On inherent stories and worldbuilding
OK so the title is pretentios but you looked at it right? cool
I legitimately would realy apreciate it if you read or loosely read this, this project is very important to me and I've worked alot on it. Thank you for reading at all, go drink some water, love u <3
anyways, Im making a cardgame right now, like MTG but hopefully monotized in a more ethical way. like, as a 1 time purchase or subscription.
So, In my game there is a very heavy emphasis on ecology, and it is basically explicitly environmentalist propoganda, that's not the point tho, what we are trying to do initially is trick people into thinking about environmental issues with cool worldbuilding. And on that worldbuilding, as lead desiner/writer person, I think I can actually share some pretty good tips.
Some quick background, not super important. In our wold there a 4 color identities, wich is both for gameplay (mtg inspired) and lore (also mtg inspired) Red, white(yellow), Green, black(purple), for each of wich is a place on an alighnment chart and teirs within the factions represented by these colors. again, like MTG
On that topic, of the factions and identities these card colors and gameplay elements represent, I have some tips for Dms and other worldbuilders.
My main thing, Is inherrent stories (built in stories).
As an example,
The Orks in my world are reptilian hominids obsessed with fire. As a starting point my desire was to do a new type of Ork, where we maintain the motif of chaos alighned "Monsters" who's actions serve the bad guys, like in WoW or LotR. from there I knew that my red faction was fire themed, but building up this concept was kinda hard for me. I didn't really know hoe to start with meeting this desire while subverting the typical Ork tropes.
So I decided to take the aproach of working from first my desire to have a fire ascociation. I Already had a theme of the main humanoids in my world being ascociated or related to specific animal groups, Goblins have similarity to anteaters, elves bees, and Dorvs beetles and grubs. So I knew the first step in my Orls was going to be Making them some sort of animal.
And i had a good think on that, you know I landed on reptiles. wich seem obvious in hindsight, but at the time I was very excited about this, since it meant there was already a clear connection to be made with fire. since most reptiles cannot regulate heat on their own, a connection to the sun and fire is very easy to make. Especially for a hominid species. Already we have a peice of a narrative, Orks love Fire because they need it to survive cold days. Wonderful, now how do we get that ascociation to chaos and subvert the typical barbaric Orks trope?
My first thought was inspired by Warhammer greenskins, wich isn't super subvertive, just giving orks big techy robots doesn't do much to change the ascociation with brutish methods and uncivilized nature. I knew I wanted to make the Orks more equal intelectually with my other factions, instead of having them be the mindless other bent on chaos. So the step after "Ork like fire" turned out to be their philosophy
What I ended up going for was in my opinion pretty original,
Orks, Due to their reliance on Fire, developed a culture and Philosophy built on the nurturing of "Warmth." Warmth takes many fors for the Orks, they find it in Art, Music, magic, and love. Family and play and Food, and even war. Where the Orkish philosophy deteriorates as a method of governance it the often single minded focus on what makes an individual feel good, and forgetting that other people, even those that don't seek warmth, have needs and desires too. By creating this intrinsic societal issue, where governance ends up focusing on how to make one's tribe as warm as possible, we can create narratives about how desperate poorer comunites are for warmth, how creative they get, and how even bad, and evil deeds can be seen as a positive as long as they bring warmth to your tribe.
We can have wars and espionage and gatherings and beutiful ronmances all built around this pervasive desire for individual pleasure. And we can have stories form when an Ork realizes that the Goblins they've hurt also want good things, and how the Orks realize that their selfish behavior makes the world less warm for everyone. We can have stories about nurturing empathy in a selfish society, and stories about becoming closer to one another, of seperating one's self from those who use them and hurt them.
Also, with this narrative, Orks turn into warbands of bards, preists, and mages, keen on nurturing warmth and helping their ingroup. WHOA we just subverted the barbarian ork trope didnt we? HORRAY ALL OF OUR GOALS HAVE BEEN FULFILLED BY ONE DESCISION SPIRALLING!
Of course perscribing concepts and personality to individual characters based off of their race is a horrible thing to do. but for a group it's very usefull to narrow down concrete adjectives and emotions that are associated with your societies and cultures.
My Advice to you, is try to find your Ork bards, but don;t start there. Think about how society would form around the 4 legged Praying mantis men your story is about, and how different a society could be based off of the physiological environment your characters exist in.
My second peice fo advice, Is that If you want to make a specific type of civilization, As an example, hive cities (like warhammer), try to think about what typre of culture would develope that city? who would live in the underwater Utopia, who would work in the sugar mines, and why do the sugar mines exist? I know It can be increadably difficult to find an angle to take your worldbuilding, so start with 1 small descision, an easy one, like "Do I want my orks to be colorful?" Answer that, then build from there.
final note, Yes, this is an extremely long post, and thank you for reading it,
also ...
👌
I, ME, HAS gotten you HAHAHAHHAHAHAHAHA *evil gnome voice* You hAVe but THIRTY MINUTES to get someone else before you ARE IT for the rest of your life MUAHAHAHAHAHAHAHA
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