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#doom WAD
1mm4d13 · 11 months
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When you fight for your happiness or something
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let-them-fight · 4 months
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toa-kohutti · 9 months
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i'm working on a BIONICLE mod for DOOM 2!
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it's in the early stages still, but i already have enemy replacements, custom weapons, and custom music by the talented KDNX!
and with your help, we could achieve even more! if you're interested in playtesting or contributing to the mod, fill out this form and i'll gladly have you aboard and send you the alphas when they're ready!
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cactus-chowder · 11 months
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I need to tell you all about MyHouse.wad, a fan-made DOOM map that came out recently and stood out as a masterclass in game design, horror, and liminal space storytelling (cw for themes of death and loss).
If you've heard enough and you want to play it, there's a quick guide for getting started at the beginning of this article - The Doom mod of the year just dropped in a mysterious forum post, and goes so hard we don't even want to spoil what comes next | PC Gamer
If you just want to know more about the map... read the rest of the article. Or this article - MyHouse.wad is not another gimmicky Doom map with ingenious level design – Boris Bezdar (bezdarbor.com)
Or better yet, watch this video essay that shows playthroughs of the various endings and does a phenomenal job of presenting the content and capturing what works so well about it -
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This map is something truly special! Happiness is worth fighting for...
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alexibeeart · 1 year
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MyHouse.wad
On March 2 2023, a user called Veddge posted this thread in the WADs and Mods Doomworld forum:
MyHouse
Excited to finally release this tribute map. Last August I lost a good childhood friend of mine and took it pretty hard. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Among them was a copy of an old map of his backed up on a 3.5” floppy from high school. Thomas and I were into amateur Doom mapping in the early 00s but I had never seen this map of his prior to uncovering it on one of the old floppy discs. As a way of paying tribute to him and all the great memories we had together, I took the plunge and installed Doom Builder in order to polish up his map and add a few modern amenities just for convenience sake.
I haven’t touched an editor in over 15 years so it was quite a surprise to find out how easy mapping has become. I may have gotten a little carried away with these new UDMF features and, as such, the map is designed for GZDoom. From the text file:
Doom 2 - GZDoom, hardware renderer
1 map: Not much of a challenge and roughly 10 minutes of play time. All difficulty settings implemented.
Jumping & crouching disabled, freelook is fine
Lots of Doomcute!
Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.
Download myhouse.wad
Contained within is a link to a Google Drive folder containing myhouse.wad—a DOOM map of a normal 20th century suburban house where you mow down baddies and collect a blue, yellow, and red keycard to reach the exit—photos, text files, screenshots, and some images of a sketchbook.
There is also another version of the mod in a different format: myhouse.pk3. Opening this file to start a new game shows the map exactly the same as myhouse.wad ... until it isn’t.
Read Vegge’s original post, poke around in the GDrive, don’t look up anything else if you can help it, and give this a go. If you’re stumped, you might need to get some fresh air outside. General content warnings in the tags; spoiler cws under the cut. Obviously there is much more to this map than it seems ...
general content warnings for myhouse.pk3: blood, gore, violence, guns, weapons, pov, monsters, zombies, demons, flashing lights, eye strain
spoilery content warnings for myhouse.pk3: liminal spaces, the backrooms, unreality, substance abuse, alternate reality, enclosed spaces, open spaces, animal death, mirrors, mirror world, spiders, fire ... please ask me to tag anything i missed! this is still a very new puzzlebox of a game and it’s possible there’s still more to discover ...
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Myhouse.wad
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darsycho · 19 days
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happy april 1st :)
i made a thing :)
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kimnowls · 7 months
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I love myhouse.wad and b3313 cause they have, like, similar energies but different messages? Myhouse is about being so very familiar with place that you feel trapped in it, even when you're somewhere else. And b3313 is like coming back to a place you THOUGHT was familiar, but actually there's so much more than you realized and the further you go in the smaller you feel and your instincts are telling you to let sleeping dogs lie but your morbid curiosity keeps pushing you deeper...
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biomecharnotaurus · 5 months
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Current Terry concept artworks for my Doom WAD “Terrorpod”.
She will be the main character.
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oldschoolfrp · 9 months
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The horror game of the year for 2023 may be . . a Doom II wad?
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elliotthecrow · 10 months
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On one hand I'm really glad that I was introduced to myhouse.wad through a really good and in depth lore video. But on the other hand I really wish I had listened to his advice at the start and played it blind because holy shit what a mindfuck I wanna play it but now I spoiled it for myself :(
Curse you power pak
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mugenfinder · 2 years
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Hell ain't shit
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ambureon · 6 months
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twitch.tv/ambureon
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doom-engine-aesthetics · 10 months
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DBP59: Zeppelin Armada
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1stprototype · 1 year
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They made a DoomWad of the original Legend of Zelda.
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This is wonderful! I now dream of someday seeing Link to the Past remade in Doom.
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m39 · 5 months
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Doom WADs’ Roulette (2007): Epic
You know what folks? Change of plans! I must play something else before Community Chest 3 kills me with its marathon-long content. So let’s take a look at another WAD on the list before gathering material for CC3 between reviewing other WADs. And today, we have a perfect WAD that will jump-start my heart back out of the boredom.
G8: Epic
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Main author(s): Alexander S. (Eternal)
Release date: October 10th, 2007 (database upload)
Version played: ???
Required port compatibility: Boom/Limit-removing
Levels: 5
Epic is one of the earlier WADs created by Eternal, who actually started posting WADs in 2007. Not only did this WAD earn one of the Cacowards but the author himself also earned the Mapper of the Year award; all in the same year, making it all look like he was just getting started. But we will have to play this WAD to see if it was all well deserved...
Spoilers: It was well deserved.
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While it might not look as good as some of the other WADs released in 2007, Epic still looks great. And it’s mostly due to taking place in desert-like areas (with some jungle parts sprinkled here and there) that might give you ancient Egypt vibes. And since I’m a sucker for ancient shit, of course it would hook me in. The final map with the titular citadel is something worth seeing yourself.
Now, I’ve seen people calling this WAD an Egyptian one, but I’m not entirely sure about it, since the maps look like they have elements not only from Ancient Egypt but also from Mesoamerican civilizations. Not to mention some of the modern/army base-looking buildings here and there.
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Music-wise... I think it’s all right. Nothing really to complain about, although I feel like the tracks for Sand-Storm and The Citadel are too short for such maps. Not to mention hearing Daedalus’ leitmotif so many times in the past that it gets infuriating.
These maps aren’t that complicated. You just need to remember that there are two moments on Arc of the Pendulum where you have to shoot a switch to progress.
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Each map has something different to offer. A Fool's Paradise has you fighting somewhere that looks like a dock built near an ancient temple. Sand-Storm is a big, sprawling level where you can go to most of the locations in any order; you end up here by the teleporter in the previous map and you end up blowing the one from the other side, killing two poor shmucks in the blast radius. Arc of the Pendulum spends most of its time in some castle complex before ending up back in the jungle, near the train station that leads to the citadel. Helltrain makes you board the train at the end of the previous to get to the next map.
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And of course, the titular Citadel, which on the foundation level is Sand-Storm again but on a bigger scale, but it tends to fresh it up, with six keys to find instead of three, a short visit to the Martian vessel, you even visit the titular building itself after taking care of the outdoor area surrounding it.
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There is also one thing that doesn’t happen in the WAD – supposedly, it would make (at least some) hanging corpses destructible, like the hangmen Keens.
Now, I don’t really think Epic is hard. Sure, there are some tougher moments, but it never really felt like I was about to turn into the walking punching bag for demons. And even though there are cheap moments like with monsters hiding in corners/popping from the ground or hitscanners in the wide areas that don’t really have anything to hide from them, I think I can forgive the author for these for now since this was one of his earlier works (and the hitscanner thing happens rather rarely).
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Some of the enemies get updated sprites. Hitscanners now wear different headgear per type, Imps are darker and have yellow eyes, and Revenants’ eye sockets are now green, reminiscing their Doom 3 variant.
Although I don’t remember encountering many bugs, the author recommends not playing the Citadel with the latest (at the time) version of PRBoom among other problems.
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Epic might be unpolished in some places but I believe it’s one of those WADs that every Doom WAD enjoyer should play. It’s an excellent introduction to the man's work of Eternal (even if that’s not actually the first WAD he created), and it’s the biggest proof of why he was regarded as the best map maker of 2007.
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Now, as for Community Chest 3, as I said at the start, I’ve decided that in the case of the community projects, I will play them the first time and gather the screenshots of where the secrets are/interesting locations between reviewing other WADs; in parts. By now I’m halfway done with CC3 secrets and I’ll try to finish searching for them before tackling The Ultimate Torment & Torture.
Until then, I’ll see you all next time.
Bye!
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