dishonored watercolor fun+practice pages!
not really cool and impressive things, but it was really such a pleasure, cause, honestly, im obsessed with that game so much, although I don't draw it often
on the second sketchbook spread there are things dedicaded to my old forgotten overseer oc Erkul, sad that I didn't managed to finish this pics, but at least mask looks good ahah
[pages from spring 2023]
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If Dishonored 1's element is water, Dishonored 2's element is air. Karnaca is described as a city "at the edge of the world", and is defined by its elevation, its towering trees, and the wind currents that provide the city its power. Almost every map in the game has you climbing upward, away from the water that is your home and haven, until you reach the Dust District where the clouds blowing through obscure it completely. Bloodflies are the game's primary environmental hazard, replacing the river krusts and rats of Dishonored 1.
The wind is a double-edged thing in the story. It brings prosperity, allowing Karnaca to escape the need for whale oil in the face of rationing. But that prosperity does not extend to those facing the brunt of its effects; those condemned to toil in the silver mines and live in the district poisoned by their exploitation. The wind powers homes; it also powers the devices used to exert control over the city's population. In short, the wind is like the Empire - as easily put to harm as it is to good. All it took was one Empress deposed by another, and those forces shifted with all the fickleness of a breeze.
Even the Void changes from the serene, underwater-like place in Dishonored 1. It becomes a wasteland of howling emptiness and tall, jagged spires. Shindaerey Peak is the place where the Void meets the world, and the gulley connecting it to Karnaca is where the city's wind currents originate. It is a city at the edge of the world not just in the physical sense - it also lies at the boundary between this world and the Void.
When you leap from Coldridge Prison at the beginning of Dishonored 1, the water is there to greet you. But in Dishonored 2, the water is withheld. When you fall, there is only empty, unforgiving air. Which makes it all the more compelling when the Outsider reaches out to catch you.
(Also, I should point out that there are two more Isles yet to be featured in a game and two more elements yet to be thematically implemented...)
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Dishonored 2 paintings
Small Dishonored 2 landscapes paintings for a friend
Acrylic, cardboard, 2024
Also a reminder that I work both with digital and traditional media so comissions can be done for anything
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Dockyard Quarter ☛ The Dockyards
DISHONORED 2 (2016) ◈ 7 / ∞
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WIP of kirin jindosh, i decided to continue the story about him-after-corvo
If there had been more than one fanfiction on Kirin and Corvo, I would have died happy.
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corvo doodle since I've been replaying dishonored 1 and I love this goth dad
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*crouches to go into stealth*
the cracking of my knees alerts the guards, I am immediately killed
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we should talk more about cities that are vampires. cities that are cold and wet and sink into your bones and stay there. cities that are hungry and want to live. dead cities that dont know they're dead and suck the life force of their people to maintain the delusion. cities with harbors that are actually mouths; one-way entries. cities that are devastatingly lonely and see consumption as love
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meet-cute between two guards who were both knocked out and stashed in a vent by a masked assassin
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art i did for the dunwall days half of @10yearsofdishonoredzine 🐀 leftover sales are still happening until the end of the month!
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