i think some people got the wrong message after watching every movie where mean bullies call the quirky but ultimately loveable protagonist a "freak"
calling people freaks isn't bad just because sometimes you're wrong and that weird girl was actually very nice and saved everyone at prom from a mummy's curse.
calling people freaks is bad because dividing the world into "good people who are normal" and "bad people who are abnormal" makes you a tedious goddamn asshole
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Women do not owe you anything. We do not owe you access to our bodies. We do not owe you access to our emotional labour. We do not owe you attraction. We do not owe you acceptance to our spaces or opportunities.
Women do not owe you anything.
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When a non-horror game has a horror section, I often find it a little more effective or memorable than a full-on horror title's horror, in a way. I think that's because, for characters in fiction, they usually don't know they're about to experience a horror story, so they aren't mentally prepared at all. As the audience, we know that when we boot up Silent Hill, we're gonna see some scary stuff and can mentally prepare accordingly. But when some innocuous children's platformer or RPG or whatever suddenly throws genuine horror elements at me, I'm taken out of my comfort zone much more roughly since I don't expect it at all.
I think that's neat :>
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id: two digital drawings of a humanoid character and an old, beige desktop computer on a solid, black background. the humanoid creature has a sort of spiky ball of light for a head and its body is covered in wings-they’re on its ankles and arms, as well as two pairs on its back. floating around its head there are smaller, yellow and orange stars. the crature itself is white with light pink and blue accents.
on the first drawing, to the left, the winged creature is holding the computer in its lap, leaning its head close to its monitor, which is displaying a drawing of the sun. its wallpaper shows grassy fields and a blue sky. the computer tower is floating neraby and the computer’s mouse is swung over the creature’s shoulder. one of the wires forms a heart and the computer is shown singing four notes. the characters are slightly turned away from the viewer.
on the other drawing, the creature is upside down, laying on its back with its legs propped up on the monitor. one of its arms is under its head, holding the computer mouse and the other is touching the monitor. this time, the computer’s wallpaper is an abstract drawing showing dark blue waves. there are two windows open-one is playing a song and the other is displaying a photo of a daisy in a grassy field. the computer tower is once again nearby. here, the characters are facing the viewer. end id
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