Celestial 2 | Lilac Coral Fungus
The third one I drew, and I already lost track of making these simple.
Oh, and I gave it stats for D&D 5e:
B E N O T A F R A I D, or as my friends like to say,
don't worry about it
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✨New item!✨
Bandolier of Many Knives
Wondrous item, rare (requires attunement)
This leather bandolier has eight daggers sheathed in it. You have a +1 bonus to attack and damage rolls made with one of these magic daggers. A dagger removed (or thrown) from the bandolier vanishes at the end of your turn and reappears on the bandolier, unless you are wielding the dagger as a melee weapon. You can draw a dagger from the bandolier (no action required) as part of making an attack with it.
Fan of Blades. As an action while wearing the bandolier, you can throw all eight daggers at once. You must have a free hand to do so. Each creature in a 15-foot cone must make a DC 15 Dexterity saving throw. A creature takes 8d4 + 8 piercing damage on a failed save, or half as much damage on a successful one. Once this property of the bandolier has been used, it cannot be used again until the next dawn.
An engraving on the inside of the bandolier reads: “A knife for each of your problems.”
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🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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TW: Panic Attack
Please don’t let this flop it took what felt like 6 years to draw all them tattoos ☠️
Tattoos: Damon
Jewelry: Blu
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Limit Break - An Experimental 5e OPTIONAL feature
I posted a while about an experimental feature for 5e that lets players do things not accounted for by the rules, or lets them do Cool Shit™ they wouldn't ordinarily be able to do! This is the VERY rough draft, while I work on tables of consequences for DM's that struggle with improvising or creating such elements off-hand.
Feedback is welcome, but if you're a dick about it, I'll block or ignore you as usual. I know it has been a while since I posted new original content, and this is a new feature/system to tack on to your games, so PLEASE feel free to reblog it for additional exposure so I can get more feedback. More feedback and more exposure means more original content, in the long run!
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I was thinking about a post where someone said that D&D fans will trick out the game to the point of running Dark Souls on Skyrim through mods levels of changes way before touching another system that is literally a much better, easier, and more accessible version of a game either because of Sunk-cost or being stuck in a place where anything outside of D&D has to be imported in where the PHB/DMG is available at Walmart. So I ask the greater Tumblr community of TTRPGs:
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Subclasseptember Day 30
Let's say you could make a wish to change one thing about Dungeons and Dragons.
Not the culture surrounding it, not the business practices of the company that owns it, not the various tweets that have become immortalized over the years. The game itself. The rules and mechanics that define the game you're playing.
For myself, a few years ago, it would have been that there was no way to really unify the things I wanted out of a character. You can cast a spell, or you can hit the enemy with a sword; those are two separate actions, Smites and Scagtrips notwithstanding.
If you're a Paladin, you can choose to smite your enemies, or you can choose to heal your friends. Your support abilities and your martial abilities are contained away in neat little boxes that never mix.
What if you supported your allies in the process of attacking?
Well. You might get something a lot like the Magical Girl.
(featuring: Like 10 more pages of material that didn't fit here, 4 subclasses, a level of customization similar to the Warlock, and ethically-sourced Creative Commons art with absolutely zero AI input.)
Link below in the reblogs.
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Homebrew Mechanic: Stress, Panic, & Affliction
Whether it’s a full campaign or a simple spooky oneoff adventure, eventually every DM is going to want to run some kind of horror scenario, at which point they’ll discover that there’s a lot more to delivering scares than just using assorted Halloween iconography. I’ve written before about creating an atmosphere of dread among your players using framing and narration, but I felt it was overdue to follow it up with a mechanical counterpart.
SAYING a monster/scenario is scary is all well and good, but if we turn fear into an actual gameplay system then we can use it to build out encounters and make our job as DMs easier. I also ended up making this system because I’ve read or adapted one too many modules involving “eldritch madness” that didn’t really understand how horror worked: adventuring is a tough business, and people getting overwhelmed with stress and panicking or lashing out is a way more grounded and useful expression of that than becoming mindless cultists because they saw a weird wet bug. Check over here for my history of how “madness” has been presented in TTRPGS, and how we can handle it better in the future.
Now for the system itself:
When a character is exposed to horrific, frightening, or unsettling circumstance, the DM may ask them to make a saving throw to avoid suffering a point of stress, represented by a dot or check penciled in near their proficiency marker. This can be anything from a con save to keep a strong stomach while rooting through the backrooms of a butcher shop, a wis save to reassure yourself that it really was just the wind making all that creepy noise in the abandoned manor, or a cha save to ward off the psychic interference of a aberrant mind-weapon. The DM may also rule that certain events automatically inflict stress, like seeing a trusted ally killed or getting swallowed by an eldritch horror.
A character can withstand a number of points of stress equal to their proficiency bonus. After which they’re considered to be at a “breaking point”. If any more stress is inflicted upon the character after that point the DM decides whether the character clears an amount of stress equal to their proficiency bonus and panics (the most likely option, gaining the frightened condition for 1d4, save ends) or gains an affliction comparable to the source of the stress (roll on the madness table, though find some better ones than the default DMG ones). The DM may also decide to have the stress compound, gaining an additional point but not having anything trigger, so that the tension breaks at the appropriate time.
Characters lose a point of stress by spending a full day resting in a haven (a safe place such as a town or a comfortable hidden hideaway) , though the DM may also rule that characters commiserating during a long rest (oh look at that, a reward for roleplaying) may lose a point of stress.
Using stress as a mechanic like this gives us something else to build encounters around other than just damage. We can have traps or one off random encounters during exploration that only serve to unnerve a few of our partymembers, softening them up to fall into panic when they encounter something actually scary. Imagine running a full haunted house dungeon where most of the encounters in the first half didn’t actually involve monsters, instead slowly building in tension as the party discovers the horrific truth of the ghost’s tragic past in hopes of putting it to rest.
Artist
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Rogue: Blademaster
Rogues of the Blademaster Archetype hone their combat skills, weaving through battles and using their expertise to turn aside dangerous blows, leaving openings for them to exploit.
https://www.gmbinder.com/share/-O0MM2rMS-_UwjQf5_R9
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
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Here's another of my D&D characters.
This is Magnolia - a half elf mute rogue part of a one shot campaign and my first 5e session!
She was part of a thieves organization, but she parted ways after realizing she wasn't really wanted or loved. She set out to find happiness of her own, and named herself after the flower pendant of a necklace she stole. (She was raised in the thieves organization and they never gave her a name.) To communicate, she writes in a book and is very facially expressive (the only things I could say as a player was describing her body language and expression lol).
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Feats: Abyss Touched (Prerequisite: Strength or Dexterity, and Wisdom 13 or higher) & Abysswalker (Prerequisite: 4th level, Abysswalker feat)
Do I really have to explain the inspiration for these feats and new fighting style? I’ve always thought Artorias is such a cool-designed boss, both mechanically but thematically too, so I wanted to try and make something inspired by the original Abysswalker. Also, we have both Fey and Shadow touched feats, but not an Abyss one, so I thought it would be fitting to fill that gap. Hope you enjoy leaping through the battlefield and being marked by the Abyss.
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Thank you very much for checking out this new creation! If you want to see more of my content, feel free to visit my Instagram, where I ask for advice, post teasers, and you can vote for my future posts.
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Dungeon Delver's Survival Guide | Or how I learned how to DC skill checks
PDFs of this and more can be found over on at my Patreon here!
I release everything for free, so your support makes this possible.
I'm working on a new class for 5e! Follow the Kickstarter here!
Not to be mistaken for my other survival guide that has yet to go anywhere
A conversation and a youtube video made me consider re-examining some skill checks in a bubble, as opposed to just observing the weird table in the using ability scores section of the PHB and binary success or failure states.
So, enjoy me rambling and inventing game mechanics!
I considered doing an entry for insight check on creatures who aren't lying, but I ran out of time, and it was kind of off theme
And now to plug my stuff. I release homebrews weekly over on my Patreon.
Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Oath of Integrity
Path of Iron
Stranger than Fiction
Trickery Domain: Revised
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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✨New item!✨
Mister Shovel
Wondrous item, rare
This magical shovel has an animated face carved into it. It works as a trusty tool and friendly digging companion. Mister Shovel can be wielded as a magic weapon, equivalent to a quarterstaff with a +1 bonus to attack and damage rolls.
Dig. As an action while holding this shovel, you can remove a 5-foot cube of dirt, sand, or clay from a space within your reach. As you dig, Mister Shovel instantly gobbles up the earth and stores it in a pocket dimension. Mister Shovel can store up to twenty 5-foot cubes of earth within itself before it’s full.
Expel Earth. If Mister Shovel has earth stored within itself, you can use your action to expel one 5-foot cube of earth onto a space within your reach. The expelled earth immediately falls to the ground and becomes a 5-foot mound of loose earth. Traversing over or through the mound is difficult terrain. A Large or smaller creature within the area must make a DC 15 Dexterity saving throw to see if it can successfully move into an unoccupied adjacent space, or a DC 15 Strength saving throw if it wishes to stay in its space. On a failed save, the creature is knocked prone and restrained by the weight of the earthen mound until it uses its action to free itself.
Sentience. Mister Shovel is a sentient, neutral good shovel with an Intelligence of 10, a Wisdom of 8, and a Charisma of 16. It can see and hear out to a range of 60 feet. The shovel can speak, read, and understand Common. Mister Shovel is a polite and helpful companion who is always hungry for dirt and happiest when digging. Mister Shovel doesn’t like being used as a weapon, and apologizes to anything it bonks.
“Man! Thiths sthuffth iths good!-” Mister Shovel was blabbering excitedly through mouthfuls of dirt, barely intelligible as Jesse dug at the base of the wall.
“Shush! I’m not trying to alert the guards!” She hissed. If they were spotted, the whole fort would descend upon them.
“Hey, itsth not MY faul-” Jesse was sweating profusely as she jammed Mister Shovel into the ground again, muffling its speech. This was a disaster.
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🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 200 magic items, printable item cards and card packs, beautiful creature art and stat blocks, and setting pdfs with narrative hooks and unique lore!🧙♂️ Thank you so much for your support! 💖
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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Spell Idea
Cozy
Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.
Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.
Inspiration: It’s me, I’m cozy.
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Archive posting. 1626. A red dragon from D&D, but based on a bearded dragon!
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