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#Quinn plays TTRPGS
zinabug · 1 year
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Shore leave
[ID: a limited palette drawing in two shades of green, teal, pink and cream. It is of Clement, an oc, sitting on a stone wall with a cigarette. There are some clouds and birds in the background. He is an air genasi with long floating hair, a short goatee and feathered ears. He is wearing a loose shirt, cravat, double-breasted waistcoat and long skirt, and his overcoat is draped over one shoulder. His coat, skirt and hair are being blown in the wind. His forearm crutch is leaning on the wall next to him.]
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adhd-languages · 6 months
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I’ve just become aware of this game studio that makes RPGs about language.
They have a free (free!) digital version of a game about the history of Nicaraguan Sign Language.
They also have this game called dialect about developing and then losing a dialect of an isolated community and I’m genuinely losing my mind over this. It’s only 30$….
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partyofonepod · 2 years
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New Episode: The Old, The Cold, and The Bold with Andrew Sherman
These days, not even supervillains can escape the gig economy. ($ieben: it's a better app. For better costumed villainy.) Two low-rent villains have to team up to burn down an aquarium and steal a priceless octopus... because hey, a job's a job.
You'll dig this if you like: The Venture Bros (no seriously there is so much Venture Bros in this episode), Harley Quinn, The Flash Rogues, stories about octopodes who predict major sporting events
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oliverferrie · 1 year
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THE SECRET OF BLACKWATER MARSH: HERO INTRO
Today, we meet QUINN!
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He’s an elven rogue, played by my character Kestrel.
With verdant, mossy-green hair, and clothes in forest tones, he’s at home in nature, but too punk to be a druid. He wields daggers and carries his heart on his sleeve.
✨ TWINK VIBES ✨
Quinn is a little more adventurous than Kestrel feels he is IRL, but they have the same knack for getting into peril 😱
Mini bio:
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𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗡𝗮𝗺𝗲: Quinn Therion 𝗖𝗹𝗮𝘀𝘀: Rogue 𝗥𝗮𝗰𝗲: Elf 𝗣𝗹𝗮𝘆𝗲𝗿 𝗡𝗮𝗺𝗲: Kestrel 𝗣𝗲𝗿𝘀𝗼𝗻𝗮𝗹𝗶𝘁𝘆: Quinn is impulsive and excitable, easily scared but very determined. Absolutely will steal every gem in the dungeon. Background: An elf from the deep forests, Quinn has forsaken his homeland for a life of treasure hunting. He craves excitement and never stays in one place for too long.
Kestrel adopts a painterly style when he draws Quinn. He’s not great at outlines, and prefers to fill in with moody shading. Much to the chagrin of his Fine Art teachers, his influences lie squarely in the world of 80's fantasy film concept art.
-Actual artwork by @shea-parfait-
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indierpgnewsletter · 10 months
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New TTRPGs on Itch.io for October and November
Another regularly scheduled roundup of games that have been released on itch.io that caught my eye over the last two months. Usual disclaimer that I haven’t really read or played these games; they just seem cool based on the pitch alone. Also, most of them now come to me by people using this form.
In no particular order:
RAD: A Mausritter-style OSR game set in a post-nuclear fallout Soviet Russia. (Hipólita)
Five Fires: A game about being a hip-hop whose art can change the world. This is a free ashcan of a game that has been in development for a long time. (Quinn Murphy)
Tabletop Gone Mad: This game features Madlibs-style adventure sheets where you all sit down and make it up together and that alone seems fun as hell. (Linnie Schnell, Twice Rolled Tales)
Ara Ġejja l-Mewt Għalik: A game about the personification of death in Maltese folklore. Uses blindfolds and spinners! (Għar Gremxul)
// electric sheep //: A solo journalling game where you document (made-up) dreams and make friends. I found the idea of a playalong audio version really neat. (Skylar K. Swift)
Vanity: Glass & Stone: A solo game inspired by Snow White and Medusa where you explore a labyrinth of mirrors, trying to outrun a curse. Based on the Wretched & Alone system so you play with a jenga tower. (Marco A. Torres)
Sound Check: A Firebrands-hack about being in a band. You rehearse, party, fool around, and get ready for the big show. (Misha Grifka Wander and Envi Wiklund)
Insatiable Cravings: A two-person game where one person plays a ravenous monster and the other person is making a meal for them. Supposed to be half-sexy, half-spooky is my read. (J Strautman)
Meet Me Where I Am: This is a larp-ish game about intimacy and negotiating boundaries that is clearly very personal. (Morgan Eilish)
Salvager’s Isle: A supplement for Bump in the Dark, a lovely monster of the week and blades in the dark hybrid game. This has three scenarios or adventures all set in the same weird location, Salvager’s Isle. (Mynar Lenahan)
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theresattrpgforthat · 6 months
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@alizarinessence thank you for your patience as I took my time to respond to you! PbtA games can be pretty daunting, and I certainly didn't understand how the play flow was supposed to work at first. I personally learned through trial and error, as well as watching other GMs who had figured it out - I am blessed to have a friend who is very experienced in running PbtA games so I was able to play in some of his games and ask him questions.
That being said, there have been a few things that I've also found helpful that I can refer to you, so I'm going to put them up here.
The Flow Chart
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This flow chart was originally posted in a Dungeon World reddit post, and later referred to me when I started asking for PbtA advice. You'll likely see a similar flow chart in Apocalypse Keys, where Rae Nedjadi illustrates how a typical session of play is likely to look like.
In any given PbtA game, you as a GM are going to be presenting pieces of information to the players, just as you would in any other ttrpg. PbtA codifies this information as "moves," and each game will present you with information that is considered useful for the kind of story that it is design to tell.
In Masks, the players are teenage superheroes, so the game encourages the GM to introduce facts such as "civilians are in danger" or "your dad thinks you're being irresponsible."
In The Ward, the players are medical doctors in an Emergency Ward, so the game advises the GM to introduce truths such as "a patient's condition is worsening" or "someone's dad is fighting with a nurse in another room."
This reinforces the common maxim that the game is a conversation, a cycle of presenting new information, letting players decide what they want to do with that information, and making a roll if the fiction calls for it. This is a rather simplified cycle of course - the "see what happens" sections may include moments when players may jump in with their own characters' reactions, generating more events that the GM doesn't need to add to in order to make them interesting. Many PbtA games thrive off of player conflict, which can occupy the table for a couple of hours without the GM needing to add anything (Last Fleet is a good example of this kind of play.)
Listening to Others
Listening to other people play PbtA games can give you a sense of how the game is meant to feel, especially when the GM's and players take their time to talk through their moves and how they work.
I found Monster Hour to be exceptionally helpful; they started out as a Monster of the Week podcast, and even though I've never run MotW specifically, listening to Quinn talk the players through how to ask questions or use different moves made the game very easy for me to understand.
Joining a Community
Joining a community that loves a specific PbtA game, or PbtA games in general can be very helpful when seeking out advice. The PbtA Discord channel has a number of players and designers, who have a lot of game experience and are more than happy to dish out advice.
Start With Games That Have Guide-Rails
Not all PbtA games are created equal, and while the original spirit of the game was to make sure you didn't plot out a story-line, there's still some games that have a certain amount of prep that will give you the tools you need to gain confidence as a GM. Here's some of my favourites:
Visigoths vs. Mall Goths can be played as a one-shot, and doesn't require players to make a lot of decisions when putting their characters together. It has a number of scenarios that you can throw at your players, a mapped-out mall with details on all of the NPCs (and whether or not you can flirt with them), and some pretty hard limitations on what you can and cannot do. You can't leave the mall, for example - go through an exit on one side of the mall and you'll just pop back in on the other. You can visit the stores throughout the day, but each team of players can only go to so many places before the mall is closed for the day, therefore bringing the mission to a close.
Apocalypse Keys has a game structure that looks daunting but can be broken down into steps, and also comes with pre-written scenarios as well as instructions on how to create your own. The concept is pretty straightforward - you're solving a mystery, and you need to do it before one of the Doors of the Apocalypse is opened. This puts the game on a timer, which helps GMs keep their players on task, and also provides the Game Master with a list of clues to drop into the story as the players look for them. I've heard very good things about how Brindlewood Bay, which inspired some of the mechanics in Apocalypse Keys, makes itself easy to run for new GMs, so if you can get your hands on that book, you might find it helpful!
Last Fleet is laser-focused on a very specific premise - you are humans, in space, running away from a terrible and insidious threat. What is more, this threat has the ability to infiltrate your fleet. The laser-focus brings everyone at the table to the same page pretty quickly, and the setting includes a mounting pressure track that will make sure things keep happening, so as the person running the game, you won't have to do much after you set up the initial scenario. The game also comes with some really good advice on where you want to start with your players, to make sure they're on edge, but not fully panicking yet. Then you just need to tip the scales enough to cause them to ask questions, make questionable choices, and start a series of actions that snowball into catastrophe.
Wrapping Up
This is all the advice I have for stepping into PbtA, but more than anything, I recommend just diving in and giving it a go! As with any GM-ing endeavour, you will likely walk away from your first session with a list of things that you'll want to do differently the next time around, but that's just a sign that you're learning.
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hendrik-ten-napel · 2 months
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One of the best ttrpg podcasts could use your support
Dice Exploder really is part of that wave of media that wants to take rpg more seriously. It's in the same league as Craig Shipman's Tabletop Talk, Rascal News, and Quinn's Quest. Sam Dunnewold is genuinely interested in the whole breadth of the role-playing hobby, and, right now, is doing such great work giving voice to a more grounded look at D&D from an indie perspective.
Just give the current mini series a listen! And if you're into it, please, think about supporting the pledge drive for this season. It has almost hit its goal—help it get there.
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monsterhourpod · 4 months
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Monster Hour Pod
An actual play podcase about the many monsters out there!
Season 2: Absurdia with Teo (Claire Clairemont), Kyle (Duncan Oliver), Hannah (Max), and Quinn (our darling GM and every other NPC!)
Do you want to get your own copy of this ttrpg? Click HERE to get Absurdia, created by our very own GM, Quinn! Version 1.0 released on 8/7/24 with TONS of new features, mechanics, and GM tools.
Season 1: MOTW RPG with Teo (Constance Rodescu), Hannah (JR), Kyle (Alvin Hughes), and Quinn (our amazing GM)!
Find us on Twitter, Facebook, and Instagram. Love Kyle's soundtrack? Check out his Soundcloud HERE, as well as Cheese and Peas.
We have a PATREON with cool content to check out!
We have a discord server! Come join us at The Actual Playce, an amazing discord for RPG podcasts. Check us out and get some great recs for other actual play pods!
Quinn handed over the reins of the tumblr account to me, Hannah. Stay spooky!
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crowdfundr · 2 years
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Support Solo TTRPGs on Crowdfundr!
These ten games are Live or Launching Soon on Crowdfundr for Tabletop Nonstop!
Derelict Delvers from Cezar Capacle - Survive and thrive in derelict space with solo or group play.
Echoes in my Hull from Matthew Woodyard - A game from the perspective of a spaceship.
Wands & Laserguns from Christian Bahnweg - Play as a wizard trapped in an antimagic future.
Any% from S. Quinn Morris - Tarot-Fueled Speedrunning Action!
Soft Focuses from C. R. Legge - A solo journaling game about ADHD
Grotty Gobbo's Tea Grotto from Michael Sweeney - A cozy blend of tea, tarot, and journaling.
My Mother's Kitchen from Fleet Detrik - A game about traditions, change, and cooking.
Project Ecco from Elliot Davis - Track a time-consuming entity throughout an entire year and record your playthrough on the pages of a planner.
Tangled Blessings from Mothwin Productions - A solo or 2-player magic academy horror ttrpg
The River Spirit from Nico Macdougall - Create memories of your hometown and the community found there, then remix them for new stories.
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wombywoo · 3 months
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33 and 50 for the most recent ask game? Thank you for the lore!
thank youuu <33
50 has already been answered~
33. Do they play ttrpgs? If so what kind of characters do they play? Or are they more likely to GM?
Vincent has been playing DnD for decades (nerd king) He has a regular group, so they have a few games going, but their longest-running campaign features Vincent as a rugged, timeworn wizard (he's obsessed with organizing his spellslots, do not rush him!! 😤) For a few one-shots, he's been the DM, and let's just say he likes to get theatrical ✨(accents, costumes, dramatic music)
Quinn does not play games and will not play games !!! (Vincent may have to change this)
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systastic · 2 months
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May I rq a lvl3 Fontaine trio w/ Wrio as one member?
your request came in juuust as the patch came out nya~ great timing!! :3c -🍥
queued 4 later. playing update rn -🐝
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name :: chlorinde, chlor, cory, lynn, quinn, avery, emery, rene, renee, mercy
age :: 25 to 27
pronouns :: she/her, zap/zaps
roles :: swordsperson, gunslinger, hunter-queller, jailer / warden, gatekeeper (forcibly move alters to wriothesley’s layer)
species :: human
gender identity :: cassgender
orientation :: sex-repulsed lesbian
source :: genshin impact
aesthetic :: rangercore, rococo, french girly (on her days off)
appearance description :: typically in formal wear, always carrying a weapon of some sort, analytical eyes that assess everything on first sight. scars lie under her clothes, as do rock-hard muscles from years of experience. serious purple eyes that never leave her target. if you find yourself in her sights, be wary. off the battlefield is fine… but when clamoring for a duel? that look spells certain death.
personality description :: bit stiff on a first meeting, cold and calculated when it comes to fighting, has a unique sense of justice that guides her every move. constantly weighing whether or not the kill is worth the risk. stickler for rules and despises those who try to weasel their way out of their punishment. fair and just, yes, but just as equally cold. loosens up significantly around her closer friends like navia and wriothesley, being comfortable enough to try new things and talk openly about her past. it’a weird how people think she had a hard life… that’s just how things were. learning to hold a sword at three and fighting bears at seven is a part of life.
likes :: hunting, riflery, fencing, learning new styles of fighting, hunting down criminals, batman (in the sense of him being a do-gooder) sparring with wriothesley, her role as champion duelist, honoring the fallen marechaussee hunters, tabletop roleplay games (specifically the role of the dungeon master, live action roleplay, maintaining her physical form, her visits to the fortress of meropide (all the criminals are too fearful of her to start anything)
dislikes :: criminals, villains, breaking the law, corrupt officers, malignant paranormal entities, those who tell her “you should be traumatized!” or that her childhood sounded awful, doing her second job in the daylight hours, false reports and made up rumors, going against her personal code, judgements stares, criticism on her methods or execution of her job (they can go kick rocks)
front triggers :: being in a fight, upholding rules or standards, combat (physical), live action role playing, tabletop games. being a dungeon master for a ttrpg
signoff :: ⚔️,🪻, 🪶, or 🤺
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art source here!
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name :: sigewinne, wynne, winnie, melo, aurora, aurelia, celeste, clementine
age :: 502
pronouns :: she/her, fae/fayr, bun/buns, mel/melu/melus/melusi/melusineself
roles :: healer, medic, soother, comforter, caretaker, catkid
species :: melusine (changed forms thanks to a magic potion gifted by her mentor)
gender identity :: demigirl, nonbinary, cutecoric, femstalic, bungender, fluffyrabbitgender, fluffycloudgender, kaeifluidcollector
orientation :: asexual and aroflux, focusing more on making friends than finding a lover
source :: genshin impact
aesthetic :: nursecore, kawaii, yume kawaii
appearance description :: soft blue hair, melusine feelers on her head, a curly Melusine tail, pink eyes with hearts in the center. often seen wearing her nurse uniform and toting around her medkit. sigewinne has a water-based body, so she jiggles and is cool to the touch. bun will often let close friends and family hold her hand or touch her head when they feel too hot or have a fever, as bun knows it helps to cool them down. mel dresses in anything mel finds “cute”, and is a bit more extravagant with mels clothing taste when mel is off work.
personality description :: sweet as a bug’s ear and twice as kind, sigewinne always has your best interests in mind. she wants to see everyone healthy and happy. bun views humans as cute creatures that need tender love and care, and bun is more than happy to provide that for them.
likes :: anything that can be classified as “cute”, humans in general (they are “cute” to her), helping others, healing others, making ‘nutritional food’, her medkit, being recognized as a doctor, new friends and old friends, fayr infirmary in the fortress of meropide, visiting fayr uncle neuvillette, seeing fayr sisters when on vacation from work, swimming, diving deep into fontaine’s waters, wriothesley & neuvillette, chlorinde
dislikes :: excessively hot days, infected wounds, children who won’t listen, those unwilling to get treatment, those who push their bodies too far, reminders of her mentor, failing to help her patients, witnessing the death of a patient, being unable to help someone, gunfire… and not much else, honestly. wynne is a melusine, who have a different concept of liking and disliking something, so melu doesn’t really ‘dislike’ things as much as she does ‘disagree’ with whatever it is.
front triggers :: seeing someone hurt, injury or pain (body or others), medical visits/trips, uncooperative children in a doctor’s office
signoff :: 🐰, 💉, ❤️‍🩹, or 🩺
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art source here!
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name :: wriothesley, wrio, west, darius, alistair, amadeus, dmitri, draven, griffin, hendrix
age :: 32
pronouns :: he/him + the ones Sigewinne gave him that he doesn’t use very much, cry/cryn (cryoself), fan/fang (fangself)
roles :: guard, buffer, jailer, warden, athlete, gatekeeper (force unruly alters to stay in his layer)
species :: human w/ distant beastkin ancestry
gender identity :: demimale. he doesn’t do super specific labels cus he doesn’t rly get it.
orientation :: aspec (unlabeled), focuses on platonic relationships over romantic ones as he values them more.
source :: genshin impact
aesthetic :: scrapper, steampunk, bastardcore
appearance description :: often wearing his signature coat. dresses up to an extent. his button up shirts always get rolled up above his elbows to show off his arms. battle scars (and very faint s/h scars) line his arms and body, but he isn’t ashamed of them. if anything, they make him feel stronger. he looks at them and knows he’s improved. black hair, grey eyes. usually wearing darker clothing with splashes of red. will let sigewinne cute-ify him during off hours. and yes, he will keep wearing whatever bun did to him without removing it until the end of the day. (mostly because he doesn’t care to, but also because he trusts winne with his appearance.)
personality description :: older brother figure. fiercely protective of others but knows when to lay off. has a spunky streak that he can only cool when boxing or sparring someone else (even if he doesn’t show up in the ring much anymore). tea lover who enjoys having time to chill and not worry about work. motivated to finish his work properly instead of slacking off or handing it to someone else. gets irritated easily by cowards, mainly because he knows they won’t stand up for themselves — and if they don’t, then who will?
likes :: a good brawl, fighting, boxing, the wwe and mma, beat em up games, hand to hand combat (all forms), respect, justice for abuse victims and jail for abusers, laying down the law, scaring (rude) people off, caffeinated tea (earl grey is his favorite), brief moments of peace and quiet, his favorite chair sitting in his study, reading novels, sigewinne, the occasional visit from chlorinde
dislikes :: cowards, abusive parental figures, not being informed of things, the death of people close to him, seeing sigewinne hurt/pushing herself too much, coffee, rebellious idiots, abusers, being called a dog, being asked/told to bark (he will not, thank you very much!)
front triggers :: seeing others pick fights, unruly behavior, rulebreakers, slackers, being held up for cash, being called a wolf/dog, presence of law enforcement
signoff :: 🐺, 👊, ❄️, or ⚖️
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art source here!
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zinabug · 11 months
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Huevember day four, and part one of a matched set! Juno from @grubbbby ‘s dnd campaign. Sorry for doing crime when your one job was to stop Clement from doing that.
John, their best friend, is here!
[ID: a digital line drawing in white and golden yellow. It is of a middle aged half-elf in plate armour with their hair in a bun and round glasses. Their bun is braided across her forehead. They are holding a sword in one hand and shield in the other and are frowning, looking towards the viewer but facing left. Both her shield and breastplate are decorated with a simplistic sun. They are surrounded by an outline with rays leading off of it.]
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genderfluidloki · 1 year
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If you're frustrated with WotC and looking for a new ttrpg to try, look no further than my friend's game in the making, Heliosail!
It's solar-punk scifi system with unique gameplay and great lore, and made by a disabled, queer creator!
We've been playtesting it for a while now, and it's getting close to completion! Quinn has put a tremendous amount of work into single-handedly creating an amazing game, and it's been such a blast to play.
While it's still not 100% done, it's free to download! I highly recommend checking it out and keeping your eyes peeled for the full release!
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airshipvalentine · 1 year
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i'm like almost positive i've made a post like this before but do yall have like... different mediums/genres your characters Think in
i've definitely mentioned this re: moonlighters and perspective of the genre they think they're in (bella in a classic superhero coming of age story, quinn in a rebellious punky story, kira in a cyberpunk hero story, lou in a romance)
but i think i Feel it more with ttrpg guys because i get in their head more/think about their specific pasts/stories. and all the pcs im playing these days are so distinct
shay is a scratchy autobio graphic novel comic done in textured graphite or scribbly ballpoint pen. lots of hatching
cinna is a series of sad desperate introspective journal entries. very internal monologue heavy/unreliable narrator vibes happening especially during the cinna/ori split
trix is an action-adventure movie with a bopping orchestral soundtrack with a bunch of inexplicable out-of-place electric guitar and really well-shot and choreoed action scenes
aira is a five-act tragic play done in a tiny blackbox with everyone being double/triple cast w rich symbolism and like ZERO props/sets. one of those that you walk out of going huh. whuh. and still think about days later
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alexissara · 2 years
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Favorite TTRPG Characters That Never Really Got To See Play
After my previous post about TTRPG characters I made I felt like talking about more, this time about the one's that got away. For many TTRPG fans I am sure you can relate to getting all hyped up for a campaign that lasted one session or never ended up happening or you dropped out of because it just wasn't your vibe but wishing that character had a home. Here are the characters that were like that for me.
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[Art by Littleinksheep]
Azure Arondite
System: Masks: A New Generation
Playbook: The Innocent
Princess Azure Coral Arondite was a brave hero, in her late teens an Evil Dragon was reborn and it was up to the blue haired princess and a selection of 30 to 50 of her friends to save the world from the dragons wrath. After a massive war was won with no losses on the young princess's side there was a big feast to celebrate. Little did the hero know herself and everyplace, everyone she loved would be abducted by a man who wished to keep the rarest and most powerful places and people across all reality. He killed everyone but Azure over time capturing the princess and keeping her as a treasure.
In Truth the reality bending happened exactly at the place Azure was in, causing her to be duplicated, one version of her flew into a votex of time popping out over 1000 years in the future finding no one even remembered her civilization, her country, her family or friends even the magic of her people were only in some myths. She found her old love who used to live in Denmark was now a vampire, they rekindled their love and passion but Azure would only learn the details of what happened to her people when she met Queen Azure, who had lived over 1000 years, dominating reality after reality having killed the man and used his technology to free the worlds of men with his powers. The internality Arondite Empire had finally found her home reality and she had found the love of her life.
After a dramatic clash that ended in the princes barely escarping with her life she had learned so much and yet there was so much mystery left. Azure was determined to defeated her other self and save the multiverse after what for her way only days of rest from her war campaign. She joined a big team of teen super heroes hoping that with their resources she could defeat the queen and save this world at the vest least.
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[Made with https://picrew.me/image_maker/98952 ]
Ari
System: Thirsty Sword Lesbians
Playbook: The Bladesoul
Ari is a special mech, one of a kind thanks to her creators untimely demise. Ari is able to replicate biological life forms to blend in among them but in truth can expand into a massive mech meant for one to pilot for space combat. She was created with the Adaptive Replication Innovation that allows her to recreate the abilities of foes she has engaged for long enough recreating features of weapons or special abilities. Ari was on the run when she ran into Quinn a lesbian mom and form mech pilot who found her injured after a battle and repaired her.
Her and Quinn and Quinn's family quickly became hers too and they joined a crew to fight against the empire that created her and help make the world more free.
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[Made With https://picrew.me/image_maker/1414503 ]
Nina Nightly aka Amaze Queera aka Vampy Blood Soul
System: Thirsty Sword Lesbians
Playbook: The Infamous
NIna Nightly was a corporate Vtuber for Holoinc under the persona Vampy Blood Soul, she did every ad read with perfection, she was a top seller and she did amazing at promoting other creators, she was quite famous but Vampy saw the damage her sponsors had been doing and the toxic people she was sometimes being made to work with and praise and decided to get out as soon as she could.
Tragically she could not keep her own persona Vampy Blood Soul that she had worked on for years and was forced to work her way back from scratch. Now using the alas Amaze Queera, Nina is a Indie Vtuber focused on a brand new MMO, she hopes to foster a powerful queer community and one that will always look out for each other, with a determination to never sell out no matter how hard things get.
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Kamila
System: Thirsty Sword Lesbians
Playbook: The Tempered
Kamila is a girl with a dream, she wants to own a restaurant one day. All she has ever wanted to do is cook for people and make wonderful food. Then one day she finds herself thrown into fairy tale world and trust into an adventure in an attempt to find a way home all while having the evil queen hunting her down. Kamila lived hard life being poor, trans, gay and Puerto Rican in New York city and brings a seemingly cynical perspective to her fairy tale crew.
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[Made With https://picrew.me/image_maker/582810]
Carmen Shift
System: Fate
Carmen is a shapeshifter, able to turn into any other person perfectly, so perfectly that it begins to affect her, her mind starting to alter to their personality and memories over time. This means Carmen's powers are ridiculously risky to use for any long term plan. The lesbian was an aspiring actress with a lot of hopes but changed gears to help take care of a little girl who had been kicked out of her home by her deadbeat transphobic parents. Carmen will do whatever to help her new adoptive daughter so she takes whatever work will pay the best and let her still have time to actually be a mom for her.
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quinn!?!?!?!? :D
my first ever ttrpg character was her. like, i had no idea where to start making a character so i looked at lol champions and thought it'd be fun to play a ranger with a falcon familiar
kiin please do not let me down. wanting canna to get flexed on feels bad, but i love quinn more than i feel loyalty to former t1 players
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