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#clone oc
pinkiemme · 16 hours
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I needed a break from art, relief sprinkled in hues
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mire-draws-things · 18 hours
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Got into an art trade with @99aceace, and had the chance of drawing their oc, Spite! I had so much fun with this piece, felt kinda sad when it was finished :'D
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cawsceries · 1 day
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rocket...... in Him for the pallete thingie :3
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HIM. ROCKET.
@engagemythrusters OUR GUY!!!
send me a prompt from this color palette challenge!!!
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I... I actually reached the 50th follower! I shall celebrate! What do i do... WHAT DO I DO??!!!! *PANIKKKK*
*throws my corrie ocs at you and runs away*
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Vorn: What the Nine Corellian Hell is this shit? They misspelled my name! It's VORN with a vev like the tiger! Not with wesk! Fucking hell. Blaze: HA! Lily: It suits you alright, vod!
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clonesuperiority · 20 days
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Have a Ventress doodle while I'm working on more clone content 👀
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jazaesis · 3 months
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“Pride of the Rebublic, soldier of the Jedi Order”
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nibeul · 3 months
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the 212th chief medical officer, bones ✨
[id: it's a drawing sheet of a 212th Clone Medic with his name, "Bones", written in all caps in the top left. From right to left: in the first drawing, he has one hand on his hip and is looking to the side with a quizzical expression. In the second, he wears his helmet in addition to the rest of his armor and holds a medical bag over one shoulder. In the next, his helmet is off again and he is looking down, looking miffed, and in the last, he is smiling. His armor is the standard phase I and has an orange rib cage painted on the chestplate. /end id]
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cyareclones · 10 days
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missed drawing my locks :(
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grimpisces · 10 months
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I've always seen others clone oc, so here's mine lol
They're a living bacteria that morphed into clone armor left from a deceased solider. No one really wants to out them though...
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omaano · 3 months
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"Do you think we can keep it?"
Illustration for The Art of Losing (Is Hard to Master) by the amazing @insertmeaningfulusername
Summary: On a mission into Separatist space, Rex loses his entire squad except for one - and gains a friend who leads him through the labyrinth of grief to a brighter day.
I'm so happy to finally introduce this poor doomed squad to you: from left to rigth that's Rain, Amber, Rex (obviously), Bug, Whiplash and Clear. And you'll just have to read the fic to learn the name of the curious fluffball who's trying to befriend them ;)
With @xylionet as our wonderful beta for the story (and who also tirelessly cheered us on) we made up Team 16 for the @clonebang! I loved working with them so much! <3
ID and some closeups under the cut ->
[ID: A picture of 6 clone troopers resting. The landscape is snowy. Rain is standing furthest to the left. Their helmet is held in their hand. They are scowling at Rex. Next to them is Amber, standing with her back turned to Rain. Rex is crouched in the foreground, hand on one knee, as he offers his mug to a fox like creature with 4 eyes, 6 legs and 2 tails. Behind Rex to the right Bug is slightly bent over, mug in hand, grinning, other hand resting on his thigh. Off to the right side of the picture are Whiplash and Clear. Whiplash is standing, head turned to Rex but face obscured by his helmet. Clear is sitting, helmet balanced on one knee and mug in his hand. He is watching Rex, too. /End ID]
Close ups:
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anstarwar · 5 months
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We did it! Our boy has officially graduated from shiny status and found his name
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Thank you all for playing along and helping to build a clone! Duckie here belongs to everyone so if you want to use him for fic, art, HCs, etc. by all means feel free to! Adapt him however you’d like. (And tag me if you use him so I can see and share the creations!)
It’s been fun building him with y’all and thank you for participating!
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thesmollestnerd · 2 months
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Commander Alpha-69 "Feral" || oc by me || art by @cobaltbeam
Colbalt's Commissions | Cobalt's Patreon | Cobalt's Art Tag
Y'all. I cannot begin to tell you how excited I am to have this commission done. Cobalt is amazing to communicate with and translated my character and ideas beautifully! 10/10 will def comish again!
----- For those curious about Feral and their mobility aids: They sustained a pretty intense injury to their mid-torso that included nerve damage while The Liberty fell. They were saved but the damage sustained pulled from from combat roster permanently. Due to their extensive knowledge of GAR medical procedure/policy and time spent as the 327th's CMO, They have since been reassigned to overseeing deployed medical personnel on Coruscant. and they're using that position to keep their vode as safe as possible.
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yukipri · 5 months
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Clone File: Morbs (YukiPri OC)
Basic info:
Name: Morbs Number Designation: CC-4413 Generation: 1 (0.9) Rank/Title: Chief Mortician of the GAR, Kamino Chief Mortuary Trainer (former) GAR Affiliation: Entire GAR, primarily stationed with the 212th Attack Battalion Character status: YukiPri Original Character
Disclaimer: Morbs' story will likely make more sense if you've read The Prime Override, as he's introduced with context in this fic. He will also make more sense if you've read about the other 2 clone medics mentioned in this file, Ashe and Stabber.
Backstory beneath cut!
Overview:
Clone morticians are specialists even among medics. Every clone medic knows the basics of how to care for the deceased, but in war, priority must always go to the living. As such, it is common to find only one clone mortician per star destroyer or permanent GAR base, with greater numbers stationed in Tipoca City or various Republic medical centers.
Morbs, or CC-4413, is considered the Chief of this group of medical specialists. He is the originator of the division, and was assigned to develop both the position and the training curriculum of clone morticians in tandem with Ashe’s primary medical training.
Prior to the start of the Clone Wars and through the early war period, Morbs oversaw the Tipoca City Primary Clone Morgue, which processed all clone bodies. There, he managed biopsies, distribution of cadavers, and the care and processing of all of the bodies of his deceased brothers. He also trained other clone morticians who had completed general medical training prerequisites and were approved by Ashe, as well as future Chief Medical Officers who were required to have completed hands-on training time in the morgue to earn their certifications.
Morbs would have been content to remain in this morgue for life, but as the main body of the GAR prepared for deployment, it became clear that the number of bodies being processed on Kamino would plummet. Morbs was reassigned to the front lines, where his expertise would see more active use, leaving his morgue behind in the hands of his assistants. He primarily travels with the 212th Attack Battalion, but frequently visits medical centers and goes where he is needed.
Background:
Morbs was one of five Generation 0.9 CCs selected by Nala Se to begin the development of the clone medical track. While all subsequent medics are CTs, the Generation 0.9 CCs underwent manual age acceleration, putting them physically ahead of their Generation 1 peers in chronological age. Morbs and his fellow CCs were test subjects used to establish the start of the medical specialization path before their younger brothers were of age to begin that training.
As CCs, they are overqualified for the general medical training that Nala Se is building, and Nala Se quickly turns to using them for other experiments as well. Their unique position as the first experimental medical clones gives Nala Se more oversight over them than any other clones, with far less supervision as well. They are “her” clones to test as she pleases.
In the depths of her labs, Nala Se conducts experiments that she had been banned from conducting on standard troopers by the contract with the Prime Clone, Jango Fett. Morbs later learns that these tests would be considered “torture,” and are illegal in the Republic. He and his brothers are tested for the physical limits that clones can reach, including tolerance for exposure to various stimulants such as heat or chemicals, as well as sensory limits such as their maximum threshold for pain. She also experiments with the potential for building up tolerance and even immunity to various drugs and poisons. She takes all of the data she gains and incorporates them into the medical training for the clones—thus, ensuring that her tests still fall under the scope of “developing medical training.”
Two of the five CCs perish as a result of these experiments. Ashe is ordered to decommission the third when he fails to meet Nala Se’s standards. This leaves Morbs and Ashe as the only survivors of their initial group. They cannot speak of their experiences to anyone else, as Nala Se is the only other witness. Not even Kote knows what they experienced. Between the two of them though, they can never forget that their senior medical positions were earned with blood.
Morbs has always been a quiet but keen observer, and knew from early on that Ashe has reasons for wanting to be in the medical track, and that this is a path that he’s chosen and is motivated to push through. Morbs is brought into the Ghosts’ plans relatively early, and having had the most first-hand experience seeing just what Ashe’s position entails, he wishes he could do more to help his brother. However, Morbs is also realistic, and knows that he doesn’t have the same passion and dedication driving him. He does what he can, but he can’t see himself being the medics’ leader that Ashe is. He feels guilty for not being able to offer to take Ashe’s place, when he’s the only one in a position who could. He tries to make up for it by loyally following him, and doing what he can as a supporter.
In addition to not having the drive, Morbs also feels he is cursed with misfortune. While he excels as a medic and not even Nala Se can find anything lacking in his record, most of the patients that Morbs touches seem to end up dead for reasons unrelated to his skills as a medic.
He’s assigned to oversee a group of cadets, who end up having a fatal genetic mutation that gives them all heart attacks while he’s on observation. The wing with patients that he oversees collapses due to an architectural problem, and they all die. He’s conducting a surgery, when the power goes out, and he’s unable to save his patient with the tools he has available. He tends to some brothers, who leave his exam room fine, but are killed in a training accident a few hours later. He’s assigned to take over a simple check up, and finds his patient already dead before he enters the room.
Every additional incident makes him increasingly uncomfortable with working with living patients. He knows he has the skills, but it doesn’t seem to matter, because most of his patients end up dead anyway. Statistically, it’s not impossible, but after a certain point it’s certainly improbable, and yet it continues to happen. Clones are rarely superstitious, as they have no cultural basis for it, but Morbs feels that there’s something absurdly wrong with the amount of death that seems to follow him everywhere.
He only feels that he’s safe for his brothers when working with those already dead. He can’t kill them if they’re dead before they’re even assigned to him. When Nala Se announces that a new mortuary sub-track will be added to the primary medical track, Morbs dives for it because he can’t think of a better position for himself. If death follows him, he might as well embrace it.
As he and Ashe are given more access to resources including those from outside of Kamino to help them develop their respective training curriculums, Morbs finds himself increasingly interested in not just the practical aspects of death, but also the more cultural and spiritual elements as well. It’s sparked by his own unluckiness and wondering if others have experienced the same, but is fed by his curiosity when he realizes that most nat-born cultures have different ways of processing death and grief that are deeply engrained in how they handle their dead. Nat-born lives are for the most part extremely foreign and utterly irrelevant to anything clones will likely ever experience, but death is almost universal. Morbs finds this fascinating.
The clones are brusquely told that they “march on,” when they die, as Mandalorians do. But why? Where do they march to, with whom? What is waiting there? If that is the inevitable eventual fate of all of them, regardless of Ashe’s or Kote’s efforts, shouldn’t it perhaps be Morbs’ job as the Chief Mortician to at least consider what happens after?
While Morbs has no answers for the afterlife, he certainly has many thoughts, which he shares with the silent cadavers who he works with. It seems like they can hear him, he thinks, for all that none of his words are spoken out loud.
While sitting in on a Ghosts meeting as they develop code words for their growing underground organization, Morbs mentions off-hand that their brothers who are dead, but aren’t, are, “Marching on to join Kote.”
It’s not his fault that their overseers failed to really explain what “marching on” means, nor really instill any true understanding of “glory” either. So if they choose to define it for themselves, with “marching on” meaning to join their other brothers (who may or may not be dead), and “glory” as fighting for their brothers, something tangible that they actually understand and care for…well. They are, after all, supposed to die for the glory of the Republic anyway. No one will question the language.
While most of Morbs’ brothers are exceedingly practical, and must be, Morbs finds his niche in thinking about the not practical. If having ways of respecting and mourning the dead helps all other sentients, why shouldn’t it help them too? Morbs experiments with how he thinks their dead should be treated, and the bodies in his morgue are, as always, his silent audience.
He grows to consider the dead bodies in the morgue “his men” in “his army.” After all, those who are also marked dead, but are actually just with the Ghosts, are also allowed to “consider serving” despite being equally dead on record. And are not the bodies that he repurposes to hide the missing bodies, the dead whose organs and limbs save the lives of their living brothers, not also serving their brothers? Just because they were unlucky, like Morbs, doesn’t mean that they aren’t still being helpful, aren’t still actively saving their brothers. Because that’s all what any of them want to do: help each other.
Morbs assigns himself their Commander, as he is in charge of them, cares for them, and directs their “campaigns.” The rows of cold lockers that house their bodies are “barracks.” He talks to them, praises their missions, and grieves for them when they finally march on to their second deaths via cremation, only after which they are truly gone.
While none of Morbs’ students go to quite the same level as Morbs himself in humanizing their deceased brothers, he makes sure that all of them leave his morgue with a firm understanding that even when dead, their brothers are still their brothers. Pieces of his ideology and treatment of bodies linger in all of the medics who handle their dead.
Morbs treats the dead as his men because he wants them to be able to live on just a bit longer, but admittedly that’s not all. It’s something that also helps with his guilt over not being able to assist Ashe in his decommissionings. He can’t stop those deaths any more than Ashe can, and he can’t even share in the pain of murdering them. But he can promise them, and can promise Ashe, that once their bodies leave Ashe’s blood-stained hands, that Morbs will welcome them gently to his morgue. That they’ll be treated tenderly, with humanity, and that their existences won’t mean nothing. That if they’re capable of it, Morbs will do whatever he can to ensure that they too can serve Kote before their bodies are gone.
Morbs likes to think it offers Ashe some comfort.
General Info:
Most clones have only ever heard of Morbs, who is extremely elusive. Even after deployment, he rarely leaves the morgue wing attached to medical. Whereas Ashe feels a complicated mixture of self-loathing and knowing that he’s unwelcome in other spaces because all other clones loathe him too, Morbs is simple. He likes being with his men, they’re his favorite group of clones. The living get plenty of attention amongst each other. He just is happier with his own men, and prioritizes giving them his own attention.
He’s eccentric and more than a little creepy, but his reputation means that many of his brothers are very curious about him. He has a strict “no one alive past this line” rule at the entrance of the morgue, with very few exceptions, so not even those who try to catch a glimpse of him while visiting medical have much luck. Spotting him outside the morgue is both like an exciting cryptid sighting, but also potentially a bad luck omen. Morbs is oblivious to the excitement his presence causes, as he’s usually just in a rush to get back to the morgue.
Morbs is so mysterious that only a very limited handful of his brothers knows how truly odd his habits are. He has an assigned bunk, but ignores it and sleeps in a specially padded cold locker so that he can “sleep in the barracks with his men.” He calls it his favorite bunk, and tells the other medics he wants to rest there when he one day inevitably dies. He will sometimes forget to take care of himself, ignoring his own living needs to eat, drink, exercise, hygiene, etc. until a medic, usually Stabber, drags him out of the morgue to handle it. Stabber thinks Morbs is an example of how truly unfair their genetic enhancements are, because Morbs somehow maintains his solid CC-class physique with essentially zero effort on his part.
Unlike Ashe, who wants to be out in the field, Morbs never wants to leave his morgue for anything. Once he has been relocated into the morgue on the Negotiator, he only steps out when absolutely necessary. He doesn’t want to see the sights of the outside galaxy, doesn’t want to see the people or try the foods. He thinks all air outside of the morgue that is not optimized for the preservation of clone bodies is distasteful. He especially hates heat, sunlight, and humidity, insisting that it will “cause us to decay faster.”
The one exception to this is if there is a morgue, funeral, cemetery, or something else death-related going on. He learned about other cultures’ death practices, and he’s admittedly still curious about them too, mostly in the context of whether there’s anything else he can do to improve the experience for his men. If the ship is planetside and there’s supposed to be a famous cemetery, he might be seen quickly slinking outside, face completely veiled to avoid exposure to the elements.
Relationships:
Morbs maintains a close relationship with Ashe, though it’s one he’ll rarely show in front of others, always maintaining a professional distance if they have company. But Ashe is the only living person that Morbs will seek out for company, always while Ashe is alone. Morbs is the only one who knows the extent of what Ashe suffered during his early training, and had experienced much of it with him. He is concerned about Ashe, but doesn’t offer medical help, as he feels Stabber does that enough, and he doesn’t trust himself to think of Ashe as a patient; that never ends well. He will instead offer Ashe silent company.
Morbs claims to despise Stabber, especially since he’s the one responsible for taking him away from his morgue on Tipoca City and forcing him onto a star destroyer. Because Stabber is the CMO of the 212th, prior to Ashe joining them, Morbs is forced to interact with him the most. Morbs doesn’t like Stabber because he considers the other medic, “far too alive.” Stabber’s high energy, movement, and noise levels all grate on Morbs’ preference for stillness and darkness. Still, he reluctantly respects Ashe’s former assistant’s skills as a medic, and will follow his orders.
He also won’t admit it, but Stabber was the one who gave him his name. Stabber had a habit of announcing that Ashe’s work buddy “has the morbs,” a phrase he’d picked up from one of Ashe’s training resources that he claims means “has emo vibes.” Stabber liked the sound of the word so much that he began shouting it every time he encountered Morbs, and it ended up sticking. Morbs pretends he doesn’t care, but secretly thinks it’s fitting.
On the other hand, Morbs has a surprisingly amicable relationship with the Jedi he interacts with most frequently, Obi-Wan. He was very leery of letting Obi-Wan come anywhere near the morgue, not trusting an outsider with his delicate men who are unable to defend themselves. However, Obi-Wan found Morbs’ ruminations and philosophies fascinating, and was easily able to bait him into a conversation by expressing interest. Despite being surrounded by war, Morbs often seems strangely detached from it, preferring to speak less about the realities of war and the gears that move it, and more about why various cultures frame death and the afterlife in certain ways. While the conversations are often melancholy in nature, Obi-Wan appreciates the strange normalcy of it, knowing that Morbs would likely have these same questions regardless of whether there was a war. Morbs likewise is invested in hearing about death traditions from an outside perspective.
While the other clones aboard the Negotiator were at first both morbidly fascinated by Morbs, they were discouraged from actually interacting with him because he says things like, “You should not be in here, unless you are dead. Unless you would like to be dead, in which case I can help you,” or, “Oh, well you don’t look like you’re dying. How unfortunate.” However, they gradually realize that Morbs is not as aloof as he first appears.
He isn’t opposed to speaking, as long as it’s about his men. They realize that while Morbs refuses to let any curious bystanders or unqualified personel enter the morgue for no reason, he’s always eager to learn more about those in his care. Clones who have lost brothers can always count on him wanting to hear about the deceased, and if they’re present in his morgue, Morbs may even allow them to visit. When the first clone brings Morbs some flowers, because he saw that some nat-borns planet-side were laying flowers by the graves of their lost loved ones, Morbs is tickled by the action. Clones are not granted proper graves, and those in Morbs’ morgue are still “on duty.” But Morbs creates a little sterilized shrine in a corner of medical close to the morgue, where he collects these offerings and allows his brothers to visit. If the tablet Morbs laid there is turned a certain way, Morbs knows that one of his brothers wishes to speak to him about someone deceased, and he slinks out of the morgue to listen to them.
Because Morbs is the Chief Mortician, he not only processes the bodies that pass in front of his own hands, but he obsessively goes over the reports sent to him by all other clone morticians and standard clone medics, who are in charge of marking all final fatalities. As such, he has the most comprehensive knowledge of all deceased clones. On the rare occasions that they are able to conduct larger, collective remembrances, if Morbs is available, he will often be called to lead them.
Obi-Wan observes that Morbs is acting almost like a priest or other religious leader, but Morbs scoffs at the idea. He has no intention of leading a religion; he just cares about his men.
And all of the clones will join his army, one day.
Appearance:
Morbs wears a modified version of the clone mortician uniform, a black version of the standard softshell white medic uniform. As the Chief Mortician, Morbs wears a longer knee-length version of the uniform, along with a black kama over it to signify his CC status. He also has a rank bar, and red shoulder pieces to show his personal training from Nala Se, like Ashe and Omega. He technically has armor, but he’s never worn most of it since his fitting, and he doesn’t plan on wearing it either. His men serve without wearing armor, so why should he? If the ship is ever boarded, he intends on going down with his men in the morgue, a plan that no one will allow him to follow through on.
The one piece of armor he does occasionally wear is his helmet, which is a black version of Ashe’s. He must occasionally process bodies that have been exposed to hazardous conditions, and in these cases, he’ll don his helmet for its filtration and advanced sensors. He is so utterly uninterested in his own armor that it was left unpainted, and Ashe decided to paint it black for him, so it can match Morbs’ aesthetic preferences. While Morbs never acknowledged the gesture, he shows his appreciation by not protesting when he’s told to wear it.
After leaving Kamino, he grows his hair long and wears it loosely tied back, because as a non-combatant, he isn’t limited to practical hair styles. The exact length changes constantly as he uses his own hair to create wigs and patches for any of his men who may have had their own hair damaged. He refuses to share his hair with anyone who isn’t dead.
He also gets tattooed, two dark lines dripping down his cheeks from his eyes. He saw nat-borns with the look in some funerary documentaries he watched as a cadet. He doesn’t know that what he saw was nat-borns with running makeup, but he likes the look because it looks like a trail of permanent black tears on his face. He takes it to be a metaphor that he is always thinking of his men.
Morbs also has deep permanent bags under his eyes. This is due to a mix of him constantly forgetting that he needs sleep, along with him not wanting to sleep because he has so many thoughts to ponder.
While he usually just wears his uniform, he has a veil that he throws over his head whenever he has to step outside of the ship or Republic medical facility for any length of time. He also has an ornamental headdress he’s fashioned for special occasions, such as when he has to welcome an exceptionally large number of men to his army, is conducting a field cremation, or is leading a remembrance. The headdress is created from shards of plastoid armor he’s had to pull from his men.
Note:
Morbs’ designation, CC-4413, was chosen because the number 4 means “death” in many Asian cultures, due to how it sounds similar to “death” in many Asian languages, including but not limited to my own Japanese/Chinese cultures. Tetraphobia, or the fear of the number 4, is a thing! The number Thirteen is an unlucky number in other cultures. The number “4413” felt fitting for this character who is so immersed in death and bad luck!
~~
Related links:
Clone File on Ashe
Clone File on Stabber
OR
Read them all on AO3
~~
PLEASE DO NOT REPOST, EDIT, TRANSLATE, OR OTHERWISE USE MY ART. To share, please reblog! Reblogs and comments greatly appreciated!!!
❀ You can see the rest of my art through the Masterpost pinned to the top of my blog!
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cloned-eyes · 5 months
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and they're besties
halo belongs to @therisingdarkness
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clonesuperiority · 26 days
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I really only wanted to show my Clone OC's Tattoos, buuut who was ever hurt by shirtless Wolffe, Rex, Cody and Jesse? 👀
I'd kind of love to draw some fanarts of canon Clones ... Which ones would you like to see?
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pinkiemme · 20 days
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Before Sevs joined the Coruscant guard he was part of the 306th, here’s a little sweet moment of them before parting ways 🎆
My piece for the @cloneoczine I did a while ago!
We’re creating a collection on AO3 since sadly the zine never made it to fruition. All contributors will be sharing our clone OC pieces for We Were Here soon, check them all out!! So happy we’re sharing it and that we share so much love for the clones! ❤️🥰
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