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#connect xbox 360 to live
superpotionlabs · 12 days
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Who had the XBOX 360 ChatPad? The buttons on this were so satisfying to type with. ❎
On September 4, 2007, Microsoft released a small keyboard accessory called the Chatpad to coincide with the launch of Xbox Live Windows Live Messenger on Xbox 360. It was released as part of the Xbox 360 Messenger Kit, which also includes a wired headset. This is partly due to the fact that older Xbox 360 wired headsets cannot connect to the Chatpad due to the side pins. The Chatpad connects to the controller via two power pins and an UART interface located on the front of the controller (wireless or wired), as well as the 2.5 mm jack for headset compatibility.
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cobaltrequiem · 4 months
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I meant to send this yesterday but as someone who has loved bioshock for years I’m genuinely very curious to hear your thoughts on the games if you’re up for sharing some of them
OMG HI sorry I didn't see this in my ask box! Thanks for the ask @sand-worms and appologies for the rambling ahead!
The first BioShock game is my favourite out of the whole series, but that's partially because I'm quite sentimental about it. It was one of the first "serious" games that I had ever played. I was a teenager and before that point I was only allowed to play "family friendly" games. BioShock was one of the first games I bought with my own money on my own console (a switch lite I saved up for myself), and it was wonderful. The way it wasn't afraid to be overtly political and it wasn't afraid to frighten or challenge the player. It didn't treat you like an idiot.
I soaked up every aspect of it. The gameplay. The setting. The area designs. The characters. The messages that it wore on its sleeve. And the story, god the story! I was completely transfixed by it.
I finished it in two days, and I still consider it to be one of my top 5 games of all time. I wrote an essay on it's themes for my higher english course, and still regularly think about it.
It is one of the two games ever that has caused me to have an epiphany about videogames, not as simply an enojyable experience but as art, and truthfully I cannot bring myself to replay it. My first experience with it was so thorough and meaningful that I cannot bring myself to replay it. I know it wouldn't be the same. You were beautiful and I can never play you again.
I played BioShock 2 shortly after, and was initially quite disapointed at it for not being BioShock 1. You could tell that the story was written after 1 and that bugged me. Its political messaging also didn't seem as pointed to me.
However, throughout the course of the game I grew to really appreciate it's differences. The personal connection between Elanor and Subject Delta was incredibly touching. The choices in the game felt more meaningful and gave it an aspect of replayability that the first BioShock game did not have. The gameplay aditions were also great! I loved using the drill in particular, it was an incredibly satisfying weapon to use. It's story about altruism also resonated with me despite the slow start and I thought the adition of multiple endings (that didn't hinge on "is murdering children bad?") was also great.
BioShock 2 only took me a single day to complete, I sat down for 10 hours and played it all the way through with very few breaks, and I do seriously intend to revisit it - I own a copy for the xbox 360 now which should be infinitely better than playing on a switch lite. Overall its a very well made game, it just doesn't hold the same place in my heart as the original.
BioShock Infinite haunts me.
It's a game that had so much potential. The religious horror. The game's aesthetics. Playing a character that talked and reacted to things!
I went in with high hopes and loved it initially. I had a very personal experience with it too, albeit in a very different way. When I was a young child my dad bought a copy of BioShock Infinite shortly after it released and I would sit in the living room while he played it. It terrified me.
I have particularly vivid memories of the scene at the fair, it was maybe one of the first genuinely terrifying things I'd seen in a piece of media. It was a foundational memory for me and is perhaps where some of my love of horror comes from as an adult because it didn't just scare me to the point of tears, it fascinated me. The gore laden glory kills and the mechanised patriots were similarly horrifying but I never stopped watching. There was something alluring about this game I shouldn't have been seeing.
I really wanted to like BioShock Infinite but just couldn't. The story at times seemed like an excuse to get you from one point to another, the fence sitting centrist politics were tiring, and it tried to do everything at once.
BioShock Infinite was not a good game, but it was mediocre in an interesting way and that has stuck with me.
It wanted to be a political drama. It wanted to be high concept sci-fi. It wanted to be religious horror.
The area design made you feel like you were going around in circles. Vigours had very little story or gameplay relevance making them seem like a pointless adition clearly only meant to imitate plasmids. It didn't feel like a BioShock game but despite all of that it had potential. So many different ideas went into it, so many interesting storybeats and scenes and themes went into it but it just ended up feeling muddy and convoluted.
I can pick out so many things I like about it, so many things that are interesting and could have been amazing but weren't
Not too long ago I read a post from someone on this site. Something along the lines of "a good game will stay with you for a week, but a game that's mediocre in an interesting way will stick with you for life"
My dad never finished BioShock Infinite, but I did. I still think about it to this day.
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palant1r · 1 year
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playing on the same console family since i was a kid has really let me witness the enshittification of gaming in real time. my dad and i tried to play halo reach on his brand new shiny xbox series x and it periodically kicked me off because i "couldnt connect to xbox live" (why the FUCK would you need xbox live to play TOGETHER ON A LOCAL CONSOLE) and then wouldn't let me reconnect to the firefight in progress. on my xbox one, it takes like 10 minutes just to get someone to log into their xbox account, and if they cant do that they have to play as a guest and none of their progress is saved. maybe there are ways around it but none of them are intuitive or offered in an accessible manner. it's deeply, deeply frustrating to try to play local multiplayer on either console. meanwhile the xbox 360? you create two profiles. you put in the disk. you play the goddamn game. barely ever even had to DOWNLOAD anything. the og xbox? just plug into the controllers, don't even have to worry about connecting them. truly capitalism breeds innovation, i love living in a world where after over 20 years of videogame console technology it's far more frustrating to play halo with my dad on Microsoft's Latest Release than it is on a console that was made the year of goddamn 9/11
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beardedmrbean · 5 months
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https://x.com/decoyposts/status/1787852322175127692?s=46
Black Kids…in the FUCKING BRONX….what a computer is?
>Glance at the og 360/ps3 multiplayer days
There a running joke among black kids in schools that people be having the latest iPhone yet they ask you for a pencil
I’m sorry we don’t know what a iPhone is? BITCHS sillicon valley basically put a bullet to a lot of poor people hands that they need a Internet connection ESPECIALLY on kids in schools in order to survive
Also young blacks people(yes she used poor kids…but it in nyc)
Hmm, explain my gaming headphones(okay that was git from my job), my recent 4k tv and my Xbox series I bought with my hard earned money?
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That is a special kind of racism there kathy.
There a running joke among black kids in schools that people be having the latest iPhone yet they ask you for a pencil
That one can cross ethnic boundaries too, we also have college students with all the latest different apple products asking us to cancel their student loans.
I’m sorry we don’t know what a iPhone is? BITCHS sillicon valley basically put a bullet to a lot of poor people hands that they need a Internet connection ESPECIALLY on kids in schools in order to survive Also young blacks people(yes she used poor kids…but it in nyc)
Ya the whole pandemic thing kinda made it so internet access is a full on utility now.
What does she think poorer kids here in the US do with all this though, they should be going to school at a minimum they'd be exposed to all of that there even if they cook meals over a open fire in the cave they live in while grunting gentle sounds of approval.
If they could go in without the racism the Dixiecrats could make a strong comeback by sticking with most of the dem platform but not acting like they're above all of their voters.
Hmm, explain my gaming headphones(okay that was git from my job), my recent 4k tv and my Xbox series I bought with my hard earned money?
Obviously you bought it at a discount from someone you know who stole those things and they will use the money you gave them for crack, hookers, and baggy pants.
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Trying to play call of duty black ops 1 sucks currently.
Like what do you mean this account cannot connect to xbox LIVE.
Omg well yay, as typing this its actually let me in. Thank fuck and thank you reddit. From what I had found if you buy a new gamepass on xbox one with 360 games you need to wait for it to kick in.
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Nostalgia for the win - Vesper
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dxxxth · 5 months
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"I used to use Tumblr back in the day. It was a place where I could be anyone I wanted, where nobody judged me for who I was but rather for the subjects I enjoyed. The rain and music I would play on my Tumblr—decades before LoFi became mainstream—created a sense of peace on my page, even though times in my life were darker than the thunderstorms heard on my profile.
I grew up always wondering why I see things—things that other people don't see. I thought I was crazy, thought I was worthy of being locked away and thrown into some loonie bin. It's like being in an acting class, crying on the floor in a ball, while all your closest family and friends stare into the soul you thought God didn't give you.
It was nighttime. I had just been up all night playing with my friends on the Xbox 360—Uno, of all things, which wouldn't be allowed on the internet these days. It was nearing 4 am. I had one of those huge projection televisions I would play my games on. I'd sit in a chair before my TV, laughing and having a blast in game chat. I got off the game and told my friends I'd see them online tomorrow. None of them were my real-life friends.
I was sort of a bad kid in school. Everyone knew me, but I didn't care to make friends. I guess I was mysterious, which is why people were attracted to me. Anyway, I held the circle Xbox button on the controller to turn my Xbox off. If anyone knows about those early 2000s projection TVs, they usually go straight to a black screen, mirroring myself sitting in the chair before it.
I was… but I was not the only one in this TV reflection. For what felt like minutes, but I can only assume was seconds, there was a small dark figure standing behind me—not reflecting from my ceiling fan light, but dark enough to block out the lime green walls in my room.
I sat there in shock, wondering if what I was seeing was a glitch in the TV or someone who had crept in through the doors of my room. My room was attached to a side deck outside. I leaned forward, hoping to somehow get answers without turning around and getting jump scared by my sister, wearing some Harry Potter costume to scare the living daylight out of me.
I stood up and put my controller on the TV. The moment I turned around—nothing but the blinds on my sliding deck door shifting left to right. I jumped… I nearly wet myself. I ran over, hoping to catch my sister running away from my porch, pulling the door open, only to notice that the door was locked. Not only was it locked, but I had kept a 2 by 4 on the other side, so if someone somehow managed to unlock the door from the other side, I would still be kept safe by them not being able to slide the door open.
It was at this moment reality sank in. This wasn't a glitch on my TV, and this sure wasn't my sister sneaking in to jump scare me during the night. That night, I fell asleep in the living room, which was connected to my room. I woke up in my bedroom, which made me question if that whole night was actually a dream or whether it even happened at all."
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pistonhyundai · 8 months
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Skate 2 at 15: Viva San Vanelona
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Skate 2 turned 15 years old this week, and I never stopped playing it. Even when the servers slowly went to hell and made it harder (eventually impossible) for you to skate with other people or watch their clips, I'd still feel the urge to boot it up and screw around. In that eight year stretch where it wasn't backwards compatible with modern Xboxes, I kept a 360 hooked up just so I could always have a way to play it, and even afterwards only felt comfortable unplugging it after buying a digital copy on the 360 marketplace so I wouldn't even need to put the disc in my Series X.
Not many games have this sort of power over me. More recent indie efforts like Session and Skater XL don't capture that same feeling, and even Skate 3, a game with a fair share of features you could only view as improvements to the series, can't quite be as absorbing. So what is it about Skate 2 that's made it a constant for nearly half my life? I guess you can start with the obvious: how it feels to play.
When I think about a lot of my absolute favorite video games—shooters like Quake, platformers like Mario and Sonic, or even a strategy game like Worms Armageddon—the through-line between them is clear: there's a simple joy to the fundamental movement of the game. It goes without saying that platformers live and die by their running and jumping, but Quake is similarly defined by its breakneck speed and movement tech, and even with Worms (where the standard ground movement is deliberately sluggish), the high-risk-high-reward flinging granted by the Ninja Rope item is so ubiquitous to the series that a lot of fans outright ignore entries that don't get its physics right. When something as fundamental as simply getting around in a video game is its own fun, it makes it very easy to play something just for the sake of it, and the Skate series embodies that quality.
Skate's analog stick-driven Flickit trick system is a contentious one depending on who you ask, and when you think about the skateboarding games that came before it, that's understandable. The immediacy of Tony Hawk's Pro Skater's "direction + button = trick" formula came to define the genre in the series' heyday thanks to its approachable, pick-up-and-play nature (even Hawk-era games striving to be more grounded and technical like Thrasher: Skate and Destroy still rely on similar button combinations for its tricks), so of course Skate's idiosyncratic control scheme and the nuance it provides isn't going to be for everybody. Should you overcome the comparatively steep learning curve, however, Flickit becomes immensely rewarding to work with. Getting around feels incredibly natural, and you're given an unparalleled degree of control over things like the speed of your flip tricks, the height of your jumps, and the motion of your grabs—all with movements of the right analog stick. It delivers a level of finesse and a connection between you and the board that feels like nothing else in the genre.
This depth the Flickit system provides (along with the generally higher risk of outright bailing) puts a greater emphasis on landing single tricks than your average skateboarding game. A rail, ramp, or gap is usually a means to an end as part of a larger combo in other games, but like how simulation racers in the vein of Forza and Gran Turismo contrast arcade racers by finding simpler joys in hitting a corner's apex just perfectly, Skate relishes the smaller moments, treating them as setpieces unto themselves. That perfectly smooth grind down a slanted staircase railing. The clean landing of a half-pipe transfer you put that extra bit of spin to. A miraculous rooftop drop onto a nearby incline. Having any one of these things go off without a hitch after throwing yourself at them repeatedly brings a sense of accomplishment that rivals any million-point Pro Skater combo (while the ragdoll physics and crunchy sound work ensure that failure is its own entertainment without getting too graphic), and it's something that makes you look at the world with a different eye compared to other extreme sports games; one that feels a little closer to an actual skateboarder's.
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Instead of thinking about how you can link your surroundings together for huge combos, you think about what looks and feels good, approaching individual landmarks from all angles to pick them apart, eventually getting off your board to drag nearby props over to either mutate the spot or slot the object in as the missing piece that makes something skatable with flair. Maybe you'll even want to edit the replay and upload it to the game's Skate Reel gallery of user-made photos and replays—or in these days of dead servers, save it manually with the Xbox's built-in recording. Each Skate game has scoring mechanics and career modes, all with the unique objectives and trappings you'd expect from them, but it's these naturally occurring, self-imposed "I wonder if I can do that?" moments that end up being the best challenges in the series.
And this is where Skate 2 really stands out from the other games in the trilogy as something special: its setting is perhaps as perfect a canvas for its gameplay as you can ask. New San Vanelona, a renovated take on the original game's city (the result of an earthquake that occurred in the Wii and DS-exclusive spinoff, Skate It), is a sprawling skate wonderland full of diverse environments, each brimming with unique opportunities to capitalize on. Every region has its own makeup that feels catered to a specific style of skateboarding: Cougar Mountain's hillside roads are made for careening down, the dilapidated buildings and rooftops of the Boneyard are begging for prop improvisation, and there are multiple skate parks and mega complexes that grant intoxicatingly big air. Proceed for a few seconds in any direction and you'll find an interesting spot to skate, an object to drag around for use in a setup, or some insane drop or steep road you can use to either set up a huge jump or simply eat shit after building up speed. Each location gracefully the flows into the next, with smaller skate spots peppered in along the way, making it incredibly easy to lose hours just mindlessly roving around the city, seeing what corners of the world speak to you at a given moment. The first game's take on the city is decent, but feels a little barren by comparison (it doesn't help that it lacks the moveable props or the ability to get off your skateboard, making it harder to set things up), and the third game's Port Carverton is segregated into three disconnected biomes that can't quite inspire the same creativity as New San Vanelona.
Skate 2's level design is so engrossing that some of its most memorable spots exist entirely by accident, never intended to actually be used. The series is no stranger to glitches, as I'm sure you've seen on YouTube, but it can be used for more than just funny highlights and bails. While they can end up spoiling the competitive aspect of the wipeout-based objectives, certain exploits can be used to bend the rules and get a little extra help in making something happen. Depending on the glitch you use, you can build up speed quickly in a tight location or launch yourself dozens (sometimes hundreds) of feet into the air, and more enterprising skaters can use this to reach new heights that give their surroundings a whole new complexion. One such spot is found by Slappy's skate park, an early-game location that's introduced to you via a roll-in drop that leads into the first major air you catch in the game. It's fun enough to mess around in on its own, but if you exploit a glitch to work your way to its adjacent rooftops, you can make it to the top of nearby hangar that just so happens to line up with the roll-in jump's landing. The result is an enormous leap that dwarfs that original roll-in gap, with a landing that grants you the kind of speed that lets you approach the nearby quarter-pipes and jumps in new ways, clearing huge spine transfers and even letting you jump from the ground to another nearby roof. It adds an extra dimension to what was already one of my favorite stomping grounds in the game, taking what was once well-worn territory over the top. Skate 2 has its own themes of anti-authority sprinkled in (an evil corporation controls the Financial District of the city and has capped rails and hired security to make places unskatable, something you deal with in the course of the career mode), but it's this kind of glitch-induced trespassing through half-finished outskirts of the game that really nails urban skateboarding's spirit of rebellious expression in a way that only video games could. That it was never intended in the first place only makes it that much sweeter.
The beauty of it all is that Slappy's is just a microcosm of what it's like to play Skate 2. It feels like every inch of New San Vanelona is littered with opportunities for all sorts of unique stunts and slams, and the result is one of the most gratifying emergent gameplay experiences I've ever had. For all the possibilities Skate 3 grants with its user-created skate parks and the ability to drop props into the world at-will, it just can't match the magic of Skate 2's four-wheeling wanderlust, and even with an upcoming new entry that has a promising focus on communal creativity (almost like some sort of skateboarding Minecraft), I wouldn't be surprised if I stuck with this game for another 15 years.
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sandmanspeaks · 10 months
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do y ou guys wanna listen to me talk about plastic junk from the 2000s? because I’m gonna talk about plastic junk from the 2000s
ok so this one here is called the tony hawk ride motion controller. it was released for the Wii and Xbox 360, and I have the Wii version right here. In order for you to connect it to a console, you would have to plug in a USB dongle. these little black spots on the side of the board are infrared sensors, and they sense how close the board is to the floor, which reads your leaning and manuals as steering and ollying. it didn’t sell very well on account of it not bloody working, but it’s still a nice thing to have. sort of like the Wii balance board for cool kidz.
so this next one is called the band hero silicon drum grip attatchment, it was bundled in with band hero on the Nintendo ds, as well as a guitar grip. you would slide this onto your ds lite and the drum pads would line up with certain buttons, allowing you to press the drum pads to press the corresponding buttons. unlike the guitar grip you don’t need this attachment to play band hero drums on the ds, it’s just easier with it on.
so the third one is this little round thing, this is a psp. there’s nothing more to say here this is just a psp. Jerez get the car we’re done here
this FOURTH one on the OTHER hand is an Xbox live vision camera. so prior to the Kinect and everything, Microsoft released a webcam for the Xbox 360 called the Xbox live vision, it was just a really generic webcam, didn’t even have a mic plus you needed live gold to even use it. didn’t sell well and most people just used a kinect for webcams later down the line.
as I think of more plastic junk I will add on to this post.
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blazehedgehog · 1 year
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Thoughts on the recent Nintendo Direct?
Things that jumped out at me:
Splatoon 3 Side Order really feels like, to me, somebody at Nintendo really likes NieR. Keep in mind, I have never played a NieR; I've only seen someone play the Xbox 360 version of the first one. But I definitely have that vibe.
A lot of Nintendo's porting/remaking efforts are starting to feel very strange to me:
Luigi's Mansion 2 on Switch, but not 1. Technically they "just" released Luigi's Mansion 1 on 3DS in 2018, but not only was that five years ago, it was on the jaggedy low-resolution 3DS. If they think LM2 deserves to be seen in HD on a TV, why not LM1? "Starting" at 2 like this is weird.
Similarly, it's weird they're doing Mario vs. DK and not starting with DK94. Both are great games, but again, they're kind of starting with the sequel.
Doing both Thousand Year Door and Super Mario RPG at the same time is also weird, especially given they're skipping the original Paper Mario. I guess that game is available through the NSO app, but it's kind of a jumble they'd remake an SNES game, skip the N64 game, and then remake a Gamecube game. They could have also put Super Mario RPG on the NSO SNES app, too. Again: Weird.
Another Code never entered my orbit in any way shape or form, so I feel nothing about that remake.
Princess Peach Showtime looks sort of interesting but somebody said "it looks like Wario: Master of Disguise but for Peach" and that thought alone left such a bad taste in my mouth I am keeping my distance from it for now.
Have no connection to SaGa or Detective Pikachu, so those do nothing for me. Actually, I think I played the Detective Pikachu demo on 3DS and that was in one ear and out the other for me.
The Tomb Raider remasters look bad. I've been curious about those games for some time now, because I think I understand more of what they want out of me mechanically now, but those look like $10 Xbox Live Arcade remasters and I bet the trilogy will sell for $40-$50.
Can't decide if Wayforward's Contra remake looks terrible or passable. It looks early as heck, so maybe it'll get more polish, but Wayforward's output can have some pretty wild swings in quality, so that's a hard "wait and see" at best. At least it looks better than Rogue Corps.
People were going wild for Vanillaware's new game (Unicorn Overlord) but I am not a strategy game person and I have no experience with Vanillaware games in any capacity.
It's weird for an American Nintendo Direct to talk about a small museum opening in Tokyo. I've never flown anywhere before, but a quick glance puts a plane ticket to Tokyo at nearly $2000. It's nice they brought it up, I guess, but the amount of Americans who saw that Direct and will actually be there during the time the Museum is open will probably be very, very small.
Good to see they're still making Amiibo, though they definitely aren't celebrating them like they used to. There's a weird part of me that wants to get Sora. I probably won't.
I have played F-Zero 99 now and it's kind of crazy how polished and nice it feels. A lot of these previous 99 games have felt expectedly low budget, but F-Zero 99 has a multi-phase tutorial and vehicle customization and a map voting system. It looks and feels really, really nice. I'm impressed.
It's funny how quickly they threw 1-2 Everybody Switch under the bus and are now talking up the WarioWare remaster that is a lot of very similar concepts.
Everyone I've seen talk about Dave the Diver seems to refuse to say why it's so cool, "it just is" and they never say anything else about it. The Direct here was the most I've seen of it in motion beyond just the first few basic dives and it actually does look pretty neat.
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silvercatto · 2 months
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Weekly Journal - July 27th, 2024
Sorry, there's nothing new for this journal either. I'm mostly just waiting to go back to college so I can start being productive again, for... personal reasons. Allow me to share some eulogies for the Xbox LIVE Marketplace for Xbox 360 consoles, however.
I remember when my brother picked up his Xbox 360, I was only like eight to nine years old at the time, and we just moved to a new house back in 2010 before my brother's birthday. Of course, I was still a hardcore Nintendo fanboy at the time but I was willing to give the Xbox 360 a try. Most notably, my memories on that console were as followed; Hexic HD(a built-in game with every Xbox 360), a couple demos for A Kingdom of Keflings, and a few more I don't really remember of, Sonic Generations, Harry Potter and the Half-Blood Prince, Thrillville Off the Rails, multiple sports games because my brother is a huge sports-head, and most notably, Minecraft Xbox 360 Edition.
Minecraft, the game I probably sunk the most hours into, with two separate worlds I made for survival and creative mode respectively. Those two world files are probably still on my brother's 360 to this day, so I want to see if I can nab them quickly if I want to preserve those memories. However, over the years, my brother's 360 is falling apart, not only did the cooling fan practically stop working but it seems that the wireless controllers don't seem to connect anymore(granted it might be the controllers, but who knows?)
Here's another thing; I actually remember browsing the Xbox LIVE Marketplace a few times. I scrolled through multiple indie games (before Minecraft Xbox 360 Edition, many Mineclones flooded the Xbox LIVE Indie Game section, so that's fun), as well as many Xbox LIVE Arcade titles, and even Avatar items. Part of me REALLY wanted to buy those Avatar items as they're all based off popular IP's, some of which never even gotten an Xbox 360 release, and I'm sure many fans of those IP's would've loved an Avatar item of their own based on those. I think I remember seeing some Avatar items based on Beavis and Butthead, which are always a treat.
Since then, I've still been playing on Xbox, but unfortunately I was late to the party, as I got my Xbox LIVE Gamertag "SuperSwagBro98" back in 2016. Yes, I still cringe at that name today. As much as I really wanted a Gamertag on my brother's Xbox, I still felt like it was unnecessary to sign up for Xbox LIVE on my brother's Xbox, even though he was more than likely okay with it. But alas, I was still a hardcore Nintendo fanboy, at the time I'd rather barf than play on anything other than a Nintendo console my whole life.
Anyway, after nearly 19 whole years of the Xbox 360's release, it's time to say our farewells to those digital downloads that'll be lost to time. They had a good run, but it's best to just move on and embrace the present. Besides, we still have a few backwards compatible titles on Xbox One and Series now. (despite some of them being delisted already, bleh) So you just gotta get what you can. Plus, even if this were the case, I still prefer physical copies anyhow.
If you have made it this far without skipping a few words, I'm just gonna say thank you for reading my eulogy for the Xbox 360 Marketplace. It's set to be discontinued in the next two days. But! You can always download the games you've already purchased, if you're lucky enough to not run into any errors. The servers for the Xbox 360 are over 20 years old anyway, they're probably destined to deteriorate within a matter of time.
This has been week 10 of my weekly journal. Enjoy the Xbox 360 Marketplace while you still can, and have a wonderful day. Toodles!
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tekken6reviews · 3 months
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Afterward, Big and also Alisa manage to escape, although Tougou ends up being executed in row, along with Lars is determined to take revenge him. They next control a Zaibatsu subway train to get to the Mishima Zaibatsu's how to download tekken 6 for pc Core Structure, although they remain trapped along the way by means of Nina and a company involving Tekken Powers. In spite of the odds, Lars destroys the gift filler as well as conquers Nina off of the tutor.
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shehulksworld · 4 months
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We're almost at The 1,000 subscriber goal and more (Quick Reminder Video)
Hello Broly army This is your favorite female Content creator Yolanda Kikou
and I just want to let you'll know that we are almost at The 1,000 subscriber goal
for My First Youtube channel Yolanda Kikou and when we do reached it I will be doing Street fighter 6 battle hub onlines, Dragon ball The Breakers, or whatever comes to mind
for The 1,000 subscriber special since Subscriber specials will be returning to my first youtube channel Yolanda kikou.
and Guys once my First Youtube channel Yolanda Kikou reached 1,000 subscribers than The Goal will be to reached 100,000 subscribers okay so stay tuned.
and I added new Roles to my Discord server Yolanda Kikou and her Broly army's chaos tower💪🥦 Ko-fi Supporters and Members for those who support my Ko-fi Shop page and Co-Streamers for those who live stream events here
and if you haven't already than please join My Discord server here is the link and remember only Adults joining the Discord server https://discord.gg/J7QPPmFmqg
also if You haven't already than please go check out my Ko-fi Shop Page Yolanda Kikou where I add old and New art from my Deviantart art page supergirl3rd to my shop
Also The Discount code for my Shop where you get 30% off everything in the shop is no longer Sailor moon it is now YolandaKikou
So if you purchase anything in my shop use that discount code if you want, and as always if you buy My art from my shop and share it on your social medias remember to Credit me please and thank you.
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and I'm returning to Making content for my Second Youtube channel Video game Music 0.2 so stay tuned.
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And Here is The Link to My First Youtube channel Yolanda Kikou https://youtube.com/@yolandakikou?si=ywLXZTxVwAONoOu0
Thank you guys for following and supporting me on Zepeto much appreciated and if your new to my Zepeto page than please follow me on Zepeto and check out my items on there as well save your zems to buy My items I made please and thank you.
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optimus-prime-advice · 5 months
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Blogmin (blog admin) motivation post!!
So I never speak directly here besides in my intro post, but I decided I'm gonna come out to talk for a change, because I want y'all to know:
It really does get better.
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That's me. I'm a disabled man who's autoimmune in at least 5 ways, possibly more than that, I can barely walk and I mostly limp, and I usually have to use a walking stick. I suffer from chronic pain, PTSD, and far more.
But today, I got my tax return. I decided I was going to treat myself, and visit the thrift store to see what all was there, maybe get a new shirt and a plushie or something.
Yet I found something FAR better than any of that combined.
I found an Xbox 360.
I'm 24 currently. When I was a young kid, the Xbox was THE console to have. I had nothing but a computer, and some disks with games. My parents were not wealthy at all. They struggled to get money for groceries. And all my friends, all my classmates, they had Xbox 360s left and right, my neighbor had 3 or 4 of them, my friend also had at least 3, and yet there I was with... nothing. Nothing at all. No Gamecube, no Wii, no Xbox, no Playstation, no PSP, no GBA, and so on.
Eventually, years later, my parents did save enough money to buy my siblings and I a Playstation 2 for Christmas, and we proceeded to play it so much that, within 3 years tops, it broke.
I was devastated. I had no way to play games yet again.
That year, for my birthday, my friend had a PS2 that he no longer used, and his brother had bought the PS3. Thus, for a present, I got my friend's old PS2. I was SUPER happy, and my eyes lit up like Christmas lights. I spent many hours after school for a long time playing Kingdom Hearts 1 and 2.
As I grew into an adult, more consoles came out. However, I grew up mostly PC gaming, and after my little brother built himself a PC, I decided I would do the same. I worked overtime with more than 40 hours a week at a minimum wage job while in college, for many months straight, and got the parts I needed. To this day, it's my best gaming platform with top-of-the-line hardware including a 2070 super RTX graphics card, and 5TB of space, of which 3TB is on SSDs. I live for playing games on my PC, and have multiple triple A titles. I've got a dual monitor setup with one 32in monitor on the bottom, and a 24in curved monitor on top, a cheap camera, cheap soundbar that's surprisingly good quality for just $35, and a cheap standing mic.
This past winter, in December, my mother had to go in for open heart surgery. During November on Thanksgiving day, she suffered a heart attack. When she went in for the surgery, it was supposed to be a one and done situation. One "quick" surgery turned into 2 near death experiences, being airlifted to another hospital, another 2 surgeries, then 3 more, and over 40 nights of hospital stays across 4 months.
On the same day I nearly lost my mother last, I nearly lost my good friend to ending himself, and had to stay awake until well past 3am trying to get authorities to help him. That same day, too, I almost lost my sister to the same thing.
And the day after that? I lost my only job.
Weeks later, I lost my insurance coverage, and couldn't get medical help as my chronic pain flared to the absolute worst it's ever been, I began getting chronic intense migraines every morning I woke as well, and I only just got the insurance back recently.
Needless to say, I've been scraping by desperately for months now.
But today, I got my tax return. And I decided, to treat myself, I was going to go to the thrift store.
And there, sitting on the shelf amongst a bunch of printers, literally blending in to the white of the shelf itself, was an Xbox 360. I would not have known it was there had I not picked it up to see what its weird grey piece sticking out was.
Immediately, I snagged this. With the wires connected, the entire package was $14. I had a 360 compatible controller sitting around for my PC, but I never used it. So there, I had everything I needed. And I walked the store looking for anything else I might need or want, carrying that SUPER heavy console and chargers in my arms for dear life. It sincerely felt like a dream I'd wake from, only to find myself in my bed sad and empty and defeated. The impossible childhood dream coming true... Could it be?
As I checked out, the man at the line smiled and told me he played Xbox 360 himself growing up, and that I'd caught a GREAT find. I was happy. VERY happy.
Carefully, I loaded the console into my car's trunk. I drive an old black car covered in bird poop and pollen regardless of how often I clean it, and most of the time, I can't even get said poop off at all. The front bumper is busted. At any given time, I have no more than half a tank of gas. There's no fancy features, just a radio and a CD port. I've jerryrigged bluetooth with a wired adapter that's always coming out of the socket, and plugged it to a cigarette lighter with a charger so the adapter never dies. I can only play audio from my phone, but I can't make calls or answer them while driving.
Nonetheless, with this console inside my car, I drove home, fearful that I was still dreaming, and would wake any moment.
But I made it home safely, and when I opened the trunk, the Xbox was still there.
I smiled. I smiled A LOT.
Tonight, I went ahead and plugged it in to my TV. With a deep breath, I turned it on, and...
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It works. The Xbox 360 works beautifully, minus the fact that it's currently black and white because I've hooked the adapters wrong. I'll fix that tomorrow since it's well past 3am now.
I'm not sure who brownie71985 is, but whoever they are, their old Xbox has now made a former poor kid, now disabled and struggling, depressed adult, VERY happy. They've made his life COMPLETE.
Though my mental health has taken many turns for the worst over the last few months, I kept telling myself it will get better. It will get better. It will get better... But when?
Today. That's when.
I lived long enough to see my childhood dreams come true. The impossible thing of all impossible things to me as a kid, is now achieved as an adult. :) And I lived to see it.
It's always worth it to make it. To keep going. Better days are ahead, and you'll keep asking yourself when they're going to come. But that day could be today! You don't know because you haven't lived to see it yet. So go. Live today. And tomorrow. And every day after that. You're going to find your better at some point if you keep living. I promise. :)
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luuchihieuswh01139 · 6 months
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WEEK 9: GAMING COMMUNITIES, SOCIAL GAMING AND LIVE STREAMING
History of Gaming
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Before the era of gaming on various platforms such as mobile phones, PCs, or consoles with high quality in both gameplay and plot. Gaming in the present is no longer just entertainment, gaming now focuses on delivering a message. But back in the day when gaming was still primitive, the first game created was between the 1950s and 1960s, a game called Spacewar! was created with simple visuals and tasks where 2 players will fight each other on a 2D space battlefield. Since then, the game industry developed rapidly, and soon the emergence of arcade games was born, games at that time have developed the categories of genres from player versus player (PvP) and adventure games. Then, in 1972, the first game console was brought to life named Odyssey. But since the rise of gaming companies like Nintendo in Japan, Microsoft’s Xbox 360, and Sony’s PlayStation 3, with up-to-date quality, 3D has been a banger among the gaming communities creating a foundation for the development of nowadays online games and many gamin companies.
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The Gaming Culture
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The rapid growth of gaming has come with the formation of the culture of gaming, at first it was just a hobby but up till now, gaming has become an integral aspect of mainstream culture (Santillan, 2023). The stereotypes of gaming were acknowledged as young people, white or East-Asian, and predominantly males. In 2023, there are approximately 212 million gamers in the United States, with 53% percent of them are male gamers (Clement, 2024). This male dominance figure brought some negative effects on sexism and discrimination among female gamers. On the other hand, male gamers have become the main figure of a stereotypical perception of gamers. They are described as lazy, nerdy, socially disconnected, and have no future in education and occupations. Still, gamers are still welcomed by the gamer's communities as they share the same hobby and passion.
Gaming Communities
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More and more people now playing games, and they all have a tendency to find a community where they are welcome to play games together. This kind of community helps gamers to build social connections. They can be connected to each other both physically and digitally, since the old arcade places to online meetings through platforms like Discords, and Reddit,... Gaming communities when they reach a large number of followers, they can hold events and make gaming more professional. There are plenty of competitions on the international scale through many online games like Dota 2, Leagues of Legends, and FC Online,... and they allow gamers to become new professionals with competitions with valuable prizes, such as Dota 2 which e-Sport tournaments amounted 300 million dollars (Gough, 2024) or the 2021 League of Legends World Championship that attracts 2,232,979 viewers at the same time (Sandoval, 2021). Furthermore, gaming communities also make great contributions to society through charity, which is changing gamer's stereotypes.
Live-streaming in gaming culture Live streaming is an advanced feature due to the development of gaming. Gamers not only pay attention to playing games, but they will also share their gaming and gain engagement from the audience. Live-streaming is an ideal environment for professional gamers to build a fan base and their communities and earn monthly from streaming platforms. For example, gamer/streamer Tabi Tuan Anh of FC Online, he was able to earn an average of 300 million dongs per month through live-streaming and attending FC Online tournaments with his team SevenTV as he shared in a podcast. Having his finances stable, Tabi Tuan Anh contributed to society when he donated money to build classrooms for poor children in Vietnam's remote areas.
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Reference List
Clement, J. (2024). U.S. video gamers by gender and platform 2023. [online] Statista. Available at: https://www.statista.com/statistics/1426326/distribution-of-gamers-by-gender-usa-platform/.
Gough, C. (2024). Share of eSports prize pool by game 2017. [online] Statista. Available at: https://www.statista.com/statistics/532840/share-esports-prize-pool-global-by-game/.
Sandoval, A. (2021). Top 10 most watched esports events of all time. [online] GINX. Available at: https://www.ginx.tv/en/esports/top-7-most-watched-esports-events-of-all-time.
Santillan, V. (2023). The Evolution of Gaming Culture: Exploring Its Impact. [online] Culture of Play. Available at: https://cultureofplay.com/gaming-culture/#The_Evolution_of_Gaming_Culture_Over_Time [Accessed 24 Mar. 2024].
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quocanhh55 · 6 months
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WEEK 9: GAMING COMMUNITIES, SOCIAL GAMING AND LIVE STREAMING
1. History of video games
Video games are interactive digital games that are played on many platforms, such as smartphones, computers, or consoles. They mainly feature one or more players participating in a virtual environment, controlling characters to accomplish objectives, overcome challenges, and meet goals in the game.
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The history of video games began in the 1950s - 1960s when programmers started creating basic games and simulations on early-aged minicomputers. A remarkable example of them is Spacewar!, which was designed by the students of MIT in 1962. The game depicts a simple space combat scenario, where two players control spaceships and engage the battle in a 2D space environment.
Thanks to SpaceWar! and other early-aged video games, the foundation for the industry of gaming had been laid. In 2005 and 2006, Microsoft’s Xbox 360, Sony’s PlayStation 3, and Nintendo’s Wii kicked off the modern age of high-definition gaming (Editors 2017). These days, video games are being more and more developed with modern technologies, 3D dimension environments, stunning graphics… Newer control systems and family-oriented games have made it common for many families to engage in video game play as a group. Online games have continued to develop, gaining unprecedented numbers of players (University of Minnesota Libraries Publishing 2016). The most remarkable of them are League of Legends, FC Online, Fortnite… With a huge number of players, high-resolution graphics, and competitive gameplay, they dominated most game markets in many countries and opened a new environment for gamers to show off their abilities.
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2. The culture of gaming
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Since the gaming industry began to develop, it also formed the culture of playing video games. It consists of the popular attitudes, behaviors, and practices that surround gamers and their communities. One of the most popular stereotypes about gamers is that they are considered to be mainly young people, white or East-Asian, and predominantly males. According to the Entertainment Software Association’s 2018 recent report, 45% of gamers in the U.S. are female. However, among core gamers, males dominate, making the female statistic somewhat misleading (Fu n.d.). Sexism and inappropriate behavior towards females are commonplace. Players appear to conform to stereotypical masculine norms and tend to maintain a male-dominant hierarchy.
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Besides the dominance of males in old stereotypes about video games, the culture of nerd and geek is also another remarkable stereotype. Gamers are mainly seen as nerdy, lazy, and unattractive. They are also considered not to have stable study or job occupations, most of the time focusing on video games. The view from the society to them is mainly negative as they are seen to have no beneficial contribution to the community. However, on the other hand, those people are highly welcomed in gaming communities, who share with them many similar interests and behaviors.
3. Gaming communities
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Since the birth of video games, players have always been looking to find like-minded people. From the first pixel adventures to today’s multiplayer online worlds, gaming communities have played a huge role in transforming games from mere entertainment to true cultural phenomena (Games 2023). These communities mainly take place in online games environments or social media such as Steam Community, Discord, Reddit… A number of them can also bond together by performing real-life activities. There have been gaming events which are hosted to showcase technologies and connect gamers such as Gamescom, Taipei Game Show, DreamHack… In Vietnam, these occursions are becoming more popular as they can be hosted locally with a small number of gamers in local gaming centers or huge tournaments in arenas. Communities of reputable games such as Gunny, League of Legends, and FC Online are the main contributors to the shared environment. A number of them also take part in community movements such as MixiGaming. In 2020, the group donated about 200 million VND to build bridges for a remote mountainous village in Cao Bang province and used the residue funds to give bicycles to children with difficulties traveling to their schools. These activities improved the image of gaming communities in many people, influencing them to change their thoughts about gaming culture.
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4. Live-streaming in gaming culture
The donations of MixiGaming mainly come from live streaming sessions of Do Mixi, a reputable gamer in Vietnam. He conducted live videos and publicized all the received money to maintain transparency of the fund. Live-streaming is also an attractive point not only for him but also for many gamers. Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming (Li, Wang & Liu 2020). In recent years, the online broadcast industry has developed rapidly with the emergence of various live-streaming platforms, such as Twitch, YouTube, Douyu, Huya, and so on. In 2016, Twitch and YouTube Gaming had more than 470 million regular visitor members in 2016 (more than 50% of gamers in the US, Europe, and Asia Pacific). In recent years, the market for this type of gaming media has even increased more sharply, making it an ideal market for many streamers. From these live-streaming sessions, communities are formed around them as the streamer attracts several viewers. They can make a great contribution to other content of the live streaming channels, whether to give suggestions for the next video or be on stage with the streamer. The phenomenon gave birth to many communities and improved the influence of gamers, making live streaming a lucrative market and developing the gaming industry as well.
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References:
1. Editors, H com 2017, Video Game History, HISTORY, viewed 21 March 2024, https://www.history.com/topics/inventions/history-of-video-games#modern-age-of-gaming. 2. Fu, D n.d., A Look at Gaming Culture and Gaming Related Problems: From a Gamer’s Perspective, viewed 21 March 2024, https://smhp.psych.ucla.edu/pdfdocs/gaming.pdf. 3. Games, BG 2023, Gaming Communities: The Rise and Impact of Gaming Communities on the World of Video Games, Medium, viewed 21 March 2024, https://bggames.medium.com/gaming-communities-the-rise-and-impact-of-gaming-communities-on-the-world-of-video-games-1fec152f649f. 4. Li, Y, Wang, C & Liu, J 2020, ‘A Systematic Review of Literature on User Behavior in Video Game Live Streaming’, International Journal of Environmental Research and Public Health, vol. 17, no. 9, p. 3328. 5. University of Minnesota Libraries Publishing 2016, 10.2 The Evolution of Electronic Games, open.lib.umn.edu, University of Minnesota Libraries Publishing edition, 2016. This edition is adapted from a work originally produced in 2010 by a publisher who has requested that it not receive attribution.
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msk70official · 9 months
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"The Evolution of Gaming Consoles: A Journey Through Innovation and Entertainment"
Introduction:
Gaming consoles have come a long way since the days of simple 8-bit graphics and limited gameplay. Over the years, these devices have undergone remarkable transformations, pushing the boundaries of technology and redefining the gaming experience for millions of players worldwide. This article explores the evolution of gaming consoles, from their humble beginnings to the cutting-edge devices of today.
The Birth of Consoles: A Nostalgic Trip Down Memory LaneIn the early 1970s, the first wave of gaming consoles emerged, marking the beginning of a new era in home entertainment. Pong, the iconic table tennis simulation, paved the way for subsequent consoles like the Atari 2600 and the Intellivision. These consoles laid the foundation for the gaming industry, introducing users to the concept of playing video games in the comfort of their homes.
Console Wars: Sega vs. NintendoThe late 1980s and early 1990s witnessed one of the most iconic rivalries in gaming history – the battle between Sega and Nintendo. Sega's Genesis and Nintendo's Super Nintendo Entertainment System (SNES) engaged in a fierce competition for market dominance. This era not only brought about technological advancements but also introduced beloved franchises like Sonic the Hedgehog and Super Mario Bros.
The 3D Revolution: PlayStation Enters the SceneSony's entry into the gaming arena with the PlayStation in 1994 marked a significant turning point. The PlayStation's CD-ROM format allowed for more extensive storage and paved the way for immersive 3D graphics. Sony's success led to subsequent iterations, with the PlayStation 2 becoming the best-selling console of all time.
Xbox and the Online Gaming RevolutionMicrosoft entered the fray in 2001 with the Xbox, bringing a new level of competition and innovation. The Xbox Live service revolutionized online gaming, allowing players to connect and compete globally. The introduction of the Xbox 360 further emphasized the importance of multimedia capabilities, turning consoles into multimedia hubs.
The Rise of Motion Controls: Nintendo WiiNintendo, always known for its innovation, took a bold step with the Wii in 2006. Introducing motion controls, the Wii appealed to a broader audience, transcending traditional gaming demographics. This era also saw the advent of the Nintendo DS, showcasing Nintendo's commitment to handheld gaming.
PlayStation and Xbox: The Next GenerationThe PlayStation 4 and Xbox One, released in 2013, pushed the boundaries of graphical fidelity and processing power. Both consoles focused on creating an all-encompassing entertainment experience, integrating social features and multimedia functionalities. The competition between Sony and Microsoft intensified, setting the stage for the next generation of gaming.
Next-Gen Gaming: PlayStation 5 and Xbox Series X/SThe latest chapter in console gaming unfolds with the PlayStation 5 and Xbox Series X/S. These powerhouses boast ray tracing, fast loading times, and 4K gaming. The emphasis on backward compatibility and subscription services like Xbox Game Pass and PlayStation Now hints at the evolving nature of the gaming landscape.
Conclusion:
Gaming consoles have evolved from simple pixelated graphics to sophisticated machines capable of delivering cinematic experiences. As technology continues to advance, the future promises even more immersive and innovative gaming experiences. The gaming console's journey is a testament to the industry's ability to adapt, captivate audiences, and push the boundaries of what's possible in interactive entertainment.
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