Breaking down the comics: The Desert has memory (Issue 22 short)
Alright guys... Back in issue 22, we got another bonus short.
Another TALES OF KHONSHU. Moon Over Alamein. by Alan Zelenetz.
The date is October 1942
The place is Alamein, Egypt.
History lesson time!
This is on the Mediterranean coast and was a the location of a huge decisive battle in 1942 WWII.
This was the beginning of the end of the Axis control in North Africa.
(It is also where the Desert Fox Rommel and Spartan General Montgomery duked it out if you're a buff when it comes to amazing stories of generals and the complicated respect and relationships of generals.)
History lesson aside, we open on a letter:
"Dear Meg,
Well, I'm seeing the front now for sure, I am. Nothing here but the dreary sands of North Africa for hundreds of miles. Rommel can't outflank us because the sea's to the north and there's a salt marsh and cliffs down south of here. So if he wants the canal at suez, he'll have to push straight through our lines. We're not about to let him do that now, are we? Kiss Mum, won't you?
-Ezzie"
Narration: "At night the desert terrain seems to mirror the moonscape above. It is ominous, empty, pocked with craters and hillocks. It is timeless, a mystery."
We see two soldiers out on patrol near a base camp. They are English soldiers.
While on patrol, they come across a cave and decide to investigate.
Following it down, they find a broken down wall that leads them into an old tomb.
Another letter:
"Dear Meg,
...I don't know how to describe it. Thousands of years old. It had clearly been broken into before us, but, still, here we stood after centuries! It runs underground for miles, long tunnels and tomb upon tumb.."
The two soldiers explore the tomb a bit and come across a Khonshu statue.
We have another Khonshu statue everyone! This one absolutely looks different from the one in the previous issue and the one that Marc keeps in Grant's house. (It's also ripped as hell.)
This one is clearly designed to look buff and ready for battle. Possibly to mirror the war that’s been happening in the world above.
Ezzie and his bunkmate Davey are now travelers of the night, out on patrol. With a simple introduction, he now falls under Khonshu’s watch.
"Under the flashlight beam the forbidding figure glistens, silvery white, for the first time in millenia. Who are these men? What do they want of Khonshu, God of the moon? Ancient Guardian of Egypt and preserver of the nile?"
Ah yes, these are tales of Khonshu. Perhaps Khonshu himself is the narrator? He would blowhard himself, wouldn't he?
Davey dismisses the statue and focuses in on the other valuables that would probably fetch them a lot of money.
Ezzie is upset by this idea.
"Hey, come off O'that Davey. Have a pity--We're here to save this land, not spoil it. We aren't the bloomin' Nazis!"
Speaking of the Nazis. We head to East Prussia where Adolf Hidler is scheming his plans.
This is a complete old comic throwback to a caricature of Hidler. He's ugly, malformed, and yelling and going on about astrology and the placement of the full moon.
It reminds me a bit of early Captain America war propaganda style comics.
Hitler is talking about his destiny to rule the world and how he refuses to withdrawal from Africa.
Another letter:
"Dear Meg,
Two years ago the germans were beating the hell out of us, now it's up for grabs. Tonight's the night..."
We see two armies prepping for battle. The English preparing to drive out the Nazi and the Nazi planting mines across the desert.
"Dear Meg,
A thousand guns strong we opened fire on the German positions. The sound of shells was like the rumble of ten thousand drums. Muzzles flashed, mortars sparked, machine guns shattered. Flares exploded in the darkness lit up the battleground bright as day..."
Ezzie suddenly sees the face of Khonshu in the sky, gazing down on the battlefield.
The English prepare to charge but know there are mines waiting for them.
Then, just before the charge, the earth suddenly splits open, setting off all the mines.
The tomb ran below the sands where the mines were buried and, weakened by the bombardment of shells, has collapsed. The mines destroyed, there is now a clear path for the English to tred.
Ezzie pauses for a moment before heading forward as he notices the Statue of Khonshu laying in sand now, tossed up by the broken tomb.
"I guess he WAS on our side after all, Davey!"
A letter in response:
"Dear Ezzie,
Churchill says the Battle of El Alamein is the turning point. We are winning. I am so proud of you,
-Meg"
This short is interesting because of the historical significance of the battle and how much the North African push really affected the outcome of WWII (and how much its' often forgotten about and overlooked).
Also you do have to consider the Nazi occupancy of North Africa and wonder how much damage was done to historical sites and things of the like. How much did the battles damage? How much was lost in the shelled sands?
Then we look at it from the comic side and it's interesting how Khonshu has always chosen sides. How he will pick one person who looks at his statue in interest or with a plea for help and he will go, "Yeah okay." and help them.
How many people before Moon Knight did he consider? And why did he wait to pick Marc? Was it the death and sacrifice that gave him the power to chose him? Or was it the way he could see Jake and Steven and the potential there?
Even now, his favor of Moon Knight over all the other chosen avatars is interesting.
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I'm so annoyed. @kingcrow01 tumblr ate your ask about Danny's opinion on the League. tumblr i pressed 'save draft' why didn't you sAVE DRAFT.
ANyways I'm making a post instead. For everyone else, the ask was in summary:
What was Danny's opinion on the League now that he's left it? If he missed the familiarity of it, if he recognized the cult-like behavior inside it, and if he now detested his grandfather.
And to answer (again, grrr): It's complicated! We love complicated <3. Yeah, Danny does miss the familiarity of the League, it was still his home for the first ten years of his life and he has a lot of memories there. Plenty of good along with the bad, and while he's less homesick than he was when he was 10, it still hits him like a truck at random intervals.
Sam, Tucker, and Jazz are great, and he likes the Drs. Fentons enough that he's contemplated murdering Vlad for his meddling, but if he wants to eat the same food his mother used to make him and Damian, he has to do it himself and he can't get the taste right. No one knows arabic so he speaks it to himself because he doesn't want to forget his mother tongue, and he has a few books too. Frankly? He genuinely misses training.
Getting to use Sam's gym helps with his restlessness, same with training with Maddie, but he has no one on or above his level to go against other than his mother. And he only sees her twice a year at most. He knows that he's getting stagnant and he fucking despises it like a bad itch he can't scratch.
He feels conflicted about missing the League, however, since by now he recognizes the flaws and what was wrong with it, and he recognizes that it was cult-like. But even that is kinda, hrm, complicated? If this was a fic I would be able to go better into depth about what he has and hasn't unlearned because cult deprogramming is hard and Danny's doing most of this on his own.
Sam, Tucker, and Jazz have helped with the more obvious stuff: like the ecofascism, the disregard for human life, his emotional constipation; the more obvious stuff that shows in his behavior and personality. But none of them are professionals nor do they actually know the full extent of what Danny's life in the League was like. They only have snapshots since Danyal is very tight lipped about it. So they can only help with what they see themselves through Danny's behavior or word of mouth.
But in summary: He sees, for the most part, what's wrong with the League and disagrees with some of the stuff they do now. But he's very conflicted, and trying to dissect his feelings on the League confuses him. His protests about it whenever Sam and Tucker joke about it have at this point become mostly empty (altho it still causes him some discomfort), and its an inside joke between them three.
As for Ra's? Despises him. If only because Ra's wanted him to kill his little brother -- thinking about his motives with the League confuses Danny, cognitive dissonance and stuff, -- a lot of his hatred stems from "He wanted me to fight my baby brother to the death. I destroyed my relationship with Damian because of him, I had to fake my death and leave my home, and I will never meet my father or see my brother again because of him. Fuck that guy."
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Requesting gn reader wanting to go to a wreck room Valeria, Ghost, Gaz, and Laswell 🙏
I hope your little break was good! Hope you're doing okay, have a wonderful day and take as much time as you need! Love your writing btw ✨️
Hey there! My break was well needed, I got really sick during it as well, unfortunately! But oh well! I wrote the request today already since it's the only one in my inbox right now! Hope what I wrote is alright, I've never heard of wreck rooms before, we don't have those where I live!
Going to a Wreck Room with Gaz, Ghost, Valeria and Laswell
Gaz: He has definitely heard of those, but has never had enough pent up anger to actually go to one, it never particularly interested him. He breaks enough stuff as it is during work, accidentally or not, so he’s seen his fair share of broken wood, broken TVs, broken monitors. But when you ask him to go to one with you he won’t say no, thinking the idea to be very interesting for a date. If this is something you wanna do, then sure, but he’d have to get used to the idea of willingly breaking something that isn’t just a bottle. Gaz likes everything in order, and very much not broken when he can. His weapon of choice would be a crowbar, they don’t seem like much but they’re deadly enough to do some real damage. He’s used them before, he knows how to handle one well. However, his second choice would be a bowling pin since the idea of bashing in a printer with one seems hilarious to him. Once inside, he’ll go for the bottles first. While he won’t outright use his crowbar, opting for simply throwing them onto the ground first, he’d love to play baseball with you using some of them if you chose a baseball bat. Lets out a whistle if you actually manage to hit the bottle and break it. Loves just throwing stuff at you, but will ask you for your baseball bat at some point since he, too, wants to use a cassette as a ball. He always likes to think himself as an efficient man, but he has far too much fun breaking everything to be such. Loves taking turns with you while beating up the poor printer. He pries it open, you beat the everloving shit out of it. His one goal inside is to do a bottle flip and then hit said bottle, he just loves all the shards left behind. While a rage room may not do too much for him in regards to letting out anger, he does have a lot of fun and will ask you to come here again when you’re particularly mad about something.
Ghost: Oh, I can assure you, he’s been to wreck rooms before. His past was anything but pleasant, he’s had to deal with violent thoughts and sought an outlet for such. He’s since forgotten those exist as he’s calmed down quite a lot. So when you bring up the idea of going to a rage room, he’ll chuckle, but will comply. The memories that come back aren’t particularly happy, but as long as you get an outlet, that’s alright. He’d go for a baseball bat since they’re easy to handle but still very destructive. Considering Ghost is a very strong guy, he could break just about anything with just a few hits. He’ll watch you at first, maybe stand behind you as you beat a few picture frames, but gets to work soon enough himself. He wouldn’t even need to use his bat to dismantle a printer, but he uses it anyway. His strikes seem rather calculated. It isn’t as much fun to him as it is to Gaz, but he enjoys it anyway, especially if you seem to be having a lot of fun. If you struggle with breaking something rather big then he’ll push you aside and show you how it’s done by a professional. He picks up whatever large item it is, throws it onto the ground with a lot of strength, and then beats it up. Yes, he does simply want to show off, that’s all there is to it. He’s a big and strong guy, he could and would kill any printer for you. Even if he does also really like breaking the bottles. The shards on the ground are somewhat satisfying to look at. A bit unnerving since broken shards usually mean all kinds of danger, but still satisfying in a situation like this. As mentioned before, he’s calm throughout it all, and if you didn’t know any better, then you’d say his trained killer instincts are shining through. He isn’t particularly loud either, it’s somewhat impressive, and kind of scary. It’s a small glimpse into how effective he is as a soldier. Comment on it, and he’ll tell you that you have nothing to worry about. For the most part you don’t, but it’s quite obvious that he’s a dangerous man. However, he’s also a gentleman, so he’ll be the one to pay for the experience. He seems unchanged for the most part afterwards, but the slight grin on his face doesn’t exactly escape you.
Valeria: She’s always wanted to go to one ever since she learned of their existence, but never had the time to do so. Valeria is a temperamental woman, she has lots and lots of pent up anger she needs an outlet for. She shows it when she’s annoyed, but that’s not even half of what she’s feeling on a normal day. However, she does need to show that she’s in charge, otherwise all those people around her wouldn’t respect her. Her face would light up a bit as you make the suggestion, reminding her of her wish to see one someday. As soon as she has time, you can be certain you’ll be going to a rage room together. Her weapon of choice would likely be a sledge hammer. They’re heavy, they’re not that easy to use, but she needs you to know that she’s a strong and capable woman who can wield such a thing with ease. The bottles, cassettes, plates are just the warm up, her eyes are on the price: A car in the middle of the room. It wouldn’t have been her first time thrashing one in its entirety, but usually she’s more subtle about it, if she’s doing it herself. She’ll leave all the smaller stuff to you, but you can join her in breaking the car once you’re done with throwing mice at TV screens. She’s very violent about it, there’s no thought on how she’s going to break everything, she just does it. Her sledge hammer will hit the car in quick succession with as much force as she can muster. Her eyes show just the smallest glimpse of insanity that she keeps under wrap otherwise. No one would ever see her like this, so this is a sign of trust for her. By the time she’s done the car will be unrecognizable, just scraps lying about everywhere in the room. Panting a bit, with her arms sore from the weight, she’d turn to you and give you a dangerous grin. Don’t take it the wrong way, she’s just satisfied, that’s all. Valeria may not be the tallest woman out there, but there’s a lot of strength behind her blows, so don’t underestimate her. Afterwards she’ll pay as well and already make plans for the next time you’ll be coming here. It won’t become a common occurrence, but you will find yourself here again every once in a while. As a reward for bringing up the idea, Valeria will pay for dinner as well.
Laswell: She’ll turn down the idea at first, simply not interested. Breaking things just because you’re angry is said to be as effective as drinking alcohol when you’re sad. Laswell prides herself in barely having broken anything throughout her life, and she’d like to keep it that way. If you really wanna go to a wreck room, then why not take your friends there with you? You’ll have to be really annoying about it for a prolonged amount of time before she finally humors you with your little idea. But she’s still not very enthusiastic about it. Maybe, just maybe, if you’re lucky the day you’ll be going there will have been a rough day for Laswell and she’ll, ironically enough, break some more stuff while she’s there due to something having gone wrong. Laswell would likely go for something simple, either a bat or a golf club. While she would, at first, opt for watching you as well, eventually she will hit some glass bottles with her weapon of choice. Then she’ll do nothing for a while again, and afterwards she’ll hit something again. This goes on and on until she’s finally had enough of all the waiting and smashes the nearest mannequin she can find. You seem to be having fun, and an hour can be long if you’re just waiting for it to be over. Besides, the money would have been wasted if she didn’t smash anything. It’s not as fun to her as it is to Valeria or Gaz, but she’ll do it anyway. It’s a nice outlet if you really wanna be violent for once, but it’s not particularly for her. However, if you ask her to help you with breaking some of the wind chimes, then she’ll help you out a bit. She doesn’t do flurries of blows, she takes a glance at the object, figures out where its weak points are as quickly as possible, and strikes there. The quicker the object falls apart, the more accomplished she can feel. Laswell isn’t the youngest anymore, but her mind is still as sharp as ever. Once you’re done, she’ll thank you and politely tell you that this was nice, but she won’t bring up the idea of going there again on her own. While it may be easier to convince her to go from here on out, she won’t always immediately say yes. She still isn’t the biggest fan of breaking stuff just because you’re mad or want to.
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