Tumgik
#bruh literally who let 15 year old me near a keyboard lmao
mar-bluu · 2 years
Text
Anyways don’t mind me re-uploading this incoherent ramble about that magic/fantasy/gang au from like almost 2 years ago, the link to the previous upload doesn’t work anymore
and who knows, maybe this’ll get me back into writing the rest of the 10 chapters i had planned out for this?
Powers:
People with powers are very common, they are usually born with them but can develop later in life. Kids usually take on the power/s of their parents, (e.g. a pyrokinetic and a hydrokinetic have a child, that child will have both powers though one power will develop stronger).
However, people can learn a different power by training with someone else. They will take a while to actually develop, and it can take months or even years for trained-in powers to even start to work/appear.
Powers will ‘lock in’ by 21 though they can grow stronger, they cannot change. People can permanently have two powers (occasionally three but that’s incredibly rare) but they either won’t be as strong compared to if they had just focused on the one, or one will be stronger than the other.
Elemental magic is by far the most common and some of the most powerful (meaning the ‘main’ elements i.e water, earth, fire air). Hydrokinesis is the most common, followed by pyrokinesis, then aerokinesis, with geokinesis being the rarest, taking the longest time to control properly. (other ‘elemental’ powers are branches of the others; Ferrokinesis-earth, cryokinesis- water etc.)
Powers such as invisibility, shapeshifting, revivals, and time/interdimensional travel being the rarest and often the most taxing, not unknown for the occasional death.
There tends to be large influxes/groups of people with the same powers. This can be because of families and genetic similarities in the area, environmental factors, or because people learn from each other.
Key:
(name)- Most important/main character (appearing in fics or possibly larger  chaptered story)
(name)- Secondary important/ main character
(name)- Won’t appear the most but does have relevance to the (possible)  larger chaptered story
 Characters*:
- this is a brief and fairly basic summary of some of the important characters and their powers, think of it like a list you can go back to if/when you see a character and are like ‘who the fuck are they again??’
*NOTE: These are just the ‘main’/canon characters, and a few others that may be important if I can find the energy/time to do a multi chapter thing (I’ve had to make up so many other filler characters to pad each gang, e.g. ‘Zip’ so I’ll be excluding a LOT of them 'cause they don’t really matter lol)
Manhattan Ink and Thorns
·       Jack Kelly- ;)
·       Crutchie Morris- Psychic, agrokinesis (used for potions and spells, he works with Davey)
·       Davey Jacobs- Linguistics (sigils mainly, but works with spells and potions with Crutchie. He also has extensive knowledge on ‘magical’ history and artefacts)
·       Les Jacobs- He’s quite young, so his powers are still developing, but he does have a tendency for pyrokinesis
Pins and Needles
·       Sarah Jacobs- Sews charms and spells into clothing (protection, strength, spotty invisibility. She knits blankets and sews clothing for those in need eg. Homeless people, infused with heat and relaxation charms.)
·       Katherine Pulitzer/Plumber- Partial persuasion on people (she stills works for The World)
Poisoned Daggers
·       Racetrack Higgins- Shapeshifting,
·       Albert DaSilva- Invisibility
·       Finch- Teleportation, Deadshot
·       Elmer- Energy/power absorption,
·       Buttons- Electrokinesis/ energy manipulation
·       JoJo- Manipulate gravity (mainly his own, but can manipulate it for others with great strain/effort)
·       Specs- night/x-ray vision, basic future sight (in the sense of heightened reflexes)
·       Romeo- Hydrokinesis, aerokinesis
·       Mush- Teleportation, barrier creation/manipulation
·       Blink- Increased strength, minor healing abilities
·       Henry- Flight, intangibility (phasing through walls/objects)
·       Sniper- Toxikinesis, revive (Toxikinesis is very taxing, and people can only be revived if they’ve been dead for under ten minutes)
·       Mike- Increased agility, wall running, pyrokinesis
·       Ike- Increased agility, hemokinesis, hydrokinesis
·       Boots- Hydrokinesis
·       Snitch- Increased agility, shadow mimicry
·       Itey- Photokinesis/light-bending
·       Skittery- Aerokinesis
·       Bumlets- Illusion manipulation
·       Zip- Increased speed, pyrokinesis
·       Tommy Boy- Electrokinesis, hydrokinesis
Brooklyn Bloodhounds
·       Spot Conlon- Telepathy, telekinesis
·       Myron- Freeze time, rewind time (up to an hour)
·       Bart- Hydrokinesis, cryokinesis
·       HotShot- Ferrokinesis, hydrokinesis
·       Kenny- Regeneration
·       York- ??
·       Graves ??
·       Split ??
·       Tilly ??
 Richmond Ivory Pistols
·       Adela Yates ???
·       Moira Blane- Hydrokinesis, magnetism
·       Mitts ??
·       Bitters ??
·       Anja ??
·       Honey ??
Bronx Glass Skulls
·       Smalls- Shapeshifting
·       Dauncey ??
·       Plex ??
·       Aster ??
·       Cicada ??
Other
·       Marjory/Maggie- ???
·       Veera- ???
4 notes · View notes