This interview with Drew Holmes, now the IP Director of the Far Cry franchise, is two months old and I haven’t talked about it yet, but there are a few things he says that I really like and think (hope) bode well for the future of the series!
Like what he said during the 20th Anniversary livestream, the article confirms they’re aware many fans love the villains, but what’s even more interesting is that it suggests they know some people would like to have the possibility to side with the antagonists. This has never been an option (except in New Dawn, sort of) but we know it’s an idea they’ve been considering at least since Far Cry 4. When I read,
“Some players may see that the villains are going too far, but also see their point, and think: ‘If I work with them, I can make them see the error of their ways and change them.’”
or,
In continuing to fight the antagonist, all the woes of the world are not resolved; and in joining them, society does not collapse. “Defeating the bad guy may seem like the thing that you should’ve done,” he continues, “but what are the things that you’ve done along the way to get here? And if you joined the bad guy, is there a glimmer of hope? What happened to the people you met along the way?”
it makes me think they might seriously consider finally letting us join the villain(s) in a future game. As he implies, making such a choice would surely have big repercussions on the story and characters, but it’s part of the reason I would love to have this possibility. I’ve never seen that in any other game I’ve played, and I think it would be a bold and interesting decision if it became an option.
I like this as well:
Drew mentions that [Far Cry 3] holds a mirror to the player and asks: “Look at the things you’ve done. What do your actions say about what you value?”
It’s pretty much what Jeffrey Yohalem (Lead Writer) and Dan Hay (Executive Producer and basically Drew Holmes’ predecessor as head of the brand) said about Far Cry 3 at the time (for example here), so seeing that they’re all on the same page is great. Of course, you’d expect an IP Director to have a good knowledge and understanding of the franchise, but since I’ve already seen Far Cry 3 devs completely contradict each other in interviews, that wasn’t guaranteed… At least, and even though he wasn’t even working at Ubisoft when the game was released, I’m glad he knows what he’s talking about!
I also really like the parts about how Far Cry games are supposed to make players feel uneasy or are really about how far someone (protagonist or antagonist) is willing to go for what they consider right because what seems “moral” can change depending on the situation we’re in, and everyone, in very specific and extreme circumstances, can potentially “become the jungle” that initially looked so scary and foreign to them.
Usually, in Far Cry, the characters’ motivations are clear, and even if we rarely agree with what they do, we can almost always understand why they do it and even have sympathy for them. As he concludes:
“When we help each other, what is the reason behind it? When we hurt each other, what is the reason behind it?”
These questions have implicitly been asked many times in the series, but no clear answer has been provided because, as the interview explains, Far Cry games are supposed to “evoke feelings and make space for introspection”. In the end, only we, players, by experiencing the stories and meeting the characters, can find out who we truly are.
In my opinion, it appears the franchise is in good hands, and for now, I have hope for the future :)
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you know, when I started playing bg3 this year I thought to myself "thank goodness I started playing months after release and not when it came out. I wouldn't have gotten the whole experience if I played it then"
Now, a few months and two large patches later, I feel like I can't say I played the whole game because it wasn't "complete" when I played it. And I honestly don't feel great about that.
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