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HOW DO YOU START MAKING A GAME?
hihihihi- I'm adding to this because I want everyone to make games. My current top recommendations for books is A Playful Production Process, Rule of Play is a classic, so is Game Feel
This is long- so get ready
Other engines
Construct 3: Browser based game stuff!
Pulp: Extremely similar to Bitsy- make games for the PlayDate
PICO-8: Make tiny games and programs for a fantasy console!
LÖVE: Lua based 2D game framework!
Scratch: Educational engine, chances are if you're under a certain age you've had a school program use this!
microStudio: More browser based engine stuff!
babylon.js: Open source engine
For games adjacent things like alternative controllers, events, or installations
LIKELIKE online: Arts based open source online art gallery, remixable on glitch- there's even a template
Processing: Open source, 20 years of documentation, and super flexible if you wanna be experimental
Arduino: Make physical games using programming, or robots, or escape rooms!
Makey-Makey: Much simpler plug and play Arduino!
Okay but how do I make a game?
Fast answer- you just start. But a pretty straight forward workflow would be
Write down ideas, make flowcharts of ideas, scripts, mechanical descriptions. From that think of how systems interact
Paper prototype, see what works and doesn't work when playing through things without being restricted to programming
Jam, fail often and fast because each project is a lot like a sketch- they take a long time to do though. the quicker you are to kill your darlings and start anew the faster you'll get better
Do a game deconstruction- break it down into tiny pieces and stare into it. What made it fun? What were the small things that stuck out to you?
"But I want to make a complicated-"
Shhhh- no you don't. You'll burn out. Make the cube move first. Make it jump. Does the jumping feel good? No? Start over. Make the cube move again, but slightly differently- does the jump feel good yet? No? START OVER. As soon as you get stuck, abandon what you're doing and start over
And I'm not kidding, game making is an iterative process. The more projects you do the better, faster, and easier it gets. If you whittle away on something you'll never finish
Okay, jump feels good now, great now interact with something in the scene. So on and so forth until you have scripts you like and understand and these become your building blocks for projects
Make the smallest thing you can- smaller, smallerSMALLER- here's a breakdown of a dating sim game with a final 3-4 hours of content per playthrough, similar to something like Hatoful Boyfriend or Doki Doki Literature Club
Need To Have
Title card and a way to start the game.
A dialogue system including the ability to show text, click on buttons, and track choices.
Includes both NPC and player names along with dialogue.
One dateable character including tracking relationship points with the player, one friendship cutscene, one romantic cutscene, and one final cutscene.
Ending card and credits.
Want To Have
In addition to above:
An option screen that changes basic user interface, save and load system, player name input with pronouns, music volume and quality of life settings, so on.
An external narrative building up the world in which the game is played including a mystery for the player to solve.
Four dateable characters with individual narratives including 3 friendship cutscenes, 3 romantic cutscenes, and a final ending cutscene for each.
A resolution to the mystery.
Dream To Have
In addition to above:
A hidden menu that allows the character to make interesting alterations to the game and becoming the antagonist of the mystery
Mystery narrative is branching with several endings where the player can either fail or succeed without dating any of the characters
Friend only narrative choices and ending.
Two extra gag romance characters with diverge narratives unlike the others in the game
Jealousy/approval between characters depending on narrative choices.
Options to create poly relationships between compatible characters, options to betray or cheat on characters, and options to matchmake characters without dating them.
Multiple endings to resolve the mystery including hidden antagonist role.
I often reference this tiktok on how everything piles up
Game making takes a long time and wildly complex very fast. For my timelines I add a minimum of 3 months for each year.
Quick and dirty advice for once you've got something going
Call your grant officers if you got local funding, it’s their job to answer your questions!
Research the desired outcomes before asking someone for money; be that the government, a publisher, or yourself
Never pay for event submissions or showcases until you’re making significant revenue if you don’t have to, I suggest following Game Conference Guide’s calendar
Even if you’re working for free track your hours and costs so if/when you are making budgets in the future you know how fast you and your team work
Learn when to say something is good enough; cut mechanics or features early and often to avoid the project ballooning out of scope
Don’t quit your day job until it makes sense- it’s more sustainable to work on something without funding if you’re still able to pay your bills
Shipped is the best feature, some great advice from Mark Darrah
Make smaller, shittier, and messier games more often
Go forth, make games, then tell me about them and I'll play them if I can. I love when folks make games- you can do it!
🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#game stuff#please let me play your games#send them to festivals#okay tyty#i go back to making my jam game
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Interactive 3D Web Development with Babylon.js and LiveHTML
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Best Programming Languages for Mobile Game Development
Introduction

1. C++
C++ is one of the most powerful languages used for developing games. It has high performance, efficient memory usage, and cross-platforming.
Why Utilize C++ for Mobile Game Development?
High-performance execution, thus suitable for intensive games.
Utilized by game engines such as Unreal Engine and Cocos2d-x.
Cross-platform support for developing games on Android and iOS.
Best For:
Advanced mobile games with high-level graphics.
Game engines that necessitate heavy optimization.
2. C#
C# is used extensively in mobile game development, especially with the Unity game engine. Unity is among the most used game engines for mobile games and supports both 2D and 3D game development.
Why Use C# for Mobile Game Development?
Less difficult to learn than C++.
Great integration with Unity, so the preferred choice for indie developers.
Garbage collection, minimizing memory leaks.
Best For:
Indie game developers and small game studios.
Mobile games developed using Unity.
3. Java
Java is the official language for Android development and is widely used for mobile game development on the platform.
Why Use Java for Mobile Game Development?
Official language for Android, ensuring strong support and updates.
Compatible with various game engines like LibGDX.
Strong object-oriented programming features make it easy to manage complex game structures.
Best For:
Android-exclusive mobile games.
Developers looking for platform-native support.
4. Swift
Swift is Apple’s native programming language for iOS programming. It is the perfect choice for iOS-only mobile games.
Why Swift for Mobile Game Development?
Designed specifically for iOS, to provide maximum performance and smooth execution.
Simple integration with Apple’s game frameworks such as SpriteKit and SceneKit.
Clean and beginner-compliant syntax, easy to learn.
Best For:
iOS-only mobile game development.
Developers who desire effortless Apple ecosystem integration.
5. JavaScript & TypeScript
JavaScript, and TypeScript as well, are extensively used for web-based and hybrid mobile game development. Developers can create mobile games that are executed in web browsers and mobile applications using game frameworks such as Phaser and Babylon.js.
Why Use JavaScript/TypeScript for Mobile Game Development?
Excellent for browser-based and cross-platform mobile games.
Easy to combine with HTML5 and WebGL for web-based gaming.
Lightweight and easy to use for beginners.
Best For:
Web-based and casual mobile games.
Developers who aim at both web and mobile platforms.
6. Kotlin
Kotlin is another Android official language and is becoming popular among mobile game developers.
Why Use Kotlin for Mobile Game Development?
Easy interoperation with Java, so it’s simple for Java developers to switch.
Simpler and safer than Java, with less boilerplate code.
Strong support from Google as an official language for Android.
Best For:
Android game developers who want a modern alternative to Java.
Games that need to be tightly integrated with native Android features.
7. Python
Python is not the conventional choice for mobile game development but is becoming more popular thanks to its ease of use and game development libraries such as Pygame.
Why Use Python for Mobile Game Development?
Easy to learn and very readable.
Ideal for prototyping game concepts fast.
Strong libraries and frameworks such as Panda3D and Ren’Py for interactive storytelling games.
Best For:
Newbies learning game development.
Straightforward mobile games and prototypes.
Conclusion
The optimal programming language for mobile game development varies based on the complexity of the game, platform, and performance needs.
For advanced, high-performance mobile games, C++ and C# (using Unity) are strong contenders.
For Java and Kotlin, which offer robust support to Android developers.
For iOS developers, the ideal choice is Swift.
For mobile games based on the web, JavaScript and TypeScript are optimal.
For prototyping and beginners, Python makes it simple to start game development.
Selecting the best programming language will enable you to develop a successful mobile game that is smooth-running and provides an excellent user experience. Begin coding and turn your game concept into reality!
Need Assistance in Selecting the Ideal Language for Your Game?
If you are confused about which programming language to adopt for your mobile game, consult industry professionals or try out various game engines to determine the most suitable one!
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What Is JavaScript Used For?
Numerous customers contact us because they require JavaScript developers. Occasionally, we are asked to provide them with senior, experienced developers for only 6 to 12 months. Typically, however, we must first assess the project tasks and determine whether a frontend, backend or mobile developer is required.
In this brief article, we will explore the tasks that require JavaScript. Let’s start!
The most popular frontend programming language in the world is now JavaScript. Moreover, contrary to what the majority of non-IT professionals believe, JavaScipt is not only for the frontend.
1. Mobile App Development
React Native has become a popular language for mobile development, but you can also use Ionic, NativeScript, AngularJS, or JQuery Mobile.
2. Frontend Development
Frontend development is the typical form of usage of JavaScript. Today’s most popular programming languages are Angular, React, and Vue.JS, but jQuery and Ember.JS are likely to be encountered in legacy projects.
3. Backend Development
The most popular backend JS framework is Node.JS, which is not only a backend framework but is also utilized by the majority of software developers.
4. Game Development
You might encounter Pixi.JS or Phaser in this microcosm, but Babylon.JS, melon.JS, and Impact.JS are also popular.
As stated previously, Javascript may be utilized for various purposes. Please inform us of your requirements, and Bluebird will provide you with the most qualified senior JavaScript developer available.
For Javascript developers, please visit this page!
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Top Technologies and Frameworks for Building a Ludo Game App

The surge in popularity of cellular gaming has made ludo game improvement one of the most sought-after opportunities within the gaming industry. Building a successful Ludo game app involves more than simply an extraordinary layout; it requires the right mixture of technology and frameworks to ensure seamless overall performance, cross-platform compatibility, and a tremendously engaging user experience.
In this article, we’ll explore the pinnacle technologies and frameworks utilized in Ludo sport improvement. Whether you’re a developer or a business trying to release a Ludo game app, expertise in those gears will help streamline your task and create a triumphing product.
Essential Technologies for Ludo Game Development
When it comes to ludo game development, selecting the proper technologies is crucial for ensuring your recreation performs well and appeals to a huge range of users. From game engines to programming languages, every element plays a crucial position within the development technique.
Game Engines for Ludo Game Development
Game engines form the backbone of any sport, which includes Ludo. They offer the necessary tools for rendering photographs, managing physics, and coping with sports logic. Here are a few top recreation engines used in ludo sport improvement:
Unity
Unity is one of the most popular recreation engines, especially for mobile video games. It helps each 2D and 3D recreation improvement and is understood for its strong functions, move-platform competencies, and good-sized asset keep. Unity makes it smooth to create Ludo sports apps for multiple structures like Android, iOS, or even WebGL.
Unreal Engine
While Unreal Engine is often related to excessive-end portraits for AAA titles, it's also an effective device for Ludo game improvement. Unreal Engine gives superior rendering talents, which can be a completely unique selling factor for Ludo games looking to stand out with stunning visuals and immersive environments.
Cocos2d
Cocos2d is an open-supply game engine that is especially nicely perfect for 2D games, making it a first-rate choice for Ludo. It is lightweight and clean to use, with integrated aids for a couple of platforms. For builders looking for a price-powerful solution, Cocos2d is an exquisite choice.
Programming Languages for Ludo Game Development
Selecting the right programming language is fundamental to building a solid and scalable Ludo recreation app. Different languages serve extraordinary functions; however, all aim to make the improvement manner extra green.
JavaScript
JavaScript is a great preference for Ludo game development, particularly in case you’re growing a browser-based version of the game. With the help of game libraries like Phaser or Babylon.Js, JavaScript may be used to address each game's logic and front-end rendering.
C#
C# is the preferred language for developers to use Unity. It affords a high level of functionality for handling sports mechanics, player interactions, or even multiplayer functions. Its robust integration with Unity makes it an apparent desire for Ludo sport improvement.
Python
Python, although much less common in massive-scale recreation improvement, is ideal for prototyping and scripting in Ludo video games. Its simplicity permits for fast improvement, and its libraries like Pygame offer beneficial gears for primary sport creation.
Top Frameworks for Ludo Game Development
Choosing the proper frameworks for ludo game improvement can significantly improve your sport’s overall performance, speed up development, and make certain compatibility across diverse platforms. Let’s take a look at a number of the exceptional frameworks available.
Cross-Platform Frameworks for Ludo Game Development
With the developing demand for cross-platform games, developers want frameworks that permit them to put in writing code once and install it across multiple operating structures.
Flutter
Flutter is a UI toolkit from Google that permits developers to create natively compiled programs for mobile, web, and desktop from an unmarried codebase. Its warm-reload function speeds up the improvement procedure, and its noticeably customizable widgets ensure the introduction of visually appealing, high-performance Ludo sports apps.
React Native
React Native is a famous choice for go-platform Ludo game improvement. It permits builders to create cellular apps using JavaScript and React, which might be easier to analyze and put into effect. The framework supports actual-time updates and affords smooth animations, making it ideal for interactive gaming studies.
Xamarin
Xamarin, powered by Microsoft, allows for go-platform cell app improvement in the usage of C#. With Xamarin, developers can proportion about 90% of their code across systems, reducing improvement time and costs. Its seamless integration with local libraries guarantees excessive performance, making it a very good choice for ludo recreation improvement.
Multiplayer Networking Frameworks for Ludo Game Development
For a game like Ludo, which is regularly played with a couple of gamers, having a reliable multiplayer framework is essential. Here are some top frameworks that make multiplayer integration simpler.
Photon
Photon is one of the most generally used multiplayer networking frameworks for mobile games. It is extraordinarily scalable, reliable, and supports real-time multiplayer functionalities. For Ludo recreation development, Photon guarantees clean conversation among players, improving the gaming experience.
Colyseus
Colyseus is an open-supply multiplayer framework that is straightforward but powerful. It integrates seamlessly with popular game engines and makes developing multiplayer capabilities sincere. With Colyseus, builders can quickly set up real-time participant connections and cognizance extra on gameplay mechanics.
SmartFoxServer
SmartFoxServer is another powerful multiplayer framework that supports a huge variety of structures. It is enormously scalable, making it ideal for Ludo games that anticipate huge numbers of gamers. SmartFoxServer’s capabilities encompass real-time messaging, matchmaking, and superior room management, all of which contribute to an immersive multiplayer experience.
Other Important Tools for Ludo Game Development
Beyond the core technologies and frameworks, several other gear play a key role in a success-ludo game improvement. These include UI/UX design equipment and backend improvement equipment.
UI/UX Design Tools
User interface and revel in are important in retaining players engaged. Tools that facilitate UI/UX design make sure the game is visually attractive and easy to navigate.
Adobe XD
Adobe XD is a powerful tool for developing interactive prototypes and wireframes for cell recreation packages. It allows developers to layout consumer interfaces with precision, ensuring an unbroken gaming revel for Ludo gamers.
Figma
Figma is a cloud-based design tool that makes collaboration easier. Designers and developers can work collectively in real-time, ensuring that the game’s UI/UX isn't always the most effective functional, but additionally visually lovely.
Sketch
Sketch is extensively used for mobile app design because of its easy-to-use interface and powerful vector-modifying talents. It's an incredible device for designing the consumer revel in of a Ludo game, mainly in terms of icons, buttons, and layouts.
Backend Development Tools
Backend improvement tools make sure that your Ludo game app runs easily behind the scenes, handling records, player profiles, and real-time updates.
Node.Js
Node.js is a popular desire for building scalable backend structures. It is ideal for Ludo game development because it handles actual-time statistics transmission efficiently, making it perfect for multiplayer video games.
Firebase
Firebase gives a backend-as-a-service (BaaS) that simplifies the development system. It offers actual-time database management, consumer authentication, and cloud storage, all of which are crucial for the easy operation of multiplayer Ludo video games.
AWS Lambda
AWS Lambda is a serverless computing carrier that allows developers to run code without provisioning servers. This ensures scalability, as AWS mechanically scales your backend based on the wide variety of energetic users.
Conclusion
In the end, deciding on the right technology and frameworks is important for a successful Ludo game improvement. Game engines like Unity, move-platform frameworks that include Flutter, and multiplayer answers like Photon make sure your recreation is engaging, scalable, and fun for users across the globe.
If you’re looking for professional steerage for your Ludo game project, contact AIS Technolabs these days for top-notch Ludo recreation improvement services.
FAQ
Q1: Which game engine is first-rate for Ludo sport improvement?
Unity is one of the fine recreation engines for Ludo sport development, offering pass-platform competencies and an extensive range of gears to beautify the gaming experience.
Q2: Can I use Flutter for Ludo recreation development?
A: Yes, Flutter is a first-rate framework for building cross-platform Ludo games, offering a single codebase for both Android and iOS platforms.
Q3: What are the important multiplayer frameworks for Ludo recreation improvement?
A: Some of the pinnacle multiplayer frameworks for Ludo sport improvement include Photon, Colyseus, and SmartFoxServer.
Q4: How critical is backend technology in Ludo recreation improvement?
A: The backend era is critical for managing real-time facts, user authentication, and multiplayer interactions, ensuring the clean operation of the sport.
Blog Source: https://justpaste.it/b7xyq
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看看網頁版全文 ⇨ 延展實境體驗清單 / Extended Reality Experience List https://blog.pulipuli.info/2024/07/extended-reality-experience-list.html 為了方便說明Meta Quest 3這種延展實境XR設備的優點,我把近期找到的有趣��結都彙整成這份列表。 To explain the advantages of the Meta Quest 3, the extended reality (XR) device, I have compiled this list of interesting links that I recently found.。 Fixed Short URL: https://l.pulipuli.info/24/xr。 ---- # babylon.js: VR並可自主移動 / VR and Autonomous Mobility。 https://rb.gy/npqos0 - VR沉浸式場景 - 可以自由移動,觀察模型 - 手勢偵測 # Plockle: VR方塊解謎 / VR Block Puzzle Game。 https://plockle.com/ - VR沉浸式場景 - 自由移動控制模型 - 手勢偵測 # ar-code: AR模型互動 / AR Interactive Models。 https://ar-code.com/tw。 - AR場景 - 可以與模型互動:縮放、旋轉 - 手勢偵測 # WebXR: AR動畫模型可互動 / AR Interactive animated Models。 https://immersiveweb.dev/。 - AR混合場景 - 動態模型,但可以跟手勢互動 - 手勢偵測 # moonrider: VR音樂節奏遊戲 / VR Music Rhythm Game。 https://moonrider.xyz/。 - VR場景 - 音樂節奏遊戲,跟節拍互動 - 左右手跟方向性,避開黃色的物件 - 很多音樂可以玩 ---- 如果還有其他推薦的內容,歡迎在下面留言分享喔!。 ---- 看看網頁版全文 ⇨ 延展實境體驗清單 / Extended Reality Experience List https://blog.pulipuli.info/2024/07/extended-reality-experience-list.html
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GitHub relacionado con lo de VR y GS. El enlace de test enviroment muestra un modelo guay
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When you start learning how to code 3D content for the web or choose a technology stack for a new 3D-based web application, you will be faced with several options. considered similar to the comparison between React and Angular, Three.js is a framework with a minimal feature library approach, while BabylonJS is a framework with a full feature approach. We will compare Babylon.js and Three.js in this article. What Is Babylon.js? BabylonJS uses the JavaScript library to display 3D graphics in a web browser via HTML5. TypeScript code as its source code is compiled to JavaScript and then distributed as an NPM package or CDN package. It uses JavaScript code to access the engine's API. BabylonJS 3D engine and user code can be rendered natively by all web browsers that support HTML5 and WebGL. Babylon.js Pros and Cons Pros 1. A stable API that focuses on backward compatibility 2. A very well-written document 3. In 24 hours, all issues will be resolved 4. Inspector makes debugging easier 5. A lot of tools are available (playground, node material editor, animation curve editor, GUI editor, and SpectorJS) 6. Additional AR/VR features 7. The framework already includes more tools, in general. 8. Microsoft-supported Cons 1. The learning curve is higher 2. Documentation takes some time to become familiar with 3. Having a smaller community 4. There are fewer examples One of BabylonJS strongest features is its stable API and detailed documentation. For most features, there are explanations of how and why they work as well as API documentation for classes. After you learn Babylon and get comfortable with it, you’ll find it to be a very powerful tool. In general, developers examine documentation, and playgrounds, and adapt code from examples (less often than in three.js). Since the community is smaller, you are less likely to find something similar when implementing features, but you will have the tools necessary to build it from scratch. Developers reported spending more time-solving problems and implementing features than wrestling with Babylon itself. What Is Three.js? The Three.js JavaScript library renders animations based on WebGL in an HTML5 canvas that is impossible with WebGL alone. It creates lighting effects, shadows, textures, materials, and 3D geometrical models that are very difficult to create using WebGL. Three.js Pros and Cons Pros 1. Many resources for learning such as examples, git repositories, and tutorials 2. You can easily get started with the framework 3. Huge community 4. A lot of forum posts cover common issues Cons 1. It has an unstable API 2. The official website has incomplete documentation 3. It is hard to debug The strength of Three.js is its large community resources. So if you are starting from a complete and good resource, you can get started pretty quickly. Developers usually experiment a lot, read through the forum posts, adapt code from examples, and read through outdated information/solutions out of necessity because of the unstable API. Using the unstable API also means that when implementing features from tutorials or GitHub repositories, you often have to update your code to work with a newer version of Three.js, which is not well documented in the official documentation. The performance of Three.js out of the box is better than Babylon's, but the quality is lower. 3D Stores Created by Arashtad Metaverse Developers 3D websites, 3D games, metaverses, and other types of WebGL and 3D applications are what we develop in our 3D web development team. Arashtad has skilled 3D web developers who can handle any kind of task in the case of WebGL and other types of 3D applications. If you have an idea for building a high-tech, standard, secure, and nice-looking 3D application and need an expert team to perform it, feel free to have a glance at our past and running projects on our portfolio and don’t hesitate to drop us a message to initiate the discussion about your project with us. We have clients from around the world who are consistently coming back to us for different parts of their projects knowing that we always do our best to lift up their business and ideas with a clean and advanced performance. In the following images, you can see Budzburn, Showroom and NFT Gallery that are 3D store created by Babylon.js, Three.js and Blender developers of Arashtad company. Budzburn: 3D Store Created by Arashtad Babylon.js Developers
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Babylon.jsは劣化Three.jsと言われて嘲笑されながらもマイクロソフトが「何故か」意地でメンテナンスしている3Dライブラリなんや…Googleと違ってさっさと放棄しないだけで褒めてあげて。
[B! 3D] Webブラウザで3Dモデルを高速に描画する「Babylon.js 7.0」正式リリース。MMD(MikuMikuDance)やApple Vision Proサポート
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Novità 2024: Recensione del PNY 64 GB Elite-X Type-C USB 3.2 Gen 1 Flash Drive - Velocità e Affidabilità per il Trasferimento dei Dati
Novità 2024: Recensione del PNY 64 GB Elite-X Type-C USB 3.2 Gen 1 Flash Drive - Velocità e Affidabilità per il Trasferimento dei Dati
Se sei alla ricerca di una soluzione affidabile per il trasferimento rapido dei dati, il PNY 64 GB Elite-X Type-C USB 3.2 Gen 1 Flash Drive potrebbe essere la scelta perfetta. In questa recensione, esploreremo le caratteristiche e le prestazioni di questo dispositivo di archiviazione.
Caratteristiche Principali:
Il flash drive Elite-X Type-C offre un design elegante e leggero con connettore USB Type-C, ideale per una gestione facile e veloce dei file sui tuoi dispositivi USB di tipo C. Con una capacità di archiviazione di 64 GB, è perfetto per liberare spazio su dispositivi mobili e trasferire foto, video, musica e altro ancora.
Velocità di Lettura Eccezionale:
Grazie alla tecnologia USB 3.2 Gen 1, il PNY Elite-X Type-C offre prestazioni eccezionali con una velocità di lettura fino a 200 MB/s. Questo significa che puoi trasferire grandi quantità di dati in pochissimo tempo, rendendo il processo di archiviazione e condivisione dei file molto più efficiente.
Compatibilità e Versatilità:
Questo flash drive è compatibile con una vasta gamma di dispositivi dotati di connettore USB Type-C, tra cui smartphone, tablet, PC e Mac. Puoi facilmente trasferire contenuti digitali da dispositivi mobili a computer desktop per una maggiore memorizzazione permanente.
Acquista Ora tramite il Nostro Link di Affiliazione:
Se sei interessato al PNY 64 GB Elite-X Type-C USB 3.2 Gen 1 Flash Drive, acquistalo ora tramite il nostro link di affiliazione Amazon: link di affiliazione. Approfitta dell'offerta e goditi una gestione dei dati semplice, veloce e affidabile con questo pratico dispositivo di archiviazione.
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How To Use JavaScript For Game Development
JavaScript is a programming language that can be used to make games that run on web browsers. JavaScript can change the web page elements, get data from other sources, handle user input and events, and create animations and effects.
To make games with JavaScript, you need to know how to:
Pick a game engine or framework. A game engine or framework is a set of code that helps you make games. There are many game engines and frameworks for JavaScript, and each one has its own advantages and disadvantages. Some of the most popular ones are:
Phaser: A simple 2D game engine that is easy to learn and use. Three.js: A powerful 3D game engine that can make realistic games. Babylon.js: Another powerful 3D game engine that is fast and efficient.
Learn the basics of JavaScript. Even if you use a game engine or framework, you still need to understand some JavaScript. This will help you to use the game engine or framework better and to customize it to your needs.
Start by making a simple game. After you learn JavaScript, you can start by making a simple game. This will help you to learn the basics of game making and to see how JavaScript works in games.
Keep learning and trying new things. As you keep learning and trying new things, you will be able to make more complex and interesting games. There are many resources that can help you learn more about JavaScript game making, such as tutorials, books, and online forums.
Here are some more tips for making games with JavaScript:
Use a good code editor. A good code editor will help you to write and fix your code easier.
Use a version control system. A version control system will help you to keep track of your code changes and to go back to previous versions of your code if needed.
Test your games well. It is important to test your games well before you share them with others. This will help you to find and fix any problems and to make sure that your games work well.
JavaScript is a great language for making games. By following the steps above, you can learn how to make games with JavaScript and create your own games.
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vimeo
Motion capture animation created for an educational tool in academia. The mocap animation was recorded by academic staff and then cleaned up from a .csv file in Blender. The starting rig had to be converted to a usable rig with Blender's bone constraints and then these constraints baked into the bones. The rig's aniamtion data was then retargeted to the athlete and cleaned up as required before implememnted into Babylon.js: https://ift.tt/GSpsv3I Interested in my work? Contact me: [email protected] https://ift.tt/9TfOPHL https://ift.tt/qNV8iQL Countermovement jump was acted out by Antonio Dello Iacono. Cocktails and Lobsters by Alexander Nakarada (https://ift.tt/oIfHsMF) Licensed under Creative Commons BY Attribution 4.0 License https://ift.tt/4as5Anb
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How to mix vuex / vue with HTML5 games
Do you want a vue ui mixed with Babylon.js, Three.js, PIXI.js, canvas, Webgl, etc? Or maybe just to store some variables... or make reactive changes? Here's how it works in a few of my games... There are 3 main points of integration. These are mutating state in the store (writing to a variable in the store), reading state from the store (accessing the store variables from other places), and reacting to changes in state (triggering a function when a value in the store changes).
First, how do you expose the store? Well you can literally just export it and then import it. Or be lazy and stick it on window.store. You'll want to have a sensible order of initialization when your game starts up so that you don't try to access the store before it exists. But games already use loaders etc to load up their images and sounds, so there's a place for that. Load up the store first, probably.
For reading state from the store you can use a syntax like store.getters['setttings/graphicsMode']. It can be a little simpler than that, but this shows the synatx for a store nested within a store. In my game for example, I have a gameStore and a settingsStore just because I didn't feel like putting *all* of the properties into one giant vuex config. One can also access the state via store.state.settingsStore.someProperty but this is reading it directly instead of uses the getter. You probably want to use the getter, because then you can have a computed property, but either will work. For writing state to the store, the key is store.dispatch. Syntax is like store.dispatch('devStore/toggleDeveloperMenu', optionalPayload). This is invoking the *action* which means you need to create actions instead of just using a setter with this particular syntax.
So that's reading and writing! But what about reactivity? Well lets say your game logic dispatches some state which enters the store, you'll find that if that state is displayed in your vue ui it is already reactive and working. For example if you store.dispatch('game/updateHitpoints', { hp: 50 }) and there's already ui to draw the hitpoint bar on the hud that is going to change automagically. But what if you're pressing buttons in your vue-based settings menu or game ui? How does one get the game itself to react to that? Well there are two some what easy ways (among a million homegrown options). The first is to use the window to dispatch an event from the same action that you use to update the state, and be sure that you always use the action instead of directly accessing the setter. This will work fine, and I did it at first, but there is a more elegant and integrated way. That is to use store.watch.
The store.watch(selector, callback) will invoke your callback when the state defined by the selector you provide changes. For example this is how to setup your game to change the rendering settings in bablyon js (pseudocode) whenever someone changes the graphics level from low | medium | high | ultra. store.watch(state => state.settings.graphicsMode, () => changeGraphics(store.getters['settings/graphicsMode']));; The first arg is the selector function, which in this case specifies that we're watching graphicsMode for changes. The second function is what gets invoked when it does change. The actual body of my changeGraphics function is skipped b/c it doesn't really matter.. for me it might turn off shadows and downscale the resolution or something like that. Personally I create a function called bindToStore(stateSelector, callback) which sets up the watcher and invokes it once for good measure. This way when my game is starting it up, as all the watchers get setup listening for changes, that first first invocation also puts the ui into the correct state. So that's writing, reading, and reacting to state changes across the border between vuex/vue and any html5 app or game engine by integrating with getters, actions via dispatch, and watchers. Good luck and have fun!
#vuex#vue#vuejs#vue2#vue3#html5 game dev#babylon.js#three.js#pixi.js#game development#game design#javascript
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Seedborn Beta trailer
In conjunction with Babylon.js v6 release, we have released the full Beta trailer for the game. There were many high quality projects and we are lucky to have been featured.
Enjoy and thank you for reading!
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