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#audio synthesis
darkenergyslivers · 2 months
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danhprt (Dan Hoopert) : 
Audio Synthesis: Through the Forest A short audiovisual experiment exploring generative sound design. Using terrestrial lidar scans and Houdini FX to create midi data 🌲🎼
Sound on!
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ompuco · 2 years
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Truss comes out in 6 days.
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fragmentofmemories · 7 months
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Original MIDI sequenced by me!
Getting out of music block(?) with this one theme! Shinobi's soundtracks in general are great, and this one in particular was both challenging and fun to remake.
horse.
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alphachromeyayo · 5 months
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Made some big, tough Sega Mega Drive grooves 👊💥👊💥👊💥👊💥
Million billion likes and I'll do a whole album like this
Jk, I'll do it anyway
Making music (or anything creative tbh) is amazing, you can just do whatever you want
Ain't nobody stopping ya baby! 💖
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elixir · 2 years
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40 year old oscilloscope reborn as spectrum display.
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deerest-me · 2 months
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*puts on beret picks up cigarette holder and starts talking about differences between the TTYD remake soundtrack and the original*
#well you see.... ze use of dynamic tracking is a definite enhancement. zis cannot be argued... HOWEVER#the choral vocal synthesizer has disgustingly wide vibrato. this is particularly observable in the final chapter where it causes the#entire sinister atmosphere to become melodramatic / modernday adventure movie esque. too orchestral. truly robs the original of its impact.#and is not explainable by hardware limitation whatsoever. there are marked improvements in not only using waveform synthesis...#e.g. the choral pads that pop up in the new sewers theme. very tasteful. chimes in the thousand year door chamber. shamisen in glitzville.#electric guitar. definitive improvements. additionally bringing modern music sensabilities can be an enhancement: grodus' battle theme#conveys his seriousness much better with an industrial electronic edge to it. plenty of additional examples throughout.#however. comparing the final boss themes there is this ``enshittification'' of videogame remakes that can be seen#the major hollywood adventure movie soundtrack problem aforementioned. play enough remakes and you'll notice it. blending into the same.#the shadow queen is meant to have an air of ``sickliness''. of gloom. kinda her whole deal. lost in the remake in my opinion.#(i am almost tempted to gather audio clips and play them side by side. to an audience of absolutely ZERO)#this is not even mentioning that there are no BEES in the remake's final battle theme. <- the punchline of this entire thing#anyways. this post was inevitable. i have an insane ear for soundtracks and sfx as u may have gathered.
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kuliak · 1 year
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I unfortunately don’t really have much of a write up about this - I recorded it quickly after work and tore down the patch shortly after, and so have no exact signal flow or pretty gif to show for it (I found some “B roll” though!)
Chord wash from the tELHARMONIC (now through Ikarie & Yester Versio) is getting closer to the sound I’m trying to get out of it. Slowly but surely learning.
The lead is Ts-L’s stepped sine/PWM voice. Glitching is created with Data Bender, but also by sending out of sync stepped modulation to the PWM input causing the wave to jump around some.
I’ve really streamlined my recording setup, so I’m hoping to throw things up with even higher frequency. The way I see it, if I jam, I should have something to show from that session.
More to come :)
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popbotmusic · 9 months
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music i am making currently. not as i'm typing this but like its a project i worked on today. ykwim.
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audiostim · 10 months
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We are proud to announce the second album of it's kind.
Modular Mayhem II is a journey into modular synthesis with a wide variety of colourful and sonic soundscapes and patches.
This album took a lot of time to make, and we made it with a lot of love.
The album is completely Tri-Phase ready as it contains beautiful stereo patterns, also known as lissajous patterns, which is a beautiful sight to behold on an oscilloscope.
Listening with headphones or a good stereo setup is a highly recommended.
Fully produced and mastered in 96Khz 24Bit.
High quality .WAV files available for download.
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realboutfatalfury · 11 months
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erm memories of you gumi cover with kaito 😁👍
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vnetwork · 1 year
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Gee wilikers, Linux reinvented their audio subsystems again, and now I gotta learn how PipeWire works.
At least it's better documented than PulseAudio. Getting JACK and PulseAudio to play well together was frustrating. PipeWire for the most part "just works" (since it's mostly a drop-in replacement).
On my realtime audio synthesis laptop (running Debian), I still just masked everything PipeWire and used JACK, though, because I didn't want to mess with too much of what I know. Yet. Maybe I'll make an effort when pipewire-0.3.65 becomes pipewire-1.0.0.
Still, I definitely missed having a realtime audio computer 🥰
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alphachromeyayo · 5 months
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Oh this Mega Drive synthesizer is FUN 💖
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captainhancock727 · 7 months
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youtube
Max Cooper - Coils of Living Synthesis
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drabglam · 8 months
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"this is the part where the wheels go over the water/ do you believe in Earth or her begotten daughters?"
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kuliak · 1 year
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Final piece of the drum case (for now) is here, from a pre-order a while ago: Xodes ABD (Acid Bass Drum). This patch happily takes it into the Rook/IDUM ecosystem to  free up Taiko/Daiko for more novel percussion.
Melodic atmosphere is Softpop 2 processed by Korg’s Nu:Tekt. Nothing too special, just quantized randomness with a pleasing voice.
Nothing “too special” today, but it’s just nice to try to play a little something every day. I was listening to this patch for so long just in the background, going back to re-record a couple of times before finding a take I liked. I hope to find ways to keep adding progression to the drums, especially by modulating Rook’s length and shift params which I end to do manually right now, and bring both cases together for more fully fleshed out pieces.
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