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#Puzzle Adventure
violetbudd · 6 months
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Emily the Strange: Strangerous
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zettaflake · 1 year
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Listen. Focus. Remember all of what you have learnt thus far. Hear the water drops echo throughout the shipwreck.
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[Inktober: Under the Indie Radar]
Prompt | Day 7: Drip Game(s) | The Witness by Thekla Inc.
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(Y'all aren't ready for what I have in store for the next day :))) )
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linuxgamenews · 6 months
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Get Ready for Great God Grove: A Unique Puzzle Adventure Game
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Great God Grove funny puzzle adventure game has Linux support in sight with Windows PC. Thanks to the skilled LimboLane development team for their exceptional work. Due to make its way onto Steam. So, I just got wind of this new project from LimboLane, the creators of Smile For Me. They're releasing Great God Grove in 2024, and it's shaping up to be something really unique. And, there are sights on native support.
...we're "interested in making the game available for Linux pending our development schedule. The game is built in Unity.
LimboLane, the creative minds behind Great God Grove, are hard at work developing the title using Unity, primarily focusing on Windows PC. They're also working on native Linux support. As for the release schedule, it's still being finalized, so a day-one release is possible, but it's a bit early to confirm that just yet. The world's on the brink of chaos, the top god's lost it, and everything's going awry. In this madness, you're the mail carrier but here's the twist: your job is very important. Since you're the one keeping the lines of communication open in a world filled with humans, deities, and a bunch of eccentric characters.
Great God Grove Reveal Trailer
youtube
Now, every once in a while, the gods have this meeting to delay the end of the world. But this time, things are totally out of control. The god who's supposed to be all about communication has started fights and then just left. With the so-called King gone and the deities in a mess, there's a huge rift in the sky that needs closing, or else it's game over for everyone. Here's where Great God Grove gets even more interesting. Your tool? The TRUSTY MEGAPON. It's not your average postal gear; think of it as a mail-cannon that sucks up dialogues and shoots them back out to solve puzzles. You'll come across around 60 different characters. Each has their own stories and issues. Your job? Listen to them, understand what's going on, and then deliver the right messages. It's all about making connections and seeing how your actions impact their reactions. The gods in this world are anything but ordinary. You've got a deity for TEAMWORK, one for LOVE SONGS – Great God Grove gas a mix-up that makes you wonder who's really running the show. Now, get ready for a vivid, expansive world with eight unique gods, and gameplay that switches between third and first-person views. There's a lot to explore and discover. Think you're ready for godly crushes, pumpkin fights, and puppets cooking? But there are things even you might not be ready for – like Grovekeeping and Godbossing. And let's not forget the very survival of the world is at stake. This funny puzzle adventure project isn't just another addition to your library. Great God Grove is a deep experience that's due to redefine how we interact with storytelling and world-building. So be sure to Wishlist it on Steam, due in 2024 on Linux and Windows PC.
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aclypse · 4 months
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Recently I stumbled upon an Indie Arena Pitch Party hosted by Indie Arena Booth, so I've submitted my Inkwell Institute deck there. Hope the game gets noticed! I'm showing only a few screenshots of the pitch deck as it is confidential, but I know I will iterate upon this deck in the future (as it usually happens) and who knows, maybe the pitch deck will make Inkwell Institute's release date closer 👽
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bobastudios · 1 year
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Just 6 hours left in the campaign and halfway to unlocking the first stretch goal! 🤯 This will be the last chance to back the campaign before it ends for good! ‼️
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Stretch Goal 1 is a Digital Color Book that will be sent to ALL backers, no matter their pledge, when we hit its goal of $23,000 as a free thank you for making our plushie pals possible! ♡ This 10-page printable book will contain several Squirrely Roo Rabbit line art illustrations and one Kickstarter Exclusive illustration! 📖🖍
kickstarter
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Video
youtube
Back Cover to AI Art S2E44 - Heart of China
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season 
1. Intro - 00:00 
2. Back Cover and Text Description - 00:10 
3. Back Cover and Text Description Continue - 00:30 
4. Creation 1 - 00:50 
5. Creation 2 - 01:10 
6. Creation 3 - 01:30 
7. Creation 4 - 01:50 
8. Creation 5 - 02:10 
9. Creation 6 - 02:30 
10. Outro - 02:50 
Heart of China is a point-and-click graphic and puzzle adventure game primarily set in China as well as Hong Kong. Developed by Dynamix and published by Sierra On-Line, Activision and Dynamix, Heart of China was released on DOS and Amiga in 1991, and a Mac release followed in 1992. A Windows release of the game did not happen until 2017, this version of the game was released on GOG.com.
For more Back Cover to AI Art videos check out these playlists 
Season 1 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3 
Season 2 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
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zentendo · 11 months
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Braid: Anniversary Edition - Nintendo Switch Release in Question as New Launch Date Emerge
In a surprising turn of events, the highly anticipated Braid: Anniversary Edition, initially slated for release on the Nintendo Switch, has now excluded the portable console from its upcoming launch on April 30, 2024. The game is set to debut on PlayStation, Xbox, Windows, and even Netflix’s subscription service, leaving Switch enthusiasts questioning the change in plans. The official…
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amphobet · 1 year
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audible301 · 11 months
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Absolutely nobody talking about Izzy realizing that Brennan had locked into that puzzle and knowing it needed to be taken away because he hadn’t said a word in minutes.
That is marriage yall.
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geekcavepodcast · 2 years
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The Entropy Center Release Date Trailer
Playstack and Stubby Games’ The Entropy Center is a first person puzzle adventure where you are tasked with saving the Earth. No pressure.
The Entropy Center releases to PC, PlayStation 4/5, Xbox Series X/S, and Xbox One on November 3, 2022.
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a2zillustration · 6 months
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Gale and I had the exact same reaction when we opened that door.
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
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linuxgamenews · 3 months
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Uncover the Secrets of Dimhaven Enigmas: A Myst-inspired Adventure
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Dimhaven Enigmas first-person puzzle adventure game hits Kickstarter for Linux, Mac, and Windows PC. Thanks to the creative minds at Zadbox Entertainment. Which is already doing well in the crowdfunding campaign. Zadbox Entertainment, the team behind Quern, has just kicked off a Kickstarter for their new game, Dimhaven Enigmas. This first-person puzzle adventure takes inspiration by classics like Myst and Syberia. They’ve also released a demo that’s about 2 hours long, and it’s already racking up over 5000 downloads with lots of positive feedback. In Dimhaven Enigmas, you play as Emily Ravenstone, searching for her uncle on Dimhaven, an isolated island set in an alternate 1980s reality. The devs are all about exploration, puzzles, and storytelling. They’ve crafted puzzles that aren’t just challenges but are woven into the world and story. Due to make you feel like the place has a history and life of its own. Dimhaven used to be a bustling tourist spot, but now it’s almost empty. Strange events over the past few years have left it isolated. Air traffic is almost zero, most residents left before the airport shut down, and also no cargo transport in ages. News barely gets in, and none goes out – or at least that’s how it seems.
Dimhaven Enigmas - Kickstarter & Demo Launch Trailer
youtube
One feature is the in-game notebook and camera system. You can take photos and jot down notes, making it easy to compare hints and solve puzzles without leaving the title. The Linux demo gives you a taste of this on Steam, and it’s pretty seamless. There are also camera challenges where you can hunt for hidden objects in each zone. Completing these optional challenges unlocks hidden content, adding more depth to Dimhaven Enigmas. To make things easier and more inviting for everyone, they have interaction indicators and a progressive hint system. This system gives you hints around your inventory, puzzle progress, and found clues, so you can get help without ruining the immersion. The soundtrack is by Marcell Kerepesi, the same talent behind Quern’s amazing music. Dimhaven’s music adapts to your progress, making the atmosphere even more immersive. So, if you’re into a first-person puzzle adventure with rich storytelling and immersive settings, check out the Dimhaven Enigmas demo and consider backing their Kickstarter crowdfunding campaign. It’s shaping up to be a fantastic adventure that you won’t want to miss. Due to release in Q4 2025 on Linux, Mac, and Windows PC.
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stubz · 2 months
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"Hey guys! 4 days and the rescue team will be here!...any luck with setting up that emergency shelter?" Quip looked towards the others.
They all groan and curse in response. The small group surrounded by pieces and parts and an instruction sheet.
"It's not hard...it's not! We have everything we need; food, water, first aid, enough to last us weeks! ...So why does our downfall have to because of a faulty packaging?!!" screams Glip throwing down the piece she was holding.
"We're not going to die! We'll just have to sleep in the shuttle tonight and bundle up close tonight..." sighs Quip.
The shuttle had crashed thanks to a malfunction on the navigation system which lead to the shuttle getting blindsided by a meteor shower.
No one was killed and the most injured would surely live and the planet they crashed on was a favorable one. They had plenty of emergency food and water but what they didn't have was a proper shelter. The planet they landed on was freezing cold in the night, reaching far below the negatives.
If only the emergency shelter included the much needed tools necessary to build it...
The night was cold and unforgiving. The shuttle creaked and groaned from the violent winds and accumulating snow on it's roof. The beings inside shivered and prayed that when they fell asleep they would wake up in the morning.
When morning came they had to dig themselves out of the shuttle. Over 3 feet of snow from last night. The roof sank in the center in a way that made everyone nervous.
"...just 3 days. We just have to make it through 3 more days and we'll be rescued." muttered Quip.
"If we don't get suffocated in our sleep that is...or freeze." grumbles Glip.
"Would it kill you to be positive?"
"Oh, I'm sorry! Unlike you I don't have a fur coat to keep me warm in the night and stayed up all night worried that I wouldn't wake up if went to sleep!"
"Stop yelling! You're making the others worry!"
"You-!"
"The human is awake! She woke up!" shouted a purple looking avian.
During the crash the only one to really get injured was the human on board, having hit their head on impact and been unconscious for the past 30 hours.
"...how is she?!" calls Glip
"She's lost it! She's digging through the snow like a lunatic!"
Glip and Quip share a look before heading to the other side of the shuttle where the avian was and looked.
There several yards away was the human who was digging through the snow with her bare hands.
"What's she doing?" asks Quip.
"No idea! She was already awake when I went to check on her looking for something in the shuttle and then made break for it once she saw the door was open...think she's brain damaged or something." they muttered.
"...someone should check on her." Glip says before shoving Quip forward.
..
After some arguing and reminders that out of the three of them he was the most people friendly Quip trudged out where the human was to check on her.
She had dug a hole nearly 4 feet deep and showed no signs of stopping. The look in her eyes and bloody bandages on her head made Quip feel she was too far gone to the Great Stars but he had to the right thing.
"...heeyyyy...Kim...what uh, watcha doing there?" he asked a safe 5 feet away.
"Looking for tools...need tools for the shelter." she muttered.
"Tools? ...Kim the shelter didn't come with tools; they weren't lost in he crash." he tried to gently explain.
"Not those, different tools. Good tools that every planet has."
"And what...tools, are those?"
"Rocks and sticks!"
"...great! Good luck on that!" he walked as fast he could to the others, practicing how to gently break the news that the human was broken.
...
Hours passed and the human Kim had founded 3 rocks of different sizes, some large sticks, and taken whatever pieces of the shuttle that had broken off and put them in a pile in front of the Emergency Instantaneous Shelter manual.
The others looked on with pity with some looking disturbed at how proud she was for her findings.
No one stopped her when she started to grab the pieces of the E.I.S. and smash them together with her rocks and hunks of broken metal. Nor when they heard the scraping and screeching of the metal shards she twisted against them. Without tools it was worthless...plus the determined manic look in her eyes scared everyone too much.
When night was starting to fall everyone had taken refuge in the shelter again. Everyone but the human who was too focused and entertained by the smashing of rocks and scratching of metal.
"Kim! Come inside! You'll freeze out here!" ordered Quip.
"Human! You don't have fur or anything to keep you warm during the night!" Glip shouted.
The human looked at them and smiled, waving and shouting that she was almost finished.
"...she's a little out of it but she's well enough to come inside when she should." Glip pushed her friend through the shuttle door and together they joined the sleep pile.
....
When Glip surfaced from the snow that landed on her face she screamed for everyone to leave. The roof had finally gave and was seconds away from dropping a mountain of snow onto them all.
She grabbed Quip and the purple avian, Kal, and dragged their half-asleep panicked bodies out of the shuttle. When out she watched with them and the others the shuttle concaving from the snow.
The wind and snow bit and scratched their faces and exposed flesh. The shrieks and howls from the dying shuttle, their only hope of surviving the nights, seemed almost organic. The fear and realization of their fate made them shiver more than the cold did.
"DONE! ITS FINALLY FINISHED! LOOK! LOOK AT WHAT I BUILT!!!" The human popped up from the other side of the destroyed shuttle, eyes wide and glowing from the flare she held for light.
When no one came forward fast enough for her liking she scrambled over and grabbed Kal and dragged them towards the thing she built.
"ITS NOT AS NICE AS IT WOULD HAVE BEEN WITH REAL TOOLS BUT I LIKE IT! YOU CAN HAVE SECOND DIBS OF WHAT SPOT YOU WANT!" she shouted over the howling wind.
The two disappeared from view for a minute before Kal popped his head out screaming.
She had built the Emergency Instantaneous Shelter. With nothing but the rocks and pieces of metal she found. It wasn't perfect; a wall or two was dented, the roof was scratched and somewhat held up by two strong sticks she dug up, but it was warm, safe, and dry.
"...how in the f*ck did you build this?" Quip shivered as he climbed inside.
"I just followed the instructions, its pretty simple really." the human smiled.
"...but you didn't have any of the tools!" Glip shrieked.
"Well after reading the instructions I realized that a good rock would perfectly substitute like half of the tools I didn't have. And the metals shards I found worked great as screwdrivers!"
Glip opened her mouth to argue, to scream that a rock was nothing like the sophisticated tools that great engineering minds had invented...until she realized the human was right. The tools simply added the instant to instantaneous shelter. With them you build this grand 20 person shelter in 2 minutes. Without them it would take hours of hard labor.
"...how did you know that a rock would be the perfect substitute?"
"...I don't know. Its basically instinct to most of us. The perfect tool for a simple job is a big heavy object... rock."
"...rock." Glip repeated.
"Rock." the human confirmed.
*weeks later*
"Oh my god it is instinct!" Glip screams as she watches a group of human younglings use rocks to crack open other rocks to simply see the shiny patterns on the inside at the indoor park she walks through. With others using sticks to dig up more rocks to smash.
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wastedskins · 9 days
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Silent Hill, 1999
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xxdrowninglessonsxx · 10 days
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Alice Madness Returns Oysters
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Back Cover to AI Art S2E34 - The Prophecy
Older video games were notorious for back cover descriptions that have nothing to do with the game so lets see what a text to image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season 
1. Intro - 00:00 
2. Back Cover and Text Description - 00:10 
3. Creation 1 - 00:30 
4. Creation 2 - 00:50 
5. Creation 3 - 01:10 
6. Creation 4 - 01:30 
7. Creation 5 - 01:50 
8. Creation 6 - 02:10 
9. Outro – 02:30 
Released in 1992 for DOS, Amiga and the Atari ST, The Prophecy is a fantasy point and click puzzle adventure game, developed by Coktel Vision (All Three Versions) and MDO (DOS Version Only). 
 For more Back Cover to AI Art videos check out these playlists 
Season 1 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3 
Season 2 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
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