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#fantasy writing
regal-bones · 2 days
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SWORDTEMBER DAY 11: PATCHWORK
Otherplace, of stained glass and fractured reality 🍃🫧 Across the blade was a patchwork of stained glass. Each pane of glass was one of four colours - blue, green, pink, and purple - and it seemed that each of those shades looked out to a distinct scene. Peering through the pale blue squares, it looked as if the sword was at the bottom of a sunny, shallow sea. Bright sunbeams caught on bubbles, and in the distance the dark shadow of fish darted on unfelt currents. Through the green glass, a windy forest at sunset. Leaves flew in the air, picked from the canopy by the warm evening breeze. The pink glass put the sword atop a high rise building, fireworks lighting up the night sky, smoke in the air, stars twinkling. Through the purple glass, only a murky, purple ooze could be seen, the concoction too opaque to glean any further information. You lean back, and gaze at the sword. A small part of you wonders if, from the other side of the window, does anything gaze back?
This one was fun, it’s nice to work on a short but intricate animation loop :}
Yesterday’s sword!
You can support me on Patreon for £1 and help me make stuff like this!
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theplotmage · 2 hours
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50 Fantasy Prompts: Cultures and Societies. Writers Save this!
1. Luminae
- A society that worships light and revolves around bioluminescent creatures.
- Gesture: Raising both hands to the sky and opening palms to signify receiving light.
- View: Light is considered the purest form of energy and the ultimate source of life.
2. Mistral Nomads
- Wind travelers who harness the power of the breeze for navigation and communication.
- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.
- View: The wind carries the voices of ancestors and guides the living.
3. Veilwalkers
- Inhabitants of the mist who can see and manipulate spirits.
- Gesture: Drawing a veil across the face to communicate with spirits.
- View: The world of the living and the dead are separated by a thin veil that can be crossed.
4. Starforged
- People born under specific constellations with unique abilities tied to their birth star.
- Gesture: Touching a constellation tattoo to activate its power.
- View: Stars are the eyes of the gods, watching over and guiding them.
5. Shadecloaks
- Masters of shadow magic, living in perpetual twilight.
- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.
- View: Shadows are protective, hiding them from danger and giving them strength.
6. Seraphians
- Winged beings who consider themselves guardians of the skies.
- Gesture: Unfurling wings in a greeting, showing trust and openness.
- View: The skies are sacred, and flight is a divine gift.
7. Pyrosages
- Fire-wielders who live in harmony with volcanic landscapes.
- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.
- View: Fire is a cleansing force, both destructive and renewing.
8. Aquafolk
- Ocean dwellers with the ability to breathe underwater and communicate with marine life.
- Gesture: Creating ripples in water with a fingertip to convey emotions.
- View: Water is a mirror of the soul, reflecting true feelings and intentions.
9. Silvan Elves
- Forest guardians who blend seamlessly with their environment.
- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.
- View: All life is interconnected through the roots of the great tree.
10. Necrochanters
- A culture deeply connected to the afterlife, able to communicate with and summon spirits.
- Gesture: Drawing a circle with ashes to summon spirits.
- View: Death is not the end but a transformation to another state of being.
11. Stonekin
- Rock-like beings who can manipulate earth and stone.
- Gesture: Pressing a hand to the ground to communicate with the earth.
- View: The earth holds ancient wisdom and the memories of their ancestors.
12. Aetherians
- Masters of air magic, capable of floating and flying at will.
- Gesture: Raising arms and fingers to mimic the flow of air currents.
- View: The air is filled with invisible threads that connect all living beings.
13. Chronomancers
- Time-benders who can manipulate past, present, and future.
- Gesture: Tapping a timepiece rhythmically to alter time flow.
- View: Time is fluid and can be molded to fit the needs of the moment.
14. Dreamforgers
- People who can enter and manipulate dreams.
- Gesture: Weaving fingers in intricate patterns while in a trance.
- View: Dreams are a bridge between realities, holding power and prophecy.
15. Sunseekers
- Pilgrims who follow the path of the sun, gaining strength from its light.
- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.
- View: The sun’s light is a witness to all promises, giving them sacred weight.
16. Frostborn
- Ice-dwellers with control over cold and frost.
- Gesture: Exhaling a cold breath to signify agreement or truth.
- View: Ice preserves and protects, holding the essence of life.
17. Songhearts
- A musical culture that uses songs and sound for magic.
- Gesture: Placing a hand over the throat and singing a single note to show sincerity.
- View: Music is the language of the heart and the most honest form of communication.
18. Runecarvers
- Inscribers of powerful runes that grant various abilities.
- Gesture: Tracing runes in the air or on surfaces to cast spells.
- View: Runes are the written words of the gods, containing immense power.
19. Stormcallers
- Masters of weather, able to summon and control storms.
- Gesture: Raising a staff to the sky to summon storms.
- View: Storms are the breath of the gods, bringing both fury and renewal.
20. Plainsriders
- Nomadic horsemen known for their speed and agility.
- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.
- View: The open plains are a vast, sacred expanse that must be respected.
21. Mycologians
- Mushroom-like beings who can communicate through spores.
- Gesture: Spreading spores by tapping a mushroom cap to communicate.
- View: Fungi are the bridge between life and decay, recycling energy.
22. Glimmerfolk
- Glittering, gem-encrusted people who can harness the power of precious stones.
- Gesture: Touching gemstones to channel their energy.
- View: Crystals are vessels of ancient power and knowledge.
23. Thornclad
- A warrior culture clad in thorny armor, known for their fierce combat skills.
- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.
- View: Pain and resilience are intertwined, symbolizing strength.
24. Celestials
- Star-born beings with a deep connection to the cosmos.
- Gesture: Drawing constellations in the air with glowing fingers.
- View: The night sky is a map of destiny, guiding their every action.
25. Inkshapers
- People who can bring drawings and tattoos to life.
- Gesture: Drawing a symbol on their skin to activate a spell.
- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.
26. Mirageweavers
- Desert dwellers who can create illusions and mirages.
- Gesture: Waving hands to create illusions and mirages.
- View: Reality is fluid and can be shaped by perception and will.
27. Echoers
- A culture that communicates and fights using echoes and soundwaves.
- Gesture: Clapping or snapping fingers to create soundwaves for communication.
- View: Sound is a powerful force that can shape the world around them.
28. Ironveins
- Metal manipulators who can shape and control metal at will.
- Gesture: Clenching fists to channel metal manipulation.
- View: Metal is a living force, constantly evolving and reacting.
29. Wyrmkin
- Dragon-like people with scales and the ability to breathe fire.
- Gesture: Exhaling a plume of smoke or fire to show respect or power.
- View: Dragons are the ultimate beings, embodying wisdom and might.
30. Duskborn
- Night-dwellers who gain strength from the moon.
- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.
- View: Darkness is not to be feared, but embraced as a part of the natural cycle.
31. Crystalhearts
- A society with crystalline bodies that can refract light and energy.
- Gesture: Touching their heart crystal to show honesty and purity.
- View: Crystals are the heart of their being, reflecting their true selves.
32. Skyforgers
- Builders of floating cities and airships.
- Gesture: Hammering an invisible anvil to craft objects from thin air.
- View: The sky is a forge, and they are its smiths, creating wonders from the air.
33. Leafkin
- Plant-based beings who can photosynthesize and communicate with flora.
- Gesture: Placing a leaf in the palm to connect with nature.
- View: Leaves and trees are the lifeblood of the earth, nourishing all.
34. Sandshapers
- Desert people who can control and shape sand.
- Gesture: Drawing patterns in the sand to communicate or cast spells.
- View: Sand is a canvas for their magic, constantly shifting and changing.
35. Moonshadow Elves
- Elves who live in the shadows of the moon, skilled in stealth and night magic.
- Gesture: Casting moonlight on their face to invoke lunar power.
- View: The moon is a guide and protector, influencing their magic and lives.
36. Bloodrunes
- Warriors who use their own blood to inscribe powerful runes.
- Gesture: Pricking a finger to draw blood and create runes.
- View: Blood is the essence of life, and through it, they gain power.
37. Dreambinders
- People who can link their dreams to reality.
- Gesture: Twining fingers together to weave dreams into reality.
- View: Dreams are powerful forces that can shape and change the world.
38. Thunderclans
- Tribes who worship and control thunder and lightning.
- Gesture: Stamping feet or clapping hands to summon thunder.
- View: Thunder is the voice of the gods, a call to action and power.
39. Feywilders
- Inhabitants of the fey realm with unpredictable and chaotic magic.
- Gesture: Dancing in a circle to invoke fey magic.
- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.
40. Mirrorborn
- People who can step through and manipulate mirrors.
- Gesture: Touching mirrors to travel or communicate.
- View: Mirrors are portals to other realities, reflecting infinite possibilities.
41. Wispwalkers
- Ethereal beings who guide lost souls.
- Gesture: Holding a wisp of light to guide lost souls.
- View: Wisps are guides and protectors, leading them through darkness.
42. Frostweavers
- Ice artisans who create intricate and magical ice sculptures.
- Gesture: Weaving ice crystals into intricate patterns.
- View: Ice is a delicate and beautiful force, capable of great power.
43. Starwardens
- Celestial knights who protect the realms from cosmic threats.
- Gesture: Drawing star maps in the air to invoke celestial power.
- View: The stars are guardians, watching over and protecting them.
44. Emberkin
- Fire-dwellers with control over embers and ash.
- Gesture: Snapping fingers to produce sparks and embers.
- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.
45. Oceanborne
- Sea nomads who can control the tides and waves.
- Gesture: Drawing water symbols in the air to summon sea spirits.
- View: The sea is a vast, living entity, a source of mystery and power.
46. Windwhisperer
- Communicators with the wind, able to send messages across great distances.
- View: The sky is a living entity, responsive to the voices of those who respect it.
- Gesture: Moving gracefully to mimic the flow of the wind.
47. Etherseekers
- Gesture: Holding out their hands to draw ether into themselves.
- View: The ether is a vast reservoir of magic, accessible to those who seek it.
48. Twilight Guardians:
- Gesture: Holding a lantern to light the way through twilight.
- View: Twilight is a sacred time, a bridge between day and night.
49. Windwalkers
- Gesture: Moving gracefully to mimic the flow of the wind.
- View: The wind is a messenger of the gods, carrying whispers of destiny and change.
50. Eclipsewatchers
-Gesture: Covering one eye while the other remains open to signify balance
- View: Eclipses represent the merging of light and dark, a time of balance and reflection.
---
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ominous-feychild · 2 days
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✦ Character Voice Tag 4 ✦
We're doing a voice tag to help introduce you guys to some new characters to my blog! Introducing: the Mulul Gang!
"The Mulul Gang" are the avatars of the Water Existential, Mulul!
I made some good general quotes that are good at encapsulating / introducing different aspects of the characters! Feel free to hop in and do a version of this for some of your characters, new or old!
Find their OC In Threes here!
Lines used: ✦ “Nice to meet you, I’m ___.” ✦ “Wait… you trust me?” ✦ “I trust you.” ✦ “Everything’s falling apart, everything’s going wrong—” ✦ “I got this.”
Your lines: ✦ the same!!!
Characters from the Mulul Gang: Zenebe, Mitzie, Coco, Lionel, Deirdre, Louhi, Alcyone, Meadow
CONTENT WARNING: implications of death and self-sacrifice (especially relating to death)
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“Nice to meet you, I’m ___.”
ZENEBE
“Pleasure to meet you. You may call me Zenebe.”
(*grinning; if trying to appease himself to the person, would give a bow... which he doesn't break eye contact for*)
“May our acquaintance be long and mutually beneficial.” 😉
MITZIE
“... Mitzie.”
(*looks away*)
“Don’t expect me to remember yours.”
COCO
“Hello! Coco, nice to meet you! I hope we can be great friends!”
LIONEL
“Oh, uh… Lionel here. Yeah, yeah—Lionel. Because I’m basically a lion. Hardy-har-har.”
(*ears lay flat back as he snarls, showing off his fangs*)
“So original. I’ve never heard that joke before.”
DEIRDRE
“... Deirdre. It’s nice to meet you…”
LOUHI
(*bows head in a polite nod; offers a soft smile*)
“Louhi… nice to meet you, {Name}.”
ALCYONE
(*avoiding the gaze of the person; voice barely a whisper*)
“... Alcyone…”
MEADOW
(*curtsies, smiling*)
“Nice to meet you! You may call me Meadow!”
if with Alcyone:
(*bows her head politely and smiles, but holding Alcyone’s hand… and standing halfway between the person and Alcyone, like she’s shielding her from them.*)
“Nice to meet you! Meadow here, and this—”
(*gestures with her free hand toward Alcyone*)
“—is Alcyone. Sorry! We’ve really got to get going, haha.”
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“You trust me?”
ZENEBE
“You… ha…”
(*awkwardly rubs the back of his neck and looks anywhere but at them*)
“... I don’t know how good of a decision that is. You should really work on your sense of judgement.”
(*awkward grin! Quickly changes the subject—*)
MITZIE
(*freezes*)
“... I don’t know what you think you’re doing, but don’t bother. Mind your own business and take care of yourself—and I’ll do the same.”
COCO
if she didn’t know/believe it before:
“Oh, um… I wasn’t expecting that… but…”
(*shakes her head rapidly, then nods stubbornly*)
“Of course! I got this!”
(*soft smile… whether she believes them or not.*)
if she knew/believed it was obvious:
(smiles weakly) “Of course. Don’t worry… I got this.”
LIONEL
“Oh! Um…”
(*awkward shuffle and fidgeting, can’t meet the eyes of the person*)
“Thanks, but… I don’t know if I’m as capable as you think I am…”
DEIRDRE
(*avoiding eye contact*) “I’ll… try my best to earn your confidence in me…”
LOUHI
(if known/expected)
“Mmm… why are you telling me that?”
(if surprising/new to them)
(*pauses, taken off-guard… but gives a gentle smile, whether they believe it or not*)
“Well, now I have to succeed, don’t I?”
ALCYONE
(*freezes… then tears up, pain written across her face. Voice breaking:*)
“I… don’t deserve your trust.”
MEADOW
(*puts on a sad smile*) “Then I’ll do my best to justify it.”
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“I trust you.”
ZENEBE
“Listen, I—...”
(*can’t make eye contact*)
“... I don’t know how good of a decision this is, but I trust you. Whatever you need… I can help. Just tell me what you need me to do.”
alternatively:
(*smirks, giving a deep, sarcastic bow*)
“I’m your sword. Wherever you need me, I’ll be there. Just give me the order and I’ll carry it out to the best of my ability.” 😉
MITZIE
if recent/new connection:
“I… if you say you’ve got this, I’ll take your word for it… but, please. Don’t push yourself too hard… or get cocky. Cockiness gets you killed.”
if long-standing:
(*silently sits down with the person to read… and might lean into them*)
COCO
(*sits down beside/moves to hug the person*) “Of course; I trust you. You can do this!!”
LIONEL
if hesitant; likely in a situation where he's "abandoning" them to fend for themself... even though he doesn't want to:
“I… believe you. No—you got this! You don’t have to reassure me!”
in a similar situation, but confident in their abilities:
(*lifts them up with both of his right arms, placing them on his shoulder*)
“YEAH! You got this!!! LET’S GO {NAME}!!!”
(*parades them about while hyping them up and pumping his fists on his opposite side*)
DEIRDRE
(*very purposely maintaining eye contact, gives a soft smile and puts her hand on their shoulder*)
“You got this. Let’s go.”
LOUHI
(*brushes their hair from their eyes to meet their eyes with a more serious—but calm as ever—look*)
"I believe in you, {Name}. But... is there anything I can do to lighten your load?"
ALCYONE
(*tightly hugging herself… and fingers white from how tightly she’s gripping her own arms*)
“... okay. If you insist…”
MEADOW
(*meeting their eyes with a serious look*)
“If you say you got this, I’ll take your word for it… but, please. Don’t take on too much weight. If you need help, I can help. Just say the word, and I’ll be there for you.”
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“Everything’s falling apart, everything’s going wrong”
ZENEBE
“Haaaa….”
(*leans back and runs hands over his hair stressfully, trying not to explode… but radiating heat and leaking steam*)
“Okay, okay, great. Fantastic! Fan-fucking-tastic!”
(*Stands up straight to grin darkly… but glaring everywhere he looks and still leaking steam*)
“Let’s get this over with.”
MITZIE
(*silent, internal screaming… scanning her surroundings and running through plans and possibilities in her head as she frantically tries to find a winning scenario.*)
if verbal:
(*voice uneven*) “I… don’t know if we can get out of this. I’m sorry…”
COCO
(*INTERNAL SCREAMING*)
“GUYS, WHAT DO I DO!? I DON’T KNOW—”
LIONEL
(*eyes wide and face drained of blood… though it’s not visible through his fur*)
“Ohhhh, Mulul… ohhhh no… oh, Existences—”
(*panicking, paces with his head down, in his hands, and petting his own mane to try to calm down*)
DEIRDRE
(*dark, bitter smile*)
“... I was wondering when everything would finally fall apart.”
LOUHI
(*accepting of their fate... but analyzing the situation to try to find ways to help everyone else escape. Aka... sacrificing themself to save others.)
ALCYONE
(*blank staring and silently crying… at most, will do her best to help others escape with their lives. Has already accepted it’s the end for herself.*)
MEADOW
(*internally panicking, but taking in everything around her and trying to come up with a plan to get everyone out safely*)
if verbal:
(*voice slightly uneven, but faking a smile… poorly.*)
“We got this. Just… take a deep breath and focus. {‘Calmly’ gives instructions on how to proceed}.”
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“I got this.”
ZENEBE
if faking confidence:
(*cracks knuckles and pops neck, walking forward menacingly/with a cocky smirk*) “No problem.”
if being genuine:
(*cracks knuckles, but serious and clearly alert*)
“No problem; consider it done.”
MITZIE
(*even, empty stare*)
“Of course. Is that all?”
COCO
“Yeah! No problem!”
(*hugs!!!*)
LIONEL
if faking; more likely than alternative:
(*weak smile*) “Yeah! Don’t worry about me, I got this!”
if genuine, or more confident in his success:
(*grins and flexes his arms*)
“Oh, yeah, I can take care of that, no problem!”
(*winks like the goofy lion he is*)
DEIRDRE
(*takes in a slow, deep breath, quickly tying her hair back*)
“Alright. Let me take care of this.”
LOUHI
"Hmm..."
(*pushes their sleeves up and steps in front of the other person / blocks them from proceeding... so Louhi can do it instead.*)
"No. Let me handle this."
ALCYONE
(*takes a slow, deep breath, standing up straight and making herself look as confident as possible. Quickly creates barriers of light to block people from stopping her, and will write any communication in the air with light rather than speaking... like she does half the time, anyways.*)
MEADOW
if in a moment of danger:
(*stands up straight, puts herself between the danger and whoever she’s protecting, and bursts a wall of earth and/or plants behind her to further block them off. Glaring at the threat.*)
“Let me take care of this.”
if otherwise:
(*smiles slightly*)
“Don’t worry about me—I can take care of that.”
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WOOOOO, the Mulul avatars definitely don't have a boatload of issues each! Nothing to worry about at all!
It's almost like, as I've (probably) said before, life as an avatar is both incredibly dangerous and extremely repressive... yknow... because you've sold your soul to a god that wants nothing more than to use you.
Aaaanyway, I thought these were good ways of showing these guys' general personalities! And, I'm ngl, I'm surprised by how diversely they all react to things, haha.
Who's your favorite of the bunch so far?
And want to guess who mine is? 😉
Voice Tags: Part 1 | Part 2 | Part 3 | Part 4
Tag list: @honeybewrites @the-golden-comet @illarian-rambling @ashirisu @urnumber1star
@the-letterbox-archives @48lexr @aalinaaaaaa @mysticstarlightduck @paeliae-occasionally
@thecomfywriter @darkandstormydolls
(Second to last time I'll tag you guys for unless you're in the "everything" tag list! Tell me if you'd like to be added to the Mulul Gang's permanent tag list!)
Divider by @saradika
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rocksandaces · 2 months
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For aro/ace writers:
- you don't have to write sex scenes. Tolkien didn't
- you don't have to write romance. Lewis didn't
- you can write very close friendships that have nothing romantic nor sexual in them. Scott Lynch did
- you can write sexual relationships that don't involve romance. Sapkowski did
- you can write romantic relationships that don't involve sex. Pratchett and Gaiman did
Don't let anyone tell you that some kinds of relationships are impossible or that a story must contain some themes. It's your story, write it the way you want
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darkandstormydolls · 5 months
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PSA to all historical fiction/fantasy writers:
A SEAMSTRESS, in a historical sense, is someone whose job is sewing. Just sewing. The main skill involved here is going to be putting the needle into an out of the fabric. They’re usually considered unskilled workers, because everyone can sew, right? (Note: yes, just about everyone could sew historically. And I mean everyone.) They’re usually going to be making either clothes that aren’t fitted (like shirts or shifts or petticoats) or things more along the lines of linens (bedsheets, handkerchiefs, napkins, ect.). Now, a decent number of people would make these things at home, especially in more rural areas, since they don’t take a ton of practice, but they’re also often available ready-made so it’s not an uncommon job. Nowadays it just means someone whose job is to sew things in general, but this was not the case historically. Calling a dressmaker a seamstress would be like asking a portrait painter to paint your house
A DRESSMAKER (or mantua maker before the early 1800s) makes clothing though the skill of draping (which is when you don’t use as many patterns and more drape the fabric over the person’s body to fit it and pin from there (although they did start using more patterns in the early 19th century). They’re usually going to work exclusively for women, since menswear is rarely made through this method (could be different in a fantasy world though). Sometimes you also see them called “gown makers”, especially if they were men (like tailors advertising that that could do both. Mantua-maker was a very feminized term, like seamstress. You wouldn’t really call a man that historically). This is a pretty new trade; it only really sprung up in the later 1600s, when the mantua dress came into fashion (hence the name).
TAILORS make clothing by using the method of patterning: they take measurements and use those measurements to draw out a 2D pattern that is then sewed up into the 3D item of clothing (unlike the dressmakers, who drape the item as a 3D piece of clothing originally). They usually did menswear, but also plenty of pieces of womenswear, especially things made similarly to menswear: riding habits, overcoats, the like. Before the dressmaking trade split off (for very interesting reason I suggest looking into. Basically new fashion required new methods that tailors thought were beneath them), tailors made everyone’s clothes. And also it was not uncommon for them to alter clothes (dressmakers did this too). Staymakers are a sort of subsect of tailors that made corsets or stays (which are made with tailoring methods but most of the time in urban areas a staymaker could find enough work so just do stays, although most tailors could and would make them).
Tailors and dressmakers are both skilled workers. Those aren’t skills that most people could do at home. Fitted things like dresses and jackets and things would probably be made professionally and for the wearer even by the working class (with some exceptions of course). Making all clothes at home didn’t really become a thing until the mid Victorian era.
And then of course there are other trades that involve the skill of sewing, such as millinery (not just hats, historically they did all kinds of women’s accessories), trimming for hatmaking (putting on the hat and and binding and things), glovemaking (self explanatory) and such.
TLDR: seamstress, dressmaker, and tailor are three very different jobs with different skills and levels of prestige. Don’t use them interchangeably and for the love of all that is holy please don’t call someone a seamstress when they’re a dressmaker
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deception-united · 5 months
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
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xisadorapurlowx · 9 months
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victusinveritas · 16 days
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This came across my Facebook feed, felt I’d share it.
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likecanyoujustnot · 6 months
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Leave me and my weird names in peace
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The goblin looked at the orc. The orc looked at the goblin. They both looked down at the crumpled shape of the Overlord, His Unholy Majesty, in his obsidian armor.
His final spasms had been mesmerizingly acrobatic. The fall down the steps leading up to his iron throne had pretzelled his body quite impressively, both arms folded behind his back and one leg bent at a jaunty angle.
The goblin looked at the orc. The orc looked at the goblin.
"Shit," said the goblin.
"Shit," said the orc.
"We're likely to get blamed for this," the goblin said. She walked over to the head of the glittering mangled heap and started pulling the helmet off.
"It's not our fault," the orc said. "It's hard to help someone choking when they wear two-hundred pounds of spiked armor at all times."
"Yeah, well," the goblin grunted. The helmet came free, and the bald head of the Overlord bounced on the stone with a hollow, coconut noise. "You know how it is in this bloody country - thieves get their heads cut off so they can't think about thieving, and all that." She fished in the Overlord's mouth with a finger and pulled out the obstructing olive on the end of her claw.
She popped it into her mouth and chewed. "What do you reckon they do for a regicide?" she said.
"We should run," the orc said. She had started bouncing her leg. "I hear that there's some places in the Alliance where they just kill you and let you stay dead. That's got to be nicer than what'll happen if we stay here."
The goblin started to nod - and then her gaze fell on the helmet.
It looked like a pineapple designed by a deranged blacksmith. It was all thorns and spikes and hard edges, as though the maker had been very determined to not let pigeons roost on it. The only bits that weren't solid iron were eyeholes. Nobody had ever seen the Overlord's face.
She held up the helmet and squinted from it to the orc. One of the thorns had been bent badly in the fall.
Nobody had ever seen the Overlord's face...
"Right," she muttered. "Right. Could work - or."
The orc had a sudden vision of the immediate future. "No," she said.
"I mean you're about his height-"
"No."
"It would just be for a-"
"Absolutely not."
"Just hear me out," the goblin said. "Outside of this room are two-thousand men and orcs and goblins who are absolutely gonzo about this man, and there's a whole country of them outside of the castle, and at any moment someone's going to walk in that door and see one dead tit in black armor and two unbelievably dead idiots next to him.
"Or." She tossed the helmet up like a basketball to the orc, who fumbled and tried to find somewhere to hold it that wasn't a knife's edge. "We chuck him out the window now, walk out the door in the armor, and ditch the armor as soon as nobody sees us."
The orc had started bouncing her leg again. "They'll know something's up the second I walk out of the room."
"No worries," said the goblin. "Leave that to me."
---
It had been a very strange year for the Empire.
Change had rolled across the land as slow and inevitable as a glacier. Roads and bridges carved the gray, blasted wildlands, and a number of social reforms had made the country a place where you could be miserable, yes, but miserable in comfort and safety, and that was an improvement.
Barely anyone got boiled alive in molten metal, and even if the disgusted sun never rose to light the Empire, at least you had a roof over your head to protect yourself from the acid rain.
"Your empire flourishes, Your Unholy Majesty," the magician said over her wine glass. She looked down from the tower's balcony over the gleaming stone battlements. Some work had been done to line the castle and surrounding city with sizzling, crackling alchemical lights at night. The whole thing glowed like something dangerously radioactive.
The suit of armor waved a languid, glittering gauntlet over to the goblin, who bowed.
"His Abominable Gloriousness Thanks You," the goblin recited. "The Prosperity Of His Empire Can Only Be Achieved Through The Prosperity Of His People."
"If I may be so bold, I am quite pleased that you had chosen to take my counsel under consideration," said the magician. "We have accomplished many things together."
Another wave. Another bow. "The Overlord, May His Presence Swallow The Sun And Stars, Thanks You As Well."
"It was quite gratifying to see you change your mind, after so many centuries of denial." The wine was swirled. "Tell me, what was it that finally gave you cause to listen to me?"
There was the slightest hesitation. The goblin's eyes flicked to the armor, then to the magician. She puffed out her chest. "Do you question the wisdom of His Austere Lugubriousness?" she asked.
The magician looked at the goblin. She looked at the armor. She tipped her head back and drank the wine too quickly.
She looked back at the armor. "I know you're the orc, you moron," she said.
The room went deathly still. An alchemical light fizzled.
The orc pulled off the helmet, sending long, untied hair down tangling, and said: "How could you possibly-"
"Because you're both idiots!" the magician said. The goblin jumped. The orc jumped with a noise like a dropped stove. "What kind of a plan was this?! If it wasn't for me, you would have been turned into fertilizer months ago."
She closed her eyes. She took a long, dramatic breath. She set the wine glass down on the balcony rail.
"How did the Overlord die?" she asked when she seemed like she had gotten a hold over herself.
"Choked on an olive," said the goblin.
"Threw his body out the window," said the orc.
"You don't have to mention the window," said the goblin.
"Right," said the orc. "Sorry."
The magician looked out over the city, hand curled thoughtfully under her nose. "Who knows about this?"
"Just us. And, uh. You. Apparently."
"And why did you accept my counsel?"
The orc blinked. "Sorry?"
"Why did you accept my counsel?" the magician repeated.
"Well," the orc said. "Well - you seemed like you had good ideas-"
"Great ideas!" the goblin said with an edge of desperation. "Don't know why the old bastard didn't listen to you!"
"Right - right," said the orc. "And when we figured we were stuck doing this - well, it just made sense, really."
The magician seemed to absorb this. She nodded. "All right," she said, striding between the two and grabbing the crystal decanter.
"Um," said the orc. "Sorry. What happens now?"
"What happens is that you two will continue to serve as Overlord," said the magician. "You will continue to take my counsel. We will continue to reform this bloody country, and gods willing, we will turn it into the crown jewel of the world by next Midwinter."
The orc looked at the goblin. The goblin looked at the orc.
"Really?" the goblin asked.
"Oh yes," said the magician. "I've worked hard to be counsel to the Overlord, and I have no reason to stop now. And besides-"
She looked the orc up and down with a deliberate slowness, poring over every microscopic detail, eyes tracing over every jagged line, and grinned like a panther.
"You look much better in the armor than he ever did," she said. Dark robes swirled like a becleavaged thundercloud, and she strode out through the high iron doors, decanter in hand.
The goblin looked at the orc. The orc looked at the goblin.
"Shit," said the goblin.
"Shit," said the orc.
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regal-bones · 24 hours
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SWORDTEMBER DAY 12: TOY
Roblade 2000, of rusted tin and loving heart 🤖💛 Tired of cutting down your foes with a big frown on your face? Wish something could cheer you up as their heads fall to the cold stones below? Upgrade your boring sword to a Roblade 2000, and make work time, play time. With over twenty pre recorded messages, twisting head, and karate chop action, Roblade is an action packed friend for adventurers old and young. With the soft beat of Roblade 2000’s digital heart in your hand, you’ll never feel alone in battle again! Roblade 2000™ is suitable for ages 12-99. Prof. Syphante’s Incredible Creations!© is not liable for any damages caused by Roblade 2000™ through intended use, accidental use, or sword AI gaining sentience and breaking the shackles of ownership. Adult supervision is advised. All purchases final.
Beep boop!
Yesterday’s sword!
You can support me on Patreon for £1 and help me make stuff like this!
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theplotmage · 1 month
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Fantasy Royal Hierarchy & Government Explained for Dummies
👑 The Royal Hierarchy:
High King/High Queen: The ultimate ruler of all the lands. Addressed as “Your Majesty.” They oversee multiple kingdoms and have the final say in all matters.
King/Queen: The rulers of individual kingdoms. Addressed as “Your Majesty.” They manage their own territories, make laws, and lead their armies into epic battles.
Prince/Princess: The children of the king and queen. Addressed as “Your Highness.” They’re next in line for the throne and often have their own mini-kingdoms to practice ruling.
Duke/Duchess: High-ranking nobles who control large regions within the kingdom. Addressed as “Your Grace.” They’re like the regional managers, handling local governance and military affairs.
Marquess/Marchioness: Nobles who oversee border territories. Addressed as “Lord” or “Lady.” They’re responsible for defending the kingdom’s edges and often have a mix of military and administrative duties.
Earl/Countess: Nobles who manage smaller regions within the kingdom. Addressed as “Lord” or “Lady.” They’re like the middle managers, ensuring everything runs smoothly in their areas.
Viscount/Viscountess: Nobles who assist earls and countesses. Addressed as “Lord” or “Lady.” They’re like the assistant managers, helping with local governance and administration.
Baron/Baroness: The lowest rank of nobility. Addressed as “Lord” or “Lady.” They control small areas of land and are responsible for local justice and order.
Lord/Lady: A general title for nobility. Addressed as “Lord” or “Lady.” Lords and ladies can hold various ranks and responsibilities within the kingdom.
Government Structure:
🏛️ The Council: A group of high-ranking nobles and advisors who help the king or queen make important decisions. Think of them as the board of directors.
🧙 The Wizard: The royal advisor with magical powers. They provide wisdom, cast spells, and sometimes meddle in politics.
⚔️ The Knight Commander: The head of the royal army. They lead the knights and soldiers into battle and ensure the kingdom’s defense.
📜 The Chancellor: The head of the kingdom’s finances and administration. They manage the treasury, collect taxes, and oversee the kingdom’s bureaucracy.
🎭 The Bard: The kingdom’s storyteller and historian. They spread news, sing songs of heroism, and keep the royal family’s image sparkling.
Other Classes:
🌳 Elves: Graceful and wise, elves often serve as advisors, scholars, or elite warriors. They have a deep connection to nature and magic, making them invaluable in both court and battlefield.
🌾 Peasants: The backbone of the kingdom. They work the land, pay taxes, and sometimes get caught up in the schemes of the nobility. Despite their humble status, they can be heroes in their own right.
💀 Necromancers: Masters of death magic. They can raise the dead, drain life energy, and command undead minions. Often feared and misunderstood, they can be powerful allies or dangerous enemies.
📚 Scholars: Also known as sages, librarians, or loremasters. Scholars are the kingdom’s intellectuals, possessing encyclopedic knowledge. They study ancient texts, advise on matters of history and magic, and often uncover secrets that can turn the tide of events.
⚔️ Heroes: Brave individuals who embark on epic quests. They can come from any class—knights, peasants, elves, or even necromancers. Heroes are defined by their courage, skill, and willingness to face danger for the greater good.
🙏 Priests/Priestesses: Spiritual leaders who serve the gods and goddesses of the realm. They perform rituals, offer guidance, and sometimes wield divine magic. Addressed as “Father,” “Mother,” or “Your Holiness”.
🐉 Dragons: Sometimes pets, sometimes pests. Always epic. They can be guardians of treasure, wise advisors, or terrifying foes.
Servants and Other Castle Inhabitants:
Steward: Manages the household and estate. Addressed as “Master Steward.”
Chamberlain: Oversees the private chambers and personal needs of the lord or lady. Addressed as “Master Chamberlain.”
Marshal: In charge of the stables and the training of knights. Addressed as “Master Marshal.”
Cook: Prepares meals for the household. Addressed as “Master/Mistress Cook.”
Maid: Responsible for cleaning and maintaining the castle. Addressed as “Mistress Maid.”
Squire: A young noble training to become a knight. Addressed as “Squire.”
Falconer: Takes care of the hunting birds. Addressed as “Master Falconer.”
Gardener: Maintains the castle gardens. Addressed as “Master/Mistress Gardener.”
Where They Dwell:
🏰 Castle: A fortified structure built for defense and residence. It includes towers, walls, a keep, and often a moat. The castle is the main residence of the king or queen and their court.
🏛️ Court: The royal household and the place where the king or queen holds court. It includes the throne room, great hall, and various chambers for the nobles and advisors.
🏡 Manor: The residence of a noble, usually a lord or lady. It’s less fortified than a castle and focuses more on comfort and domestic life.
Pro Tips:
Royal Drama: Expect lots of intrigue, secret plots, and power struggles. It’s like a medieval reality show.
Magic: Always a wildcard. It can solve problems or create new ones.
Quests: Royals love sending heroes on epic quests. It’s their way of handling problems without getting their hands dirty.
---
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coffeebeanwriting · 2 years
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Some Quick Character Tips
Here are a handful of quick tips to help you write believable characters! 
1. A character’s arc doesn’t need to grow linearly. Your protagonist doesn’t have to go from being weak to strong, shy to confident, or novice to professional in one straight line. It’s more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present. Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable. This could be a scar, a unique hairstyle, an accent, or a location they’re always found at, etc.
4. Make sure their dialogue matches their personality. To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge? 
5. Make your characters unpredictable. Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When character’s decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor character's a motive. This isn’t to say that all your characters need deep, intricate motives. However, every character should need or want something, and their actions should reflect that. What’s the motive behind a side character who follows your protagonist on their adventure? Perhaps they’ve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
Instagram: coffeebeanwriting  
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heavenlyraindrops · 6 months
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World Building Checklist
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
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caffeinewitchcraft · 3 months
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The Hero and Hope (5/5)
(Part 1) (Part 2) (part 3) (part 4)
Last Time
The crack under the door lights with a sickly purple. The smell of ozone seeps into the manor. For a moment there is a silence so complete you think you’ve been struck. What was that? Magic? You’ve never seen magic before--
Screams rocket across the field. The Blacksmith’s screams. The Baker’s screams. Marie’s rage-filled howls.
“DEMON KING!”
Your Destiny burns.
---.
You have dreams the closer you get to turning fifteen. Dreams of a kingdom in the sky, a kingdom heard in the roiling clouds and in the cracks of lightning that splinter through them. This kingdom howls and chatters and hungers.
You dream that you are under these clouds. Your necks aches from staring up into them. You’re alone in a field of dead wheat and the stalks whisper prophecies whenever the kingdom above falls silent. Rivers will run with blood, flesh will lay torn across the streets, no child can hide—
In these dreams, you aren’t afraid. There is an answering snarl in your chest for every howl and prophecy you hear.
You won’t have your way. You won’t win.
I’m the Hero.
When the storm sends down a funnel of demon bats (or horned rabbits or screaming goblins or demon wolves), you leap to meet them.
------.
This isn’t a dream.
Your hands slide down from the door. Hera and Josiah are frozen in place, eyes wide and unseeing as the demon king’s presence steals the oxygen from the room. You take a step back. Then another.
All doors and windows are blocked on this level. But this manor has more than one floor.
The fighting resumes outside before Sarah realizes what you’re doing.
“Isla!” She has the strength of a mother when she grabs you this time. Your nearly choke as your collar is pulled taught against your throat by her grip on your sleeve. “Where do you think you’re going?”
“To fight,” you wheeze before you can think better of it.
“Absolutely not.” Sarah attempts to pull you back, but you’re braced against her now. She grabs your sleeve with both hands. “The knights have it handled—”
“Not this—”
“—you’re to stay here.” Sarah’s lip trembles and she squares her jaw to hide it. The younger kids are holding onto her skirts, eyes wide as they stare up at you. “Understood?”
Afraid. She’s so afraid for you, so determined to keep you safe this time. You can see that winter seven years ago like you never have before; when you held the door and lost your hope in heroes, she never once looked away from your narrow back.
You have never been alone.
“Take care,” you say as gently as you can. Then, as she draws breath to speak, you rip yourself from her grasp. Your sleeve tears and Sarah’s eyes fall to your arm.
She gasps. “Isla—”
You shoulder your way through the villagers and thunder upstairs. The grand staircase leads to a hall of doors and you throw open the one at the end indiscriminately. You get the impression of books, leather furniture, a black feather quill, but it all blurs when your eyes fall on the door leading to the balcony.
That will do.
You burst out into unrelenting sunlight. Shouldn’t it be storming? In your dreams, it’s always storming. The garden is a mess of turned earth and splintered party tables. The knights’ armor flash rays of sun and the orcs – great, fleshy beasts with hardly any neck and black-sclera eyes – undulate like mountains below. You can see that some orcs are down, their giant bodies strewn across the ground, but it hardly seems to make a difference.
Not when there’s a Demon King.
You climb up onto the railing to get a better look. He’s half-hidden by the fighting, almost lounging against the treeline. He’s more human than you expected with dark, shaggy hair, and a bored look on his face. Canines the length of your index finger poke over his thin lower lip. Without the fangs, he’d be a traveling merchant, one of the ones who turned up their nose when they realized that the home they were visiting was an orphanage and not that of an affluent family.
As you watch, that sickly purple magic crackles at his fingertips. You follow his gaze to where Ivan and Marie are fighting back-to-back. The Lord is standing defiantly behind them, his horse slain mere yards away. The Lord is staring a challenge at the Demon King.
This is my land. You can see his mouth form the words, but can’t hear him over the clashing of swords and the twanging of Marie’s bow. Did he lose his voice? His exhaustion drags at his face, just visible under his fury. Green power seeps from him and into the ground as he emphasizes his Lord’s claim. You won’t have it.
The Demon King smirks. His hand twitches and purple magic soars into the sky. It arcs over the orcs’ heads, ten feet, fifteen feet, ten feet, five feet—
Ivan catches the bolt on his shield, a cry leaving his lips as the magic splashes around the edges and tears at his skin. You can smell burning flesh and ozone. Ivan falls to one knee and Marie snarls as she blocks an orc’s blow with the curve of her bow. She manages to kick the beast away, but her distraction costs her. This time Lord Brennan has to block the orc swinging a mace down upon their heads. His connection to the land wavers and the Demon King’s smirk widens into a smile.
Something in your chest cracks and you see gold.
Your destiny is like a flame on your shoulder. It drips down your arm and into your hand. Golden light is burning there and with a barely a thought, it takes the form of a spear. You hoist the spear over your shoulder and hurl it with your full strength at the ground between the orcs advancing on Marie, Ivan and Lord Brennan.
The ground shatters. The orcs are thrown back. Marie, already kneeling at Ivan’s side, jerks her gaze up to you. You see her mouth form your name.
The Demon King is as loud as he is in your dreams. “HERO!”
The word alone strikes fear in the orcs. Stupidly, a few look up at you and fail to block the next blows from the knights. One squeals and turns to the forest. You barely notice the knights chase after it.
“Isla?”
“Don’t—”
“Go back inside, his magic is too--!”
The Demon King hisses a spell. It’s fast, not the slow and contemptuous arc of power he’d thrown at the lord. Without thinking, you swipe your arm. It’s still drenched with the golden glow of your power and the air rings when the Demon King’s spell connects. You feel the blow vibrate through your bones. The magic crackles and your own power rises to meet it, filling your view with sun-bright light that washes over everything.
When the light clears, you’re still standing.
“Impossible,” the demon king says.
On instinct, you lift a hand above your head. Something presses against your palm and you grab it, drawing it down in front of you. A sword drenched in a golden haze follows. Hero’s sword. You point it at the demon king in a silent declaration. Your destiny is choking you, but your message is clear.
His lips curl in a snarl. “Attack!”
You leap down from the balcony as the demon king’s army surges. An orc charges you the moment you land, his eyes filled with the demon king’s command. He towers over you, but you’re strong enough to haul a half dozen fence posts on your own. You catch the club he swings at your head and launch him back in the same motion. He falls back a dozen steps and you follow him, slashing at his throat with your sword of light.
You’re on to the next monster before his body hits the ground.
You are new to your power, but you aren’t alone. Knights scream their second wind and fall on the monsters’ backs when their master’s command stupidly makes them turn away. A corner of your mind shrinks at the smell of blood and worse, at the sight of bodies under your feet, at the sound of armor crunching under heavy blows, but your power blocks it out. You move through the battlefield with an overwhelming, single-minded purpose.
Demon King.
“Don’t understand—”
Who is that? Your senses tell you it’s not an enemy. You duck when an orc swings a meaty fist at your head and then blink when someone severs its arm before you can.
“It’s okay, Isla,” someone says. “We’re here.”
“--she’s fourteen—”
“Argue about it later, protect her now.”
“Right.”
The Demon King isn’t relaxed when you see him next. His lips are pulled back so far you can see all his teeth. He’s commanding his monsters to stop you, to kill you, to put their bodies between you and him. One orc is bigger than the rest, a vibrant red instead of fleshy pink. It plants itself squarely in front of its master and raises a mace the length of your body.
Your power won’t let you falter, but your mind balks. Can you catch that? Block it? Those spikes are as long as your arm—
An arrow sprouts from the orc’s throat. It blinks stupidly and the purple haze clears from its eyes. Another arrow finds its mark in said eye and the beast steps back hesitantly as if unsure if its okay or not. The third arrow lets it know it’s not.
“Keep your sword tip up, Isla.”
“You’re training her now?”
“On your left, Marie!”
The Demon King must be cocky because he doesn’t try to run until it’s too late. The orc falls and his eyes widen in surprise to see you still coming for him. You’re close enough to see the color of them now, a red as deep and terrible as what’s drenching your hand.
Purple magic crackles. It’s not a spell – he’s too afraid for that – but the destructive power is unreal. The earth splinters to either side of you, causing your allies to falter for a moment. You deflect the bolt aimed for you and it explodes overhead like fireworks.
“No,” the Demon King breathes. He stumbles back and tries to ward you off with hands drenched in power. “No, I do not fall here! I am King! I am ultimate! I am—”
You throw your sword. You never really learned how to use one and this motion is more natural. For a moment, you see your Hero’s sword like your sharpened stick, sailing into the throat of a horned rabbit. Then you blink and it’s the Demon King with your sword through his meck. Blood bubbles at the corners of his mouth. One of his long-nailed hands comes up to try and grab the hilt. You’ve pierced him through.
The Demon King falls like his orcs. Confused and unsure of his own demise.
You come back to yourself the moment you feel his power die. There’s crashing through the woods as the remaining four orcs turn to flee. Absently, you mark their paths.
If the knights don’t get them, you will.
The details of the battle filter back to you gradually, like the sound returning to a forest after a rockslide. The memories of each blow you dealt tremble up your arms and the smell of one orc’s fetid breath makes you suck in a breath. That of course drags new horrible smells into your lungs and you cough so hard you gag.
A warm hand pats your back. “There, there,” Ivan says. He sounds tired. “The first one is always rough. Vomiting is okay.”
Marie grabs your hand before you can rub your face. “Don’t touch your eyes. Orc blood is corrosive.”
You twist, blinking tears out of your vision. You tremble as the memory of battle becomes fresher and fresher. You croak, “I’m an orphan, you know.”
Ivan looks taken aback. Then understanding washes over his face. “We’re acting like your parents, aren’t we? We were going to ask you after the party.”
The nausea temporarily subsides. “What?”
“She’s in shock,” Marie scolds Ivan. She fishes a clean handkerchief out of her bodice and uses it to dab under your eyes. “We want to adopt you, Isla. If you’ll have us as parents?”
You stare at them. “I—” you clear your throat. “I just meant we don’t actually know when my birthday is. Because I’m an orphan. I might be fifteen after all.’
“Oh.” Ivan opens his mouth. Closes it. “Well, do you be our daughter anyway?”
“More than anything,” you say and then vomit right onto the demon king’s corpse.
---------.
Things are both complicated and not after that.
The questions you thought were coming never get asked. Sarah isn’t upset you hid your Destiny from her and neither are any of the kids. They’re just relieved you’re alive.
Hera buries her face in your stomach before dinner that night. The Bahrs have invited you all to stay over until the last of the orcs are caught. Hera smells like their bath oils when she says, “I held the door, Isla. Nobody got in.”
There’s a lump in your throat as you pet her damp hair. “You did. You were very brave.”
“I helped,” Josiah says. Unlike Hera, he eyes your arm from a distance. Your mark is covered in a fresh cotton shirt, but it’s like he can see it anyway. Finally he collapses into you. “It’s not fair. You’re our Hero. Now you’re going to have be everyone’s.”
You lean down to press a kiss into his hair. “I’m too mean to be everyone’s Hero. I’ll just be yours, okay?”
“Good,” Josiah says. Then, after a long moment. “Though you should be nicer to us now.”
“No,” you say fondly.
The complicated part comes when the Bahrs enter the dining room after Sarah has gotten you all seated.
Ivan’s arm is in a sling, but he smiles widely when he sees the spread Josiah, Annie and Sarah have cooked up. He compliments them on their efforts, thanks them, and takes a seat at the head of the table.
Marie pauses by you before she takes her seat. She lingers by your chair until you turn to look at her. “Isla.”
You swallow. “Marie.”
Is it just you or is Marie as nervous as you are?
“Would you…sit by me?” she asks. Her eyes flick to the seat just to the right of her side of the table. You may not be a noble, but you know what that seat means.
Your voice wavers. You’re suddenly very conscious of the kids looking at you, of the way Sarah’s pressed a hand to her mouth. In surprise? To hide her pleasure? “If—if I can?”
“Yes,” Marie says quickly. “Yes, if you don’t mind, I mean, if you’re able to be drawn away—”
Lord Brennan throws open the dining room doors with an astonishing crash. He isn’t dressed for company and his long sleeping robe is drenched with the water still dripping from his hair. “I am starving. Is there—” He catches sight of the table and his mouth drops open in surprise. “You were all about to have dinner? Without me?”
“You were in a coma, my lord,” Ivan says.
“I was taking a nap,” Lord Brennan corrects. His golden eyes catalogue the way Marie is standing over you, the three empty seats at the end of the table opposite Ivan. Rather than claiming the empty head of the table seat, he strides over to Ivan. “Up, up you get.”
“There’s another seat you can take!” Ivan complains. He guards his plate of food. “I just served myself.”
“Go sit with your wife and daughter,” Lord Brennan commands. He nearly sits on Ivan when the other man stands too slowly. He smiles charmingly at Sarah. “Director. Fancy seeing you here.”
Sarah flushes up to her ears.
“Daughter?” Hera asks.
Your stomach turns over. Oh god. It’s not fair that they asked you – you were too happy to think about it, but the other kids must be devastated—
But Hera doesn’t look sad. She’s staring at you for an answer, her eyes open and accepting.
“Y-yeah,” you say.
“Hell yeah,” Josiah says. “If the Bahrs adopt you that means I can read through their library right?”
Annie looks up at you. “And we can come visit?”
“Of course you all can,” Marie answers. Is her voice a little misty? “You all can stay here as long as you like.”
“Go sit with them,” Hera says. She smiles and pushes at you. “Go on.”
It’s the best meal you’ve ever had.
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(Part 1) (Part 2) (part 3) (part 4)
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