Dishonored 2 paintings
Small Dishonored 2 landscapes paintings for a friend
Acrylic, cardboard, 2024
Also a reminder that I work both with digital and traditional media so comissions can be done for anything
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Dockyard Quarter ☛ The Dockyards
DISHONORED 2 (2016) ◈ 7 / ∞
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If Dishonored 1's element is water, Dishonored 2's element is air. Karnaca is described as a city "at the edge of the world", and is defined by its elevation, its towering trees, and the wind currents that provide the city its power. Almost every map in the game has you climbing upward, away from the water that is your home and haven, until you reach the Dust District where the clouds blowing through obscure it completely. Bloodflies are the game's primary environmental hazard, replacing the river krusts and rats of Dishonored 1.
The wind is a double-edged thing in the story. It brings prosperity, allowing Karnaca to escape the need for whale oil in the face of rationing. But that prosperity does not extend to those facing the brunt of its effects; those condemned to toil in the silver mines and live in the district poisoned by their exploitation. The wind powers homes; it also powers the devices used to exert control over the city's population. In short, the wind is like the Empire - as easily put to harm as it is to good. All it took was one Empress deposed by another, and those forces shifted with all the fickleness of a breeze.
Even the Void changes from the serene, underwater-like place in Dishonored 1. It becomes a wasteland of howling emptiness and tall, jagged spires. Shindaerey Peak is the place where the Void meets the world, and the gulley connecting it to Karnaca is where the city's wind currents originate. It is a city at the edge of the world not just in the physical sense - it also lies at the boundary between this world and the Void.
When you leap from Coldridge Prison at the beginning of Dishonored 1, the water is there to greet you. But in Dishonored 2, the water is withheld. When you fall, there is only empty, unforgiving air. Which makes it all the more compelling when the Outsider reaches out to catch you.
(Also, I should point out that there are two more Isles yet to be featured in a game and two more elements yet to be thematically implemented...)
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still WHILE IN PROGRESS work with jindosh, 3/4 of full art
but i like it so much and want to spam with it again and again
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corvo doodle since I've been replaying dishonored 1 and I love this goth dad
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by @ferretrix & inspired by sergey kolesov's karnaca studies. commissioned for dishonored 2 rewrite, the monster in the hull
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I <3 rat fatherhood simulator
(commission info // kofi support!)
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Glad to know number 3 is in the works
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Tower District
DISHONORED 2 (2016) ◈ 3 / ∞
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The thing I love about Dishonored is that everyone's fucked up. No exceptions. Him? Fucked up. Her? Also fucked up. That man over there? He eats rats.
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on my way to replay dishonored for the hundredth time brb hold the former god of the void for a while
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