#fancypantsadventuresau
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muggycuphead · 3 years ago
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VBA mysterious char woo
EDIT 31/01/2023: Updated the drawing with a rescanned, more clean version
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muggycuphead · 3 years ago
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More VB posting woo
Got more character concepts, and with another two of the side progatonists
EDIT 01/02/2023: Updated the drawings with rescanned, more clean versions
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muggycuphead · 4 years ago
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Not Funny
Didn’t Laugh
EDIT 31/01/2023: Updated the drawing with a rescanned, more clean version
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muggycuphead · 4 years ago
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The Princess Pirate Sword but now it’s honoring to its name
EDIT 31/01/2023: Updated the drawing with a rescanned, more clean version; also yes, the physical og drawing was modified, tl;dwt tho
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muggycuphead · 5 years ago
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Concept Exposure Sketchdump thing #1
Yo s'up, just came back over here to drop this little thing I made past month It's just filled with most concept ideas, sketches and silly stuff I drew while bored, and I liked how it came out so I wanted to post it for you guys to see and well- give feedback or simply know what I got in my mind for some of the projects I'm working on Here's the number list (short and straight descriptions because I'm not up to give that much detail on these or else SPOILER NOOO-) 1.-Jefferson Willow (My ‘Jeff the Killer’ creepypasta character remake) Woooo- he back, no big surprise To be honest, I kind of lost a big part of my interest on this recreational remaster-concept thing here mostly because I feel like this protagonist’s reimagination is a little…cringe. Or so that’s how I see it right now 2.-Frarachno old ver.? Me trying to be edgy in my FPA stuff, don’t mind me 3.-JPSAB Human Blixer –practice sketch/fandesign concept idea- Name said it already, just a sketch with hornet’s boi design in my AU thing 4.-Blixer headshot –practice sketch- Another one –propsifureditwithkhalidsvoicelololol- 5.-B r u h h Of what I can recall, this was kinda not just a practice sketch bu also a mood thing, don’t ask me though I don’t really remember that much when I made it 6. & 7.-BR Page 20’s ‘preview sketches’ (to understand poses n’ stuff b4 going straight on drawing the actual page) Ah yes, finally I posted it and can breathe good again And yea I usually do this kind of sketches to guide myself better on the pages making and stuff, artist tactics of mine and nothing else 8. & 9.-Cube boiii <3 –practice sketches- Q-bee hun, nothin’ else 10.-Spooky spoder (vb spoiler oh nooooo-) Oops Well, long story short, this basically is from the Spider Kingdom’s symbol in VB, but the shown it’s just the center part 11.-VB characters concepts Boss thing concepts, don’t get me started 12.-Remember that swap AU thing from back in 2018? Yeah me neither (Coally –Swap!Anti/Dark Pants’ pet- and Wilson –Swap!Fancy Pants’ pet-) Comes from this, but this time it includes APM/DPM’s pet too And yes I gave the dog a name; you can still change it as you like idm 13.-Coally in Brad Borne’s artstyle Chub birbie boo 14. & 15.-Coally in the VB artstyle (Idle & Downwards) It’s a ink bird/parrot, what’d you expect me to draw? 16.-Isea entertaining Inkwhiskle w/ a cat toy (feather hanging from a stick) This is cute…and kinda depressing just thinking about it 17.-Spooky piranha plants (W2 remix forest level enemy concept 1) Chomp 18.-VB Ink pirahna fish concept idea (Ink volcano maybe?) Another chomp 19.-Weird squiggle rock item (VB) This has something to do with the plot yes, but for now it’ll remain shush 20.-A gift baked out of love (VB chapXIV sneak peek) Relates to this one post 21.-Her trusty weapon and handy inventory (VB Cutie’s scepter/staff and mini-bag concept idea) The stuff she uses and all that 22.-Wolves are a thing in FPA now I guess????? (W2 remix forest level enemy concept 2) Furry peeps wya 23.-C4: C‘R’ Yet-Nameless mecha-birdie BETA concept art Moar bird because yes 24.-CV: C‘R’/C4: C‘R’ diamond necklace mini-sketch The diamond necklace Code “LEFT” wears and has to deliver to one of the protagonists 25.-Dark Pants and Inkwhiskle seen backwards Context is basically related to this Phiddie, for goodness’ sake Stop Trying To turn FPA Into Feels Material please 26.-Long axe weapon concept idea mini-sketch Random stuff I drew just to fill space 27.-Sneaky sneks (W2 remix forest level enemy concept 3) Dude, this kinda blows a little my urge to post the level design I made about it But then I remember how broken my skills are at that and it suddenly leaves my head 28.-Swirley Blackberry fruit (W2 remix forest level asset concept) Food 29.-Fuchsia but he got damaged This is what happens when little young star shape touches pure red He breks According to my AU logic 30.-Quinem sketch (HE’S ALIVE OOHH-) So the little heart-shaped birdie thing that hangs from my persona’s necklace chain has now become a living being… Nice 31.-Minimalist cockatiel idea kaa-kaa, bishes 32.-AAAAAAAAAAAAAAA (Coally facing upwards) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 33.-Hamoooooohawks Hamohawks meme is back 34.-Spooky red-pink sus shape (JPSAB/JSAB FC) “tHEY’RE THE IMPOSTOR I KNOW IT—” -Fuchsia having a breakdown 35.-“DON’T BREAK IT PLEASE!” (JPSAB Fuchsia defending one of the Tree’s triangles) Uhm… Huh, would… woulditbetoosoontocontacttheautorithiesthingsaintlookingokayforfuchsthere- 36.-haha simplified Phiddie go aaaaaaaa I is dumb that's it, sorry if it came out kinda boring here, I don't want to drop the actual spicy stuff quite yet so ye k bye-
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muggycuphead · 5 years ago
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FPAVB updates #1 - World 2 remix levels fanconcepts
(Uploading it here too bc why not? Had to resize it because apparently my internet’s on shark week and Tumblr won’t let me upload it on its normal size grrr-)
So yeah Just finished remasterization of Chapter XIII in VB's spanish version yesterday (and I tell you, it's literally crappypasta material since it's W1 remix but slightly fucked up), and went straight into thinking for W2 hyphotetical remix levels Of course they're simple concepts made for VB itself and not meant to be a 'substitute' of the W2 remix Brad might be working on or something like that (just saying this bc I feel kinda awkward about doing something the developer himself hasn't released yet and well, you know-), but whatsoever I'll explain how these would work in an 'in-game' scenario Lets-a-go World 2 'main plot' Since VB Chapter XIV is mostly focused on CPG's play instead of FPM himself, things of course won't work the same for each, but we'll get to it in a moment, keep reading This 'remix' version of mine basically goes with the same logic of the original W2 (A.R. strikes and steals your stuff for asshole points, so you gotta go find where he's at to get your things back), but in Cutie's case, it's Kabootle the one who gets it from the Rabbit (ohotheykidnappedthecatto) and she needs to get to his hideout (yesiheadcanonhimhavingahideoutsomewherefarawaythegolffieldandstuffwhatugonnadoaboutit) to rescue her cat back. However, if this actually was an in-game thing with FPM being playable, A.R. would surely steal the Pen from him instead or any other item that's important for the game to progress and stuff. Anyway, that's how the plot would work in a short (andcarefullyspoilerfree) explanation Now, let's get in the next part: Main Levels Okay, I'll clarify one thing in case you guys didn't notice the little sidenote at the upperside of the image shown here The levels I show here are just the 'starter' levels, meaning there are a few more I got below my sleeve, but I just showed them here for the sake of exposure and also because those other levels are more extense and 'variable-context' -ish, kinda influenced by the W3 original levels and what not. Anyway, I'll try not to extend myself too much on each one's explanation, alongside their entrances and which level's place they're taking (as you may have noticed some even are derivatives of their original counterparts but with different mechanics, anyhow they're propense to suffer changes as they're still on beta states, but that's besides the point) Quick sidenote, I don't really know the original W2 levels' names, so those you see there are just made-up Golf Field 2.0 (Same place, different level location) This is basically as an 'another-extend' version of the original Golf Field itself (for a lack of a better definition) and all that. Honestly I don't really like the idea of using the same mechanic of the 'hole-in-one' minigame that's on FPA2 at its own first level since it might clash a little with Cutie's mindset at CXIV (she's on her way to find FPM and therefore isn't really 'in the mood' for that) and is basically 'filler' stuff, but I'll try to 'soften the atmosphere' a little and implement it in a way that can be appealing to the story's plot (like it isn't that hard)...not to mention I need a hole so Rb gets to do his dicky move towards CPG's kitto (sorry Kaboo bb but y'know this guy won't lose any chances at doing the rob robbery rob rob) Taking the place of: Golf Field in original W2 Entrance: Door Cave 2.0 This is actually a two-in-one, which are: I.- Exploring the surroundings Works with the same format as Golf Field 2.0 (sameplacedifferentspot); no need to explain myself too much here Taking the place of: Cave level in original W2 Entrance: Hole (duh) II.-'Earthdrill' The name is a word play due to the fact it's a big amount of earth-rock structure that got the shape of an 'iron drill' and stuff. Also, this level's kinda got a 3D-like design, I'll say why, just keep reading The mechanic here is simple, you'll be sliding around this whole 'mountain' thing all the way to it's feet while the stage keeps spinning round and round the lower you go (this is why I said it has a 3D feeling since the camera remains on our spot while the scenario keeps moving along with us) But here's the fun part: P A P E R   P O R TA L S ,  S O N ! They're scattered on different places in our way (sometimes on the land, sometimes in the walls, right above us), and we must avoid them -either jumping or flinching- or else they'll teleport us all the way back to the start Pretty simple...Right? Yeah, but actually no There are also some enemies surrounding the places -flying spiders- that'll be aiming  ‘web bombs’ towards Cutie in order to stop us, and the way wecan take care of them is hitting the bombs to redirect them towards the fliers so they get covered in webs instead. But don't drop the guard down, they’ll attack with no warning and we'll better watch out when they do Taking the place of: Short Blue loops level in original W2 Entrance: Portal Door Switch-a-roo SO this one is designed differently, althought it keeps the mechanics that one first level where you go riding over ink (don't mistake my words with SFPA there) and all that, but here's the fun part (or torture one, you define it as you like): Find the right door yes, this a tricky one And worst part is, each time you mess it up, some doors (not all, just some) will slightly 'switch' places Anyhow, just to not make it too hard, I'd put a small amount of doors around the place so I don't make Cutie herself lose her mind trying to spot the correct door (and avoid unnecessary time loss) Taking the place of: First inked platforms level (Light Blue) in original W2 Entrance: Door "No-Jump" Zone Remember the 'Earthdrill' level from before? Well, this goes with the same structure (has portals and stuff), but guess what You can't jump Yeah, no Mario boings for you this time, child Okay serious talk now, in this level you have to get all the way downwards to the other side of the stage. You can fall, roll or slide through the inked platforms, but you can't jump or else,once you step on their surface, a secret paper portal will break open and will take you back to the start (YEAH I KNOW THAT'S A DICKY MOVE BUT THIS IS HOW IT WORKS-) Taking the place of: Second inked platforms level (Green) in original W2 Entrance: Door Subterranean [Metro approach] Basic platform level, design idea is yet to be worked on (but it's not a hard idea on it's own, and doesn't need too much of a explanation) It takes place, as you may guess, in an underground enviroment next to a metro stop (idkhowtoreallycallitlmao) Taking the place of: Purple rocks, green hills and trees level in original W2 Entrance: Door Jump! ...but you have to go downwards instead* The Wall-jumping level from before, but you go the opposite direction, and if you don't jump in time you'll be thrown upwards by a 'sped-up' spring to a portal that (AgAInNNN)will bring you back to where you were at first Yeah I kinda flip-flopped on this one, but it's still a BETA so pffft- Taking the place of: Jump! level in original W2 Entrance: Door Metro Basic context level, although this one includes a little 'mini boss/tension' part for interesting points haha- but -This one shares its place-take with another level that's basically W3 Squiggleville level..but it ain't Squiggleville ahahh- Partially* taking the place of: Cactus West/Sky Kingdom/Super Secret Evil Lair of Spiders level in original W2 Entrance: Door As said before there are a few more, but I'll keep them secret for now Extra levels Yep, there are also secret levels in this place And do they bring something to the VB plot? Yes my dude There's a task you must complete, and it is finding all pieces of an important item you must repair (it's a spare key to A.R.'s hideout); the doors are also labelled with a symbol on their upperside to make them easier to find And well...that's mostly it for now Jesus christ my head hurts, that was a lot of writing However, I'll put this to bed for now so I can get to ACTUALLY start digitalizing JSABBR's 2 new pages because HECK I HAVEN'T UPDATED IT SINCE LIKE- JULY?? AUGUST?? I DON'T REMEMBER ANYMORE LOL BUT I MUST GET BACK ON TRACK ASAP I HATE LEAVING SHIT ON HIATUS FOR TOO LONG- Anyway, see you guys in future updates on...whatever I upload next k bye- The Fancy Pants Adventures franchise (C) belongs to Brad Borne TH!FPA:VB|W2 Remix fanconcepts (mostly)|Artwork (C) belongs to me 2020 (C) all rights reserved
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muggycuphead · 2 years ago
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FPAxCPA - Shit's going down fr here Testing borne style to see how sharp I am with it Swap A. Rabbit be looking goofy as fuk there won't mind if he kicks his og self's ass tho, I'm putting my money on him let's gooo
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muggycuphead · 5 years ago
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#9 - Swing
‘Las camas convencionales son para pussis’  -El tintas 2k20 (?
“Swing“ es mecerse en inglés
Los columpios se mecen
Las hojas en los árboles se mecen
La música swing hace que el cuerpo se meza 
¿Y saben qué más se mece? Las hamacas c:
Esto fue algo que extraje de un sketchdump que hice anteayer (y que recién subí hace un momento a mi dA) donde esta idea apareció (Sketch 19 y 20), y como competaba bien con el prompt, decidí hacerla en un dibujo más extenso
Y antes de que digan algo -¡No! Esto no lo tenía planeado xd
Digo, aunque sabía que para el día 9 tocaba este prompt, la idea de la hamaca en el sketchdump fue algo que me nació de una forma completamente desconectada de esto (nomas un concepto de cómo sería la cama del entintado en base a la cama de su contraparte original, lo sé, es raro pero así fue xd), pero de todas maneras, aquí lo tienen sin más
Y para los que no entiendan el texto ahí en inglés, la traducción es “A veces, ser el cuidador de tanta gente puede volverse un trabajo bastante agotador” (”Sometimes, being the caretaker of so many people can turn out as a pretty ehausting job”)
No lo malentiendan, él entiende el peso de su compromiso, pero diablos ¿A quién no lo ha destruido físicamente el trabajo antes? ;v;
Yo no soy la excepción cri-
EDIT 21/11/2023: El dibujo fue actualizado con una versión re-escaneada más limpia
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