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rhubarbes · 3 days
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Rhubarbes lab 
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driftsart · 19 hours
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An in-between-homework doodle of my updated designs for these three lmao =D
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Plus some facts ;D ⬇️
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vexwerewolf · 2 days
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Not the original asker, but how would you make NPC equivalents of PC mechs? Some stuff feels fairly intuitive, but there are some others that I'm less sure of/not sure how to do.
IPS-N
IPS-N mechs are probably the easiest, since there are many mechs that are close to being 1-to-1 NPC approximations of IPS-N mechs.
Blackbeard - One of the easiest, since the Berserker NPC is basically just a Blackbeard. It has the Chain Axe, it has the reckless speed and it has the inability to properly determine between friend and foe. It doesn't have the Blackbeard's enhanced Grapple shenanigans but those aren't really appropriate on an NPC mech anyway.
Caliban - Give an Assassin the Devil's Cough Shotgun and Explosive Knives.
Drake - Take the Bastion, increase its HP just a little, remove the Rotary Grenade Launcher and give it the Scourer's Thermal Lance, except make the Thermal Lance do Kinetic damage instead of Energy.
Lancaster - Another easy one. The Support NPC is just a slightly slower Lancaster. It has a Latch Drone, it has Restock Drones, it has Whitewash, it's got all the fun stuff.
Nelson - Yet another easy one. The Cataphract does pretty much exactly what the Nelson does, just with added trample.
Raleigh - This is much more difficult - so much so that for In Golden Flame, I created an entirely new NPC class, the Slinger, just to simulate it. If you don't have IGF, start with an Assault. Remove the Assault Rifle, Combat Knife and Hunker Down. Take the Drum Shotgun from the Goliath and call it a Hand Cannon. Give it the Archer's Impending Threat optional.
Tortuga - This one's fairly simple. Take a Sentinel, upscale it to Size 2, give it Punisher Ammunition and the Bombard's Siege Armor.
Vlad - Take a Berserker, give it the Nail Gun optional, and then give it the Bastion's Near-Threat Denial System.
Zheng - Take a Berserker, give it Juggernaut and Retribution, remove Aggression, remove the Chain Axe and replace it with the Demolisher's Demolition Hammer.
SSC
SSC mechs also have a lot of parallels, so it's pretty easy to model them.
Black Witch - Probably the hardest mech to model with existing NPCs. I created another whole new class, the Lodestone, just to simulate these guys.
Death's Head - Take a Sniper, cut the damage on its Anti-Material Rifle to 6/8/10, strip the Loading trait and permanently give it the effect of Deadmetal Rounds (shots become Line 20 instead of Range 25).
Dusk Wing - Literally just a Hornet.
Metalmark - Take an Assault and give it the Operator's Fade Generator.
Monarch - Depending on the exact flavour of Monarch you want, you can do two things. Either take a Rainmaker, scale it up to Size 2 and give it Atlas Missiles the Ace's Missile Swarm, or take an Ace, scale it up to Size 2 and give it Missile Swarm.
Mourning Cloak - Literally just a Specter.
Swallowtail - Literally just a Scout.
HORUS
HORUS mechs are where we need to get a little bit more inventive. This shit ain't natural boys.
Balor - Take a Hive, give it Electro-Nanite Cloud and the Berserker's Harpoon Cannon, then give it the Exotic template and choose Regenerator. Or, if you have No Room For A Wallflower, just use the Lurker NPC.
Goblin - It's a Witch.
Gorgon - Take a Sentinel, scale it up to Size 2 and give it the Archer's Impending Threat and Suppress reactions.
Hydra - There's not really an NPC that simulates a mech deploying 800 drones and honestly that's probably for the best.
Manticore - Give a Berserker the Superhot optional, the Cataphract's Capacitor Discharge, the Sentinel's Combat Shotgun and the Operator's Self-Erasure.
Pegasus - Do not attempt to simulate me, ha ha.
Harrison Armory
Home stretch here.
Barbarossa - Take a Goliath, give it the Ultra's Short-Cycle Lance or the Bombard's Bombard Cannon.
Genghis - Literally just a Pyro.
Iskander - This is just a Seeder.
Napoleon - Why does this mech exist
Saladin - Scale up an Aegis to Size 2.
Sherman - Take a Scourer and give it Emergency Vent.
Tokugawa - Take a Berserker and give it Superhot. Make its Chain Axe do Energy instead of Kinetic, and instead of Shredding on crit, make it do a couple of Burn damage.
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rounderhouse · 2 days
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artofbattletech · 2 days
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Battletech Firestorm Uziel artwork used for the Battletech Ops Manual in Virtual World Entertainment. (upscaled). Model by Mark Duncan, but unsure about who did this specific artwork #battletech #mechwarrior
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terkmc · 2 days
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ASV "Condor"
Air-to-Air Support/Transport
and thats the last of the frames I was commed for the supplement
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himecommunism · 1 day
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working out a look for a potential future respec into Lycan
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nestedneons · 12 hours
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By wwworonin for the bestialrium project
Nestedneons is a collector of wwworonin art
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alphamecha-mkii · 1 day
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Penitent Engine by Jaime Martínez
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rhubarbes · 2 days
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Gundam - Hell of War - 001 
>> Rhubarbes lab  - Rhubarbes_lab <<  
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cozzymandiart · 3 hours
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A commission piece of a homebrew submarine HORUS frame, the Leviathan. I had a lot of fun with the lighting and energy effects on this one, I don't get a lot of opportunities to attempt painting water!
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zazagundam · 3 hours
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I LOVE HOW THEY ANIMATE THE MK II AS EFFEMINATE AS THEY CAN, WHEN FA IS PILOTING💚🤣💚💚💚💚💚💚
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artofbattletech · 2 days
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Broken Pryde' by Chris Lewis (upscaled)
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zoideramy · 2 days
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On Silver Feathers
Zoids HMM Liger Zero Custom - Eve, The Guardian
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blueribbs · 3 days
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MACHINE VALKYRIE 03 - STINGRAY
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