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#already read some umineko
pochapal · 1 year
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tomorrow i will have been reading umineko for one whole year
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mortellanarts · 9 months
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2023 go bye bye
#999 spoilers#art summary#art summery 2023#my art#shoutout to all my monster high drawings that are still in the oven#I haven't posted them anywhere but! my friends made them pins and I've sold them on cons throughout the year :3#I only started drawing them as a request from a boothmate actually and they're such fun designs to draw!!!#I went to a lot of local conventions to participate in the artist's alley and made so many friends that way it was wonderful#I think the next thing I'll reblog will be the game I worked on!#found out the nda doesn't cover me simply saying 'hey I worked on this thing coming out in a few months!'#so I made artist and cosplayer friends selling my art on the beach and I got my first proper job#....then I proceeded to give me a shoulder inflammation because my setup was terrible and it had to catch up to me eventually#but! already managed to get a new tablet and desk for myself!! it's even a screen tablet so there'll be a learning curve but I'm excited#I'm hoping this display will make things easier I always had trouble sketching on digital#and I am more carefully taking breaks now also because turns out relying on hiperfocus is bad for you? never knew#I was going through some stuff in the middle of the year there though I had so many vent drawings of akane from may to october qwq#not featured here are the tons of utena and umineko wips I have accumulated those were my favorite new media I got to experience for sure#in fact I'm watching the adolescence movie rn!! what in tarnation is this last act lol whatever! go Anthy go!!! floor it queen#also not featured the tons of oc stuff I made :D I'm glad I feel like I can start properly working on them soon ^^#but yeah that's that I felt like writing a whole diary entry in these tags and you read it and that's what tumblrs all about ♡♥︎
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misty-wisp · 1 year
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ngl as much as i used to say i really like fucked up ideas and stories i haven't really been in the mood to read or write any. i've kinda been straying away from that stuff now actually. i kinda just want good old basic fluff and angst but with some story to it. i just want a good drama. sure, it can have a dark backstory element or two but only to like...an extent. like, idk, an anime plot or whatever
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lillybean730 · 11 months
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that's probably why i get so overwhelmed playing games like cp2077 or bg3 but i will happily play a visual novel that's 20+ hours long multiple times
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derogative · 1 year
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hrnggg i've read almost all the visual novels i own... i want to read more but dunno what to look for <_> this stinks
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heartgold · 4 months
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I think a lot about the way polydactyly is described in umineko ep1 because of the emphasis on the surgery to remove the extra digit often being done in early infancy (therefore without consent), with the intent of making the person "normal" while they grow up not even knowing about it...
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of course this hints at sayo having her extra toe removed to hide her relation to kinzo, but I can't help but think about how it's specifically described in a way that evokes infant genital mutilation, especially considering sayo's backstory. all of her character reads like an allegory for intersex experiences imo, which also adds to her trans narrative. a major source of her suffering lies in how her gender struggles were complicated further by the reveal that her body was operated on without her knowledge, which led to sexual dysfunction and infertility.
the narration talks about the polydactyly surgery and reiterates the topic of bodily autonomy (already a big topic in umineko's first episode with the discussion of reproductive commodification of women's bodies) by mentioning how infants can be operated on to "fix" a part of their bodies to fit the idea of what "normal bodies" are like. the parallel to the mutilation of intersex bodies is very obvious to me. in sayo's case it was done as treatment for physical injuries rather than a literal intersex condition, but the narrative centering the violation of her autonomy persists with how she has her body altered and is denied the truth, having never had any means to cope with the inherent trauma of it all because the priority of genji&co was always to cover up anything that could implicate kinzo. she gets everything on her birth records falsified and she is intentionally kept in the dark about her own life. her entire personhood is erased. again drawing parallels to intersex experiences, doctors and parents will lie about it your entire life if they can get away with it. it's not uncommon to only find out you were operated on and/or forced on hrt as an adult!
even umineko's overarching theme about the nuances of truth vs magic can be read as an intersex narrative... it's a common experience to find out you were being denied your truth and made to live a lie "for your own sake". that truth may be unrecoverable and kept from you forever and all you can do is grieve it. your body is made into a catbox. I don't want to get too personal but some parts of confessions were chilling to read because of how similar they were to my experiences as an intersex person and I had never seen these very specific things portrayed anywhere. of course I can't claim to know the authorial intent, but it hit hard even as an allegory.
intersex and trans struggles aren't 1:1 the same but they have a lot of overlap, especially in regards to bodily autonomy, medical abuse and the gender assignment of bodies upholding a strict binary. trans people are denied transition while intersex people are forced through it, so a character like sayo who portrays that intersection of being both with such care is very precious. her struggles are strongly rooted in transmisogyny, intersexism, class and family, all which had her systemically disempowered, dehumanized and stripped of autonomy and agency.
her actions are a desperate gambit to gain some control over her own life, to be in charge of the narrative even if it's through selfdestruction. the horrors in umineko converge into the theme of systemic powerlessness and denial of autonomy. to be made into a piece. all of it combined makes up the multilayered meaning of furniture.
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medakakurokami · 1 year
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I finished over 100 visual novels, here’s a long post with some recommendations
Last month I hit 100 Finished VN’s over on the VNDB and I thought I’d shoot out some recommendations while the Steam Summer Sale is going on (even though some of these aren’t going to be on Steam)
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I already have finished up some stragglers and caught some shorter titles so it’s up to 104 Finished, but all the better. I have been reading some VN’s since 2015, but it really became a hobby and a genre I was invested in during Covid lockdown in 2020. I had trouble getting into some of the popular titles, but a couple of games that were lesser known at that time really blew me away that year and I started digging more into the medium. I still have a lot to try out and other classics I’m still interested in trying, but here’s a top 10 I’m confident in recommending to most people, at least the kinda people that would follow this blog. A few of these recommendations are actually multi-part series, but hopefully accessible all around.
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Planetarian ($10 on Steam and Switch, ~$5 on sale)
This is a very late entry onto this list but I think it’s an easy recommendation. This is a very short 2-4 hour visual novel that got a well received 2 hour movie adaptation in 2016, but it was strong enough that even while knowing the plot everything still hit hard. It is a story set 30 years after an apocalyptic event destroys most of the world, as a human junk-trader comes across a planetarium with a somehow-still-functional robot named Hoshino still performing her daily duties after 30 years without customers or coworkers. It can come across as a bit saccharine, but it is a quick, well made, and effective tearjerker.
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Narcissu 1st & 2nd (Free on Steam)
Narcissu’s first two parts are pretty compelling stories to do with suicidal ideation within the scope of the terminally ill. Which is to say they’re also real tear jerkers, and pretty open about some harsh self-reflective emotions. They both have stellar endings, and can be quite immersive despite the very limited artwork (if the screencap looks weird, the game’s art exists within a narrow strip on the screen, with a sentence or two reading out the story underneath it). Maybe the least accessible on this list, but a $0 price tag makes it easier in some sense to get into.
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Umineko no Naku Koro ni / When The Seagulls Cry (~$50 on Steam, $30 on sale)
Umineko you’ve probably already heard of, and here’s me recommending it. Umineko comes in two parts, on Steam referred to as the Questions Arc and the Answers Arc. Despite the split, the overall story follows the events of a certain day on Rokkenjima Island in 1986 as a family meets to discuss their inheritance and their family’s mysteries. Unbeknownst to them they are soon haunted, over and over again, by the revenant of the Golden Witch said to live in the woods of their family’s island.
I’m in the minority of preferring the Questions Arc, where well written and deeply human characters find themselves in deeply inhumane and nonsensical scenarios. The Answers Arc back seats some of that to start delving into an esoteric explosion of clues and backstories, and was still very entertaining even if I was more invested in the episodic stories than the overarching mystery. This may also be seen as inaccessible, $30-50 for a slightly older title and over 140 hours long on average playthroughs, but it is deeply absorbing.
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Witch on the Holy Night a.k.a. Mahoyo ($40 on PS4 and Switch)
Mahoyo is me and Nasu’s marriage counselor, it really made me see the good in him. It follows a young witch co-habitating with her magic colleague and the puppy-like boy that unwittingly steps into their world at risk to his own life, just as unexplained apparent murders are witnessed in their town.
This could possibly be a higher level recommendation, though it was apparently intended to have sequels and you can somewhat feel that in the isolated feeling of its main conflict. Despite this, the game is definitely worth experiencing for its classy charm and extremely well made action sequences that at times make you forget you’re not watching a full anime film. It’s also a showcase of Nasu’s strengths in writing character interactions and comedy, and he finally lets Show take over and stops Telling you piles of mage society worldbuilding quite so often. It is also has some of the highest quality production value I’ve ever seen, second maybe to...
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Marco and the Galaxy Dragon ($20 on Steam/Switch, less than $10 on sale)
Marco and the Galaxy Dragon is an explosive opera of art, energy, color, and of course music. It follows the orphaned Marco and her dragon compatriot Arco as they hunt for treasure across the cosmos, finding their way to Earth on the hunt for Marco’s mother.
If Umineko’s 140 hours seems steep, Marco has you covered with a quick 6 hour rundown of a rebellious orphan fighting back against her space alien menace to find her own sense of place and identity in the universe, along with ALL the friends she made along the way. If Mahoyo feels like an anime film sometimes, Marco actually just has fully animated FMV cutscenes that are fun as hell and have their own unique artstyle to the VN itself. Thousands of pieces of artwork and a 52-track OST fill the game’s short runtime with no cut corners and and overflow of passion from the devs. Honestly even if you don’t want to read it go buy it, it’s cheap and they earned it.
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White Album 2 (You’ll have to be creative to find this one)
This is the only recommendation that’s currently only available in an adults only 18+ Rating for the English translation. That being said, it’s one of the few erotic VN’s that felt justified in its pornographic scenes. The story is split into two releases: Opening Chapter and Closing Chapter.
Opening is a short and powerfully delivered love triangle narrative following Haruki, Setsuna, and Touma as their hastily formed 3-man light music band falls into itself with feelings. It’s charming but gut wrenching and sweeps you into its drama very effectively before kicking you on your ass in the end.
Closing Chapter is a long and drawn out disassembling of their lives as they fail to heal from the wounds of the relationships seen in Opening. It, to great effect, takes the readers own experience with how fun and passionate the Opening Chapter was, and shows how trying to cling to halcyon days can make us so dispassionate about our present lives. Painful stuff! Good music, too.
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The Princess, The Stray Cat, and Matters of the Heart 1 & 2
a.k.a. Noratoto ($40 on Steam for both, ~$15 for both on sale)
This is a very personal recommendation, and maybe one more easy to make on this blog where many of my followers might be receptive to sincere but slapstick ecchi comedy as art. Every route is highly different however and to me, some are pretty average for galge, while others stand out as amazing. The comedy writing as well feels like it was written by someone with actual comic writing experience, and not just regurgitating the usual ecchi manga jokes.
The general premise of Noratoto is the protagonist Nora, being transformed into a cat by Patricia the princess of the Netherworld, and he must reverse this curse via a kiss before it becomes permanent. A benign fairy tale premise, but one that somehow gives way to underlying stories about existence and finding purpose in families and where that leaves those without families or with abusive or divided families (it is from the same developers as Marco and the Galaxy Dragon, and the themes of finding identity without family match up very closely). Uniquely it is a visual novel written somewhat in 3rd person, narrated by a motherly voice as if the VN was being read to you as a bedtime story.
Like I said, it is dependent on route and some come across as your usual ecchi gal-game schtick, but some stick out, and if every route was as high quality as Nobuchina’s in the 2nd game, it would probably be my favorite visual novel.
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The Original Ace Attorney Trilogy ($30 on most platforms, $10 on sale)
You’ve almost certainly heard of Ace Attorney already and have most likely played it. This is me telling any Ace Attorney fans reading that the original trilogy still reigns supreme (regardless of Turnabout Big Top). This is also me telling anyone who has held out on trying Ace Attorney to try it, and to start with the original trilogy.
Obviously this trilogy follows the Meme Man Himself, Phoenix Wright, as he defends the innocent and brings the guilty to justice acting as both lawyer and his own main investigator. While each case presents a unique mystery, the original trilogy has an underlying arc that reaches from beginning to end with a massive conspiracy that Phoenix has to breach to bring justice to the perpetrators and resolve the memory and regrets of his beloved mentor.
These games have some speedbumps as you may be banging your head against the wall trying to find the right evidence, but the experience that breaks through does so with gusto, succeeding on what it sets out to be: games that make you feel like you’ve brought justice to the world.
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Utawarerumono Trilogy ($40/60 each on Steam, trilogy bundle $62 on sale)
Utawarerumono was my first proper visual novel, and it set the standards pretty high. I’ve posted about it several times in the last few years, and it remains one of my favorites. It is a labor of love on the part of the developers (the same developers as White Album 2), who developed the latter two games over the course of several years and have made this the spearhead of their company for the time being. Which makes sense, since it is about war.
The first game follows a masked man who is given the name Hakuoro waking up in a rural village with amnesia, confused about the strange population of beast-men living there. Despite not understanding his situation, his ingenuity brings the village prosperity. When the local lords try to put the village under their thumb, Hakuoro and the villagers are able to turn the tides against them. Their village grows into a kingdom as Hakuoro seeks the mysteries of himself and the world around him.
The latter two games pick up some twenty years after the conclusion of the first, and follow a man who is given the name Haku, waking up in the woods with amnesia confused about the... you get it. He is met by Kuon, a young girl on her way traveling to the capital of their nation of Yamato. Haku graciously accepts her help getting out of the cold woods, and decides to join her to the capital. As events play out, Haku finds himself under the direct command of the nation’s leader the Mikado, and carries out missions on his behalf as the nation continues to drag itself into war and conflict and Haku also seeks the truth of his identity.
These games are expansive in scope while still putting a large focus on the day-to-day lives of its characters. Around 100 hours across all three games it is impressive how much story it manages to fit in, but the pacing does bounce around between sweeping conflict and sleepy conversations. It is also in part, a strategy RPG game with the battles in the war being controlled by the player. These are decently made, especially well in the third game, but don’t ask too much of the player and the story remains the main focus and biggest portion of the runtime.
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The House In Fata Morgana a.k.a. Fatamoru
($40 complete version on PS4/Switch, ~$40 main game + expansion on Steam)
I’ve gushed about this enough on this tumblr, I’ll keep it brief.
You are a formless soul who is led by the hand of a mysterious maid through the doors of a mansion on an unknown plane of existence. Through each door lies a story of the house in a different era, all following people bound together in ways that leave them cruelly and violently undone by the end of their stories. The connection between these stories, the mystery of the house and the supposed witch that resides within, and the mystery of You the wandering soul all slowly unravel in a bloody show of catharsis and soul. The game is dripping with traumatic poetic text, grating beautiful music, and all of its atmosphere geared toward being oppressive yet enticing. One of the best things I’ve read.
Honorable mentions:
Va-11 Hall-A and Endless Mondays get shout outs as some of the best Original English Language VN’s I’ve read, with cool artstyles and a mature cast they manage to be fun and relatable. Va-11 Hall-A delivers a great arc for its protagonist and Endless Mondays has great dialogue on the threat of automation of creative industries.
Grisaia Trilogy and Hatsumira are both absolutely raucous trilogies that are a lot of fun. Not wholly recommendable to all, Grisaia has some strong moments and a hilarious unique cast but is a mess overall (but we love Michiru). Hatsumira is a bit more consistent, a more stable and fantasy-oriented Grisaia.
A.I. The Somnium Files duology are detective games with highly divisive endings, but great comedy and characters that make them very easy to get through and enjoy the whole way to the end. It’s just a toss-up whether you’ll like that ending.
Sakura Wars games are finally being translated, and they are a great showing for anyone who wants to try some classic dating sim stuff but with some pizazz thrown in with the setting and mecha combat.
The Tears to Tiara duology by the same developers of Utawarerumono and White Album is also one to keep an eye out for. The first game's definitive version isn't available in English and the second game is stuck on the PS3 and no longer available digitally, but if they ever come out on Steam they are worth your time.
Nanairo Reincarnation and Kinkoi: Golden Loveriche are also two solid ecchi comedy galge. Both have surprisingly deep and genuinely heartbreaking underlying mysteries and conclusions.
I still have a lot I wanna read, Planetarian is the only Key novel I’ve read. On the docket are Labyrinth of Galleria, Little Busters, the 9 -nine- series, and Kara no Shoujo and White Album 1 releasing on Steam this year. Some classics I didn’t mention are Fate/Stay Night, Muv Luv, Steins Gate. Muv Luv I read Extra and enjoyed it, but never pulled the trigger on reading the rest, I may at some point on a whim. Steins;Gate I played through half of on PS3 and now my PS3 is in the closet, the VN is really good and has a unique atmosphere to the anime, buuuuuuut knowing the plot has made it hard to want to restart on PC or another console. Steins;Gate is good, if anyone is reading this far and hasn’t seen the anime or read the VN, do it.
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amemenojaku · 7 months
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I saw umineko stage ep3 today!! it was amazing. the quality level is insane. I got goosebumps several times and it even managed to make me tear up... everyone's performances felt like they all know their characters so well now 🥺🙏 the lights, costumes and choreography were all perfect too
some thoughts (major umineko spoilers obviously):
young eva/evatrice's performance in particular was just. literally perfect? the way she delivered her lines, carried herself, her laugh resounding onstage and the little things she did when she wasn't the center of attention were all 100% in character. she was adorable during the ceremony where she becomes the new beatrice, introducing herself to the goats and giggling w the 7 sisters, and she was absolutely terrifying in rosa's and maria's death scene. also mad props to the costume designer(s) who did her sailor outfit that turns into the witch outfit almost instantly
everything beato's actress did had me go :] there's a lot of cute beato scenes in ep3 and she was adorable in the goofy, endearing way og beato is in the story while still being cool and fun when needed in the other scenes
and last but not least eva's actress did an amazing job too, especially during the emotional scenes of her character (when she solves the riddle, finds the gold, hideyoshi's & george's deaths). her lungs' strength is impressive lol. it's been 4 hours and I still clearly remember her screams
overall I loved the way so many of the actors and actresses would just do little things when they were on stage but not in the spotlight/not talking, like the chiesters whispering in each others bunny ears instead of their human ears/covering their bunny ears because of loud noises, or the 7 sisters just jumping around and messing w each other, maria taking her notebook out of her bag and reading it, etc. they weren't just standing doing nothing and it always felt very in character, too. there was always something new no matter which part of the stage you're looking at
rudolf's actor looked and acted like he came straight out of a yakuza movie? ik he was already like that in the previous episodes but for some reason I felt it even more this time. might be because of the fight against the sisters before he and kyrie die (which was probably my favorite action scene btw. really cool choreography). I'm not complaining though. made me like the character even more
speaking of rudolf. at some point during one of the scenes where the adults discuss beato's first letter, he just... started massaging hideyoshi's shoulders? he did that for at least a full minute before hideyoshi's actor nodded as thanks and he stopped. I have no idea if this was part of the script or if the guys just decided it on their own??
when gohda does his night check of the mansion right before his death he was actually walking in the aisles with his lantern before he got up on stage!! he got to tell a joke and do some fun stuff before being killed and never being relevant again. rip
beato asking battler to give her a new name now that evatrice inherited hers, ronove on the side of the stage writing a stupid nickname on some paper to show her only for her to get annoyed, rip the paper from his hands and stomp on it
I don't know if this was done on purpose or not, but when eva fires the shot that blinds jessica and jessica accuses her of being the culprit, pointing at some random direction since she can't see anymore, she actually pointed at shannon's corpse on the sofa behind her. it could very well just be a coincidence. but. yea
krauss drinking straight from the fucking bottle during the golden land party scene at the end and getting completely smashed
ange!! she was so cool and cute. she punched the goats. I can't wait to see her in ep4 😭
battler literally Just Standing There at the very end, when ange and beato start duking it out before the episode's over 🧍
the curtain call was super cute. everyone got together to pose for the cameras before they realised beato wasn't here so they had kinzo cry for her in the infamous kinzo way and she graced them (and us) with her presence :)
battler's actor: "so we'll need your support -and- your gold for episode 4 to happen"
cat nanjo be upon ye
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nopanamaman · 7 months
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So, it's interesting, which underground(relatively unpopular) projects have you also checked, like other 07th Expansion novels aside from Higu(When They Cry Umineko and Ciconia, Rose Guns Days, Higanbana etc.), maybe some denpa like Subahibi or Saya no Uta, perhaps games like Lobotomy Corporation, Library of Ruina? Ofc you may name other projects that you would consider underground and checked/interested in.
Those are all super popular though, no?😭
Katya's concept was in part inspired by Saya no Uta, and I've had Subahibi on my to read list for a while! I've read Higanbana and I really want to finally sit down and read Umineko, but it's a big time investment and I haven't had a lot of that in recent years... Though I already got spoiled on most of the major twists in there hahah
Lobotomy Corp and Library of Ruina look lovely, but again, I don't feel like I have the time to really get into big franchises like that or games that continue to release story content. So I stick to self contained stories.
I remember finding Ever 17: Escape From Infinity pretty fun. I also finally played Eternal Summer a couple years back and while the atmosphere is amazing, the writing SUCKS BALLS, it has so many plot holes and threads that go absolutely nowhere. Peak OST and backgrounds tho👍
I played a lot of little VNs as a kid, stuff like Tokyo Alice and Narcissu. But I haven't read any new ones in a long time.
Actually, I think the last ones I checked out were Milk Inside/Outside a Bag of Milk and i absolutely hated the writing there lmao, so there's that
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canmom · 8 months
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The Flower That Bloomed Nowhere, 000-012
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Or, what if that mural was the heart of a web serial.
I'm reading The Flower That Bloomed Nowhere, thanks largely to the enthusiasm of @azdoine and @lukore on my dash over the last few months.
This is absolutely not gonna be a liveblog in the level of detail of the great Umineko liveblog project. Rather I'm gonna be aiming at something like the comics comints series or those occasional posts on anime. Or indeed what I wrote about Worth The Candle last year. I must create a robot whose purpose is to watch to see if I start writing detailed plot summaries and hit me with a stick labelled 'remember you have a job now'.
That outta the way, let's talk flower!
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No, not that flower!
I will start with an anecdote. When I was at university, I ended up attending a talk by court alchemist senescence researcher Aubrey de Grey, who at that time did not yet have a 'sexual harassment allegations' section on his Wikipedia page. The main thing that struck me at the time was his rather spectacularly long beard. But I did listen to his talk about ending aging.
de Grey's schtick is that he, like many people in the transhumanist milieu, believes that medical technology is on the cusp of being able to prevent aging sufficiently well to prolong human lifespans more or less indefinitely. He believes that the different processes of aging can be understood in terms of various forms of accumulating cellular 'damage', and that these will begin to be addressed within present human lifespans, buying time for further advancements - so that (paraphrasing from memory) 'the first immortals have already been born'. He has some pretty graphs to demonstrate this point.
At that talk, one of the audience members asked de Grey the (in my view) very obvious question about whether access to this technology would be distributed unevenly, creating in effect an immortal ruling class. de Grey scoffed at this, saying he always gets this question, and basically he didn't think it would be a big deal. I forget his exact words, but he seemed to assume the tech would trickle down sooner or later, and this was no reason not to pursue it.
I'm sure de Grey is just as tired of being reminded of how unbalanced access to medical technology is in our current world, or the differences in average life expectancy between countries.
So, I was very strongly reminded of de Grey as The Flower That Bloomed Nowhere laid out its major thematic concerns and characters. I was also put in mind of many online arguments in the transhumanist milieu about whether it would be a good thing, in principle, to end death.
In particular, of course, comes to mind transhumanist Nick Bostrom's short story The Fable of the Dragon-Tyrant, in which death is likened to a huge dragon that demands to be fed trains full of humans every day. In the story, humanity's scientists secretly build a giant gun to kill the dragon. Naturally, despite all the doubters and naysayers who foolishly feel obliged to justify the existence of the dragon, the gun works. Bostrom's imagery is incredibly heavy-handed (particularly the trains à la Auschwitz), but just in case you didn't get it, he also spells out the moral explicit at the end: basically, every day not spent putting resources to abolishing death is adding up more and more bodies to the pile of people who don't get to be immortal.
So far, Flower seems to be shaping up to be a critical intervention into that milieu, with a much more grounded view of death and a much stronger model of society - admittedly not a high bar but it's going good so far!
At the time of writing this commentary, I have read the prologue and first two six-chapter arcs, namely Mankind's Shining Future (1-6) and Pilgrimage to the Deep (7-12).
the general shape of things
We are introduced - from the perspective of sardonic, introverted Su, who is going to be the protagonist of our time loop - to a group of brilliant young medical wizards, who have just been invited to visit the headquarters of a secret society whose mission is precisely to abolish death. Su's grandfather was some kind of controversial luminary who was expelled this organisation, and he also did something to her, which is giving her some kind of ulterior motive to find her way into this society.
We know pretty much from the outset that this is a time loop scenario: Su has been explicitly given the opportunity to replay the scenario in the hopes of find an alternative outcome, by some kind of presently mysterious parties. This first part is the 'control' loop, i.e. probably more or less how things went down 'originally'.
I believe Umineko is an explicit inspiration for this story, and the influence is pretty evident. But parallels with the Locked Tomb series, especially Gideon the Ninth, are also quite noticeable. @lukore spoke of it as the STEM to Locked Tomb's humanities, and I can already kinda see it, although we haven't got into the real meat of the scenario yet. This story began serialisation four years ago, making the two works roughly contemporary. The latest chapter was published in the last couple of weeks - no idea if I've arrived just in time for the ending!
Stylistically, it's generally pretty heavy on dialogue and long asides. The characters are a bunch of mega nerds who love to have big philosophical and political discussions, but their dynamics are well enough realised and their dynamics clear enough that it can double up as naturalistic characterisation. So far, the discussions have been interesting to read.
Below I'm going to make some notes and comments on various elements of the setting and story. In a followup post (because it got too long) I'm going to talk a lot about entropy. Perhaps you will find this interesting!
the world
The first few chapters are dedicated pretty hard to exposition. We find ourselves in a distant-future setting - one in which it seems reality has totally collapsed and then been rebuilt using magic, creating a somewhat oddball universe which lacks things like the element iron, and also electromagnetism. This seems like it would have pretty severe implications for just about everything!
However, the 'ironworkers' have, after producing a series of trial and error 'lower planes' that didn't quite get it right, landed on a fairly close approximation of how things used to be on the old world. Though by 'fairly close approximation' I mean like... it's a bowl-shaped world and the sun and stars are artificial lanterns. But still, there are humans, and they seem to work more or less like we're used to humans working, apart from the whole 'magic' thing.
So, an alt-physics setting. Praise Aealacreatrananda, I love that shit.
While electromagnetism might be out, the more abstract physical principles like thermodynamics still apply, and the humans of this universe have managed to find analogues to a number of things in our world. Instead of computers, they have 'logic engines' which run on magic. Horses seem to have made it in, so we get delightful blends of historical and futuristic concepts like a self-driving computer-controlled horse-drawn carriage taxi.
The biggest difference is of course that in this setting, magic - more on that in a bit - has solved most medical problems and humans routinely live to around 500. The setting is ostensibly a semi-post-scarcity one, although a form of money exists in 'luxury debt', which can be exchanged for things like taxi rides, café food and trips on the space elevator.
Politically, we are told that the world has enjoyed a few hundred years of general peace, broken in living memory by a revolution which put an end to a regime of magical secrecy. There are lots of countries, and an alliance overseeing them.
There's a few other oddities in this world. Something called a 'prosognostic event' can happen if you see someone who has the same face as you, and whatever this is, it's bad enough news that everyone is constantly reminded to veil their faces in public and there's some kind of infant 'distinction treatment' to mitigate the risk. Given that, in the regular world, nothing particularly bad would happen if you ran into a long-lost identical twin, it suggest there is probably something a little fucky about how humans work in this world!
There's evidently a fair bit of effort put into the worldbuilding of fictional countries and historical periods. The important elements seem to be roughly along the lines of:
our world is currently in what they call the 'old kingdoms' period, which is poorly remembered;
next up comes an 'imperial' period of high transhumanist shenanigans in which society was ruled by 'gerontocrats' who got exclusive access to the longevity treatment, but this all somehow led to a huge disaster which destroyed og earth;
the survivors built the Mimikos where humanity currently lives using magic and created some kind of huge iron spike that holds the universe together; there was subsequently a 'fundamentalist' period in which a strict cutoff point was put on human lifespans and a lot of the wackier magic was banned;
now we're onto a new era of openness following a small revolution, while the major political structures remain largely intact.
Writing a far-future setting is hard, because trying to deal with the weight of history without the story getting bogged down with worldbuilding details is a fiddly line to walk. The Dying Earth series of Jack Vance might be a relevant point of comparison. Vance leaves the historical details vague - there are endless old kingdoms and strange artefacts and micro-societies for Cugel and co. to stumble on. Far more important than the specifics of history is establishing the vibe of a world that's seen an unimaginable amount of events layered on top of each other and is honestly a bit tired.
Flower makes things a bit more concrete and generally manages to make this work decently well. I do appreciate the asides where Su talks about, for example, the different architectural styles that layer up to make a place, or the way a technique has been refined. It establishes both that Su is the kind of person to notice this sort of thing, and also helps the world feel lived-in.
the names
The story doesn't do a lot with language. The story is written in English, and the narration will occasionally make reference to how things are phrased (e.g. how divination predates the suffix -mancy). We can probably make the standard assumption that this is all translated from $future_language, with the notional translator making a suitable substitution of whatever linguistic forms exist in that language.
The characters are named in a variety of languages. Our main character's full name is Utsushikome of Fusai. We're told that this is "an old name from Kutuy, and means something like 'mysterious child'" - so Kutuyan is one of the languages spoken in this world. It's blatantly got the same phonotactics as Japanese, and indeed if I search up 'Utsushikome', I find an obscure historical figure called Utsushikome-no-Mikoto, wife of the Emperor Kōgen; she has no article on English Wikipedia, but she does have a brief one on Japanese wiki. Just as Su says about Kutuyan, 'Utsushikome' is written 欝色謎 in Japanese, but it relies on archaic readings of those characters and wouldn't read that way in modern Japanese. We could perhaps assume a good old translation convention is in effect where Kutuyan is replaced with Japanese.
A lot of characters have Greek names, as do various setting elements. One exception is Kamrusepa, or Kam, who is named for an ancient goddess of medicine worshipped by the Hittites and Luwians. I know basically fuck all about Hittites and Luwians but it's a cool little nod to mythology, and it won't be the only one!
I'll run down a list of characters and my comments about them in a bit. But many are named after gods or other mythological figures.
the magic
Most of the divergences come from magic existing. Certain humans are 'arcanists', who are able to use the 'Power', which is a magic system with a highly computational flavour. Thanks to Su's expositional asides, we know that an incantation is something like a short program written in cuneiform with the ability to gather information, perform maths, and manipulate particles. An example we are given is a spell called "entropy-denying", which is the following string of cuneiform:
"…(𒌍𒌷𒀭)(𒌍𒁁𒀭)𒅥𒌈𒆜𒈣𒂠, 𒋢𒀀𒅆𒌫𒃶,𒈬𒊹."
We're told that spells always start with phrases ending in 𒀭, and end in 𒊹. Beyond that, I'm not sure how far the author has actually worked out the syntax of this magic system - probably not in too much detail! Seems like the kind of thing it's better to leave vague, but also she seems like kind of nerd who would (positive). It's conceptually a reasonable magic system for a world where more or less realistic physics applies.
The use of unusual scripts for a magic system isn't that unusual - the old European occultists who wrote the [Lesser] Key of Solomon loved to write on their magic circles in Hebrew, and in modern times we could mention Yoko Taro's signature use of the Celestial Alphabet for example - but the specific use of cuneiform here seems like it might be a little more significant, because a little later in the story the characters encounter a mural depicting The Epic of Gilgamesh, which of course was recorded on cuneiform tablets. Remains to be seen exactly what these allusions will mean!
The magic system is divided into various disciplines defined by the different ways they approach doing magic, with the disciplines breaking down broadly along the same lines as the modern scientific disciplines. For example, our protagonist is a thanatomancer ("necromancer" having become unfashionable), which is the discipline dealing with death; she's specifically an entropic thanatomancer, distinguished by their framework viewing death as the cessation of processes.
Magic relies on an energy that they refer to as 'eris' (unknown relation to the Greek goddess of strife and discord). We are told that eris must be carefully apportioned across the elements of a spell or shit blows up, that it can be stored, and it accumulates gradually enough that you don't want to be wasteful with it, but so far given little information about where it comes from.
Magic in this story generally seems to act as a kind of 'sufficiently advanced technology'. It's very rules-based, and used for a lot of mundane ends like operating computers or transport. Advancement in magic is something like a combination of basic research and software development. But the thing that makes it a magic system and not merely alt-physics is that it's at least a little bit personal: it must be invoked by an individual, and only certain people can operate the magic. We're told a little about how wizards are privileged in some societies, indoctrinated in social utility in others, and expected to be inconspicuous in the present setting. It's not clear yet if you need some kind of special innate capacity to do the magic, or if it's just a matter of skill issue.
With one exception, our main characters are a gaggle of wizards, and exceptionally skilled students at that. They're at an elite institution, carrying high expectations, even if they are themselves fairly dismissive of the pomp and ceremony. They have grandiose plans: Kamrusepa in particular is the main voice of the 'death should be abolished' current.
the cast
We're entering a cloistered environment with high political stakes hanging off of it. Even if I hadn't already heard it described as a murder mystery, it would feel like someone will probably be murdered at some point, so lets round up our future suspects.
Su (Utsushikome) is our protagonist and first-person POV. She's telling this story in the first past tense, with a style calling to mind verbal narration; she'll occasionally allude to future events so we know for sure narrator!Su knows more than present!Su. She's got a sardonic streak and she likes long depressing antijokes, especially if the punchline is suicide. She will happily tell us she's a liar - so maybe her narration isn't entirely reliable, huh.
Su is more than a little judgemental; she doesn't particularly like a lot of her classmates, or people in general, and generally the first thing she'll tell you about a character is how well she gets on with them. She introduces the theme of 'wow death sucks' in the first paragraph, but she is, at least at this point, pessimistic that anyone will manage to do anything about it for good.
Her magical specialisation is entropic thanatomancy, roughly making processes go again after they working coherently.
Her name is a reference to an obscure Japanese empress, as discussed above.
Ran is Su's bestie from the same home country. She is generally pretty on the level. She likes romance novels and she is pretty sharp at analysing them. She will cheerfully team up with Su to do a bit or bait someone else when an argument gets going.
Her magical specialisation is Divination, which is sort of a more fundamental layer of magic, about gathering information by any means. In medicine it's super advanced diagnostics.
Her name is too short to pin down to a specific allusion. Could be one of a couple of disciple of Confucius such as Ran Geng, or a Norse goddess of the sea.
Kam (Kamrusepa) is the de facto class prez and spotlight lover. She's hardcore ideological, the story's main voice of the de Grey/Bostrom death-abolishing concept so far - I think she straight up calls someone a 'deathist' at some point. She loves to tell everyone what she thinks about everything, and getting the last word.
Her magical specialisation is Chronomancy, so time magic. It's described as secretive and byzantine, but also it can do stuff like (locally?) rewind time for about five minutes. No doubt it has something to do with the time loop.
As mentioned above, she's named after a fairly obscure ancient deity of healing and magic.
Theo (Theodoros) is a fairly minor character. He's scatterbrained and easily flustered, he has a similar background to our protagonist, and he's not great with people. His name is shared with a number of ancient Greek figures, so it's hard to narrow it down to one allusion. I don't think his magic school has been mentioned.
Ptolema is a cheery outgoing one, someone who Su dismisses as an airhead. And she is at least easy to bait into saying something ill-considered. Her specialisation is applying magic to surgery. As a character, she tends to act as a bit of a foil to the others. Bit of a valley girl thing going on.
'Ptolema' is presumably a feminised version of the renowned Greek philosopher Ptolemy.
Seth is the jock to Ptolema's prep, and our goth protag Su doesn't particularly like him either. ...lol maybe that's too flippant, I may be misapplying these US high school stereotypes. To be a little more precise then, he's pretty casual in demeanour, flirty, likes to play the clown. He specialises in Assistive Biomancy, which revolves around accelerating natural healing processes.
Seth is named for either the Egyptian god (domain: deserts, violence and foreigners) or an Abrahamic figure, the third son of Adam and Eve granted by God after the whole Caim killing Abel thing.
Ophelia is someone Su describes as 'traditionally feminine' - soft-spoken, demure etc. (Gender in this world appears to be constructed along broadly similar lines to ours). Indeed we get a fairly extended description of her appearance. Her specialisation is Alienist Biomancy, which means introducing foreign elements to healing (not entirely sure how that differs from the Golemancy mentioned later).
Ophelia is of course a major character in Shakespeare's Hamlet, best known for going mad and dying in a river.
Fang is the only nonbinary member of the class, noted as the most academically successful. They're not on the expedition, but the characters discuss them a little in their absence, so maybe they'll show up later. It seems like they have a bit of a rebellious streak. Their magical specialisation is not mentioned.
Fang is a regular ol' English word, but I gave it a search all the same and found there's an ancient Chinese alchemist of that name. She is the oldest recorded woman to do an alchemy in China, said to know how to turn mercury into silver.
Lilith is the teenaged prodigy in computers logic engines, and Mehit is her mother who accompanies her on the trip. They've got a big Maria and Rosa (of Umineko) dynamic going on, with Mehit constantly scolding Lilith and trying to get her to obey social norms, though in contrast to Maria, Lilith is a lot more standoffish and condescending to the rest of the gang. Lilith specialises in 'Golemancy', which means basically medical robotics - prosthetic limbs and such. She spends most of her time fiddling with her phone logic engine, and will generally tell anyone who talks to her that they're an idiot. Sort of a zoomer stereotype.
Lilith is named for the Abrahamic figure, the disobedient first wife of Adam who was banished and, according to some Jewish traditions, subsequently became a demon who attacks women at night. There may be some connection between Lilith and the lioness-headed Mesopotamian chimeric monster Lamashtu, which I mention because Mehit is an Egyptian and Nubian lion goddess.
'Golemancy' is probably playing on the popular fantasy idea of a 'golem' as a kind of magic robot, but given the Jewish allusion in Lilith's name here, I do wonder a little bit if it's going to touch on the Jewish stories of the Golem which inspired it - a protective figure with a specific religious dimension.
There are some other characters but they're not part of the main party on their way to the function, so I won't say much about them just yet. Also it's entirely possible I went and forgot an entire classmate or something, big whoops if so.
the events
In true Umineko tradition, the beginning of the story narrates in great detail how the protagonists make their way to the place where the plot is going to happen.
To be fair, there's a lot of groundwork to be laid here, and the characters' discussions do a lot to lay out the concerns of the story and sketch out the setting, not to mention establish the major character relations. A murder mystery takes a certain amount of setup after all! There's plenty of sci-fi colour to be had in the 'aetherbridge', which is a kind of space elevator that lifts you up to a high altitude teleporter network. (It's technically not teleportation but 'transposition', since teleportation magic also exists in the story, with different restrictions! But close enough for government work.)
They go to a huge space citadel, which is kind of a transport hub; some cloak and dagger shit happens to hide the route they must take to the mysterious secret organisation. They find a strange room with a missing floor and a mural of the Epic of Gilgamesh, albeit modified to render it cyclic. What does it meeaaaan?
The idea of a secret society of rationalists is one that dates back to the dawn of ratfic, in HPMOR. It was kinda dumb then, but it works a lot better here, where we're approaching the wizard circle from outside. The phrase 'Great Work' has already been dropped. I love that kind of alchemical shit so I'm well into finding out what these wizards are plotting.
the dying
A lot of the discussions revolve around the mechanics of death. Essentially the big problem for living forever is information decay. Simple cancers can be thwarted fairly easily with the magic techniques available, but more subtle genetic slippages start to emerge after the first few hundred years; later, after roughly the 500 year mark, a form of dementia becomes inevitable. It's this dementia in particular that the characters set their sights on curing.
One thing that is interesting to me is that, contra a lot of fantasy that deals with necromancy (notably the Locked Tomb series), there appears to be no notion of a soul in this world whatsoever. The body is all that there is. Indeed, despite all the occult allusions in the character names, there is very little in the way of religion for that matter. Even the 'fundamentalism' is about an idea of human biological continuity that shouldn't be messed with too much.
Su distinguishes three schools of thought on death, namely 'traditional', 'transformative' and 'entropic'. The 'traditional' form attempts to restore limited function - classic skeleton shit. 'Transformative' sees death as a process and uses dead tissues together with living in healing. Su's 'entropic' school broadens this 'process' view to consider death as any kind of loss of order - a flame going out as much as an organism dying. At the outset of the story, Su has discovered a 'negentropic' means to restore life to an organism, which she considers promising, even if for now it only works for fifteen minutes.
This is an interesting perspective, but the devil is in the details. Because processes such as life or flames, necessarily, result in a continuous increase in the thermodynamic entropy of the universe. And yet this idea of death-as-loss-of-order does make a kind of sense, at a certain level of abstraction.
Elaborating on this got rather too long for this post, and I think it can stand alone, so I'm going to extract it to a followup post.
the comments
As is probably evident by the length of this post, I am very intrigued by The Flower That Bloomed Nowhere. The setting is compelling, and it seems like it's got the willingness to bite at the chewy questions it raises instead of acting like it has all the answers, which is I think one of the most crucial elements for this kind of scifi. I like how unabashed it is at having its characters straight-up debate shit.
Of course, this all depends where they go with it. There's so many ways it could be headed at this point. I hear where it's going is 'dark yuri' and 'Umineko-inspired murder mystery', so that should be really juicy fun, but I do end up wondering what space that will leave to address the core theme it's laid out in these first few chapters.
Overall, if this and Worth the Candle are what modern ratfic is like, the genre is honestly in pretty good shape! Of course, I am reading very selectively. But this is scratching the itch of 'the thing I want out of science fiction', so I'm excited to see where the next 133 chapters will take me.
Though all that said, I ended up writing this post all day instead of reading any other chapters or working, so I may need to rein it in a bit.
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the-elder-beato · 2 months
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so I've been going through umineko again for a project i'm working on and it got me thinking about how masterfully the hints and foreshadowing regarding the true culprit and the overall mystery are sprinkled throughout almost every line of dialogue. and like duh it's a mystery story so of course there's gonna be foreshadowing, but it's also hard to strike a good balance with being too obvious that it no longer becomes subtle or being so vague that the reveals feel like they came out of nowhere
looking back on so much of the dialogue even in chapters 1 and 2, so much of it had me practically screaming at myself "how did you miss this the first time through?!" but at the same time, i can totally see how certain details flew over my head given the context the story being told is presented in.
gonna post some specific examples under the cut because one of my good friends is currently reading through it and i don't want to ruin it for him. SPOILERS FOR ALL OF UMINEKO BELOW
a pretty major one that a lot of people bring up is the constant mention of sickly sweet smells coming from kinzo's study as well as the oddly poisonous looking drinks that he partakes in that are bad for his health. this is probably referring both to the odor of kinzo's corpse itself and the preservatives genji and the others are using to prevent it from becoming obvious to the others in the mansion that don't know of his death
but the other things that stuck out to me are the fact that when krauss goes up to his door to do the whole song and dance of pretending that kinzo is in too much of a bad mood to leave his study and see the family during the conferences, he often ends these scenes with a sly smile on his face before handing kinzo off to genji or nanjo, two people who are also responsible for keeping up the charade
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This is from one of the earliest scenes in chapter 1 like jesus christ. even ignoring how obvious the "my dad is already dead" line is in hindsight, those coy, knowing smiles he gives are practically screaming that this guy is putting on a show for the other siblings. but on a blind viewing, you could easily wave it off as krauss just having grown tired of trying to make the effort to get his rambling father to come out for like the 3rd family conference in a row and all he can do it laugh it off bitterly
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a very similar version of this charade is shown in episode 2 as well, with yet another line with a double meaning that hints to kinzo's real fate. i honestly kind of find it amusing picturing these grown men pounding on the door to their dead father's study, yelling at a volume probably loud enough to reach the rest of the family downstairs to sell the bit even more
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these lines also from episode 2 though. holy shit, ryukishi is pretty much giving the answer away here. granted, you can definitely interpret this on a first pass as natsuhi and krauss devising this plan to protect kinzo/their own interests with regards to the inheritance discussion, but the sinister and ominous undertones are there.
speaking of episode 2, it is basically a whole novel's worth of hints towards shannon and kanon's true identities, which makes sense given it's their focus episode alongside episode 6. episode 1 already plants some seeds here and there regarding kanon, what with him somehow always seeming to appear to shannon out of thin air or being described as creeping up on people silently like a cat
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one of the biggest hints that most people discuss is how the detective, battler, who is supposed to have an objective view on the proceedings (at least before erika takes over in 5-6) never seems to see shannon and kanon together at the same time when he is present. what keeps up the illusion is the many other scenes sprinkled throughout that take place through other character's POVs where we are shown the two interacting together, particularly with genji and kumasawa. we aren't given any indication this early on that the narration absent of battler isn't to be trusted or is hiding details from us, i don't think until knox's rules are introduced in the answer arcs, so this is a pretty brilliant way of hiding the truth of their characters but without making it feel as if the viewer was completely lied to in hindsight
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the fact that jessica is saying this to kanon of all people. oh my god. it's so painful. all of the flashback scenes of shannon and george and jessica and kanon are so sad to watch. sayo is not only struggling with the fact that she's fallen in love with another man while waiting for battler to come back, not only struggling with the realization that she's bisexual when she starts having feelings for jessica, not only struggling with the constant reminders from george that he wants to have many children and grandchildren after she finds out that she will never be able to conceive...
she's now come to a crossroads where (in this world at least) she has to decide whether or not she'll give up hope of battler ever returning and pledge herself to george, while breaking jessica's heart as kanon. and battler coming back after 6 years just throws all of that out the window
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this one might just be me overthinking, but i'm curious if anyone else has a similar interpretation. these two batches of dialogue occur in the same scene, the second coming after "kanon" shows up to once again vent out "shannon's" feelings of frustration and anger towards the ushiromiyas. at first it would seem that her lamentation about wanting to be rescued continues directly from the previous string of thoughts, and that she's referring to george again. but the use of quotation marks around "him" the second time around really make me think that this must refer to battler.
the fact that she considers this a sin even moreso feels like it points to battler to me, her sin being the fact that she's still thinking of him in the first place while wanting a relationship with george. she wants to pursue these new feelings with george, but in her mind it would also be weakness on her part to give up on the promise she and battler made together by forgetting about him and moving on. she wants someone on a white horse to come save her, and the thought that this person has changed to being george is tearing her up inside. she doesn't deserve rescue from either of them, in her mind. it's so fucking sad
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and the final one for now, since i've only gotten through the first two episodes for this rewatch. i remember thinking back to all the deaths from the previous chapters when faced with the challenge of figuring out who the true culprit was, and just my jaw dropping to the floor when i remembered this detail from turn of the golden witch. none of the other victims of the stakes had them fall out, they were gouged in deeply, but shannon's alone had fallen off to the side.
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and of course rosa (the co-conspirator of the episode) conveniently blocks her body off before battler can examine it further and give an objective detective's view of the state of the body. if he was able to, he probably would have been able to see that the hole in shannon's forehead was made by a gunshot wound and not the stake.
not to mention kanon's body just disappearing entirely. episode 2 is where we really start to get introduced to the magic realm and its explanation of events, so it's easy to get sucked into that and go along with the whole "beatrice desecrated him after death by not even allowing him the closure of being a corpse for the rest to discover" but man, it is so crazy how well the pieces fit together once you know the truth. it was simply easier at this stage of the game for sayo to shed the kanon persona entirely so she could move more freely as shannon.
at this point, she had probably given up on battler solving the riddle in this fragment/bottle after his full on mental breakdown in the servant's room following rosa's cold accusations and lack of trust in everyone else. sayo would have planned to die by the end regardless, but this final locked room trick was probably her last ditch effort to give battler a clue as to what was happening, but again this was foiled by rosa barring him from looking closer at the crime scene
anyway that was a lot of rambling about stuff people have probably already discussed to death in the years since umineko's release. but damn i just really, really marvel at ryukishi's ability to write such an intricately written story that simultaneously had me at a loss for the solution for the majority of its runtime while also making me feel like a fucking idiot for missing all of these obvious clues the first time around, in the best kind of way. this sound novel is a masterpiece and i'm so glad i discovered it
rest in peace sayo, i have no doubt the foreshadowing during my replays of banquet and alliance of the golden witch are going to tear my heart asunder once again </3
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pochapal · 1 year
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nanjo and chess is a recurring combination. this man is always playing chess with the shadiest individuals on rokkenjima all of the time
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arimiadev · 9 months
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recommendations of visual novels on sale for the steam winter sale 2023
steam's winter sale just started and will run for the next two weeks, so if you're looking for a new visual novel to try (or want to get into them), here's a lot that I've played that are on sale on steam.
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umineko when they cry
the ushiromiya family returns to the family head's home on an isolated island for their annual conference with the intention of settling how his vast amount of wealth is divided. instead, though, a letter is left from someone claiming to be a "witch". with the ushiromiyas dropping left and right, the mystery behind everything remains to be solved.
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I can't make a recommendation list without mentioning umineko. it's life changing. it might even trans your gender. it's hard to describe umineko, but just know that it's absolutely deserving of the "cult classic" tag.
notes:
kinetic/linear - no choices
VERY long
divided into two games on steam - Questions Arcs is the first 4 episodes and Answers Arcs is the last 4 episodes (8 episodes in total, play Questions Arcs first)
created by Ryukishi07, creator of Higurashi
fantasy mystery
ace attorney
follow phoenix wright as he embarks on his career as a lawyer to help people. meet a variety of clients and prove their innocence by collecting evidence, interviewing witnesses, and exposing lies in court.
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ace attorney is one of the classic mystery visual novels, being a blend of point-and-click elements via investigations and visual novel storytelling. the steam port is a massive collection, combining the first 3 games (the original phoenix wright trilogy) as 1 game.
notes:
investigative gameplay segments, a good chunk of the story is point-and-click parts
VERY long for the whole trilogy- each game is around 20 hours long and the steam edition is 3 games
modern mystery with supernatural elements
ai: the somnium files
play as detective kaname date as he hunts down a serial killer using a cutting-edge technology which allows him to "psync" with a person, diving into the memories of others to solve crimes in a limited amount of time with the help of his AI assistant/eyeball Aiba.
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aitsf is a lot. it's probably the raunchiest non-eroge game I've ever played and despite my low tolerance for dirty jokes I found most of it to be laughable and a fun experience, though I did play this with friends. if it's a miss for you, it's gonna miss you by a wide margin, but if it's a hit for you, you're going to be recommending it nonstop. either way you'll want to hit kaname date with a car.
notes:
long, around 25-35 hours
this game heavily relies on going back to prior choices via their branching menu to try other options in order to get the full story (and true ending). there are several endings to this game but you're meant to play through them all, not just one or two.
a lot of gameplay and interactive segments
sci-fi mystery
english voice acting
witch on the holy night
aoko aozaki is a highschooler who has to balance her class president, perfect grades life with her secret afterschool life of being a mage—a secret she has to keep at the risk of death. keeping this balance already isn’t easy but one day she gets a wrench thrown into it with the introduction of a transfer student, soujuurou shizuki, a country boy so out of touch that he’s never seen electricity before.
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I love witch on the holy night so, so much. it's one of the most beautifully directed visual novels ever made with so much love and care put into each frame. the cast is wonderful (touko my beloved) and it's a must-read for anyone who likes modern-ish fantasy.
notes:
kinetic / linear - no choices
long, around 25-30 hours
originally written by kinoko nasu, one of the co-founders of type-moon and creators of fate/stay night. has some relation to tsukihime and garden of sinners but you don't need any knowledge of those going in
modern-ish (1980s) fantasy with lots of talking about magic
ghostpia
a snowy town filled with "ghosts" is where the young woman sayako finds herself trapped, feeling like she doesn't belong and wants to leave this town where no one dies.
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it's hard to describe ghostpia. it's a surreal-ish story about "ghosts" where every character is quirkier than the last but every part is made with so much heart behind it. you never really know where the story is going, but unfortunately only 1 season is currently out on steam.
notes:
medium length, around 10 hours
very innovative and unique use of visuals and paneling
surreal-ish (sometimes violent) fantasy
please be happy
as a shapeshifting fox called a "gumiho", miho has traveled the world in search for a traveler who showed her kindness many years ago. afraid of sticking around in one place for too long, miho has never stayed anywhere for more than a few nights- but all of that changes when she arrives in wellington, new zealand and meets the barista/writer aspen and the vampire archivist juliet.
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okay okay I had to recommend at least one visual novel I worked on. please be happy was a labor of love for our team that took over 3 years to make and is a slice of life story about love, trust, and what it means to be human.
notes:
medium to long, about 20 hours
2 romanceable ladies, aspen and juliet, and a plethora of side characters to meet via a map system
modern slice of life fantasy
english voice acting
WE KNOW THE DEVIL
find yourself back at summer camp with all the queer religious horror of it.
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WE KNOW THE DEVIL is a short, atmospheric and slightly surreal story about 3 teens at a religious summer camp waiting for the devil. if you want something that feels familiar and otherworldly at the same time, this is right up your alley.
notes:
very short, about 2 hours
3 endings and 1 true ending
isolation, psychological horror
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this is just a handful of recommendations of visual novels I've played and enjoyed that are on sale right now on steam.
some of these titles, like please be happy and WE KNOW THE DEVIL, are also available on itch.io which is a website for indie games! they're also currently having a winter sale so a lot of indie visual novels are on sale over there too, if you want DRM-free versions of games while also giving a better revenue split to devs.
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colourful-void · 9 days
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alright closing umineko for the night!! i had a great time with it so far!! i really like the writing style, and for the most part its actually a lot less dense than i was expecting. I thought it might be some house of leaves stuff but no this is pretty easy to read, at least so far! im rlly glad for that like it doesn't feel too simple, not too complicated, its good!
current character thoughts run down, though i've barely started so i dont know much yet: ginzo: he sucks he totally sucks and im convinced that he made some kidna deal w/ beatrice in order to take advantage of the earthquake and war and such. not entirely convinced hes not about to just murder the whole family bcs he seems like he would do that. krauss: also sucks. just a real dick, but in like. he's a standard asshole really. natsuhi: much in the same vien, but she's got that matriach of the family thing going on i hope will b explored more <3 jessica: she's neat i like her! looking forward to more on her. Eva: i was digging for her a while and then i saw how she treated shannon and it went out the window hideyoshi: ive yet to expirence a thought on this man George: he's very tropey in a good way and i enjoy he's friendly guy swag. looking forward to it inevitably falling to pieces rudolf: DICK!! kyrie: girl leave your husband. i can treat u better <3, im glad she has some decency but my mind aint set on her yet battler: HES SO CRINGEEEE <333333333333333333333333333333333333333333 sometimes he does genuinely offput me but mostly he's just stupid <3 rosa: be a bit nicer to ur daughter, but beyond that shes chill i think. no big thoughts here. i do like her dynamic in relation to the rest of the siblings so far maria: MARIA MY DARLING MY DEAREST SHES SO SWEET AND SILLY AND CLEARLY OMINOUS I CANT WAIT TO SEE WHAT DARK MAGICS OVERTAKE HER OR WHATEVER <333 maria for whatever the fuck she wants 2024 love her so much no crazy thoughts on the head butler or doctor but i think in a different world the butler and ginzo had crazy gay sex shannon: shes soooo sweetie <3 suspiciously so this game wants me to like her so bad and i do <3. i am aware of one key spoilery fact about shannon uncovered in some content warnings i recieved, but its kinda fun seeing the set up for that! everyone be nicer to my girl kanon: hes suspcious but overly so and i wonder what his deal is. i also think all the servants need to be treated better this fucking furnature stuff <3 its awful i love it narratively gohda: i think he would kill someone with very little hesitation. i wanna try that panna cotta. kumasawa: shes like a grandma to me <333 i like her!!
i havent met beatrice yet but im looking forward to it she looks super neat.
i also apperciate how slow burn this is, a few hours in and very little has happened yet it's nice. there's already a lot building but like. nothing big yet it's nice. i like it. it feels like it's moving at exactly the pace it wants to and i enjoy it a lot. the sound design is also rlly good. the music is really nice a couple times i got distracted and just listened to it in the bg. the sfx r nice too.
i do not regret my sprite choice i like these designs they're fun, but i do think maria looks a little off for her alleged age of 9, but it's easy to ignore after a min or two.ironically when i was loading the game and saw her on the steam page it def aligned better, but at the cost battler to my eyes is now yassified. he cant be a pretty boy to me he's too lame.
voice acting is great everyones putting fucking everyting into it and i enjoy that. fully commited to the enviroment and its great.
where i left off: everyone just finished having lunch! kumasawa covered for shannon not knowing the red sauce's ingredients. that's all for now! not sure when ill paly more, probably tomorrow, but its been good!! good game so far i like this setg up!! im also eagar to get more into the murder and violence and witch stuff but like, it does a good joib of setting up the characters so i dont feel impatient, and unlike a lot of games w/ murder n mystery that get right into it i kinda find it refreshing how slow this one is to start its like we all know itll get there so the tension of everyone being relatively calm is great.
anyway, umineko day 1: it was good =D
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fauslayer · 27 days
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pinned
name of jim or guilty or other nicknames idm. im a 21 y/o he/him genderfluid lesbian who likes fighting games, rhythm games, and Horrorbrew. more active on twitter nowadays mostly out of convenience.
i'm a faust guy and to some people a Somewhat Known Dr. Baldhead Guy, though i don't talk much nowadays because i feel like most of my piece has already been said. if you want to ask me things related to him, or other things that i like, or just things in general, feel free.
my blog is majorly unsorted. Sorry.
links:
i wrote these. (gg fic repository)
dr. baldhead drama cd appearance timestamped and english translation
mario.exe reimagined prologue available now on gamejolt for free oh you want to play it so bad you want to look at mario
mario 👈
start reading umineko no naku koro ni for free (original art) (ps3 port)
thanks 👍
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felixcloud6288 · 1 month
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So I'm trying to decide what series to read after finishing Higurashi. I've already gotten some suggestions but I want to make a proper post asking for suggestions.
Feel free to suggest a manga series and you can give me a reason why you suggest it if you want. I'll collect the suggestions I think I'd like most and make a poll later. I'll read and discuss whatever series wins that one.
Preferences:
Series is complete. If it isn't recommend, please give a cutoff point to stop.
I can complete it within a year if I read one chapter a day. If it's too long, I'll switch to talking about it on a volume-by-volume basis rather than chapter by chapter.
Series already suggested:
Ouran High School Host Club
Fruits Basket
Wolfs Rain
Death Note
Please Save My Earth
Dungeon Meshi
Umineko no Naku Koro Ni
Haikyuu
Tsukihime
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