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#gotta make proper sprites sometime tho
kriscommitscrimes · 1 year
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silly goofy sprite that took me ten minutes to make :]
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lyssafreyguy · 1 year
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i have thoughts about YIIK. nothing crazy deep it's just that i'm almost 13 hours in now at chapter 3 level 21 and i've been spending this whole time ragging on the game? deservedly so? but i also have some positive and mixed opinions towards it too and i wanna write them down in no particular order! (full transparency: i'm playing vers 1.25, with assist mode on so i can use the game's slow down mechanic whenever i want in battles, i have the sort of elemental weakness/resist system added in 1.25 turned off, and i'm sure some of the things i have to say will have to do with whether or not YIIK had the proper funds and time to achieve what i think could be done better but i have no knowledge on how that shit works. what do you want from me.)
i like the sort of low polygon/flat textures plastered on lumpy geometry/choppy frame rate style of the game's overall aesthetic and the character art for the different talk sprites is generally pretty well done (could've maybe used less gradient tool tho)
going off of that tho: the game's start menu has a references page that lists media that YIIK might either directly reference, make homages to, or have been at the very least inspired by and while that's nice and makes sense with the game's pseudo-retro feel i have this feeling that there wasn't that deep of an understanding about what makes of the media they listed like. good? and impactful? it just feels kinda surface level.
the music is also pretty alright! like i said i'm only at chapter 3 (so i've been to Flag Town and met up with Claudio and Chondra) but so far i haven't really heard a piece that i didn't at least passively enjoy (fun fact: there's different battle themes and one of them is done by Toby Fox! i've known about YIIK for a couple of years now but didn't actually know this until recently and i'm delighted to report that you hear it and go "oh yea that's Toby.")
voice acting is alright. it's passable. no particular character that i felt so far has been way better than all the others. like i said before tho sound mixing and levels and mic quality vary between characters and sometimes even between lines of dialogue? also Alex's internal dialogue (infamously) goes on longer than it needs to be a good chunk of the time considering this is an RPG and not a visual novel but also there would be pauses of up to like 5 seconds between lines on autoplay?? and it felt like the most awkward pause ever??? i haven't noticed that happening since chapter 1 ended tho so who fucking knows. i'm playing a pirated copy who gives a shit i guess. (on the Alex Doesn't Know How to Shut the Fuck Up point: this version of the game gives you an option at the beginning to play the game with reduced monologue but the original cut option is described as "ideal for those seeking a deeper understanding of the storyline" so like. FUCK your players who don't wanna hear Alex whack his own dick I GUESS.)
there've been a few lines of dialogue so far where i hear them and go "what was the fucking point of you saying that?"- same goes for some sections of player interaction (Alex talking amongst multiples of himself in his head after certain cutscenes not just being an automated event being the biggest thorn in my side)
i LOVE Rory being a tank character. his default pacifism "attack" making him a human shield along with his skill that lets him swap his HP and SP for when his health gets too low while defending the party is genuinely such a good combo. i'm looking at the vers 1.25 announcement made on steam and this is apparently a result of them improving Rory's "usefulness in battle" so you know what? good on the developers. i gotta tentatively give it to em on that one.
i don't mind everything in battles (from melee to skills to dodging) being QTEs but i don't like that there's never a window of time or a tutorial when you first go about using them so that you can get a feel for how they work ESPECIALLY for skills that require you to hit multiple buttons/sections and ESPECIALLY at the very beginning of the game. i think the game could've also benefited by having some accessibility settings.
speaking of i like that there's 2 separate QTE minigames for dodging - for attacks to only target one character and for attacks that target multiple characters - but in my experience the former is a lot hard to get a full on dodge rather than a defense buff without the slow down mechanic and i honestly don't know how to feel about it. like i'm sure that some players out there have a much harder time with the former or have an equally hard time with both but. still.
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