The Unhappy Pokéball Salesman
Comedy/Crackfic One-Shot | 1379 words | Rated G
Volo meets with a terrible fate. But is the strange new world of Hyrule really all that terrible?
A few weeks after getting his ass kicked by a fifteen-year-old and failing to slide into God’s direct messages, Volo of the Gingko Guild is depressed. But still, he refuses to cease his attempts to follow his own deranged intellectual curiosity to some kind of satisfying conclusion.
Read the rest on ao3 or under the cut:
A few weeks after getting his ass kicked by a fifteen-year-old and failing to slide into God’s direct messages, Volo of the Gingko Guild is depressed. But still, he refuses to cease his attempts to follow his own deranged intellectual curiosity to some kind of satisfying conclusion.
He breaks into Cogita’s garden shed and finds some supplies for a ritual that could allow him to wreak more havoc on the Hisui region. The Almighty Arceus notices this, and decides not to make the same mistake twice. It opens another rift in space and time, this time sending Volo through the portal instead of next-day-delivering a hero from the future to defeat him.
Volo wakes up in a different cel-shaded open world Nintendo video game, dressed in a merchant’s uniform and left with only his current team of Pokémon and the items in his backpack. A traveling… elf person? asks him if he’s okay, and then points him towards a nearby stable where where he can get some food and rest. Volo doesn’t bother putting on his fake merchant persona, just quietly and sullenly makes his way down the dirt road.
At the stable, Volo is immediately chatted up by Beedle, another merchant, who assumes that they are both in the same trade. Volo is very annoyed by the strange man in a crop top, but allows Beedle to ramble so he can get more information about this new world. Beedle informs Volo that there are people all over Hyrule (the aforementioned new world) who need supplies for their adventures, especially researchers and explorers interested in archaeology and ancient ruins.
Upon hearing this, Volo fully commits yet again to his charismatic merchant act, demanding more information about the world’s lore and opportunities for exploration. Beedle doesn’t really have the answers Volo wants, but Volo does find a newspaper that references a princess leading the research teams, who lives in Hateno Village. He figures out his route on a map and is advised by a stablehand to bring a horse with him on his travels.
Volo asks what the fuck a horse is, briefly breaking character. He is then informed about horses, and enthusiastically takes the opportunity to subjugate another animal for his personal gain. Also, the horse is kind of cute. And it makes him feel tall(er). And he names it “My Favorite Customer.”
Volo begins his journey to Hateno Village, appreciating the non-diegetic piano music as he rides along the path. That, at least, is all too familiar.
He finds himself in a tough spot when he comes across a camp of Alpha Pokémon on the side of the path. Volo crouches in the grass and attempts his signature back strike technique, but when he throws a Pokéball at the creature, it just turns around and screams at him.
Volo is nearly game-ended by a Red Bokoblin, but finds himself saved at the last second by a 5'2 blonde man with a fancy sword, magical arm, oversized Arc Phone, and vaguely ancient-looking toga outfit that arceus definitely would have liked more than Volo's cringe cosplay.
The hero (because that's definitely a hero, Volo realizes with great annoyance) offers him a hand and motions towards the gates of Hateno Village. Volo rallies and pretends to be grateful for the help, following the man inside the town with his horse. It's only once Volo is inside that he wonders what in Hisui and Hyrule just tried to kill him, if it wasn't a Pokémon.
As he walks through the town, Volo takes mental notes on the mercantile culture of Hateno. He also passes a statue of an angelic-looking figure, perhaps the goddess of this world and decidedly not the Almighty Arceus. Volo is surprised to realize that he feels relieved about this.
The hero brings Volo to a cottage, where a young woman waits inside. She introduces herself as Princess Zelda, and the hero as Link. Link pulls a Pokéball out of Volo's bag and shows it to Zelda, who is immediately interested. She starts drilling Volo about his place of origin and the nature of this strange technology, and he decides that she is the most tolerable person he’s met here so far. Volo happily engages in conversation with Zelda, also angling to know more about her world and its history.
Zelda explains that she and Link are part of their goddess's Triforce reincarnation cycle, and that they've had some rather traumatizing experiences as a result of their sacred roles. For example, Link literally died. And Zelda was a dragon for 10,000 years. Things are just getting back to normal now, and they're both trying to figure out how they feel about it all.
Never before has Volo considered the burden of being a god's chosen champion. He’d loathed the hero from his world for being Arceus's favorite, while Volo himself so clearly deserved the honor. But meeting these people, whose lives have been almost entirely defined by their destined sacred duties, he feels a bizarre pang of empathy for the hero who’d been pulled out of their time just to defeat him. Truly, Arceus's fickle cruelty knows no bounds.
Volo subtly suggests that Link and Zelda get rid of Hylia, ending the Triforce cycle for good. They appear to actually consider this, which makes him smile.
In return for his advice, Zelda tells Volo that the majority of research into ancient ruins happens near Kakariko Village, home of the Sheikah people. She describes the journey there as relatively simple, as long as he steers clear of monsters—which people apparently fight and kill here, wielding the non-sentient weapons on their backs.
Volo feels another strange pang, this time protectiveness, over the six creatures stored inside his Pokéballs. He winces as Link cracks an egg onto the hot cast iron of his cooking pot.
After a quick wellness check of his team, Volo decides that he likes the sound of the Sheikah and Kakariko Village. He also likes the sound of the Zonai people, an even more ancient culture who seem detached from the goddess Hylia as a religious figure. The lore here is elaborate, Volo can tell, and he can't help but feel genuinely excited about it all.
Back in Hisui, Volo’s life had been a constant balancing act between upholding his mercantile persona (working retail) and pursuing his passions. Here, people seem to actually get compensated, even respected, for their archaeological work. The Princess herself partakes in studies just like his own, and she doesn't even want to fight God about it.
(Well, maybe she might now. Oops.)
(Not oops. Volo regrets nothing.)
(Okay, fine, he might have some regrets, but that is not among them.)
Zelda also warns Volo about possible encounters with the Yiga Clan during his travels, a group of assassin-scientists who betrayed Hylia and royal family to leech off the power of an evil god. They apparently like to disguise themselves as merchants and cause problems for heroes.
Volo is pleased by the amount of options this new world is presenting him.
Before he leaves, Zelda gives Volo a sword (“Take this, it's dangerous to go alone!”) and asks him to deliver some artifacts she's been studying to Paya in Kakariko. She hands over a stack of stone plates covered in ancient writings.
It requires all of Volo's self control to respond appropriately to this, but somehow, he manages. Link passes him the final plate, which he’d been using as a cutting board, and Volo's eye twitches.
Volo of the Gingko Guild sets back out with His Favorite Customer, a collection of ancient plates, several appealing employment prospects, evolving feelings about various gods of various worlds, and a weapon that he doesn't know how to wield but is nonetheless excited to master.
In this moment, he can’t help but wonder if Arceus's divine punishment might have actually backfired. Then Volo decides that he likes the idea of making it backfire. After all, what better way is there to spite a god than to enjoy the punishment it has dealt?
(There's one better way, at least. Stuffing it into a Pokéball and using its powers to create a perfect world.)
But still, Volo does have to admit:
This new world isn't bad, either.
19 notes
·
View notes
LBFAD Fic: What's Past is Prologue
Title: What's Past is Prologue
Rating: General Audiences
Additional Tags: Shippy Gen, Introspective, Character Study, Pre-Canon, Post-Canon, Oneshot
Relationship: Dongfang Qingcang/Xiao Lanhua
Summary: Dongfang Qingcang dreams, then and now.
(AKA Dongfang Qingcang of the past meets a present day version of himself.)
“YOU ARE NOT ME,” he spoke, his voice booming, as if amplified by magic, and blue flames burst out around his body, enveloping him as he stepped into a defensive stance. He was ready to fight this farce of himself; who spoke of peace, who spoke of love, who spoke as if he had accomplished impossible things, and who even spoke as if he had a heart.
His other self was stone faced, not afraid, and he sighed. “I am you. You are just not yet the person you are meant to be.”
READ ON AO3
For @clj-fanweek day one (themes: awakenings, pre-canon).
Thank you so much for reading. This is my first fic for the series.
Please check out this stunning art by @clj-art-blog featuring our two versions of DFQC meeting. 😍
28 notes
·
View notes