Tumgik
#festival battle map
demartinidesigns · 1 year
Text
Tumblr media Tumblr media
A time for celebration with a side of intrigue.
This map set can be found on Roll20 and more like it through the Interactive Map Directory on demartinidesigns.com
Help pick new map topics and receive early Roll20 and full res files. | patreon.com/demartinidesigns |
8 notes · View notes
2minutetabletop · 9 months
Text
Tumblr media
Bell’s End – An Enchanting Winter Cityscape
Deck the halls (of your imagination)! Bell's End is the ultimate TTRPG winter wonderland. 🔔 This festive cityscape includes a massive 56x34 map, a huge roster of charming NPCs, and holiday fun. What are you waiting for? ⛄
→ Read and grab your free map here!
143 notes · View notes
drmapzo · 2 years
Photo
Tumblr media
Hello, everyone!
Harvest season has been plentiful this year. And what better way to put those delicious pumpkins lying around than doing a Pumpkin Fair?
Make your players have a fantastic time enjoying all the amenities and activities in this sweet festival where all the town is invited!
But beware, there's rumors of a doppelganger with evil intentions floating around. And who knows what antics will be done this night.
The creature tokens for this map are a Hound of Tindalos, a Pumpkin Merchant and Umr At-Tawil. Emerald tier gets the Pumpkin Merchant while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
98 notes · View notes
theresattrpgforthat · 3 months
Text
Hi folks, it’s Mint.
I’m on a mini-vacation this week so I’m going to be releasing some recommendation posts for things that aren’t related to requests (easy to queue), and I’ll be back to doing regular rec posts when I get back!
THEME: TTRPGs For Palestine.
This is going to be a list of recommendations of games that you can get in the TTRPGs for Palestine Bundle. There’s plenty of games in the bundle that I’ve recommended before, so I’m going to try and focus on games I haven’t talked much about before. You can look at the bottom of this post for some of the greatest hits!
The bundle is on until June 29, so make sure to pick it up before it's too late!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
LORDSWORN, by Mareensmusings.
You rode to war at the call of your God, swore yourself to Their divinity as the drums of war beat from every corner of the Pantheon. Standing beside your divinity, Their purpose so clear and noble, you felt immortal. Beside your fellow Lordsworns, you felt your victory a certainty, battle but a trivial formality.
Now They lay dead before you, Their Godblood flowing into the dirt. Already the world lurches in distress, twisting at the loss of a God, one of many to die this day. Your Captain, too, lies broken, entrusting the survivors of your Company to the you. Of the thousands who rode out, you are all that remains of your Company.
Your God is dead. You only have each other now.
LORDSWORN is a GMless TTRPG for 1-4 players of tragic, fragile stories of desperate survival and comradery at the end of the world. In LORDSWORN each player takes on the role of three soldiers who swore themselves to a (now dead) God during the Cataclysm, an apocalyptical battle that saw all the Gods of the Pantheon go to war. With their God dead and the world churning and reeling from the death of the Pantheon, you and a handful of survivors must make the trek back to the only place that makes sense anymore – Home. 
LORDSWORN is a collaborative game that guides your group into the story of a company, of which each player will control 3 Lordsworns. Your characters can be chosen from a list, or drawn randomly using a deck of cards. You navigate the game over four stages: world-building, company creation, the journey home, and the epilogue. The game is designed to be tragic, even if your company makes it all the way home. The core rules are built off of Caltrop Core, which means that you will rely mostly on d4s anytime you have to roll dice, but unlike many other Caltrop Core games that I’ve seen, the system is less focused on chance and more focused on oracles. If you want a game of tragedy that focuses on the story rather than the characters, you might want to check out Lordsworn.
Lamplighter’s Festival, by ira prince.
The lamps have been there for as long as we can remember. The lamps have never been there, and only appear for tonight. The lamps are strange and new — we’re still getting used to them, making space for them in our lives. We know exactly what the lamps mean, and we’ve committed their history to heart. We’ve forgotten what the lamps mean, even if the gravity of it still hums and shimmers around them. We’re deciding what the lamps mean, weaving their purpose in more tightly every year, every season, every eclipse. Tonight, we light the lamps, and we tell our stories about them.
Lamplighter’s Festival is a map-drawing game about a nighttime festival, and the things it can illuminate about the place in which it’s celebrated. It can be played alone, or collaboratively if you like.
Lamplighter’s Festival uses the random placement of dice to draw out a location, at whatever scale you like. You use the pattern that ensues to create locations on the map called Lamp Locations, which you will elaborate on as you play. At the end of the game, you will have not only a festival, but details about the different elements that are required for it to happen properly, and possibly the cultural meanings behind the festival. If you want a game that helps you build a place and a culture around one specific event, this might be the game for you.
A Labyrinth Like Us, by z.w. garth.
The minotaur city of Ut sits in the center of an endless labyrinth. The labyrinth twists and turns, it folds and rearranges. And from its dark halls pour forth monsters, which tear and smash and destroy.
You are a minotaur in your district's Guard. You respond to the waves of beasts that wreck havoc and mayhem—repelling the danger and protecting the afflicted. You carry with you your hopes for Ut's future, and your fears for its present. Rally with your neighbors to protect one another. Carve a home in the labyrinth.
A Labyrinth Like Us is a 2-page roleplaying game in the OSR/sword dream tradition. It requires 3-5 players, including one Keeper, 2d20 and 2d6, and these rules. 
This game is reminiscent of, but not a direct replication of any specific myth. You play as minotaurs in a labyrinthine city, plagued by horrors that they can only face when working together. Your minotaurs use emotions to empower special abilities, which are mainly combat-focused.
The game is only two pages, with one page introducing you to the setting, character creation, and how to play, while the other provides roll tables and advice for the Games Master in order to make the labyrinth feel dangerous and dark. If you want a game that presents you with a challenge but doesn’t overwhelm you with rules, you might want to take a look at A Labyrinth Like Us.
HYPERMALL: Unlimited Violence, by Rat Bastard Games.
Do you hate your boss? Like, REALLY hate your boss? 
HYPERMALL: UNLIMITED VIOLENCE is a mission-based corpo murder TTRPG about assassinating the rich and famous. Enter the consumerist hellscape of THE HYPERMALL where death is cheap and life is cheaper. HM:UV is an unhinged gonzo meatpunk sci-fi dystopia buzzword game for financial geniuses. 
You're a CONTRACTOR for SLAUGHTR™ - The Assassination App - and your job is to Murder Your Target Without Dying. You're already in debt. You can't afford unnecessary Resurrections when rent is due, and you absolutely do not have health insurance. GET TO WORK. 
Become a mutated killing machine, a psychic murderer, or a cold blooded cyber criminal. Try your best to make ends meet. Die a lot. Kill cops. Get paid.
This is a game of cathartic violence, with random roll tables to help you build a unique character quickly, pulling from d66 backgrounds and meshing together rules from games like Troika and PbtA. Combat isn’t just physical in this game: you can also fight your opponents in the finacial and social spheres, allowing you to take down someone three different ways.
The really difficult part is figuring out how to kills someone permanently, since there’s a resurrection matrix inside the Hypermall that makes death kind of hard to stick. If you want to unleash your fury in increasingly creative ways, you might want to check out HYPERMALL: Unlimited Violence.
Heaven / Hell, by Joel Happyhill.
Hell, The Underworld, Hades, Yomi, no matter what you call it seems like everyone’s ended up here. No one has any memory of their life before, if such a thing even exists. But one thing rings true, none of you want to stick around.
Heaven / Hell, otherwise known as 2H, is a competitive 1 VS 1 tabletop game set in the underworld. It’s meant to recreate the systems and strategies created by traditional fighting video games, allowing you to mix and mach a number of recognizable fighting game archetypes and optional rules to play your dream fighter through the medium of pen and paper.
Heaven/Hell is more like a competitive board-game than it is a tabletop roleplaying game. Your characters will travel across a board as they do battle with each-other, with distance and positioning being crucial in developing a strategy.
One mechanic that seems to help emulate fighting games is the use of the Underdog Token, which is granted to your character whenever you take a Wound in a round of combat. This Token can be spent in the following round to reveal a new Technique or do something called Flash Parry for a second time. You use this ability to halt another player’s move in its tracks, culminating in a scene that you might see in a dramatic fight where two opponents are holding each-other off with their weapons, possibly snarling at each-other as their faces draw close.
If you want the tactical complexity of a board-game combined with the dramatic moments of high-action tv shows, you might want to check out Heaven / Hell.
Hexfall, by Titanomachy RPG.
Stratus Cay is a floating city in the Rift, a digital quantum dimension at the intersection of the smallest black hole in the multiverse and the concept of becoming. The city is made of countless islands, a hyperreal archipelago adrift in flashing interdimensional lights. An infinite smattering of lives, as varied and precious as the stars themselves.
You are a hyperpowered being who came into larger-than-life abilities because of a profound cataclysm. Heartbreak. Grief. The depths. Physical, emotional, multidimensional–something unlocked incredible power in you. People like you have many names across Stratus Cay, but the most common is “Diver,” a nickname derived from their affinity for falling through the Rift, either on dangerous jobs or just for fun. 
Divers’ abilities run the gamut of even the wildest imaginations, and their extreme power and durability makes many of them reckless thrillseekers. The pay is too good and the thrills too extraordinary to turn down the opportunity to go on a dive.
Hexfall takes the tried-and-true method of hexcrawling and turns it on its side, by making your travel vertical; you’re diving from the edge of a floating island and falling into the Rift, retrieving artifacts, harvesting resources, and enjoying the thrills of free-fall. Hexfall has combat, puzzles, and mysteries for you to solve, but it also gives you space to roleplay and get to know each-other’s characters, using a token system for actions like helping out your fellow divers, and signifying when you want to role-play a narratively significant moment between you and another person.
What really stands out in this game though, is the character playbooks. Do you have wings made out of swords? Do you carry the blessing of a giant? Have you embraced the fungal form of decay and rebirth? All of these are possibilities within various playbooks of Hexfall. If you want a game about thrill-seeking and finding meaning in a world that, as fantastical as it is, still demands you work out why you want to live, you might want to try out Hexfall.
Abominations, by Elliot Davis.
They tried to tell you to stop playing God.  You replied, “Who’s playing?” and spliced in another gene. 
What is an Abomination?
A living amalgamation of various forms of flesh, machinery, and whatever you can stick it together with. Some slimy, some hairy, some are covered in eyes. Others are a knot of tongues and fingers. An Abomination is whatever you can imagine it to be, tossed in a blender and put back together.
ABOMINATIONS is a tactile, GM-less TTRPG for 2-6 players. Using a set of letter tiles and some 10-sided dice, you will create one-of-a-kind monsters of your own design. Then take them into the ring for a fight to the last scraps.
This is a game that feels kind of like a biological version of Robot Wars. Instead of constructing robots and pitting them against each-other, you’re creating monstrous mutating piles of flesh and throwing them in the ring. Your characters are to an extent, somewhat pre-defined: each player chooses a vowel, which represents something of your character’s personality, as well as the secret mutation only they have access to. You play using Scrabble tiles, with each letter granting access to specific mutations, from Guns for Arms, to X-Ray Vision, to a Zipper Down the Middle!
If you want a goofy game of slapstick and body horror, I recommend Abominations.
Greatest Hits
Wanderhome, by Possum Creek Games.
FIST, by Claymore.
Apocalypse Frame, by Binary Star Games.
Bump in the Dark, by Jex J Thomas.
218 notes · View notes
jinbugs · 8 months
Text
VIVERE
Tumblr media
“Do you think you deserve it? To be punished?” “I think so, yes.”
A Pathfinder 2e Campaign Introduction Post!
Tumblr media
MEET THE PARTY:
REVUN (@dovelydraws)
26 years old
he/they/she
A duel-wielding tiefling fighter. Easy-going freelance mercenary from Alephia, looking for a job that pays well and a little company.
FERRA (@artpepkin)
87 years old
she/her
A beastkin elven rogue from Chiei Thya. Playful vagabond who finds herself wherever the wind takes her. She's maybe gotten herself in a little over her head.
POLITES (@mossy-garden)
17 years old
he/him
A tiefling champion. Proud kingdom guard of Crimyria under the goddess Vildeas, who is willing and anxious to prove himself.
KWAN (@jinbugs)
39 years old
he/they/she
A human investigator. Cunning Po Lian scholar-official informant who is in pursuit of a dangerous secret, the centurion pearl. At any cost.
Tumblr media
Glitch (@eternalglitch), our game master, weaves all our loose threads into one coherent story.
One fun rule we’ve incorporated into this campaign: players CANNOT share their character backstories with each other outside of gameplay.
Tumblr media
It gives more mystery fun! It’s also driving us insane. Pray for us.
Tumblr media
(Map created by @dovelydraws, summary also written by Dove)
A lot has gone into the cultures and politics of each of the countries our characters come from. Enough so that it doesn't make sense to get into all of it on an introductory post! But perhaps later in a reblog.
THE STORY SO FAR…
As of the writing of this post, we have now played 5 sessions of the campaign.
Our party all met each other in the small seaside town of Plumeport, Crimyria. We were all brought together in pursuit of the same thing: a legendary man-eating boar, said to hold the power of immortality.
It is believed that consuming the flesh of this boar would grant eternal life, and even just a bit of its fur or blood can extend a person's life, for a time. The King of Crimyria himself has offered whoever can take down this boar a large sum of wealth and a small offering of its blood for personal consumption. He wants the job to be done in time for the Crimyrian Festival of Flight, in a couple months time.
The bounty on the boar's head has drawn adventurers from all over the continent, but none so far have been able to take it down. Many have lost their lives. While each of our party members have their own reasons for wanting to take on this job, Kwan has a very personal stake in their success.
He has, reluctantly, revealed that he once knew the boar before it obtained the power it has today. He has reason to believe it has swallowed something once known as a centurion pearl: a powerful artifact that caused the fall of a once great kingdom, and threw the continent into tumultuous conflict. Kwan is adamant that this power should not be handed over to any king. Once it is killed, they want to extract the pearl from its body to make sure it can never fall into the wrong hands.
So far, Kwan has only revealed this to Revun. Polites, meanwhile, works directly under the king and wants to succeed on this mission to make him proud. Ferra seems to only be interested in the money and adventure. Revun has also said they were in this for the money, but vaguely admitted to Kwan that they also had their own personal reasons to go after the boar, and if he truly believes its power is too dangerous, they will follow his lead.
Once faced with the boar, however, the party was unprepared and outmatched. It was massive, its eyes as large as their heads, emanating a golden glow. It moved unlike a normal animal, and seemingly bore a higher level of intelligence than it should.
After a deceptively strong start, Polites went down in battle, and they were all forced to run to ensure everyone's survival. Before retreating though, Kwan shot the boar with a strange arrow, claiming they would be able to track it again later.
The party camped outside of the marsh, unable to sleep while waiting for Polites to wake up. They discussed next steps- going back to the city to regroup, get proper healing, and perhaps find a sponsor to help them in their next try. They still have a few weeks to get things figured out.
And that's all, so far! We're all pretty stoked and making tons of art and written works, so keep a look out, we might publish a zine when the sessions start wrapping up. Bye-bye, for now!
275 notes · View notes
sunny-and-moonbow · 2 months
Text
A Night To Remember
Fumikage Tokoyami x Shy Alt Reader
Word count: 1279
Warnings: self depricating thoughts, pining, reader being excluded/ avoided, general fluff, reader is gender neutral
Summary: You've had a crush on your feathered schoolmate for over 2 years, what happens when you run into each other at a concert. Inspired by @faulty-writes Tokoyami x Goth Reader headcannon.
Tumblr media
Many people overlooked the feathered hero in training, setting their sights on the flashier students such as Bakugo and Midoriya. But you had your sights set on the quiet, dark boy. His fascinating quirk, his laid back attitude.
As a member of general studies, there weren’t many chances for you to talk to him. Not that you would be able to anyway, having been a stuttering mess the first and last you’d tried to talk to him in the hallways, asking him to move so you could get past. Even if you could talk to him, why would a future pro hero want someone like you, not even nobel enough to try out for the hero course.
He was so amazingly unique and interesting and you were just you, who gets shunned by your classmates for the way you dress, accessorise your uniform and even the music you listen to. You had to buy heavy duty headphones to listen to your music in the dorms without getting dirty looks and angry visits from your classmates telling you to ‘turn that shit off’ no matter how quiet it was playing. You know for a fact that you watch the same show as a few of them, having overheard them talking about it but been too anxious to interrupt, afraid of being judged. They weren’t mean per say, but they were always a little standoffish with you, like they expected you to pounce on them at any moment. You were able to work civilly on group projects, but they never tried to connect with you like they did with each other, and you were too nervous to start the conversations on your own.
The first time you saw Tokoyami was in the sports festival in your first year, watching with awe as he kept his team in the running during the cavalry battle and how well he had fared in the one on one battles. His quirk fascinated you, the gorgeous abyssal creature that resided within him, dark shadow, was so complex in nature. All you wanted was to sit and listen to Tokoyami tell you all the details of his companion and how his quirk worked.
But alas, you could never work up the courage to talk to him, and there's no way he would have noticed you during the sports festival, your healing quirk being useless against the robotic enemies and placing you as one of the last to finish and immediately eliminated. 
The last thing you expected was to run into him at a concert, dressed for the occasion in a singlet with frayed sleeves, patch pants and a spiked choker with matching wrist cuffs to complete the look. You had waited out front of the venue for hours to get a close spot on the floor, one of your top ten bands finally visiting your state, the lead up to the concert was agonising, time passing as slower than ever. You had your outfit mapped out the second you had bought the tickets, anxiously awaiting your chance to see them play live at last. Your eyeliner had taken you over an hour, your trembling hands having made getting a smooth shape nearly impossible.
It took you a moment to get your jaw off the floor, realising that he probably wouldn’t remember you from your one interaction and would think you were just some creepy loner who only came to gawk at all the attractive concert attendees. All the blood drained from your face when he made eye contact with you, immediately rushing straight back to your cheeks, you silently prayed that your makeup would hide your blush, but the slight twitch at the edges of his beak tells you otherwise. You quickly avert your eyes to the ground, avoiding that piercing stare and instead becoming suddenly very interested in the tips of your shoes. Your soul leaves your body when you feel a hand rest on your shoulder, whipping your head up to see Tokoyami. Just centimetres away from you. Touching you.   
You could faint.
His hand slides off your shoulder, having successfully gained your attention.
‘Hello’
‘...Hi’
You shakily respond.
Before either of you can say anything else, the lights dimmed, indicating the opener was beginning their set. You both eagerly turn, you forgetting any self-consciousness at the exciting prospect of hearing music you love around people that also love it. The movement of the crowd shoves you into his side, and him into yours. Both choosing to just accept the circumstance, as it is part of concert culture, and continue screaming your throats raw. 
By the end of the opener you were loosened up and excitedly babbling at him about how amazing they were and how exciting it all was while he just smiled and the great contrast from the half an hour ago. His staring brought you back to earth, stammering out the end of your sentence about how cool the band outfits were, conscious of the fact that you were talking to the guy you have had a raging crush on for the past two years and never spoken to.
‘[Reader]? Right?’
‘Uhh yeah.. Yeah! That's me!’
You tried, and failed, to respond normally. How did he know your name? Why does he know it? Did he hear the rumours about you? Does he already have a tainted view of you? Was any chance you may have had with him already gone? What if he told everyone at school that you were some weirdo that stared at him and couldn't talk to him norma-
‘I’m Tokoyami Fumikage.’
‘I know…I mean, like I remember you from the sports festivals…and..all that.’
Shit. You were blowing this majorly. He was so cool and you were acting so lame. A ridiculous stuttering mess.
‘I see, that’s good then.’
‘Um, yeah…how are you liking-’
Your attempt at communicating was interrupted by the main band finally beginning to play. Your attention instantly shifts away from Tokoyami and onto the large elevated stage, missing the way his eyes linger on you, soft smile on his beak. You push onto your tiptoes to peer around the mass of heads and phones obscuring your view.
After the lengthy experience of leaving the venue, you and Tokoyami file in with the crowds to the train station, ambling along and engaging in quiet and short, but sweet and reminiscent conversation that you know you’ll wish you savoured more after the night ends. 
As you try not to fall asleep in your seat, your head lulls from side to side with the sway of the train. It was a miracle you had snagged a seat at all and you didn’t want to risk missing your stop. In your delirious sleepy state you barely register the large hand that guides your head to the side, urging it to rest on his shoulder. 
‘I’ll wake you at your stop’
That's all it takes for you to turn your body towards him and push your forehead into the crook of his neck.
As promised, he shakes you awake as the train pulls away from the stop before yours, allowing you the chance to wake up enough to walk without stumbling.
As the doors open, you reluctantly stand from your cosy spot. Making a split second decision, you bend over and place a chaste kiss against the side of his beak, spinning on your heels and speeding out of the train just in time before the doors shut. You were definitely never forgetting tonight. 
And maybe, just maybe, if you hadn’t been so nervous around him at school, you would have seen the way he looked at you.
A/n-this one was so fun to write!-sunny🧡🌞
Masterlist
103 notes · View notes
bvtbxtch · 1 year
Text
Tumblr media
Welcome to Hawkins, Indiana. The sleepy city that can bring with you the sweetest dreams, or the most terrorizing nightmares.
WARNINGS: 18+ MDNI, Smut, Content might not be suitable for all readers (more updates coming)
If you would like to be notified of updates to this series, please add yourself to the taglist!
In collaboration with my love @darknesseddiem
"The quaint mundanity leaves Hawkins, Indiana a forgettable blip on the map. However, it casts a spell on you. Everyone in town has their jobs - go to work, take care of the kids, run their shops or prepare a new pot of coffee for the before-work rush. The neat and tidy form that lies in this sleepy city can make you fall in love, find yourself, or run into much more sinister happenings beneath the surface of the manicured lawns. It's your choice to figure out how to survive."
Jack O'Lantern Kiss - Carving pumpkins with bestfriend!Eddie leads to confessions you may or may not have always wanted to hear. Bestfriend!Eddie x Fem!Reader. Fluff, slight smut
Firestarter - Eddie has just told you he was bi, when the opportunity to explore appears at a bonfire at the Harrington house. Sub!Eddie x Dom!Reader x Switch!Steve. Smut
I Can Make You Scream - Your first collaboration with one of the most popular cam boys, Eddie, leaves you breathless and waiting for the next shoot with him. Camboy!Eddie x Camgirl!Reader. Smut
When It's Cold I'd Like to Die - The only way that Eddie feels he can get you out of the Upside Down safely is to sacrifice himself; but he forgot how stubborn you are. Boyfriend!Eddie x Fem! Reader. Angst, fluff
Paranoid - You watched Eddie make it out of the battle for Hawkins clinging to his life by a thread. Even though he has been acquitted for the crimes he was accused of, and life has gone back to normal, there is something not quite right with your boyfriend. Vecna'd!Eddie x Fem!Reader. Angst, fluff, slight smut
Dead by Daylight - You and Eddie have to stay together to survive your captors, a famous killing family situated on the outskirts of Indianapolis. Victim!Eddie x Victim!Reader. Angst, fluff
On the Line - Pumpkin Pie is back on the menu at Hank's Diner. What happens when the new waitress needs to stay with the Jaded line cook to prepare for fall festivities? Linecook!Eddie x Waitress!Reader. Fluff, smut
Let Me Love You - Eddie comes over to nurse you back to health after catching a cold. Bestfriend!Eddie x Sick!Reader. fluff
Jealous Guy - Steve Harrington is persistent with his advances towards you during the Hideout's Halloween party. Your co-bartender, Eddie, doesn't like the fact that you don't shoot him down right away. Bartender!Eddie x Bartender!Reader. Smut
Live From the Upside Down - There is a special Corroded Coffin show in Hawkins to celebrate Halloween. You've been a devoted fan since your brother, Dustin talked about Eddie and his band back in high school. Seeing the metalhead again stirs up feelings you forgot you had. Rockstar!Eddie x Henderson!Reader. Smut, fluff
Obsession - Eddie's obsession with you has been fun and games - late night drives, hookups and even a couple of dates. He has seemed to cross a line as of late... Ghostface!Eddie x Cheerleader!Reader. Smut
Children of the Corn - A group date in the new Hawkins corn maze sounded amazing to you: Hanging out with Steve, Robin, Nancy and Jonathan sounded like just your night, until your worst enemy is included in the plans. Eddie x Fem!Reader. Smut
Movie Marathon - Years after the Ghost face killer has ended his reign of terror on Hawkins, the local movie theatre has decided to put on a movie marathon of the movies inspired by the killer. You and Eddie decide to go and revel in his glory. Ghostface!Eddie x Fem! Reader. Smut
You Don't Scare Me - Eddie is used to scaring most of the people who walk through the Hawkins Haunted House in the old Starcourt mall. He's determined to make you scream after you walk through and show no signs of being scared by him. Scareactor!Eddie x Grumpy!Reader. Smut
Kiss Me Through the Phone - You nor Eddie could contain your excitement for your homecoming from college for thanksgiving... so much so that you needed a reminder of what you would be getting yourself into when you're back. A phone call would suffice, wouldn't it? Eddie x Fem!Reader. Fluff, Smut
Taglist: @eddies-acousticguitar @mmunson86 @sadbitchfangirl @hideoutside @anxiousobserver @tony-starks-ego @ohmeg
tagging some friends just for fun: @eddiemunsons-missingnipple @hellfiremunsonn @ali-r3n @andvys @eddie-munsons-mullet @changemunson
208 notes · View notes
sukimas · 1 year
Text
this is incidentally what most Touhou but Fucked Up!! works get wrong. touhou IS fucked up, naturally, but not in the way you think. living in gensokyo isn't a constant battle, your neighbors aren't having to always ward their houses in fear of being violently dragged away in the night. the old gensokyo was like that, for certain, but it is not now. you might hear about one person disappearing a month. you're very, very rarely going to find a body.
you know that the youkai don't come to the human village. you have no idea why not- the shrine maiden isn't very good at getting rid of them (nor is her friend, nor is the other one on the mountain). you can't just ask them, that would be inconceivable. but there are whispers that the village's safety was created by the youkai even youkai know nothing about. what could she possibly want with it? what are her plans for the humans?
there's a reporter girl handing out newspapers. the newspapers are written in an odd script. you can understand it, but it's unfamiliar nonetheless. the newsgirl's got a normal haircut and wears usual, if fashionable, clothing, but she's got bright red eyes. it could just be the magic in the air- there's that kid from the motoori family with the bright orange ones, for example- but it makes you worry. the articles all have a suspiciously pro-youkai bent, except for the ones about tanuki.
you and your neighbors go down to the pub. you've heard it's a good one, but you can't remember going there, even though your wife tells you you went by a week ago. there's a loudmouthed little girl with a big hat back in the kitchen drinking. that can't be healthy for her, can it? if she's human. if not, does the bartender know?
your neighbors start chatting. one of them talks about leaving gensokyo, waves a newspaper about the outside world around. you nod hesitantly. you've considered doing that yourself, but your wife doesn't want to go; the books she's been borrowing have been talking about great fire and poisonous dust in a land whose name you can't pronounce. it sounds western. she says that it might be nearby, past the barrier. you can't really know, since weather is the only thing that crosses it naturally. you've dismissed her concerns, but she keeps talking about earthquakes and tidal waves. you'd like to at least take a peek, though, yourself.
your other neighbor loudly shoots down the idea. he's been to the barrier himself, he says. or so he thinks. he walked past the hakurei shrine one day, during a festival, and beyond the pond in the back with that big old turtle. there was a path leading into the woods, and he started walking down it. he walked for a long time, but he noticed eventually that the scenery wasn't changing, that the trees all looked the same. he turned around and he was back at the pond again.
a third neighbor pipes up, quietly. he says that he's actually met an outsider before. not the teenager who flies, but a normal one. he's a metalworker, you see, so he's often on the lookout for new sources of scrap. he takes his guard dog with him along the river sometimes, past the miasma-filled forest and to the hill that's covered with spider lilies in the spring. he finds metal there, and glass. there's a third material that a lot of the things he finds are made of, moldable like metal, but when he tries to put it in a crucible it burns away, so he's stopped collecting it. he always feels like he's being watched, but he never sees any youkai.
the outsider he met had told him he didn't have any "reception", so the map he had didn't work. the outsider had shown your neighbor a small rectangle of glass and metal, illuminated in the center, with a blank grid shown on it. there were some words at the top and bottom of the grid, but they didn't seem to be helping him. the outsider had asked your neighbor for a map, but your neighbor had said- truthfully- that no one knows their way around gensokyo, and had offered to guide him back to the village. the outsider had hemmed and hawed for a bit, and asked what the village was like; when he heard, he refused, and said he'd find his own way back. your neighbor had entreated him and warned him about youkai in the area, but he'd laughed it off, and the neighbor had gone on, collecting metal, after they went their separate ways.
when the neighbor was on his way back to the village, he saw some torn-up grass and the small rectangle lying on the ground, but no blood or any other signs of a struggle. his dog had growled at the rectangle, but he had picked it up and brought it home. he pulls it out of his haori. the glass is cracked, and it won't light up, he says. you stare at it for a bit, then ask how the outsider got there, anyway. the first neighbor chimes in again, telling you that the area over there is full of outside objects- the barrier must be thin there. that's where he plans to make his way out.
the second neighbor snorts incredulously. the bartender pours you another drink. she has an adorable smile, but she seems so nervous, and you feel a little bad for her. it would be lovely if girls like her didn't have to live in fear of what lives outside the village walls.
you wake up the next day with no memory of the night before. you wrap an ofuda your wife got from the moriya shrine to your fishing rod and head out to work. that night, your wife tells you that one of your neighbors didn't come back from work. you hope someone finds him soon.
THAT is how Touhou is Touhou but Fucked Up.
320 notes · View notes
mythicalviper-fr · 8 months
Note
hi! Thank you for making your guide, it’s been so helpful as a new skin artist. I’m still confused about how to make good festival submissions (?) I thought my submission for Rockbreaker’s Ceremony fit all the conditions you talked about but no one seemed interested in my skin. Do you have any advice on how newer artists can make a good entry?
I'm happy the guide's helped! It is less of a checklist and more on how I personally approach the contest. There are a lot of things I don’t think I described well technique-wise, so I’ve considered making step-by-step tutorials to approach each contest that would better encapsulate the win conditions I described. But for now, here’s one way you can approach a contest, particularly if you’re a new artist.
1. Pick Your Breed (and Battles)
Breed variety, as I stated in the guide, is the Number One reason I win any contest. This is where I think I should’ve gone more into why I favored the Ridgeback F base - it’s important to pick a canvas that will not impede your ability to create and more importantly, a canvas that makes you comfortable as an artist. Ridgeback F has a big wingspace that serves as a good canvas and the anatomy is easy (for me) to design on, which is why this is the canvas I default to.
Here are some of the best “starter” canvases for new artists, in my personal opinion:
Wildclaw M and F: these bases, particularly the F pose, don’t get many submissions (look at their submission rate in the Gala!) They have a standard dino anatomy that’s easy to understand and work around.
Fae M: Fae rarely get entries. The big wingspace is a great canvas, and more importantly, the M Fae canvas is pretty small compared to the others, so it’s less daunting. The shrimp posture can be a bit hard to grasp, but you can honestly just do a wingcent.
Coatl M and F: Coatl is a great base for new artists if shadows and lines are disrupting your creative process, because they don’t have as much of those. (You can also turn shadows/lines off while you’re drawing. I usually have shadows off and lineart at 30% opacity. Just remember to turn them back on when you submit!)
2. Theme Your Skin: Canonical Elements
August goes into this better in his guide, but you generally want to stick closer to canon. Think of skin contests like an art contest for a fandom. If you were submitting to, say, a Percy Jackson art contest, you’ll probably draw inspiration from Greek and Roman mythology, not Aztec or Chinese mythology. Flight Rising is the same. So, here are canonical places you can draw inspiration from:
Past festival familiars and apparel
Existing vistas, scenes, and World Map locations
Artistic interpretations of the canonical lore
If you do want to go outside of canon, my suggestion is to pick a neutral element. This means something that doesn’t have any religious/otherwise connotations, and is still related to the flight. I.e.: icy mountains for the ice flight, different types of minerals for the earth flight, different types of plants for nature. You are making an official item for the site, so work with that in mind.
3. Skin Composition: Balance
Composition is how the elements in an art piece work together. I struggle a lot with it, so I am not the best person to speak on this. What I’ve found that works for me is focusing the canvas on one big thing and putting small elements around it. That big item is usually wings, which is a great neutral component that can take on attributes of different elements. If you look at my skins, they usually follow the equation of skin = 1 big element (wings, bones, crystals) + 2 small elements (gradients, sparkles, butterflies, leaves, flowers).
[RBC 2023 = bones + crystals + rocks] [TC 2022 = wings + gradient + wispy shadow things]
Tumblr media Tumblr media
4. Skin Execution: Actually Drawing the Thing
The best part of festival contests is the skill bar is quite low. I am going to contradict myself slightly by saying you do need a basic understanding of how to draw, but aside from that, contests are forgiving if you aren’t an experienced artist. I had six months of experience when I won my first contest and more recently, I was drawing with zero wrist mobility. These are some of my recent skins that were created when I could not render the way I usually do or use line weight.
[TCC 2023 & ROR 2023] 
Tumblr media Tumblr media
In comparison, here are skins when I could render and line weight.
[WS 2023 & GG 2023]
Tumblr media Tumblr media
Importantly, all of these skins won. So that’s why, from my perspective, whether you’re an experienced artist or not, whether you know how to render or not, is not the point.
I don’t want to imply that you don’t need any skill to win a contest… it is a contest, after all. I think what I’m trying to say is: to make the best entry you can, you need to know the skills that complement YOUR art style. It isn’t necessarily the skill difference between artists that determines who wins, it’s how you use the skills you have to bring out the most in your piece. 
There is no one way to making good art. And the hardest obstacle as a new artist is finding out what enhances your art style. You may not even have an art style yet, and that’s okay. That’s why it’s vital you continue exploring - which contests are great for.
Again, everything in this post is only what I have personally observed. This approach will not work for everyone, since everyone’s creative process is going to be different. But I hope this is a good bare-bones, structured, guide as to what I personally focus on – and I hope that it’s good for reference, even if the specific steps aren’t helpful for you ^^
106 notes · View notes
krawlernyannyan · 27 days
Text
Tumblr media
VERSION 2.5 LIVESTREAM UPDATE ROUND-UP
We're wrapping up the new Xianzhou story, with a ton of updates on the horizon!
STORY
Tumblr media Tumblr media Tumblr media Tumblr media
The Wardance commences! Featuring Luka from Belobog and Argenti.
The Disciples of Sanctus Medicus are at it again, with a new character aligned with them, "Preceptor Taoran", appearing.
Hoolay appears as an elite boss.
"Shadow of Feixiao" appears as the new Echo of War boss.
NEW CHARACTERS
Tumblr media Tumblr media Tumblr media
Feixiao is a Wind/Hunt character that can take advantage of different combat situations, and gains power from other teammates' attacks. After her teammates launch an attack, Feixiao launches a follow-up attack (and will also launch a follow-up attack after using her Skill). After enough attacks are launched, she gains a stack of Flying Aureus. Her Ultimate works similarly to Acheron, where she spends 6 stacks of Flying Aureus to launch a customizable series of attacks - her Basic Attack in this state deal more damage to Weakness Broken enemies, while her Skill deals more damage to enemies that still have Toughness to break. Her Technique generates a tornado that pulls in enemies as she moves.
Feixiao uses the newer Hunt materials in the Hour of Scorchsand, along with the Advanced Trace Materials from Phantylia. Her Character Ascension Material comes from a new Stagnant Shadow.
Tumblr media Tumblr media Tumblr media
Lingsha is a Fire/Abundance character that uses incense to heal her allies and damage enemies. Her Skill deals blast damage while also healing the team. Her Talent summons a follow-up attacking "incense beast" that deals damage and removes a debuff from allies at the same time. After a certain number of actions, the incense beast will dissipate, but Lingsha's Skill will extend its duration. Her Ultimate likewise damages enemies, heals allies, and inflicts a status that causes enemies to take increased Break Damage.
Lingsha's Advanced Trace materials are obtained in the new Echo of War, and her regular Abundance materials are the newer ones in Fyxestroll Garden.
Tumblr media
Moze is a Lightning/Hunt character. His Skill deals damage and marks an enemy as Prey. While a Prey is on the field, he enters the "Departed" state and will deal damage after allies attack the Prey. His Ultimate deals damage and launches one of his follow-up attacks.
Moze's Advanced Trace materials are the newer Hunt materials in the Hour of Scorchsand, and his Advanced Trace Materials are obtained in the new Echo of War. His Character Ascension Material comes from a new Stagnant Shadow.
BANNERS
Tumblr media Tumblr media
Feixiao is the first half's new banner character, and will be running alongside a special triple rerun banner featuring Robin, Black Swan, and Kafka! Their respective Light Cones are all featured as well. Along with them, the 4-star characters Asta, Luka, and the newly-added Moze and the 4-star Light Cones Swordplay, Resolution Shines as Pearls of Sweat, and z are featured.
Tumblr media Tumblr media Tumblr media
In the second half of the patch, Lingsha will be running alongside Topaz, along with their respective Light Cones! Featured alongside them are the 4-star characters Natasha, Misha, and Guinaifen and the 4-star Light Cones Shared Feeling, Planetary Rendezvous, and the newly-appearing Swallowed by Night.
MAP
Tumblr media Tumblr media Tumblr media
The Skysplitter is the venue for the Wardance. Along with the main competition area on the main deck, the map features specialized cabins and lower-deck arenas.
EVENTS
Tumblr media
The Astral Express may not be participating in the Wardance themselves, but the Trailblazer will be acting as Luka's coach in the Luminary Wardance Ceremony event! This involves participating in battles for points including fights against Topaz and Yanqing. By earning support from the audience, Luka's team can earn benefits in battle.
Tumblr media
In the Festive Revelry event, minigames from across the Luofu are gathered together in multiple difficulties. This includes the cargo-sorting minigame from the Aurum Alley event.
Tumblr media Tumblr media Tumblr media
In Divergent Universe updates, many Equations and Curios are being updated along with entirely new additions being added. Adventure Domains are receiving the Hanu shooting minigames as new potential stages. The level cap is being raised from 60 to 80, and a new set of Planar Ornaments are arriving: the Wondrous BananAmusement Park and Lushaka, the Sunken Seas.
In addition, an arcade mode is being added to the main lobby to give players the chance to test out Adventure Domain challenges in advance.
Tumblr media Tumblr media
Planar Fissure and Realm of the Strange are the double events for this patch.
As always, the Gift of Odyssey event is returning for another 10 free pulls. In addition, the Gift of Comet is a one-time gift from Feixiao to the Trailblazer, including 1000 Jade.
MISC. UPDATES
Tumblr media Tumblr media Tumblr media
A new Echo of War featuring "Shadow of Feixiao" and the multi-part "Inner Beast". The material from this EoW are Moze and Lingsha's Advanced Trace Materials.
We now have pets! By completing events in the update you can earn the new Pet Tuskpir to follow you around the map.
Two new Stagnant Shadows are being added, with new Lightning-type materials for Moze and new Wind-type materials for Feixiao.
In system optimizations, battles can be fought in Casual Mode (which can be set either before the fight or after being defeated in battle).
13 notes · View notes
demartinidesigns · 4 months
Text
Tumblr media Tumblr media Tumblr media
Enjoy the long day and warm night of midsummer with the cheer of dance and celebration.
This map set can be found on Roll20, my Patreon Store, and more like it through the Interactive Map Directory at demartinidesigns.com/map-directory/
Receive early Roll20 and full res files twice per month, for less than the price of one Roll20 listing.
| patreon.com/demartinidesigns |
12 notes · View notes
2minutetabletop · 1 month
Text
Tumblr media
New Market Festival Map Assets
39 NEW market-themed map assets extracted from an old favorite: the Market Festival battle map. I fondly remember drawing this map during my first trip to Japan (now my home).
→ You can collect your assets here!
103 notes · View notes
angela-maps · 14 days
Text
Harvest Festival
Tumblr media Tumblr media Tumblr media
Get ready for a hoedown! As Autumn approaches, the air grows crisper, foliage turns lovely shades of crimson and ochre, and the last of the season's crops reach ripeness, ready for reaping. What better way to celebrate nature's bounty than a harvest festival? This one, featured on a generous 60x60 map, has it all, folks: a expansive corn maze, livestock pens, a beer garden, a visiting fortune teller's caravan, a stage for local performers or visiting bards, an archery range, a live horse carousel, a playpen for the kids, a wicker man to set ablaze, an apple orchard for picking, a painter's workstation, vegetable stands, a tent that can be whatever the f**k you want, and more! Available by day, night, and in an extra spooktacular version with a lot more pumpkins, reward your players with these bucolic festivities that will undoubtedly not be disrupted by anything sinister!
12 notes · View notes
achromant · 11 months
Note
hello, I just followed for your orctober stuff and scrolled through some of your blog and wanted to ask, what is guild wars 2?
OOOH BOY HERE I GO! ahem.
Guild Wars 2 is a high fantasy MMO, similar to maybe Final Fantasy Online. Guid Wars as a series is about as old as World of Warcraft, but has a much smaller fanbase; mostly because the company behind it, ArenaNet, seems to be allergic to advertisements (it's gotten better since the last two expansions).
These days, the core game is free, with only the expansions costing money. Well, some expansions, as they just throw in older expacs for free now. Even if you start with a free account, you can technically buy an upgrade by just... using ingame currency, which is a WILD concept to me.
Most notable features of the game are probably the character customization, free dyeing of armor, and a few thousand unique armor and weapon skins. Players often joke that the true endgame of GW2 is fashion (and they are RIGHT goddamnit). All five playable races are so ridiculously detailed in lore and design, it's incredible. Sylvari for example are not plain elves, they are full on plant constructs that grow from fruits on the mother tree. Asura are not just gnomes/goblins, they are a highly educated society of geniuses that would openly strive for world domination if it werent for their inherent bureaucratic tendencies.
The mounts in GW2 are among the best you will find anywhere, so much that World of Warcraft just copied some for their Dragonflight expansion.
Guild Wars 2 has a medium sized active player base, smaller than WoW or FFXIV, but they are an amazing community. We have veteran players, including me, who routinely patrol the starter maps to offer advice and maybe some healing to newbies (supported by the ingame mentor system). You might receive random mail from players gifting some cake. There's festivals, community parties, role playing, fashion contests, races and minigames.
If you are a seasoned MMO player, GW2 offers raids and the smaller strike system, which is being constantly expanded. Extreme MMO experts might find the game a bit flat, but that's only superficial. For beginners, I'd say the story is beatifully written. You can explore the open world, meeting players along the way (every map holds around 50-80 player at a time). You can choose any class and complete any content, including endgame. Any class, any race, (almost) any playstyle is viable, and nothing about your build is permanent, you can adjust your whole build on the fly.
Aside from the obvious MMO parts, GW2 also has structured PvP (5 vs 5 players) and the so called World vs World, which is a large scale week-long epic battle of three teams of around 50 players on each side (which btw is not as draining on the CPU as you'd think)
If you plan on giving it a try, I'd be more than happy to give you a more detailed overview of the game. This little chaotic hellhole of an MMO is very dear to my heart <3
This is by the way for ANYONE reading this: If any of you want to try the game, hit me up. DM me here on tumblr, or on discord (@ achromant). Even if you already play the game and are still new or just lost - ask me anything you want. I have close to 18k ingame hours.
62 notes · View notes
dr-spectre · 2 months
Note
Oh that last post is perfect timing for this question lol. A friend of mine mentioned that it'd be cool if they brought back Shifty Station back for the Grand Festival. So my question for you, oh cool dude on the internet, do you have a favorite Shifty Station map and/or which ones would you like to see again if they had the balls to actually bring them back
Honestly it's very hard for me to pick a single favourite one because i haven't played those shifty stations since they came out. I haven't even went back to them in private battles. So i just looked through inkipedia to see which ones i remember liking.
So first we got Zone of Glass.
Tumblr media
This had the invisible platforms on it and i think this was my first ever shifty station. I think! I don't remember! I think Action vs Comedy was my first ever Splatfest so that's why i think this is the very first one i played on.
Then we got Cannon Fire Pearl.
Tumblr media
Being able to use Ink cannons in multiplayer was awesome. That's all i gotta say really, it's just a cool gimmick.
Then we got The Bunker Games.
Tumblr media
This is just a sick concept, being trapped in a dome as you battle in a small space. That's fire, i love it.
Then we have Grapplink Girl.
Tumblr media
I like the grapples and it was fun to zip around from my vague memory lmao.
Sweet Valley Tentacles.
Tumblr media
Squid vs Octopus was a crazy Splatfest in hindsight huh? It was a full on race war.... And they just treated it like a silly little competition... Man, Inklings and Octolings are fucking crazy and so unserious HAHAHAHA!
Railway Chillin'
Tumblr media
Listen, I'm a Sonic the Hedgehog fan, grind rails make anything 100x better idc.
Gusher Towns.
Tumblr media
I like gushers, they are just fun to climb up and reach new areas. Also... the jokes write themselves about gushers... not gonna elaborate, but look at the ink colour....
The Maze Dasher.
Tumblr media
I LOVE DASH PANELS! THEY ARE SO FUN! WOOO!!!!!!!
Bridge to Tentaswitchia.
Tumblr media
I LOOOOVEEEE THIS ONE! I love how you can see the enemy team on the other side of the map, i love the gimmick of having to ink enough on a surface before it eventually goes behind glass. It's so cool, love it.
The Chronicles of Rolonium.
Tumblr media
I mean there's something so satisfying about chucking these giant ass things at enemies and splatting them. There's this primal satisfaction to it... I can't put my finger on it....
MC. Princess Diaries.
Tumblr media
I mean come on. I don't even need to explain why this one is so good. You already know! YOU ALREADY KNOW!
Anyways that was my ramble about Shifty Stations, i love the vibes of them and i want them to COME BACK NOW!!!! IF WE DON'T GET AN ORIGINAL SPLATFEST STAGE FOR SPLATOON 3 GRAND FEST I WILL ACTUALLY MURDER SOMEONE! I WANNA PLAY IN THE CRATER! PLEASE! LET THE FINALE OF SPLATOON 3 BE CLIMATIC AS ALL HELL! DO IT NINTENDO!!!!! ROARRRRRR!!!!!!!!!!!
Also by the way... look at the Shifty Stations on Inkipedia, their names are actually references to stuff! Really fun read, go check it out!
17 notes · View notes
anonymouscomrade · 11 days
Text
as the Grand Festival and probable last splatfest of Splatoon 3's content cycle comes to a close:
the special... overworld, i guess you'd call it? was a nice touch
the triple concert venues for the first two days was a cool idea
Three Wishes is a great song
Rainbow Color Inkantation fucking rules
this splatfest had hands-down the best tricolor map of them all
did... did anyone pick Team Future? i'm on Team Past and i think i've seen Future outside of tricolor battles exactly once, literally every other match i've had was Past vs Present
8 notes · View notes