1 min 30 sec of every Ghosts clapper board from the bloopers (in chronological order)
Notes and observations:
I was able to tell the date from most boards, then sorted the rest by slate number (which was also how I knew the correct order of shots taken on the same day). The dates with question marks after them are best guesses, and just a question mark means the date cannot be made out at all. The series 3 blooper video was particularly poor quality, so that's why there are more question marks for that. Near the end of series 5 there were two angles of the same clapperboard, hence why I decided to stack the videos.
The more advanced artsy clapper boards seem to be reserved for slates that are even hundreds. I especially like the one from the second series where Robin has broken 3 light bulbs into the shape of 600. Another highlight is the Alison edition of Edvard Munch's The Scream (slate 1000 in series 5) which has entirely consumed the board part, forcing the actual shot information to migrate onto the clapper itself. Priorities, people!
For listeners of the Inside Ghosts podcast, you'll recognise the first episode shot in series 1 (and therefore ever) is episode 4, Free Pass, before they moved on to shooting the actual first episode of the show. Then in Woodworm Men, series 3, Alison, Cap, Pat, and Thomas setting up the tent and cooking dinner (Spaghetti Napolitana) was shot in sequence over the course of a single day (18 feb 2021) for the sake of capturing the progression of the natural light.
And as for Carpe Diem, if you remember Ben saying he was grateful the emotional scenes were shot in the morning followed by more physical stuff in the afternoon, with the latter he was referring to the scene where Cap broke in-tru-da-window (both shot on 27 feb 2023, and yes, I'll see myself out). Luckily for us, the former also coincided with slate 800, which is how we got the slate art of The Creation of Adam James.
Another more production-nerdy thing I noticed was for some shots in series 5 they used boards where the clapper part is not striped in black and white, but in the (digital) colour primaries, as well as including a greyscale. Maybe the purpose of this is to combine the functions of the ColorChecker and the clapper board, to expedite production? It still lacks most of the proper reference colours though, and the texture looks too glossy to make a good substitute. So maybe it's more of an additional crutch than a replacement?
Anyway, this was really interesting to compile, so I hope you enjoy it too!