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#Nicholas Krieger
waddler13 · 2 months
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truly-deranged · 5 months
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Was discussing something with my girlfriend (❤️❤️❤️❤️❤️) @asking-the-insane revolving a genderfluid character and a gender changing potion
So I joked about them having that hooked up to an insulin pump they can turn on and off at will to change sexes and if asked about it he says
“Oh this? It’s my gender fluid”
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asking-the-insane · 2 years
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Facing a group of large enemies
Alex, skeptical: do you think you could take them?
Nick, confident: Yeah
Alex: ……
Nick: Oh! You mean in a fight!
Nick: Still Yeah
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lostinthelabyrinthrp · 9 months
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Early Access Discord Reserves
Hey everyone! With our discord opening tonight for early access, we've decided to provide an early reserve system. The following reserves are those currently reserved for pre-existing characters that the staff are carrying over from another site.
As a thank you for the continued support and hard work of the LITL staff, we did not put a cap on the reserves, and from this point on, we will also have to abide by the rules of reserves and the character limit. At 9PM EST tonight, early reserves will be open, but I wanted to provide a list of currently taken faces so that you can get an idea of what is available, and I will keep an updated list up until the site grand opening on January 3, 2024. Without further ado, the reserve list:
A
Adam Gallagher Adam Lambert Andy Biersack Avan Jogia Awsten Knight
B
Brenton Thwaites Bojan Cvjetićanin
C
Cody Carson Cody Christian Colson Baker Chella Man Choi San Colin O'Donoghue Crystal Reed
D
Darren Criss Dove Cameron
E
Emily Rudd
H
Harry Styles
J
Jan Peteh Jeon Jungkook Joe Keery Jure Maček
K
Käärijä Ken Bek Kim Mingyu KJ Apa Kris Guštin Kyle Krieger
L
Lee Heeseung Lee Jihoon (Woozi) Lee Taeyong Lola Tung Lux Pascal
M
Melanie Martinez Madelyn Cline Maggie Lindermann Min Yoongi (Suga)
N
Natalie Dormer Nace Jordan Nicholas Skidmore Nico Tortorella
P
Pedro Pascal Pierre Crespeau
R
Ross Lynch
S
Sabrina Carpenter Shawn Mendes
T
Timothee Chalamet Taylor Zakhar Perez Tom Holland
W
William Tyler
X
Xu Minghao (The8)
Z
Zayn Malik
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filmspun · 3 years
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Oscars: Full List of Nominations - 2022
'The Power of the Dog' leads nominees for the 94th annual Academy Awards with 12 noms. Other top-nominated films were 'Belfast,' 'Dune,' 'King Richard' and 'West Side Story.'
BEST PICTURE Belfast (Laura Berwick, Kenneth Branagh, Becca Kovacik and Tamar Thomas, Producers) CODA (Philippe Rousselet, Fabrice Gianfermi and Patrick Wachsberger, Producers) Don’t Look Up (Adam McKay and Kevin Messick, Producers) Drive My Car (Teruhisa Yamamoto, Producer) Dune (Mary Parent, Denis Villeneuve and Cale Boyter, Producers) King Richard (Tim White, Trevor White and Will Smith, Producers) Licorice Pizza (Sara Murphy, Adam Somner and Paul Thomas Anderson, Producers) Nightmare Alley (Guillermo del Toro, J. Miles Dale and Bradley Cooper, Producers) The Power of the Dog (Jane Campion, Tanya Seghatchian, Emile Sherman, Iain Canning and Roger Frappier, Producers) West Side Story (Steven Spielberg and Kristie Macosko Krieger, Producers)
BEST DIRECTOR Paul Thomas Anderson (Licorice Pizza) Kenneth Branagh (Belfast) Jane Campion (The Power of the Dog) Ryûsuke Hamaguchi (Drive My Car) Steven Spielberg (West Side Story)
BEST ACTRESS Jessica Chastain (The Eyes of Tammy Faye) Olivia Colman (The Lost Daughter) Penélope Cruz (Parallel Mothers) Nicole Kidman (Being the Ricardos) Kristen Stewart (Spencer)
BEST ACTOR Javier Bardem (Being the Ricardos) Benedict Cumberbatch (The Power of the Dog) Andrew Garfield (Tick, Tick … Boom!) Will Smith (King Richard) Denzel Washington (The Tragedy of Macbeth)
BEST SUPPORTING ACTRESS Jessie Buckley (The Lost Daughter) Ariana DeBose (West Side Story) Judi Dench (Belfast) Kirsten Dunst (The Power of the Dog) Aunjanue Ellis (King Richard)
BEST SUPPORTING ACTOR Ciarán Hinds (Belfast) Troy Kotsur (CODA) Jesse Plemons (The Power of the Dog) J.K. Simmons (Being the Ricardos) Kodi Smit-McPhee (The Power of the Dog)
BEST COSTUME DESIGN Cruella (Jenny Beavan) Cyrano (Massimo Cantini Parrini and Jacqueline Durran) Dune (Jacqueline West and Robert Morgan) Nightmare Alley (Luis Sequeira) West Side Story (Paul Tazewell)
BEST SOUND Belfast (Denise Yarde, Simon Chase, James Mather and Niv Adiri) Dune (Mac Ruth, Mark Mangini, Theo Green, Doug Hemphill and Ron Bartlett) No Time to Die (Simon Hayes, Oliver Tarney, James Harrison, Paul Massey and Mark Taylor) The Power of the Dog (Richard Flynn, Robert Mackenzie and Tara Webb) West Side Story (Tod A. Maitland, Gary Rydstrom, Brian Chumney, Andy Nelson and Shawn Murphy)
BEST ORIGINAL SCORE Don’t Look Up (Nicholas Britell) Dune (Hans Zimmer) Encanto (Germaine Franco) Parallel Mothers (Alberto Iglesias) The Power of the Dog (Jonny Greenwood)
BEST ADAPTED SCREENPLAY CODA (Screenplay by Siân Heder) Drive My Car (Screenplay by Ryusuke Hamaguchi, Takamasa Oe) Dune (Screenplay by Jon Spaihts and Denis Villeneuve and Eric Roth) The Lost Daughter (Written by Maggie Gyllenhaal) The Power of the Dog (Written by Jane Campion)
BEST ORIGINAL SCREENPLAY Belfast (Written by Kenneth Branagh) Don’t Look Up (Screenplay by Adam McKay; Story by Adam McKay & David Sirota) King Richard (Written by Zach Baylin) Licorice Pizza (Written by Paul Thomas Anderson) The Worst Person in the World (Written by Eskil Vogt, Joachim Trier)
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crimsoncityhq · 4 years
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PART I
One thing rang true and that was the prediction of the brutal blizzard of November 28th. Everyone prepped the best they could with the remembrance of how last Winter had ruthlessly blanketed their homes. There’s a frenzy for backup generators that get bought up in the Chicago stores for the anticipation. The first ominous whistle of the wind, and the pebbles of ice fall on the eve of Thanksgiving. Power flickers in each home giving them a moment of awkward darkness, before the backup generators kick in. The power companies in the city promise to have everyone serviced, but they start to service the scattered patches on the outskirts of the city first .
Most joked that was the brutal blizzard they had prepared for, until Mother Nature dropped her poker face. The ships with cargo became stuck in the harbor due to the icy fortress that froze over the gigantic lake. No lights of passing planes in the sky, as the wind turned into a sinister howl. Darkness engulfed the entirety of the city, except for a strip of hotels in neutral territory. The footmen of the families alert them that there seem to be only a handful of hotels that seem to be around. Meanwhile the temperature dips in the homes of those unlucky, and they must face a brash decision to not become the ice sculptures akin to the people of Pompeii. 
Multiple phone calls are done, and just as their phones are about to die they get a booking. A hotel that mentions that the accommodations might be crowded -- However, they can host your groups and promise warmth as long as the storm doesn’t shut them down. Everyone packs up their children, pets, and housemates to journey to the only solace that isn’t sold out in all Chicago.
After a restless eternity everyone was given a room number with their baggage ( human and otherwise ). The group of people that checked guests in alert them that there is a room for the animals to stay in kennels or they may accompany the others up to the room. Just when everyone was annoyed after being crowded in the lobby, and having to wait decades to get from one floor to another in the elevator.  It doesn’t help there’s always that one asshole that tries to asphyxiate everyone with their heinous flatulence. 
They FINALLY make it into their hotel room. Massive enough and customized with multiple full sized beds. No television, the heat blares up, it’s the poster child of the most bare necessities room. While everyone claimed a bed and stared haughty towards the guests that had ended up in the same room with them. A loud crackle followed by a slight rumble of their feet had the lights in the hotel rooms go off. The hotel doors seemed to have powered down, and anyone that tried to leave them --found they wouldn’t budge. A soft wheeze emitted from the heater in the room, and for a moment that’s the only noise in the room with you until the profanities start to flood. Winter wasn’t the only one that had prepped for the evening. The Walshes and their affiliates watch on with hidden elation as their plan goes into motion.
Part I will run from November 28th until December 3rd. Under the cut will be the groupings as well as some additional notes for this event.
Please don’t make any new starters open or closed that don’t pertain to this event while it’s happening. Normal replies can be done while the event is running, but it gets confusing timeline wise if people have additional threads that they start that would belong after the event timeline.
For this event specifically, the weather in Chicago is fictional. After the event you can feel free to glance at the Weather app and RP it out that way!
Animals will also be boarded at this neutral hotel. Keep in mind if the animals are left at your residence with the current temperature and no heat they will likely pass away.
Keep in mind that if your character has children (unless they are Walsh affiliates) they  likely have their kids in the room with them or any other NPC’s. If the character is a Walsh it was their choice to have them be ‘stuck’ in the room with them or left with a babysitter provided by the council.
For information on the bold names check the Walsh Discord channel. 
PREP PLOT SLOTS CHOSEN
 LIAM WALSH & IVY IVASHKOV volunteered to carpool with a hotel van to the hospital for sedatives and other harvesting supplies. AUDREY ROUSSEAU is already at the hospital and helps them fill the van before they all ride back to the hotel together. DAVUT DEMIR & KILLIAN WALSH are tasked with going to The Westin and sabotaging the hotel in time for the storm. They are told to do whatever necessary to make sure the hotel can’t accept any more guests before they return for the night. DARREN MURPHY took a smoke break after unloading only one of the supply vans at the hotel. LINCOLN DAWSON caught them smoking—as opposed to working—and made DARREN MURPHY finish unloading two other vans while they watched. 
ASLYN WALSH collected the weekly stash owed from the business owners at Magnificent Mile. She delivered the money to the council without prying eyes of local law enforcement or rival gangs catching on. ARMANDE IVASHKOV & another associate, had the dirty work of cleaning up the old blood stained hotel rooms used for organ harvesting the night before. They made it presentable before opening night. Their efforts were doubled when other affiliates weren’t aware of the chore, and had set off to bloody the room with a fresh harvest session.TARON LYNCH & JOANNA "JOEY" O'SHEA are instructed to sabotage the backup power generators on the north side. Surprisingly, they didn’t get caught. CAOILAINN WALSH had to “check” everyone into the hotel—AKA, assign each guest to a room. Everyone converges in the lobby and watches them impatiently, and the later it gets, the more aggressive the crowd becomes. ASLI DEMIR & FLETCHER HARGRAVE met with Jean Jaques “JJ” Baptiste and persuaded him by discussing terms of agreement for him to temporarily close Romanet Hotel the night of the massive storm.
ROOMS
ROOM #1: Arlo Flores, Fletcher Hargrave, Ira Evans, Jesse Valencia, Theodore "Teddy" Cohen
ROOM #2: Anastasia Sahin, Billie Washington, Josephine "Josie" Leon, Mathias Attano, Taron Lynch
ROOM #3: Andrea "Andy" Perez, Asli Demir, Blythe Sweetwine,Braden Kahale, Margeaux Saint Claire
ROOM #4: Alejandra Ruiz, Armande Ivashkov, Harlow Dumas,Jackson Marston, Lev Vasile, 
ROOM #5: Gwen Arnolds, Hana Faust,Jean-Jacques Baptiste De Romanet, Jessika Delmonica, Oisin Donnelly
ROOM #6: David Sharpe, Juno Song, Layla Jiminez, Nadia James, Nicola Faust, Peyton Bridges
ROOM #7: Callan Quinn, Effie Faust, Igor Vasile, Letitia "Tia" Valentine, Rosalie Halliday, Sutton James
ROOM #8: Addison Mckinley, Anton Volkov, Aries "Rhys" Rigsby, Cecilia Cavendish, Esmeray Demir, Lucian Faust
ROOM #9:  Aslyn Walsh, Catriona O'Shea, Oliver Faust, Tulsa Jane Honey
ROOM #10: Genevieve Bisset, Lee Malkovich, Levi Bohan, Maisie Kane, Saskia Vasile
ROOM #11: Amara Ricci, Auron Wright, Christine Li, Holden Mercer, Sloan Washington, Stefano Vitorri
ROOM #12: Edith Cohen, Ellis Rowe, Lavrenti "Lav" Vasile, Lincoln Dawson, Silas Hale
ROOM #13: Fabian Drake Kalashnyk, Carrigan Connolly, Cassidy Faust, Monika Adler, Nicholas Krieger
ROOM #14: Erin Cerci, Lada Antonovna, Leonid "Leo" Vasile, Rahi Kumar, Zoe Washington
ROOM #15: Abel Washington, Dominika Romanov, Faith Williams, Olivia Madden, Rosalia Leon, Cassandra Conally
ROOM #16: Atticus Mercer, Diamond Washington, Killian Walsh, Lorelai Faust, Oakley Butler
ROOM #17: Audric Noire, Mikhail Morosov, Noah Etkin, Nova Deveraux, Viktoriya Vasile
ROOM #18: Anatalya Vasile, Darren Murphy, Julia Faust, Konstantin Vasile, Violet Madden
ROOM #19: Davut Demir, Katarina Vasile, Veronica Pierce, Vincent St James, Zane Washington
ROOM #20: Beauregard “Beau” Griveaud, Blair Faust, Caoilainn "Callie" Walsh, Milo Arrington, Zedekiah Vasile
ROOM #21: Dante "Sebastian" Faust, Liam Walsh, Marissa Atkinson Orion Anderson, Vitomir Kipriyanov
ROOM #22: Andrew "Drew" Whittmore, Callum James, Ivy Ivashkov, Marie-Anne Beaulieu,  Nikolai Volkov ROOM #23: Audrey Rousseau,Barnaby Eaton, Constansia Fournier, Edie James, 
ROOM #24: Birdie Mendoza,Eleanor "Elle" Eaton, Joanna "Joey" O'Shea, Katya Ivanova, Wyatt Leon
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anickofcrimson · 4 years
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closed to @revelaare​ time: after the fire location: hospital
Finally...somehow the doors break. He’s not sure what gives first; the pressure from the inside or the removal of the blockages on the out, but the swarm of people finally escape. Except he’s without Ara, having lost her at some point when he got up to use the bathroom at intermission...nature calling so long he barely made it in time before intermission ended. 
Now around him was chaos. He’d offered his hand where he could, but really his mind raced. Where was Armande? Normally she’d be by his side by now and yet, she wasn’t. The space by him was empty. He worried his lip between his teeth, eyes flashing around. Breathe. Breathe...breathe...” 
“OW!” He yelped, as a fist met his shoulder with surprising force. He looks, hoping it’s Ara but instead greeted with his best friend’s ex-girlfriend. “Shut up. Just take me to your car,  drive to the hospital. I’ll tell you everything. She’ll be there before we are.” Jess says, and he hates that...though he’s not sure what he hates more; the fact Ara’s alone in an ambulance or that Jess let her go alone. Nevertheless, he offers an arm to lean on and they walk. 
The silence is deafening as he pulls from the parking spot. “The chair caught.” Jess says simply. Her voice is low, and she’s staring out the windshield. “She didn’t...seem to notice. Or if she did she was in too much shock. I couldn’t tell. She was just stuck there. Your fucking bladder, Krieger...you would’ve went up.” She sighs, rubbing her head. “It’s 3rd degree. I’d bet my house on it. If it’s anything less I’m going to be very, very surprised.” Nick isn’t sure if she’s still talking to him at this point, or just talking out loud, but he says nothing, just nods his head. Guilt pooling in his stomach. 
“I didn’t leave her.” The brunette says, finally looking at him once they’re pulled into the parking lot of the hospital. “Not until they made me. She wasn’t alone, but if you don’t get your ass there as soon as possible so help me God, Nicholas, I’ll beat your ass faster than you’re beating yourself up right now.” 
Yet it’s Jess who gets him directions, Jess who directs him to a seat and settles into one herself a bit away, phone in hand as he could only imagine who she was texting. 
His head dropped into his hands. How could he have left her? Why didn’t he just keep his fucking pee in? He could’ve been there...
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sinfvlsovls · 4 years
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ROOM #13     /     open to:   fabian drake kalashnyk, carrigan connolly, cassidy faust, & nicholas krieger.
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well, this is far from ideal was the thought that instantly struck monika’s mind as she flopped down onto the first bed she spied—minus any consideration for the sleeping preferences of the others in her company. as a sigh slipped past her cherry-red lips, curious blues roamed her surroundings; momentarily flicking over the face of each person sharing the same vicinity. just then, with a discernible crackle, darkness blanketed the room. fantastic ... as if things couldn’t get any worse. with a curse muttered under her breath, her delicate fingers raked through her blonde mane. “ looks like it’s gonna be a long night. please tell me someone brought a torch? a candle? ... a bottle of scotch? ”
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theatredirectors · 4 years
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268 Directors and the end of the blog
This post marks the end of the Ask a Director experiment. I’m so grateful to all who have contributed, supported and engaged with it over the past six and a half years. 
This blog was started at a time when I felt incredibly alone in the directing field. I had always been taught that a director operates solo, that it was a lonely career and above all, it was based on scarcity. This was a style of working and living that didn't fit for me. I wanted to talk to other directors about their practice and thoughts about the field, both national and international. This blog was started as a way to connect, to uplift other directors and to create a conversation about the changing field and practices. 
It's surpassed all of these goals and brought me more joy than I can name. 
I'm now at a moment where my practice and advocacy are taking different and exciting paths and it's time for me to put this site to bed. I remain committed to uplifting other directors, to talking about the practice, to flattening hierarchies, to opening doors for new ways of working, and leading rehearsal rooms, companies, and classrooms away from silos and vacuums. Featuring these 268 different directors was just the beginning. 
I encourage you all to hire them (and others), advocate for them (and others) and choose to work in a system that values connection and generosity. 
Abhishek Majumdar
Adam Fitzgerald
Alice Stanley
Aliza Shane
Amanda McRaven
Amy Corcoran
Amy Jephta
Anisa George
Ana Margineau
Andrew Scoville
Anna Stromberg
Anne Cecelia Haney
Ariel Francoeur
Arpita Mukherjee
Ashley Hollingshead
Ashley Marinaccio
Andrew Neisler
Beng Oh
Ben Randle
Ben Stockman
Benjamin Kamine
Beth Lopes
Bo Powell
Bogdan Georgescu
Bonnie Gabel
Brandon Ivie
Brandon Woolf
Brian Hashimoto
Cait Robinson
Caitlin Ryan O’Connell
Caitlin Sullivan
Catie Davis
Cara Phipps
Carol Ann Tan
Carsen Joenk
Chari Arespacochaga
Cheryl Faraone
Chloe Treat
Christin Eve Cato
Christine Zagrobelny
Christopher Diercksen
Colette Robert
Colleen Hughes
Cyndy Marion
Dado Gyure
Dan Rothenberg
Daniel Irizarry
Danielle Ozymandias
Danny Sharon
Dara Malina
David Charles
Dennis Yueh-Yeh Li
Derek Spencer 
Donald Brenner
Doug Oliphant
Eamon Boylan
Elena Araoz
Emily Lyons
Emma Miller
Eric Kildow
Eric Wallach
Eric Powell Holm
Estefania Fadul
Evelina Stampa
Evren Odcikin
Evi Stamatiou
Francesca Montanile Lyons
Gabriel Vega Weissman
Gian Marco Riccardo Lo Forte 
Graham Schmidt
Gregg Wiggans
Hannah Ryan
Hannah Wolf
Heather Bagnall
Horia Suru
Ilana Becker
Ilana Ransom Toeplitz
Illana Stein
Ioanna Katsarou
Ioli Andreadi
Irina Abraham Chigiryov
Iris Sowlat
Isaac Klein
J Paul Nicholas
Jack Tamburri
Jaclyn Biskup
Jacob Basri
Jake Beckhard
Jaki Bradley
Jamie Watkins
Javier Molina
Jay Stern
Jay Stull
Jenna Rossman
Jenna Worsham
Jennifer Chambers
Jenny Bennett
Jenny Reed
Jeremy Bloom
Jeremy Pickard
Jerrell Henderson
Jess Hutchinson
Jess Shoemaker
Jesse Jou
Jessi D Hill
Jessica Burr
Jessica Holt
Jillian Carucci
Joanne Zipay
Jo Cattell
John Michael Diresta
John Kurzynowski
Joe Hedel
Jonathan Munoz-Proulx
Jose Zayas
Josh Kelley
Josh Sobel
Joshua Kahan Brody
Joshua William Gelb
Julia Sears
Justin Schlabach
Kareem Fahmy
Karen Christina Jones
Kate Bergstrom
Kate Hopkins
Kate Jopson
Kate Moore Heaney
Katherine M. Carter
Katherine Wilkinson
Kathy Gail MacGowan
Katie Chidester
Kendall Cornell 
Kendra Augustin
Kholoud Sawaf
Kimberly Faith Hickmann
Kim Weild
KJ Sanchez
Knud Adams
Kristin Marting
Kristin McCarthy Parker
Kristin Skye Hoffman
Kristy Chambrelli
Kristy Dodson
KT Shorb
Kyle Metzger
Kylie M. Brown
Larissa Fasthorse
Larissa Lury
Laura Brandel
Laura Steinroeder
Lauren Hlubny
Lauren Keating
Lavina Jadhwani
Jenn Haltman
Leta Tremblay
Lila Rachel Becker
Lillian Meredith
Lily Riopelle
Lindsey Hope Pearlman
Lisa Rothe
Lisa Sanaye Dring
Liz Thaler
Lori Wolter Hudson
Lucie Tiberghien
Luke Comer
Luke Tudball
Lyndsay Burch
Lynn Lammers
Mallory Catlett
Manon Manavit
Margarett Perry
Maridee Slater
Marina Bergenstock
Marti Lyons
Martin Jago
Matt Cosper
Matt Ritchey
Max Hunter
Megan Sandberg-Zakian
Megan Weaver
Meghan Finn
Melissa Crespo
Melody Erfani
Michael Alvarez
Michael T. Williams
Michaela Escarcega
Michelle Tattenbaum
Mimi Barcomi
Miranda Haymon
Molly Beach Murphy
Molly Clifford
Molly Noble
Morgan Gould
Morgan Green
Murielle Borst-Tarrant
Nana Dakin
Natalie Novacek
Neal Kowalsky
Nell Bang-Jensen
Nick Benacerraf
Noa Egozi
Norah Elges
Normandy Sherwood
Olivia Lilley
Orly Noa Rabinyan
Oscar Mendoza
Pablo Paz
Padraic Lillis 
Patrick Walsh
Pete Danelski
Pirronne Yousefzadeh
Portia Krieger
Rachel Karp
Rachel Wohlander
Randolph Curtis Rand
Raz Golden
Rebecca Cunningham
Rebecca Martinez
Rebecca Wear
Renee Phillippi
Renee Yeong
Rich Brown
Rick St. Peter
Robert Schneider
Ryan Anthony Nicotra
Sammi Cannold
Sammy Zeisel
Sanaz Ghajar
Sara Holdren
Sara Lyons
Sara Rademacher
Sarah Elizabeth Wansley
Sarah Hughes
Sarah M. Chichester
Sarah Rose Leonard
Sash Bischoff
Scarlett Kim
Seonjae Kim
Seth Pyatt
Sharifa Elkady
Shaun Patrick Tubbs
Sherri Eden Barber
Simon Hanukai
Sophia Watt
Suchan Vodoor
Stephen Cedars
Steven Kopp
Steven Wilson
Talya Klein
Tana Siros
Tara Ahmadinejad
Tara Cioletti
Tara Elliott
Tatiana Pandiani
Taylor Reynolds
TerryandtheCuz
Tommy Schoffler
Tracy Bersley
Trevor Biship
Tyler Mercer
Wednesday Sue Derrico
Will Dagger
Will Davis
Will Detlefsen
Will Steinberger
Yojiro Ichikawa
Yoni Oppenheim
Zi Alikhan
Zoya Kachardurian
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Brain Scans Can Reveal The Occurrence Of Autism
Brain Scans Can Reveal The Occurrence Of Autism. A paradigm of capacity imaging that measures the circuitry of brain connections may someday be used to determine autism, new research suggests. Researchers at McLean Hospital in Boston and the University of Utah occupied MRIs to analyze the microscopic fiber structures that make up the brain circuitry in 30 males old 8 to 26 with high-functioning autism and 30 males without autism. Males with autism showed differences in the corpse-like matter circuitry in two regions of the brain's temporal lobe: the standing temporal gyrus and the temporal stem benefits. Those areas are involved with language, sentiment and social skills, according to the researchers. Based on the deviations in brain circuitry, researchers could distinguish with 94 percent correctness those who had autism and those who didn't. Currently, there is no biological test for autism. Instead, diagnosis is done through a endless examination involving questions about the child's behavior, language and social functioning vitobest.men. The MRI examine could change that, though the study authors cautioned that the results are preliminary and need to be confirmed with larger numbers of patients. So "Our memorize pinpoints disruptions in the circuitry in a brain ambit that has been known for a long time to be responsible for language, social and emotional functioning, which are the major deficits in autism," said edge author Nicholas Lange, director of the Neurostatistics Laboratory at McLean Hospital and an buddy professor of psychiatry at Harvard Medical School. "If we can get to the physical bottom of the potential sources of those deficits, we can better understand how exactly it's happening and what we can do to develop more effective treatments" vigrxplus.top. The contemplate is published in the Dec 2, 2010 online edition of Autism Research. Dr Stewart Mostofsky, medical principal at the Kennedy Krieger Institute's Center for Autism and Related Disorders, called the writing-room "intriguing". However, it remains to be seen if the test is sensitive enough to distinguish between autism and other developmental conditions that bump the brain. "This is a very preliminary step and one that will require larger samples of children and a broader run of children with autism and other development disorders, particularly other developmental idiolect disorders". Also unknown is how old a child has to be for the deviations in brain circuitry to show up on the MRI. At birth, the brain's gray and pasty matter is largely undifferentiated, although this changes rapidly during the first 18 to 24 months. The indicated type of MRI used is called diffusion tensor imaging, which offers gen about the structure of the brain as opposed to how the brain "lights up" during discriminating activities. Among the specific findings in participants with autism, the fibers in the right side of the superior non-ecclesiastic gyrus were more organized than the fibers on the left; the opposite was true in typical people. "the leftist is language. Typical brains have nice, coherent, organized fiber structures. In those with autism, the left-hand is less organized" apotik. Researchers repeated the MRI test with a second set of participants and had similar sensation in predicting who had autism and who didn't.
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random-rp-dreams · 6 years
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Wizerunki do RP - 3. Boys
Cześć i czołem, nie wiem czy ktokolwiek to obserwuje poza tymi, którym wciskam na siłę linki *lul*. Ale macie trzecią część wizerunków panów. Tym razem, bez żadnego oszukiwania, macie 50 wizerunków. To daje łącznie 99. Bo wtedy przypadkiem jeden zabrałam...
Część 1: Dziewczyny
Część 2: Chłopcy
Alex Storm
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Alvaro Mel
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Andrew Smith (Model)
Koniecznie przy wyszukiwaniu go trzeba wpisać model, przynajmniej w google.
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Anthony Gastelier
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Anton Lisin
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Arsenii Savitckii
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Bill Skarsgård
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Brett Patrick Dalton
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Cameron Cuffe
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Cole Mohr
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Cole Sprouse
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Dawid Auguścik
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Dusan Susnjar
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Erin Mommsen
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Erion Hegel Kross
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Fenn Sean
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Froy Gutierrez
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Haavard Kleppe
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Hart Denton
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Hugo Sauzay
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Jaco van den Hoven
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Jakub Gierszał
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Jamie Campbell Bower
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Jin Dachuan
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Jon Kortajarena
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Jonan Perrea
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Jordy Baan
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Justin Clynes
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Justin Cone
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Kevin McHale
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KJ Apa
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Landon Liboiron
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Linus Wördemann
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Lucky Blue Smith
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Łukasz Stawowczyk
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Maksymilian Barczak
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Manu Rios
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Max Krieger
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Miles McMillan
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Nicholas Hoult
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Nikita Laletin
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Paul Boche
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Peter Rumancek
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Piotr Suchecki
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Ryan Potter
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Timur Simakov
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Tommy Martinez
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Valentin Savchenko
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William Franklyn-Miller
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Won Jong Jim
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waddler13 · 3 months
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tanyaapauline · 4 years
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Last time, we talked about the introduction of Media and Information Literacy, as well as its functions and roles. I explained all of my learnings and understandings about our previous lesson. Now, we’ll be talking about the different types of media and how it evolved from time to time. There are three types of it, which are the print, broadcast, a new media.
I’ll be defining first the three types of media based on my understanding and how it is explained on our course material 2. Print Media, is the oldest and most ubiquitous form of media because we can find it everywhere. It refers to paper publications like books, newspapers, magazines, journals, newsletters, and many more, that are physically printed on a paper. While, Broadcast Media, describes the traditional forms of media which are the television and radio. The only difference of it from print media is that, it airs audio and video materials to spread information. Lastly, New Media, also called as  the Internet. This form of media is more on interaction especially on people who are far away from you or what we call two-way communication. This is linked with computer networks throughout the world that produce content organized and distributed on digital platforms to spread information even faster.
To further understand these three types of media, our MIL teacher, Ms. Renelyn O. Manacho, told us to do a research about the three famous or iconic personalities in the field of Accounting, Business and Management (ABM) who have been featured in these types of media. She also let us compare and contrast how the different personalities are presented in each type of media and how it helped them empower themselves in the field they have chosen.
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1. RICHARD BRANSON
Richard Charles Nicholas Branson was born on July 18, 1950 at Surrey, England. He is a British entrepreneur, author, philanthropist, author, and adventurer. He’s the founder and head of Virgin Group in 1970s, which today controls more than 400 companies in various fields. His first business journey was at the age of 16, where he launched a magazine called Student in 1966 and the first issue of it appeared in January 1968. Though it is not the beginning of his success, the magazine later became an essential component of the mail-order record business. He used the magazine to advertise popular albums that is driving his record sales. He interviewed several famous personalities of the late 1960s, for the magazine, including Mick Jagger and Ronald David Laing.
He have been featured in a newspaper and other kinds of print media because of how he takes care, and engage with all of his employees and customers, also because of how optimistic he is even though his company called Virgin Group failed many times. Just like what he said “Take care of your employees and they will take care of your business. It’s as simple as that”, because even though he failed many times and he went through a lot of struggles, he still did his best to do his passion and achieve what he want to be successful. And according to him we shouldn’t be afraid of failures instead we should use it as a motivation and a learning tool because there’s nothing wrong from making mistakes as long as you won’t do the same ones over and over again.
The print media helped Richard Branson to be remembered by all as a great example of a bold, brave, and brilliant entrepreneur. It helped him not to be afraid of doing things, spreading and sharing his works in public because he is also a great author.
2. STEVE JOBS
Steven Paul Jobs was born on February 24,1955 at San Francisco, California and was adopted by Paul and Clara Jobs. He died at the age of 56 on October 5, 2011 because of neuroendocrine cancer. He was an American business magnate, industrial designer, investor, and media proprietor. He was best known as the chairman, Chief Executive Officer (CEO), and co-founder of Apple Inc. He also used to be the chairman and majority shareholder of Pixar, a member of The Walt Disney Company’s board of directors, and the founder, chairman, and CEO of NeXT. 
He have been featured through different kinds of broadcast media especially in TV shows like CNBC and CNN about his commitment to Apple that changed the world.  Based on people he is a global icon who shaped the world of technology and media  because of his cool and creative inventions that made people’s lives easier especially in communicating and spreading information. Computers, music, movies, and mobile phones are transformed by him because he was a brilliant visionary. Also, based on his other interviews, he said there that, “The greatest people are self-managing and they don’t need to be managed because once they know what to do, they’ll figure out how to do it”, because they just need a common vision that makes up a leadership, it’s all about being able to articulate so that people can understand you
Broadcast Media helped Steve Jobs to be admired by many people because he is a very remarkable man, extremely smart, a fascinating, and mesmerizing leader of people. It also helped him not to give up easily especially in the hardships that he have gone through before achieving what he has today. 
3. KEVIN SYSTROM
Kevin Systrom was born on December 30, 1983 at Holliston, Massachusetts. He is an American computer programmer and entrepreneur. He co-founded Instagram which is now the world’s largest photo sharing website, then later became a video-sharing social networking service, along with Mike Krieger. He was one of America’s Richest Entrepreneurs that is under 40 years old in 2016. Under Systrom as CEO, Instagram became a fast growing  app, with 800 million monthly users as of September 2017 but he resigned on September 24, 2018.
He have been featured in different types of media, like Forbes, a business magazine which can now also be browsed through internet or social media. He was interviewed there about Instagram and he stated that it is a new form of communication that is ideal in today’s social media world because it’s a social network built around photos, where people can quickly comment on or like photos and share it on twitter or facebook. He identifies Instagram as a media company where it explains the different kind of video advertisement by big companies.
New Media helped Kevin Systrom to be known by people, especially now that internet and social media are very essential to people because of how accessible it is. It also helped him to reach on what he has today at an early age and created and invented something like Instagram that can help people to communicate and access information easily. 
In compare and contrast, based on my research about Richard Branson being featured in a print media like in newspaper and newsletters, there are different kinds of opinions and information that makes it confusing, if which one is more reliable. That’s why I look and search for more information that comes directly from him, so I don’t think everything is reliable when it comes to print media because we don’t know exactly if it comes directly from the person that is being talked about. While in broadcast media I find it more reliable because when I searched for Steve Jobs’ tv interviews there are many videos and articles that pops out and when I watched and read some of them, they have the same information, they just differ on how the information was presented. And lastly, new media, Kevin Systrom had a great impact in our generation today because of the app that they come up with, which is the Instagram, where we could share our photos, videos, and thoughts freely. But of course, we should still be careful on what we post online because we don’t want people to treat us bad or judge us with the things that we’re posting.
Richard Branson became famous and successful because of his work which is a magazine called Student that had a great impact to people as well as his company Virgin Group that have been featured in different news articles and print media that helped him to what he is today. While, Steve Jobs’ inventions are introduced through the use of broadcast media that helped him show everyone what he can, that made him a successful man. And Kevin Systrom, used his skills with the use of new media and created an app that can help people communicate and share something easily, that helped him to be one of the richest and successful entrepreneur at an early age. 
Insight:
No matter what type of media it is, that can help a person to be successful. These media are all helpful and essential in our everyday lives because it helps us to be updated on the things that are happening in the world especially in our country and community.
References:
Richard Branson’s biography and career
https://www.britannica.com/biography/Richard-Branson
https://www.entrepreneur.com/topic/richard-branson
https://www.thegeniusworks.com/wp-content/uploads/2015/10/Richard-Branson-How-to-be-bold-brave-and-brilliant-Interview-by-Peter-Fisk-2015.pdf
Steve Jobs’ biography and career
https://www.britannica.com/biography/Steve-Jobs
https://www.dailymail.co.uk/sciencetech/article-1355374/Apple-CEO-Steve-Jobs-video-emerges-nervous-young-1978-interview.html
Kevin Systrom’s biography and career
https://peoplepill.com/people/kevin-systrom/
https://www.businessinsider.com/kevin-systrom-instagram-ceo-life-rise-2018-9
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queerzaza · 7 years
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do you know of any books for families understanding their trans teen? specifically ftm trans? because all the books i can find usually focus on mtf trans ;-;
yes i do! PFLAG in NYC has a fab listing of books for parents of LGBT youth. below you’ll find the FTM ones (bolded) and the general ones (left out the MTF). also there’s a great site Gender Spectrum for more resources.
Transgender 101: A Simple Guide to a Complex Issue by Nicholas M. Teich
Trans Forming Families: Real Stories About Transgendered Loved Ones  byJessica Xavier, Mary Boenke and Arlene Istar Lev
Transgender Explained For Those Who Are Not by Joanne Herman
Transitions of the Heart: Stories of Love, Struggle and Acceptance by Mothers of Transgender and Gender Variant Children by Rachel Pepper
Becoming a Visible Man by Jamison Green
Helping Your Transgender Teen: A Guide for Parents by Irwin Krieger
Beyond Magenta: Transgender Teens Speak Out by Susan Kuklin 
Some Assembly Required: The Not-So-Secret Life of a Transgender Teen by Arin Andrews 
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crimsoncityhq · 4 years
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While the night is far from quiet, what with all of the costumed patrons milling about the lobby and rubbing elbows on a too-crowded bench, it is peaceful. It’s been at least an hour of carefree mingling, and the only inconvenience anyone has found thus far is the guy dressed as H.H. Holmes being a little too method in his acting, stalking around amongst the crowd before disappearing the moment you see his blur in your periphery. Those who haven’t indulged in the open bar serving jello shots downstairs have likely opted to wait until after their tour through the undoubtedly haunted house, while others nurse their flasks and plead with whatever cosmic force they believe ( or don’t believe ) in that the line will shuffle a touch more quickly so they can black out for the night. 
Fortunately for the impatient, a handful of groups are called to enter their respective rooms, though instead of enjoying the night with the ones who came here on their arms, they’re suited with a handful of strangers, acquaintances, and enemies. Now isn’t the time to brandish your weapons—let’s call it a truce for Halloween. Each group is assigned a specific room, and, satisfied with their groupings or not, they press forward. At first glance, no room looks any different than what you’d expect, maybe more void of furniture and spooky decor than ideal for the holiday which revolves around that sort of thing, but for once, it appears the night may go smoothly. Until the doors lock behind them. 
Part II of the Halloween Murder Castle event has begun ! Your characters are assigned to a group, which then are assigned to rooms. It is up to you and your groupmates how they will survive the obstacles hindering the exit—but be warned; there’s an imposter in your midst. Someone in your group, who agreed to what they now realize is a test of their wit and strength, may opt to take the selfish way out and preserve their own life over the lives of their teammates. Imposters, determine whether you will prioritize yourself or your group to escape each room. Good luck !
This event will last until 9 PM EST on NOVEMBER 3RD, 2020. Under the cut are your group assignments, plus room assignments. PLEASE collaborate with your groupmates to determine how your characters will solve their rooms and make their escape. If you have any questions, always feel free to reach out ! Happy Halloween !
GROUPS
GROUP #1: Alejandra Ruiz, Beau Griveaud, Marie-Anne Beaulieu, and Wren Lucas are in ROOM 19. (BARBED)
GROUP #2: Nova Deveraux, Orion Andersen, Ivy Ivashkov, and Rahi Kumar are in ROOM 24. (CHALICE)
GROUP #3: Addison McKinnley,Veronica Pierce, Maite DeLeon, Blythe Sweetwine are in ROOM 7. (BANSHEE)
GROUP #4: Aries “Rhys” Rigsby, Cassidy Faust, Barnaby Eaton, Vitomir Kipriyanov are in ROOM 12. (DESCENT) 
GROUP #5: Charlotte “Charlie” Arden, Marissa Atkinson, Levi Bohan, and Jean Jacque Baptiste De Romanet are in ROOM 20. (CLOSURE)
GROUP #6: Armande Ivashkov, Jessika Delmonico, and Josephine “Josie” Leon are in ROOM 30. (TUNDRA)
GROUP #7: Oakley Butler, Birdie Mendoza, Harlow Dumas, and Andrew “Drew”Whitemore are in ROOM 16. (ELEVATOR) 
GROUP #8: Zoe Washington, Jesse Valencia, Logan Walsh, and Effie Faust in ROOM 4. (TUNDRA) 
GROUP #9: Katarina Vasile, Saskia Vasile, Genevieve Basset, Callan Quinn in ROOM 14. (VOLTAGE)
GROUP #10: Taron Lynch, Rosalie Halliday, Tyson Kane, and Andrea “Andy” Perez are in ROOM 18. (MIRRORS)
GROUP #11: Sutton James, Juno Song, Oisin Donnelly, and Violet Madden are in ROOM 11. (CLOSURE)
GROUP #12: Billie Washington, Leo Vasile, Erin Cerci, and Milo Arrington are in ROOM 15. (BARBED)
GROUP #13: Liam Walsh, Audric Noire, Monika Adler, and Angelo Faust are in ROOM 10. (EXHALE)
GROUP #14: Braden Kahale, Gwen Arnolds, and Audrey Rousseau are in ROOM 5. (OVEN)
GROUP #15: Wyatt Leon, Ariela Leon, Fabian Drake Kalashnyk, and Milicent Washington are in ROOM 31. (KEY)
GROUP #16: Maisie Kane, Linus Arnolds, Sasha Ivanov, and Lev Vasile are in ROOM 17. (TAR)
GROUP #17: Lorelai Faust, Oliver Faust, Anastasia Sahin, and Glenda Ray are in ROOM 8. (FLASH )
GROUP #18: Konstantin Vasile, Fletcher Hargrave, Igor Vasile, and Cecilia Cavendish are in ROOM 23. (VOLTAGE) 
GROUP #19: Abel Washington, Zane Washington, Holden Mercer, and Nadia James are in ROOM 25. (OCEAN)
GROUP #20: Autumn Dawson , Olivia Madden,  and Auron Wright are in ROOM 21. (VIEW)
GROUP #21: Anatayla Vasile, Killian Walsh, Hana Faust, and Caoilainn “Callie” Walsh are in ROOM 2. (OCEAN)
GROUP #22: Atticus Mercer, Carrigan Connolly, Viktoriya Vasile, and Alejandro ‘Jano’ Solano are in ROOM 22. (HOURGLASS)
GROUP #23: Catriona O’Shea, Joey O’Shea, Lee Malkovich, and Lavrentii ‘Lav’ Vasile are in ROOM 3. (VIEW)
GROUP #24: Lincoln Dawson, Ira Evans, Rosalia Leon, and Amara Ricci are in ROOM 27. (EXHALE)
GROUP #25: Letitia ‘Tia’ Valentine, Teddy Cohen, Layla Jiminez, and Mikhail Morosov are in ROOM 1. (PIT)
GROUP #26: Noah Etkin, Blair Faust, Stefano Vittori, and Mathias Attano are in ROOM 6. (HOURGLASS)
GROUP #27: Callum James, Faith Williams, and Dominika Romanov are in ROOM 26. (MIRRORS)
GROUP #28: Jackson Martson, Anton Volkov, Lada Antonovna, and Arlo Flores are in ROOM 29. (TAR)
GROUP #29: Diamond Washington, Darren Murphy, Zedekiah “Zed” Vasile, and Esmeray Demir are in ROOM 9. (CHALICE)
GROUP #30: David Sharpe and Edith Cohen are in ROOM 28. (BANSHEE)
GROUP #31: Caroline Shepherd, Nicholas Krieger, Christine Lin, and Constansia Fournier are in ROOM 13. (KEY)
ROOMS
ROOM 1 — THE PIT
SUMMARY: You and your fellow group members enter the room, and it seems relatively normal, if not a touch boring. The walls are a sleek chrome with a matching floor and ceiling, and the only thing that stands out is an ornate door opposite from—and identical to—the one you entered through. You try it, but it doesn’t open, and the door you just came through suddenly decides not to open either. Then, you feel the tremble, and the center of the floor begins to open up into an abyss lined with jagged glass, and metal, and everything else that screams tetanus. In the center of the new floor is a pedestal, and atop the pedestal is a key—surely the way out.  CHALLENGE: You and your teammates must find a way to retrieve the key before the floor fully gives way and engulfs all of you. How you do this is up to your own discretion, but you’d better count on some injuries. 
ROOM 2 — THE OCEAN
SUMMARY: You and your fellow group members enter the room, which is devoid of any furniture, and, well, much of anything, really, besides what looks like a hatch on the ceiling. Oddly enough, the walls look like glass—or some version of it—though they’re not as breakable as they seem when you rap your knuckles against them. For the first minute or so, you’re confused, but then a pipe creaks somewhere overhead, and water bubbles up from under your feet. You all realize it at once—the room is filling up fast, and the door you entered through is deadbolted. You’re trapped in here.  CHALLENGE: Find a way out of the room before the water reaches the ceiling. You’ll only have about twenty-five minutes to determine which part of what wall is breakable enough to escape through. Alternatively, you can test your swimming skills—and gamble with what’s left of your oxygen—to get the hatch on the ceiling open. It will take all of you, so no matter your allegiance, it’s imperative you work together.
ROOM 3 — THE VIEW
SUMMARY: This room is not what it appears—it’s decorated floor-to-ceiling like the streets of France, complete with a gaudy painting of the Eiffel Tower, street lamps and mannequins in period clothing. It’s beautiful, and a far cry from scary—that is, until you start to lose your breath standing in place. At first you wonder what’s wrong with you, until you realize your partner’s breath is becoming ragged and wheezy, too. It strikes you a second too late; the oxygen is being removed from this room little by little, and suddenly the breathtaking view makes sense. ( What a horrible pun, eh ? ) You’ll suffocate if you stay in here any longer, so it’s up to you and the rest of your teammates to find the exit.  CHALLENGE: The door you entered through is locked, so weave your way through the “street” to find the other exit. You should know it’s locked, too, so you’ll have to work together to find the key. It could be in a flower pot, it could be inside the skull of a mannequin—but if you don’t find it, this cheap version of Paris is the last thing you’ll ever see. 
ROOM 4 — THE TUNDRA
SUMMARY: The moment you cross the threshold of this room, you feel the drop in temperature, and the door falls shut behind you. The moment you turn for it, you realize it’s jammed, and your only choice is to get comfortable. You look around, your eyes wandering across the painting hung ceiling-to-floor on the walls and wonder how many of them are watching you back. For the minute or so you stand in place, you feel the temperature get somehow lower. Those around you seem to notice the same thing, and the epiphany strikes at once—someone is freezing you into the room.  CHALLENGE: There is a locked door on the opposite wall that is surely your exit. Collaborate with your teammates to find the key inside the paintings before the room freezes over. You only have fifteen or so minutes to leave the room. 
ROOM 5 — THE OVEN
SUMMARY: The room you enter with your teammates is an obnoxious white, and the lights seem a little too bright for anyone’s liking. It’s also warm enough to have anyone shedding an extra layer, and the longer you explore the room the hotter it becomes, as if you’re baking alive. The realization hits you all at the same time, but the exit at the end of the room won’t budge. A voice over the speaker above you—was that there before ?—urges you to sacrifice one member to the room.  CHALLENGE: You must decide who will stay behind so the others can escape. If you choose the correct imposter, you may leave the room, thus sacrificing the imposter to the room.
ROOM 6 — THE HOURGLASS 
SUMMARY: This room looks relatively average at first—you toddle in a couple of steps, and it doesn’t seem particularly out of the ordinary, save for the junk pile stationed in the corner of the room. You think it might be a prop closet, but when you feel the first trickle of—is that sand ?—sweep over you, there’s suddenly a weight in your gut. The room is filling up with it, and in the center of the junk pile sits an hourglass that dwindles down in sync. You’ll be buried in the next twenty minutes if you don’t find a way to escape. CHALLENGE: You turn to the door you just entered through and realize there’s a keypad you may use to unlock it from the inside. Now all you have to do is find the four-digit code ( and the order in which to input it ) separately hidden in the junk pile to escape. Just don’t take too long.
ROOM 7 — THE BANSHEE
SUMMARY: Nothing seems out of the ordinary in this room, save for the padded walls and the giant, creepy painting of the man of the hour—H.H. Holmes—on the opposite side of the entrance. You get a brief look at the room, the four buttons on the floor, the fine china lining the shelves on the walls, before the room goes dark. The floor trembles beneath your feet, and sure, it’s a little campy with the filtered-in gunfire, but then the sounds get louder, and louder, and louder. You can hardly listen to it without physically wincing, and there’s no doubt the looming possibility of hearing damage, not to mention loss. You can practically feel your eardrums beginning to drip—you have to get out of here. CHALLENGE: You have to escape the room to avoid causing irreparable damage by searching with your teammates in the dark for the buttons you saw earlier. Find all four buttons, then press them simultaneously to pop open the painting, which doubles as an exit. If you don’t get out, someone will get you out, but they’ll be far less welcoming than a few loud noises.
ROOM 8 — THE FLASH
SUMMARY: In this room, all of the empty walls are a stark white, almost hard to look at when you first enter. The lights above your head are bright enough to radiate heat, and you can already see colors swirling in your vision. The floor pulses in a pattern, lighting up red like a guide to the exit on the other side of the room. Before you take the first step, the lights flash brighter, so much so the whole room melts into a blur in front of your eyes. You take a moment to get your bearings, then blink away the moisture spawning at your lash line. When you open your eyes again, the room is back to normal, but the pattern on the floor has changed.  CHALLENGE: You and your teammates must navigate the floor tiles before the room resets. If you simply approach the door, it will remain locked, and the puzzle will simply reset. The longer you’re in this room and exposing yourself to the flashes, the more likely you are to leave with permanent damage to your retinas. Also, you’d better work quickly, because that ticking sound underneath your shoes probably isn’t a good sign. 
ROOM 9 — THE CHALICE
SUMMARY: This room, compared to its predecessors, is pretty tame—the four walls are a dark velvet with a golden table in the center. On the table are a set of four chalices, each more ornate than the last. The voice that plays on a loop overhead establishes the rules; choose who will drink from which chalice, but be warned: three of them are poisoned, and only one holds an antidote. Determine who will be sacrificed to which chalice. To escape this room, everyone must take a drink.  CHALLENGE: There’s no way around it—no one is leaving this room until each chalice is sampled. Each member will have to sample their assigned chalice, and only time will tell who has the antidote. There is a possibility of exiting the room alive if the one left standing can evenly portion the antidote.
ROOM 10 — THE EXHALE
SUMMARY: As you enter the room, you instantly recognize the theme of charred remains, with a splintered set of dining chairs and the matching table, peeling wallpaper, and singed curtains decorating the walls that wrap around you. It even smells like smoke in here, and the longer you wander around the still smoking debris, the more saturated the atmosphere becomes. Soon, you and the other occupants of the room begin to cough, and you realize it’s not your imagination that’s making the air thicker—it’s the vent leaking a grey cloud into the room. CHALLENGE: The door at the far end of the room must be opened with a code, and you must find the code scattered among the debris. You’ll find four numbers in total stamped on various items—input the numbers in the correct order to escape the room.
ROOM 11 — THE CLOSURE
SUMMARY: You and your group step through the door into a room bare of anything as far as the eyes can see. After everyone is inside the door locks behind you and the small bits of confetti fall from the ceiling as a warm distraction. You missed the different patterns on the ground of your feet. CHALLENGE: The walls start to close in on your and the group. You notice the door in the opposite direction get crushed as the walls inch closer. You must solve the puzzle to get out of the room before the walls make you a Chicago style pancake.
ROOM 12 — THE DESCENT
SUMMARY: Everything about this room when you and your group enters seems mundane. An old fashioned study is stocked with bookcases against both walls. An old fashioned globe with a mini bar inside of it lays in the center.The door locks behind you, but then you take a glance to the ceiling and notice the sinister sleek metal inching towards you. CHALLENGE: The ceiling in the room starts to lower. You must locate the key to get out of the room in time to not be flattened.
ROOM 13 — THE KEY
SUMMARY: You and your group enter a moderately furnished room. Some small chairs, a small children’s desk, among other mundane objects like pencils and pens. A few books that are on the desk. In the center of the room is where your vision is drawn to a circular crater that holds an overabundance of keys. With a glance you can wager that the key to open the door across from you is within this pit.  CHALLENGE: A ticking above your heads alarms you to the fact that there are wired explosives ahead that are counting down. You must locate the correct key among dozens of faux ones. However, if you take too long the explosives will go off.
ROOM 14 — THE VOLTAGE
SUMMARY: Once you enter the room a soft breeze touches your face. You and your group take notice after the door locks behind you that the room is covered with different paintings of a cloudy sky. Lightning bolts painted on several places in the room scattered from wall to wall. Up above on the ceiling are shapes that seem to have formed grey clouds. All you’re missing is a nice cup of warm drink and a chair to leisure in.  CHALLENGE: At first you feel it, and you hear the zap. Small bits of electricity shoot up your leg, and then it grows worse and worse. As if someone has turned on the electric chair for everyone in the room. You must locate the key to get out of the other door. 
ROOM 15 — THE BARBED WIRE
SUMMARY: You and your group enter a room that you would have thought was created in a horror movie flick. From the ceiling to barely above the ground are barbed wire. The door is on the other side that will grant you the way out. That is if the barbed obstacle doesn’t grapple any of you first.  CHALLENGE: You will need to get to the other side of the room through the barbed wires. Then you will be able to exit out the door, but you might want to be mindful not to become a mangled livestock on the conquest to escape.
ROOM 16 — THE ELEVATOR
SUMMARY: You and your group enter what you think is a normal room. However, once the regular door closes it locks. The room itself moves, and you’re presented with an elevator door in front of you. The keypad shows the different levels of the castle to the right, and there’s even a counter on the floors above the locked elevator door in front of everyone.  THE CHALLENGE: The room goes between dropping at an alarming rate to rising upwards quickly. There’s no end in sight no matter what buttons you press on it.  The elevator doesn’t stop on any floors. The group will need to figure out a way to disable the power inside the elevator and escape out the ceiling of it. But be careful it’s a finicky machine. 
ROOM 17 — THE TAR
SUMMARY: The darkness captures you and your fellow group members at first. There is a light switch in this room that buzzes a dim cheap light onto the ground. Once everyone shuffles in you notice that the ground you step on is black, thick, and sticky. Black tar coats the ground of the room, and you notice it on the mediocre furniture that adorns it. A makeshift map with pins and faces of H.H. Holmes’s alleged victims are strawn out. You can take a breather or two, but then. THE CHALLENGE: The mechanic clink is heard around the room as panel boards slide apart. Through these panels projectiles are aimed into the room. Arrows & darts fly towards the group. Normally these would be easy to dodge, but you are stuck in place. You must work to get to the exit door on the other side of the room.
ROOM 18 — THE MIRRORS 
SUMMARY: You and your fellow group members enter the room, the room is empty of furniture. Visibly on the roof are cogs and attached to them are large thick mirrors. The end isn’t in sight for anyone to see, and the only thing that looks back at you is your multiple reflections. The walls are lost and you swear they’re mirrors themselves. You can’t shake the feeling that you’re being watched. Are these two-way mirrors? CHALLENGE: The mirrors move with each step in a manner as if to smash or crush the opponent. The movements of them are precise and you can almost feel yourself being enclosed into a box of mirrors that gets smaller. The objective is to make it out of the reflective maze in one piece.
ROOM 19 — THE BARBED WIRE
SUMMARY: You and your group enter a room that you would have thought was created in a horror movie flick. From the ceiling to barely above the ground are barbed wire. The door is on the other side that will grant you the way out. That is if the barbed obstacle doesn’t grapple any of you first.  CHALLENGE: You will need to get to the other side of the room through the barbed wires. Then you will be able to exit out the door, but you might want to be mindful not to become a mangled livestock on the conquest to escape.
ROOM 20 — THE CLOSURE
SUMMARY: You and your group step through the door into a room bare of anything as far as the eyes can see. After everyone is inside the door locks behind you and the small bits of confetti fall from the ceiling as a warm distraction. You missed the different patterns on the ground of your feet. CHALLENGE: The walls start to close in on your and the group. You notice the door in the opposite direction get crushed as the walls inch closer. You must solve the puzzle to get out of the room before the walls make you a Chicago style pancake.
ROOM 21 — THE VIEW
SUMMARY: This room is not what it appears—it’s decorated floor-to-ceiling like the streets of France, complete with a gaudy painting of the Eiffel Tower, streetlamps and mannequins in period clothing. It’s beautiful, and a far cry from scary—that is, until you start to lose your breath standing in place. At first you wonder what’s wrong with you, until you realize your partner’s breath is becoming ragged and wheezy, too. It strikes you a second too late; the oxygen is being removed from this room little by little, and suddenly the breathtaking view makes sense. ( What a horrible pun, eh ? ) You’ll suffocate if you stay in here any longer, so it’s up to you and the rest of your teammates to find the exit.  CHALLENGE: The door you entered through is locked, so weave your way through the “street” to find the other exit. You should know it’s locked, too, so you’ll have to work together to find the key. It could be in a flower pot, it could be inside the skull of a mannequin—but if you don’t find it, this cheap version of Paris is the last thing you’ll ever see. 
ROOM 22 — THE HOURGLASS 
SUMMARY: This room looks relatively average at first—you toddle in a couple of steps, and it doesn’t seem particularly out of the ordinary, save for the junk pile stationed in the corner of the room. You think it might be a prop closet, but when you feel the first trickle of—is that sand ?—sweep over you, there’s suddenly a weight in your gut. The room is filling up with it, and in the center of the junk pile sits an hourglass that dwindles down in sync. You’ll be buried in the next twenty minutes if you don’t find a way to escape. CHALLENGE: You turn to the door you just entered through and realize there’s a keypad you may use to unlock it from the inside. Now all you have to do is find the four-digit code ( and the order in which to input it ) separately hidden in the junk pile to escape. Just don’t take too long.
ROOM 23 — THE VOLTAGE
SUMMARY: Once you enter the room a soft breeze touches your face. You and your group take notice after the door locks behind you that the room is covered with different paintings of a cloudy sky. Lightning bolts painted on several places in the room scattered from wall to wall. Up above on the ceiling are shapes that seem to have formed grey clouds. All you’re missing is a nice cup of warm drink and a chair to leisure in.  CHALLENGE: At first you feel it, and you hear the zap. Small bits of electricity shoot up your leg, and then it grows worse and worse. As if someone has turned on the electric chair for everyone in the room. You must locate the key to get out of the other door. 
ROOM 24 — THE CHALICE
SUMMARY: This room, compared to its predecessors, is pretty tame—the four walls are a dark velvet with a golden table in the center. On the table are a set of four chalices, each more ornate than the last. The voice that plays on a loop overhead establishes the rules; choose who will drink from which chalice, but be warned: three of them are poisoned, and only one holds an antidote. Determine who will be sacrificed to which chalice. To escape this room, everyone must take a drink.  CHALLENGE: There’s no way around it—no one is leaving this room until each chalice is sampled. Each member will have to sample their assigned chalice, and only time will tell who has the antidote. There is a possibility of exiting the room alive if the one left standing can evenly portion the antidote.
 ROOM 25 — THE OCEAN
SUMMARY: You and your fellow group members enter the room, which is devoid of any furniture, and, well, much of anything, really, besides what looks like a hatch on the ceiling. Oddly enough, the walls look like glass—or some version of it—though they’re not as breakable as they seem when you rap your knuckles against them. For the first minute or so, you’re confused, but then a pipe creaks somewhere overhead, and water bubbles up from under your feet. You all realize it at once—the room is filling up fast, and the door you entered through is deadbolted. You’re trapped in here.  CHALLENGE: Find a way out of the room before the water reaches the ceiling. You’ll only have about twenty-five minutes to determine which part of what wall is breakable enough to escape through. Alternatively, you can test your swimming skills—and gamble with what’s left of your oxygen—to get the hatch on the ceiling open. It will take all of you, so no matter your allegiance, it’s imperative you work together.
ROOM 26 — THE MIRRORS 
SUMMARY: You and your fellow group members enter the room, the room is empty of furniture. Visibly on the roof are cogs and attached to them are large thick mirrors. The end isn’t in sight for anyone to see, and the only thing that looks back at you is your multiple reflections. The walls are lost and you swear they’re mirrors themselves. You can’t shake the feeling that you’re being watched. Are these two-way mirrors? CHALLENGE: The mirrors move with each step in a manner as if to smash or crush the opponent. The movements of them are precise and you can almost feel yourself being enclosed into a box of mirrors that gets smaller. The objective is to make it out of the reflective maze in one piece.
ROOM 27 — THE EXHALE
SUMMARY: As you enter the room, you instantly recognize the theme of charred remains, with a splintered set of dining chairs and the matching table, peeling wallpaper, and singed curtains decorating the walls that wrap around you. It even smells like smoke in here, and the longer you wander around the still smoking debris, the more saturated the atmosphere becomes. Soon, you and the other occupants of the room begin to cough, and you realize it’s not your imagination that’s making the air thicker—it’s the vent leaking a grey cloud into the room.  CHALLENGE: The door at the far end of the room must be opened with a code, and you must find the code scattered among the debris. You’ll find four numbers in total stamped on various items—input the numbers in the correct order to escape the room.
ROOM 28 — THE BANSHEE
SUMMARY: Nothing seems out of the ordinary in this room, save for the padded walls and the giant, creepy painting of the man of the hour—H.H. Holmes—on the opposite side of the entrance. You get a brief look at the room, the four buttons on the floor, the fine china lining the shelves on the walls, before the room goes dark. The floor trembles beneath your feet, and sure, it’s a little campy with the filtered-in gunfire, but then the sounds get louder, and louder, and louder. You can hardly listen to it without physically wincing, and there’s no doubt the looming possibility of hearing damage, not to mention loss. You can practically feel your eardrums beginning to drip—you have to get out of here. CHALLENGE: You have to escape the room to avoid causing irreparable damage by searching with your teammates in the dark for the buttons you saw earlier. Find all four buttons, then press them simultaneously to pop open the painting, which doubles as an exit. If you don’t get out, someone will get you out, but they’ll be far less welcoming than a few loud noises.
ROOM 29 — THE TAR
SUMMARY: The darkness captures you and your fellow group members at first. There is a light switch in this room that buzzes a dim cheap light onto the ground. Once everyone shuffles in you notice that the ground you step on is black, thick, and sticky. Black tar coats the ground of the room, and you notice it on the mediocre furniture that adorns it. A makeshift map with pins and faces of H.H. Holmes’s alleged victims are strawn out. You can take a breather or two, but then. THE CHALLENGE: The mechanic clink is heard around the room as panel boards slide apart. Through these panels projectiles are aimed into the room. Arrows & darts fly towards the group. Normally these would be easy to dodge, but you are stuck in place. You must work to get to the exit door on the other side of the room.
ROOM 30 — THE TUNDRA
SUMMARY: The moment you cross the threshold of this room, you feel the drop in temperature, and the door falls shut behind you. The moment you turn for it, you realize it’s jammed, and your only choice is to get comfortable. You look around, your eyes wandering across the painting hung ceiling-to-floor on the walls and wonder how many of them are watching you back. For the minute or so you stand in place, you feel the temperature get somehow lower. Those around you seem to notice the same thing, and the epiphany strikes at once—someone is freezing you into the room.  CHALLENGE: There is a locked door on the opposite wall that is surely your exit. Collaborate with your teammates to find the key inside the paintings before the room freezes over. You only have fifteen or so minutes to leave the room. 
ROOM 31 — THE KEY
SUMMARY: You and your group enter a moderately furnished room. Some small chairs, a small children’s desk, among other mundane objects like pencils and pens. A few books that are on the desk. In the center of the room is where your vision is drawn to a circular crater that holds an overabundance of keys. With a glance you can wager that the key to open the door across from you is within this pit.  CHALLENGE:  A ticking above your heads alarms you to the fact that there are wired explosives ahead that are counting down. You must locate the correct key among dozens of faux ones. However, if you take too long the explosives will go off.
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anickofcrimson · 4 years
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nicholas krieger, thanksgiving 2020
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