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#don't fight her it aggros the entire tower :\
ghost-proofbaby · 7 months
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hiii, hope your well <333
so i got all the way to the very start of act 3, romanced astarion (or so i thought) just to have him reject me !!!!
for added context, he propositioned me at the celebration (i obviously said yes), helped him get raphael to explain his scars AND let him drink my blood. it says his approval is very high aswell. so i have no idea where i went wrong :|
hello love!! im doing pretty good <3 and oh nooo.
(spoilers for games. y'all have been warned.)
did you get a confession scene towards the end of act 2? to solidify the romance with any companion, there will always be a cut scene where the explicitly say "hey, we're doing this. we're a couple." there's specific things you have to do in order to trigger them. (and if you're doubting if you got that scene, once you have solidified the romance, you will have the dialogue options to ask for a kiss and ask what you are to that companion! every time you talk! endless astarion kisses if you so please!)
astarion has a few variations, below the cut.
1: you went to moonrise, encountered a drow named 'araj', and didn't make him drink her blood. plain and simple. most people resort to triggering the confession this way. it will be a cut scene that triggers during a long rest, and not an exclamation point. usually within 1-2 long rests, depending on if you have a backlog of camp events since you haven't been long resting much!
2 (my personal favorite and the most popular to be posted online): you completed his quest with raphael and the deal regarding his scars. this one has been trickier for others to accomplish. you can't encounter the drow first, and i usually avoid moonrise altogether to get this confession. it's the iconic "i had a nice, simple plan" confession. cut scene just like #1, where it occurs once you go to bed at camp. if this didn't trigger for you after the raphael encounter and killing yurgir (spoilers lol), then that's the same issue a lot of people have! i've only sought out this confession with exceptional approval. maybe the approval affects it? who knows. also, i have no idea if it's related, but i had friendzoned every other companion when i got this one, to avoid being in a double romance type of situation like the option below...
3: you begin to romance someone else in tangent with him, and are given an ultimatum between that character and astarion, and choose him. i've never done this path. i do not know the specifics to triggering it. i know it's common when you romance both gale and astarion specifically, but from what i've seen, it's very sweet and cute because he gets surprised you would choose him lol (also sometimes it appears to happen in late act 1??? like i said, i've never done it. when i set my sights on my boy, it's over for everyone else. even halsin. which, if you're curious, you can have a poly relationship with halsin and astarion. you just have to talk to him about it, which halsin brings up automatically. it's only available once in act 3).
if none of these works, try long resting back to back like all hell!! it'll literally be the tik tok audio of "night time, bitch! night time, bitch!". certain scenes just won't trigger out of order. <3 #1 has been confirmed by the community as the simplest way to get the confession, definitely used as a fail safe, because it always happens immediately the first long rest after that encounter.
also, some choices will lock you out, but you would know. astarion makes a very dramatic mess of the 'breakup'. usually, it's if you made him drink the drow's blood. higher approval leads to options to talk to him about it and stop the breakup, but also some really fucking awful options (do NOT try and have sex with him after he says he doesn't want anyone to view him in terms of sex, in case that wasn't obvious).
hopefully this helps? i just recently saw this start to be an issue for people haha. also finding the drow is a bit tough, she's in a side room. i recognized her voice from videos i'd seen on tiktok so... that's how i found her. and no, you can't fireball her into oblivion. i tried. multiple times. she won't take damage while at moonrise, fuckin cunt.
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thessalian · 7 months
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Thess vs The Patch/Hotfix Cycle
So ... okay, much as I love Larian, and how much they've grown and developed as a studio between Divinity: Original Sin 2 and Baldur's Gate 3 ... does anyone else feel like we're still somehow in early access, just because of the Patch/Hotfix Cycle?
It's like ... they do a patch. And these patches are huge, with big quality of life improvements, and that's great and everything? But the more they tinker with the code, the more chance you're going to have of coming out with a game-breaking bug somewhere along the line. Patch 6 in particular, with all of its significant QOL changes, somehow brushed up against a change in ... *checks* ah, yeah, Patch 5 ... and completely broke the game for some of us in the process.
See, there's a condition that you can pick up - "Enemy of Justice". It's supposed to be for killing a guard or something. I'm assuming some kind of criminal activity. Thing is, even if you're not doing any criming, you can pick this status up - specifically if you want to try to recruit Minthara on a good playthrough. Because if you kill anything before you knock her unconscious (including, apparently, the 5hp Scrying Eye which'll get you everybody's attention if you're not careful, and the low hp goblins everywhere), whoever struck the knockout blow gets Enemy of Justice. Which I guess makes sense. You assaulted her and killed her guards. She's going to take issue with that, and probably know that you're not as devoted to the Absolute as you pretended to be early on. (Though why anyone should believe her at that point, no idea.)
The problem is ... apparently Enemy of Justice doesn't discriminate. If you killed any kind of guard, anywhere, and left a witness ... everyone will be after you. Look, I first found this out because Lady Esther over in the Rosymorn Monastery literally attacked me on sight. She doesn't know jack from shit about the whole Absolute cultist bullshit, and probably doesn't care because it's not her assignment. So she has no valid reason to attack me. However, Enemy of Justice says that I am Public Enemy Number One for ... killing minions of the big bad, okay. And somehow everyone in Faerun knows this.
And I mean that literally, as some people have gone into Act 2 and found that everyone in the entire zone wants them dead. The Harpers at the Last Light Inn and the Absolutists at Moonrise Towers will both auto-aggro if you've got the bug that sticks that fucking Enemy of Justice to you. It's a pain in the arse, and basically makes the game unplayable. I mean, the worst part is, this only seems to really come into force when you come out of the Underdark and into what's ostensibly Act 2-adjacent content, so you go through the Underdark thinking all's cool and then boom! Just ... everyone hates you. Apparently it all goes away when you kill a certain Big Bad at the end of Act 2, but ... I mean, how do you get to that point if everyone wants to kill you?
So ... yeah, sometimes it feels like we're still in early access, because we're still seeing such massive patches that, just because of how much the code's being tinkered with, is an open invitation for more game-breaking bugs. I do love Larian trying to polish the game to make it the best game it possibly can be. But ... I mean, I would like to be able to play it at some point. And I can't do that if I'm stuck just a bit before the Grym fight, unable to continue because if I'm going to kill Lady Esther (and make no mistake - I am going to kill Lady Esther), I want Lae'zel approval for it. Which I don't get if she just runs at me screaming.
Larian ... please. Make it actually playable, and then stop trying to polish it. Let it be finished. It's a great game. Stop breaking it trying to make it somehow better. We can't play it when you do this.
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toadeyes-miqote · 10 months
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Things for Alt to do on Cloud
Because I accidently story skip on cloud. Kinda sucks when I realised I miss out on certain key MSQ moments that I want to check again
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From MSQ and side quests that are somewhat crucial to my own gameplay... ARR set up so many things the first run though
redo and be Ul'dal starter this time
obligatory Thancred harassment
be Archer for Leih's story arch
Can be Twin Adder again for Miah's story arch?
Delivery Moogle story arch to check Coeurl king story again - this quest affected how Hylnyan see Haurchefant, Urianger and Alphinuad. Urianger gotten the worst relationship of the entire game partly due to the nature of this quest for Hylnyan
Yda's on-off days
Please teach me, Lahabrea Sensei
Feast of the Titans
The Dravania road trip
The Anti Tower because Thancred and Minfilia reasons since they updated that for Duty Support
Warring Triad dialogue again (Lizard Sister can shortcut for this)
Fight Warriors of Darkness again for lols and Renda Rea
The ley to victory battle. Thancred was being snarky. I think there were other stuff. I don't remember if there are instance duties in NG+
StormBlood escort quest of a sister looking to visit her brother
Thancred was tanking before Duty Support happened. Warriors of Darkness counts too. I let him holdl aggro since he wants to be useful so much.
One day and a reroll later.... An Au Ra Alt got in in less than 5 mins on Cloudtest 1.... That was fast!!!
Lizard sister is running around with the Story skip while Hylnyan Alter redo MSQ for references.
New things to do?
Maybe join Maelstorm for Commander Rhiki (Lizard Sister for this)
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itsbenedict · 3 years
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Two-Faced Jewel: Session 12
Foolish Heroes of Barley
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A half-elf conwoman (and the moth tasked with keeping her out of trouble) travel the Jewel in search of, uh, whatever a fashionable accessory is pointing them at. [Campaign log]
Last time, the party had returned to Barley to deal with a few loose ends. They've been staying in town for a while, waiting for their hired Deathseekers to deal with the dragon in the tower. This session, their stay comes to an end, and as you can see from the image here, they don't get into any trouble whatsoever.
A few other things happen before their fateful final night in town:
Kevin Softbreeze, the herbalist from the Deathseekers, visits town and sells Looseleaf some magic flowers that repel demons- though they're not very potent, and she'll need to stop by his garden in Cauterdale if she wants some seeds to try growing. Saelhen buys some potent knockout drops.
The villagers appear to still be arming themselves and preparing for battle with Wheat- since they didn't mention Arnie as the culprit at all, and tried to pin it on the dragon directly, Malath is still skeptical that they're totally safe from invasion, and defensive preparations continue.
Rumors spread that Chitch has gone missing, but no one can find the body. The party spreads rumors of their own- true ones- that Chitch went to go find his daughter after learning that the pain-wizard is dead.
On their fifth night in the village- somewhat earlier than expected- they notice something outside the window of their rooms in the inn. Lumiere's tower, previously unnoticeable, is suddenly aglow with some sort of yellow cylindrical magic barrier, made up of hexagonal panels.
Looseleaf rouses the rest of the party- the plan is to watch from a distance, and not interfere. A very loud roar is heard in the distance, which is suddenly cut off in the middle- it seems the Deathseekers have sprung their trap.
It's not too much longer after that when they begin to hear screams from around them in the village.
Saelhen's elf eyes spot... something rustling in the fields around the village. All of them. Quite a lot of somethings. Except despite the rustling, she can't make out anything but barley stalks. And the nothing- the hordes of nothing- is moving towards the tower.
The party leaps into action, heading downstairs with weapons drawn. On the ground floor, they see... something sort of familiar. Those Greed Echoes, the mud-and-grass monsters they fought on the road- one of them is forming itself out of broken bottles, dust, and wooden planks uprooted from the floor of the Harvester Inn. Cassie, the innkeeper, is watching in terror, knuckles white gripping a frying pan.
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Congratulations! You're both right! The dragon is summoning an army of hateful Justice Echoes powered by the roused hatred of Wheat that's been stirred up in town!
Oyobi thinks fast, and oneshots the echo in the kitchen with an arrow, shattering a bottle that'd become its core. The screams outside continue, though, and the party exits the inn to find panicked villagers fleeing their homes. Justice Echoes made primarily from twisted stalks of barley have formed in their fields and homes, taking the weapons amassed for self-defense from their owners. They attack only those who resist, and make their way towards the tower.
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Looseleaf: Let's just attack some hate-plague spirits and see if they decide to attack us instead. If they don't attack us at all, then we can just ignore them and run leisurely next to them and pick them off as we go. If they attack us, then it's a regular fight. "We're up to do some heroism this fine night, right, team?" Oyobi Yamatake: "Obviously!" Orluthe Chokorov: "Uh, I don't have that one prepared, do I? Uh..." Vayen: Saelhen du Fishercrown: "I am up to rub Mother K's face in the super obvious consequences of her actions while incidentally preventing pointless suffering." "Go team! Woo!"
Looseleaf starts us off by rending the spirit of the closest barley-monster, using her new Painspike ability to make the target Frightened of her.
However... these monsters have no purpose except to attack that which they fear, so rather than the normal effect of being Frightened, Looseleaf has now drawn aggro from this monster. Which is kind of what she wanted! So, that's a win! She now has a way to goad the enemy!
The party takes some swings at the monsters, knocking a couple out, but most of them seem to just be ignoring them, continuing to run through the fields towards the tower. They could become a problem for the Deathseekers if they're not dealt with- or for Wheat, for that matter.
Backup arrives in the form of Malath Kanthalga, who perceives these events as- what else?- an attack by Wheat. She's screaming, demanding to know who's responsible, and smashing echoes apart with her mace. Still, the echoes are mostly ignoring the village- they're grabbing anything they can find to use as a weapon, sort of ransacking the place, but most of them are just fleeing.
So Saelhen comes up with an extremely well-timed plan. It's a really good plan, I love it, and I'm excited to hit them with the consequences of her plan- until Looseleaf issues a timely bit of advice:
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Saelhen du Fishercrown: Saelhen dashes (Cunning Action), steps forward, inhales a great gulp of breath... "FOOLISH HEROES OF BARLEY!" she bellows. "WHILE YOU FUTILELY WASTE YOURSELVES AGAINST WHEAT'S DEFENSES, I, THE SECRET SHADOW MAYOR OF WHEAT, WILL BE HERE BURNING YOUR HOMES!" "AND ALSO MENACING YOUR CITIZENS WITH MY PERMISSIVE IDEOLOGY!" She waves her hooded lantern, unlit, above her head, to drive the point home. "WHO AMONG YOU CAN STOP ME AND DELIVER JUSTICE? NO ONE, PROBABLY, I ASSUME!"
Vayen, in a surprising show of, let's call it camaraderie, is very much in support of this plan for some reason! He takes a break from his busy schedule of doing absolutely nothing every turn in combat to cast a helpful illusion, to ensure as many monsters aggro Saelhen as possible!
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A few more rounds of combat ensue, with a good chunk of the monsters- including a few very large building-sized hulks- immediately turning to kill Saelhen. The party gets some good hits in, and Saelhen gets a little roughed up. She... would like maybe fewer things to be attacking her, actually.
Saelhen du Fishercrown: "Their attention is on me, Mother Kanthalga, the secret mayor of Wheat this entire time, but you might be able to calm their anger! These creatures were born from this town's... collective mind, or something, they may listen to you if you order them to stand down!" Benedict I. (GM): Not with advantage, but a 22... "Wh... what? What are you saying? That's..." She hesitates, then speaks, in a booming voice she- well, you spent a few days here, you know she reserves it for sermons. "STAND DOWN! The time to strike against our foe has not yet come!" "We must be prudent! We must defend ourselves, not attack!" [DEFEND OURSELVES,] the echoes agree, continuing to bear down on Saelhen. Saelhen du Fishercrown: Worth a shot!
It doesn't seem like these things are hugely receptive to emotional appeals or logical argument- they have the one emotion, which they're made of, and they don't super do other ones.
In the following combat rounds, Saelhen... takes a few more hits, which she is not designed to do on account of being a rogue.
Saelhen du Fishercrown: WHY DID I NOT DECLARE ORLUTHE THE SECRET SHADOW MAYOR
More echoes emerge from the fields and attack, and Saelhen is starting to look really rough- and Vayen just keeps the illusion on her, not actually helping in any way. Until... one of them goes for Looseleaf, instead. When it starts looking like she might be in danger, he fires off a bolt of blue electricity, which begins to singe one of the monsters attacking her for damage every turn. He's... a higher-level spellcaster than anyone else in the party, apparently!
Looseleaf, with a little room to maneuver, unfolds her wings and takes to the air- up and out of reach of the smaller monsters, drawing their aggro and forcing them to waste turns. Meanwhile, Orluthe and Oyobi, backed up by Malath and a couple of villagers who've reclaimed their weapons, cut down a few more echoes as more surge forth from the fields to replace them.
Saelhen... keeps trying to persuade Malath to persuade the echoes to stop. She does very well at persuading Malath to try that! Malath tries that, wholeheartedly, once again to no effect! Eventually, Malath stops trying.
Saelhen du Fishercrown: "Would you consider coming to them as a trusted comrade, who trained them to protect them, rather than the one leading them off to war? Maybe?" Malath Kanthalga: "I am going to come to them as a very angry warrior with a mace," she growls. Saelhen du Fishercrown: "Okay! Okay, fair enough. Spiritual remedies off the table, understood."
Orluthe is getting really tired, and keeps whiffing his swings- it's touch-and-go for a while. But Saelhen and Looseleaf's frantic attempts to kite enemies out of range have been paying off, and they manage to down the remaining super-hulks juuuuust before anyone dies.
Benedict I. (GM): Y'know, it's possible that making the two squishiest members of the party draw aggro was not the number one best strategic move Saelhen du Fishercrown: IT MAYBE WASN'T, NO Looseleaf: eh, it's worked out so far!
The combat wraps up, and we transition to a bunch of Athletics rolls to chase down and terminate as many of the smaller echoes as possible. They build a firepit in the center of town, to dispose of defeated echoes in- just in case that's necessary, because who knows what kind of magic is animating these guys.
So after a wild night of chasing, taunting, fleeing, and burning justice echoes- well, it's not so much a wild night as a wild twenty minutes or so- there's a point at which the fields just suddenly fall silent. A pair of echoes chasing Saelhen fall to the ground, inert.
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With a good roll...
Saelhen du Fishercrown: "...of course, you're free to dismiss this as the ramblings of a crazed outsider. But keep in mind, Mother Kanthalga, that the ones who fell upon your town, tore it apart in a frenzy of violence, and stabbed you repeatedly for your pains, endangering your people, your daughter and your livelihoods, were repeating the words you taught them." Benedict I. (GM): Malath winces. "That... I don't know why they..." Saelhen du Fishercrown: "...think on it. You're reasonable people, around here. You can come to your own conclusions." Benedict I. (GM): "I tell you, I did not make these things! If not for..." She's kind of lost for words. "...Apologies. I have much work to do," she says, and leaves.
After some work mending the village and cleaning up the aftermath, Looseleaf heads back into the inn to check on Vayen, who hasn't been helping at all and is instead drunk at the bar. He asks "Did she make it?"- and Looseleaf gets a nat 20 on Insight.
She's pretty sure that he was talking about Saelhen- and that he sounded almost hopeful. He was unusually jazzed about a plan that involved her being attacked by a horde of angry monsters- and he chose to shoot the echo that was attacking her, not the one bearing down on Saelhen with a bunch of its friends. When she informs him Saelhen survived, she's able to tell he's disappointed.
Saelhen du Fishercrown: so he doesn't hate us, as a group he hates saelhen specifically Looseleaf: But also weirdly- okay, what if: what if he actually has an ancestral quest involving that bracer and he's mad that saelhen beat him to the punch and furthermore used it as a shitty cover story Saelhen du Fishercrown: saelhen going THE DE LA SURPLUS ANCESTRAL QUEST IS REAL???
Looseleaf switches to talking to Vayen via her spirit-magic imitation of the Message spell.
Looseleaf: (Like, Vayen, everything you're doing is about Saelhen in some way or other. And I can't figure out why. You seem pretty much ambivalent towards all of us except for her. I don't get it. If you want Saelhen dead, why haven't you just killed her? I saw that lightning bolt- if you wanted, I bet you could take all of us, in a straight fight.) (You're sending real mixed signals. If you want her dead, why isn't she dead? Why do you want her to be dead via a hand other than your own?) Vayen: He locks up. And then sighs. Looseleaf: (And now you're sitting here sounding all tired and sad and I feel bad about that.) (I dunno, do you want to, uh, talk about it, with someone.) Vayen: "I don't... want her... to be dead," he says, clearly choosing his words carefully. "I have nothing against her." Looseleaf: (Then it's the- bracer??) Vayen: I'm letting that one Insight roll do a lot of work here, but he definitely reacts to that. "I- um, no," he says, lying. Looseleaf: (There is literally nothing significant about Saelhen other than her bracer, unless you plan on telling me that your deepest desire is to defeat the dance emperor of Kanzentokai in a danceoff and reclaim your ancestral throne of dancing glory.) (Which, granted, if that's the case, that'd be amazing.) Vayen: "I don't know what you're- that's not..." "It's all coincidence. Whatever you're thinking. I don't have- I don't have anything against- Saelhen? Noeru?" Looseleaf: (Look, I- okay, here's how I see things. I don't know how the bracer works, it's weird magic stuff, but the way I see it, there's two major ways the bracer could work.) (That is, you either want the bracer for yourself, because whatever it does or whatever you need it for, you need to be the one wearing it- OR, you just need anybody willing to use the bracer to do whatever it is the bracer's supposed to do.) Vayen: "...Can you not?" "I- I have a job." "I have an important job." "It's from the School of Restricted Arts." Looseleaf: "Well, tell us about the dang important job then! Maybe we can help you with it." "I don't get why you're preassuming that we'd never do anything you might want us to do." Vayen: "It's from the School of- are you listening?" "It's secret." "Look, it's- you don't need to worry about it, okay?" Looseleaf: "Hhhhhrlgkrkshxzshktkrrrzzzzktttttkzzz," Looseleaf says, reverting to her natural dialect in a brief moment of frustration. Vayen: "Sure, it's easier if- I mean, she- that was her idea, she wanted to..." "I just- I can just..." "As long as I can keep an eye on..." He groans. "I shouldn't be talking to you." "You're not in the School." Looseleaf: "Okay, just- hhhjkkkkkrkxxxxxtk." Vayen:"Are... you okay?" He's never asked a question like that before. Looseleaf: (I'm fine, that's just how we express frustration, our throats don't naturally conform to making sounds like 'hrrrrrgh', whenever I do that it's a performative thing that I do to adhere to human expectations- look, the big reason why I'm trying to, pound my way through your portcullis of secrecy with a twenty-foot battering ram of blunt communication,) (is because right now Saelhen is like, probably 80% convinced you're trying to poison her in your sleep.) (Seriously, this amount of in-party distrust is, like, way too Ccorde-damned much.) Vayen: "I wouldn't do that," he says. "If I were going to do that, I'd have done it already. Looseleaf: (If you'd express, in a credible way, that you're actually just trying to get Saelhen to do whatever it is she'd do anyways, she'd feel a lot better about it!) (And then she might even work with you to further your goals directly!) Vayen: He doesn't say anything for a little while. "...This is stupid." "This isn't even- it's wrong, even." "Maybe that's why." Man, that bottle he's holding is emptier than you thought it'd be. He's only been here less than half an hour. "Don't try to- guh, friends. He'll never- stupid. What's the point." He sort of collapses on the bar.
Vayen, it seems, can't hold his liquor. Looseleaf... carries him back up to his room.
Next time: the party finally leaves Barley, for good this time! And also a minor medical emergency happens, and also they kidnap a twelve-year-old, but like, it's fine. It'll be fine. Don't worry about it.
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