dude i fucking love how this server has communication as its premise and built into its fucking core. i fucking love that. bc it's one thing to be like 'this server is about multilingual communication and cultural exchange!!' bc that could present in any NUMBER of ways but like. with the federation and the eggs and a common shared goal they all decided WE ARE A TEAM. and like, ok,
when baghera was sus of jaiden because of the thing when pomme died and jaiden had been the reason baghera left her side for the only time that day, i wasn't even worried. i wasn't worried bc i was like "we just wait. because i know they will TALK TO EACH OTHER." and I WAS RIGHT. TWO DAYS LATER IT WAS ALL CLEARED UP AND BAGHERA WAS HELPING HER OUT WITH CUCURUCHO
and the ordo theoritas is functionally a secret organization. it would be SO EASY to gatekeep the lore, on grounds of "the federation is always watching and anyone could be a spy" and yet the ordo theoritas says that, like bad SAYS THAT, says OUT LOUD, "anyone could be a traitor" and then turns around and goes "hey person i've had a few days' worth of conversations with, here's a detailed rundown of everything we've learned about the island's mysteries, and the secret location of the ordo base". SOFIA was supposed to be secret from everyone, and for a little bit she was. but now like, the ordo theoritas is showing her to everyone. it would be SO EASY to hide things and to gatekeep things but they just. don't do it. here's the supercomputer!!!! don't forget to grab her waystone so you can come back anytime!!!
bad learns something. "i need to tell forever/cellbit/baghera". forever figures out a new way to protect the eggs, and he gets it to everyone within days. cucurucho tries to have a secret conversation and the entire server knows about it almost instantly and there are three people buried in the walls reading the subtitles and giving each other meaningful glances
i love it. i love it. miscommunication plotlines drive me up the fucking wall and the fact that i wasn't even SCARED when jaiden and baghera could easily have angled into an angsty tangled web of that and instead just MET WITH EACH OTHER AND EXPLAINED EVERYTHING AND CLEARED THE AIR ALMOST IMMEDIATELY was so fucking breathtaking. and this is a multilingual server. this is a MULTILINGUAL SERVER. i love it. i love it so much i want to cry. it's a server for communication and people Communicate, it would have been SO EASY to slip into monolingual factions and stick to the familiar but they DIDN'T. they DIDN'T. WE GET TO HAVE A THEORY TABLE WITH SO MANY LANGUAGES SITTING AROUND IT. we get to have conspiracy walls in every language!!!! idk sometimes i forget how fucking CRAZY all this is, like the scale of what they've accomplished
so yea thank you to quackity and the qsmp admins for this, and thank you to the streamers for hearing 'this is about connections' and taking it ENTIRELY to heart, and also thank you to whoever the fuck decided to give quackity's school class the job to look after a fucking egg to learn about parenting. bc holy shit. holy shit.
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Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
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