#Featuring: Numemon
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digimontamerrichie-tcg ¡ 5 months ago
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BT13-069 | KingSukamon
Ultimate | Virus | Mutant
Common | Black | Yellow
[Featuring: Sukamon | Numemon | PlatinumNumemon | Etemon]
Digimon Games | Digimon World Next Order
I do believe this card may be a reference to the King of Sukamon in Digimon World or the KingSukamon in Digimon World: Next Order. I could easily be wrong, of course.
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confused-robot-cat ¡ 6 months ago
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While I'm having Thoughts™ about Digimon Adventure
Anime has long had an issue of featuring a "joke" regarding older/adult men lusting after young/underage girls
It's really gross
And that joke kinda existed in Digimon Adventure, with Mimi - the youngest girl before Kari joins the cast - being the subject of constant romantic advances from Numemon and Sukamon ("Adult" level Digimon).
But I just realised Digimon did something kinda subversive and genuinely funny about it?
It's always Numemon and Sukamon because only gross pieces of shit are attracted to underage girls.
Feels like kind of a "fuck you" to that "joke" and to every anime writer who includes "fanservice" of underage girls in their show.
Good.
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tobiasdrake ¡ 7 months ago
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They actually have confirmed what is inside Monzaemon
*whispering* it's Numemon
Apparently it's been a thing since the first Digimon World and most explicitly shown in the trading card game where the Monzaemon line and Numemon line heavily synergize with eachother. It's problably also why Monzaemon episodes heavily feature Numemon in Adventure.
Huh. You know, it's surprising how unsurprising that is.
Yeah. That makes sense.
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otakween ¡ 2 years ago
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Digimon Adventure 02: Digital Partner - Final Thoughts
Okay, this one is a bit of an enigma. This is a Wonderswan "game" that's not much of a game. From what I can gather from the extremely sparse info on the internet, it exists more as a peripheral to other Digimon games. I started "playing" it to poke around and see if it was worth "completing," but...I don't think you can complete it?
The general concept for this one is just bizarre. You teach digimon words and then fight using those words. The game does not explain this very well. Also, the digimon all seem to speak perfectly good Japanese so why am I teaching them words to begin with? The only thing that I kinda thought seemed fun was that you can counter attack by playing shiritori (or "atamatori," which I didn't know existed) with the enemy digimon. You can also match the word's "genre" ("Apple" and "Orange" would both be in the fruit "genre.") This has potential but the execution was iffy. Additional thoughts below the cut.
Notes:
-The game starts with Gennai asking if you're a boy or girl (he assumes you're a boy at first lol). I was excited to play as a girl for once and pick my own name.
-You're supposed to beat the game within 8 in-game hours before the portal to your world closes. However, the goal of "communicating with digimon" is so vague, that I'm not sure if there's a way to fail?
-The world map is tiny and based on Digimon World. (Misty Trees, Infinity Mountain, Dragon's Eye Lake, etc.) There's also very little variety in the digimon you can speak to and the stuff they have to say. I think I spoke to like 4 different Elecmon and heard 3 Numemon say the same thing several times too (I only really played for an hour). The only things to do when entering a location are: talk to a digimon or fight a digimon.
-You can have 2 digimon in your "room" at a time. Your room is where you can check their stats and teach these partners words. Presumably they grow based on what you teach them and maybe digivolve? You can return digimon back to where they came from and pick up new ones. Unclear if they lose everything you taught them when you return them.
-Some random partner digimon are featured from the anime (most but not all). They all tell you that they've been "waiting for you." This kind of goes against the anime's one-digimon-per-chosen-child thing...guess I'm playing as a Mary Sue
-This game is in black and white, which is fine, but sometimes the map isn't detailed enough to figure out how to enter a place or what textures are supposed to be (it's hard to tell that the lake is a lake, for example).
-If nothing else, this game has cute character animations:
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-There is zero info online from people who have played this game (at least not in English). There's no English translation which is obviously a big part of that. No walkthroughs or playthroughs to give me context. I did see a thread where someone was mocked for asking for a walkthrough though, so I guess that tells you how much substance this one has
I might poke around a little more to see if I can get one of my digimon to digivolve or something, but I think I'm safe in skipping this one for the most part.
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digi-lov ¡ 2 years ago
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Check out Numemon and Geremon!
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Visually, there is no difference besides the different colors. According to the Reference Book, Geremon and Numemon belong to the same species. This is reflected in the card game, with Geremon having the effect: "This card/Digimon is also treated as [Numemon]". Digimon World 3 also featured numerous Numemon of different colors, depending on the area.
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Though they are weak, they are incredibly ferocious and will start fighting anyone. Even when they get beat by a tough enemy, their stubbornness prevents them from learning anything from it.
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Geremon BT11-063 by GOSSAN from BT-11 Booster Dimensional Phase
The Geremon Card of BT11 is a reference to the three Geremon you can encounter in Factorial Town in Digimon World.
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analyzingadventure ¡ 3 years ago
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Ghost Game episode 23, Moaning Bug!
POTEMON?! POTEMON?!
Jesus christ the fucking bug features are so fucking creepy jesus fucking fuck, what the absolute fuck-
CLOCKMON?! CLOCKMON?! HE’S HERE TO SAVE THE DAY?! CLOCKMON?! WHAT okay that’s kind of hype, ‘cause the episode preview did seem to indicate the partners getting Insect-ified, so if Hiro and co have to team up with Clockmon (AND MAYBE MUMMYMON) to fix up their partners, that would be fucking cool
NOPE, BUGGY JELLYMON IS CREEPY, NOPE, FUCK THAT
The animation is so good but also so fucked up
EW EW EW that’s so fucking creepy
YEAH GAMMAMON KICK JELLYMON’S ASS
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Lowkey want to build a shrine for Gammamon where I offer chocolates for Gammamon’s protection. Like it’d be kinda funny
Also Kiyo don’t offer Gammamon too much chocolate, he’ll eat it all in one go and get sick
Gammamon wants to play on the tablet... That’s so cute...
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NO
DON’T INFECT MY BABY BOY!! NOOO
OH GOD THE ANIMATION IS SO FUCKING CREEPY
NOOO NOT ANGORAMON TOO, NOOO DON’T DO IT TO HIM!!
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Jesus fucking christ
That is unironically fucking horrifying
CLOCKMON! PERFECT FUCKING TIMING
DOCTOR! OH HELL YEAH!! MUMMYMON GOT HIS PHD!! HELL FUCKING YEAH RETURN OF THE KING
“Toei University Hospital” lmao that’s cute
OH MUMMYMON, HOW I’VE MISSED YOU
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To be fair, the situation here is dire, but Mummymon could be please say that just a little bit IDK softer? These are children you know, don’t traumatize them. Or me ;_;
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Me hate watching bad Digimon reviews on YouTube
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Is this the first Numemon we’ve seen in GG so far? ‘Cause this is absolutely disgusting and I love it, thanks
Okay but where has Clockmon been putting all the Digimon he has captured?? Shouldn’t they at least take one or two of the previously captured Digimon to Mummymon so he can start figuring out what’s wrong with them while the kids look for their partners??
Morphomon, eh? I still haven’t watched Kizuna so this is my first time actually getting to see Morphomon in action
Gammamon came home...;____; And the other two, too, god
OH HE SNEEZED LIKE A KITTEN, OH THAT’S SO CUTE
OH NO THE TINY WHINE FROM THE PEPPER GETTING IN HIS NOSE/EYES, OH NO YOU SWEET LITTLE THING
Hiro, what the fuck
NO WAY THAT FUCKING WORKED
Angoramon in pain hurts my soul so much, oh god
Gamma, baby, you don’t understand, the satelite is in SPACE, it’s REALLY FAR
Okay Wezen is gonna do something about it, okay, sure, why not
Damn they made it look so easy
Okay Clockmon bursting in and stealing the computer? Fucking cool
Morphomon sure is just a baby, huh
YEAH, HUG ANGORAMON! HUG HIM GOOD!
Well that episode was a fucking rollercoaster. Like maybe it’s just because I find bugs creepy as shit but, this was a creepy fuckin episode, A+
NEXT EPISODE PREVIEW!
Next episode seems like a miss. Well, they can’t all be winners, and this one was great so it’s fine
(I do hope we start getting like, plot... Sometime soonish... A proper villian maybe...)
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turqrambles ¡ 5 years ago
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The Five Worst Things About Digimon World
I did it.
It took 20 years but I did it.
I finally beat Digimon World for the Playstation 1, a game that has haunted me for most of my lifetime, and I did it with a Phoenixmon, the reason why I use “Turquoisephoenix” as a handle!
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This is who I used to beat the game, named after an obscure Ratchet and Clank character because that’s just how I roll. The final boss battle involved a lot of Prominence Beam spamming and med recovery floppy spamming but I did it fair and square. 
Before I get into what I thought about this game as a whole - and I do have a lot of good things to say about this game since I obviously enjoyed it enough to get to the end - I gotta talk about my least favorite things about this game. In a concise, Buzzfeed-esque list because I like writing things in easy to digest chunks.
Because, like most charming yet difficult games of the late 90′s, this game is very flawed and the flaws are pretty annoying!
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1. Care Mistakes
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The three emojis - Smile, Cool, and Poop.
Okay. This one - my least favorite part in the game - is going to take a bit of explanation.
First off, I don’t actually hate care mistakes existing as a mechanic. I think it’s a cute, virtual pet-y way to add a different wrinkle to evolution requirements, even if I think it’s a bit counter-intuitive to have to suddenly abuse my little companion once they reach Champion just because I want them to evolve into a floating metallic ball with a chainsaw.
My problem with care mistakes is that there’s literally no way of telling many care mistakes you have on your given Digimon. 
Literally everything else in this game is concisely recorded and easily displayed on your Digimon’s stats screen. You can see how much your Digimon weighs. You can see their Happiness, their Discipline. How much Life they have left. Their Age. Even how many poops they need to make before they digivolve into a sentient pile of feces.
But Care Mistakes? Naaaaw, you just gotta remember every single thing that you did to your Digimon from the moment it evolves in your fallible human brain. What’s that? A good portion of this game involves grinding in the Green Gym and it’s really easy to make a Care Mistake there without knowing you did so because you mashed A too fast like the stat-grinding numskull that you are? Well, that’s just too fucking bad for you, then! Enjoy not getting some of the best evolutions, you piece of shit. You stooge. You moron!
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This game, multiple times: You know who I hate? The player.
Care Mistakes are such an invisible mechanic that, to this day, there are many guides with misleading info about what counts as a Care Mistake and what doesn’t, which...really stinks for a game such as this where you will be using a guide pretty extensively to get the Digimon you deserve. And you know why that is? Because we don’t get any indication as to whether or not some random event counts against you when raising your Digimon.
And honestly, having one of your main mechanics of the game being entirely invisible to the player is a terrible idea. Just put a little number in my profile that says “Care Mistakes: 0″ in there. Let me know this information without guessing.
2. The Glitches
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Pictured: Something that will CRASH YOUR GAME if you try it on a physical copy.
Let me start with a disclaimer that most of the glitches I’m going to complain about were added into the game when Digimon World was localized and therefore aren’t the original intent of the developers. There are certain versions of Digimon World that are more stable than others (The English PAL version is the best version to play because of this) and, if you play this game via “certain methods”, there are patches to circumvent some of the bigger problems.
That being said! Boy! Isn’t it ironic that a game where I’m exploring the digital world is plagued with so many annoying, game-ruining glitches? Especially if I’m playing this game on a physical 20-year old copy like a dunce?
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“Ohhhh...so Agumon thinks that they can block the Digimon game with their big fat Digimon-blocking head, do they?!”
The NTSC version of this game has a jukebox that will crash the game if you try to use it, keeping you from ever using a bonus feature meant to be a fun little reward for completing a certain dungeon, but that’s not as heinous as the Spanish, French, German, and Italian PAL versions of this game locking a good portion of the game to players because they forgot to make the Agumon in front of Ogremon’s Fortress an object you can interact with.
So that means, if you happened to get this game in one of four lucky countries, you can’t complete the Ogremon mission, you can’t recruit Whamon, you can’t recruit Shellmon, you can’t recruit anything tied to Shellmon’s bulletin board (which means no Vademon or Skullgreymon), and you can’t go to Factorial Town and recruit Giromon, Andromon, or Numemon. Ogremon is a key part of the Digimon World storyline and causes so many different things in the game to change, meaning that it should’ve been imperative to make sure this part of the game works!
But no. Instead this one little bastard Agumon keeps most players from finishing the game, because it starves players of those PAL regions of a bunch of Prosperity points, the main source of progression in this game. That means that Mt. Infinity and the final boss is just that much harder to unlock. It’s doable, but it’s more grueling process.
This really is a problem with the translators and really highlights a lack of general care with testing this game. Why this game was allowed to be shipped with such glaring bugs is anyone’s guess, especially in an era where you couldn’t release any patches over the Internet to fix retail versions.
3. The Monochromon’s Shop Minigame
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Ohhhh....this one was so close to getting the top spot. When I first wrote this draft, this was the top spot.
Monochromon was only spared of my true ire on account of the fact that it really only exists for one part of the game (rather than being a constant problem like the Care Mistakes and the Glitches are) and you can easily cheese it by sleeping in front of the store so that you can save scum your way to victory. Like a true Digital Champion!
At one point in the game, you gotta help a entrepreneur dinosaur rhino man make a profit, because he was stupid and put his convenience store in the middle of a giant canyon next to a gaping chasm. So you play a little game of haggling, where you try to ruthlessly oversell a bunch of random items to customers until you make enough of a profit that this talking dinosaur tells you that you passed his secret test of character, abandons his store, and moves into File City.
There’s just one problem with this minigame - everything is decided by RNG.
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“Get the hell out of my shop”
This minigame hates you. It wants nothing but to see you fail and to waste your time. The difference in profit margins of the three items (Meat sells for 50g, Portable Potties sell for 300g, and Medicine sells for 1000g) are so stark that, if you get too many customers asking for Meat, you might as well just reset the game and start over because it will be literally impossible to meet the requirement even if you busted the customer’s proverbial balls and squeezed every last bit out of their cutesy penguin faces.
Oh! It’s also RNG as to whether or not your customers will take your asking price or storm out of the store without buying anything!
It’s all the fun of working at retail! In a video game!
4. Three on One Battles
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What you see before you is a battle system that is really fun when it’s one vs. one, manageable at two vs. one, and downright unbearable at three vs. one.
The battle system works for the most part. You don’t have full control of your Digimon (and yes, you only have one Digimon with you at one time, so you can never stack the numbers in your favor) so you shout commands at it, commands that the Digimon’s AI are pretty good at following, and hope for the best as you chuck healing items at it.
It’s not the best battle system, but it’s fun. And it definitely reinforces the whole “this is a pet you’re taking care of with its own thoughts and feelings” atmosphere that this game is going for.
However, nothing can protect your Digimon from enemy fire concentrated on them, especially if you did the thing that most players do and equipped your Digimon with the most powerful attacks that also happen to have slower cast times than the faster, weaker attacks.
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What then happens is your Digimon’s Health is slowly whittled away as you are powerless to stop it, watching as your digital friend is straight up bullied by enemy Digimon as they keep falling to the ground over and over and over and over again.
The one saving grace is that Friendly Fire exists in this game so that oftentimes the enemy Digimon will damage each other in their mad dash to ruin your day, but that seems more like a band-aid than an actual fix to this system.
5. Fishing Seadramon
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“Hi, kid. Let me guess - you also thought you had to talk to the Tankmon in Factorial Town in order to unlock me, huh.”
This one is a lot less of a pain than the other four and it’s only a little annoying but boy...getting Seadramon kinda sucks in this game.
It took me almost a goddamn hour to catch Seadramon. One hour of gameplay devoted to catching one fish. Just like real fishing!
I will say, besides Seadramon, the fishing minigame in this game is pretty competent. It’s just that Seadramon is very elusive, showing up at only two hours in a 24 hour day, and is a very finicky fish that won’t take your bait even if you literally placed it in front of his dumb fish face.
Don’t be fooled by this screenshot. The heart just means you have the right bait. The heart means that you didn’t actually get within range of hooking him.
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IT’S RIGHT IN FRONT OF YOU!!!
Seadramon is also subject to almost as many gaming myths as the Care Mistakes are, due to how elusive he is, but that’s less to do with poor communication (the game does at least explain multiple times in multiple places how to find him) and more to do with the fact that catching him is just such a goddamn chore to do that players of this game always assume they’re doing something wrong.
When in reality, Seadramon is just a picky little bitch.
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Next time I discuss Digimon World, I’ll talk about things I liked, don’t worry. I just had to get all of this negativity out before discussing the full game proper.
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autoplaysdigimon ¡ 5 years ago
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HEAVY SIGH.
Machinedramon’s arc started last episode. That didn’t really last long, did it? They’re very definitely trying to rush as much plot out the window as they can right now before the series ends. It’s just so rushed! What is pacing??
I’m trying to not be too harsh on the whole Kari = Pure And Innocent Too Good For This Sinful World thing, because maybe it wasn’t as overdone back then as it is now, I don’t remember, but holy god is it not done well here. I’ve already talked about it, so I won’t ramble (YET), but yeah.
So, for real, what happened here? Machinedramon threatened them all, so Kari walked forward to sacrifice herself, not remembering that the last time she did that, Wizardmon got killed. To save her, the Numemon jumped on Machinedramon and tried to take him down, ultimately getting killed in a similar way. Kari was sad and collapsed, and Light Happened, so Agumon digivolved (Not her own Digimon, even, but okay), and killed Machinedramon in one shot.
...What? Someone explain the sequence of events to me. Also, if it were that easy to kill Machinedramon all along... that’s seriously anticlimactic.
I’m also very much getting over Tai being all ANGERY and VIOLENT because he’s WORRIED about his sister. Listen, I didn’t go through four months of my own sister in hospital, only to have to come out early because of earthquakes and not actually being better, only to punch everyone because I was stressed out as fuck. I was! I was in high school, which is Stress City enough as it is, and with natural disasters and health issues compounding it, and yet if I punched someone in the face I’d still be held accountable for it! No amount of “oh she’s under a lot of stress right now please be patient with her” would make my victim’s face hurt any less! WE’RE ALL UNDER STRESS HERE, TAI
Ugh.
That being said, I’m glad my favourite runner featured a few times in this episode. (My favourite appearance of it is next season, so LOOK FORWARD TO THAT.) I’m also pretty happy that they brought back an old ally only to not kill him, and also numerous Numemon died, hooray! Eh, I’m kidding. Kinda.
I hope that me doing one episode a day for the rest of the series doesn’t make all this rushed plot feel worse, but I do remember thinking that way watching this in the past, so it’s probably not too biased.
Okay, so the original plan was to have all of season 1 finished by the anniversary of the first episode being blogged, but it’s looking more like I’m not gonna be able to put up the first episode of 02 on that exact day, sadly. So instead I’m gonna have a huge wrapup kinda thing where I talk about overall thoughts and stuff on that day. Should be fun? Maybe?
Aight, peace out. Next up is the 50th episide, hooray!
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chupicronian ¡ 7 years ago
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This is really a stupid thing to feel angry about.
But I’ll be damned if I don’t simmer over it. When I was a kid, before Pokemon got popular in my area of the States, Digimon did. Not the show, that was still years away. The original virtual pet from Tamagotchi, whose entire gimmick was that they could become “anything” depending on how you raised them, and they could be linked up to fight each other.
But as my crankity old ass looks up Mamemon for the sake of a joke, I’m once again faced with the reality that these television show whelps are under the crazy assumption that digimon have specific, set lines of evolution like pokemon do. Almost ignoring the key feature of the franchise that made it stand out in a market saturated with monster trainer games.
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So I’m just like “excuse you? The fuck is a Thundermon?” Mamemon was one of the original 3 ultimates alongside of the rotten, blue skinned Metal Greymon and Monzaemon, who at the time was still being called Teddymon. Greymon, Tyrannomon, Meramon, Darkmon (Now called Devimon.), Airdramon, Seadramon? They could all become Mamemon. The only champion from the first virtual pet that couldn’t was Numemon.
Grumpy old nerd bullshit rant over. Radda radda get off my lawn.
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ashitomarisu ¡ 7 years ago
Conversation
#DIGICURE (Cures and their Partners)
Not all precure will be featured. Only those whose seiyuus have been in both Precure and Digimon will be featured. @uzukun will probably expand on this like she always does, but these are just based on seiyuu connections and also on other circumstances (in order from most recent to oldest).
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Parfait: *mumbling profanity trying to wonder why I did see this any sooner*
Gelato: Bootmon (Appli Monsters)
Miracle: Beepmon, Chuutomon (Appli Monsters)
Magical: are you fucking kidding??
Flora: Offmon (Appli Monsters)
Mermaid: Lopmon (Digimon Story: Cyber Sleuth)
Scarlet: SHE GETS TWO TAILMONS?? AND ONE OF THEM IS BLACK?! (Digimon World Re:Digitize)
Rosetta: Dokamon (Appli Monsters)
Sword: Give this bitch Gatchamon because Davi is already in this season (Appli Monsters)
Ace: Falcomon (Savers)
March: Gumdramon (Xros Wars)
Beauty: Lopmon (Xros Wars)
Melody: (Karen will kill her later for this) Monzaemon or Numemon [Digimon World Re:Digitize]
Rhythm: Renamon (Tamers)
Muse: Terriermon (Cyber Sleuth)
Sunshine: Sparrowmon (Xros Wars)
Moonlight: RhodoKnightmon (Cyber Sleuth)
Peach: AxeKnightmon (Xros Wars)
Dream: Gazamon or Wizardmon (Cyber Sleuth: Hacker's Memory)
Rouge: Gomamon (Adventure)
Mint: BlackPawnChessmon (Savers), LadyDevimon (Adventure/02), Togemon (Frontier), or Lopmon (Tamers)
Aqua: ... Floramon (because YOU VOICED ONE)
White: Lalamon
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recentanimenews ¡ 6 years ago
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REVIEW: Digimon: Cyber Sleuth Is A Fantastic Way To Become A Digi-Destined
  I love Digimon. I love it. It's the anime series that I've stuck with the most consistently, predating my ride-or-die One Piece by about eight years. And I think, at it's best, it tells great stories about loss, growing up, and monsters that are covered in cannons. That's why it pains me to find that, sometimes, the world of Digimon video games is a mixed bag, ranging from addictive (Digimon World Dawn) to fun and mindless (Digimon Rumble Arena) to clunky and inept (Digimon World 4.) So when I find a Digimon game that satisfies me, one that truly lives up to the franchise's potential, I tend to latch onto it. And y'all, I have latched onto Digimon: Cyber Sleuth. 
  The recent re-release for the Nintendo Switch doesn't overhaul the Digimon game formula. You're still a plucky protagonist leading around an army of laser dragons against an unending army of other laser dragons, and you still have to navigate through the "Digivolution trees" in which achieving different stat objectives will allow you to transform your beast into different forms. This isn't a diss on the franchise's staples, by the way. It's inevitable that the team of magical computer demons would be more entertaining than the goggles-wearing dude that tells them what to do. And "Digivolution" is such a fun element to play with, as it often requires a certain level of obsession to obtain the Ultimate and Mega Level destroyers of worlds that you want. 
    I'm just saying that if you're the kind of person who wants a Digimon game that flips the series on its head, you won't find it here. Instead, you'll discover that Cyber Sleuth (and its sister game Hacker's Memory, which is also available in this set) is the most accessible Digimon game to date. In it, you play an "assistant" detective, charged with solving cyber crimes and delving into hacking cases. In a world where EDEN, a cyberspace network, is, like everyone's favorite thing, these crimes are constant and so your boss, the coffee-loving Kyoko Kuremi tasks you to run around in the real world and the digital one and save 'em both. 
  Along the way, you'll dive into multiple plotlines, like dealing with your pal Nokia and the Digimon that she's befriended, trying to figure out how to help the comatose victims of the EDEN Syndrome, and many others. Overall while dealing with hackers, cracking codes, and jumping between worlds can get a tad monotonous due to the level design (as former United State Senator Ted Stevens once said "The internet is a series of tubes that are filled to the brim with Koromon,") it does a lot to differentiate the experience from PokÊmon, in which you usually just kinda leave your house and go explorin'. And that's just Cyber Sleuth, as Hacker's Memory tells a different story, but is set in many of the same locations.
But, to be perfectly honest, the reason you're probably playing this is to assemble a team of Digimon based on your favorites from the anime. I know that it's that way with me (Who cares about type effectiveness? I gotta get those Dark Masters like Machinedramon, Puppetmon and MetalSeadramon all in one place,) and luckily, Digimon: Cyber Sleuth doesn't make it hard to compile a team of fan favorites, Digimon deep cuts, or just a random selection of critters.
  In fact, I'd say that it's easier here than in any other game, thanks to both the ease of the game (the difficulty ramps up later, but you'll find many of the early chapters to probably be a breeze), and by the game making it super easy to go back and forth from your Digimon Lab (where you convert and evolve the Digimon) to the world you have to run around in. For example, one of my favorite Digimon is Etemon, who you may remember as the Elvis-sounding monkey villain from Digimon Adventure. I know. I know. He's great. Well, I wanted one here, and within about a day of playing, I got one. Same goes for the MetalGreymon I adored and Myotismon. But don't worry. I'll start grabbing monsters from later seasons of the anime, too. Just lemme run through the classics really quick. 
    Battling with them is pretty simple, as it basically comes down to a paper-rock-scissors type scenario where Vaccine beats Virus, Virus beats Data, and Data beats Vaccine. And your team usually comes with a mix of offensive skills and support skills. So if you've got a Data and a Vaccine Digimon and you're facing a Virus type, Data isn't gonna be much help. So you use the support skills of the Data 'mon to super charge your Vaccine creature as it blasts the Virus type to smithereens. It never becomes anything too radically intricate, but seeing each Digimon perform their attacks (in the best looking Digimon game to display those attacks yet) is a treat. I had a Numemon on my team for a bit (in my quest to get Etemon,) and it was a joy to use the Poop Toss attack each and every time.
  For Digimon fans, it's a must-have, but what about new fans or people that think "Digi-destined" is some kind of dating app? Well, I'd say that if you're curious about what Digimon are like with you behind the wheel (the metaphorical one, not the one found in Digimon Racing for the Game Boy Advance which I swear is a real game), I think this is the best way yet. And with two different games in the same package, you get dozens and dozens of hours of Digimon content for a pretty solid price.
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      Overall, Digimon Cyber Sleuth and Hacker's Memory are the smoothest Digimon games around, shaving off some of the series' more obtuse elements and creating a fairly involved system that even the uninitiated can enjoy. And for older fans like me, those who have "latched" onto the series, it provides a rewarding way to collect all of the Digimon that we've loved in the anime for years. These games are the champions, y'all. 
  Review Round-Up:
  + Huge number of Digimon to raise and evolve (over 300 in Hacker's Memory)
+ Battle system is easy to master and the battle animations look great
+ Difficulty curve is good for beginners and veterans alike 
+ Soundtrack, while not too varied, is solid
+/- Characters are a mixed bag between fun and forgettable
- Level design is fairly uninspired
  Digimon: Cyber Sleuth and Hacker's Memory are available from Bandai Namco Entertainment. 
  Are you a Digimon fan? Are you planning to get Cyber Sleuth? Which Digimon do you want to raise? Let us know in the comments!
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Daniel Dockery is a writer and editor for Crunchyroll. You should follow him on Twitter!
  Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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digimontamerrichie-tcg ¡ 5 months ago
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BT15-040 | Monzaemon (X Antibody)
Ultimate | Vaccine | Puppet | X-Antibody
Common | Yellow
[Featuring: Koromon | Numemon | Monzaemon]
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crazylyricist ¡ 8 years ago
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Scumon Adventure tri Loss April Fools parody poster
It features: MetalEtemon, Cockatrimon, Platinum Numemon, Tsyumon & Platinum Scumon lol
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tobiasdrake ¡ 11 months ago
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MetalGreymon's anime debut is a bit of a twist: MetalGreymon as a species is one of the very first Digimon, debuting in the first version of the original V-Pet (like the rest of the Agumon line, Betamon, Tyrannomon, Devimon, Meramon, Seadramon, Airdramon, Numemon, Mamemon and Monzaemon). However, the original MetalGreymon was the Virus attribute, blue colored one. And, as the original Perfect (and what you'd end up with if playing the intended way in the V-Pet), it was quite heavily featured during the early years of the franchise. Vaccine attribute, orange colored MetalGreymon debuted in this episode of the anime. Fans who knew MetalGreymon was coming, even with the name of the episode, even with MetalGreymon's silouette being featured in the title card, were taken by surprise.
...which would then be why he turns blue in 02 when Ken takes control of him. I get it. I always thought that was weird. Most Digimon Ken takes control of don't palette swap like that. But it was a reference to the original V-Pet!
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otakween ¡ 2 years ago
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Digimon Adventure (Manga) - Vol. 1
This is the manga (or manhua) adaptation of the original Digimon Adventure anime. I got my copy from the library and you can borrow it for free on Archive.org!
Manga adaptations of anime are typically cheap money grabs that just copy-paste from the anime, removing some of the soul of the original along the way. As such, I'm not expecting much from this.
Notes:
Ch. 1
-You can almost always tell when a manga isn't drawn by a Japanese artist, it's just a certain vibe (I know this is technically a manhua). That being said, the art is competent enough. Yuen Wong seems to struggle most when it comes to faces. A lot of the faces look really janky and off model for both the digimon and the digi-destined. The only other thing that's kind of off is that the text boxes are very heavily lined and take up a lot more space than I'm used to.
-When Sora is drawn in chibi-mode she has the straps of her hat up like a rabbit. At first the silhouette was so unfamiliar that I had no idea who it was lol.
-So they covered two episodes in one chapter (up until the Shellmon battle). Let's see if the pace stays that way...
Ch. 2
-This definitely has a similar vibe to most manga adapted from anime that I've read. I wonder if it will diverge from the original material at any point, too soon to judge.
-Tai says to Agumon "I'll do anything but a teeth buffing" and I have nooo idea what that means? (Is he saying "don't eat me?") Also in chapter one Izzy said "baby blue, how emasculating!" when talking about the digivice. I don't think Koushiro would ever say that tbh. I feel like spotting these weird dialogue choices is going to be the most entertaining part about reading this.
Ch. 3
-I guess we're now going at a pace of one episode per chapter, which is fine. Somehow the content still seems a little condensed with a lot of the emotional beats cut out. I feel like the setting changes every two seconds which is giving me whiplash.
-Some weird quirks: the digi-destined call their digimon by their rookie names, even when they're in champion form. Also, the artist really really likes drawing smiley faces as stand-ins for the actual characters. That's like a step below chibification lol
-I think manga like this is perfect for if you wanted to watch Digimon Adventure 02, but you didn't want to catch up on a 50+ episode anime. It's a lot faster to read than to watch. (Although probably not as satisfying overall).
Ch. 4
-More cheesy dialogue. Izzy says "don't mess with an elite hacker" to Tai lol. Koushiro is way more likeable in the original Japanese because localizations loved to make nerds insufferable in the 90s.
-It's funny, I've never thought of Tentomon as robot-like, but in this chapter he said his parts were "short circuiting" and I was like "oh yeahhh...I guess he does have metallic features"
-Did we really need that close-up crotch shot of Andromon?
-You would think that the plot point of there being editable code laying around in random areas of the digital world would have come up again, but I can't remember another time it was really used to the kids' advantage.
Ch. 5
-This panel made me laugh:
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(something about this phrasing and the expressionless chibis is so funny).
-And then Izzy never manually triggered a digivolution again...for some reason? (I feel like this was definitely explained in the anime, but I can't remember what they said).
-They didn't censor the poop this time! As usual, you can get away with more in print than you can on the screen B)
-They confirm that you can repel Numemon with sunlight...and then immediately the kids get attacked by more Numemon in broad daylight. Quickest continuity error ever!
-Another chuckle worthy moment:
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Ch. 6
-Okay, but this one had me die laughing. Just a really good dad joke:
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-Going from Adventure 02 back to the early Adventure days the stakes really do feel lower. No existential conundrums or human/humanoid villains to contend with. Just rampaging digis that can be easily cured.
Ch. 7
-Maybe it's just a translation thing, but sometimes the digimon act like there's one of each digimon species. Like Gomamon says "Unimon's a nice guy!" as if there's one Unimon in the world. Pretty confusing for kids. I wish mon series would just use names (they do sometimes, but it's not the status quo).
Yep, that was pretty generic. I wish they had thrown some more personality in there to make this a unique experience. I would have loved to read some final thoughts from the mangaka or to have gotten an omake of some sort. Ohhh welll...
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digimontamerrichie-tcg ¡ 5 months ago
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BT14-045 | Kuwagamon Champion | Virus | Insectoid Common | Green
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BT14-046 | Togemon Champion | Data | Vegetation Uncommon | Green [Featuring: Numemon]
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BT14-047 | Dokugumon Champion | Virus | Insectoid Common | Green [Featuring: Kodokugumon]
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BT14-048 | Leomon Champion | Vaccine | Beastkin Rare | Green | Fave
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