Tumgik
#eo3
Text
Tumblr media
Happy EO3 Anniversary!
We initially planned on revamping our character lineup, something that my wife @anoldwishbone had wanted to do for some time. However, given our busy schedules, we ended up going with a tarot motif for both Gutrune and Seyfried, eventually only having enough time for Gutrune.
pre-production (concept, sketch), production (lines), and post-production (color correction, frame) done by @anoldwishbone (super thank you for the carry!)
pre-production (planning, concept), production (colors) done by @martilyongabo
109 notes · View notes
sophie-age · 2 months
Text
Tumblr media
NEW ENDLESS OCEAN??
HELLO?
46 notes · View notes
etrianodysseystuff · 1 year
Text
youtube
Tumblr media Tumblr media Tumblr media
youtube
We got something this year fellas!!!
159 notes · View notes
scyanako · 6 months
Text
Tumblr media
A menacing figure appears on your trek into the labyrinth. With a stern look that pierces into your soul, it seems he is gauging your mettle….
42 notes · View notes
thatluckybear · 7 months
Text
I got whiplash from how hard this battle theme slaps. More games should do this.
50 notes · View notes
howtodigatrench · 7 months
Text
Tumblr media Tumblr media
call insect // lullaby // sacrifice 2
42 notes · View notes
blueberryblanket · 10 months
Text
Tumblr media Tumblr media Tumblr media
Etrian Odyssey UI BGs are now available! Pay what you want at my Kofi! Want some character art to go with it? Commission prices have been lowered, and a special deal is up for an Etrian Odyssey bundle! Enjoy using them!
58 notes · View notes
mushyooms · 7 months
Text
Tumblr media
day 5: map
44 notes · View notes
arcadian-caim · 19 days
Text
Yuzo Koshiro was in his mf bAG when he composed the second phase theme for the abyssal god fight
12 notes · View notes
signal-less · 3 months
Text
Tumblr media
drew my eo3 party real quick for funsies :)
17 notes · View notes
etrian-oddity · 1 year
Text
Tumblr media Tumblr media
eo3 sovereign rkgk / draft
59 notes · View notes
ml-typhonverse · 2 months
Text
If there is one thing I love about EO3, it's that the most effective way to inflict confusion on enemies is by summoning an elephant. Because it makes sense! I know that I would be really confused if an elephant appeared out of nowhere to attack me.
Shout out to my Wildling's Elephant for saving me by confusing the final boss right before he tried to do a power move in my first ever playthrough!
8 notes · View notes
sophie-age · 28 days
Text
Tumblr media
A scene I'd love to see in Endless Ocean Luminous!
I'm so excited 🖤
24 notes · View notes
martilyongabo · 5 months
Text
Tumblr media
portraits doodled from Late October (+ mid-November) [10.27.23-11.17.23]
the three on top are Emi, Yvonne, and Clem (EO1-EO2) (all she/her)!! i didn't really get to color them but I hope that i get the chance to soon!
(also just doodled a random me in Mediko cosplay because dead space)
14 notes · View notes
fragmentofmemories · 2 months
Note
what's your opinion on subclassing in eo? i know you like to experiment with party composition and strategies so i'd like to know if you have any favorite unconventional class/subclass combos
Thanks for the ask! and honestly I don't really have an opinion that much different from other people.
It's a great mechanic that lets you essentially fill any hole you might have in your party, or minmax a character's best features.
Lack a healer or tank? Turn your character into one. Want to squeeze an extra bit of damage, dodge rate or whatever? Subclass into something with the one self-buff or passive you need.
But sadly, many people tend to focus only on the minmaxing part, to the point I often see tips like "subclass into gladiator/bushi, everything else is worthless."
And I feel that is really reductive of what subclassing can be capable of. Let's take EO3 as an example.
A fun thing I like to do is doing a Monk/Zodiac build.
"Because monks have high TEC right?"
No, because Fire Mastery, Singularity and Ethereal Charge affect Breakfire Fist.
Combine STR accessory stacking alongside any other buff/debuff, and you'll have your monk potentially deal tens of thousands of damage per hit with the right setup.
I see people often focusing only on a monk's supportive aspect, that with subclassing them into sovereigns and such.
But just like any other healer in EO (except herbalists who do not exist), leaving them to only healing duty is genuinely a waste of their true potential — as weird as that sounds.
And before you ask, you don't need the weapon exploit to make monks good. In fact, if you know how Fist Mastery works, you'll soon realize the exploit actually makes them worse (At high STR and Lv10 FM, their ATK stat is lowered if they equip a weapon).
Monks in EO3 are in the same place as EO1 Alchemists and EOX pugilists, as one of the most misunderstood classes. In the sense that people don't really know how to use them.
Other fun builds I'd like to make are Ninja/Buccaneer. Combine skills like Lady Luck (extra Crit chance), Swashbuckling (Multihit chance with normal attacks) and Kubikiri (Instakill chance with normal attacks). It only takes around level 50 or so to get all these skills maxed, and when you do it's pretty fun.
Knives also happen to have a high amount of forge slots, so you can further customize your character by either increasing their ATK, stats like HP, or even adding an extra effect on top. Combine that with accessory stacking and/or cloning, and you can actually deal plenty of damage even if the instant kill doesn't trigger.
After all, it wasn't until eou that they nerfed normal attacks (of course).
Lastly, though it has nothing to do with combat, I ocassionally like subclassing everyone into farmers. In doing so, I can give them the Waste Not skill for up to a 25% drop rate increase.
The reason for this is to more easily farm stat books from the enemies that drop it. It's a slow process, but being able to more easily get stat boosters — especially early on — is really helpful.
Formaldehydes and Lucky Hammer exist, of course, but those aren't easily available until the late/postgame. And the ones you do get early on are usually reserved for stratum bosses.
Moving onto other games, EO4 I admittedly kinda rushed over it gameplay-wise, and I've long since lost my 100% save. So I can't for certain give any build ideas.
I do believe dancers' normal attack and dodge skills are generally useful on anyone, as is landsknechts' Vanguard on medics. Not for healing, but for Star Drop and other attack skills (of course).
Nexus I did replay recently, so in quick succession (since this post is getting too long):
Survivalist/Ninja. Using it to further increase the former's Dodgetank abilities (meaning extra Hazy Arrows, and general survivality).
Pugilist/Shogun for Peerless Demon (More damage the more hits per turn) and Bloody Lance (More damage per enemy killed.) Conveniently enough, a pugilist's best weapon has an AOE skill, and it can actually be acquired near the start of the game if you farm enough. So...
Medic/Protector entirely for yuri reasons /j (actually because of anti- skills, and Shield Flare. Calling back the whole "subclassing to fix holes" thing.)
Technically EMD2 also has subclassing, and the idea of a protector with AOE skills is very enticing. But it's Japan-only (of course).
Funnily enough, I don't think I experimented much with subclassing myself. Once I get to 3 HD I am thinking of maybe doing something like, idk, Farmer/Gladiator for a meme Stun Attack build (lol).
7 notes · View notes
dragonflute · 2 months
Text
Tumblr media
THIS LITTLE GRAPHIC FROM THE NINTENDO PAGE FUCK DUUDE ITS SO CUTE
5 notes · View notes