So, you wanna play a Pokémon TTRPG
But you don't have the time to manage 1K entries in a book?
Well, I'm working on the thing for you! PokéD6.
Now that I've show you my character sheet concept, let me break down some of the things on it.
The biggest thing anyone will notice right away is the lack any numbered stats. This system converts existing BSTs (Base Stat Totals) into a 6 point grade.
Above, each black diamond (✦) represents one point of that stat's grade. And any pre-existing pokemon can have it's BST quickly converted by simply dividing any given stat's total by 36 and rounding up, to a max of 6!
Each grade also has an associated number of dice, which are always equal to the grade itself, and an associated modifier. A stat's modifier is equal to it's grade plus it's IVs. IVs, represented by the hollow diamonds (✧), have also been simplified down into a single dice roll per stat.
So, whenever you capture a new pokemon, roll 6d6. Like with stat grades, each diamond represents the IVs value. IVs cap out at 3.
But, you may find yourself asking, what do Stat Dice and Stat Modifiers even do?
Currently, they're for combat! While the attack itself determines how much damage it can do, the pokemon's stats determine if the attack hits, it's minimum damage, how hard they are to hit, and even how much they can reduce the damage!
When attacking, say with a Physical Move, the attacking pokemon rolls 1d6 + their ATK Modifiers against the defending pokemon's DEF Modifier + 3.
If the attack hits, roll the move's Power and add any bonuses given. Such as Same Type Attack Bonus (STAB) or type effectiveness. The defending pokemon rolls their DEF Dice, subtracting their result from the Power roll.
Power has now been converted into d6s, to find a pre-existing move's Power divide it's power by 25 and round up! With the exception of very high damaging moves, most moves deal 1d6 to 6d6 damage.
So a move like Tackle deals 2d6 damage.
I could go on, but for now I want to leave this here and just see what people think! I've enjoyed working on it and am pretty close to being able to do a simple beta of it. So, have a copy of the pdf and lemme know what you think!
EDIT (4/20/24): Yo what if I just suddenly dropped even more rules in this post? Yea? Yea!
So here's how trainers work!
Trainers are divided into four Careers; Field Researcher, League Challenger, Contest Coordinator and Pokemon Breeder! These careers determine starting gear, recommend a set of skills (more on those later!!!), and determine how the player can make money.
Field Researchers are basically the intern equivalent of a Professor's Aide! They go out, encounter as many new pokemon as possible, and get paid a weekly salary! They can even earn bonuses for finding odd pokemon, such as ones with unusual movesets~!
League Challengers are pokemon trainers like in the games! Beat gyms, get badges, take on the champion. Easy as! They get paid based on the trainers they defeat, which can be picked up at a PokeCenter or just given to them immediately.
Contest Coordinators focus on training pokemon for Gen 3 style'd Contests! They make money by winning contests, with each rank paying out higher rewards!
And lastly, Pokemon Breeders! Like the name says, they make their money by breeding and raising pokemon at the requests of the Pokemon League or other trainers. The more specific the request, the more money they earn for it!
Trainers also have skills! These work a lot like Stat Grades, but they don't have an associated modifier. When making a trainer, a player picks 6 skills out of 12. Players then have 18 points to distribute however they want into those 6 skills, up to a maximum of 5. The other skills are left at 1.
The skills available are: Archeology, Cheering, Climbing, Cooking, Fishing, Foraging, Knowledge, Nursing, Riding, Sneaking, Spotting and Swimming!
I'm currently working on reformatting the doc so enjoy the new tidbits for now! See you again when I've finished the doc!
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A while back I found this ring in a flea market and bought it, and then almost immediately fulfilled the "I'm definitely going to do this" prophetic vision I had while buying it, which was I snapped the little D6 clean off its bracket. I didn't lose the D6 but it's so small that I did misplace it for a second, and for the last year both the ring and the die have been floating around my condo, never united because I never found both at the same time.
Finally, however, triumph! I found both at the same time (or at least on the same day) during November Cleaning, and put them in a single tupperware container to reassemble when I had a moment. Yesterday I glued it back together with some E-6000 and have resolved only to wear it when gaming.
[ID: A close-up image of my hand, index finger prominent; on the finger is a wide decorative ring with lots of filigree and a little dragon. on the top of the ring is a small mounting ring to which is attached a D6 die by a glued-on bracket, so that when I wave my hand around the D6 bounces around too. It looks super cheesy and I love it.]
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Happy Gary Gygax Day – Gary’s birthday, July 27, 1938.
3d6, 6 times: I rolled a competent fighter for most early editions of D&D. Buy the best armor possible at level 1, a melee weapon, whatever missile or thrown weapons can be afforded, and some flasks of oil with any remaining change, then they're ready to head into the nearest dungeon.
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