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#god how many times can I say that this has spoilers
yuseirra · 2 days
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onk spoilers (161)
Sorry, I really can't keep quiet about this because this series has been my brainrot for the past couple months and this is pretty..;; hehe.. depending on how it plays out, it will determine how I'll feel about this entire work completely. So bear with me for the next few weeks!
There are a few panels that really stand out in terms of expressions that really bug me, this guy could be acting. Putting the rest in the read-more, I'm vagueposting but still, I feel it's better manners to do so.. I'm sorry for being unable to keep to myself. I hope you understand though, I've been drawing something for this series almost every single day!
There are a few really genuine-looking ones and those.. could be interpreted as him being concerned over Aqua, it's not really my wishful thinking because he's actually persuading his son to think of things he must live for, regardless of what thoughts and intent he has behind it. He DOES want Aqua to live, and when Aqua says he'd give up on that, he has the exact same face he had when he fell in despair in the movie arc (when Ai said she'd leave him/when Airi gaslit him). I think that expression IS real. And he's really shocked when Aqua.. yeah, does what he does. So I don't think he likes the idea of Aqua dying.
I've been looking at this character a lot, and came to a conclusion that his smiles are masks. I've mentioned this a few times in my earlier analyses regarding him and in one post, I wrote:
That smile he floats is consistent through the entire time he's shown in the story and the only times it breaks is when it has to do with Ai and when she sees him through. And it starts to break the moment he sees her talking about him. Every expression he makes when he sees Ai in the video are his true feelings. His smiles, on the other hand, are his coping mechanism and are all masks.
so I actually feel this is the case this time too, the author wouldn't have made this guy a genius actor who's TAUGHT Ai to act for nothing... The whole chapter starts out with his expression being expressionless, then forming a smile, just before he starts saying everything onwards. And by doing this, he IS actually talking to his son to forget about killing him and go on living his own life while sounding pretty evil...
but that means we can't believe the god or whatever she says either, so that's why I don't know. She was wrong about Ryosuke and "a middle school boy" having gone to the hospital once if Kamiki never went and it was really Nino, but would she be TOTALLY off in this case? I have no idea. That's what makes it confusing for me and have a lot less hope on how things will unveil, but the expression cues do say something... if it weren't for her, I'd say he's acting.. but the things she mentions about him are just too...that of a third-rate villain and it's so nonredeemable. If that is right, the whole idea of Ai having wanted to help him is sort of thrown out the window. They DIDN'T need to make her say that... it was so WISE of her to leave a guy like him, and all her visions of him were wrong, you know?
So I'm just.. wondering how much we need to trust the crow.
I thought I could trust her, but how much does she actually know?;
Or maybe it IS true that Kamiki's done some hideous things the way she's depicted it, and yet he doesn't want his SON to be the same way.
If there's one thing I can pick up from this chapter that's going to be released... it'd be that Kamiki doesn't want Aqua to die. He thinks there's many reasons for Aqua to go on living. If you pay careful attention to his speech, that's what he's actually talking about... he actually looked a little relieved when Aqua agrees he has a lot to live for and that breaks when Aqua still refuses.
Yeah.. I think.. I'll stick around a bit more actually. The part that REALLY bothers me is what Tsukuyomi says, if that's really true.. ehh.....it's a huge let-down for me I don't like that. It's not a very good way to use this character. It's really dumb and I don't think it works but if the author says so; okay?? but I won't feel the need to collect the physical volumes any further if that's true. That's just me though.
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shyravenns · 10 months
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yeah yeah yeah Soap is dead, but how about Soap coming back and haunting every member of 141 like the clingy bastard that he is
Farah who never really knew Soap as well as the others, but still feels the gaping hole that his presence left. Farah, who finds herself standing beside Ghost underneath the cool night sky, and surprises herself (and him) with a joke that's so oddly distasteful about the state of their recent mission and feeling a soft warmth flutter in her chest at his light huff of laughter. Laughter that she feels as if she hasn't heard in months. Remembering hours later that herself that she could have sworn that there had been a brief, additional gust of laughter along the wind that neither of them bothered to acknowledged.
Alex who feels the unsettling quiet that's grown between all of them at all times as if it were a blanket. He knew Soap as well as one might expect from the very few times they worked together, and oftentimes thinks about the blossoming friendship between them that had died along with him. Alex, who often wonders about the kind of leader Soap would have been and places him in the tiny cranny in his heart that's reserved for every man and woman that's worked alongside him and died. Alex who feels the unwelcome *push* of hands that cause him to stumble so hard he feels as if his teeth has knocked out, and just barely remembers that he's in an active warzone before he glances up and sees the tall tale imprint of a bullet in the wall right where his head had been.
Rudy who had the privledge of actually becoming Soap's friend, and remembers the exact moment he heard the news. They weren't *close*. Not in the way that Soap was close with Ghost or Gaz or even Alejandro, but he still felt as if a bullet had pierced his own heart at the confirmation of his death. Watching at the brief flicked of emotions crossing Alejandro's face at another soldier lost far too soon. Rudy who flips through the long forgotten sketchbook that Soap had left during one of his visits to Las Almas, and delicately places his fingers on the sketches. Rudy who doesn't remember falling asleep, and wakes up with the scent of a long forgotten friend floating in the air and a sketchbook that's been left on an empty page he doesn't remember seeing. He stands up to get his pencil.
Alejandro who takes every death to heart, and keeps every dog tag that he can find stored in a drawer in his desk of all the men and women he had the honor of fighting alongside with. Alejandro who grieves at the absolute unfairness of it all, and vows to kill Markarov himself if he should ever have the chance. Alejandro, who still wants to believe that there is some sort of afterlife and that maybe there's a point to all of this. Alejandro, who loses *another* soldier and feels the weight of a hand on his shoulder that squeezes, and thinks that just for a moment that he can hear the faint whisper of bad spanish with a slight scottish accent in his ear. Words barely perceptible even by his own trained ears, and yet it brings a small smile to his face.
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plan-3-tmars · 2 months
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thinking abt how in the bible the holy spirit is represented by a dove, an animal that is pure white and represents . purity. And innocence
thinking about how in angel's egg the girl is. well. a little girl (and innocent kid) and is also near pure white in skin tone and hair and is also followed by feathers whenever she runs
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warning for a massive ramble in the tags major spoilers for the whole movie if you want to venture in there lmao
#the bird is god the egg is the son the girl is the holy spiritt#the man is judas#the egg is the son (jesus) and he betrays the girl by destroying the egg when she is asleep#the water bottles are offerings to the bird (god)#the man fears god . he thinks god has abandoned them and fears a potential wipeout with the water levels rising every night#thats why he qoutes the bible passages about the story of god trying to destory humankind#thats why he destroys the egg. he is frightened of what may be inside#id say hes also scared of the girl a tinsy bit but that's just my personal understanding of his facial expressions#i think the fish shadows and the other men represent humanitys determination to live and persevere#also how desperation for a better life in times of tough can quickly turn into anger at the wrong ppl#those damn fish arent doing anything! but its the closet thing the people of the town can try and kill to earn back a sense of agency#the towns are going to keep flooding every night anyway though because they're directing their anger at the wrong thing#i still rlly enjoy the reveal that the land is actually noah's ark flipped upside down#again going into my thing of humanitys determination to survive. they couldnt find land so they live on the literal boat#does depend on whether or not you interpret the towns flooding at night god trying to finish the job and destory his creation or if its like#rising sea tide or sm. im personally more inclined to the 1st one tho#especially with whatever the hell is going on with that big sphere eyeball thing#i still dont know what the deal with that thing is after so many rewatches#i fear i never well#if you made it this far . congrats. also watch angels egg#i wanted to compile my thoughts somewhere.. unfortunately i dont think ill ever make a coherent post about this movie#its just too Like That and full of mystery for me to ever be happy with an analysis cuz theres definitely going to be a plot hole in there#somewhere so take instead.. unorganized thoughts of my brain jumping from idea to idea#angels egg#angels egg spoilers
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cattailtales · 2 months
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seeing the reactions to this latest chapter I can’t help but to think back to the first post-war arc and remember how little was ever addressed then too.. like dgmw I enjoy all these characters and think horikoshi is insane for trying to juggle so many but in the end he kinda like. Cannot handle it all. maybe he could if he didn’t waste time on silly things.. like I get that he’s trying to uplift the story in the end but it kinda falls incredibly flat with so many anxious questions looming and a rapidly approaching finish line…
#like remember midnight. how her fate was like. summarily dismissed by aizawa and that was about the extent of it..#then there was stuff like fatgum tamaki gang orca etc who the last we saw was them all lying on the ground in machia’s wake#and like we never really learned if any of them were ok or not til like. dozens of chapters later#and I get these are offhand characters at best but some people still like them. and would like to know if they’re like. alive.#i think mainly it’s a pacing thing. like after all that which was the climax of the final battle#which was drawn out for what? a year irl? how many goddamn chapters?#it feels like we’re just like. stumbling along now. still kinda shell-shocked from the conclusion#except there is an extremely finite amount of time to cover a large amount of character conclusions this time#like i’ll be honest i don’t give a shit abt bkg and shoto’s fangirls#I’d like to know if any of the villains are actually going to survive this and if any real steps are going to be taken#towards addressing the systematic flaws that led to the creation of said villains in the first place.#like your whole goddamn story has been leading up to all along. like I really don’t know if that can all be covered in a single chapter#since with the way things are going I doubt we’ll get much more time than that. if even.#all this to say I think hori kinda. fumbles with actual conclusions. he just keeps trucking into the next plotline#but since there Isn’t a next plotline. idk how this is gonna go tbh. hopes are actively dying with each dwindling chapter#unless there’s some kind of hail mary in the next chapter (or the last. god. why) then tbh idrk what we’re doing here.#horikoshi: ‘my job here is done’ us: ‘but you didn’t do anything’ horikoshi: flips cape and leaves#bnha#bnha spoilers#not really tho tbh#a cattail tale#this is kinda rambley sorry it’s like 6am and I need to go to sleep
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vadlings · 9 months
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Represention of Autistic Frustration in Laios Dungeon Meshi
Like many other autistic people, I related strongly to Laios Touden while reading Dungeon Meshi. This post isn't going to spend time disputing whether he displays autistic traits or not—while I could do that, I want to focus on why specifically his portrayal struck a chord with me in a way the writing of most other autistic-coded characters has not.
Disclaimer: as the above suggests, this post is strongly informed by my own experiences as an autistic person, as well as the experiences of my neurodivergent friends with whom I have spoken about this subject. I want to clarify that in no way am I asserting my personal experience to be some Universal Autistic Experience. This post is about why Laios' character feels distinct and significant to me in regard to autistic representation, and while I'm at it, I do feel that I have interesting things to say about autistic representation in media generally. This also got a bit long, so I'm sticking it under a read more. Spoilers for up to the end of chapter 88 below.
The thing that stands out most to me in regard to Laios' characterisation is the open anger he displays when someone points out his inability to read other people. This comes up prominently in his interactions with "Shuro" (Toshiro Nakamoto):
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The frustration pictured above (Laios continuing to physically tussle with Toshiro, using crude language toward him) becomes even more notable when you remember that this is Laios, who, outside of these interactions, is not easily fazed and often exists as a lighthearted contrast to the rest of the cast. Then we get to Laios' nightmare.
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In Falin's words: "Nightmares love emotional wounds. Wounds you hold in your heart. Things that give you stress, or things that were traumatic for you. They aggravate memories like that and cause the dreamer to have terrible dreams." (chapter 42, page 10.) (damn. i'm properly citing for this post and everything.)
Thus, Laios' nightmare establishes an important fact: even if he is unable to recognise social blunders while he's making them, he's at least subconsciously aware that other people operate on a different wavelength to him, and that he's an outsider in many of his social circles (both past and present). His dream-father's disparaging words stress the impact this has had upon his ability to live up to the expectations set out for him, and we also get a panel of kids who smirk at him (presumably former bullies to some degree). Toshiro's appearance only hammers home how much Laios is still both humiliated and angered by his misunderstanding of their relationship.
I've thought a lot about anger as concomitant to the autistic experience. When autistic representation portrays ostracization, it's generally from an angle of the autistic character being upset at how conforming to neurotypical norms doesn't come easily to them; as a result, they express a desire to 'get better' at meeting neurotypical standards, a desire to become more 'normal' (whether the writing implies this is a good thing or not). In contrast, not once does Laios go, "I need to perform better in my social interactions, and try to care less about monsters, because that's what other people find weird." His frustration is directed outward rather than inward, and as a result, it's the people around him who are framed as nonsensical.
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The Winged Lion starts delineating Laios' anger, and Laios' reaction is to think to himself, "It can sense all my thoughts, huh?" (chapter 88, page 16.) This is the scene that really resonated with me. I'm not saying I have never felt the desire to conform to neurotypical norms that is borne from insecurity, but primarily, I know that I don't want to work toward becoming 'normal'—I don't want to change myself for people who follow rules I find nonsensical. It's the difference between, "Oh god, why can't I get it," and, "WHY CAN'T YOU GET IT?" (phrasing here courtesy of my friend Miles @dogwoodbite). And for me personally, Dungeon Meshi is the first time I've seen this frustration and the resultant voluntary isolation from other people portrayed in media so candidly. Laios' anger is not downplayed or written to be easily palatable, either.
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The culmination of Laios' frustrations in this scene wherein we learn that Laios has fantasised about "a pack of monsters attacking a village" drives home just how alienated he really feels. I need not go into his wish to become a monster himself, redolent of how many autistic people identify/have identified with non-humans to some degree as a result of a percieved disconnect from society (when I was younger, I wanted to be a robot. I still kind of do.)
Obviously, wishing death upon other people is a weighty thing, but the unfiltered nature of this page is what deeply resonated with me. The Winged Lion is laying Laios' deepest and most transgressive desires bare, and they are desires that are a product of lifelong ostracization by others (whether intentional or unintentional). This is the brand of anger I'm familiar with, and that my neurodivergent friends express being familiar with, but that I haven't seen portrayed in writing so explicitly before—in fact, it surprised me because most well-meaning autistic representation I've experienced veers toward infantilisation in trying make the autistic character's struggles easy for neurotypicals to sympathise with.
Let's also not neglect the symbolism inherent to Laios' daydream. "A pack of monsters attacking a village". Functionally, monsters are Laios' special interest—he percieves everything first and foremost through his passion for monsters. His daydream of monsters attacking—killing—humans, is fundamentally a daydream of the world he understands (monsters) overthrowing the world that is so illogical to him, that has repeatedly shunned him (other people). I joked to my friends that it's an autistic power fantasy, and it actually sort of is. And in it, his identity is aligned with that of the monsters, while his anger manifests in a palpable dissociation from the rest of humanity. This is one manga page. It's brief. It's also very, very raw to me. I think about it often.
To conclude, I love Laios Dungeon Meshi. This portrayal of open frustration in an autistic character meant a lot to me, and I hope I've sufficiently outlined why. Also, feel free to recommend media with autistic representation in the notes if you've read this far—I would really like to see if there is more of this nature. Thank you for reading. I'm very tired and should probably sleep now.
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griffonsgrove · 8 months
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omg hello!! I saw you post those vox headcanons and wow I was literally kicking my feet and giggling LOL. I also saw you take requests right now! (at least that’s what it said in your rules) and I wanted to request something : D
could I request general alastor headcanons with a GN! Reader please ? :D
Thank you!
General Dating Headcanons | Alastor
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a/n: Of course my dear!! I love how Alastor is portrayed in the series, he’s easily one of my favorite characters! I’ve been wanting to do these for quite a bit, so thank you for the request!
Fandom: Hazbin Hotel
Wordcount: 1991
Cw: Hazbin Spoilers, minor violence, mentions of death, murder
(PLATONIC):
Ah so you managed to capture the attention of the infamous Radio Demon? You should be honored he even considers you worth his time! Not most demons have that luxury, they never live long enough to see.
Al strikes me as the kind of guy who knows everyone, he’s very observant and has eyes everywhere (his shadow friends extend throughout the entirety of the pride ring). He’s got connections in just about anything. He’s bound to have at least seen you once.
That being said, he views other sinners as inferior to him, if you don't have any power, he doesn't really see you as much of a threat (let’s be honest even if you did, he still wouldn't feel threatened)
He’s quite intrigued when he sees a frail little thing like you walk through the hotel doors. You're here on your own free will, seeking redemption? Oh, this will be quite entertaining.
You’re well aware of who he is, having been in hell for quite some time, even before his 7 yearlong disappearance, you knew to be wary in his presence.
It often left you being timid or skittish around him at first.
The deer demon had a knack for popping up at the most inconvenient of times, out of nowhere it seems (perks of being able to shadow travel). He would scare the daylights out of you nearly every time. Whether it was intentional or not, it always got a good laugh out of him.
And that smile…He was always smiling, you can't ever recall a moment where he wasn't, not even a falter. It's definitely an intimidation tactic you think. After all, you're never fully dressed without one!~
Despite this, he’s a charmer. He has this flare about him that oozes confidence whenever he speaks with you, to anyone really. He’s able to talk his way into and out of anything. One of the many perks of being a showman. Alastor is witty, charming and entertaining to say the least. Life is never dull with him around.
And if you happen to be from the same time period?? It’ll only want him to be around you even more! Finally, someone he can relate to in this cesspool.
This man is quite the chatterbox. He looooves to reminisce about the good ol’ days, always talking about how things were in his radio days. He could talk for literal hours and not break a sweat. You’ll often have to politely interject when he rambles on for too long, not that he minds.
Did I mention he can cook too?? Really well, surprisingly. He claims he learned from his dearest mother. He had to put a name to her famous Jambalaya recipe! When you tried it for the first time your socks were nearly blown right off from how much cayenne pepper he put into it. He likes a little spice.
He's!! Always!! Humming!! The man loves to sing, he often finds himself absentmindedly humming old tunes from the 20’s as he goes about his day. Whether he’s out for a stroll, enjoying a nice cup of tea, or running around the hotel, he’s humming.
This has been stated before, but Alastor is not big on physical touch from others unless he's the one initiating it. There have been many times where he’s pulled you into a little dance or twirl while he explains something. It never fails to surprise you each time.
He’ll often use his microphone staff to push or touch something, more specifically someone. He doesn't like to touch sinners that often, God knows where they’ve been. You’ve seen him whack Angel upside the head with it before, the spider tried getting a little too close for comfort. But for you he’ll make an exception.
Very well groomed!! He puts a lot of effort into his appearance, and cares about how he projects himself to the public eye. His hair is always neatly styled to perfection, shoes shined, and is always dressed to the nines. I mean did you see how mad he got when Pentious ripped a part of his coat off?
As the two of you begin to spend some more time together, you find yourself often having little meetups, the both of you would chat, share a cup of tea and just enjoy each other’s company. He liked to sit on the patio, he had a little table, and everything set up for you two.
Alastor makes sure to keep an eye on you regularly. He may have his shadow sneak around and stalk you while you're out. He’ll use the excuse that ‘Hell is a dangerous place!’, He can't have some low-life sinner trying to harm you, that would make him a terrible friend!
Undeniably has a soft spot for you that he’ll never admit aloud, he genuinely enjoys your company and likes having someone around that will humor him and listen to his stories. Grandpa.
Overall, Al is quite a good friend to have, you feel like you can confide in him at any point, he’s surprisingly a wonderful listener. The more time you spend together only strengthens your little friendship. Even to the point where you both will grow to have a mutual respect for each other. He initially scared you at first, given his reputation, but underneath all the ruthless chaos is a true gentleman.
(ROMANTIC):
My man is sooo conflicted at first, He’ll spend hours in his den thinking about his feelings. (We’ve all seen the inside of his room, literally half of it is a swamp). The scenery can only soothe him so much as he contemplates on what to do.
This is probably where you will begin to less and less of him for a time being as he works out his inner turmoil.
But, once he finally comes to terms with these undeniable feelings, he decides to confront you privately, away from any prying eyes. Ahem Angel…
Very old-fashioned, this is where he will properly ask to court you. 
You’ll never know this but he was actually kind of nervous, he was worried you’d reject his offer, but imagine to his surprise when you said yes!! He kind of felt giddy.
Congratulations! You now have a cannibalistic deer overlord as your boyfriend
He’s such a gentleman, I literally cannot say it enough, the man was raised right and he respects you! 
You literally never have to open a door with him around. He holds your chair out for you, always walks on the outer side of the sidewalk, pays for every meal and is constantly giving you compliments left and right. And they say chivalry is dead.
Alastor loves to gift flowers to you. Every few weeks or so he’ll give you a new bouquet. They're different each time, some have a meaning while others he simply thought you’d enjoy. You have a special place in your room where you keep them.
Now that you’re in a relationship, the two of you are basically joined at the hip. Wherever you are, Alastor is not far behind. He doesn't want to admit it but the overlord is kind of clingy. He doesn't like being too far from you.
If there’s ever a reason he has to be away from you, he’ll often have a few of his little imp dolls watch after you. You always thought they were cute little fellas anyways.
The both of you aren't exactly private about your relationship, but at the same time you’re not screaming it out from the rooftops either. Alastor is well aware of the dangers you could possibly face due to his status. He’s made a lot of enemies in his time, and doesn't want to see you get hurt on his behalf.
That being said though, no demon in their right mind would try to threaten you.
God forbid they touch you either. They’d be ripped in half before they could even get another word out. 
He's fiercely protective over you. He tries to play it off as nonchalantly as possible, but you know he cares about you immensely, it’s rather sweet really.
Now about physical affection. Things will go very slowly in the beginning, as said before he's fine with things as long as he's the one initiating it. If you two are out for a stroll you’ll have your arm gently looped with his as you walk down the chipped sidewalks. You’ll have to be extremely patient with him, he’s not used to this “love” and “affection”
If you’re ever having a bad day however, he’ll slip out of his comfort zone for you, and allow you to hold onto him for as long as you please, in the privacy of your own room of course.
One of his favorite things to do with you, is to slow dance. There's something so intimate and special about it. It could be late into the evening, when everyone else had gone to their respective rooms for the night, If you listen closely though, you’ll hear the soft hum of music coming from Alastor’s den, he has you in his arms, the both of you gently sway in a slow waltz across the room to the quiet love songs emitting from his radio. It’s here that you truly savor these private moments with him.
Speaking of music, Al loves to sing to you. Oftentimes it may be a ballad or love song, and if you join in with him? He’ll fall for you even more. 
Cooking! He loves to whip up all his favorite dishes just for you, oftentimes you’ll help him in the kitchen, even if it’s the smallest thing. It's become an annual thing you two like to do together. He makes sure that you get only the best meat that this side of hell can provide.
He’ll often call you a mix of different pet names, here's a few of his favorites: Cher, Darling, Beloved, Dearest, Love, Mon Amour, Doll
Which btw on the topic of meat, Al is canonically a cannibal, he’ll often eat demon meat in his meals, and will have you try it at least once.
Admittedly has gotten slightly jealous of his own shadow. The mischievous thing was always trying to steal your attention away from him, oftentimes it would work, you would always give in and humor him, saying that ‘Even his shadow needed some loving too!’. With a strained smile, Alastor shoots a glare at the inky mass of himself, who just looks at him with a smug grin.
Will have you meet Rosie at least once. She’s one of his other closest friends, and a real sweetheart. At first she comes off as really scary and intimidating. but the more you get to know her, and she's for certain that you wont hurt her friend, she’s much more friendlier. 
You two actually bond together somewhat, having little chats about Alastor occasionally, or about her business.
It’s safe to say that this man would kill hundreds if not thousands for you. You have him wrapped around your little finger. If you ever have someone bothering you, they might as well already be dead, because this man will hunt them down like prey. And eat them too.
Honestly, Alastor as a lover is nothing short of wholesome. He’s so attentive and caring when it comes to you. Which is so refreshing to see, especially coming from one of hell’s most feared overlords. Things will most likely start of slow, but if you’re patient with him, all the hard work will be rewarded tenfold. He had initially thought the Princess of Hell’s Hotel was one of the biggest jokes of the century, but what he wasn't expecting was you to be one of the best things to come out of it. You both were cast down to suffer an eternal damnation in hell, but at least now you can endure it together <3.
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lady-ashfade · 9 months
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Our comfort
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Platonic!Yan!Camp Half-Blood x Comfort!Goddess!Reader. (Percy, Annabeth, Grover)
—£ Yes I know I haven’t finish the book but I actually couldn’t wait anymore. So, this is me with little knowledge so bare that in mind.
—£ Warnings: Book/show spoilers, Yandere! Behavior, Being bound to a place, Possessive behavior, Obsessive behavior, Manipulation, Characters fighting for the reader’s attention. Short.
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You weren’t a known for too long goddess, much younger then rest of the gods. A teenager like age compared to them. It was strange to have more powerful gods look to you for comfort but you love it. As you are the goddess of comfort.
But, as the other gods started to have many demigods you saw how miserable they could get. You hated the fact they didn’t care for their children so you decided to stay at the camp for half-bloods when the time came.
The campers cling to you. You bring a comfort they never quite felt before. It was like a warm hug, like the ones they wanted from their parents.
You couldn’t leave, and at the beginning you were glad to accept that fate.
Almost always you are found surrounded by demigods and they just relax in your comfort. You are the one they go to with every worry in their mind.
Being close to Aphrodite, her seeing you as a sister and a younger child. Stories of your love for one another are still told today, as she gave ideas to the mortals of how great your relationship was. But in reality there wasn’t much to tell.
So her children have a mentality that they are your favorite and because of their mother, they have some sort of claim to you above the others. But that never works because you love the children equally.
The demigods have less nightmares with you around and watching over them.
Ares children fight often for your affection. They will constantly get into fights with others to show they deserve more time with you. Which you always scold them but it never sticks. They kiss their weapons each time to you, like a sign of good luck. Aries children are one of the worsts ones because they get aggressive at times, even with you. But the golds make them stop by punishing them, mostly their father.
Hermes children are hard to explain really. They aren’t aggressive, but they are mischievous. They take their revenge of stealing things from the other campers, pulling pranks. Or trapping some of them up and go straight to you before they can get there. Luke for instance, is always looking around for you and talking about his day. He’s either laying down next to you, or making you watch him train.
Many games of all houses take place just for you.
AnnaBeth, is constantly by your side when she has free time. She scares off people with a glare behind your back, knowing that she could put plan them. She also trains and makes you watcher her and needs your praise. Maybe, somehow you are her older sister. But, sometimes she just chills by your side not saying anything, she’s like a lost duck at times.
Grover however is actually a lost duck. You comfort him when his past missions fail and he loses kids. You are so nice to him and makes him feel special and brave. When he has to leave he keeps a coin in his pocket with your face on it and prays a lot. He’s not possessive much. He’s willing to take what he can get and is just happy to be there. But maybe if someone comes in when he’s “crying” and having you fuss over him then he’ll be a bit mad but never does anything about it.
When a new camper arrives you devote your time to them because they need it a little more. They come into a world they know nothing of, waiting for the parent they hardly know to claim them. You claim them like your own until the time comes.
So when Percy comes you feel something off with him, like he is special and in need of a lot. He lost his mom, taken from the world he knew.
Percy becomes the most possessive out of all of them.
He feels out of place but you are always there to listen to him. It doesn’t help that you follow him to make sure he’s okay. At the beginning you’re both following each other around.
“It’s okay, Percy.” You brush his hair lightly like his mother used to do. “You’ll get claim, and you’ll have glory.” And he doesn’t care if you say that to everyone because you make him feel special. 
Also, you protect the new bloods. So you’ll show up when he gets bullied and just raise one brow and they all back off. Can’t risk making you mad at them.
When Percy gets claimed he’s all alone again, no friends and the campers looking at him funny. Being one of the top threes son isn’t fun or easy. He shares a cabin all to himself.
So he starts to be the worst of them all. Raising his voice when you try and leave him and he manipulates you to stay with him. Can’t you see how alone he is?
He can’t sleep unless he knows your watching over him.
You pick no sides of the war. Your family will figure it out themselves, while you take care of their children.
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felassan · 27 days
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
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KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.  
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly,  challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments. 
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah,  I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one - 
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment? 
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all. 
JE: We can start, just, you know, let’s - 
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back. 
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out. 
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise? 
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet. 
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it. 
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice? 
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter - 
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so. 
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you. 
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers? 
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time? 
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be - 
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said? 
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately. 
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so. 
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all. 
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one. 
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.  
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts. 
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion? 
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust. 
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday? 
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop. 
JE: Yeah, I think, yeah. 
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight? 
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard. 
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.  
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me. 
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time. 
JE: Welcome back! 
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone. 
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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avocad1s · 28 days
Text
The Gnosis Can Wait
Requested By: No one. Original work.
CW: 5.0 spoilers below this line!!! 5.0 spoilers below this line! YOU HAVE BEEN WARNED!!
Summary: After his battle with Mavuika, Capitano was left injured. He retreats wanting to replan his strategy when he runs into you, the Creator, who had just descended to Teyvat.
Note: So how are you all liking Natlan? As of right now I think it’s okay only because I want to return to Fontaine 😞
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Capitano wasn’t used to the taste of defeat.
As number one in the Fatui harbingers and the strongest amongst them no doubt, he is used to winning every match he partakes in. Or for his opponents to concede before the battle even begins.
Yet he doesn’t take it to heart, he knows the outcomes of every battle can differ in many different ways and he isn’t arrogant about his strength.
Mavuika was a God after all. Even though his power rivals hers, he knew he would have to best her with a foolproof strategy and it seemed barging in wasn’t the right one. She was a worthy opponent.
Capitano returns to his camp, the pain in his chest still burning from the small wound Mavuika left on him. He can wait, once his wound heals then he will strike her again, only this time he won’t miss. At least he has an ally in his pocket keeping him up to date on all the politics within Natlan.
“My lord,” Capitano’s right hand, Rezanov begins while bowing. “We found footprints nearby. We believe someone might stumble into camp soon…”
Capitano lets out a sigh underneath his mask, “how many people?”
“We believe only one, there’s only one track of footprints.”
Only one person? Nothing really to worry about. Unless this person is returning to tell the Archon his location.
“Find them and bring them here.” He orders and Rezanov nods and quickly takes off.
———
Okay… don’t freak out. Don’t freak out…
You just woke up in Genshin Impact.
You remember waiting impatiently by your PC for the newest update to the game, but you must’ve fallen asleep while waiting. Now you were dreaming about the it? Jeez, even in your own dreams you thought about the game. You really needed to touch grass. (lol jk jk luv you all)
You were dreaming about Natlan… a nation that you haven’t even played yet. You couldn’t have had a dream about your favorite nation? Or meeting all your favorite characters?
But everything felt so real. Even after watching the trailer and the leaks you’ve seen online, there’s no way you could know such detail about the nation. Maybe it was just your mind filling in the gaps…
“Stop right there!”
You turn around and your blood runs immediately cold. It was two fatui skirmishers and one fatui agent. You don’t even know the amount of times you’ve killed these enemies for their drops or just for the fun of it.
So this is how you die… at least this is better than falling into the claws of Childe, who you’d beat up anytime you built a new character.
“Our lord the Captain will deal with you, come with us with no fight.”
Scratch that. This was much, much worse…
“Wait… isn’t that…?” One of them whispered.
They put down their weapons, looks of remorse on their faces.
“Your Grace… please for give our imprudence we had no idea it was you…” Rezanov. “Please come with us, the Captain would be delighted to see you.”
Right… you’ve read fanfics like this before. Believing you’re their Creator… you wonder if your blood was gold. Perhaps you could check later. For now, you were going to follow them, it’s not like Capitano has appeared in the game you can get a first time look at him.
You follow the trio deeper into the forest, a small fireplace in the distance, you could only assume the Captain would be there.
“My lord, we found who was trailing around camp. Their Grace has decided to bless us with their presence on Teyvat once more.”
Capitano turns around and say nothing for what felt like forever. Even with the helmet, you knew he was staring intently at you.
“Your Grace.” He finally says, his voice much softer than you ever expected. “I am honored to be in your presence.”
He approached, towering over you.
“You three. Fetch Their Grace some food—“ he looks down at you once more. “And a change of clothes.”
You feel embarrassment creep up your neck. What’s wrong with your pajamas? Could he tell they weren’t from this word?
He holds out his hand, and you take it being able to feel the warmth underneath the glove. This dream was much realer than you thought…
Capitano leads you to his large tent holding the flaps open so you could enter. “We weren’t expecting your arrival so I apologize for the lack of preparations…”
You shake your head, “everything is fine.” Not like you’d be here forever…
“You can have my tent You Grace, I will camp outside.” He adds.
You furrow your eyebrows, “this tent is big enough for two people, can’t we just share it?”
Capitano doesn’t say nothing for a moment, you fear you’ve might’ve offended him with your offer but it was the complete opposite. Capitano felt as if he was on top of the world, to share a camp with the Creator? To be able to protect you? To see your sleeping face…
He feels his cheeks grow crimson and he is eternally grateful for his helmet. “Of course, if that’s what you wish Your Grace…”
The flaps to the tent open and Rezanov enters the tent. “My lord, we've received word that the Pyro Archon has lost much of her power.”
“Although your injury complicates things, this is most certainly the opportune time to seize the Gnosis...”
Capitano was slightly irritated with his subordinate’s unwarranted entry but he wouldn’t do anything yet, not while you were right in front of him.
“The Gnosis can wait, we have more important matters…” he replies, his focus never leaving you.
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© avocad1s 2024
Note: Capitano was the highlight of Natlan for me. Sorry but i’m a Fatui Harbinger glazer 😞 why’d they make them so fine? It’s not fair… Now here’s to hoping my man is playable, saving all my primos for him so he better not disappoint.
Edit: I know Mavuika isn’t a God but I’m thinking Capitano wouldn’t know that since she’s the only one of the Seven that isn’t a one which is where I went with this fic
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felikatze · 10 months
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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luveline · 5 months
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Maybe colt comforting reader when things for her film aren’t going right 🫶🏽🫶🏽
Colt comes to your rescue (clumsily) when you have a hard day. fem!reader, 1k words
Very minor plot spoilers for The Fall Guy (2024) if any
“I think he’s mad at you.” 
You pause where you’d been scrubbing your eyes with your hands, though you don’t look at him. Colt Seavers seems to follow you everywhere you go, and consequently plays witness to your many breakdowns. “Thanks, Colt. That’s astute.” 
“Are you mad at me? Why are you mad at me? It’s been ten seconds,” he complains. He has a unique talent for sounding flirty and needy at once. 
“No, Colt. I’m tired, it’s been a long day.” 
Colt is grinning when you meet his eyes. He has blood, fake or real undetermined, drying in the scruff of his facial hair. You gesture to yourself in a slow circle in the approximate area, to which Colt smiles again. 
“You look perfect,” he says confidently. 
“You have blood in your beard.” 
“Oh, right.” 
You sigh heavily, taking the few paces back to a stack of safety mattresses for a quick break. You’ll get up and help whoever needs helping as soon as you can feel your toes. Colt stays where he is, squinting against the sun, strands of blonde ends kissing his tan forehead. The summer shoots are good for him, he always looks so beachy. You’re exhausted all the time. 
As he notices. “Are you getting enough sleep?” he asks. 
“Yeah.” 
“‘Cos I was sleeping badly and then I got this new mattress that has four hybrid layers, there’s a foam layer, and then there’s titanium springs,” —he sees your distant expression and his own flickers— “anyways, you could try it if you want. Test it out with me. Or– Not with me. With me if you want. We’d have fun. But not with me if you don’t want to.” 
You’d laugh if you had the energy. “Do you wanna sit down?” you ask. 
“God, yes, please.” 
He has another talent for being insanely handsome no matter the day. You look like you’ve been badly rewarmed before serving, where he looks like he rolled out of bed with a smile. He’s smiling at you now, the foolish kind that’ll fluster you if you let him do it for too long. “Stop,” you say quietly. 
“You’re doing amazing.” 
“Thank you. You’re the only person who thinks so, unfortunately.” 
You smile at him weakly. Worried you look pathetic, you turn your face to your lap and clasp your fingers together. 
“That’s not true. Mayview is old-fashioned, that’s all, he was around when they were still killing horses on TV.” 
You grimace. “Yikes.”
“But it’s the modern era. He doesn’t get to make you feel like shit, or I’ll make him feel like shit.” He pretends to charge a sucker punch. 
You lean forward a touch, not quite hugging your knees but tempted to fold in on yourself nonetheless, the heat of the sun a memory on your neck as the evening begins and cloud cover floods in. 
The safety mattresses beneath you squeak and shush against each other. Your weight and Colt’s slides together slowly. He might be pushing himself a little with his boot, but you pretend not to notice as his hand comes to rest between your shoulders. 
“I just can’t do anything right,” you mumble. 
As soon as you’ve said it you’re hoping he can’t hear you, but he does. He might have injured pretty much anything that can be fractured, sprained, or just plain broken, but he has stellar hearing. “You do everything right. You do!” he says, quietly and passionately at once, “They don’t realise it, but you’re the glue keeping this whole thing together.” 
“What are you?” you ask, bemused.
His hand is warm on your shoulder, unafraid where he hesitates to answer, “I don’t know. The test dummy? The guy who gets set on fire a lot?” 
“How is that?” 
“Warm,” he says, beaming, his face so unexpectedly close that you can see the glucose shining in the blood on his cheek. Fake blood. “You wanna try it? I’m sure I could convince the guys.” 
“No, I’m okay.” 
His voice turns silky. “Good, I wasn’t gonna let you anyway.” 
“Let me?” 
“You could get hurt.”
You give in, melted maybe by his warm tones, or exhausted by a day of playing mom for a director who can barely tell his left from his right. Your face presses to his shoulder and your spine sags under his hand, prompting Colt to pull you flush against his side. He always waits for your signals for stuff like this, no matter how desperate he might confess to being. “Can you make them all leave me alone?” you mumble into his jacket, the fabric rough against your nose. 
“Obviously I can, but… We could run away.” 
“Where would we go?” 
“I don’t know. Somewhere sunny. You can rub sunblock on my back, I can hold the umbrella over your head while you read.” 
“They have stands for that sort of stuff. Or you can shove it in the sand, you know.”
“I wanna do something nice for you,” he interrupts, the sound of a smile in his voice as he gives you a friendly jostle. “That’s the point.” 
“You’re plenty nice, Colt.” 
And he is. He saw you were upset and he came jogging upto you valiantly, and your side-armed cuddle is really pushing the pep back into your life. You take a few deep breaths under the weight of his arm before turning to him, brave, ready to go back to work if it means he’s gonna drive you home tonight. “Thank you for caring.” You kiss his cheek, careful of the fake blood. “You’re super nice.” 
You miss the heat of him the second you stand, but there really is work to do. 
“I’m super nice?” he calls. “How nice is super? Nice enough to get another one of those, or what? Are they by the metre?” 
You bite back a smile. 
“Hello? Can you hear me?” He must catch someone’s eye. “She can’t hear me. It’s cool. We like each other.” 
Nobody saves face quite like Colt. 
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he-calls-me-kitten · 4 months
Text
Sugar, Spice and a Tempting Vice (1)
VA! MC x OM! Characters
TW: Eh it's more fluffy than smutty I'd say, but minors DNI. Loads of random lore for the sake of immersion. Now to brainstorm the rest of the characters.
INTRO
Tagging: @romaissa @eliciana @your-favorite-god @april-notthemonth69 @ikevampharem @k8tznd8wgz @futureittomain @m-majoko @the-auguer @yurinayumi @i-am-empress-irish @deepazur @rippedbutnotamasterpiece @pomegranateboba @ra1ns70rm @anjodedesgostoeerros @sammywo @annoyingbiscuitathleteland-blog @ourfinalisation @creativecupcake @snowthatareblack @angelofbooksworld
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"After a freak accident, you and a group of 5 people get teleported into a fantastical world together. Who will you team up with to try and leave this place? Or will they convince you to stay and have a new life with them here instead? Or will you stumble across the biggest secret that this new world holds...?"
You read out the summary for them at a group dinner at Diavolo's castle. Apparently, it was to celebrate your debut as a VA. They all clapped and bombarded you with questions. You tried to answer as many as you could without any spoilers.
They were supposed to have already started playing the game but the game servers got a little overwhelmed and had to go under maintenance with so many people downloading and making accounts at the same time. So Diavolo hosted this party instead.
"So how many endings can you get with a single character?" Simeon inquired.
"Well on an average there's around 12 endings per character, but there's a varying number of endings depending on the character you choose. I'm not sure I remember for all of them-"
"We just want to know yours." Belphie smirked.
"Oi come on, it makes it sound like you're all just going to play my character, don't do that! The other characters are also incredibly well written!"
The sheepish grins and side glances told you that they were clearly going ignore your last advice.
"Honestly you guys, one of the characters here has a teleportation ability, one can read minds, and another one has insane fighting skills - the only thing you know about my character is that I don't have a name!"
"Omg this means they are definitely building you upto to have the most OP ability of them all!" Levi exclaimed excitedly.
"Oh yes that's usually how it goes in these tropes. The most unassuming character ends up giving you the secret ending." Solomon nodded in agreement.
"Both of you, shush! Just play the game normally okay?! You will get to interact with all the characters anyway until the second phase." You reprimanded, sighing, knowing no one would listen anyway.
Lucifer - Saved by the Belle
"Before Tyla takes us home tomorrow, would you like to spend your last day here with me, Lucifer?"
Lucifer and you worked with loyalty and rigor under Tyla, an old world Sorceror. It was because of you two specifically that Tyla's magic was powerful enough to create a portal back home. Your character was so much like you - it felt like he completed this whole journey of freedom with you, and not just an image on screen.
> "Of course, MC. In fact...I would like to spend the night with you too."
MC blushed on screen, looking away and nodding. "Oh? Well then... I'll look forward to it."
He enjoys this way more than he thought he would. He visits for the last time, all the places you both had been together. The first tavern, the first forest path, the first temporary abode - the HumbleBee Inn.
> "It's late. Should we go back here again, for old times sake?"
"Why not? Maybe they'll accidentally put us in the same room again and get overbooked so we have no other choice. Maybe this time it'll be a bit more...eventful." You said with a sly and knowing smile as you skipped ahead.
Lucifer's knee jerked upwards, hitting the table. Just what kind of lines are these? And what are those expressions? Who else was in there listening to you when you recorded this? The way your voice sounded, Lucifer was convinced you were thinking about someone special. If only you saw the effect you were having on him.
> "I've been holding back all day. Forgive me if I'm too rough."
Lucifer pushes you against the wall, caging your body. You blush in the dark, your arms wrapping around his shoulders. It was driving him insane. He could feel his pants getting tighter at the crotch.
Last time he endured the sexual tension of sharing the bed with you, constantly trying avoid your body even though he was desperate to feel it's warmth. This time there wasn't any reason to deprive himself.
"It's okay...I can take it. Please don't hold back..."
Oh hell, you were about to be the death of him. These...are these really the sounds you'd make in bed? Godamnit you are ruining his mind. He can't relax until he's jerked off now. And it's all your fault.
The next couple days, you notice Lucifer hesitates to keep eye contact with you. In fact, he has a rather visceral reaction every time you simply call his name, standing at his door. Only he knows how badly he wants to pull you into his bed to ravage you - practice your lines with him, why don't you?
Mammon - Stranded Together
"Guess they didn't want either of us huh, Mammon?"
Nah Mammon was mad at this ending. He gets why the group left him behind - he made too many questionable choices like stealing the last reserves of food or money (so you never went hungry), running away from the monsters instead of staying and fighting with the group(with you ofc so you wouldn't be in any danger), finding new shelter and not telling anyone (except you).
> "I'm so sorry...it's because of me that they left you too. You did nothing wrong yet...no this will not stand! I'll go threaten them into taking you too!"
"Mammon wait- no don't! Alright fine I was lying! They didn't leave me...I chose not to go!"
Mammon was stunned. He stared at your character blushing and looking elsewhere while holding onto his arm. His heart beat just a little bit faster.
> "Wait...what? But you wanted to...don't you want to go back and keep looking for your family?!"
"Who knows if the family I was looking for even exists?! But you...you are real. And you are so kind to me, and so great. So..."
Your character moved in closer and closer to him. Mammon leaned back too far from the screen, falling backwards on the floor. He was not ready for what was about to come.
"If I really want a family that bad...I can just make one here...with you. But only if you wanted that too ..."
> "I do! Of course I do! We can both find work and home in the kingdom now that big monsters are all dead! I'll be yours and you'll be mine!"
Mammon pressed it on instinct, not knowing his character was gonna grab yours and pin them to the ground. His face burnt up in excitement seeing you all cornered like this. You blushed and whispered as you leaned in to kiss him.
"Hehe...Mammon...I'm all yours already. But there's others ways you can claim me if you like..."
Your sleeves fell loose, and off your shoulders and his hands began to wander. Mammon almost screamed the house down, grabbing at his sheets, humping his pillows, struggling to look away from the screen. But he couldn't stop.
How the fuck was he supposed to face you tomorrow at the breakfast table?! Yet, Mammon re-played that part at least 30 times. And now every time you whispered to him in class, Mammon had to grip his knees and stop himself from imagining the unholiest things.
Leviathan - Power of Friend-ship??
"We did it! We actually did it, Levi! Can you believe it?! Look even the people are cheering for us!"
Levi punched the air in glee, he definitely must have gotten the best ending right?! That was such an intense combat scene - he almost cried when he thought you got swallowed by the Giant of The Depths, then he watched you burst out of its stomach with all the other victims while he slashed through its neck. You and him - the two underdogs dealt the final blow. At this point, every other character was shipping you two together.
> "Let's go Army of the Third Lord!"
MC cheered and high fived him from the screen, while the rest of the group danced in celebration! Ah MC had already become one of his favourite characters of all time. He had already preordered the action figures, posters and a body pillow (yes the ecchi one).
"Come on Levi, won't you join the celebration feast!? Everyone is calling for you!"
Oh no this was Levi's nightmare. Loud and crowded parties - but it was you asking him to go, what if he missed out on an important secret ending. Just to be safe he chose a neutral option to see what you would prefer.
> ... I'm not too sure.
"Then...would you like to celebrate in private with me? I know a quiet place with a good view."
Levi almost fell out of his seat. It's happening. This is where he unlocks the hidden erotic ending. The blush on your face, the way you held out your hand for him to take - biting down on his knuckles in excitement.
> I'd really prefer that! Thank you!
You smile and nod, leading him by the hand to a nearby pond. The moonlight shimmered on the water, the reflections dancing on your skin as you both lay down next to each other. Levi could feel himself falling for you all over again.
"Look Levi, in the pond! The Gloriees are back! Aren't they beautiful?"
Levi looked at the pond in awe, glowing orange fishes swam around in the waters, jumping in and out. He watched the fishes swim around the hand you put in the water. It was like you and hundred Henries in the water.
> "So beautiful..."
"They are my absolute favorite....they have the same color as your eyes..."
Your hands reach up to touch his face, pulling him closer and Levi feels all his self restraint jump out the window. He tried to grab and kiss you but ended falling in the water with you instead.
"Oh? I didn't know I excite you so much... don't worry, it makes me really happy..."
You rose from the water, laughing and coughing slightly, your entire body now laid bare through the transparent white cloth. And if that wasn't already bad enough, he heard your moans as his character started going at it with you in the lake. You were so professional, so skilled at it...he thought he was prepared for it but he clearly wasn't.
Levi couldn't resist jerking himself off there and then, soiling his computer screen with light ropes of his cum. Now every time you announced you were going to shower, this image just popped into his mind, giving him instant boners at the most unfortunate times. And god forbid he sees you walk out of the shower with your hair wet - he'll have to rush to his room to hide that he's creamed his pants.
Satan - Bridge to Televithyia
"Satan, I will be waiting for you always. I know if fate wills it, I'll definitely get to see you again."
Satan cursed himself for this ending, almost chucking his phone at the wall. His magical powers no longer worked since the portal now connected him to his own world. And while you could use all your magic here, it would lose all power in his world. With both worlds needing help after a long and destructive battle, you both knew it was selfish to abandon your either of them - especially since you two were the only Great Guardians left.
> "I will find a permanent path between our worlds. I swear upon my life, MC."
Damnit this game had better not cut his story short. He was willing to keep going, trying to fix the playthrough so he could make a good ending out of this. Just you wait MC, he's not letting you go. A part of him wanted to go into your room and hug you, just to make sure you're there atleast in real life.
Satan rubbed furiously at his eyes as you waved him goodbye. His total playtime could rival Levi's. After gathering enough resources and magical knowledge - he could finally get started on creating the bridge. But to his pleasant surprise, he only needed to build half of the bridge, because there you were standing on the other - building your own path towards him too.
"Satan...is this a dream? Are you really back? Or is this another magical illusion again...?"
Satan blushed as you rushed to hug him peppering kisses all over his face. He had to physically get away from the game, walk around, and silently scream into his hands before he could calm himself down. Because he knew even better things were yet to come.
> "It's really me, MC. I'm sorry did I make you wait too long? I missed you so terribly...I have so many things to tell you about..."
"Come with me, we've been rebuilding our town. I know a place we can catch up...it's a special place I helped build with you in mind."
Satan follows you, your arms intertwined. You point out places to him - old renovations and newer projects. You tell him about everything that's been happening since he left.
How some endangered species came back to life, how the remaining smaller beasts were tamed and how the cursed were given peace. You stopped suddenly in front of a quaint little cottage.
"Welcome to my humble abode. I'm sorry I didn't prepare a separate room for you...because I thought you wouldn't mind sharing a bed with me..."
He blushes and grips your hand as you open the door to your room. He sees pictures of both of you on the wall and next to the bed.
> "You already built a home...with me in mind. *Smiles* Yet...the bed looks in it hasn't been slept in for a while? Did you get no sleep for the past few days?"
"Actually I haven't slept in the bed yet. I sleep on the sofa - I know it's silly but I really don't like sleeping alone in a place of two..."
Satan grips the phone tighter, as he makes his character push you on the bed. How sweet - you both get to enjoy it together for the first time. He climbs after you, trapping you underneath him.
> "Good thing I'm here now, MC."
He cups your face and trails his hands downwards, undoing some buttons on your clothes. You kiss his palms and tug down his collar.
"It's a pity though...I don't think we'll be using the bed for sleeping tonight afterall..."
He watched the screen, slack-jawed as I heard your sultry voice echoing through his room. He fell back on his pillow, hurriedly attaching his earphones. It proved to be more lethal. He could almost imagine you in his bed right now, kissing your way down his chest, while he fondles your bottom.
When you approached him later asking if he liked your work in the game, he had to cover half his face to hide the redness. He couldn't possibly tell you that he had downloaded snippets of all your moans and saved them to a secret folder. Or that he listened to them quite frequently.
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ghettogirly · 3 months
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Hey beauty, can you do a armando headcanon where he is madly in love with the reader, (he does whatever it takes for her to look at him, but in a subtle way) I would love you forever, thank you :) (On my knees for this man)
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[🕷️] 𝐀𝐑𝐌𝐀𝐍𝐃𝐎 𝐀𝐑𝐄𝐓𝐀𝐒 𝐇𝐄𝐀𝐃𝐂𝐀𝐍𝐍𝐎𝐍!
-> synopsis: he loves your attention and he’ll do anything in order for you to look at him.
-> warnings: swearing, mention of guns, spoilers for bad boys ride or die.
-> note. Thanks for requesting! Hope you enjoy! I did a different take on this, the negative attention being explicit but the positive attention being more implicit.
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[🕷️] 𝐍𝐄𝐆𝐀𝐓𝐈𝐕𝐄 𝐀𝐓𝐓𝐄𝐍𝐓𝐈𝐎𝐍:
-> Armando isn’t a man of many words, so if he wants to convey how he feels, he’s going to do it in the most short but ruthless way possible.
-> so your first impression of him was not the best.
-> He disrespected your team and your work, calling you “pedazos de mierda,” not loving the type of work you do.
-> after all, he is a criminal and you work in law enforcement. not a great pairing.
-> however, he got you on a bad day and you flipped.
-> “You’re a fucking criminal who has amounted to nothing in his life but hurting innocent people! We don’t need you for this shit , we will figure it without you. Go fuck yourself Armando. La ¡Maldita perra!”
-> he was quite stunned at your sudden outburst as so was the rest of them. Scanning your face, all the male could see was sadness with an ounce of regret.
-> safe to say, he weirdly enjoyed you putting him in his place like that.
[🕷️] 𝐏𝐎𝐒𝐈𝐓𝐈𝐕𝐄 𝐀𝐓𝐓𝐄𝐍𝐓𝐈𝐎𝐍:
-> Armando is a very skilled fighter, you would’ve found out by the end of the mission.
-> The way he loads the magazine back into his gun and positions himself for the best accuracy, treating the metal weapon with the upmost respect in a way.
-> The mission where he had to go underneath the water, waiting for his opportunity to strike to save Mike’s family.
-> His shirt clung onto his broad chest as it shrunk due to the fibres retracting because of the water, a sight blessed from the Gods.
-> The water droplets sliding off his beard as he ascended from the water and ran with Mike and Marcus to raid the abandoned alligator park.
-> it angered you that he did not even have to do much to get your attention, just being himself was all that was needed.
-> the time to where he even told Dorn to blow up a picture. those three words replaying over and over in your mind like a trance.
-> “Blow it up.” The sultry, mexican accent dripping off his tongue as he commands your partner to explode the picture on the screen.
-> Even the look back to you and the team where he found the man who ordered the hit on Cap, his intense stare as he flickered his left eyebrow to indicate he recognised the man.
-> his stare lingered on you for another second before he broke it.
-> it was as if in that second.
-> he knew that he had this effect on you.
-> and he loved it.
[🕷️] 𝐓𝐑𝐀𝐍𝐒𝐋𝐀𝐓𝐈𝐎𝐍𝐒:
pedazos de mierda: pieces of shit.
La ¡Maldita perra!: you fucking bitch.
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rhiaemrys · 11 months
Text
All of those Batfamily de-aged fics, but like, they’re all in their "Trouble-Maker Era". This is primarily to create as much chaos as physically possible, and potentially cause Batman a stress aneurysm.
Like, Dick Grayson, going from a relatively well adjusted (for a vigilante which isn’t saying much) to a tiny crazed 8 year old Robin who is ready to Fight God or die trying. He keeps perching on chandeliers, throwing stuff at people and hitting Damian over the head every time Damian mentions hes Robin.
Jason Todd, who was a well settled Red Hood. Little murder, but mostly having fun with the outlaws and saving the world. Now is an angry recently resurrected 19 year old bent on beating the Bat up. Currently he's gone to the wind. No one knows where he's at, but once something blows up they'll use that as a triangulator.
Cassandra Cain, who already is a stubborn shit at the best of times but has learned to compromise more and more over the years, is back to the homeless child that Bruce found during No Mans Land. She only trusts Bruce and Duke and is utterly willing to wreck anyone else who gets close to them.
Tim Drake, who has found his calling as whatever call sign he chooses, is now launched back to “All my friends and family are dead or think I’m in desperate need of therapy (which I am but god forbid I admit that), I think I’m a little insane with grief so let me traverse the entire world and work with one of my adoptive fathers greatest enemies to find him” Red Robin era. He's been holed up in his room running the calculations that this is a doomsday scenario since he got back from being de-aged.
Stephanie Brown (who, unlike the rest was smart enough to run for the hills when the magic user appeared, yelling out that this one is for the idiot boys, but unfortunately got waylaid by Cass), is now a new Spoiler who is spoiling to fight Batman barehanded because he said that she should go home.
Duke is back to the Robin War gang era and along with Dick, ready to Fight God. Hes got like, fifty makeshift weapons at one time and ends up teaming up with Cass.
Damian, currently Robin and doing very well in the role, is now back to the newly acquired child stage where he’s attempting to prove himself to both sides of his heritage. He ends up being terribly endearing to Bruce solely because, even if it's only partial, at least Damian sticks around for the whole lecture when the crew gets in trouble (he's only doing that so he can find loopholes).
It concerns Bruce how many of these literal children are either down to murder or take out their siblings should said sibling Attempt To Murder.
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partycatty · 8 months
Note
Johnny cage and mayB some others being mind numbingly in love
Like they talk to reader and everytime just feel so stupid afterwards because theyre so in love and do stupid shit to impress
i love stupid men anon this works so well for me
johnny, raiden, kung lao, syzoth > stupid in love
warnings: big stupid hot sexy men (what else is new?), bojack horseman minor spoiler?? LMFOAMOF
+ bonus surprise character at the very end
masterlist
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johnny >
• have you guys LMAO have you guys seen the. DLGHSDKJ the episode of bojack horseman where bojack gives diane the D in from the hollywood sign?? johnny is SO extra like that and for WHAT.
• OR YOU GUYS KNOW WHEN TODDLERS LIKE REALLY WANT TO SHOW YOU SOMETHING AND THEY JUST KEEP SAYING "LOOKIT" LMFAFOIFMOA
• "reader, reader are you watching - reader, reader watch -" as he's like about to absolutely FUCK UP a nerds rope or some stupid shit
• okay i'll be fr. johnny is by far the most concerningly extra of the entire group. he will put himself in stupid danger just to impress you.
• "watch me take on all these guys at once!" he'll call out to you during your time at the academy, surrounded by a dozen monks. he's in a sling and bandages the next day.
• "kenshi, i bet you sento that i can jump from the roof like bi-han did!" BAM.
• he'd randomly give you expensive gifts out of absolutely nowhere. or he'd give his one of many glasses away to you because he "has no use for them" or they're "out of style" (he's lying, he just wants to see you wear something that's his).
• oh? you briefly mention you're a tad chilly during training? oh no, johnny's top fell off, i guess he has to give it to you now. you know, to stay warm. oh, you don't want his top? okay, here's a comically fluffy, expensive coat! and it just so happens to be your size...!
• lowkey i headcanon johnny as, despite being an actor, pretty blushy if someone matches his energy or really gets under his skin. you'll pass by him with a witty comment about his fighting style, or even just to tell him he cleaned up nice after getting his ass kicked by raiden. johnny just stands there with steam spitting from his red ears, hand on his chest as he fights a stupid grin.
• he is down ASTRONOMICALLY. not even the elder gods can stop this man from being so drunk in love when you're around. he makes it everyone's problem.
raiden >
• we see how flustered he gets when he's called out by kitana. he's a grown man with dick and balls but he's also flustered very easily! he'll be decently vocal about his affection for you, but then word trickles down to your ear, at which point it's so over for him.
• walks into walls when he's so entranced by you training. like face first into a wall, his hat fluttering to the ground. kung lao loses it.
• he can't even hear what you're saying when you speak to him, it sounds like an angel muffled by the clouds of heaven. raiden's also not the greatest with his powers granted by the amulet. if you go in to touch his arm playfully, a jolt of electricity pricks your palm and you yelp. raiden can only sputter apologies as he bows down, his cheeks tinted.
• he's the type to do little favors for you, ones you barely notice. your spot at the table is tidied, the training dummy is prepped for your fighting style, or he's the first one to bring you something if you forget it. that, and tiny favors to butter you up to him.
• "reader, you said you were nauseous last training. i prepared you some tea," he'd slide the small cup over to you, fighting a goofy smile. he rehearsed his script a few times, so he sounded more static than intended.
• will ask you questions about training or the weather just to hear your voice. he couldn't even recall what you were saying, he just loved the way your lips moved.
• kung lao pokes at him for this often, nudging him or making comments about you being his partner when you're not. raiden will stomp on his foot to keep him from talking about his infatuation if you're around. as if you don't already know.
kung lao >
• he's totally the bouncing on his heels type of man. he'll stare at you with a stupid grin, like a kid in a candy store.
• "was there something you needed, kung lao?" you'd ask as you tended to your own duties, organizing various equipment into baskets.
• "ah, no, not at all," he'd wave you off with a grin. "just enjoying... the view."
• you cringe at his words, chuckling to yourself as he speaks you in a daze. his mouth runs off before his brain can stop it from happening, so his biggest downfall with his crush is yapping. he'll sit there and explain his family history to you, or how much he hated farming cabbage, or his favorite meal at madam bo's just to keep you around long enough.
• kung lao always has this desire to keep you close by, so he continuously does stupid shit to keep you by his side. including but not limited to accidentally slicing his hands on his hat, one that he swore was a genius idea. in concept, probably.
• he wants to impress you so bad. SO BAD. anything he does is deserving of a bragging right if he's the one to do it. lao would totally try to shrug it off so you could gas him up more. any compliment, forced or not, was music to his ears.
• "yeah, i totally beat raiden," he'll check his nails nonchalantly as he leans against the wall, telling you the story of the cabbage competition for dinner against his best friend. "really swept him."
• "that's just not true," raiden would try to interject when he heard lao's version of the story. kung lao just holds eye contact with you, grinning, as he shoves raiden aside by his face.
syzoth >
• im sorry IM SORRY BUT I JUST LOVE THE HC THAT HIS TAIL WAGS I KNOW THATS NOT HOW THAT WORKS JUST- JUST BEAR WITH ME.
• you hear thumping when you're around, though you're never able to find out where it's coming from, so you chalk it up to the monks landing blows against the wooden dummies.
• but the sound lingers when you're at dinner. the table is... rattling.
• you look up to see if anyone else notices or if you were hit too hard during training. but, you see everyone staring past you. just down the table, syzoth is sitting with a pile of bugs on his plate, his tail thumping in and out of view.
• "syzoth," kenshi will gently say, leaning into his ear to whisper something. syzoth flushes a green tint and tries to resume to his meal, the bugs scurrying out of his chopsticks as he struggles to keep it together.
• out of respect for his dignity, you hold your tongue at his obvious affection. syzoth tries to keep it under wraps but he can't help it when you're just so cute!
• he'll stand close by you, inching closer and closer until you notice. he'll slip you little trinkets and flora with a small smile. anything from a rock that matches the shades of your eye, to a flower he picked by the gardens, to a stick. a nice stick, to be fair! you wonder if this is zaterran courtship.
• "it reminded me of you," he'd lean into your ear. your bedside table is decorated with various... outside decor.
BONUS! kitana >
• kitana knew she couldn't get entangled with the umgadi after seeing how risky mileena is with tanya, but my god were you breathtaking.
• you would often accompany her in the carriages as she waved to her people, eyes transfixed on her. you're devoted to her protection. it is your god-given duty. your eye contact was too much at times, and kitana would often catch herself staring at you, her hand suspended in the air. she'd forget to wave.
• "is everything alright, my princess?" you would ask innocently, in a low tone to avoid raising suspicion. kitana's mind short circuits when you call her... yours. even if you're referring to the umgadi's worship. she shakes her head and clears her throat, pulling her mask up higher to conceal her blush.
• if she were to give speeches on her mother's behalf or otherwise, she'd find herself forgetting what the rehearsed, or hell, struggling to rehearse. you were the one she'd come to for help with speeches, yet you made things ten times harder when you'd lean in to listen to her better. it makes her mind absolutely numb.
• "and you tell me to steer away from the umgadi," mileena would rasp into her ear as the sister sat on their thrones, you positioned by her side and eyes forward. "it seems you picked a favorite, sister."
• "i'm not the only guilty one," she'd hiss back to her sister, nodding at tanya. "it won't get in the way of duties, as long as mother doesn't know."
• you'd fight to netherrealm and back for your princess. as you fight off intruders or threats, kitana forgets to escape, instead transfixed on the way your muscles would contract and flex with each blow.
• she wants to be the one to care for your wounds. the power imbalance means nothing to her, you're her equal.
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sashi-ya · 8 months
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a valentine's mini story 𝑻𝑹𝑼𝑻𝑯 𝑺𝑬𝑹𝑼𝑴 trafalgar law x f! reader
🩰 tw: a soft sfw story. spoilers from the last anime episode (not manga). happy valentine's day! 💕 🦢 wc: 923
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“I LOVE YOU; I LOVE YOU; I LOVE YOU (NAME)-YA!” “ME???”
If there is something Law has passed are different types of “illnesses”; from amber lead to being feminized against his will. Now, as if that wasn’t enough, the truth serum had been injected into his body and his lips couldn’t get sealed any longer.
Your kneels hit the ground, with widen orbs and opened mouth.
“What- what did you gave him?!” you scream, kicking and trying to be let go. Just two people have fooled you two, and now you are taken hostage by a guy of who knows how many meters tall.
The era of piracy is so full of this random -and annoying- devil fruit users that sometimes it can take you by surprise. Today, was the day a couple of unknown pirates decided to mess with you two.
“Oh, just the Truth Serum. Isn’t it amazing? This fruit came to me like a gift of the Gods!” a lady, quite peculiar, laughs loudly at her victim. Who could have said someone that powerful like Trafalgar Law could be defeated so easily?
Her filthy hand grazes Law’s forehead. He is drenched in sweat, also kneeling down. He is desperate to help you, but her unstoppable tongue can’t stop saying how much he loves you.
And that, to you -but probably not for the rest of the crew if they were there - is surprising.
“He seems to love you, mh? Such good timing for Valentines! Well, then, in order to spare her life, he will cooperate… right? You have those Poneglyph right?” that villainess says, slapping Law’s cheek.
Law feels miserable and absolutely embarrassed; not even his strong Haki can undo the spell of such stupid fruit ability. Or maybe it is also relieving to finally confess to you?  
“Law, don’t- don’t worry- I’ll be fine! Don’t give her shit!” you scream, looking away. You, who are also deeply in love with him but never confessed, can’t look him in the eyes.
“No, I won’t let them touch you any longer. You are mine! I won’t let them hurt you!” he shouts, desperate. Never -and probably ever again- you will hear those words being screamed into the world like the public statement of pure romance.
You dare to cross sights with him, even if in pain as that brute is holding you like a kitten by your shirt collar up in the air. Your gazes are so intense, the world around seems to disappear for a moment. Why it has to be in this situation?
“Law! I am in l-!”
You take a big gasp of air, and when your tongue begins moving, ready to give him your own confession… something happens.
“HAYAAAAAAH!!!”
A big ball of white fur covered in bright orange suit appears to save the day; a strong kick to the back of that villain sends her flying away. Law has enough time to break himself the spell, as well as using a little rock to exchange your body for it.
It doesn’t take much more for Penguin and Shachi to give Law his beloved Kikkoku; a blade he uses to slash -but not hurt- both attackers. They both ask themselves why their heads are floating around detached from their necks, but that’s just a little taste of what it means to mess with a man like him.
Soon enough, and to your amusement, his arm surrounds your waist and quickly he runs away from “the scene”.
A coward? Not really. There was something Law needed to do, now that the truth has seen the light.
“L-Law? Are- are you ok? Stop. Stop!” you demand, asking for him to put you on your feet.
He tries to find the farthest spot; the secluded place possible. It’s enough with you listening to his “pathetic” confession -and the rest of the island too.-
When he finally puts you down, his inked hands run through all of your body. He needs to make sure you are fine. You are, indeed, more than fine… you have just realized he loves you as much as you love him.
“Scan!” he takes Kikkoku to asses your body in depth, but your hand intercepts him from doing so.
“Stop…” you sigh. Again, and as always, he is searching for every single way to avoid speaking about his feelings. “Law… it’s ok, I- I do feel the same…” you murmur, softly pushing the hilt of his katana down.
Law takes a deep breath. He can’t run away. Or he can?
The surgeon ponders the possibility of escaping from there. But wasn’t for his own body acting on behalf of his love, he might have probably done it. Luckily, his hand reaches your cheek, and his feet walk towards you.
“I love you too, Law” you repeat, looking down but still enjoying the delicate touch of his hand. A touch that migrates from cheek to your chin, lifting your head up to encounter your lips with his.
“I didn’t plan for this to go this way, (Name)-ya. I had flowers prepared for tonight… I really planned on confessing tonight; it’s just that my plans always get ruined”
“My sweat Law, when will they let you plan in peace? Did the kiss part came into the original plan?” you ask, coming even closer to his lips.  
“No… I- I actually didn’t think you could-“
“My bad, it seems I am also going to ruin your plans this time. Now please, kiss me and never let me go”
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