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#apex legends: revelry
wattscn · 1 year
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she <3
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bangaloba · 1 year
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Apex Legends Launch Trailer: Revelry - Bangalore happy during carnival
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proserpiness · 1 year
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the only thing important about this apex season is that mirage canonically sells bodypillows
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madirablack · 1 year
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TAVI AND AJAY ON THE FRONT PAGE 🤩🤩🤩
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secry-arts · 1 year
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Apex legenda sticker logo
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kenzogaming · 1 year
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Apex Legends Season 16: Revelry Battle Pass Trailer Reveals a Colorful, Celebratory Theme
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jidashia · 1 year
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I'm so glad they're not adding yet another legend to the roster next season. All the changes sound promising too.
Not a big fan of another collection event after we just had two in a row but can't win it all
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inactivegaz · 1 year
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APEX LEGENDS: REVELRY
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camelliagwerm · 1 year
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APEX LEGENDS: REVELRY
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toniestank · 1 year
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APEX LEGENDS: REVELRY
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vatnalilja · 1 year
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Apex Legends GIFs - Revelry
Excited for Season 16. No new Legends but that's fine. I have so much catching up to do with the babes we already got.
Look how happy Bangalore is. Happy. HAPPY!
Everyone's cute! Even Maggie. 10/10. No notes.
Happy birthday, Apex Legends.
Now the widescreens:
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Apex Legends: Revelry Launch Trailer
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thetoxicgamer · 10 months
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‘Who the f**k wants to play?’: ImperialHal says Apex ranked changes are killing playerbase, viewership
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The point system for the ranked mode underwent significant adjustments in the most recent season of Apex Legends with the goal of shifting the competitive emphasis of the battle royale to the ranked ladder. Players were given a broken system that, despite considerable criticism from experts and content producers, rewarded not even playing the game while punishing lower-ranked players. TSM’s ImperialHal talked about the impact of the season 17 changes on a June 4 ranked stream with XSET’s Sikezz, citing how the community is not interested in Apex this season, and that the ranked changes have directly impacted the interest in watching Apex on a competitive and casual level. Hal expressed confusion over Respawn’s decisions and changes to ranked in season 17, saying how the current state of ranked is turning the community away from playing Apex altogether. Hal also voiced his concerns over the future viewership of pros and competitive channels, pointing out the difference in his own channel numbers when streaming ALGS matches to normal ranked sessions. Hal and Sikezz both highlighted their importance as role models within the competitive Apex community, and how their viewership numbers also speak to the state of the game, from ALGS tournament days to normal ranked grind sessions, and how interested an average viewer is compared to previous seasons. https://twitter.com/Cutnoid/status/1656384427902025731 With a two-month gap between Split 2 of the ALGS Pro League and LAN playoffs, Hal emphasized the importance of a healthy ranked system to keep players actively engaged with Apex during the off-season of the ALGS, and how the negative reception to ranked is causing a massive loss in both players and viewers who could potentially be interested in picking up Apex on a casual or competitive level. According to StreamsCharts, Apex’s viewership has dropped on Twitch in all aspects compared to last season’s release in February. Hours watched, average viewer count, and amount of channels streaming the game have all gone down when compared to season 16’s records. Hal called these numbers to attention, and how many of his fellow pros are bored with this season of ranked, preferring to stream other games instead of Apex. Steam Charts also reports a drop in average and peak players. Season 16’s February release drew in the highest Steam player count of all time, peaking at 624,473 players. Season 17’s current peak is 584,294 players, with average player numbers falling 30,000 short of Revelry’s average count. The dev team’s intentions when creating the new ranked system was to completely shift how players viewed every match of Apex. Respawn put a higher emphasis on placement, rewarding teams with more points for “winning” a round of Apex by placing in the top half of the lobby, while diminishing the RP earned for kills and assists per round. Also at the start of season 17, MMR was introduced to ranked, alongside an initial 10 placement matches to determine a player’s skill level. Design director Evan Nikolich claimed that the changes would target the ranked problem of cheaters, saying “they can no longer sandbag their points to go stomp on lower-skill players.” The results after the changes had the exact opposite effect, with placement matches grouping players of all ranks together, no matter how far apart their previous season’s results were. A bronze player in their first placement match of the season could be matched up against three-stacks of predators as the MMR tried to find their skill bracket. https://twitter.com/TuHyoo/status/1656563891801866241 Another unpopular change was the even entry fee for ranked, a flat 35 RP for all ranks. With players being punished less for losing and receiving more for just outlasting half of the lobby, it became easier to climb than ever without even shooting a single shot. This created the biggest problem in all of Apex’s ranked history, as players twisted Respawn’s initial intentions of surviving to the end and created strategies solely centered on hiding away from all the action. Ratting has become a popular and very effective strategy on all levels of the ranked ladder. Some pros frustrated with the system have taken it upon themselves to show exactly how broken the changes are, vowing to climb through the ranks without doing damage to demonstrate how Respawn broke ranked, and even succeeding within days of season 17’s release. https://twitter.com/sweetdreams/status/1656416937667338240 Hal wrapped up his point by talking about how ranked feels diluted compared to past seasons, and that if these problems continue to persist without any acknowledgement or changes, Apex will continue to lose more and more of its community. Viewers and fans can only hope that with the amount of backlash from both the casual and competitive scenes, Respawn will take note and either revert, or once again completely change the ranked system for the future of Apex. Read the full article
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xtremeservers · 11 months
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Apex Legends' latest limited-time mode ... https://www.xtremeservers.com/blog/apex-legends-latest-limited-time-mode-will-be-a-true-test-of-skill/?feed_id=69629&_unique_id=6444925e86a40&Apex%20Legends%27%20latest%20limited-time%20mode%20will%20be%20%22a%20true%20test%20of%20skill%22
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ataraxiamfrp · 11 months
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sorry garth i am not holding a frying pan directly over your head. in fact, i am smooching you. can you please update the canon point of loba andrade of apex legends fame to Season 16, Revelry?
hi nai! *THONK SOUND*
☠ your friendly local mod mosso
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theapexfiles · 1 year
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Apex Legends Season 16 buffs, nerfs, and changes.
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This past February, EA and Respawn released the patch notes detailing all the changes, bug fixes, and buffs/nerfs that will be implented in Season 16: Revelry of Apex Legends. Many had been previously leaked by dataminers prior to the seasons release but a few changes both surprised us as well as made us curious for the season to come. These changes namely being the remastered legend classes, new “Nemesis” weapon, and the absence of a new season legend. As far as the new legend class changes we here at theapexfiles, feel that these changes might provide the necessary meta changes needed to support the game in the absence of the lack of new legends we touched on earlier. The Nemesis AR, however, seems to be a bit of a mystery. While its damage stats portray it performing well, it is still a burst weapon which can have many variables that could alter this. Only time will tell as we play on during this season. Thats about all for our thoughts on Season 16, see you all next time!
You can check out the full patch notes from EA here!
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