3, 22, and 23 for the choose violence ask game >:]
3. screenshot or description of the worst take you've seen on tumblr
i've been lucky enough to not see Too Many bad takes on here but the worst had to have been the guy saying that stakhtemy is incest because they are adopted siblings when 1. no they arent 2. theyre childhood best friends 3. isidor was going to adopt stakh so that someone could continue the burakh menkhu lineage had artemy not returned 4. he didnt actually adopt him . and then went on to harass a couple of my friends about his blatantly incorrect take
22. your favorite part of canon that everyone else ignores
PENTIMENT HAS SO MUCH STUFF ABOUT GRIEF IN IT CAN WE TALK ABOUT THE GRIEF I'M DYING TO TALK ABOUT THE GRIEF. DEATH OF LOVED ONES THE PASSING OF TIME HAVING TO CONTINUE TO LIVE ON WITHOUT THEM. WILL YOU GUYS STOP DRAWING YAOI AND FOCUSING ON THE CUTE MOMENT GIFS TO TALK ABOUT THE GRIEF. GRIEF!!!!!! (<- GUY WHO PLAYED PENTIMENT WITH HIS GRANDPA DURING THE TIME BEFORE AND AFTER HIS GRANDMA DIED) ((yuri artists i salute you though))
23. ship you've unwillingly come around to
i could say this about so many things. altho i've somehow gone from anti-burda to pro-burda to "i don't really care much anymore but im sick of seeing it" on burda. anyways before i really got the chance to play much of patho i just saw it as a boring yaoi ship with no chemistry (and artemy could do better also) but once i really got thru it i saw the fun. it also helped seeing certain fanarts that tugged at my heartstrings n i was like... hrrrnngg.... i guess its..... its not so bad....
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someone talk about the Nona grief with me. Someone talk to me about the grief.
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got tired of all depressing and hating yourself for being aro vibes on legit any other platform besides tumblr (looking at you tictac app) so wanted to listen to positive aromantic playlists and legit could NOT FIND ANY??????
And the ones that were vaguely positive were made for aroace ppl. Which is great! But im not ace!!! So WHERE'S MY POSITIVE AROALLO REP?!?!?!
Anyways i solved this hyperspecific problem myself and made a POSITIVE AROALLO playlist:
Larger image of the playlist cover i made
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been thinking about pok a lot again and that moment when riz told him sklonda was dating gorthalax (in some capacity or another) and pok just went quiet for a bit before he wished her well and like. he's riz's father to such a degree that it hurts. he died young, got to paradise and then said, ok time to go back to work, chop chop. and he does take breaks to listen to riz at his grave and he works in a beautiful meadow when he's not down in hell and -literally speaking- he does sit down but metaphorically he keeps on going and going.
and i'm just imagining that- obviously he knows that he's dead, right? but the human* brain is weird in that way where you'll know things, and you might even sit with them and think you've processed them, but then something will hit you out of left field and you'll realize there are so many aspects of the situation you hadn't internalized yet, and i think that one of those aspects for pok was sklonda, or rather all the dimensions in which her life branched off after he died. because with riz he'd always been painfully aware that his kid was growing up and changing, but with sklonda it's a bit more complicated, it's a bit easier to process the grief of being apart from her, purely on an unconscious level, as being away for work. he's working, she's working, she probably tells him about her work and about riz and riz includes his mom in his stories and it's like, oh this is horribly painful, that i can't be there, but in a way he and sklonda share a lot of what they used to when he was working abroad, no matter how far apart- they're always connected by their love for each other and the quiet but omnipresent nuptial tie and the state of being riz's parents.
and then he's suddenly hit with the reality of an area of sklonda's life that hadn't been on his mind before, considering they were happily and monogamously married. truly just a matter of like, this is not a space you occupy anymore, you're fucking dead, until death do us part and all that, and she might still love you but she loves you like a dead husband like a source of grief like the man she once knew not a living partner. and it's neither of their faults, it's purely a tragedy, and he genuinely wishes her the best because he loves her, he doesn't want her to be alone nor does he expect her to be faithful past reason and the vow they made to each other. but the grief of it still really fucking stings, doesn't it?
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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