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leafspiritz · 3 days
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i have this pet headcanon that imogen actually inherited relvin’s eyes (but tinted by the moon). and when liliana looks at her she’s seeing a little bit of both the people she left behind 🌙
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The conflict between Orcs and Humans actually began due to their very different takes on Steven Universe
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Starlight’s Reach
Wondrous item, very rare (requires attunement) ___ These long, silken gloves are dotted with silver stars. While wearing them, you can always see the stars in the sky, even in the daytime, and you can’t become lost by nonmagical means as long as you can see them. While wearing the gloves, you can use a bonus action to summon a javelin of starlight. The javelin appears in your space and moves with you, floating alongside you. It sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you summon the javelin, and again as a bonus action on each of your subsequent turns, you can make a ranged spell attack with the weapon, with a spell attack bonus of +8. The javelin has a range of 30 feet, but it can be used to attack a target up to 120 feet away: doing so causes you to make the attack with disadvantage. If the javelin hits a target, it deals 1d6 + 4 radiant damage, and a shimmering star appears fixed in space at the point of impact. The star sheds bright and dim light like the javelin, and it remains there for up to 1 minute. Hit or miss, the javelin then winks out and reappears next to you in your space. You can use a bonus action to dismiss the javelin. When you do, the shimmering stars created by the javelin each flare with a celestial light, creating 1-inch-diameter beams of energy between them. A star can have up to two beams of energy connected to it, and each beam must connect to a different star no more than 60 feet away from it (you choose which stars). A creature caught in one or more of the beams must succeed on a DC 16 Dexterity saving throw or take 4d6 radiant damage. The stars then vanish. After the javelin attacks for the fifth time, it disappears, and any stars created by it wink out without creating any beams. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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oldschoolfrp · 2 days
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Two of the witches now residing in the ruined wizard's tower with their pet panthers (Tim Truman, D&D module RPGA2: Black Opal Eye by Laura and Tracy Hickman, 1983)
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janisjoy · 2 days
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Scene from the botanical garden
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dnd-smash-pass-vs · 3 days
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On the left, Marilith! 20 ft (6.1 m) to the tip but usually "standing" at around 8 feet (2.4 m). Dominant, incredibly intelligent, the tail naturally grapples, and coordinated/aware enough with all those limbs to address attackers from every angle at once. Also, if the genitals are on the snake side, they have double cloacal extensions known as "hemipenes".
On the right, Raksasha! 6‒7 ft (1.8‒2.1 m), with low ranking ones being shorter. Illusions, mind control, invisibility, mage hand, flight, backwards hands, riches and nobility, they've got it all! As if most of you needed anything past first glance.
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vintagerpg · 3 days
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I8: Ravager of Time (1986) has a little Union Jack on the cover, which means it was produced in the UK. If you look inside, that’s pretty obvious if you’re at all familiar with the UK-series modules — this one is laid out similarly, with big art pieces and a flare for graphic design that is not really present in the US modules. The interiors are by Tim Sell and are a good deal darker (in tone and in form, lots of heavy line work) than US modules. Cover is Jeff Anderson, a name and style I don’t really recognize, but it’s really an excellent cover — bright colors, full of movement and narrative.
I generally like the UK adventures because they aren’t so dungeon obsessed as the American products. This one…doesn’t have a single dungeon? It’s all wilderness or city encounters (er, town, I guess). The players are drawn in because of a murder (complete with a trial!) and have to puzzle together what is really going on, a mystery that has an evil sorceress who feeds on youth (thus aging her victims) in order to stay…uh…I guess slightly less old. Though not technically a hag, she sure looks and acts like one, which makes this adventure, with its moorland and its sense of generational decay, feel like a Hammer horror film or maybe a folk horror jam. It ISN’T, really, not quite, but the atmosphere there. It’s distinctly British in a way I am not sure any of the other UK modules match.
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2minutetabletop · 2 days
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The Underwater Cavern by GrubbySheeps
It's time for another Community Spotlight: This time we feature GrubbySheeps and dive into her beautifully colorful, cool, and crisp Underwater Cavern! 🐙
→ Download it here!
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sorrcha · 2 days
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warmup drawing i like enough to put here- a complete redesign of one of my ocs, skaldi. she's got an entirely different look and story now.. gonna play her as a resist durge in bg3 ^w^
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cordership · 3 days
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All my homies Shitter and Quiff.
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ladiemars · 2 days
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some max & lish
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leafspiritz · 19 hours
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they’re the perfect adventuring party 🥘
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Actually, all sapient species are immortal woodland dwellers with great knowledge of magic. They just pretend otherwise so the elves get to feel special.
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Wishing Well Token
Wondrous item, very rare ___ A “wishing well token” is a coin that has sat at the bottom of a well for a prolonged period of time. For every ten consecutive years that a mundane coin sits in a well, there is a 1 percent chance that at the end of that time, it transforms into a “wishing well token”. While holding the token, you can use an action to make a wish; you must then immediately throw the coin into a well. When you do, the well erupts in an instantaneous column of brilliant light, and your wish comes true (as if by the “wish” spell). This version of the spell is less potent: any number listed in the spell is reduced by half, and it can’t undo a recent event or otherwise adjust the flow of time. Further, this version of the spell can’t be used to achieve something beyond the scope of the supplied options. For example, a “wishing well token” can allow up to ten creatures to regain all their hit points, create an object up to 12,500 gp in value, or duplicate any spell of 4th level or lower. The well in which the token was thrown then magically produces pure, potable water. It always remains full, regardless of drought or overuse. This benefit lasts for 10 years. Once the coin has been used to make a wish, it becomes a mundane coin without any magical properties again. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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nicolas-artistry · 2 days
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I found this old project whilst going through my art, thought the bylers might appreciate it. Will and Mike as that one tangled scene.
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eowynarchives · 3 days
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i love smooshing my interests together. why yes i think i will put tangotek in my d&d campaign as a fire genasi/tabaxi hybrid npc for me to play. i am the dm and the dm loves tango and there is nary a single thing you can do about it
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