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#bc of my other major
lochlot · 6 months
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i haven’t finished the show yet but they totally are gay and run away together and live happily ever after right? guys ? right? guys?
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5qui99l3draws · 2 months
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"warmup" doodle that ended up being my only drawing last night, you know how it is
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lieu-rey · 4 months
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Inéz Valenzuela, born circa 1882
A teen girl with a propensity to be stubborn, she has a talent for stealing and lacks fear for most things. Her mother, a nun, gave her up to a Catholic orphanage in Nuevo Paraiso, Mexico. The strict rules of the church clashed with Inéz's rebellious nature, and eventually she was forced out of the orphanage to find her own way. Observant and a quick learner with a desire to help people, she aspires to attend school one day and become a doctor despite the hurdles.
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fun facts!:
joined the van der linde gang when she was around 10-11 years old has been with them for 7 years now
has a crush on tilly and is useless about it. tilly has no clue.
close friends with javier. she helped him out alot when he first joined and couldn't speak english yet since inez was already bilingual
her favorite flowers are sunflowers
has some religious trauma(tm). her experiences growing up in a catholic church were,,, bad, to say the least. as a result, she has a complicated relationship with religion.
hotheaded, reckless, and puts on a tough exterior. she's always trying to prove herself since not many people take her seriously.
loves birds and likes to watch them wherever the gang goes
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leroibobo · 11 months
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pictures from the old city of jerusalem's "african quarter", which comprises of ribat al-mansuri and ribat al-basiri. mamluks built the compounds in the late 13th century to house muslim pilgrims and the poor. ottomans used them as prisons, and the british closed the prisons when they occupied jerusalem in 1917. the ribats then came under the ownership of the islamic waqf, and were leased to the local afro-palestinian community.
afro-palestinians have an array of origins. like some other diaspora communities in palestine, some came through pilgrimage - al-aqsa was on their hajj path, and while many would visit to pray there, some decided to settle in jerusalem. there are also some who came to palestine enslaved or conscripted, most recently to ottomans. some came during the time of the british mandate, many as conscripted laborers to the british. afro-palestinians who can trace their ancestry do so to nigeria, chad, senegal, or sudan.
jerusalemite afro-palestinians were employed to guard al-aqsa throughout the ottoman period. during the 1948 palestine war, some joined the arab liberation army and fought with fellow palestinians to defend al-aqsa and their presence in jerusalem. the position of guards has been taken by occupation soldiers since the 1967 war, after which a quarter of the afro-palestinian population became refugees in surrounding countries.
jerusalem's afro-palestinian community still live in the compounds today, which also house the local african community society. (the door in the last picture is theirs.) afro-palestinians as a whole face the same legal, social, and economic restrictions and maltreatment as other palestinians, compounded with the same anti-black racism from israeli government and police which ethiopian jews and eritrean asylum seekers face, which result in a form of "passport racism" unique to them.
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bunnyrafe · 1 month
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frat!rafe & chubby!reader aesthetic
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system-architect · 5 months
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my guild wars 2 'take' is that joko is probably the best villain the game ever handed to us. like yeah ok balthazar wanted to take over the world and the dragons wanted to eat the world. whatever. joko was hand crafted by an artisan for the express purpose of being the most irritating possible guy. him and the commander have such a dire fatalistic frenzied dynamic where its like they want to eat each other alive like two overstressed rats in a tiny cage. he is not ONLY cruel and creepy, he is also intensely stupid and furthermore has the gall to get horny about it. if he weren't a shriveled desiccated corpse with a big hat he would be this fandom's emet-selch i think.
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sukibenders · 3 months
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Me: Hey, can I please have content for the poc characters on The Boys universe? Especially MM, Victoria, and Marie?
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starry-bi-sky · 1 year
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okay so i was thinking of a joke earlier about how in DPDC Amity Park's slogan "a great place to live" is not only city propaganda but also the city lording it over the rest of America for being normal. But then I remembered that, despite how many DCU Cities with heroes in it there are, the amount of cities in America without heroes still far outnumber the amount of cities in America WITH heroes.
So I did a little digging so the joke would still land. Something most heroes have in common is that they operate in major cities. What makes a major city? I found that the general consensus is that the population is roughly over or around a million. THEN I looked up the populations of cities in the DCU that I thought of off the top of my head. So Gotham, Metropolis, Starling City, Central City, Jump City. All of them ranked up to millions in population (most of them were in the tens of millions).
Amity Park's wikipedia describes it as being similar to specifically Philadelphia, Chicago, and San Francisco.
Philadelphia's Population: 1.576 million as of 2021 Chicago's Population: 2.697 million as of 2021 San Francisco: 815,201 as of 2021
Whiiich means that Amity Park if we take that from canon, is probably a major city. There are approximately 19,000 cities in America with probably less than a hundred that are major cities. Adding the DCU major cities wouldn't skew the data too much.
Which MEANS that I can make the joke that Amity Park's "great place to live" is not only just typical city propaganda, but also its Amity Park lording it over the other major cities for being one of the only major cities that doesn't have problems bad enough to warrant a superhero or a vigilante. Cue stage left the Fentons and Phantom :)
Amity Parkers were probably SO proud that they didn't need a superhero. They didn't have to worry about things like 'world ending threats' and 'super-powered individuals' and 'staggering property damage'. And then enter Fentons.
It also could be used as an excuse for why nobody took notice to Amity Park getting ghosts if folks like me aren't huge fans of the notion of a media blackout via Tucker, Technus, or the US Government. Or if you want to keep Amity Park as its urban city self. Amity Park's news on ghosts gets drowned out in a week because there's news on more popular, well-known cities going on every other day. The shit going on in Amity Park is every other major city's regular Tuesday and it gets filtered as such.
#dp x dc#dp x dc crossover#dpxdc#dpdc#plus amity suddenly going 'we have ghosts' could be seen as a case of city-wide FOMO finally hitting so nobody believes them#and thats if the belief of ghosts not being real is as strong as it is in dp canon#the media blackout could also be /city-induced/ too#where amity parkers are so proud of being 'normal' and 'not having superheros' that many of them try and deny the existence of Phantom#and the mayor and news sources themselves just. stubbornly refuse to let news of ghosts get out to the other cities#do you know how much shit they'll get?? they'll be a laughingstock!#gothamites would never leave them alone. neither would central city or the metropolitans or starling city or--#the other big cities will make fun of them :(#my new favorite hc that stemmed from this is that every major city in the dcu is rivaling with each other#there's a lot you can experiment with this idea imo lmao#this whole post sums up my writing and thinking process pr well tbh#this stemmed because im making a childhood friends au short story doc and wanted to avoid the typical tropes about how AP went undetected#from the rest of the US. bc. im not a fan of the media blackout idea via tucker/technus/gov and i wanted to keep AP an urban city#so i had to come up with something else#hence me looking into DCU cities and how many there are and realizing that there is a decent amount of other cities other than the main#popular ones and being DELIGHTED because then i could use that as an excuse for why amity went overlooked. bc there are many cities with#heroes in it. so its not surprising if another city gets a hero TOO. plus the news also focusing on more popular heroes and cities so again#the news of amity getting a hero gets drowned out by whatever new thing the JL or someone from the JL did that week
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Everything around the Isabeau confession is so well written.
Firstly, the set up. When you're playing the game, killing the King is just a vague goal. A natural one! But other than the vague desire to hit an end point, there isn't really a strong emotional reason compelling the player forward. But Isabeau!!! Telling you he will tell you something once you beat the King!!! That!!! That is a tangible goal to lean onto especially over time as you get more and more endeared to the whole party. Even if you're not aware of it being a love confession, getting to Isabeau to hear what he has to say is still a compelling reason get to the end.
And if you're Aware of how these things go for stories like these, you may also say, "Well shit, we're not gonna get a confession until the end of the game, are we?"
Second, the interruptions. The order of the interruptions are so quietly brilliant. I can't get over it. Bonnie interrupting first is such an excellent choice. You know Bonnie!!! Bonnie has been jumping into conversations all game so far. So interrupting Isabeau doesn't seem all that out of place. Then Mirabelle interrupts next time. And you go, okay. Thats two of three.... but surely Odile won't interrupt, right? By this point, the player has seen Odile tease Isabeau multiple times about him liking Siffrin, so surely she won't interrupt... right? Right??? But she does. And despite it being obvious that she would, the player is still left in tension if she would.
The way things are set up, there's a plausible deniability each time. You don't expect the first interruption, Bonnie naturally would interrupt so Mirabelle could be surprising, and Odile interrupting feels so outside of what she'd usually do that you don't expect it.
And yet!!!! Saying all this!!! This is very tropey!!! Very time loop tropey!!! Stopping people from messing things up so you can have your moment is quintessential time loop tropes and yet!!! It doesn't feel tropey due to good characterization and story structure.
(And if you do realize that all three are going to interrupt from the beginning, you get a wave of DREAD when you realize that you're going to be here. Again and again. That you have to beat the King again and again and again... and as you watch the confession fizzle, seeing the Head Housemaiden there, despite Siffrin's happy demeanor, you can't help but feel it all about to crash down before it even happens. In that moment you have a taste of what the game is about to put you through).
Third, the family quests. I have two points here. Firstly, "yelling at your screen like it's a telenovela" is the best summary of my feelings on the stargazing scene. Even if you KNOW Isabeau isn't going to confess until the end of the game bc that's how these things go, it won't happen until the end because that's how good writing works, You Still Want It To Happen. So Badly. You want Isabeau to confess to Siffrin!!! You want that tension to release!!! But you have to watch and see that perfect confession slip away every time and it hurts to watch, especially if you do the quests multiple times. Second point is the fact you can't continue the Isabeau confessions on a family run kills me. It's so good. Like you're never going to get everything in one go no matter what you do so you have to pick and choose. And!!! That plays into Siffrin feeling like he's manipulating Isabeau!!!
Of course Siffrin isn't actually manipulating Isabeau but when you're so aware of what you're doing and how events could have played out, it's difficult not to see a situation where you changed the outcome as manipulation. Which... of course leads us to Siffrin's feelings at the end of trying to stop the interruptions...
Fourth, Isabeau stopping himself when confessing. It hurts so good. Idk just. Denying the player that payoff. Denying Siffrin that moment of confession. Because really Siffrin didn't learn the lesson needed to actually get this moment of vulnerability between the two of them. It's such a genius choice that brings that awful dread and hopelessness. And in the end, I suppose all five of them stop the confession from happening because from that point onward, Siffrin interrupts the confession every time. Siffrin doing everything they can to get what they want only to accept that they're never going to get it. Never CAN get this because he doesn't deserve it.
Finally, bad touch. People have talked about bad touch enough, so I dont need to go too far with it. I will say I appreciate how much it doubles down on subverting the "romancing someone in a time loop" narrative. These loops while in some ways made Siffrin more perceptive, they're also PAINFUL. They mess with his head, lean towards making worse and worse decisions, and a large part of that is his role in his family's lives. Especially with Isabeau!!! So yeah. Of course the surprise kiss doesn't go well. Especially with the context that Isabeau doesn't think Siffrin wants to be touched let alone kissed? It ends in disaster just like most of the sidequests do.
In general, the ongoing Isabeau plot is very well implemented. The seeds for it are planted immediately, and it takes a lot of commitment to see all the parts of it. As a result, unless you try to do a ton of runs in act 3 immediately just to get the confession, it's a very slow burn part of the story, doing well to parallel Siffrin's mental state and the growing hopelessness in the loops. It grounds the story in a tangible goal from the beginning and in many ways, once you get to the end of it, get to bad touch, you're left bereft. Something... lost after you spent so much time being aware of Isabeau. That tangible feeling that you're slowly running out of things to do, of ways to spend these two days.
(And of course, then you have act 6 confession, and the pure relief, the joy in finally having the confession after it being set up from act 1. Siffrin doesn't need to reciprocate for it to have its impact. Something has CHANGED they have changed. And finally FINALLY after all this time, the moment can happen. And it's beautiful).
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svnflowermoon · 4 months
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y'all go from being feminists to tearing these women down within seconds oh my god it's 2024 can we please stop viciously tearing one woman down to bring another up i don't care what side you take but saying vile shit about either woman and their music is disgusting, please grow up
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yumenosakiacademy · 5 months
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vigilskeep · 4 months
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hi! ive seen you talk about your surana a bunch but i dont know if ive seen her full story. what were some of the pivotal decisions she made? i love hearing you talk about your ocs, theyre always so in depth and thought out!
oh thank you!! :) my surana is my Eldest Daughter from my very first full playthrough of a dragon age game, so i think a lot of people newer to the blog (like... from less than a year and a half ago probably lmao) have less of the context in complete form. so i will attempt to summarise!! it may be... long...
minerva surana is a manipulative, driven elven circle mage, heart-breakingly willing to sacrifice whatever she believes is necessary for her Grand Goals, who is often so busy playing 5d chess she forgets she’s a twenty-one year old with no experience of the world outside the tower
okay it did turn out fucking long the rest is under the cut its like 9 bulky paragraphs enjoy
her family were tevinter liberati, elven slaves who had devoted themselves to buying their way out and very recently succeeded. her parents were desperate to see her and her elder sibling grow up knowing only freedom, and sent their children south with another part of the family while they remained to pay off the last of their debts. the journey was long and difficult, and they had little left when they ended up in the denerim alienage. in a twist of bitter irony, magic that might have made minerva someone of value in the imperium saw her freedom once more revoked in the south. minerva remembers nothing of tevinter, and only a few fragments of what came next: of light through the vhenadahl’s branches glinting on a templar’s blade, of her sibling fighting them and being knocked to the ground, terribly still, with blood in their hair, and of her grandmother saying what she might have said many times on that long journey south: we can survive anything, as long as we never look back. ironically, minerva often took that to heart by denying all memory prior to the circle.
young apprentice minerva was a sullen child, with few friends; karl thekla took an elder brother’s interest, and jowan clung to her talent. she only really flourished when, after her terror of her natural gift for spirit magic saw her self-hatred turn dangerous in her early teens, first enchanter irving took an interest. he was a father figure to her, and he showed her how to channel her power into control, and her distress into ambition. newfound devotion to elemental magic saw her hailed as a prodigy, and surely a future first enchanter with irving’s tutelage. (only irving considered her too headstrong for the role. he never told her, fostering the drive he had cultivated, both fearful for the state she might return to if he didn’t, and curious as to what else she might become.) she grew up arrogant and beautiful and deeply loyal to the circle, learning that it was only the weak and the defiant who would fail to thrive there, and convinced she was neither. many of her peers wanted to be her, and few of them wanted to spend much time in her company. except jowan, still the little brother hiding in her shadow, and halliserre amell, a rebellious rival with a winning smile, who made up for their lack of her discipline and raw power with sheer brilliance, and whose heated arguments eventually developed into... ah, something else heated.
not long before the start of the game, amell told her they were going to accept tranquillity. it didn’t matter how clever they were; with their weak magic, they would die in the harrowing. they’d only been so defiant of the circle before because, having accepted their fate, the risks were nothing to them. furious and unable to admit it was because she was in love, the last thing minerva ever said to them when they were whole was that they were a coward not to try. when jowan told her he feared he too would be made tranquil, minerva was still recovering from the loss, not to mention flushed with even more arrogance than normal from her own successful harrowing. she had been the perfect circle mage all her life, twice as good as everyone else to make up for every rumour about where she was from. surely she had earned one defiance. surely she could save this one thing, her oldest friend. and she is a loyal person, in her way, emotion powering her fierce drive, incapable of abandoning what she has set her heart on. irving, from whom she had learned everything, was ahead of her every step of the way. he arranged for her to be taken in by the grey wardens. she had proved herself as headstrong and unsuitable as he had feared—and she was shocked and bitterly betrayed to finally see that—but he also believed this might bring her to where she would truly belong.
as a grey warden, minerva’s highest concern is perception. when the stakes of the game are revealed, she has enough hubris to see it as a chance to not just save but change the world. defeating the archdemon isn’t enough. she needs to be seen defeating the archdemon, at the forefront, as an elven mage; she has enough idealism to believe it will really matter for her and people like her, and enough shrewd cynicism to consider what she may have to sacrifice to achieve it. mostly she approaches problems with the skill for diplomacy and management that irving taught her, with that good good Master Coercion skill. she gets many of the “better” and certainly more peaceful quest outcomes, not always motivated by altruism, but determined to be remembered well when she leaves each faction behind. her one great sacrifice of this goal to be seen as the perfect mage is when she takes up blood magic, determined after she sees its power that she alone can handle it, to get the job done and keep what’s hers alive fight after fight. but that only makes her more dedicated to her actions elsewhere
the real test and most pivotal moment of her arc is at the landsmeet. she has arranged anora’s marriage to an alistair hardened for the role (once more following irving’s example, learning to teach ambition as he had taught hers. is there love in that, or just selfishness? she doesn’t know). all that matters is that the joint rule neatly fulfils her desire for compromise to please all parties. but then she struggles between two aspects of her goal: she wants to be seen, personally, as the victor; she does not want every noble in ferelden to see her kill the hero of river dane with magic. she knows how that scene will be remembered, in the end. when riordan suggests recruiting him instead, it seems the perfect solution to everything, the salvation of the day. and then she realises she’s broken alistair’s heart, just when he’s breaking hers. she is incapable of backing down in front of them all (it’s only to alistair, her alistair, but she can’t do it—not to a human, and not to someone part of her will always see as a templar—not when everything she wants was so close.) he abandons her for the throne she taught him to want. she goes on with loghain in the party, and eventually—unable to let loghain snatch the final sacrifice from her grasp, and realising she does want to win and live, after it all—convinces him to do the dark ritual.
in terms of her most important relationships with companions: minerva traditionally romances zevran, who is in many ways uniquely her match having learned the same bitter lessons with the crows that she learned from the circle, and who is so dear to her and capable of lightening her heart when no-one else can. i’ve also experimented with the idea of her romancing alistair, to really dramatise the Landsmeet Divorce and capitalise on future political shenanigans where she could one day be his mistress, but more traditionally they are simply an extremely closely trauma-bonded pair of people who are incapable, at least that year, of really understanding each other deep down. it falls into a pattern where she loves someone with all that fierce drive, enough to die for them, but she will always prioritise what she thinks they need over what they are saying and what they want, often with misjudgements and terrible consequences for them both. it was true with amell, it’s true for many others
she has something very intense and homoerotic going on with morrigan, she has a strained relationship with leliana and wynne, and she has respect and comradeship and a fair bit of fundamental disagreement with sten and loghain. the awakening squad are the people she will consider family for life, most notably nathaniel who she started out not liking at all and is now her work wife, her right hand, can finish her sentences, etc.; anders, who remembers her as karl’s annoying teacher’s pet telltale little sister and is still sometimes baffled by who she’s become; velanna, who makes minerva her most genuine self by having regular screaming matches with her as a sign of affection; and oghren who tried to quit drinking at the same time she tried to quit blood magic, leading to many conversations that deeply baffled everyone around them.
the “current” minerva surana is a sharp-tongued leader who was born for the role of warden-commander, who loves her work and that it matters, who has a truer confidence that is less blindly arrogant and more willing to admit to mistakes, who has worked her breathless way up to h*lding h*ands in public with someone she loves, who has finally learned the hard lesson that the world needs more than an heroic example who followed all the rules to truly be bettered... and who, as rebellion brews, has never been one to sit back and watch while others changed the world
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ignatiusteto · 2 months
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i think sacred music in the kryn dynasty would be very cyclical and repetitive in form to symbolize the idea that life is a continuous thing (at least those who are consecuted right right) and is a cycle across lifetimes and yeah
#court rambambles#cr#critical role#kryn dynasty#finishing up my religions class and i've used the last two topics to research non-western music because hi music major western music gets#super fucking boring. and i've been having a Blast listening to classical indian music. this shit slaps. i fucking LOVE music with drones.#but since this is a religions class obvs im researching in in the context of religion so I'm doing music in hinduism and this was something#brought up in like 2 sentences not even in a paper im using a a ref and it reminded me a lot of this and idk yknow. very neat.#ive been thinking a lot about fantasy music as well. okay like using western music and medieval western European music as inspo is fine and#dandy.#but like goodness guys there are so many other amazing cultures and styles and genres of music and subdivisions within cultures and i just.#im so amazed by them. give me that microtonal music give me these awesome instruments give me these great scales and rhythms and just. yes#if anyone comes from some non western European cultures and has neat traditional/folk/classical/whatever music and they want to share it my#dms and ask boxes are/should be open and stuff. please i just like learning about music across the world#*non western-european bc yknow eastern europe has unique things too#FOLLOW ME FOR MORE POSTS LIKE THIS WHERE I RAMBLE ABOUT MUSIC AND MY INTERESTS. SOMETIMES I EVEN POST ART AND TALK ABOUT MY OCS WHOAAAA#please talk to me about music i just really like music. it's not like im majoring in it at all. is it a smart idea in this economy with adh#wellll yknow
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mistykaru · 2 years
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i got stuff from the csp asset store and i wanted to play with it so this is a mess but i did have fun and i kinda dig the vibes
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I want a Batfam au were Tim and Damian have a normal sibling relationship, but due to the fact everyone else in the family has been the only child up until their adoption into the family and don’t necessarily have the most normal sibling relationships with each other (Jason+Dick pre Jason’s death didn’t talk, Jason has heavy resentment for Tim, Dick is more of a distant mentor/hero to Tim, Cass isn’t around much, and Duke is new to the family) they don’t realize Tim and Damian have a perfectly normal sibling relationship. But to their only child brains they don’t know this and subsequently they think Tim and Damian have a really unhealthy relationship and hate each other. Like they get Canary involved to observe them and she’s just really confused because her and Sarah (White Canary, and her little sister) do all this stuff all the time, this is normal.
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bericas · 8 months
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always an angel, never a god | the treatment of girls and women on teen wolf
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