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#I got lost in the swsh wild area you think I can play a whole GAME BUILT LIKE THAT
emile-hides · 2 years
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They were not kidding, you really can go anywhere anytime in this game huh
#Emile's Arts#Pokemon Scarlet#Guess who may have cheesed a jump you're not supposed to make until after you unlock the rideable legendary#And then proceeded to get creamed by a Dunsparce#Not to worry my starter was already level 13 and he handled it marginally better#(was able to run away)#Besties I am SO lost ALL THE TIME in this game#I got lost in the swsh wild area you think I can play a whole GAME BUILT LIKE THAT#It's me an Pachirisu against the world here I have no clue where I am any of the time#I don't like it I don't get the love for open world games I feel so lost and like I'm making no progress ever#And I'm scared to interact with anyone or anything because what if it's 40 levels above me how could I possibly know#I have a route planned but I still get the liner game itch to search every nook and crany for items and stuff#Also I'm broke is anyone else just??? Broke???? All The Time in this game???? What's up with that????#Every time the game gives me a pop up that I can go back to school and take a class I get so happy#YES! A SMALL SPACE WITH LIMITED MOVEMENT OPTIONS AND CLEAR GOALS#Take me to school I do not want to do the treasure hunt#Grandpa PLEASE let me stay in school#I have basically all the Pokemon I want at this point I already have a team of 5#No idea who the 6th should be I want it to be the sushi dragon fish but they aren't till late late game huh#I mean I guess in THEORY you can go get one whenever you want that's the point of open world games huh#But it's still a level 50 wild Pokemon and I am just now getting my team to their 20's soooooo#Pass....#Yo the map turning to match what direction your facing is there a way to??? Turn that off????#Can I lock the map or something PLEASE????
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prof-peach · 4 years
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If you could cross over two of your favorite games, which would you choose? Please explain, why that crossover would be a good match.
Oh you’re going to regret asking this one, I’m bout to GET SERIOUS.
So Pokemon, obvs, I love the whole world it’s built in, but the games imo are REALLY boring, I haven’t enjoyed one a lot since gale of darkness, the main ones just are a little too linear obvious plots, pretty standard setups for story and style. Speaking of style, the games lack personality, the models aren’t animated well, moves have no dynamic energy or visual difference at times, and the turn based battle style just feels kind of, I don’t know, old? Slow? Just doesn’t suit what I enjoy personally, gives me a FInal Fantasy vibe and I just cannot stand the speed at which things happen in those games, plus not into 3rd person ‘let’s build a team of people’ much, but that’s a problem for another time. With this all in mind, the game I wish would happen is like gen20 Pokemon, far future sadly, I doubt I’d see it in my lifetime but god I’d be happy if I did!
Ok so take the newest Zelda graphics, the visual treat that was BOTW, open world, puzzles, not JUST combat, you got side missions, hunt the chickens, find missing pets, parcels, items, whatever. Love it! The horse taming?! Amazing you funky little game. Now take the bad guys and beasts from that. And put Pokemon in instead. Give them the diversity, the life and believable natures that BOTW gave the animals, I followed a frog in BOTW for 15 minutes, and it was a great experience, it felt like it was believable. Above world spawning, ACTUAL difficult gameplay, rare spawn rates, make dragons hard to get again, cmon, it’s too easy now, make it so we need a certain set of Pokemon for certain tasks. Water types big enough to carry you will be able to get you to new areas, rock types that can help you climb mountains faster, or break through blocking boulders. Actual towns with more than 4 houses in them, shops, barns, farms, homes. Like little link with the heat, maybe ice types would struggle in volcano areas, or bug Pokemon not be so comfortable in gale force winds. Give the weather more of an effect on your partners. Mounts, don’t even get me started that Pokemon Let’s go had you able to ride any of the larger species, but swsh did not???? Bitch please, give me my rideable Pokemon. The wild area too was far too closed, limited, online was laggy and a mess, camping is limited, let me do more with my team. Pokemon for me is all about the actual creatures, how they live with humans, and the many wonderful things they’re capable of. Yes of course it’s cool they can fight, but like what else you know?
I’d love a game that lets me buy a plot of land, maybe plant things, custom build things. I’m a sucker for the fallout4 settlement builds when they’re modded to hell and back, they’re fun! It can be a really calm and creative process. If I could do that and skip the main campaign and all the battles for a bit? Amazing, it sound perfect for me. I am that distracted hoe collecting flowers while the kingdom burns in the background. Side quests are everything to me. Let me give homeless people enough money to get them in a home? Let me adopt Pokemon that are stray around the town? Plz oh plz bring me a Pokemon game that allows me to work WITH my team to do more than KO other species. I want to save and buy a plow for my buddy gogoat, and grow amazing foods to sell to get currency to spend in decorations, to spoil my team. Give me actual game consequence, if I ignore that sick and injured Pokemon I find in the wild, later maybe it’s family don’t want to help me out with a different problem, too stricken from grief. I am all about the average bits, the old women who need help, the lost pets board in town, the general day to day stuff. Let me get cosmetic items for the Pokemon I keep, cute outfits, special gemstone items, let me actually live with them, or even feel remotely like they’re realistic.
Ok so in game, if it’s looking like BOTW it’s pretty beautiful but also stylised, I’d have it so you can send out a maximum of 3 Pokemon from your 6, using bumpers and such to throw them out. If you hit the trigger you switch from controlling the human trainer, to the Pokemon you’ve targeted with a standard lock on targeting system. You then can be the leader, but be the Pokemon. You could technically defeat the game without a human if you wanted, which incorporates the mystery dungeon games I think, and caters to that crowd. I’d love to see the use of attacks out of battle, things like using water gun to grow plants, using ember to start a campfire faster and stave off the cold. There’s no consequence to Pokemon anymore, and I think that’s where it’s lost me. I have to admit I miss the days of a poisoned pokemon fainting if you don’t heal them soon enough, I miss gym battles that were actually tough, damn, try picking charmander in red and beating brock without grinding in viridian forest first, it’s not easy. And I loved that. Yes it’s a child’s game, it will never be difficult again, but god it’d be nice to have a bit of a challenge, or maybe a difficulty setting, so some could play it with hostility turned off, great for kids, or you can be n adult like I know so many Pokemon fans are, and play it on expert mode and ACTUALLY have to work hard to beat the game. Alternate skill trees anyone? Train gun a fire type to ACUTALLy combat water moves?? Please! Cmon! It frustrated me that every challenger has pretty much a systematic set of moves to use to win. Grass opponent? Fire attack spam until you win. It’s dull, so at least with very difficult tricks to either find or learn in game would make it more achievable if you can send that fire type in and I don’t know, train them so much the heat evaporates the water mid-battle and you suddenly have a shot at winning. Pokemon has taught me that if you work hard enough you can achieve something, but the games just have such strict ways to win. Feels wrong.
In terms of battling, let us BE the Pokemon, let us learn to dodge, train our speed, train our defence, make a team of truly tough Pokemon instead of just, average? Some species have a cap on their skills, a squirtle has lower stat points than a Charizard, but you can’t ever change that? Let me choose the Pokemon I believe in, and let me work with them until they’re just as good, if not better than the game tanks. This would also make online battles more interesting. Everyone picks the top trio. Fairy, dragon, legendaries. And yknow what? It’s boring. That one IRL fight with the monster Pacharisu that won in the world tournament with follow me and the situs Berry? Unbelievable, I love that little rat so much because of this, so let us all have a chance to build a team that’s strategically viable, strong, and potentially a winner formula, even if they aren’t fully evolved, or the biggest Pokemon in the world. Yeah maybe you have to grind way harder with your unevolved Pokemon, but you get to the end game and win, because you put love and time into species that you enjoy, not just good fighters.
Unfortunately I am beholdent to Todd-idiot-Howard, and I love the Eldrescrolls and fallout games (before they got dumb, not that I don’t play the new ones. 76 I’m looking at you, you big asshole game.) honestly I hate online games, so none of that junk, just a good old fashioned open world sandbox game is plenty. Games for me are an escape from others, not an invitation to socialise. To each their own of course, and I do play online games sometimes, just pretty short lived ones, over watch and rdr2 for example. Would they be sometimes better on private servers? Yes of course, fallout76? Want to play with others? No. I do not. Please leave me alone. And if you buy a private server you’re feeding the monster that is Todd Howard, the man the myth the asshole, then we’ll get more bad games like 76. I just so desperately want the Pokemon company to see what a beautiful potential game they’ve got on their hands, that could be suitable for far greater audiences, but instead they’ve focused on the kids. It’s fine, it’s functional, but it’s lost to the fans from day 1, that are all 20+ years old now and want something meatier to play, something far more broad and inclusive. I also hate that there’s no wheelchair option in any Pokemon game. Like cmon, it’s not hard to include that.
In short, BOTW + Pokemon, with a sprinkle of open world sandbox to it, less fighting, more fun. Or, at least both options. Sure, go fight everything, great, but I want to farm carrots over here with 6sunflora, plz let me have some peace.
Edit: I forgot about harvest moon, chuck some of that in there too.
SECOND EDIT: someone in the comments mentioned to put this in Unova? Plz love yourselves, this game would be ALL MAPS. Stuff one singular location, this is the ideal game, put every map in it, join them, put islands in, make them more explorable, more detailed!
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askmerriauthor · 5 years
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Pokemon SwSh Thoughts - Post Game
So I’ve finished Pokemon Sword’s primary content.  All that’s left is to finish up the PokeDex and drive myself insane trying to whip up all the variations of Alcremie.  That, and delaying buying an online subscription for as long as possible before I bother with trading to get the other game’s exclusives.  Here’s some thoughts on the game after the fact:
Pokemon SwSh really needed to come out in late 2020, period.  I’ve enjoyed the game so far, but I’ve played it for about a week without putting in too much time/effort grinding and I’ve already done pretty much everything there is to do.  I had my Starter leveled up to 100 before I even left the Wild Area for the very first time.  The pacing and content depth of this game are pretty much non-existent, whereas the majority of the effort has clearly been put toward refining the competitive combat development.  That’s great for those players who really like the battle system, but not so much for those of us who like story and broader gameplay elements.
Pro - Streamlined Gameplay One thing I’ve wanted in Pokemon for ages has been the ability to skip tutorials.  I understand the necessity of having them, as every game that comes out is going to be some player’s first and their presence is for that player.  But at least having the option to skip them for us old hats would be nice.  SwSh does that!  I was delighted to discover that the game allows you to bypass tutorials with a simple yes/no prompt when a new element is introduced.  How to catch Pokemon, type match-ups, how to heal at Pokemon Centers, and so forth - all the stuff previous games led us through by the nose has been made optional this time around.
I’ve seen some people saying that this game holds the player’s hand too much as it leads us from one gameplay element to the next and doesn’t let us progress at our own leisure.  To some degree this is true, but it’s far less egregious than in previous games, such as SuMo.  There’s yet to be a good balance between giving the player free reign and giving them enough guidance to ensure we never feel lost, but this has been an inoffensive example as far as I’m concerned.  The game does end up feeling rather railroaded, but I don’t necessarily consider that a fault of hand-holding. I’ll get to this matter later on.
Pro - The Style Galar is a very pretty region and the game makes good use of the Switch’s higher capacity to produce excellent backdrops for the player to explore.  Many of the Pokemon have charming animations (Falinks is my favorite on this respect).  The towns are all really well-designed in terms of visuals, especially compared to the bare-bones looks of older generations.  I feel like there could have been more, but what we got is still great.
Pro - Implications in Lore Those of you who know me know how much I love lore and world building.  Pokemon, as a franchise, is ripe with opportunity to examine its lore to the most tiny and obscure detail, so any new addition to the franchise is welcome on that front.  Galar has some pretty fascinating nuggets to contribute.
I love that the League in Galar, as well as competitive Pokemon Training in general, is treated like a career sport.  In specific, I love that this view and practice is exclusive to Galar - I wouldn’t like it at all if the entire franchise shifted to this angle, but it works great for a one-off region.  I like that Kabu specifically relocated himself from Hoenn to join the sports league as it doesn’t exist in his home region.  The Champion being a sort of major celebrity/superhero, the way Gym Leaders can recruit proteges or even inheritors of their rank from among contenders, the sort of clique all the Gym Leaders have with one another - it’s a really neat dynamic.  I also like the notion that actually completing the Gym Challenge isn’t something common and most Trainers who try rarely make it even halfway through.  That’s an interesting contrast to other regions where collecting Gym Badges seems almost as a given and the League itself is considered the real challenge, or where the whole endeavor is designed to be finished as a matter of course, like in Alola.
There’s also some really neat additions to the overall lore brought in from the Pokemon Masters mobile game.  While its place in canon is questionable, it does specifically mention Galar in a few places.  The idea that Pokemon who do not appear in the current Dex are banned from Galar by customs (perhaps identified as potentially dangerous/invasive species) is an interesting one.  So is the claim that Iris - the Champion of Unova in BW2 - is a cousin of Leon and Hop.  I love it when there are connections amid titles like that as it really helps build a more unified setting.
-Edit-: Darn, apparently those screenshots were fakes.  Strike that positive from the list, I suppose.
Mixed Pro/Con - The Availability of Pokemon and the Wild Area I’m not talking about Dexit - I have my own thoughts on that explained elsewhere and frankly don’t think it’s going to end up as bad as everyone is fretting over in the long run.  No, in this particular case I’m focused on the availability of Pokemon that are in the game itself.
To put it simply... it’s too easy.  I know that filling out the PokeDex isn’t supposed to be a huge challenge, but I’ve gotten the majority of it done - evolved forms, item-reliant forms, gender/size/color variations included - with pretty much no effort whatsoever.  I like the idea of the Wild Area in principle but what it ends up being in practice is lacking.  It’s too easy to just hoover up Pokemon at a breakneck pace, which leads to other zones and the Wild Area itself becoming pretty much immediately obsolete.  I have no need to return to them once I’ve gotten everything I need and there’s not enough general content to urge me to visit again.
The Wild Area itself is a big open sandbox that you can roam around in, which is nice compared to more linear zones in past games.  Galar has its railroad routes, but they’re brief (aside from the obligatory overlong water route, which even then is still quite a lot smaller than other regions’ have been).  However, it’s just that - a big open sandbox.  You can wander through it very easily and even traipse into the “high level” zones without fear because you can see all the Pokemon coming and give them a wide berth to avoid them.  There aren’t any obstacles or challenges within the Wild Area itself, and the game makes it supremely easy to find Pokemon even under specific weather/time conditions, which I feel is a missed opportunity.  I would have rather the Wild Area been MUCH bigger and more involved, full of places to explore and puzzles to solve.  Similarly, I would rather that Pokemon were more difficult to come by as well - that a greater deal of effort would have been put toward tracking and discovering certain harder-to-find Pokemon, with more in-game detective work to find your prize.
Mixed Pro/Con - The Characters The ensemble cast of new Gym Leaders are great - I enjoy the majority of them and frankly want more interactions, more encounters, just more in general.  That’s sort of the problem though - I want more.  The game itself criminally under-utilizes these characters, especially compared to how much more involved and explored Gym Leaders have been in recent games.  There is precious little content using the Gym Leaders here in Galar as it stands and I constantly found myself wanting them to hang out longer and have the chance to learn more about them.  Their League Cards are a neat little addition full of interesting tidbits about their histories, natures, and relationships with each other, but I would MUCH rather have gotten to see all that play out in the game itself rather than read it as a flavor blurb.
On the con side of this, however, is the fact that all of the characters are extremely one-dimensional.  We’ve been seeing a steady increase in the depth and development of supporting characters in the games since BW onward, with SuMo arguably having the most to date.  The overall characterization in SwSh is incredibly lacking by comparison as we don’t get nearly enough time to be with the cast, nor is the cast given the chance to present more than one note per.  Nobody has any sort of emotional growth or development.  The closest thing to a character arc in the game is Hop’s acceptance of the idea that he’s not going to be the Champion, but it doesn’t have anywhere near as much punch as it could and is over in the blink of an eye compared to how he spends THE ENTIRE GAME repeating the same “I’m gonna be the Champion/Hokage/Pirate King!” spiel every time he’s on screen.
Con - Dynamaxing and Max Raid Battles I’m not really on board with the whole “Mega-Evolution is best! No more gimmicks!” train because that’s just silly to me.  Every game has its gimmick and the way Pokemon gradually picks up tricks and traits from its past versions to consolidate into newer titles is one of its strengths.  That said, Dynamaxing is worthless and a pointless addition to the game, both in presentation and practice.
The visual of a Pokemon going kaiju is a neat concept and one I was initially intrigued by, but in practice it falls flat because it’s as thin as cardboard.  It’s just Mega-Evolution and Z-Moves smooshed together with an additional 3 round time limit tacked on.  All it functionally does is buff your Pokemon’s HP pool and add additional weather/status effects to certain attacks, but in some cases the Dynamax versions of attacks are actually weaker/less useful than their base form.  In Gym Battles all the way through the final League fight with Leon, I didn’t bother with Dynamaxing because my Pokemon were strong enough to not need it.  I could one-shot Dynamaxed Pokemon with ease using a non-Dynamaxed Pokemon and that really shows a flaw in the design if ever there was one.  Dynamaxing doesn’t add or improve anything vital to gameplay - it’s just fluff.
Max Raid Battles as found in the Wild Area are even worse.  For those of you who don’t know, these are instanced battles against a Dynamaxed/Gigantamaxed wild Pokemon where you team up with three other players/NPCs.  If you win, you get a bunch of useful items and have the chance to catch the wild Pokemon as well, which is the only way you can get certain Gigantamax-capable Pokemon reliably.
The issue with these Max Raid Battles is that they’re an absolute slog.  In the early stages of the game they’re all super easy to the point that I could solo them and thus gathered mountains of EXP-boosting candies, which let me overlevel my Pokemon beyond reason.  Since the whole “your Pokemon is too high level and won’t listen to you” thing apparently doesn’t apply to Starters and special Event Pokemon, I was able to max-level and run rampant across all opposition with my Starter and my special “thanks for buying early” Meowth.  HOWEVER.  The difficulty scale of the Max Raid Battles increases with your game progress, so by the time I finished the game and went back into the Wild Area, the Max Raid Battles’ difficulty had ramped up.  That’s an okay compromise on its face, but the manner in which the difficulty has increased is poor game design.  The battles aren’t any harder, they just take longer - the wild Pokemon has more HP,  tosses up a few rounds of shields to soak damage at the start and again halfway through the fight, and purges stat boosts from the player and party throughout the battle.  It just makes the fights a pain in the ass to get through rather than making them more challenging or fun, and it’s gotten to the point that I don’t even bother with them anymore.  They’re just not worth the trouble, not even for the sake of trying to farm EXP candies because, at this point in the game, all Pokemon in the Wild Area scale up to level 60+ and thus are perfectly serviceable as EXP farming fodder themselves.
On a lore side of things, Dynamaxing is really confusing.  There’s the whole visual aspect of the Pokemon growing to giant sizes and sometimes changing their appearances, and there’s these massive arenas built to facilitate the whole thing.  But the game itself goes out of its way to impress the fact that the Pokemon aren’t actually getting bigger.  They just appear to grow in size and haven’t actually physically changed themselves so Dynamaxing is more like a giant hard light holographic projection than anything else?  It’s just a really weird design choice to have made and I don’t understand why it was included.
Con - The Writing So, writing is very important to me.  It’s literally been my job for the past decade with various game studios.  I don’t consider myself any sort of literary snob as I feel there’s a place for schlock right alongside masterpieces - they all serve a specific purpose and fulfill a particular hunger the reader would like satisfied.
That said, SwSh’s writing is abysmal.
Right on the face, there’s not enough of it.  The game is criminally short and light on content, which directly impacts its pacing.  Remember earlier when I mentioned that things felt railroaded?  That’s because there’s not enough story to rest on - it all flies by as fast as can be, forcing the player along a very narrow and brief chain of events that don’t feel consequential at all.  Further, the player has no agency in events whatsoever.  It’s not the player’s story - it’s Hop’s story.  We’re the supporting role to his journey, shallow as that arc may be.  Hop is the one who initiates the events of the game without our input as a character and then we spend the entire game following him around, or being pushed into the next event by other characters who are facilitating Hop.  At no point is the player ever given the chance to express their own characterization, motivation, or even opinions.  Nearly every two-choice dialogue option that appears boils down to “Yes” or “Slightly More/Less Enthusiastic Yes”, which is a huge downgrade from the genuine negative responses and NPC reactions that were present in SuMo.
In terms of overall plot, SwSh has pretty much the same level of depth and complexity as the original Red/Blue titles, and that is as scathing a criticism in this modern age as I can possibly imagine.  The whole story is “run in a circle, collect badges, fight vaguely present villainous threat, fight league.”  We are actively forced from one gym fight to the next with no time to breathe, no story-focused events in between, and not even any chance to appreciate the gym, its leader, or even the towns they take place in.  It’s one and done - once you’ve got the badge there’s no reason to hang around and the story shuffles us along quickly as can be.  I mean that literally in some cases - there are hints of a greater plot at hand with Sonia investigating the history of Galar’s legends and the potential machinations of mega-corporate mogul Chairman Rose.  But each time those are broached in game play, the game pushes the player off-screen and says “Well, that’s not something you need to worry about.  Go get another badge!”  I mean, LITERALLY!  There’s a point where The Plot begins to kick in where Pokemon begin to spontaneously Dynamax and cause havoc, which is the narrative queue for the player to become involved and for the story to reveal a new facet.  But when that happens, Leon LITERALLY says “leave this to the adults, you just focus on your Gym Challenge” and runs off-screen to handle it himself.  It would be a good narrative subversion if it led up to things eventually getting out of hand and the player getting roped into things, or the player having the ability to defy such warnings and interject themselves into danger.  But that doesn’t happen - the game just forces us to focus on the Gym Challenge alone and keeps all the actual plot of the game off-screen away from us.  This is very poor narrative design and game design alike, and it all comes to nothing because we’re forced to clean up everything in the end anyway by battling the villain and legendaries as per usual.
Though I should also point out that there’s no villain in this game.
But what about Team Yell and Chairman Rose, I hear you ask?  They’re not villains, both literally and figuratively respectively.  Team Yell never really does anything other than act as brief gate locking elements throughout the game until you finish the Gym you’re at, then they bounce off to the next part of the route they’re set to block.  They don’t do anything bad and, as it’s later revealed, they’re actually just a bunch of Spikemuth Gym staffers who are posing as hooligans to support Marnie.  They’re literally not villains and, once you beat the Spikemuth Gym, they actually become supporting characters who cheer for the player character and help out against the actual supposed villain of the game.
The actual “villain” of the game is Chairman Rose and his assistant Oleana.  However, they’re only villains because the script says they are.  They don’t actually do anything bad throughout the entire game nor is there any indication that they have some sort of grand master plan.  The most we get is some unusual happenings like small quakes and explosions in the distance, but the game never allows us any chance to investigate - we’re just shoved off toward the next Gym each time.  So when Chairman Rose is finally revealed to be the Big Bad, it comes completely out of left field and seems to happen for no reason whatsoever.  Further, IT IS FOR NO REASON WHATSOEVER.  Chairman Rose’s plan and goal is never explained in depth - all we get is the vague indication that he believes that Galar isn’t sustainable and there will be an inevitable energy crisis in about 1,000 years, and somehow his EVIL SCHEME will fix it.  But, like, even Leon flat-out says “I understand your concern but you’re being hasty, this doesn’t need to be rushed, chill out for five seconds and let’s figure this out reasonably”.  Instead Rose interrupts the Champion match and announces his EVIL SCHEME on global broadcast for literally no good reason.  There was no dire immediacy that required him to do it right then and there, or in that manner, but the plot needed to move us along so that’s how it goes.
It really doesn’t help that, prior to all this, there’s absolutely no indication at all that Rose nor Oleana are bad guys.  They’re just business folk who appear to have nothing but good intentions and support for Leon, with the other adults of the cast all happily trusting them.  There is nothing to make them seem suspicious in practice and they offer no reason to doubt them at all, so them suddenly being the bad guys is just confusing.  Further, how the player is first introduced to the concept of them being antagonists is easily the most ridiculous logic jump and overreaction I’ve seen since the old Adam West Batman television show.  So get this: after a battle, Leon says he’ll meet Player and Hop for dinner to celebrate.  Player and Hop wait for Leon, but he never shows up.  Another NPC explains that Leon was called in for a last-minute meeting by Chairman Rose (who is his boss and has made such requests of Leon’s time throughout the game, as I feel is important to point out) and apologizes for having to miss the dinner plans.  Simple enough sort of situation, right?  The sort of thing that any reasonable person would shrug and say “Well, that sucks but okay, let’s go eat on our own then” to, right?  So what happens here instead?
The Player, Hop, Marnie, and her Gym Leader brother GATHER A SMALL MOB AND STORM CHAIRMAN ROSE’S BUSINESS HQ, FIGHTING THEIR WAY THROUGH SECURITY.
I mean, escalation much?  We all have smartphones - just send Leon a text, for goodness’ sake.  I’m playing through these events constantly going “why the hell are we doing this and why is everyone acting like it’s some sort of dire emergency?”.  And do you know what happens when we finally kick down the doors to Chairman Rose’s office?  We find Chairman Rose and Leon quietly having a peaceful chat, after which Leon apologizes for having to cancel the dinner plans and we all walk out together like nothing happened.  It was just this huge, needless overreaction that has no consequence and that neither Rose nor Leon even bat an eye at.  We, as the players, learn absolutely nothing of importance and are back on the Gym Challenge immediately with no functional changes to the narrative.
Like... what was the point of that?!  How was that the best option to try and put Chairman Rose and his underlings into the role of antagonists for us to oppose?
So what is Chairman Rose’s EVIL SCHEME anyway?  Basically he wants to provide Galar with renewable clean energy which... uh... is bad?  Somehow?  Apparently he plans to use a Legendary Pokemon called Eternatus - apparently the source of Dynamaxing - which is literally never mentioned at any point in the game except precisely when it’s time to fight/capture it, nor does fighting/capturing it have any impact on the story or setting.  You would think that the player being in control of a massive Eldritch horror that has UNLIMITED POWER at its disposal would be something of a sticking point somewhere in the story, but no.  Eternatus and Rose’s plan are never mentioned until precisely the time you need to deal with them, and once that’s done they’re both never mentioned again.  Done and done all in one.  No gradual seeding of information, no hints and clues throughout the game, no development of lore - just wham, bam, thank you ma’am and off we go.
Y’know, call me silly but in a game that has undertones referencing climate change, extinction of animal species, and criticisms against capitalism run amok, is it really a good idea to depict the guy advocating for clean energy to be bad?  That feels like a missed mark to me.
The post-game plot, should one bother to call it that, is just inane.  It basically boils down to a pair of one-shot baddies who show up and say “Ha ha! We’re rich and that means we’re better than everyone! Watch as we cause trouble for vague reasons, get hoist by our own petard, and then fuck off forever! Byeeeee~!”  The post-game is completely pointless and doesn’t add anything of value at all.  Which, again, compare to older games like ORAS’ post-game expansion content and it’s nothing but a damn shame.
SwSh’s writing is shallow and limited at best, with one-dimensional characters, no genuine conflict or resolution, terrible pacing, and repetitive elements that boomerang around over and over and over again to the point of annoyance.  Compared to what we’ve seen Pokemon achieve in earlier titles like BW, ORAS, and SuMo, it makes it all the more obvious that SwSh was not given ANYWHERE near the time and love it needed in development and is a massive downgrade in that respect.
Con - Lots of Style, No Substance To wrap all this up - I enjoyed playing SwSh as much as I did any other early Pokemon game.  I think that, as a first installment on a new system, it’s fine.  That’s all - it’s just fine.  It’s serviceable as a means of establishing the franchise onto the Switch and completing its move off purely-mobile mediums like the Gameboy and 3DS.  It’s pretty to look at and has a superficial level of engagement, but its prettiness and level of content very quickly reveal themselves to be only skin deep.  Once you get past the initial gloss there’s really nothing to this game compared to the content, involvement, and writing quality displayed in past titles on lesser-powered systems.  The towns are all pretty but there’s nothing to do in any of them aside from a Gym battle - there’s no additional fun to be had in each location, making them little more than set pieces.  The characters have initial appeal and potential for more, but the game never explores them at all.  There’s room for a bigger narrative and interesting story with the elements presented, but no opportunity to actually see them fleshed out.  The Wild Area seems big and involved at first, but as soon as you’ve gone around its loop once or twice you suddenly realize how small and compartmentalized it really is, and it lacks any reason to revisit in the end game.  The major game play function - Dynamaxing/Gigantamaxing - is little more than a novelty that is basically irrelevant to gameplay itself and, in an absolutely baffling decision by the folk behind the official competitive scene, is actually somehow banned from being used in competitions?  Like, not even “we’ve disabled the Dynamax button in online” but rather “if the competitive Pokemon you’ve spent so much time perfectly constructing has a Gigantamax form, it will not even be allowed access at all, so you better have an identical non-Gigantamax version on hand if you want to play”.  So, what exactly is the point of even having Gigantamax Pokemon then?
Everything about SwSh seems half-baked.  The ideas are there but they aren’t finished.  It should have been given much more development time and, having been in the position of the creative/dev team under demands from the shareholders, I completely sympathize with Game Freak’s devs in all this.  SwSh is ultimately a weak product but one with a lot of good ideas that weren’t given the chance to really shine.  As such, I’ve got rather high hopes for the next installment to improve on the unfortunately thin foundation SwSh has set.  Game Freak’s team has given us some amazing Pokemon games in the past and, assuming they’re given sufficient time and resources to make a title to their satisfaction, I have every confidence they’ll do so again.
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baratrongirl replied to your post “Really do not understand why GameFreak took out the Hall of Fame...”
I'd be interested to hear what you don't like about Sword/Shield. For me, it's quite the opposite. I played the hell out of the 3rd and 4th Gens, then struggled to finish White and didn't buy White 2. Didn't finish SoulSilver, or whichever of X or Y I got, and became completely bored about 10 hours into Alpha Sapphire despite being all motivated to play the game with my original Sapphire team only now I know what I'm doing. Didn't even BUY Sun/Moon.
Then I hung out with my Pokemon friends over Sword/Shield launch weekend, watched them playing on the TV, and had to immediately borrow a spare Switch so I could play too. By the end of the weekend I'd bought the Switch and paid to download my own copy of Shield. I have a few issues with it, mostly relating to the lack of clothing options for male characters, but otherwise I'm finding it the blast of fresh air that I needed to get back into the Pokemon games.
I’ve heard a lot of people say something similar, that SwSh was a nice upgrade from the past couple gens. I started slipping around XY - didn’t wanna buy a 3DS and didn’t until Omega Ruby came out, since Ruby was the first one I’d played - and after I finished the Team Flare plot of X I just gave up for three years and only last year finished the 8th gym and the league. I honestly don’t remember much of playing OR. I think it was a weird kind of frantic nostalgia-fueled haze but I genuinely cannot comment on what I liked about that game. It’s a blank in my memory. Really enjoyed Sun and Moon, like Sword but get bummed the longer I think about it. But I did buy it because I did see a ton of people saying it was a change they were enjoying, quality-of-life upgrades, fun new features, etc. Different strokes and all.
My biggest gripe on Sword is that the world feels pretty empty. Besides the Wild Area, and its few secluded corners, though it’s really a straightforward place, there’s nothing to explore. The plot grabs you by the hand and pulls you to every location. There’s nothing off-the-way that you don’t go to for the main plot. There’s nothing like Kanto’s Power Plant, or Alola’s Power Plant - which I didn’t even realize was there on my first pass through, and then I was like “hey what’s this little place, OH MY GOD WHAT THERE’S MORE STUFF HERE.” The region is a linear loop. There’s no weird little caves that aren’t plot relevant that you get scrambled up in. There’s nowhere that’s locked until you beat the League, like the other half of Poni Island or those last upper bits in Unova or the Battle Frontier in Sinnoh. I had canvassed the Wild Area for everything by the time I went to the final tournament. There’s nowhere else to go. Sure I went back through the Wild Area to catch more stuff to fill out my Pokedex, but new places? Nothing. There’s nowhere to go back to once you can cross water except the little lake by the professor’s house. Not like in Sun/Moon where there’s bits on prior islands to go back to with Lapras. That cave underneath the starting island to go check out I’m thinking of. Galar is a pretty bare-bones region and the Wild Area doesn’t fully compensate.
Which ties to my other biggest gripe, which is, there are three legendary Pokemon in the game and one of them is the opposite version’s exclusive that you can’t get. Two legendary Pokemon! Two legendary Pokemon you can catch! And you catch them both in the course of the plot! There’s nothing like the Regi trio hidden by batshit puzzles, or Cobalion/Terrakion/Virizion tucked in out-of-the-way corners. No wandering Lati@s or beast trio. No Tapus or anything. You can catch two legendary Pokemon.
I think we really peaked back in Gen 3 with its visual Braille puzzles and Gen 4 with whatever the everloving fuck the Turnback Cave was on about. The weird locations that hurt your brain. I miss those. I miss the tricky caves you get lost in and spend time figuring it out. Galar didn’t have caves. The mines were basically a straight shot, yknow? When I’d like to go deeper and have more to explore instead of feeling like I’m taking a walking tour of the whole region.
And the DLC looks like it’ll deal at least with that point with more legendaries, which really grinds my gears. In all the discourse about whether or not the DLC is good or bad or neutral, whether the price of video games has needed to go up or the DLC is cheaper than a third version but some people wait for the third version, which I didn’t seek out said discourse but saw pass me by on Twitter, I saw no one mention that we’re paying to get more than two legendary Pokémon and I felt like I was losing my mind for a little while there. I feel like I’m paying extra for something that’s been in every game since the beginning of time, that being more than two legendary Pokémon that I can catch.
And my lesser little gripes: level balance of the game felt a little wonky with the wild Pokemon toward the end higher leveled than all the trainers except Leon, and the always-on exp share made it worse because when I dragged out the plot by catching everything in the Wild Area, my team got way overleveled for the back half of the game and I could curbstomp everyone that passed me. Team Yell were an egregious roadblock and while Pokemon has always had those, the prominence of Team Yell was exasperating. I prefer environmental roadblocks, like water and back when we used to have other HMs, those feel a little better than two dudes standing in the middle of a wide road.
And why, oh WHY, did GameFreak downgrade after XY and only have fitting rooms in boutiques instead of also in Pokemon Centers? I don’t want to fly to another town to change my clothes! Not every town has a clothes shop but everywhere has a Pokemon Center! I was crusading on this point through Sun/Moon and I will not be stopped until GameFreak puts changing rooms back in Pokemon Centers! (They will probably never do that but I refuse to stop. Forget Dexit; this is the real issue of our time.)
I didn’t mind the limited Pokémon at release because I never transfer my teams thru the games anyway - I’m a sentimental anxious idiot afraid of decisions and commitment and I can’t commit to the one-way transfers to move my teams up to new games. And that plus the Wild Area having trade-evolution Pokemon walking around made me feel like completing my pokedex was actually attainable. So I did!
I don’t hate the game, but I am disappointed by it. I’ve never been a Battle Tower or shiny-hunting person, but I’ve ended up doing those because I don’t know what else to do.
So that’s my opinion on why SwSh has bummed me out more as time goes on, since you were curious.
(Joker from Mass Effect 2 when you ask him for gossip about your teammates voice: “But that’s just my opinion, no need to go spreading it around.” ;) I’ll gladly chat with friends but the poke-discourse got too intense on twitter and I am not inviting that kind of bad energy into our lives. None of us deserve that.)
I’ve still got a lot of endgame stuff for Sun and Moon, UB hunting and I haven’t made it to the Battle Tree yet because my Moon team is getting its ass kicked by everything because I turned the exp share off and overcompensated in the wrong direction and am chronically underleveled. There’s a certain charm for me in being underleveled because I used to have endless patience to overlevel my team to extremes because my childhood anxiety was something like “if I die in the game I die in real life???” and I was terrified of losing and now I’m like “blacks out twice in a row in Moon as I go toward the postgame stuff yolo”. So when I feel like playing Pokemon I’ll probably spend more time in Alola, when I’m not trying to hatch that damn shiny Rookidee because I accidentally committed to that.
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riddlerosehearts · 5 years
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okay, so. i’ve now officially finished the postgame story of swsh and that means i’ve done it all.
and honestly i’m frustrated because i’ve seen a few people say swsh has the best writing they’ve seen in a pokemon game and i just... i mean, i can see that in several of the character arcs and in the potential the story had to be great, but to me the writing is just... it’s full of extremely wasted potential. bede, hop, and sonia had pretty nice character arcs imo but we still could’ve seen a lot more of them if the story had been a better length, and i have to say i was expecting marnie to be a much more prominent character. i mean, she showed up like 3 or 4 times and i feel like i know more about piers than about her? i feel like i can’t describe her personality very well at all but she was supposed to be one of my rivals? there also wasn’t enough time to expand on team yell and what was happening in spikemuth, so i didn’t get attached to them like i did to team skull. i just found them annoying and that was all.
i also don’t even like... fully understand what oleana and the chairman’s deal was, i mean i thought oleana was puppeting everything but then she says you have to help because rose has gone nuts and even then i thought she was lying. i thought rose was just some asshat who didn’t care about bede at all because he seemed to not remember who bede was at the beginning, but then he’s like “oh i’m so sad i adopted you because i saw myself in you and now you’ve disappointed me :((” and i can’t even tell if he was being honest then or not, because he never ever gave me the vibe that he gave a single shit about bede, but it just wasn’t explored enough and tbh i really wanted bede to confront him and/or oleana at some point. i also still feel confused about what they were even doing in the first place and i wanted things to be explained better but they weren’t. i don’t even fully get what the darkest day was or why the day/night cycle only begins in the post-game and i just feel stupid. i had a theory that the darkest day and the day/night cycle and everything would relate to pollution and climate change somehow but it was just... something something eternatus something something dynamaxing, i think??
and speaking of bede being an orphan, i feel like i should not have had to learn that from a card and that it should’ve been a bigger part of the story tbh, i mean i love the league cards for non-plot relevant npcs like the gym leaders because i always wanted more info on the gym leaders of each region, but... having to learn that bede is an orphan who never got along with anyone so basically has no family or friends via reading it on a league card (which i feel the need to add, is optional to even read in the first place) is just making me imagine if in black and white n came up to you and handed you his entire traumatic backstory on a card, which would feel lazy and rushed just as it does to me here.
also like... the idea of the adults helping handle things and not putting it all on a kid is excellent until you realize all it’s doing is pushing you out of the action. even if you as the player might possibly be a kid like your character, you yourself are not in any danger and you want to have fun with things because this is a video game. the gym challenge is nice and all but every single time leon or sonia tells me to just continue my gym challenge and not worry about it i wanna say “fuck no let me join you and get in on the adventure and action just like every single other pokemon game lets me do.” every time sonia told me more cool info about the darkest day i got super excited and interested and then every time i didn’t get to do anything about it i was like “okay, well, maybe the action will pick up more after the next gym” and it just didn’t, until the VERY end and even that wasn’t long enough and overall the whole thing was just so incredibly oddly paced.
there’s also just... not enough to explore?? i mean, the wild area is pretty neat, but it doesn’t have dark caves and vast oceans and winding forests, and the region itself hardly has any of that either. there are only 10 routes and they’re short. i never got lost in galar mine or anything and it was the first time i actually missed getting lost in a video game, which i usually do constantly because i have an even worse sense of direction than leon. the cities are beautifully designed imo and there are a few where i went “holy shit this is gorgeous” when i walked in, but the whole region is just too small and i was pretty disappointed when ballonlea, despite having the prettiest design in the game along with glimwood tangle imo, was so tiny with hardly anything in it. i realize this part is a tangent and not related to the story but it just adds to the frustration i had with everything!
anyway, this post is already too long and too incoherent and i’m not trying to be overly negative because i truly did enjoy some things about swsh and am glad i bought it to be able to play with my friends and shiny hunt and collect all the new pokemon regardless of my issues with it, so i’ll try wrapping it up here. basically i guess i just feel like the plot was too incredibly oddly paced, not nearly explained well enough, and the characters weren’t expanded on enough at all despite several of them having very fun and interesting personalities and arcs and every one of them being likable to me. the lore of galar has very interesting concepts in it but none of them are used to their fullest potential in this game and i so desperately wish they were! i wish the world was bigger and that i got to be a bigger part of the action and that i had a better understanding of the game i just played (and hey, maybe i’ll understand all of it a little better once i replay/see my dad get to the story parts that puzzled me, but i feel like i should NOT be so utterly lost right now), but none of that was to be. it feels rushed and unsatisfying and i know it’s because the devs didn’t have enough time to make swsh as great as it could be, but i just wish they could’ve been given the time it needed! because these issues i have, along with other ones such as the bizarre removal of features like mega evolutions and the ability to pet your pokemon or the removal of such a high amount of pokemon, and the world itself having so little to really explore, just.... keep me from being able to enjoy it nearly as much as i wanted to.
i think i have to give the game a 6/10 or maaaaybe 6.5, which is lowered from the original 7/10 i was going to give it while i was still optimistic the plot would pick up more than it did. so, decent for me and much better than any of my least favorite mainline pokemon games (i haven’t replayed through xy since forever or really touched it to do anything other than shiny hunting in ages, for example), but not really great imo and i’m sad about it.
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gotinterest · 5 years
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Okay, so I don't wanna make this sound like a loaded question, or to make an argument, but what do you think is missing from the Sw/Sh to make it a full game? It has a curry dex to add fill in, the wild area, bike races if you care about that thing, raids etc. The post game could've used a little something else, for sure. But I feel like (not you in particular) this is just a trend people have really latched onto. Compared to previous games, what is missing to make this a full experience?
The thing about SWSH is that the dev team had to transition from a handheld system and graphics to a completely different console and they weren’t given extra time to do that so the dev team had to cut corners in certain places, or cut down the scope of certain things just to get the game out on time, and not really do as much in it.
Everything is smaller with less to do. The routes are much MUCH shorter than they were in previous games. And the towns don’t really have much else in them besides houses, a gym, and a Pokemon center.
For example, in gen 3 you had:
-a completely optional and entirely separate competition structure that was based around pageants for your pokemon
-multiple separate pokemon fanclubs, with different things to DO in those fanclubs (remember the one club where you could change what people thought was hip and cool?)
-a huge department store
-collecting the shells for bells and things
-collecting ash to make glass items
-a casino where you could play minigames
-diving underwater to look in caves, as well as surfing around everywhere
-the weather lab
-the haunted tower that had all the graves
-secret bases!!!!
-the flower shop
-the power plant
-The mystery house
-an art museum
-a maritime museum!
- PC box customization
-hell you could even battle the roaming news crew and give them an interview that you would then see on tv later- compare that to the news crew in SWSH where they just battle you and that’s it.
Compare that to SWSH: 
-no minigames beyond the three things you can do in the camp (make curry, play with ball, play with stick thing) and the racing game which is just “eh”
-The only independent, unique, structures outside of the towns are the two daycare places and the Professor’s house. Almost all of the “unique” buildings in the towns are plot related and don’t have anything to do after the plot has used them. There aren’t fan clubs, or multiple labs, or museums, or accessible observatories, or a etc. You can’t even physically go into a lot of the stores.
-you can’t customize your camp beyond changing the color of your tent.
-The routes themselves aren’t particularly fun or interesting. They take you from place “a” to place “b” and give you some Pokemon to battle against and that’s pretty much it. They don’t really have much extra to do or see along them. The routes also aren’t interwoven or connected to each other really.
-Spikemuth doesn’t even have any buildings you can go into! Just the Pokemon center!
-The most fun, creative extra thing you can do is make your league card and put on different outfits. Which is fun! I just wish we had more stuff like that.
Most of the previous Pokemon games felt like they took place in a world people actually lived in, whereas Galar feels paper thin and devoid of anything that doesn’t have directly to do with the main plotline. 
Where’s the fanclubs that have NPCs with dialogue that changes as you progress through the story and win battles? Why can’t I ride the big, prominently displayed, ferris wheel in Wyndon? Why don’t the kiosks and little stores in the bigger train stations offer anything besides just a person to talk to and the same store you can find in a pokemon center? Why is the fossil person just a random scientist standing in the middle of nowhere; why doesn’t she have a lab? Why does the vault only have a bunch of tapestries, when we could have a whole big museum dedicated to Galarian history that could then flesh out the region’s history more and you could stick around and look at other things after it’s importance to the main quest has been fulfilled? 
Why is there no power plant? No graveyard? Why can’t I go in the hot springs in that one town? Why can’t I go in the lighthouse? Why can’t I explore any of the ancient structures in the wild area?  Where are all the extra puzzles and challenges that have nothing to do with the main story? Why can’t I even go into one of the daycare centers? There is a big mansion in Hammerlock, why can’t I explore it? HELL Hammerlock is a fucking CASTLE and I can’t explore it! Most parts of the city are completely inaccessible! 
The game is all about becoming a famous trainer. So why can’t I manage a social media account like Raihan and post pictures on Pokegram or whatever and interact with my fanbase? Why can’t I give interviews that I can then watch on the TVs? Why are there no commentators or “sports anchor” types to interact with or do stuff with? Why can’t I do photoshoots with my pokemon for magazines or whatever?
All of this is the sort of stuff I would have been able to do if SWSH had followed the design philosophy of the previous games, and had the time to actually develop it.
The main quest is also very short and underdeveloped. It basically just is the gym challenge. Almost all of the exploration and fact finding and big confrontations happen off-screen and are handled by either Leon or Sophia. 
Imagine if you actually had to deal with some of the Dynamax pokemon that randomly started showing up and causing trouble? Imagine if you, Marnie, and Hop ended up investigating Rose while trying to stay in the gym challenge? Like Sophia realized something was going on and had to turn to you guys to actually sneak around places because you were gym challengers and had access to places most people didn’t. 
Imagine if the big conflict actually had something to DO WITH the gym challenge, considering the fact that the gym challenge takes up the main portion of the story? Like maybe Rose was using the gym challenge dynamax battles to harvest energy? Or he was using the challengers and their Pokemon for some nefarious purpose? Until literally the end of the game you don’t really have to diverge from the gym challenge to go deal with something somewhere else. And the post-game doesn’t take you to any new locations, either.
I don’t even care about the fact that not all the Pokemon are in the game. There are so many pokemon, not all of them need to be in every game. I can see people being upset about not being able to transfer their old pokemon to their newer games, but other than that those complaints are lost on me. I just wish the level of detail and the density of the content and activities was the same or greater in the $60 SWSH game as it was in the previous $40 Pokemon games. 
Sorry this got so long, lol. I actually like SWSH a lot more than many other people do (mostly because I have an undying love for Hop, who is my favorite Pokemon rival of all time), it’s just there is no denying the fact that it could have done with another year or two of development.
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