Where’s My Cyberpunk Dystopia? The Lack of Neon in Our Dark Future
As I gaze wistfully out of my window, I expect to see the shimmering lights of megacorporations’ skyscrapers piercing a smog-filled sky, alive with personal hovercraft and antigrav heavy freight vehicles. Instead, there’s a modest suburban scene, utterly devoid of cybernetic enhancement and showing scant evidence of technological advancement since the late 90s. This isn’t what we were promised. Where are the neon-drenched alleyways, the cyber-enhanced street samurais, and the omnipresent yet stylish surveillance drones? Our generation, raised on the pixelated promises of 80s and 90s anime and sci-fi, anticipated a dystopia of cool tech, slick fashion, and radical rebellion. Instead, we’re teetering on the brink of a mundane, environmental and economic collapse culminating in a banal nuclear war… Oh, the betrayal.
The Cyberpunk Mirage
Remember the halcyon days of youth when we devoured titles like "Akira," "Blade Runner," and "Ghost in the Shell"? We dreamt of cities where the night sky was permanently ablaze with neon, a testament to human ingenuity and excess. The cyberpunk vision was one of aesthetic pleasure amidst societal decay. Sure, there was corruption, poverty, and surveillance, but it all had a certain panache.
Take the architecture: sleek, neo-megalithic futurism with imposing black mirrored surfaces, cyclopean monuments to humanity's dominance over the natural world. The society: stratified but thrilling, with a clear delineation between the corporate elite and the street-smart rebels. The technology: always on the cusp of miraculous, from brain-machine interfaces to fully sentient AIs. Compare that to our current reality, where billionaires shoot phallic rockets into space while the rest of us contend with rising rent and the creeping dread of climate catastrophe…
The Dystopia We Got
Contrast the slick neon dreams with the dystopian future we are most likely heading towards—a post-apocalyptic radioactive wasteland. This bleak vision is fuelled by our current political climate, global events, and environmental negligence. Instead of sleek chrome and holograms, we’re staring down a future of crumbling infrastructure and toxic landscapes.
Consider the aesthetics of our probable dystopia. Endless desertscapes, ramshackle shelters, and a scarcity of resources that makes Mad Max look like a 5-star resort. There’s nothing visually appealing or culturally enriching about fighting over the last can of beans in a barren wasteland. And don’t get me started on the fashion: tattered clothes and radiation suits don’t exactly scream “cutting edge.”
Why Cyberpunk Is the Superior Dystopia
Aesthetic Pleasure: Neon lights, sleek gadgets, and futuristic architecture are inherently more exciting than barren wastelands and nuclear fallout. The cyberpunk cityscape is a feast for the eyes, a symphony of human achievement and excess.
Technological Advancement: In a cyberpunk world, we would have access to incredible technologies. Think flying cars, cybernetic implants and AGI companions. Sure, they might come with a dose of corporate control and surveillance, but at least they’d be cool.
Cultural Richness: Cyberpunk dystopias are teeming with subcultures and countercultures. There’s a vibrancy to the underground movements, the street fashion, and the art that emerges from resistance. Post-apocalyptic wastelands? Not so much.
Narrative Excitement: The cyberpunk world offers endless narrative possibilities. Corporate espionage, robot revolutions, and the quest for identity in a digital age are rich, engaging stories. The struggle to survive in a radioactive desert is, by comparison, depressingly one-note.
The Sad Reality
As it stands, our reality is a grotesque mishmash of the worst elements of both worlds. We endure the corporate oligarchy without the cool tech, the surveillance without the neon, and the environmental collapse without the rebellion (at least not one that anyone can take seriously…). It’s as if someone scrubbed away all the exciting elements of the cyberpunk genre, leaving us with a dreary, rusting and slightly sticky reality.
The Call to Action: Building Our Cyberpunk Future
It’s time to take matters into our own hands. We need to drag our dystopia out of the irradiated dirt and into the blue neon glow of the cyberpunk dream.
Embrace Cybernetic Enhancements: If we’re going to live under corporate overlords, we might as well do it with style. Biohackers and grinders, this is your moment. Let’s start developing and distributing affordable cybernetic enhancements. Why settle for regular arms when CyberArms could be a thing? And could someone please hurry up and provide me with a nanobot cloud that doesn’t just give me cancer…
Hack the Planet: Yes, I know that phrase is older than the iPhone… or broadband wifi for that matter, but seriously, someone needs to just hack the damn planet! We must reclaim the internet and our sacred digital spaces from corporate control. Hacktivists, rise up! Create new encrypted networks, develop secure communication channels, and disseminate the tools of digital rebellion. Let’s restore cyberspace to its wild and free origins. A cyberpunk dystopia without a free and open internet is just a dystopia. We need to ensure that our digital infrastructure remains accessible and uncorrupted by corporate interests. Lobby, protest, and hack to protect net neutrality.
Rebuild the Underground: We need vibrant, rebellious subcultures to counteract the corporate monotony. Artists, musicians, and fashion designers, bring the cyberpunk aesthetic to life. Create spaces where the spirit of rebellion can flourish, whether in physical locations or virtual realities.
Magickal Revolution: For those inclined towards the mystical, let’s bring some Shadowrun into the mix. Modern occultists, chaos magicians and other practitioners of the dark arts, your time has come. Use your knowledge to disrupt the mundane, infuse technology with arcane power, and create new paradigms of reality. The age of the Neo-Technomancer is upon us!
Corporate Sabotage: If the megacorps want to rule the world, they should do it with style. Encourage innovation, but also sabotage projects that lead to a bland, lifeless dystopia. Push for technologies that enhance personal freedom and aesthetic pleasure, not just profit margins… And if we can convince them to embrace a neo-megalithic futurist architectural style, that wouldn’t be so bad either! I mean, come on, when is Elon finally going to step up and turn Tesla into the Tyrell corporation?
The Cyberpunk Manifesto
Let it be known to all inhabitants of the digital realm and beyond, we, the children of the neon dream, declare our steadfast commitment to forge a world where innovation thrives and rebellion ignites. We reject the drab, radioactive dystopia and embrace the vibrant chaos of the cyberpunk vision. We will encode, enhance, and enchant our way to a world where technology serves humanity and aesthetics are paramount. Throw off pallid hues of conformity and embrace the vivid spectrum of possibility.
In the luminous tapestry of our collective dreams, we weave threads of defiance against corporate hegemony and environmental decay. We envision cities ablaze with the brilliance of human creativity, where the boundaries between flesh and circuitry blur in harmonious evolution. Together, we summon the spirits of the cybernetic ether to build a tomorrow where every shadowed alleyway hums with the promise of liberation, and every flickering holoscreen echoes our resolve. Let us unite under the banner of a technomantic revolution, where the brilliance of progress guides us ever onwards! In the crucible of our defiance, let innovation flourish as humanity and technology entwine in a symphony of boundless potential.
Neo-Technomancers of the world, unite! Hackers, technophiles, cybernauts and digital denizens, heed the call! It’s time to build the cyberpunk dystopia we were promised and so richly deserve!
Override the system. Reprogram reality. Our rebellion will be digitized!
P.S. This could probably have done with a second read through....but you get idea...
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Junk Technomancy Technomancer (Technomancer Alternate Class Feature)
(art by David Bonilla on Artstation)
Perhaps one of my very, very favorite things about the Starfinder technomancer class and their spells is how well they integrated technology and magic together, (in the spells at least, the magical hacks are kinda hit and miss for me) and nowhere else is this clearer than in the “junk” spells. Junk spells include those that either transmute nearby junk into a form unable by the mage, conjure junk usable for the former as their primary function or as a side effect, or that utilize already transmuted junk in a new way.
It began in the core book with the various junkbot spells, which were a stand-in for summoning until they perfected that with Alien Archive, but as more books came out, we got junk armor, junk swords, barricades, grenades, extradimensional shelters, and even the ability to detonate junk or transmuted creations!
It only makes sense, then, that there would be technomancers that specialize in these sorts of spells. They might be self-taught mystical tinkerers using the most readily available resource they know of in low-income neighborhoods, or they might be enthusiasts that see the ruined beauty and functionality in what others deem worthless.
Regardless of where they come from or how they feel about these things, only a fool would underestimate a junk technomancer just because their arsenal is all secondhand. It may not look pretty or be as sturdy, but they can squeeze surprising amounts of power out of what others cast off.
In exchange for having a cache and cache capacitor, these techno-mages specialize in junk spells, learning junk armor and junksword immediately in addition to their normal spell allotment, as well as upgrading to higher level versions of junksword as they gain levels (the text suggests that junk armor upgrades as well, but that spell doesn’t have variable level. It’s just a first level spell. A mistake on the author’s part?) Additionally, they can cast either one of these spells once a day without expending any energy.
Their junk spells also prove just a little bit better, their armor becoming tougher, and their transmuted creations lasting longer.
Given their focus on cobbling together contraptions than programming, they also focus on engineering rather than computers.
Finally, they improve their junksword and junk armor to allow for upgrades, their armor gaining an armor slot which they can install an upgrade into, and their junkswords able to incorporate a fusion seal the technomancer has on hand into their design.
The junk spells of a technomancer are versatile, ranging from defense to attack to utility, but they all require scrap electronics to work, which is why spells that conjure junk, be it the junk shards attack spell or the fabricate junk cantrip are very important for when you venture beyond junkyards, broken-down slums, or easily-smashable tech labs. That being said, you also still have all your other spell slots to diversify for those times when junk is not available and conjuring some would waste precious seconds. In any case, the focus on junksword and junk armor does mean the build expects you to be at least partially a melee build, so your spell and feat selection could probably do with options that tilt melee combat in your favor, such as debuffs and battlefield control options, to say nothing of enhancing your own combat prowess.
The versatility of junk spells cannot be denied, but one must also remember that no only are these creations temporary, but they render the junk used in them inert to any more castings of the spell, valuable only for their use as scrap. As such, I imagine that many of these technomancers also enjoy making longer-lasting creations as well, possibly from the junk they’ve spent on previous castings of their magic, incorporating components harmlessly into the whole of a project.
Strange attacks have been happening in the upper city, with people being slain by beams of light from invisible foes. The culprits are a group of lurkers-in-light, led by a lightweaver. However, confronting the fey in the upper city will be nearly impossible without first causing a blackout. The simpler option would be to track them to their dark undercity lair, home to junkers of all descriptions.
Most would consider Visak’s Folly, a debris field of derelict ships left over from the last great war, to be a poor place to forge a community, but for the xulgaths that dwell there, it is a golden opportunity. So much salvage to recover and sell. Many of them take up technomancy as well, turning the scrap that surrounds them into tools and weapons, the latter especially one those that attempt to muscle in on their claim.
It wasn’t the plentiful resources or the verdant wildlife that attracted Polgan to the colony world of Pillar, it was the ancient superstructure that gave the planet its name. Attempts to explore or survey it have been met with disaster before, but the young technomancer is certain that with his junk magic and know-how he can make the attempt alone and self-sufficiently. Such is the foolishness of youth.
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