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#fishing game
majestoony · 1 month
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Just picked up ultrakill, the intro was surprisingly long for a fishing simulator (and didn't have much to do with fish tbh) but I can look past it
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vintage-tigre · 2 months
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terriblyjadedgamer · 3 months
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Some weird fish from Dredge 🎣
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n64retro · 4 months
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糸井重里のバス釣りNo.1決定版!
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Shigesato Itoi's No. 1 Bass Fishing: Definitive Edition HAL Laboratory, Inc. / Nintendo Nintendo 64 2000 JP
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cerealjellyfish · 1 year
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the
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ms-scarletwings · 5 months
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So glad my queue is still running on because I bought Dredge only like less than 72 hours ago, and I’ve already mowed through both endings, all the side quests, and nearly the whole world encyclopedia. This goddamn game has grabbed me by the sphenoid, wriggled its vivacious little tendrils through my brain, and pulled me under. There is no damn sign of escape or breath any moment soon, but I can’t say it isn’t a fun ride.
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Here's a development snapshot from Fangst! A lot of things are coming together right now on our little action fishing game... very exciting!
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l-gengar-l · 1 year
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"Huh, that's not good... OH MY GOD!"
YouTube Channel:
Call Me Kevin
Full Video Name:
A mystery horror disguised as a fishing game
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artbyhauk · 1 month
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im normal about his walk sprite i promise
Check out the dev blog for our transgender and gay as hell fishing game -> @vertebrae-entertainment
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arconinternet · 8 months
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Richard Olsen's Bass Fishing Games (In-browser, DOS, Richard Olsen, 1988-1993)
You can play them in your browser below:
BassTour
Bass Class
BassDuel
BassMap (map editor for the above three by Nels Anderson)
BassTips
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scribe-of-hael · 1 year
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Happily been watching my Bf play Dredge. Love seeing him fish and totally no monsters what so ever :3
Did some art therapy, and do some digital painting 🖼
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jinxedbirdoy · 13 days
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Added some more reeds, making things cozy.
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zombiscribe · 3 months
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hyper-newt · 1 day
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Comet Hook devlog #3
First prototype done !!!
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Other devlogs : 1 - 2- 3
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New devlog !!!
I finished the prototype and you can play it :)
(it is bad though, but that's the point ! i can see what works and what doesn't)
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Here's what new down below :o
So first, i'm sorry for the lack of devlogs, I actually finished the prototype a month and a half ago, but I needed to tweak some stuff before releasing it. And uh college stuff and I had to study. But I have a break right now so here we are :)
I wanted to lock in to finish the prototype, it is quite rushed but it helps to fail faster. That's why I removed a bunch of animation and simplified some stuff so i could work more on the gameplay loop (and now it's your problem >:) ).
And so, here are some notable changes : (also some gif are from old builds of the game, so stuff are a bit different on the public prototype)
Fusing comets ! Replaces having multiple comets at the same time (Having multiples comets should be an upgrade, but heh too lazy to code it)
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There's three type of upgrade right now :
D -> Defense (bunch of extra health)
A -> Attack (extra health + extra damage)
S -> Speed (extra health + extra speed)
The little number under the letter is its health. So when you hit a fish with the comet, only the first upgrade will be hurt.
You can have up to three upgrades at once.
Catch multiple fishes
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Catching multiples fishes at the same time grants you a bigger and stronger comet ! Isn't that cool ? But now if you do bad at the minigame, it will end (you can see the fish health at the right, and yours at the left).
Also fishes stay stunned for a limited time now, so you can't catch all of them at the same time
The Shop
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I will not speak about how it looks
But anyway, take a comet, throw it in the sell box, and take an item like a comet and throw it in the buy box ! easy
And if you want money outside of selling, there's some gold fishes swimming around that you can KILL for money <3
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Mini bosses
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You see these little red orbs ? Destroy all the fishes around it and it will be unlock.
Attack it again, and !!! A miniboss !!!
Catch them all and you'll finish the level
A map to explore with upgrades
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These little thingy make you stronger (health, speed and attack), collect them !
An actual boss ! (no spoilers hehe)
niark niark you'll have to suffer through the whole prototype
Now that the prototype is done, here are my thougths on it
I think it's a bit too hard and not that much intuitive, it also doesn't feel that much like a fishing game :/
The fishing minigame is also kinda boring, but that's because I didn't bother coding something smart. Though I think I can make it better in an other way.
I'm not a big fan of the gameplay loop, having to fight some minibosses could be cool but the way I did it doesn't really work
And finally comets can get annoying ! At the end you have too much of them and that's a waste of performance + no one will go get the comets they left behind, so I do need to work on it.
I go a bit more in depth in the itch.io description :
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So I'll make another prototype (but I'll remove the boss at the end, it isn't worth it for a prototype, but for a demo sure! )
And for the youtube video version of these devlogs, I learning to write music to not rely on copyrighted content but it takes time :(
Anyway I hope you'll still have fun playing it though (three out of four people that tried the game liked it, that's neat)
Next devlog will be about another game, I want to try out some other games idea. I hope to be able to release it in a month or less, depends how I'm feeling (im sick of coding, drawing is easier and I can't even do that because it goes against the idea of prototyping argh !!!)
Thank you for reading this devlog and have a good day
bye byeeeee!!!!
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n64retro · 1 month
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Nushi Tsuri 64 Pack-in-Video Co. Ltd. / Victor Interactive Software Nintendo 64 1998
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pillbugpaints · 5 months
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early concepts for a chill fishing game idea I've been spinning around in my head for the past few weeks
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