I love the current trend toward rules-light dungeon crawlers that put some serious thought into what makes the mechanical gameplay loop of a dungeon crawler tick rather than just subtracting random pieces from Dungeons & Dragons and saying "it's better because there's less of it", but with that serious thought seems to come the impulse to make one's rules-light dungeon crawler be About Something™, and in the spirit of perversity I feel moved to try my own hand at the genre with the explicit goal of writing the dumbest fucking rules-light dungeon crawler you've ever seen.
Kowloon’s Curse: Lost Report is a surreal RPG inspired by Japanese games from the Dreamcast and PS1-era set in a crime-riddled city filled with weird creatures!
The thing you need to understand about the rules of Magic: The Gathering and why the official rulebook is Like That is that a large portion of the game's tournament scene consists of people who approach the turn structure the way video game speedrunners approach terrain collision, and they've become very good at glitching out of bounds.