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#I like the idea of amity park being this weird liminal space where cameras just don’t work properly
its-rat-time-babey · 2 years
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Videos taken in Amity Park tend to become corrupted once they leave Amity Park. The entire thing seems normal while you’re in Amity but once you leave the video warps and corrupts and gains a sort of Analog Horror vibe with sudden cuts to things that were never recorded, videos looping on random parts, random corruption and strange whispering heard throughout the entire thing. It gets worse if a ghost was caught on video before leaving Amity Park because their ghostly aura corrupts the video further, adding random connections to the ghost’s origin, obsession and core. (Example: a video that briefly caught Ember on camera may suddenly cut to scenes of a burning building, sometimes showing a figure resembling a living Ember trying (and failing) to escape the blaze. The video will also contain distorted singing and/or a ghostly voice begging the viewer not to forget about her.) A large amount of stores in Amity Park sell things to counteract this.
You get a similar effect if you set a radio or old tv to static and go near a ghost. Their aura will warp the static and create “Ghost Noises”. Every ghost creates different noises and you can usually figure out what ghost is nearby based on what noises you hear in the static.
If Ember is nearby the you’ll hear a mix of distorted singing and a crackling fire. It may also play music sung by Ember on occasion.
Technus’s presence generates morse code and noises that, when made into a spectrogram, show detailed blueprints for electrical machines invented in the late 1800s. The blueprints are extremely detailed and are all labeled “PROPERTY OF NICOLAI TECHNUS”. The machines range from radios to induction motors to something that looks like an early prototype of a computer with internet capabilities. Most machines have already been invented by other people, but the blueprints seen here are all dated years before those machines were invented.
If you’re listening while Skulker is nearby you’ll hear the sounds of machines wiring and inconsistent beeping. This is the suit giving off ectoplasmic signals and ghost noises as it moves around. Skulker himself is too small and weak for their ghost noises to be heard.
Spectra’s ghost noises sound like whispering. It’s impossible to make out what exactly the whispers are saying, but some have claimed that the whispers addressed them by name, mentioned their families or said things regarding their personal lives with frightening accuracy.
On the rare occasions that Sydney Poindexter is wandering around you’ll hear muffled sobbing. Faint whispering, similar to the noises of Spectra can also be heard in the background.
Youngblood’s ghost noises are mostly silent, but occasionally the very faint sounds of tires screeching followed by a crash can be heard.
Most animalistic ghosts (think Ectopuses, Shadow, Cujo, etc) create faint growling noises, usually the same kind of noises that the creature itself makes.
Johnny and Kitty sound like a mix of engines, tires screeching and gunshots. Faint growling, similar to the sound Shadow makes can also be heard on rare occasions.
The Box Ghost generates the sounds of heavy machinery. If you listen carefully, you can hear someone that sounds like the box ghost arguing with an unknown person in the background.
Phantom creates a noise that sounds like either ice cracking or electricity with extremely slowed screaming noises that, when sped up, sound exactly like Danny’s ghostly wail.
Plasmius creates the sound of acid sizzling as it dissolves something, along with the sounds of fire and extremely slowed down screaming.
The Fright Knight’s ghost noises aren’t like the other ghosts. While other ghost noises are partially obscured by static, The Fright Knight’s ghost noises are clear and unobscured by any static or outside interference, sounding like loud, maniacal laughter with the sounds of buildings crumbling, people screaming, and ghost speak as a constant chant plays In the background, detailing the horrors of the lord of the dead; King Pariah and how to summon him, along with the consequences of making a deal with him.
While no one has ever heard the ghost noises of the King himself, most items associated with him have their own ghost noises that most agree are pretty close to what he would have sounded like. They all sound like chanting. The chanting recalls tales of the ghost king’s cruelty and power. Those who listen quickly become drawn into it, eventually becoming fanatic worshipers of the King.
Clockwork creates the sound of a clock ticking.
Pandora’s ghost noises sound like war chants.
Nocturne creates no noise, but instead creates a sudden pause in the static and a strong feeling of sleepiness.
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