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#dan fornace
evelmiina · 2 years
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Did some storyboard/layout/painting for a new Rivals of Aether trailer and I just really liked painting this one. Giant wolf, rocks and ivys yes please
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Tales of Aether #1
Cover Credits
Layout: Marc Knelsen
Pencils/Inks: Jack Lawrence
Colors: Matt Herms
Story Credits
Writer: Ian Flynn
Pencils/Inks: Jack Lawrence
Colors: Matt Herms
Letters: Jack Morelli
Editorial Team
Editor: Dan Fornace
Assistant Editor: Ian Flynn
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fganniversaries · 2 years
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6 years ago today, Rivals of Aether was fully released on PC via Steam worldwide following the initial Steam Early Access release. It was developed and published by Dan Fornace.
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gojigochi · 2 years
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A vampire Zetterburn on the hunt for blood for the prompt "sustenance".
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lalala-hyuponia · 3 months
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Custom Character for Rivals of Aether SSL, Nisae the Bloodharpy.
(What is SSL? SSL is a tribute to and style based on Dan Fornace's former work, Super Smash Land. Re-branded as Super Small Lads, it's a creative style in style of the handheld game boy console.)
Nisae is a high school student who, on fated meeting with her Demon, Raktapaksa, has become a Reaper of not only Monsters, but also of humans she deem unworthy.
Scream out for the heavens that won't grieve for you. Its light won't cast your shadow.
This character was made as a part of the Reaper's Warning: Dot Matrix Deathmatch Pack !! check it out below:
[steam workshop link] [pack collection link]
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mikeyokite · 6 months
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Clairabelle
She can still save Smashville... in the past. Animal Crossing © Nintendo Rivals of Aether © Dan Fornace / Aether Studios
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lobautumny · 4 months
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Reviving this intermittently-active blog yet again to make another post chronicling this toy's thoughts on Hot, Relevant Discourse:tm:, this time about Rivals 2.
For those not in the loop, we'll start with background info. Rivals of Aether is an indie platform fighter with very unique recovery mechanics, no shield or grab (instead having a parry mechanic), and a generally very fast pace. However, interestingly, they made the decision to give nearly every character some kind of persistent area control gimmick that's central to their gameplay. While this toy never really clicked too hard with Rivals, it appreciates how unique the game is.
A few years back, the dev team for the game stopped adding new content and announced a sequel, Rivals 2. Eventually, a Kickstarter was made to fund this sequel, and 16,408 backers would raise $1,076,198.
So why is everyone angry and yelling at each other? Well, basically, Rivals 2 is not going to be remotely similar to Rivals 1, outside of the general concept of being a platform fighter and having similar movesets. The entire mechanical landscape of the game is different. There's ledge grabs, there's shielding and grabs and no parry, there's a getup state... Even the DI works completely differently for seemingly-arbitrary reasons.
Now, this wouldn't necessarily be a problem, but it's left a very bad taste in a lot of people's mouths in the community because for many, many people, the game simply is not what they thought they were putting money into. And it's not like it was a matter of people just putting in money without reading anything. There simply wasn't that much information about just how different the game was going to be on a fundamental level at that point. Keep in mind, through all this, that the average backer spent ~$65.60 on the Kickstarter campaign.
In addition to feeling like they spent substantial amounts of money under false (or unclear) pretenses, many people in the community also feel burned by the fact that this game appears to be aiming to completely replace Rivals 1 while not being remotely similar to Rivals 1, meaning that if any given member of the Rivals community doesn't like the sequel (which many of them won't), then they simply won't have a game to play at all anymore unless they keep hosting official Rivals 1 tournaments, which seems very unlikely.
So, a lot of the core community for Rivals of Aether feels burned and lied to and disrespected, and this toy feels like most of this discourse could've been avoided if Aether Studios had simply been more up-front from the beginning that they had no intention of making a game remotely similar to Rivals 1, and that Rivals 2 is meant to be its own thing and not an outright replacement for its predecessor.
It's also not helping anything that Dan Fornace (the games' lead developer) has been spending a lot of time getting into Twitter arguments about the game and showing that he either genuinely has no clue why people are upset or understands and simply thinks that their reasons for being upset are stupid.
It's a really dumb, shitty situation and Dan's been handling it with all the grace of a crane fly that got stuck in someone's living room. And like, it sucks, because Rivals 2 looks like a perfectly fine game, and there's no reason they couldn't have just brought a team on to keep content updates and tournaments going for Rivals 1 indefinitely to keep the game alive so that both it and its sequel could co-exist. And if they did that alongside being more up-front about how different the sequel was going to be, this toy thinks nearly everyone would've been happy in the end.
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smashhole · 2 years
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ive had both dan fornace and hungrybox screencap a lame joke i made on reddit. truly this is my biggest contribution to the plat fighter genre
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Tenuta Fornace - TuttoSole Moscato secco I.G.P. Provincia di Pavia 2020.
Tenuta Fornace est une ferme biologique spécialisée dans la production de vin naturel, produisant uniquement des vins issus de l’agriculture biologique et biodynamique, à base de vieilles vignes de raisins autochtones. Tenuta Fornace, résultat du rêve d’Andrea Rossi et de sa famille, cultivait déjà le raisin au début du XIXe siècle dans l’Oltrepo’ Pavese : 1823 : la famille Rossi cultive des…
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gmlocg · 1 year
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2,311.) Rivals of Aether
Release: September 22nd, 2015 // March 28th, 2017 | GGF: Platformer-Fighter, Action, Arcade | Developer(s): Dan Fornace LLC | Publisher(s): Dan Fornace LLC | Platform(s): Windows (2015), Xbox One (2016)
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tomorrowedblog · 2 years
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Dungeons of Aether is out today
Dungeons of Aether, the new game from Dan Fornace and ampersandbear, is out today.
Delve into Dungeons of Aether, a turn-based dungeon crawler set in the Rivals of Aether universe. Control four new heroes as they uncover the mysteries of the Julesvale Caverns in Story Mode or test your mettle in the grueling Challenge Dungeons.
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alterctrl · 2 years
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Dan Fornace
Dan Fornace is an independent developer who has worked on several projects over the years, with his most successful project likely being “Rivals Of Aether”, it is an indie fighting game released in 2017 and developed using GameMaker Studio 2, now simply known as GameMaker.
Dan had decided to use GameMaker for this because he had been using the engine since he was 11, developing a game in an engine that someone is familiar with is obviously a great idea to make things easier.
Not only did he have tons of experience using the engine, but he even had a job where he taught other’s, with all of his knowledge he was able to create an amazing game that would be considered impossible to make by a standard GameMaker user.
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Tales of Aether #4
Cover Credits
Pencils/Inks: Ryan Jampole
Colors: Matt Herms
Editorial Team
Editor: Dan Fornace
Assistant Editor: Ian Flynn
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arrowopcas · 2 years
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Super smash bros ds download free
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#Super smash bros ds freeload Pc
#Super smash bros ds freeload series
But since I enjoyed Smash Land so much, I ended up doing a lot of additional songs for the project so that every stage would have a unique theme. I was originally brought onto the project to remix a single track from Tower of Heaven, a game which I composed for. It may take some players a while to get to grips with playing a classic. This version has its own set of touchscreen-appropriate keys. The original game was released on consoles that had more comfortable gaming controls set up. As expected, you do have to get used to the new controls. I am flashygoodness, and I'm responsible for the music in most of the hidden stages, the victory screens, and the release trailer. Super Smash Flash 2 is completely free to download and play. I was commissioned to write new music arrangements and sound effects completely from scratch to give the game a more cohesive feel. Dan originally planned to find suitable (existing) gameboy tracks and sound effects and adapt them for use in Super Smash Land, but he quickly realized Super Smash Land needed a soundtrack and feel all its own. I am Brendan Becker, known to the music world as Inversephase, and I am responsible for the Audio in Super Smash Land. A mac build is very possible for the future. For all you mac players, you may be able to play the game using Wine. Controls can be changed in the Options Menu. The are the default movement keys while is A and is B and is Start.
#Super smash bros ds freeload Pc
Trying it out is easy enough grab it for your PC with the link to left. I have simplified the experience while keeping the characters and features you are used to along with my own creative decisions. Super Smash Land is a free to play PC Game that is designed to look and feel like it is being played on the original Nintendo Gameboy. Now here you find my latest and greatest attempt, Super Smash Land. As an artist, I have tried many times to pay homage to one of my favorite games.
#Super smash bros ds freeload series
For years, I have loved the Smash Brothers series and its simple yet deep gameplay. Welcome! I am Dan Fornace, the artist and programmer on this fan-project. Start Playing Now Download Coverage Videos An Epic Demake of the classic Super Smash Bros
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gojigochi · 4 years
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I've recently gotten back into Rivals of Aether since its release on the Switch. For the prompt "dagger", I drew the mischievous Forsburn.
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superdogdrawsstuff · 4 years
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Freaking ouch.
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