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#golbat
everydaylouie · 1 year
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father & son picnic
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retrogamingblog2 · 6 months
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I can’t stop thinking about how long Golbat is when he closes his mouth
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barnibarnstone · 2 months
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More pokemon doodles!
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bararaboy · 9 months
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Golbat 🤪
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I love love bats ❤️
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peeledpokemon · 6 months
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How about zubat's evolution chain?
oooo an oldie. Now, i admit, much hasn't changed since the last time i did this one, however, it's still worth doing.
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and, as a treat, mouths closed version.
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poketcg-art · 3 months
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Golbat -- Scav
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adobe-outdesign · 3 months
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I've discovered that by resizing via nearest neighbor I can scale up any Gen 1 sprite without loss of quality
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I intend to abuse this to its fullest potential
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elin-jamie · 16 days
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bats!
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cyber-clown · 10 months
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zubat is one of my favourite pokémon and, because it is one of my favourite pokémon, i've used it in every single generation i've played where it's available. this has led me to notice that you can kind of use zubat to track game freak's evolving design ethos with the pokémon series allll the way from gen 1 through to gen 9.
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so if you don't know, zubat is a funny poison/flying bat pokémon. you can usually get it pretty early on in caves, usually sometime around the first gym. in gen 1 this is mt moon, gen 3 gives you zubats in granite cave right around the (mostly optional btw???) 2nd gym, gen 4 gives you them the moment you get to jubilife city, etc. it evolves into golbat at level 22, which doubles zubat's stats and lets it learn screech. golbat is a funny guy and i like him. don't know why they made him grow eyes though.
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point is, they're common and you get them early, so it's a pokémon that is very easy to slot into your team as a decent flying type with better utility and defenses (being a poison type) than your average earlygame bird shitter. they're also vaguely menacing if you're insane i guess so they're evil team fodder. ok. we know what zubat is now.
GEN 1: in gen 1, zubat's design is insane. early pokémon games are shocking well put together - for the bad rep they sometimes get for having a handful of prominent glitches, it's actually a testiment to the games that they just keep trucking through these insane edge cases rather than crashing. unfortunately, the design itself is... primitive. they had a smash hit but definitely hadn't fully found their footing. let's look at zubat's moveset.
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oh god! so, you would think this is a case of some kind of "first stage evolution syndrome" where zubat has a terrible, limited movepool that gets fixed when it evolves. gen 1 REALLY likes this gimmick: just off the top of my head this is the exact deal of abra and magikarp. unfortunately, no. the only damaging moves zubat learns before it evolves are leech life, a 20 base power (THIS IS LOW) move of a relatively weak offensive type, and bite. bite is fine. bite will hit most types except rock and ghost, and its power is fine. other than that, it just learns supersonic and a slightly less terrible version of supersonic.
then the insane thing: it learns wing attack at level 28. golbat learns it at level 32. it evolves at level 22. this creates an interesting dichotomy where on one hand you REALLY want to evolve zubat to golbat, given that it literally doubles its base stat total when evolving, but on the other that means you'll be waiting a full 10 levels from evolving to learn its only STAB move (in pokémon, pokémon get a 1.5x multipler to a move's damage if its the same type as that pokémon). said move only having 35 power. gen 1 is strange. i think this really shows the design philosophy of gen 1: everything is new, most things are weak, the balance is all over the place, you have to purposefully stop your funny bat from evolving for 6 levels just for it to learn a terrible flying type move that it can use for coverage. every other move it learns is either normal type or has <= 40 power. why.
GEN 2: gen 2 is the generation of "ok that was pretty good but had some pretty major flaws. let's try to fix them." gen 2 is kind of defined by how closely tied it is to gen 1. zubat is a great example of this. first of all the obvious thing: zubat gets a new evolution! if your golbat has high friendship and levels up, it will evolve into crobat. crobat gives the line about a hundred more stats (mostly to speed, with everything else getting a little peppering) and is maybe the funniest of all guys, his design being both cute, silly, and cool is maybe why i like the zubat line so much
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so what changes for zubat and its family in gen 2? three things of note! 1. more TMs to learn, giving it more tools to play with, including the new steel type move steel wing. 2. bite has been changed to a dark type move, giving the noble zubat more type coverage including the ability to hit ghost types and psychic types (who are normally strong against poison types) for double damage. 3. wing attack's power has been increased to 60 (almost doubled!) and it's level to be learnt lowered to... 27. 1 level!
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(from this point forward i'm not going to screenshot the TM learnset. i'll try to keep describing them, though)
also, the level requirement for bite has been moved to level 12, and it learns mean look at... level 36. ok so, yeah, not fixing the pokémon, but definitely some improvements here. you could actually reasonably recommend zubat to a friend or family member now if they particularly like its silly funny design
GEN 3: it's a new generation... literally. pokémon is now in FULL COLOUR and SYNTHESIZED SOUND on the GAMEBOY ADVANCE. pokémon is now fully establishing itself not just as a couple games and spinoffs, but a full on series that will ostensibly stick around between generations of games, generations of consoles, even generations of people.
so, yeah. this ain't your daddy's pokémon, he played pokémon red as a 7 year old but he's a full blown 13 year old now... much too cool to play these baby games. ...oh shit wait, every pokémon has an ability now? damn, nevermind, this rules! that's what i assume game companies think people will think when they do Big Spin Ups for a New Generation. i don't know if it DID convince a generation of millenium tweens that funny animal game is still cool, but the changes are appreciated anyway. steven stone is hot! i don't have anywhere else to say that. anyway, how did zubat change?
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our friend zubat gets lots of changes to keep up with the crowd now. bite has been moved back up to level 16, but zubat now gets astonish - a decent ghost type move that can flinch opponents, air cutter (this used to be TM only) - a slightly weaker and less accurate flying type move than wing attack, but one with an increased critical hit ratio AND it can hit multiple opponents in new-fangled double battles, and poison fang - finally allowing zubat to unlock its poison type STAB... if you either don't let your zubat evolve for 19 levels or, more realistically, teach it to your crobat at level 49... ouch! but, the biggest of them all: your zubat can now learn wing attack before it evolves! ...1 level before it evolves, but before it evolves!
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in addition, zubat's family got a new ability - inner focus: this lets them not get flinched. not that out there, but it's a welcome change! the line also gets a few more TMs unlocked, including coverage options like shadow ball, and the extremely powerful sludge bomb. you can really, finally, genuinely use zubat now! it's actually okay! it being a friendship-evolved pokémon is also ideal for one you pick up early game - you can usually evolve your zubat around the early level 30s, giving it a big stat boost earlier than a lot of other pokémon.
GEN 4: gen 4 is strange. it's a huge shift in the series, but it's also actually pretty similar to gen 3. it stays pretty true to the series roots, but also moves the ball in a way that would keep going and eventually mark what is effectively an entire change in identity for pokémon. steven stone is in heartgold and soul silver (yay!). gen 4 also cements gen 3 as the only generation of pokémon ever (so far) to be the only one on its console.
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we're making good progress here! wing attack can be learned even earlier, at level 17, meaning you should get it just in time for the grass type gym leader, bite has been reverted to being learned at level 13, and air cutter / poison fang have had the time you need to hold a zubat before they can be learned significantly turned down. if you do happen to hold your zubat until level 41, poison fang's spot has been usurped by air slash, a strong special move (gen 4 split all moves into physical and special, where before they were split between the attack / special attack stats by type) that has a 30% chance of flinching an opponent. zubat's physical stats may be better than its special stats, but only by a little bit, so this is a welcome option! zubat also gets a couple more good TMs, like U-Turn, a really strong move that lets zubat deal some damage and then swap with a teammate to hopefully avoid taking retaliation! anyway that's it really, just little steps!
GEN 5: here it is, the big one… the one that changed it all… just joking! infact, zubat didn't get a single move change in Pokémon Black and White, as it wasn't available to catch at all in that game! instead, it was replaced by the spiritual successors woobat and swoobat, cute fluffy psychic / flying types with little heart shaped noses - they even keep the theme of a closed pair of eyes opening up when evolved! i like swoobat's terrible, fleshy heart tail, too!
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anyway, zubat was revived in Pokémon Black 2 and White 2, whereupon it did actually receive a moveset update. it's not a very big one, but it's appreciated!
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so, the pre-evolution options of astonish, bite, and wing attack have been moved a little further back, while players who wait a little bit are now able to learn the moves swift (a normal type move that never misses), and acrobatics (a move that has its damage doubled if your pokémon doesn't hold an item). cool stuff! air cutter, poison fang, and air slash have all been moved back a little bit. maybe this could be to disincentivise holding a pokémon that can evolve to learn moves, since this puts it much more in line with crobat:
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who knows? anyway! the other noticeable changes are the additions of a couple more TMs like venoshock (all TMs being infinite use now, so you don't have to worry about wasting a TM anymore!), a poison type move that doubles in damage if the target is poisoned (finally, more love for zubat's poison type!) and the hidden ability of infiltrator.
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what an unhelpful piece of flavour text! infiltrator is an ability that lets zubat ignore the effects of "barrier" type moves, which are moves that provide resistance or immunity to certain effects (such as physical damage, status effects, and debuffs). later on, this will be buffed to let zubats with infiltrator hit through substitutes, and even later will be buffed again to reduce wild encounters!
GEN 6: here's the real big one. gen 5 marked a distinct change in direction for pokémon as a series: a grander story, bold new characters, and a focus more on a journey that felt more like a hero's quest to prove themselves, rather than some random kid's uphill battle to get stronger. gen 6 took the new generation and made some bold decisions: now we have 3D models, and crazy plotlines, and fully arranged streamed music, and... much easier gameplay! well, easy is not the right word. pokemon games have always been kid friendly - but later games definitely try their best to streamline the experience. it feels a lot more like a power fantasy of a rise to glory, where previous games distinctly... did not. is this good or bad? well, it's all just taste! we all have our taste.
zubat received its major changes, again, in the second set of games of this generation: omega ruby and alpha sapphire. a step back to hoenn, including our good friend zubat!
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woah! can you believe this is even the same friend zubat we met all the way back in 1996? i'm so proud of him... well, what major changes are there? here's an easy two: venoshock is now a move zubat learns naturally, and almost every move has been substantially reduced in level up requirement! bite at level 11? wing attack at level 13? it feels like just yesterday we had to fight tooth and nail to keep bite at level 13! poison fang down by 12 levels to level 25, and so on. the big one here is that air cutter is now a move you can learn before even evolving zubat, giving you another flying type option! what could be awaiting us next, in the sunny alola region?
GEN 7: i like gen 7 :) i also don't know what preamble to give here. well, other than: gen 6 began the trend of adding a new "gimmick" every generation. these stick around for one generation, can only be used once per game, and provide some Big Flashy Effect. mega evolution was gen 6's, but that was restricted to a few specific pokémon (mainly fan favourites, no love for great pokémon like crobat... grr...) but gen 7 changed this: now any pokémon can use a Z-Power!!! once per game, a single move can be transformed into a powerful Z-Move, that does huge damage. this means our friend zubat can join the show. will it use a poison Z-Move, or a flying Z-Move, or maybe a random coverage move, like ghost or steel?
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um... what's going on here? zubat's lost leech life! well, look again. the iconic Zubat Move is still in its learnset, but it's now been QUADRUPLED in to 80 power, so it's been moved up and replaced with absorb as zubat's starting move. absorb is still stuck at 20 power. poor absorb. that's probably what it gets for being cousins with mega drain AND giga drain. crobat gets to learn cross poison on evolve now, a powerful poison type move that has an increased critical hit rate AND a chance to poison. other than these, zubat's learnset has not changed in any noticeable way. i guess that's a sign game freak has settled on a moveset to stay for our friend zubat!
GEN 8:
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what on earth happened here? where is zubat's iconic wing attack? leech life at level 55? well, generation 8, you see, represents a big shakeup for the pokémon series. the series has OFFICIALLY jumped from handhelds to the home console, and so naturally that leads to a very different design philosophy - including the removal of lots of moves from the game entirely, and the barring of some pokémon from entry to the region! zubat gets to stay, though, and its reward is an entirely retooled moveset. what can we make of this?
well, first of all, supersonic has been recognised as an Iconic Zubat Move after 20 years of proud service, being officially made a move zubat gets right out of the egg. it still sucks, but that's cool! wing attack and bite have been replaced with poison fang, retooling zubat to put the early focus on its poison typing: to this day zubat and its family are actually the only poison / flying type pokémon! air cutter has been pushed back above the "evolve threshold", where it joins a bunch of other iconic Zubat Moves. bite and leech life now languish, as moves that probably nobody will ever actually hold their zubat to learn, given it's only a couple extra levels for golbat / crobat to learn them. speaking of crobat, it's worth mentioning...
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crobat has a whole lot of tools to work with now! it's very clear they really wanted to play with crobat's unique role as a poison / flying type here by focusing a lot more on its Poisonous Traits - toxic, cross poison, and venoshock are all very fun tools you can play with that crobat gets access to with ease. what a treat! the number of TMs crobat can learn is also huge, with plenty of coverage across a bunch of types. now for gen 9!
GEN 9:
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oh zubat! you should have known that DUI would give you consequences. well, yes. this is zubat's journey so far. but i think that i've proven my point - you can distinctly see a shift from the early game pokémon design philosophy to newer games.
personally, i would describe this as going from the games being an "uphill battle to prove yourself" to a "journey across the land with your favourites". it's clear that, over time, there have been attempts to try and make a lot of pokémon more viable, so that if zubat is your favourite too you can pick it up and have it be useful almost right away, rather than its earlier role as a pokémon that takes a long time to get going but eventually gets tools that make it a lot more usable. i think this shows pokémon's shift to being more about the pokémon themselves rather than the journey, which is a safe decision that's probably made because every pokémon is somebody's favourite.
this has no real point by the way - i personally don't actually mind the newer direction of pokémon games (aside from the EXP share always being on...) and have enjoyed plenty of relatively modern pokémon games a lot - i really rememeber loving pokémon moon when it came out! but i do also enjoy the different "vibe" and experience of older pokémon games, and i think sometimes the best way to actually describe the differences is to just lay out them out, plain to see.
anyway, i hope you enjoyed and, next time you're in a dark cave, consider holding off on the repels. you might just meet your new best friend forever!
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lawofcollage · 10 months
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How about some bi pride?
Design 1, Design 2, Design 3, Design 4
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mikecrygor · 10 months
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more pokemon sprites, this time rb/rg! if you dont like these sprites you hate fun and whimsy theyve always been some of my favorites i love you posing and shapes!!!!!
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retrogamingblog2 · 1 year
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I can’t stop thinking about how long Golbat is when he closes his mouth
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holofoil07 · 8 months
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saphirune · 1 year
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i was going to save this for when i drew him with all his pokemon, but idk if that will happen anytime soon so here he is with golbat!!
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robintenjou · 11 months
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Trainer cards: Agatha
get your own!
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