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#frost salamander
oldschoolfrp · 10 months
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Mystara Monstrous Compendium Appendix for AD&D 2e, 1994, Jeff Easley cover art featuring the pegataur, the blackball (an apparently living creature very similar to a sphere of annihilation), and the frost salamander
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dragonyinyang12 · 5 months
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Some other critters I loved in Hogwarts Mystery. Fire and frost salamanders are hilarious to interact with once they start trusting you. I hope they make another pet sidequest that stars the moke! All three remind me of my crested gecko, Treecko!
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plaguedocboi · 1 year
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A job I was applying for mentioned I would be working with something called a “frosted flatwoods salamander”, which sounded positively delightful, so I looked them up and I could not be more pleased with what this beast looks like
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Join my community Discord for chats, art, commissions and more! Like my work? Check out my Ko-fi at https://www.ko-fi.com/W7W1K5CB ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ D&D Frost Salamander ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Support me at: Patreon | Ko-fi Get Merch/Prints at: Teepublic | Redbubble My Socials: Discord | Tumblr | Deviantart | FurAffinity | Weasyl | Furrific | Facebook | Twitter | Instagram
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chaobunnyarts · 30 days
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March Tiny Reptile and Mini Amphibian pin previews: American Alligator and Frosted Flatwoods Salamander! 🐊
They're available as pins and stickers until the end of February through my Patreon and will be sent out in March!
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great-and-small · 2 years
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ormspryde · 5 months
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Frosted flatwoods salamander sticker
I saw this guy while I was trawling tumblr and decided he needed to be a sticker. Available here: https://ko-fi.com/s/5d10af45f2 [ID: A sticker depicting a frosted flatwoods salamander, a blue salamander with black spots.  The salamander is curled into a circle; the sticker is displayed against ivory faux fur. /ID]
Posted using PostyBirb
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mindacracka · 10 months
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the dm: plots my character’s death
me: expects my character to die
the party: expects my character to die
my character: doesn’t die
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thefearwithin · 3 months
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Mythoscember Day 18 - Frost and Fire-Dwelling Salamanders
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Listen I have two minutes to post this shh
Pretty manders
Very nice
Love them so
I have great time management
love and kisses
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headspace-hotel · 1 year
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The natural world is more interconnected than you can possibly imagine and learning about it just gives you an endless cascade of realizations about symbiotic relationships that permeate every level of the ecosystem
I've been learning about fallen leaves. Many of you may know that fallen leaves are used by many moth and butterfly species to hibernate through the winter. This, my friends, is only the very beginning of the leaf layer's importance.
The layer of fallen leaves that covers the ground in winter has the following functions (and more):
Keeping the soil temperature more consistent
Insulating the earliest spring flowers to stop them from freezing
Protecting plants late in the year from being killed by early frosts
Sheltering 94% of moth species during their winter hibernation as well as many butterflies and other insects
Fertilizing and enriching the soil. The nutrients in fallen leaves are the main source of soil nutrients in habitats worldwide. Streams and rivers in forests carry the nutrients of leaves far and wide.
Providing habitat for predators like salamanders and spiders.
Suppressing weed growth.
Improving the germination of tree seeds (e.g. acorns)
Attracting beneficial microbes
Increasing the water holding capacity of the soil
Providing a food source for birds to feed their babies on in the spring (insects)
What's more, the fallen leaves of every species of tree have different properties that affect their effects on the ecosystem, including: size, shape, toughness, and speed of decomposition. The leaves of broadleaf deciduous trees are optimized to support and fertilize the deciduous forest environment.
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lordyglor · 1 day
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Some character concept art, their names are Stinging Frost (f) and Salamander (f), at least for now!
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tangent101 · 10 months
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Post-Apogee Solstice Event Timeline
First, I must state that my views on Uthudurn Time is based off of non-official maps. It seems like Uthodurn is nearly on the opposite side of the world as Vasselheim… and given the proximity of Team B to Vasselheim I'm assuming that group is in the same time zone as Vasselheim. And given the importance of Vasselheim for the dawn of civilization, I'm using it as the Prime Meridian.
Uthudorn Time (UT) would be -10 Vasselheim Time (VT) Thus times will be presented in 24-hour VT and in local time.
Second, after @your-reference-here pointed out a flaw in my timezone approximations... I realized I had made a couple of mistakes with the timezones.
Honestly, the blame is mine. Originally? I thought there was six hours between Uthodurn and Vasselheim. Then when I looked at maps I revised that at first to eight hours... and then ten. (Honestly, it might very well be 12 hours and that might be why Matt chose to put them where he did - on opposite sides of the planet from each other. It would make his record-keeping easier!) I'm sticking with ten hours until we hear otherwise... and this forced me to come up with Day Zero partly because Zero Hour would be when the group was teleported away and partly because I didn't want to change the days for a fragment day.
Day Zero: 0.22-10 VT. (8 a.m. UT): Team A regains consciousness around dawn in Wildemount, a couple days journey from Uthodurn. After desperate attempts to contact their comrades, they realize Sending is not working, though other magic appears to work normally.
0.22 VT (10 p.m. VT): Team B regains consciousness in the middle of the night in the Spectrum Gorge in Issylra. While climbing out, they meet up with Deni$e Bembachula and up top they encounter the shepherd Bor'dor Dog'son and Cobalt Soul apprentice Prism Grimpoppy and have to fight three plant monsters before finally determining where they are, and spend the night in a cave.
Day One: 1.08-10 VT (6 p.m. UT): In the evening Team A finds a cavern where they plan to spend the night and end up having to fight a frost salamander. During the fight they encounter an Aeormaton, FRIDA, and an ex-girlfriend of Chetney's, Deanna Leimert. They make camp and learn that FRIDA was recently reactivated, and Deanna had been resurrected after being dead for 200 years. They spend the night in the lair of the frost salamander. 1.22-10 VT (8 a.m. UT): Team A continued traveling to Uthodurn. FRIDA comments on Imogen's marks and she realizes they've not only been growing, but are starting to turn red.
1.08 VT (8 a.m.): In the morning Team B starts traveling to civilization and find a gallows that they're fairly certain is haunted. They move past it and reach a nearby town, Hearthdell, where a tangle of leylines can be found. 1.20 VT (8 p.m.): Team B encounter a situation with the Church of the Dawnfather at Hearthdell which was acting in a fashion that was… not exactly worthy of respect and ends up with Team B helping the townsfolk rise up in open conflict against the Church.
Day Two:
2.06-2.08 VT (6-8 a.m.): In the morning Team B are provided access to Scrying magic that lets them learn where Team A is located and that everyone is okay. They leave Hearthdell and travels into the Serratus Wilderness. (I've shifted the start-time for this because Matt described this scene as Team A traveling. That said, he described events that happen a while later... which could just be Solstice shenanigans showing a future event, I suppose or the damage from their fight with the frost salamander.)
2.09-10 VT (7 p.m.): While Team A is making camp, Chetney and Deanna talk, and Chetney flees when he realizes he's about to transform into a werewolf as Catha is full. Imogen, FCG, and Fearne use Imogen's Dreamwalk ability but are drawn to Ruidus and are almost sucked into the red beam connecting the Malleus Key to the red moon. FRIDA goes off to check on Chetney and, unable to control himself, Chetney bites FRIDA before fleeing in shame.
2.18 VT (6 p.m.): Team B settles down for the night, Ashton tries to meditate whie Bor'Dor tries to make fruit leather. Prism carves runes into Bor'Dor's crossbow and makes it so it can take short-term enchantments. Bor'Dor practices his magic.
2.22-10 VT (8 a.m.): Chetney rejoins Team A and he admits to Deanna about his lycanthropy. He also admits that there are people in Uthodurn who will likely not be happy to see him.
Day Three: 3.06-10 VT (4 p.m. UT): Team A reaches Uthodurn, which is in some tension as the Solstice knocked out the magical lighting, and after going to the Vellum Steeple and exchanging information learn that a beast is creating havoc in the Grand Disc. They sneak into the Disc and are able to pacify and then release the Sentinel Beast Uudara. They head to Deanna's home for a night's sleep.
3.08 VT (8 a.m.): Team B continues traveling. 3.16 VT (4 p.m.): Team B finds a crater with a Githzerai skeleton partly entombed, and recover a magical ring from the skeleton. 3.20 VT (8 p.m.): Ashton offers Prism a pipe of tobacco using an enchanted pipe that shows Prism's proudest moment, when she convinced a wizard of the Cobalt Soul to apprentice her. Orym dances with spirits.
3.22-10 VT (8 a.m. UT): Team A has breakfast at Deanna's and help Oltgar with a pymon bug infestation before they reveal to him that his partner is doing some corrupt stuff and convince him to leave.
Day Four: 4.02-10 VT (12 p.m. UT): Team A goes to see the King and Queen and learn of Molaesmyr. After FRIDA and FCG meet with the tinkerer Jaquoby and everyone has a fashion makeover, they sleep for the night at Deanna's once more. 4.08-10 VT (8 p.m. UT): Fearne talks to the Wildmother.
4.08 VT (8 a.m.): Team B moves out of the Serratus Wilderness and into rolling hills and a grassland valley getting closer to the Ascendant Bridge. Ashton mentions to Prism he dropped out of school to become a criminal. Bor'Dor talks about how Laudna seemed quite focused on Imogen when she was scryed upon and Laudna talks about how she's been with Imogen for over two years. She claims Imogen saved her and that she likes to think she helped save Imogen as well, and then compares them to sisters. 4.12 VT (12 p.m.): Prism finally tries to Scry on Bor'Dor's brother but is only able to find an empty cabin. 4.18 VT (6 p.m.): After setting up camp for the night, Prism tries to Scry on Ludinus but it is immediately blocked, and Prism assumes he has magical protections against Scrying. Bor'Dor goes fishing and catches one small fish they Enlarge and cook, Deni$e comes back with rabbit and other small critters which far more filling than the Chinese Food fish they first ate. While around the campfire, Team B talks about fighting Ludinus and saving the Gods and whether they should run and hide or what and at the end they decide they have to kill Ludinus at the very least. Orym does a prayer to the Wildmother.
5.22-10 VT (8 a.m. UT): Team A briefly stop by the temple of the Raven Queen to inquire how they are doing and learn their Goddess is also acting distant. After getting six Flot Goats to ride on, they start traveling from Uthodurn to Molaesmyr. It only snows gently.
Day Five: 5.08 VT (8 a.m.): Team B continues on their way and come across a crevasse. They descend into the Irriam Canyon and make their way past an animated hill before they enter a cavern that has prismatic crystal shards in it. The shrine appears abandoned but deep inside they find a glowing emerald pillar and something inside.
5.22-10 VT (8 a.m. UT) Team A continues to travel through the mountains, while the snow starts to grow thicker. Nothing else untoward happens, however.
Note to @myhumbleme @leet911 @youngbloodbuzz @ratinayellowbandana @overnighttosunflowers @conditionaljewel @sebrone @secretsanta @esgaril that you might want to delete the old posts and reblog with the new content. Sorry about the mistake! ^^
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riks-heights · 5 months
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My OCs of my buddy’s delightful dragon story
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I love them dearly look at them they’re so cool look
Midnight and Dawn are Astral Lumens, Salamander is a Magma Scorcher, and Parky is a Frost Storm.
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bomonga · 1 year
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Quick list of all (known) powers a Faxon user could access
In case you were wondering just how overpowered this mask actually is.
Land Rahi:
Artakha Bull - Incredible intelligence
Boggarak - Rhotuka that rapidly dehydrates a target, skating on water
Cable Crawler - Rhotuka that causes vertigo in an enemy
Crystal Serpent - Absorbing light to power a heat ray
Dermis Turtle - Having an impenetrable shell
Dikapi - High endurance and stamina
Doom Viper - Breathing highly toxic chemicals at prey
Energy Hound - Tracking targets
Fader Bull - Teleporting to safety
Frost Leech - Sucking all the heat out of prey
Furnace Salamander - Clinging to any surface
Gate Guardian - Being invisible and making a smaller decoy of itself
Ice Vernin - Rhotuka that makes the target vibrate real hard
Kahgarak - Rhotuka that opens a gate to the Field of Shadows
Mavrah’s Kavinika - Detecting Kanohi use
Keelerak - Rhotuka that acidicly melts anything
Keetongu - Producing any antidote
Kikanalo - Powerful sonic roar
Kinloka - Eating anything
Kraawa - Growing larger every time it gets hit
Kratana - Seeing the future and the past
Lava Rat - Can burst into flames
Mana Ko - Firing energy blasts
Nui-Jaga - Venom that causes blindness
Oohnorak - Rhotuka that causes numbness, voice mimicking
Roporak - Near perfect camouflage
Spine Slug - Feeding off of Skakdi battle rage
Suukorak - Rhotuka that makes an electric net around a target, perfect mimicry of a corpse
Vako - Incredible speed
Aerial Rahi:
Air Serpent - Acid spitting
Avokah - Being a beam of electricity
Fireflyer - Stinging someone so bad they feel like they’re on fire
Kanohi Dragon - Breathing fire, being resistant to cold
Klakk - Sonic beam that cures Shadow Leech effects
Lava Hawk - Total immunity to extreme heat
Phase Dragon - Turning intangible
Venom Flyer - Rhotuka that makes a target unable to fly
Underwater/Amphibious Rahi:
Cave Fish - Absorb Protodermis to become bigger
Hydruka - Firing solidified air bubbles
Makika - Poisonous skin
Sea Spider - Venom that shrinks prey
Underground Rahi:
Archive Beast - Shapeshifting
Blade Burrower - Digging, good sense of smell
Catapult Scorpion - Materializing balls of magma, eating Protodermis
Dagger Spider - Having a paralyzing venom
Fire Entity - Being made entirely of fire
Hoto - Giving off intense heat
Krahka - Shapeshifting
Tunneler - Turning into whatever you shoot at it
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Happy anniversary to me completely forgetting about the Daylight Saving Time in the US, and thus waking up at 4am, and thus being an hour late into live-watching the 1st episode of CR after the Apogee Solstice, ending me up in the middle of a battle with only half the cast, a frost salamander, and Aabria Iyengar and Christian Navarro, wondering WHAT THE HELL was going on.
"Learn from my mistakes !!"
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chaobunnyarts · 2 months
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March's Tiny Reptile and Mini Amphibian designs: American Alligator and Frosted Flatwoods Salamander! 🐊
These pins and stickers are available this month through my Patreon and will ship in March!
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