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#heart fragment walkthrough
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((not really) poorly) explaining rhymix characters' backstories (part 2)
weeeeeeeeeeeeeeeeeeeee
———
1. Snow
she was born with a mysterious immunity to snow. that's all i have for her lmao.
2. Miaya
created by amazing mighty around the time felys got kidnapped by a Mysterious Person™. mighty felt lonely and misses felys, and then ended up creating miaya to make him feel less lonely. ended up seeing her as his own kid which is nice :) miaya doesn't really see him as her own father by this point tho :( she also has dreams of meeting someone in the past........she just couldn't remember who it was.
3. Upshift
nothing too special about him. he's just some dj living life normally.
4. Lorn
i haven't come up with anything for her yet :/
5. Ray
was like ether strike back then—blinded by light. eventually cut herself off of it and swore to herself that she'll not be so naive and stubborn anymore. also met strike when he nearly died from being. you fucking guessed it. blinded by light. yippee
6. Lady
literally just axium's backstory but in her pov. she ends up really hating axium for dragging her into his stupid exhibition to the vicious labyrinth and just. Really wants to hurt someone and let out her frustrations on them.
7. Stasis
nothing much for him. before main story happened he tried saving his home nation from being colorless (not the character) forever with some others. that's all.
8. DRG
haven't come up with anything for her yet :(
9. Alxaid
he had some kind of illness where once he dies, everyone he has known will forget about him. he just disappears just like that. was friends with abstruse and hung out with him a lot. he even spent his final moments with abstruse :( by the time main story started he's already long gone :(( rip...........
(...but, would he ever come back? the dead can't go back to the living, you know. unless a case similar to lumine's were to happen—i'll stop now.)
10. Ionostream
a telegraphist (THAT'S NOT AN ACTUAL WORD????? OR DID I TYPED THAT WRONG-) from years ago who accidentally time traveled to the present day and now has to adjust to living in the current resonation (the rhymix nation based off of resonark i guess???). she's...trying her best lol.
11. Aleph-0
he was so fucking smart that he graduated high school early 💀💀💀💀 (probs before the second semester of his first school year there—he managed to meet mantis in that short time tho) he has really REALLY high curiosity with this thing called Temptation™ and then made it his life goal to hunt down its true meaning. he keeps getting himself in near death experiences in the process tho. so self sacrificial.....and all for knowledge too......
12. Mantis
is an assassin of sorts i guess. met larva, falls in love with her, but then got told that she was his next target, and then killed her (with a heavy heart). made a promise to himself to come find her again one day if she were to come back, and then years later reunites with her..........except it's not a her anymore it's a him now. hashtag sort of transgenderism??????????
13. Astra Walkthrough
idk yet.
14. World Fragments III
literally her name. in a sense she's sort of like primeval???? she's like. a result from a bunch of actual world fragments in rhymix put together to become one. lol.
15. Chronicle
idk yet either :/
16. Hikaru
he got a WHOLE ASS BACKSTORY POST ALL TO HIMSELF ON MY OLD ART BLOG AND I'M TOO LAZY TO LINK IT HERE BUT BASICALLY- was a famous idol who had loads of fans but had a really creepy stalker who went to the same school as him. initially she kept sending him letters with the sign off name being just "T", but then it gets worse and worse and eventually hikaru found out she was stalking him all this time. eventually gets murdered by her in some way and then becomes a god. WOO. THAT'S A LOT.
17. ultradiaxon-N3
was created by momento and arghena solely as compensation for the bullshit that happened during one of memoria's many april fools events. now is the nation's trustworthy AI :3 she would not steal art and writing btw
18. Hivemind
can't think of one for him yet ughhhhh
19. Hivemind Interlinked
an alternate version of hivemind who accidentally time traveled to the future. ends up just living through it normally lol. also ended up time travelling AND universe hopping to current day rhymix for one of memoria's april fools events (and accidentally meets his past self in the process).
20. Felys
was some kind of musician who's also really good with classical instruments like the violin and the piano. got really famous for that too. met mighty, fell in love with him, feelings got returned, and then bam they're lovers now. uhhhhh also got married to that fuckass god but then days later got kidnapped and locked up in some prison realm away from rhymix by an Unknown Person™.
21. Cybernetic Vampire
vampires in rhymix are rare. the few ones who were alive were then taken down (aka literally killed) by the humans to prevent anything bad happening to the humans. cybervamp is one of the last few vampires in rhymix and really does fear extinction :(
22. Chronomia
she's just a gal who likes clocks. she's fine.
23. Perfect
oh boy. honestly idk how to explain it in a post like this when i could just make a whole different post about it, but to sum it up quickly:
parents dead -> lives alone and overtime develops severe depression for a reason i haven't decided on yet -> got found by a group of people in her lowest moment -> got taken in by them -> eventually gets abused and changed in horrible ways possible to make her into a "perfect human being" -> gets traumatized -> eventually runs away with some other kids in the science lab place because she's experimented on in the same place as terabyte, satellite, and opia -> lives independently now
....ok moving on.
24. Destr0yer
explained in her introductory post, but basically she was the previous goddess of destruction before destonio came in and took that role. she had the same desires he did; destroy the world. got stopped by amazing mighty in the process and then got "fired from her job", as she likes to describe it LMAOOOOOOO
25. Credits
was basically unnoticed by the people around him for his whole life, got sick of that, and then took up the role of becoming a tv program host. his fame skyrocketed because he's just That good at this job and good looking. the fame got into his head tho, and then he suddenly became kinda greedy, eventually appearing in a lot more tv programs across different channels. capitalism sucks lol
ALRIGHT I'M DONE FOR NOW. SEE YOU ALL IN PART 3 LMAO
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taruntravell · 10 months
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Gaudi's Masterpiece: A Virtual Walkthrough of Casa Batlló
Certainly! While I can't provide an actual virtual walkthrough, I can certainly describe the masterpiece that is Casa Batlló tours, designed by the renowned architect Antoni Gaudí. Imagine yourself stepping into the heart of Barcelona, Spain, and approaching this iconic building.
Casa Batlló tickets is a modernist architectural gem located on the famous Passeig de Gràcia avenue. Gaudí was commissioned to renovate the building by the wealthy industrialist Josep Batlló, and the result is a fantastical and whimsical structure that captures the essence of Gaudí's unique style.
As you approach the building, you'll notice the striking facade. The undulating, organic shapes and vibrant colors immediately set it apart from its more conventional neighbors. The facade is adorned with colorful ceramic tiles, broken mosaics, and wrought-iron elements that resemble bones, a nod to Gaudí's fascination with nature and organic forms.
Upon entering Casa Batlló, you find yourself in a world of enchantment. The interior is just as mesmerizing as the exterior. Gaudí's attention to detail is evident in every corner. The flowing lines, curved walls, and imaginative use of space create a sense of fluidity and movement throughout the building.
One of the most famous features of Casa Batlló is the Noble Floor, also known as the "Hall of Bones." The columns in this area resemble the skeletal structure of a dragon, and the ceiling evokes an underwater atmosphere with its shimmering blue tiles.
Continue your virtual walkthrough to the rooftop terrace, where you'll be greeted by a surreal landscape. The chimneys and ventilation towers resemble the medieval soldiers, and the colorful ceramic fragments create a mosaic of colors against the backdrop of the Barcelona skyline.
Throughout the house, Gaudí paid meticulous attention to natural light and ventilation. The well-placed windows, skylights, and open spaces contribute to a play of light and shadow that enhances the overall experience.
As you conclude your virtual walkthrough, you'll likely feel a sense of awe and admiration for Gaudí's artistic genius. Casa Batlló stands as a testament to his ability to merge nature, fantasy, and functionality into a harmonious and breathtaking architectural masterpiece.
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worldtonki · 2 years
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Swords and souls mk games
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#Swords and souls mk games Patch
These chests are the only ones that have no cost to open, and will award you 50,000 Koins and 100 Hearts a piece, giving you a modest amount of currency to start with. To start, be sure to open the two chests on either side of you in the middle of the room. Along your journey in the Krypt, there is much to find beyond simply opening chests, and certain puzzles or items may unlock more parts of the island - which are covered in this walkthrough. There’s no fighting here - but you find traps you’ll need to avoid or you may find a grisly fate (dying however has no adverse effects beyond getting a surprise scare!). You’ll take control of the Traveler in 3rd person mode - very unlike the rest of this fighting game, and you can move about to inspect things, open chests by holding X, sprint by holding the right trigger, check your inventory with the left trigger - and view a map of the parts of the island you’ve uncovered in the pause menu. Shang Tsung himself will appear to welcome you and invite you to open his chests to find various treasures before disappearing. Set Assorted Characters Pack - Skin, Gear x3, Time Krystals x200, Forge ItemĪs you begin your journey into the Krypt, your character, an unnamed Traveler, will arrive at Shang Tsung’s island to enter the Krypt. Set Character Pack - Skin, Brutality, Gear x3, Augment Nakandan Charm, Soul Stone, Scavenger's Lock Pick Note that certain treasure chests that cost 15,000 Koins or more are usually set in the contents they contain in that location, and are listed in the walkthrough. Even though many chests are random in the price it costs to unlock them and what they contain, there are a few rules they go by - similar price ranges will hold similar items, and if you're looking for certain types of rewards, you can view the list below to see what you're likely to find in each chest: It can be hard to predict what a treasure chest or soul vault will contain - but there is a bit method to the madness. The reward appears in your Player Notifications section of the Kombat Kard until May 8th, 2019.
#Swords and souls mk games Patch
This means that if one player finds a chest containing a specific Fatality and Brutality, another player won't find that same Fatality packaged with a Konsumable instead.ĭue to players being frustrated with the Tower of Time difficulty, as of Patch 1.0.3 on April 29th, players can receive a gift package of 500,000 Koins, 500 Hearts 1,000 Soul Fragments, 1,000 Time Krystals. Two players who open all the chests by the end will have all the same rewards." The content of each of these chests are exactly the same for every player - but their locations are unique, except for special chests. Developer Clarificationįrom NetherRealm's Kombat Kast on April 24th - "Upon entering the Krypt, each player is presented with their own custom Krypt experience that contains about 600 chests filled with rewards. There are a few exceptions to this rule: regular chests in the Palace Entrance, Shao Khan Chests, Flaming Chests and certain chests found after solving puzzles appear to have the same reward and cost for all players who encounter them. Because much of the Krypt it randomized, there is no way of telling what a chest contains. One player may find a 5,000 koin chest in a specific location with a new fatality inside, while another player may find a 10,000 koin chest in the same spot in their krypt with a completely different reward. Many of the Treasure Chests and Soul Vaults are randomized in what loot they contain, both in the amount of koins it costs to open, and what you may find inside. IMPORTANT: Before you start it is extremely imperative that you understand how unlocking chests and treasures work.
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heartfragment · 3 years
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Heart Fragment Walkthrough: Clive
In a lot of ways, Clive is similar to the protagonist. He has the same cynical view of the world, the same sharp tongue, and the same inability to be honest with himself. The strange events that bring Clive into your life make you wonder, though: is he an ally? Or an enemy?
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Note: Most endings have multiple ways of getting to them. This is a guide to guarantee you get them all, but feel free to mix and match or experiment with your own ideas!
Endings Overview
(for those who don't want a full guide, just the general idea of how to get the endings; if you want a step-by-step guide instead, keep reading!)
Clive branch 1 criteria: certain traits will add points towards this branch. Branch 1 can be unlocked by focusing on the following traits: genuine, nurturing
Clive branch 1, good ending, romantic: end the route with a pink heart or higher
Clive branch 1, good ending, platonic: end the route with an orange heart or lower
Clive branch 2 criteria: focus on the following traits: nosey, paranoid, cautious
Clive branch 2, good ending, romantic: end the route with a pink heart or higher
Clive branch 2, good ending, romantic BONUS: end the route with a pink trait or higher AND the bold trait unlocked
Clive branch 2, good ending, platonic: end the route with an orange heart or lower
Clive bad ending 1: choose "Little Red is eaten by the wolf" during Act 2 of Clive's route, then choose "Keep on running" later on
Clive bad ending 2: choose "Little Red is saved in the end" during Act 2, then choose "Run" and "Turn to look" later on
Clive bad ending 3: have the paranoid OR cautious trait unlocked on Saturday of Act 2, and avoid the previously mentioned bad endings
Clive bad ending 4: have the paranoid trait unlocked on Wednesday of Act 2, then choose "Don't meet up with him"
Clive bad ending 5: choose "Don't do it" when prompted in Act 3, AND do not have the cautious or nurturing traits unlocked
Clive bad ending 6: have cautious trait unlocked on Saturday of Act 2 OR have Clive's heart at dark blue or lower
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Full Walkthrough - Common Route
Be polite
Don't disturb her
Yeah, it's me
Sit near him
Search your mother's name
Read the obituary as well
Should I start posting selfies too...?
Ask Shannon about mutants
Offer to shake his hand
You are seriously all crazy
Yes
Yes
Walk in
Admit you're curious
ask all the questions available
Don't pull away
Do more research on your laptop first
Don't tell Kay
I'm not too sure about this yet
Speak up yourself
Tell her it was about something else
Nah, I can go by myself
Yes
Yes
Ask if you can draw Kay
Were you blind from birth?
They can be different now
Don't disturb them
Don't do it
Yes
Yes
Post about yourself
The panacea
Yes
Jasper
You don't think it's too late for that?
Thank you
Welcome home
Your father
I think it has improved
Superpowers
...a good power to have
I want to know more
Your teacher
No, sorry
A full nights rest does sound good
I was just curious
Yes
Post about yourself
Run away
click the eye in the bottom left when it appears with Shannon to read her heart
Tell her about your father
Yes
I feel inspired lol
Do I really need to move?
Am I going to survive this...?
Follow him
Clive is behind a tree, slightly right of center on the screen
Are you saying I was attractive?
Tell him why
Tell Shannon that you're moving
type in "Clive" when prompted for his name
Don't reach for it
Don't reach for it
Don't reach for it
Don't reach for it
Reach out to the hand
I'll tell Clive
I'll tell him about Jasper
You can come again
select the red/orange fragments
Fantasy Intro / Act Zero
Maybe we can hang out
So you think I'll be safe from now on?
CREATE SAVE POINT 1
Text her
Let's meet up soon
I guess I'll go outside for a bit
I am scared, to be honest
Leave the subject alone
Mention all the dreams you've had
Please tell me
Give him the benefit of the doubt
Pancakes are great!
Alright
Yes... I want to talk about it
Ask about his interests
Maybe I should give it a try someday
Yes I am
Maybe
there are three shells on the screen (one small, one medium, and one big). the small shell will lose the contest, medium will end in a tie, big one will result in you as the winner. it's up to you which you do but the medium shell will add a point in favor of Clive's branch 2. the small one is near the very bottom of the screen, slightly to the left on the shore. the medium one is near the shore down from center and slightly to the right. the big shell is a little bit away from the shore and further to the right than the medium shell. end the search by finding the feather at the bottom right corner on the sand.
Grab his arm for support
I'm not happy
Clive Act One
So... what shells did you find?
I should get some rest
...nice (romantic) OR ...interesting (platonic)
Keep your eyes shut
A latte
I'm not sure
I really miss him
Tell the truth
It's alright
Go to the forest without hesitation
Stay
How did his heart end up this way?
Try messaging him on StarxSocial
Sure
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Clive Act Two
I believe you
Get up and sit next to him
CREATE SAVE POINT 2
What's wrong?
How long ago did you meet?
Leave the matter alone
CREATE SAVE POINT 3
...Little Red is saved in the end
It sounds like fun
I'll take your word for it
Thanks for bringing me here
...afraid of storms?
Let's take cover somewhere
Suggest continuing in clear weather
I want to play it with you (romance) OR the game sounded fun (platonic)
Reply to Clive (romance) OR reply to Shannon (platonic)
It's kind of nice to have him around
You should stay for lunch
I wish I could have told you where I was
You are pretty bad at it
No, you can stay
Ask what Lana means by that
I am enjoying myself
CREATE SAVE POINT 4
Run
Keep on running
Steam achievement granted for continuing to run: "Filthy Mutant!"
I'll keep fighting
Message him now
I'm worried about you (romantic) OR I hope you're safe (platonic)
choose neither option; instead, click the window curtain
Steam achievement granted for clicking the curtain: "Clive? Are you there?"
I believe Clive has a genuine explanation
Meet with Clive
Steam achievement granted for meeting up with him: "Benefit of the Doubt"
I don't believe that
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Clive Act Three
1 update will show up on your phone in the bottom right corner while in Lana's living room, check it
Touch his hand (romantic) OR Offer words of support (platonic)
I want to be closer to him (romantic) OR I do care about Clive (platonic)
Come back to the city with me
Steam achievement granted for inviting Clive to come with you: "Come With Me!"
Leave the topic alone for now
Cover him with a blanket
I like the way you are now (romantic) OR You already remind me of Kay (platonic)
Try to contact Jasper
Clive is more handsome than I thought (romantic) OR Why is he so self-conscious? (platonic)
Yes
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Clive End Branch 1
1 update will show up on your phone in the bottom right corner after you got to take a nap, check it
Don't go (romantic) OR Be careful (platonic)
1 update will show up on your phone in the bottom right corner while on the beach with Clive and Gray, check it
Steam achievement granted for reaching Branch 1 ending: "My True Home"
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RELOAD SAVE POINT 2
Clive Act Two - Guide to Branch 2
You don't need to hide in your hoodie
How long ago did you meet?
Ask him about it
...Little Red is eaten by the wolf
It sounds like fun
I'll take your word for it
Why did you bring me here?
...stalling to spend more time with me?
Let's run home quickly
Suggest continuing when the weather is clear
I'm willing to try it
1 update will show up on your phone in the bottom right corner after you get home from being with Clive, check it
Reply to Clive (romance) OR reply to Shannon (platonic)
It's kind of nice to have him around
You're leaving already?
I wonder what's up with the coincidences
No, you can stay
React by being flustered
Run
Turn to look
Steam achievement granted for turning to look: "Friends with the Enemy"
Clive was working with him
I want to find out the truth from Clive!
Message him now
I'm worried about you (romantic) OR I hope you're safe (platonic)
Maybe it was Lana's phone
I want to know his side of the story so far
We'll talk, but not in person
Some people aren't supposed to exist
Touch his hand (romantic) OR Offer words of support (platonic)
I want to be closer to him (romantic) OR I do care about Clive (platonic)
But you could still get hurt
What happened to him?
Steam achievement granted for asking what happened to him: "Nosey"
Cover him with a blanket
You can't replace Kay
Try to contact Jasper
Clive is more handsome than I thought (romantic) OR Why is he so self-conscious? (platonic)
No
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Clive End Branch 2
1 update will show up on your phone in the bottom right corner while talking to Clive in your bedroom at night, check it
...I love you (romantic) OR ...you're my best friend (platonic)
Steam achievement granted for reaching Branch 2 ending: "Internal Consequences"
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Bad Ending #1
RELOAD SAVE POINT 3
...Little Red is eaten by the wolf
It sounds like fun
You could word that a bit better
Why did you bring me here?
...afraid of storms?
Let's run home quickly
Wait until he invites you again
Reply to Clive
I think he's sticking a little too much
See you later, then
I wonder what's up with all the coincidences
Do whatever you want
Run
Keep on running
Steam achievement granted for reaching bad ending: "Deal with the Devil"
Bad Ending #2
RELOAD SAVE POINT 4
Run
Turn to look
Bad Ending #3
RELOAD SAVE POINT 1
Don't text her
I'm going to stay inside
It's terrifying
Ask her about it some more
Read her heart when the eye symbol appears
Keep it to yourself for now
Refuse to be friends with him
CREATE SAVE POINT 5
It'll be fine
I do prefer waffles, actually
Alright
Yes... I want to talk about it
Ask about his interests
Maybe I should give it a try someday
No I'm not
No way
find the feather in the bottom right of the beach
Grab his arm for support
I'm not happy
So... what shells did you find?
No way, let's have a rematch
I should plan my next move
...weird
I need to look eventually!
A latte
Well...
I don't really know
Make something up
I prefer you don't pry anymore
Go to the forest without hesitation
Leave
How did his heart end up this way?
I hope he's safe right now...
Sure
Don't give up
I still want him back!
I'm giving you the benefit of the doubt
Maybe a little
You don't need to hide in your hoodie
Do you spent a lot of time with Clive?
Ask him about it
...Little Red is saved in the end
Isn't it too childish?
You could word that a bit better
Thanks for bringing me here
...afraid of storms?
Let's run home quickly
Wait until he invites you again
Reply to Shannon
It's kind of nice to have him around
You're leaving already?
I wish I could have told you where I was
You're embarrassing him
CREATE SAVE POINT 6
Leave it for another day
Steam achievement granted for reaching bad ending: "Quiet. At Last."
Bad Ending #4
RELOAD SAVE POINT 5
I don't trust him
Pancakes are great
I'd rather not
I don't want to talk about it
Walk in silence with him
Click the eye when it appears to read Clive's heart
I need to keep an eye on him
No I'm not
No way
find the feather in the bottom right of the screen
Get up on your own
I'm not happy
You can go home now, you know
I should plan my next move
...weird
Keep your eyes shut
Black coffee
Well...
I don't really know
Make something up
I prefer you don't pry anymore
Think it through
Click the eye when it appears to read Jasper's heart
Leave
I want to help Kay...
Can I really trust him after that?
I dunno...
Give up
But what will happen to Clive?
Steam achievement granted for reaching bad ending: "You did that wrong"
Bad Ending #5
RELOAD SAVE POINT 6
Go meet with him
Run
Keep on running
I'll keep fighting
CREATE SAVE POINT 7
Leave it here
Steam achievement granted for reaching bad ending: "Fool..."
Bad Ending #6
RELOAD SAVE POINT 7
Take it home with you
Wait it out a bit longer
I want to know his side of the story so far
CREATE SAVE POINT 8
We'll talk, but not in person
Some people aren't supposed to exist
Offer words of support
Clive has grown on me
You should leave town too
Say good night to him
You can't replace Kay
Don't do it achievement granted for reaching bad ending: "Poison"
Bad Ending #7
RELOAD SAVE POINT 8
Don't respond
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nicohverse · 2 years
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Entropic Float Biweekly Update #19
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This update's art is from Katuo on skeb! Another cute little Peri this time. Like Touko, Peri is one of those characters who seems to have a pretty big appeal to JP artists- When I give people the option to draw any of my characters, she's a frequent choice!
It's been a while since the last time I updated. This three-week development cycle to account for a weekend spent away, has still been quite productive! The trailer for Entropic Float also became available since then- Amazingly edited by Casper, the creator of Heart Fragment, Starfield Gaming's other property!
Writing:
28/31 standard segments. That's right, I wrote ten of them since last time! This means that there are only three left!
36/36 Memory Seeking segments. I polished off the last two necessary in this category! It's finished!
3/7 Epilogue segments. Yep, I actually also managed to get started on these! And I'm more than halfway done with the fourth segment, too, so we could say I've written half of the epilogues.
This represents 67/74 segments of the Miracle Route. I only have 7 more segments- Three standard segments, and four epilogues- Before I can send the game for beta testing.
Background Music:
I've acquired two new BGM tracks, but as I have yet to add them to the OST playlist, I won't share their names just yet. I want to focus on getting the writing finished before doing other side activities. The sooner my testers can play the Miracle Route the sooner I can get all its bugs sorted out!
My goal progress from last time:
-Write 9 standard segments. 5 of ADL style and all 4 of NVL flashback style, completing the entire 'Memory Seeking Finale' section of the game Done! I actually wrote 10
-Write the last 2 memory seeking segments Done!
-Create the 3 sets of assets needed for the Memory Seeking Finale section Done! I also created the assets needed for the last set of standard segments.
-Take some time aside from development to make some marketing materials needed for Connecticon Done! I didn't just make the marketing materials, but they also arrived! I'll start sharing some of them soon
My goals for next time:
-Write the last 3 standard segments of the game - Write the remaining 3.5 epilogues - Draw one CG for the standard segments - Update the walkthrough and beta instructions, and get the beta copy to my testers
In this three-week cycle I wrote 15 segments. This leaves me with 7 to write over the next two weeks. It's actually possible I'll complete them all in the upcoming week, in fact! But we'll see. I've been under a lot of pressure lately, so maybe taking it a little easy for one cycle could be good for me... On the other hand, it's creating this game that has helped me to stay sane... Well, all I know is that the rest of this Sunday, I'm going to play some games and do some meal prep, and if any Entropic Float makes it in there, that'd be good too.
The word count is up to 289,304 words now... If you'll remember, the standard routes were around 174,000 words. Meaning that the Miracle Route is 115,000 words so far... Nearly as long as the rest of the game! Admittedly, some of those words are duplicates because of the programming on a certain scene- But it's still quite the feat, I think! And who doesn't love a nice, long Visual Novel...  Why am I releasing something this huge free of charge again? Oh, right. I'm insane.
There's not really anything new for the game that I can share without tons of spoilers, so instead, here are some of the Ending badges that I've made! These aren't implemented in the game yet, that's a project for June, but there's one for all 18 of the endings. You can also get them as pin badges at Connecticon, or online afterward!
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cryinginthebackseat · 4 years
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you’ve got more poison than sugar - part i
AO3    part ii
Fandom: Call Of Duty 
Pairing: Russell Adler x Bell
Words: 4.009
Summary: Russell Adler should have known better that it wouldn’t take an entire nation or continent to bring him to his knees.
Warnings: just swearings, sexual tension, blood, mentions of past abuse and brainwashing. adler being that manipulative asswipe like usual. 
Author’s note: i don't know what i'm doing. one moment, i was watching the walkthrough of the new call of duty game, found myself curious, acutely curious by that guy with the scars and shades on- a younger, shadier (no pun intended) Robert Redford in Spy Game and oh my... fast forward to 2 weeks later, here we are.
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A house somewhere on foreign soil,
Where ageless lovers call,
Is this your goal, your final needs,
Where dogs and vultures eat,
Committed still I turn to go.
I put my trust in you.
A Means To An End - Joy Division (1980)
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It's mystifying how little she talks. Or when she does, it's always in fragments. Like a crossword puzzle in your local newspaper, but several letters are missing. He initially thought maybe MK-Ultra fucked her head or worse, if it hasn't worked at all, but the more he watches her, the more he realizes it's just the way she is. And it's ironic because he named her Bell. He expected her to chime like a goddamn goldfinch yet here they are. 
But he won't be fazed. Russell Adler is a man who's stopped at nothing in getting what he wanted before, he sure as hell won't stop now for a close-mouthed science project.
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“We've got a job to do, Bell."
It intrigues him, every time, the way the words trigger something deep within her psyche, the way her eyes change, her body stands a little straighter, like a machine ready to function at his disposal. It reminds Adler of one of those cartoons he watched when he was a kid about wizards and magic words, except there are no musical dance numbers playing in the background or a talking cricket perching on his shoulder. This is his power over her, over the USSR, over Perseus. That monstrous filth. It really does take a beast to tame another. 
Although he surmises calling Bell one would be superfluous. 
She barely looks like one, but Adler knows too well than to underestimate her. Just because Bell hasn’t shown her set of claws, that doesn’t mean she’s harmless, delicate, like a miniature China Doll in his breast pocket.
Bell never offered him her reply before, but now, now, she nods, head almost bows, obedient pretty thing, and says:
“Yes, Adler.”
So it goes.
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It takes West Berlin for Adler to realize she’s left-handed. 
She wears her watch on her right hand, smokes with that same said hand only when she’s writing or moving her pieces for an impromptu late-night game of chess against Lazar. And she always wears her gloves all the time- leather, black, lined with silk and pretty, small buttons on the cuffs, covering those striking red nails underneath. Whether it is for the theatrics or an old habit of hers, he can't really tell.
He doesn’t know why he begins to take notice of these mundane details about Bell, but rationalizes because he’s never been in the same room with this version of her, post-brainwash Bell, for more than 10 minutes. And for all intents and purposes, there’s still a lot of question marks surrounding her character; who is she? Where did she come from? What is her connection to Perseus? 
Are they in a possession of a walking, breathing bomb about to destroy them all or the West’s only salvation?
He supposes he’ll find out soon enough.
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Adler hears Bell from his table, typing busy on the computer- barely blinking- all soaked up in that caffeine-infused energy at 1 am. She's always like that, he learns, when it comes to working, always with that steel determination, pulling out all the stops as long as it gets the job done- that Soviet discipline at it's finest.
Reminds him a little of himself when he's young.
Adler walks up to her. 
“You done for the night?” A shake of her head is her only response. He sighs. “You should go home, Bell.” 
“You go. I’ll lock up behind you,” Bell replies, low and monotone; that youthful stubborn.
If she was any other person, he would probably commend her for such fierce willpower, but she is Bell, the walking conundrum, his ace in the hole. Call him paranoid, but the idea of her having the safehouse for herself does nothing but raises every alarm in his head.
“No, we’re going home,” he says instead, tone brooking no argument and she frowns at the screen, her fingers stop moving then looks up at him with those goddamn empty eyes. "Come on, it's late anyway."
She doesn't say anything. Adler wishes he could read her mind- or crack that lovely skull on the back of her head, dissect her brain, learn its secrets and answers. 
Adler has his gun with him. It wouldn’t take long. A quick, true shot to the heart to keep the brain intact. He’d have Hudson contact one of his people inside BND and he'd deliver the brain himself if he has to. They could do it. He heard they’ve been studying inmates' brains for decades now, anyway. 
Before he has a chance to entertain the idea further, though, Bell nods once and rises up from her seat. 
Bell walks past him. Her scent, like honeysuckle on ice, hits him like an uppercut in the face. Adler inhales, as if against his will. 
He thinks he could get drunk on it.
“Hop in. I’ll drive you back to the hotel,” he says once they’re outside, regretting the decision the moment the words left his lips, but he knows he can’t just leave her on her own at this late hour.
The irony isn’t lost on him, though, considering he just thought about unspooling her brain a few minutes ago.
Bell complies without a protest. Getting inside the passenger seat, wordless still, fingers toying with the radio. An angry, krautrock music comes blaring all over his car. Adler winces, but at least the riot is loud enough to muffle the one's brewing in his head. 
"How's your memory these days?" 
Bell shrugs. "Nihil novi sub sole." There's nothing new under the sun.
Good, he muses. The least she knows about herself the better.
Though that doesn't mean he's out of the woods yet.
"Listen, from now on, I want you to keep me informed if there's any new progress about your memory or if you've developed any new symptoms. I want to know everything." He steals a sidelong glance at her, making sure she is listening (she always does, but Adler needs an excuse)
(An excuse for what?)
"Alright, Bell?"
"Of course," replies the woman in question.
"Good." Adler shifts his attention back to the road. "Good." Taking a long drag, he considers trying to appeal to her sentimental side. It's not something you'd improvise last minute- at least not with someone you brainwashed to believe you are her mentor/confidant for the past decade, but he's itching to know where he stands with her.
"You know, I'm just tryin' to look out for you, kid."
Her lips twitch but the rest of her visage remains impassive and faraway, more like a flick knife than a woman. The correlation is uncanny.
That's when she inches closer. The space between them bridged. He freezes. Hyper-aware of just how dangerous this is, but can’t bring himself to pull back, to look the other way. Not when her hand reaches out to pluck the cigarette from his mouth, eyes still glued to his, and curls her lips around the filter. One heavy pull, and then she rolls down the window and tosses it out on the side of the road.
"Thought I'd reciprocate the sentiment."
And with that, she leans back in her seat before Adler could even process what has just transpired.
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“Welcome back to the land of the living, kid,” Adler greeted her, about a month ago. 
Park had insisted that he had to be there for her when she woke up (naturally, Adler had balked at the idea, but at the English woman’s fact-of-the-matter explanation, also because it had somewhat dawned on him last minute the logic behind her machinations- “both of you are supposed to have known each other for years now. If she doesn't see you by her side, she’s going to wonder why”- thus, here he was)
“How are you feeling?” 
Bell blinked owlishly and stared at the older man with those bottomless, cat-like eyes that had haunted him since January.
Her gaze eventually softened as recognition flickered across her face.
“Like someone just hit me in the chest with a bulldozer,” she said hoarsely. “Where are we?”
“St. Dismas’ hospital, Pittsburgh.” Adler got up and fetched her a glass of water from the table. “Although not a bulldozer, but bullets did. That, and you hit your head really hard on your way down. Thought we’d lost you there, Bell.”
Bell drank in silence. She’s still watching him, thinking. This was the first time he realized that he couldn’t exactly read her expression and somehow that threw him off.
“What happened?” she asked, one hand mid-air, like she was deciding which to touch first, hesitating and abandoned the idea. 
“You don’t remember?” She shook her head. Adler pretended to look remotely distressed about it. “The doctors warned me about this. It must have been because of the fall- heck, I could even still hear that sickening crunch from here.” He dragged his chair closer towards her bed.
“We were in Amsterdam. Remember Fohler?” she shook her head again. “Well, we’d been tracking this son of a bitch for months, but we were chasing him in Amsterdam. He was running away and climbed up some scaffolding. You were about to go up after him,” he recited the fabricated story he, Park and Hudson had crafted. “He shot you and you fell and hit your head against the pavement.”
Bell looked away first, silent. Her hand gingerly touched the back of her head and winced, albeit only slightly. 
Adler was almost impressed, if not, disarmed by how calm and composed her reaction was to all of this. But then again, after having had witnessed first-hand how the woman barely flinched under any kind of interrogation technique they threw at her- a personality built for wrestling tigers- he really shouldn’t be surprised. 
“Bell, what is the last thing you remember?”
Bell frowned. “Not much. I remember ‘Nam, but-”
“Vietnam? Kid, that was thirteen years ago.” Adler watched the way her throat bopped, like she was swallowing her own blood and the color drained from her face, just like the first time he’d seen her, and proceeded to drop the bomb:
“Bell, the year is 1981.”
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"Bell dear, would you mind taking a look at this?" 
Park's voice sails from across the room. She says it like it's a compound word: Bell-dear. Like the two words belong together. Bell-dear. 2 syllables, 1 word, 9 characters and that just might be the weirdest thing he hears this year and he heard many things.
"Bell dear?" Adler asks much later, his gravel-and-smoke voice reduced to a whisper, when she delivers a document to his table.
Park shrugs as if that explains everything. "What? I like her." 
He's tempted to say you really can't put a term of endearment and someone you brainwashed into submission in the same sentence, but what else is new?
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They wind up in a bar. It’s called Die Stube and the place’s brimmed with artists and all sorts of leather-clad, Bowie-esque dramatic, chromatic blue eyelids young people chattering over a dirty cloud of smoke.
The two of them colonize a lone booth in the back. It’s dark and the quietest. She orders a beer and he, a scotch and they drink in silence. There are moments where her head would twist to the side, as subtle as a needle and survey the phantasmagorical scene before them, like studying something from a petri dish. 
While he’s watching her.
Only to tear his gaze away to the nearest object he can find.
It lands on his watch.
"It’s almost ten. Hudson's contact should be here soon," he announces, if anything to distract himself. She nods mutely in reply, as always, and runs a finger around the rim of her glass.
"The place ain't much of your scene?" 
She shrugs, like it's self-evident. "I didn't know this was a scene, though."
"Well, that’s West Berlin for you. A worry-free playground for the hedonists, hipsters and proto-electro NDW enthusiasts with drugs on tap," Adler says, sipping his drink in practiced nonchalance. "Always makes my head spin."
"I guess I remember it differently," Bell replies, tinged with something akin to begrudging. 
That warrants his full attention. "What do you remember?”
Bell shrugs again and lights a cigarette instead, menthol, one of those long, skinny cigarettes they only market for women; biding her time, making him wait. She lets the smoke flares from her nostrils so her eyes are veiled.
"It’s hard to explain, but I suppose it’s grittier?” she gesticulates, searching for the right word like she’s skim reading the entire Oxford dictionary in her head. “Bizarrely, infinitely grittier and dimmer? Like being in an underground tunnel and there's not much to see."
Interesting. Maybe she’s recalling one of her ops for Perseus or her mind is confusing her with the world on the other side of the wall.
“Maybe you’re remembering one of our clandestine ops here. It was a few years after Vietnam,” Adler supplies, passing over the tale like bait.
She falls for it, hook, line and sinker.
“Ah, I guess that also explains my fluency in German.”
“I taught you that.” It’s only logical, he decides, that she learned from him. She’s supposed to be his protégé after all. 
An elegant brow quirk. "You did?"
"Yeah, though you were already fluent in Latin, Russian, Vietnamese and Portuguese when we first met anyway. You have quite a natural ear, kid.”
She gives him a look. He really can’t categorize it, but it makes it a whole lot harder to fight against her stare.
 “What else did you teach me?” 
If they were anyone else, the lines could have a potential to entice, to seduce, that winsome, catty-eyelashes coquette, but they aren't anyone else and Bell does not voice it like that. Yet the implication behind the question stirs something in the pit of Adler’s stomach anyway, that tight knot of confusion as it is buried with something else and he finds himself, once again, uncharacteristically speechless.
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That particular question of her stays, even hours later, unbidden. Interspersed with her scent and face. 
His emotions are a minefield whenever she’s near now. It evokes that newfound rush of terror within him, like walking on a tightrope or being thrown into the pit to face hundreds of hungry lions, bare hands. It makes Adler questions his every decision, and he can’t have that in his line of work. 
Adler lights his sixth cigarette, contemplating everything, nothing. Anything to distract him from her. It's 4 am and he’s exhausted, but his mind won’t stop whirring. This isn’t like him at all- like he's lost somewhere in a Dali-style labyrinth that is his head and he wonders if this is a byproduct of his fear or fascination or confusion for the young woman.
He fears it is all of them.
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(They're only 10 minutes away from East Berlin when he senses it, something akin to burning on his peripheral vision, pulling him like weight.
Bell is staring at him from across the seat.
He cocks his head slightly to the side.
Adler catches the quick, telling quirk of her lips, like she's about to smile but lights a cigarette instead.)
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“Did you hear that?”
Krauss has just crossed the wall and their soles are slippery from the rain. She's panting. Her breath is white like a fog. Adler muses it must be from the running, until his iris trails down to where her hand is clutching his jacket sleeve, the leather creasing like a modulation signal.
“What is it?” Adler asks, hushed. There are no Stasis here, but even one can't be too careful.
“The TV.” She’s gaping at the broken TV next to them. Adler looks at the said object, frowning, then back to her. “Y-you didn’t hear it?”
"Heard what? Bell, the thing's dead."
Bell withdraws from him. Stepping back until her back meets the walls, her eyes seeing and unseeing, like a lens finding focus in the dark, then she closes them, as if trying to regulate her breathing. Adler has never seen her scared shitless of anything before. The sight confuses as it intrigues him. 
"Bell, what's going on?" Adler steps closer, but he dares not to touch her. 
She shakes her head, dismissive. In just a span of seconds, Bell dons that mask she likes to wear again; deadpan and frustratingly distant. A spike of annoyance drives through him. Just when he thinks he can get through her, there she goes again, retreating behind her palisades.
"Nothing." Bell turns away abruptly and she’s walking again."Let's just go. The others are waiting for us."
He doesn't pry about whatever she heard on the TV- Adler knows better than to beat a dead horse, thank you very much- not even after they save her from Volkov's clutches, after she bashes his head against the steel door and reeks his blood all the way home, it seems superficial at the time.
Until two days later.
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The day starts, as it mostly does for the team, with a briefing. 
Fifteen minutes in and something like a gasp pulls his attention to her. 
That’s when he notices it; her hands are shaking, coffee spilling out of the mug over her hand. A shatter follows. Her mug smashes to smithereens at her feet. She’s swaying, near collapse, like a house of cards about to fall, a hand on her nose.
Adler catches her before she tumbles to the floor.
“Bell!” His arm around her waist tightens, trying to keep her steady. Lazar rushes to their side in a flash and helps him move her to a nearby chair. 
"Jesus Christ," he curses, more to himself than to her as he watches blood, a bead of angry red, trickling down her nose. "Sims, get me a washcloth from the bathroom."
He kneels before her once Sims returns with a damp cloth. Nicotine-stained gloved fingers tentatively grasp her chin, holding her still. 
“Kid, you alright?” Adler asks, worry bleeds into his voice without him realizing it. He firmly presses the cloth under her nose, his other thumb touches the pulse at her throat- it's almost sickly affectionate. “Bell, talk to me."
Bell looks at him, discombobulated, like he's a figment of her imagination, then blinks. Again and again until she heaves a deep breath.
"I-" she hisses. One hand flies up to her head. "Fuck. My head.”
Adler’s eyes immediately search for Park’s. A knowing look passes over her face and he knows without saying that she's thinking the same thing, like they're attached to the same brain-wire:
MK-Ultra.
There’s a fraction of pause, then Lazar asks, "Should we give her something?” 
Before Park can voice her answer, Bell beats her to it. "I already took an anticonvulsant this morning. It should have helped.”
“Wait, this has happened before?” Adler asks.
Bell looks away, a hesitating look shadowing her face. He fears the worst.
“Bell…” he tries again, a slight warning to his tone.
She sighs loudly, as if mentally preparing herself before walking into a storm. 
“Yes. Two days ago."
His mind instantly refers to East Berlin, the TV. Trying to connect the dots in his head. It seems far fetched, but now he wonders if she saw something that triggers this. Although he's never read about this on other subjects before, the correlation is just impossible to ignore.
Fuck. He heaves a breath, willing himself to calm down, to think. They can't afford complications at times like these. Not when there's so much at stake right now.
Adler snaps his attention back to Bell when she tries to scramble awkwardly to her feet, swatting his hand away. The hand on her neck immediately reaches for her waist again and pushes her back down onto the chair. His grip's tight enough to leave marks on her skin, but he doesn't care.
"Bell, for fuck's sake, stay still or so help me," he says, exasperated, not letting go of her waist. 
"I feel better now." Stubborn little shit.
He is tempted to scream at her face and grab both of her shoulders and shake. “The hell you’re not. Stop fighting it. You’ll only make things worse.”
Her face sours, if only for a millisecond before it morphs into guilt. “I’m sorry.”
Adler watches her for a long moment. It’s only now that he realizes that he’s still holding her waist and the cloth on her face. 
He backs away from her like he’s been burnt. 
“You should have told me. I thought I made it clear the other night to keep me informed regarding this,” he scolds. 
“I’m sorry,” she utters again and she looks so pliable like this, a blank canvas perfumed with obedience and lethal mind. It makes him almost feel sorry for what he has in plan for her once the shit show is over.
“Look, just go back to the hotel and take a day off.” Her mouth cracks open. He raises a silencing hand. “That’s an order, Bell.” But she merely scowls, looking more like jagged ice than a person. Hudson may have just met his match, after all.
“I told you I’m fine.”
“That’s not how it looks to me.”
“It is. It’s my body and I know what I’m feeling, and I’m telling you, I. Feel. Fine.”
His jaw clenches. “Are you disobeying a direct order, agent?”
Bell doesn’t answer, but her whole face remains challenging and hard. Undeterred.
Adler holds his breath. He feels the whole room collectively does the same. It’s like staring down the barrel of a gun and there’s an awful sort of danger to be found in that. 
Just when he thinks an imaginary bullet would dig itself into his skin, however, Bell utters, “Of course not.”
And so the woman resumes to her normal, docile self at a drop of a hat. Even when Park steps in and whisks her out of her seat, drives her back to her hotel with Lazar on shotgun. 
It doesn’t assuage his worry, though. He’s still restless throughout the day, like a roaring ocean inside a bell jar. She’s never done this before, openly rebels against him. Now, the situation is just bad. Not casually bad or almost-got-shot bad, this is the-entire-Europe-could-turn-into-a-nuclear-wasteland bad, an-armageddon-waiting-to-happen bad. 
What if this is the beginning of her old self trying to scratch her way out of the surface? Adler’s blood goes cold at the thought. He is going to have to keep a close eye on this development.
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West Berlin - 1 am, local time.
“How is she?”
“Stable. I’ve administered another dose of Propranolol before I left the hotel. She should be fit as a fiddle in the morning.”
“Tell me, what do you think happened to her?”
“My theory? Traumatic brain injury. A cumulative product of torture, trauma-based mind control and chronic stress. I've read reports about cases like these before in MI6. None of them is still alive to recount the tale, unfortunately."
Adler grips the phone. 
“How long do you think we have?”
“Theoretically, 2-3 weeks tops.”
“But?”
He hears Park sighs on the other line. “But then again, none of the subjects I’ve encountered before were like her. So, I suppose it’s still a little too premature to determine at this point."
Adler kneads his temple, feeling the start of that familiar Bell-induced headache forms in his head. Can things just be fucking simple for once? 
“We don’t have that much time anyway, Park. And if Hudson gets a wind of this, he’ll want her gone by morning. I can’t let that happen. Not…” he pauses. “Not when we are this close.”
"What are we going to do about her, then?" 
Adler sighs.
"Raise the dosages of her drugs,” he says. “And keep an extra eye on her. I think we may be heading into uncharted waters now.”
Tagging: @mvalentine cause you said to tag you with everything i write so  👁👄👁
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hard-times-paramore · 3 years
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Finished watching a walkthrough of Telltale Batman (season 1). Here's my thoughts
- that game can get pretty ableist, even with the choices you can make to get the best route. Not that I expect much from when media tries to handle mental illnesses but I still had hopes.
- I'm still weirded out by how much access Batman had into everyone's privacy and security with his tech. It became relevant on the plot as a bad thing, and caused a whole lot of trouble and contributed to Gotham becoming a police state. Of course Batman uses it for good because superheroes aren't meant to be realistic but it's still creepy when you think about it.
- I know this trope is staple diet on comic book stuff, but I'm still tired of the "well-meaning person goes too far and causes atrocities" narrative. You see it all over that game, specially on Harvey and on Lady Arkham, and considering the ableism on them already sprinkled ok the plot... it wasn't super nice.
- considering how hard the game wants you to romance Selina, it makes no sense how much actually doing that seems the out of character option. Besides not having enough time on building chemestry, she was also cheating on Harvey. Just didn't feel right for Bruce to go along with it.
- and speaking of which, I still can't believe they won't let the Batman be gay, what with his infinite list of queercoded villains (affectionate) he's definitely not in love with.
Despite my criticisms, I still loved the story, the interactions you can build between characters, and all the moments that made my heart ache. I promise you can find all the fangirling part on my blog and tags.
I sometimes don't have the patience to play videogames, so I just watch walkthroughs. But when the matter is a multiple-choices game, lets players make mistakes and alter the story or a character, and you can't watch the perfect route without hunting for fragments on youtube.
Should I play this game for myself?
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snowtimeisbesttime · 5 years
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Thoughts and questions on Pesterquest Volumes 1 & 2! Two days late, but better late than never I guess!
Overall:
-[insert all the heart emoji pics ever]
-The title screen's kinda ominous, what with the music and the glitchy logo... Also kinda fitting for what goes down in certain routes of the launch volumes, though. (It should be noted that Friendsim's first volumes were relatively calm compared with later ones as well.)
~VOLUME 1~
-No fucking shit MC would be pissed off, and at Scratch specifically. Thankfully, the Best Guest (Spades Slick)'s here and has them covered while they go off on a new adventure... though if a certain other DS decides to poke around here and fuck shit up, methinks he's going to catch some fucking hands. And i'll be here cheering the MC on.
-MC now has the powers of the house juju (canonically the most powerful thingy in all the narrative, as it can retcon pretty much anything) and therefore the ability to zap anywhere... though it came at the cost of their memories of Friendsim. Obviously this had to happen because they had to forget they read Homestuck in order to properly befriend the cast, but in-universe... did they get “scratched” somehow? (Is that what happened to Fozzer back then?)
-Also, they were trying to go back to their friends in Alternia... we're going to have fun when we get to the Hivebent trolls. (inb4 the “probably vriska” thing comes back here; there's no way the MC isn't recovering their memories at some point)
-Scorist, sign of the Mutineer Mail
-And with the MC's yeeting of John's mail into a sewer, Pesterquest officially becomes a whole ass No SBURB AU. It's a shame the bunny had to be lost too, but there's a possible reason for that: breaking (more) timeloops, both here and in post-scratch Earth (Jake helping Jade build Liv Tyler the bunny)
-I hope they do get to play another, non- world-destroying game all together, though... wait, now that they're not playing Sburb they could play Minecraft, when it releases in about a month from now!!
-Unstoppable force (John wanting to know wtf happened to his mail) meets unmovable object (MC's willingness to keep digging themselves deeper in order to make friends)
-The beta kids are confirmed to be pretty much each other's only friends... :(
-MC looked like a weird alien on Alternia, but here on Earth they're just shaped like a friend, and nothing else.
-Dave's here too!! and he's also understandably concerned about this random Not Mailman that popped out of nowhere, at least at first. Considering we know Volume 4's title (The Loneliest Girl in the World) Volume 3 will probably feature him.
-mc Hass the ghost blanket
-MC says the house juju may belong to Lucifer... which obviously means Lord English, but might also refer to Vriska... (lucifer means “light- bringer”, and iirc vriska did have some overlap with the whole “demon without an eye and an arm” foreshadowing??)
-Considering Rose's volume, John probably finds out about the MC's powers in his good route, while in his bad one they both go on a stroll through time... then again, we don't know if this is like Friendsim, where only the good ends were “canon”...
-Whenever people need to Discuss Important Tactics, John's backyard's the first place anyone thinks about. Good to know there can be multiple people running around with retcon powers though.
-We get to see something of what led up to the Masterpiece, after who knows how long! And John gets to imagining what events will lead to him and his friends getting colorful pajamas, powers and four (4) new friends... not that he knows that *he specifically* won't have that future. John's bad route is... actually very depressing when you think about it...
-the first thing i thought of when john said that he thought Future Him & Co kept saying “english” was that they were telling jake to get off the pogo ride before he like fell off and fucking died or something... and then a while later i was like Wait Fuck They Meant Lord English He Sure As Hell Exists
-even back at the very beginning of homestuck, dad's dadly energies are too powerful
~VOLUME 2~
-This singlehandedly catapulted Rose to my Most Favorite Characters list; not that I didn't love her before, but now im love her even more.
-We know now that all the kids wanted to play SBURB, be it because of Weird Destiny Stuff or to have a good time with their friends, but Rose was the one who wanted to play the most... to talk with Jaspers again. This hasn't been addressed in this volume, but it might be in later ones.
-Good kitty, best cryptid. Also, Mom Lalonde's guide to lab intruders: sic a pumpkin tiger on 'em. Then again if she really thought we were a danger to her or to Rose we'd been sniped before we knew she was there...
-Rose doesn't have a short end; the first choice of her route only decides whether we befriend Cryptid Mc Whiskers (plus get some additional dialogue) or not...* or at least that's what i thought before seeing the image rips orz
-She's the kind of person who has a lot of interests but also has trouble settling down and focusing on one at a time... yall mind if i relate? (also, adhd rose??)
-And now we begin again the timeless MC tradition of “accumulating clothing from friends”. *At least in one route, apparently.
-MC gets into one of those “Screw This I'm Doing (What I Think Is) The Right Thing” moods, though they do mellow out later and Rose didn't take it badly. To be honest after the oatmeal thing I thought they'd head for the kitchen, rather than get rid of the alcohol; now we'll have to see if it has any effect...
-!!!!! Jade & Rose interacting ON SCREEN!!!! (also, Jade seems to still have access to Prospit despite the fact that they're not playing Sburb anymore... is this where “The Town Mouse and the Country Mouse” (the paradox space comic) hapens??)
-Bec's acting weird... wonder what's up with him.
-Then again, even in her good route Rose seems vaguely aware that something's different; in her bad route she straight up does Weird Light Shit, while apparently being able to hear MC's narration and probably referencing her Land (her comment about the rain lighting up a little). Looks like you can take the game away from the players, but you can't take the game out of the players... Rose's a Seer of Light whether she plays or not, and same with the others.
-Rose's routes are kind of weird in that the good one looks like it's going to be the bad one (re: MC getting in one of their stubborn moods, see two points above), while the bad one looks like it's the good one until it doesn't. Before getting there I genuinely thought Rose was going to have 2 good ends.
-We get some talk on wizards and witches, and we also get to read some fragments of Complacency of the Learned!!! Which is very much a subversion of typical wizard stuff, as Rose told us; even if she has a genuine interest in wizards she's still putting her own spin on things... kinda like fans interacting with content, maybe.
-Wizards hoard knowledge for themselves, while Rose, as a Seer of Light, explicitly guides others with her knowledge; from the SBURB walkthrough in GameFAQs (which she ripped from Earth's internet to upload it onto a server on the Furthest Ring, so it would help more people) to the book she wrote on the meteor. No wonder she despises them.
9 notes · View notes
ykonnect · 5 years
Text
Collaborate better and save time using Trezi
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Collaboration is the key to successfully delivering projects in any industry, and it matters all the more in industries such as Architecture-Engineering-Construction (AEC) which are fragmented, and where there are a number of stakeholders involved. Better collaboration not only reduces the time taken for projects but also reduces errors and result in significant cost savings to help bring the vision of the client closer to reality, faster. And in the AEC industry, efficient collaboration between the client and all other stakeholders is critical to reducing iterations to manifest designs into physical form with minimal errors. There are several issues that the industry faces where better collaboration is required. To understand in detail, we studied several projects to gain a better understanding of the issues. Here are the key pain-points we address with Trezi:
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Visualization
One of the key issues that adversely impact a fabulous design experience is a lack of understanding of the common project goals for which the participants are collaborating. In the case of architecture and interior design, consensual visualization and understanding of the design by clients and other stakeholders is the first step. Earlier, architects and interior designers used 2D floor plans and 3D rendering softwares as the predominant medium for showing and communicating their designs to their clients. Since these had limited capabilities to showcase details, it resulted in multiple discrepancies in terms of the client’s understanding of the design intent and vision, scale, volume, proportion, lighting of the space and what the architect really intended to convey. While architects/designers/creators have a clear idea in their mind of what their design will look and feel like, they could not communicate this clearly to other stakeholders. Scale models and 2D drawings did not communicate this design intent and communication was flawed, leading to confusion and errors. The number of iterations were numerous, and clients requested changes based on their limited understanding of the design from  2D plans and static renders. Architects and designers had to return to the drawing board and make changes in their authoring software of choice, and then go back to their 3D rendering software to recreate the renders, not once but again and again, thus increasing the design closure time. This impacted costs too. One of the main reasons we set out to create Trezi was to improve the process of visualization of design and thereby improve the understanding of the design that is at the heart of collaboration on the building project. Trezi uses the immersive and to-scale experience of virtual reality to perform real-time VR rendering and accommodate changes to the design at the click of a button. This not only provides a new way for clients and other stakeholders such as MEP consultants and contractors to better understand the design before anything has been built, but also for architects/designers and their clients to finalize the design with far fewer iterations. This results in a significant saving of time and costs. What used to take several days is now instantaneous, thanks to Trei. The ability to fully understand the design and participate in the design process through virtual reality architectural walkthroughs has also empowered clients and helped them “fall in love” with their home/office at an early stage in the project. This has resulted in clients’ greater willingness to pay, faster design closure and execution leading to improved satisfaction with what they receive at the end of the project.
Planning
In our previous post, we spoke about the traditional planning process. Usually, the process starts with 2D plans, 3D static renders or predefined timed walkthroughs that offer no control to the user/ client. Upon receiving the base build drawings, the interior designer does the space planning and puts together the overall look and feel. Once the layouts are frozen and this look is approved, the process of specification and product selection commences, detailed design and tender/construction drawings are done and then the build phase kicks off. While some companies only do build or design, some do both. With each phase in the process of project delivery, the need for collaboration grows. Current methods do not facilitate effective collaboration as different stakeholders end up working with different versions of layouts and documents. It is nearly impossible to track which version a particular project stakeholder is working on. This results in errors in the order and planning which leads to undesirable and avoidable cost impact. Collaboration issues don’t happen only in the design phase, they also happen in the construction phase. But it is more costly in terms of money and time for all the stakeholders when an issue is discovered in the construction phase. We noticed that using virtual reality in construction could solve these problems. Trezi helps all stakeholders collaborate in real-time. Using the power of immersive technology, we envision all stakeholders referring to updated virtual models at any given point in time. The beauty of Trezi is that it is part of every stakeholders’ workflow, which ensures that everyone is working with the same model at the same time. Interaction and Coordination with Building Product Manufacturers
Traditionally, building product manufacturers and suppliers have reached out to design and architecture firms through a tedious and expensive process of marketing that includes preparing, stocking and distributing samples and catalogs which regularly became outdated with the introduction of new product lines, creating multiple physical mockups, and organizing lunch-and-learn sessions at their premises to showcase their products to architects and designers. This process has always led to considerable wastage in time and costs, as well as the loss of additional revenue opportunities. With Trezi, we wanted to reduce wastage and time spent in the entire process of building product selection by enabling product manufacturers and suppliers to display their products in VR-ready catalogs made available within Trezi. Architects and designers can now browse through these products, choose the product(s) that they want to work with and insert them directly in the design. This is a very important point since, until now, the manufacturer/ supplier could show the 3D model of the product in isolation or in an extruded model. With Trezi, they can insert the VR model of the product in the architects’ designed environment and all stakeholders can understand the option in an immersive manner. While this is still a work in progress in Trezi, we have made strides and the collaboration between stakeholders has definitely improved for architects and suppliers already using Trezi. Experiencing the Volume
Architects and designers have been firm believers of the physical model to get a ‘physical’ sense of volume and understand it better. Physical architecture models are still relevant because of the level of understanding they bring – and Trezi takes this experience a step further. Trezi allows the architect and designer to be physically present within the volume and experience it in full-scale. Not just that, Trezi allows the architect to even see what kind of light the built form allows at different times of the day. Architects and designers have for long said, “I wish I could be physically present inside the space being developed.” With Trezi, that wish comes true – for the designer, the client and even the product supplier. Experiencing the volume and placing building products in it helps architects and designers collaborate far more effectively with product suppliers than the current methods of physical mockups. With Trezi, all it takes is a single click to convert your models on Revit, FBX or Sketchup to VR. Using compatible HMDs such as the HTC VIVE and Oculus Rift, a user can then take a virtual tour without much ado. Single Version of Truth
We envision Trezi as the collaborative architecture software platform where architects, engineering services consultants, contractors, product manufacturers and clients could work on a single model simultaneously through a virtual meeting platform for AEC. We firmly believe a single version of the truth can solve a multitude of complications that have been arising out of ineffective collaboration. Architects can also be better storytellers with Trezi acting as a platform that helps them portray their vision clearly. We now aim to take the entire process of design to the cloud where people can make changes instantaneously and there are no discrepancies between what the senior designer instructs and junior designer delivers. To conclude, we are working on creating a world-class product that aims to resolve a number of collaboration issues that have plagued the AEC industry until now. Utilizing virtual reality, Trezi helps communicate design better. If you are a designer, an architect or anyone in the Architecture-Engineering-Construction industry, do visit Trezi and download it today. We also have a free trial so that you can explore and give us feedback on it. Email us at [email protected] if you need help with anything and we will get back to you as soon as we can!
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lunaamatista · 7 years
Text
[Walkthrough CH1] Fausts Alptraum
Official English website | Steam page | Facebook | Plurk
Made by LabORat / Translated to English by etvolare
For now, if you find any text transference or encoding issues, you can report them to etvolare here. 
Make sure to look at the News from the Steam page to grab a link to the font. Installing it should fix most errors. 
[Prologue/Chapter 1] / [Chapter 2] / [Chapter 3] / [Final Chapter]
Prologue + Chapter 1 walkthrough under the cut. I will leave hints in italics.
To finish the game, you will have to inspect everything written in bullet points.
For convenience’s sake, I will skip marking down where there are matches, chocolate, save points, or books that give no relevant information to solving puzzles (they might, though, give relevant information to understanding the story). It is worth it to inspect every drawer and bookcase for these.
Characters will only be specified if they have a profile in the site. 
1F: 1st floor. 2F: 2nd floor. B1: basement 1, and so on. 
Prologue
New characters: Heinrich Faust. Elisabeth Faust. Mephistopheles. 
2F.
Elisabeth’s room. (Save point)
Wake up. Inspect room. 
• Bookcase. On left side, game instructions:   - Move: arrow keys   - Confirm or inspect items: Enter/Space/C   - Cancel or back: Esc/X   - Menu: Esc   - Pressing Alt+Enter switches to full screen mode.   - Chocolates will increase walking speed, matches will increase line of sight. Keeping to a certain walking speed and sight radius will decrease the chances of danger.    - If the screen blacks out, you will return to your bed. This does not mean you died, and what has already happened does not need to be repeated.    - Some items can be worn.    - The cat will give you some clue by reacting to specific items.    - If the screen is too dim, please increase screen brightness. Earphones are recommended for play as some puzzles are accompanied by music.    - Text that has already been read will appear in this bookcase. 
• Bedside table. Retrieve “key for right corridor”. 
• French doors. Locked. 
• Table. On right side, paper and ink. You can make a record here. On left side, retrieve “matches and a candleholder”. 
• (Menu) Rag doll. 
Exit. Trigger event, meet Mephistopheles. 
1F.
Hall.
Note: stepping on mice will decrease your range of vision/speed.
• Left corridor door. Locked. 
• Small door to the right of stairwell. At the end of its corridor, there is a locked door. There is a keyhole with a widely open eye engraved.  
• Right corridor door. Open with “key for right corridor”. 
Enter right corridor.
Chapter 1: Puss in Boots
New characters: Siebel. Porkhyaden. Homunculus.
1F.
Right corridor. 
Enter first door. 
Dining room. 
Enter door on the back. 
Kitchen. (Save point)
• Dead fish. Retrieve “fish eye”. The prettiest facial feature is the eyes! 
• On wall: some plates. They’re stored pretty high. These would make a ruckus if they fell!
• Cauldron. Its contents look like they could melt something.
• Door. Locked. Its window overlooks a pond and, on the other side, another window.
• Plaster sculpture. 
• Furnace.  
• On wall: “The witch’s sums”. There are missing wooden pieces. 
Exit kitchen.
Dining room.
• Plaster sculpture. 
Exit dining room.
Right corridor. 
• Plaster sculpture. Retrieve “metal wire”. 
Escape plaster sculpture by exiting and reentering corridor.
Use “metal wire” to unblock second door. Retrieve “living room key”. Use key to open door. 
Living room. (Save point)
• Table. Read “Puss in Boots I”.
Follow Siebel the cat, exit living room. 
Right corridor.
Retrieve “key on the floor”. 
Living room.
• Left bookcase. On right side, retrieve “map”. The top right end has a sun, and the top right end has a moon.
• On wall: empty hook. Maybe you could hang another painting here.
• Window. Locked. It overlooks a pond and, on the other side, a door with a window.
• Top left corner drawer. Photo frame. Retrieve “note”. Letters and numbers are written in color ink. 
• Small table beside save point:
Q. Mary was an apple girl. She was going to give an apple to her hungry cat at home, but bumped into a starving mouse along the way. Although she really wanted to give the apple to the cat, she couldn’t let the mouse stay hungry. What should she do?
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A. Give it to the mouse. (Mary is an apple girl)
Retrieve “golden key”. It seems to have a thick layer of paint on it. Maybe something could melt the paint... 
Exit living room. 
Kitchen.
Dunk “golden key” in cauldron. Retrieve “iron key”. Exit kitchen. 
Right corridor.
• Display Room. Locked.
• Piano Room. Can enter but will immediately exit; afterwards locked.
• End of corridor door. Locked. It is day time outside the window.
Exit right corridor.
Hall.
Use “key on the floor” to open left corridor. Enter left corridor.
Left corridor.
• First door. 
Q. “A sparkling interior shines but for a moment, only internal beauty will endure throughout the ages”. 
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A. Use gold-turned-iron key to unlock. 
Sitting room. (Save point)
Bottom part of the room.
• Table. Spilled inks mix to make new colors. 
• Drawers. On left side, retrieve “map of 2nd floor”.
• On wall: sheet with added letters. 
• Small closet. Four numbers to open; follow three hints:
Q. 0 0 0 0 
H1. Mixed inks.
H2. Colored letter / number note. 
H3. Sheet on wall. 
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A. A=red, B=blue, C=yellow, K=black. 1=purple, 2=green, 3=orange, 4=black. B+C=2; B+K=4; A+K=4; A+B=1. 2 4 4 1 
Retrieve “small key”. 
Top part of the room.
• Clock. It has no hands to mark hours. 
• Table. Read “Puss in Boots II”. 
Siebel joins. Exit sitting room. 
Left corridor. 
• Second door. Locked. 
• Painting beside second door. A queen with a high wig.
• End of corridor door. Locked. It is night time outside the window.
Exit left corridor.  
2F.
Elisabeth’s room. (right corridor, second door)
Use “small key” to open French doors. Exit. Trigger event. Enter rooms on right or left side of Elisabeth’s from the veranda, and then unlock their front door from inside: 
Three pigs’ room. (right)
• Furnace. There is a small flame. Maybe at a latter time it can be lighted. 
• Doll. It is over a safety deposit box. It is a featurless cloth doll. Maybe its features could be carved.
• Table. Retrieve “bookmark”. It lists organ prices.
Hole room. (left)
• Safety deposit box. Locked. "Start with the most expensive”. Prices?  
• Cracks in floorboard beside chimney.
• Table. Read “Puss in Boots III”. 
Exit either room.
Right corridor. 
• First door. Locked. Trigger event with Porkhyaden. Apparently you’d have to be nicely dressed to enter...
• Second door. Locked. “Opening hours: 4:00.” Where can we figure out the time?
Glass of painting by second door will break when Elisabeth walks by. Touching the glass will send her back to her room. 
• Drawer at end of corridor. On right side, retrieve “clock hand”. There was somewhere it could belong... 
Go down. 
1F.
Sitting room. 
Place hour hand on clock at 4:00 mark. Exit sitting room. 
2F. 
Right corridor.
• Second door opens at 4:00. 
Gallery. 
Enter door on back. 
Marguerite’s room. (Save point)
• Table. Read “Bound book I”. Trigger event. Siebel leaves.
• Bookcase. Read “Bound book II”. Retrieve “wooden handle key”. 
Open redwood cabinet with “wooden handle key”. Retrieve and change into “formal dress”. Would this do as a nicer dress?
Retrieve “paper fragment” from the floor. Numbers from 1 to 4 go from the top left to the top right. 
Read “Bound book III”. Exit room. When going down the gallery, avoid rolling plaster sculpture head by moving to the side. 
Right corridor. 
• First door. Seems a pretty dress won’t do. Need something cool and pretty. 
Hole room. 
• Safety deposit box. Four numbers to open; follow two hints:
Q. 0 0 0 0 
H1. Bookmark with organ prices.
H2. Newspaper fragment with ordered numbers and organ illustrations.
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A. The pattern is always 1, 2, 3, 4, without repeating, from left to right and going back from the left if 1 is positioned later in the row. 1, 2, 3, 4 // (3), 4 // (1), 2 (4) // 1, (2), 3 2, 3, 4 // 1 3=Heart; 1=Tooth; 4=Eyes; 2=Blood. Priciest to cheapest: Heart (3), Eyes (4), Tooth (1), Blood (2). 3 4 1 2
Retrieve “spade”. A spade is for gardening. Might be able to dig up soft dirt. 
Read “Bound book IV”. Something was left by a pond. 
Exit room. 
1F.
Right corridor. 
The door to the dining room is open. 
Dining room. 
The door to the kitchen is open. 
Kitchen.
Retrieve “plate fragments”. These are pretty sharp. They could tear through cloth. 
Exit kitchen. 
2F. 
Three pigs’ room. 
Use “plate fragments” to tear a mouth for cloth doll. Use “fish eye” to give it some features. Retrieve “painting”. Where can it be hung? 
Retrieve “fish eye”. 
Exit room. 
1F.
Living room. 
Hang “painting” on empty hook. A door can be heard opening. Look through window. Door is on the other side. Exit living room. 
Kitchen. 
The door with a window is open. 
Pool. 
• Flowers in pot. Bugs seem to approach fresh flowers. 
Use “spade” to dig on disturbed soil beside fountain. Retrieve “yellow gem”. Isn’t it rather pretty and cool? 
Retrieve “bracelet”. It has bells and a name. Don’t cats use that? 
Read “Puss in Boots IV”. 
Exit pool. 
2F.
Right corridor.
• First door. Present “yellow gem” to open door. Trigger event. A game of hide and seek will begin. You must find three piglets all throughout the game.
Waiting room.
Retrieve “yellow gem”. Read and retrieve “Old Diary I”. 
• Data Room. Locked. 
• Unlighted candleholder. The match is too short to reach it.
• Door. Not locked, but won’t open. 
• Drawers. On left side, retrieve “handaxe”. 
Exit room. Siebel joins. 
Hole room. 
Use “handaxe” to open the crack on the floor beside the furnace. Go down hole. 
Library. (Save point) 
There is an empty bookcase with papers on top. Push it together with the rightmost bookcase from the middle row. Read and retrieve “Old Diary II”. Music will start playing.   
• Third bookcase from top left. On left side, hint of the witch’s sums. All make 15. On left side, something shiny will trigger event. Siebel leaves. Now the key is too high to reach either way. If only someone could jump up there.
Exit library. It will lead to a “known” place. 
???
As you walk along hall, music will get louder. At the end, there is a save point. Make sure to save. 
Crossing the door is a maze of desks. A desk can be pushed if there is no other desk in front, behind, or to the sides of it. There are several ways to get to the end. 
Read “Memo I” and cross the door. There is another save point. Make sure to save. 
A darkened maze. There is no danger in crossing, but it will be blocked at parts.
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Steps: 2↑, 2←, 1↑, 3←, 4↑, 5→, 1↓, 2→, 3↓, 1→, 1↓, 3→, 1↓, 2→, 2↑, 1←, 3↑, 2←, 1↑.
Read “Memo II” and cross the door. There is another save point. Make sure to save (for real). 
Read “Memo III” and (if possible) cross the door. As long as it has been read, entering again will automatically skip the room. 
Read “Memo IV” and “List”. Trigger event. 
2F.
Elisabeth’s room. 
Wake up. Siebel joins. Trigger event. Put “bracelet” on Siebel. Retrieve “key with a label” from close to door. Exit room. 
Marguerite’s room. 
• Chair beside window. A tail is peeking out. Trigger event. 
Exit room. 
Waiting room.
Use “key with a label” to open Data Room. 
Data Room. (Save point)
• Bookcase on top left. On right side, read “How to Create a Golem”. Some powerful words are mentioned. 
• Table to right of first bookcase. Read “The Blue Bird I”. 
• Painting to right of second bookcase. It is locked to the wall. 
• Third bookcase. On left, there is space for a book. Insert “old diary”. Painting will unlock. Retrieve “sun-shaped key”. There was a sun somewhere in a map...
Retrieve “umbrella”. Where would it be raining inside?
• Table on top right. Read “Letter”.
• Small table between two bookcases at the bottom. Retrieve “long match”. There was a candleholder that needed lighting up. 
Exit room. 
Waiting room.
Use “long match” to light candleholder.  
Mirror room.
Enter. Trigger event with Homunculus. 
• Large center mirror. There is a keyhole with an almost open eye engraved.
• Mirror to the left of center mirror. 
Exit room.
(*If Siebel was not with you yet, Siebel joins.)  
1F.
Library. 
• (Optional for Secret Ending) Third bookcase from top left. Retrieve “small key” with Siebel’s help. Exit library. 
Left corridor. 
• Painting beside library door. Queen. A rather gaudy one with a tall white wig.  
* There are some very obvious footprints which lead to a crack in the wall. It can be opened, but it is not necessary to conclude Chapter 1, so it will be explained when it is useful. 
Kitchen.
• Furnace. A tail is peeking out. Trigger event.
Right corridor. 
Use “sun-shaped key” to open door on the end. It is raining, so return inside. Equip “umbrella” to exit. 
Greenhouse.
Greenhouse South East.
Walk straight ahead to the next section. 
Greenhouse East. (Save point)
Save. This concludes Chapter 1.  
Maps at Chapter 1 conclusion
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Hole room = unlabeled leftmost room Mirror room = Mirrors Data Room = Reference room 
Items at Chapter 1 conclusion
• Rag doll • Original dress • 1F map • Formal dress • Iron key • Yellow jewel • Small spade • 2F map • Fish eye • Chocolate • Matches • (Optional) “Right Hand” label key
Books at Chapter 1 conclusion
• Instructions • Puss in Boots I • Puss in Boots II • Puss in Boots III • Puss in Boots IV • Bound book I • Bound book II • Bound book III • Bound book IV • Old Diary I • Old Diary II • Memo I • Memo II • Memo III • Memo IV • List • The Blue Bird I • Letter
69 notes · View notes
Note
What could have happened to 9S to be that way in the third walkthrough? Are his thoughts logical?
*whistles*
Not in the least.
What happens to 9S is series of really spiritually destructive events that pressures and eventually destroys him. He’s effectively programmed to be a racist jerk toward the machines, since they’re The Enemy, but he’s given reason over and over through the game to realize that they aren’t just The Enemy. He’s deeply disturbed by the idea that robots have emotions and have considerations about the meaning of existence (see the Wise Machines not-quite-subquest), and this continually rocks him to his core and upsets some of the foundation of his belief.
(It also gives us the fantastic exchange: “Your mouth can say whatever it wants, but you still don’t have a heart!” “That’s… technically accurate, yes.”)
His other belief, of course, is in the presence of humanity on the moon. And the end of Route B he is given information by the Commander that confirms his suspicions that humans have been extinct for thousands of years, and that the entire concept of YoRHa was a setup to provide the androids with meaning: everybody needs a God to fight for. The androids ultimately have nothing to fight for; the machines ultimately have nothing to fight for; the entire conflict, around and around, is pointless.
The Commander gives him this information rather easily, which seems like a nice expression of faith except that she’s doing it because he’s going back to 2B. The first person he would tell this information to is 2B, and once he does she’ll realize that he knows what he isn’t supposed to know and thus kill him, resetting his memories again and removing the threat of information dissemination.
All of which is rather integral to his breakdown.
Going into Route C he’s already living with the knowledge that every aspect of the war – that the machines are The Enemy, that they’re fighting for the human race, that there’s even an end to this conflict – is a lie. His entire worldview has been shattered, and watching A2 killed 2B drives him into a vengeful madness.
This is bad enough, except it’s further complicated by his internment with Adam in the machine network. While connected, Adam was capable of sifting through his memories and unearthing the fragments of 9S’s own memories of being killed, over and over and over again, by 2B. 9S has had these memories repressed, although they are still under the surface and seem at times to be stirred (the novella included in the Japanese Black Box Edition includes a story about him apparently remembering 2B’s true designation and attempting to confront her physically– kill her before she kills him); Adam mind-jacking him in this sequence starts to bring them forward, although it isn’t until later, in the Soul Box – when his grip on sanity is already rapidly unraveling – that he seems to comprehend their meaning. Even then it’s not a full comprehension, or if it is he’s still deeply in denial about it almost until A2 simply asks him if he knew about 2E.
So 9S – poor 9S – has completely lost every reason he had to live. His ongoing reason to live becomes revenge for 2B, except even then he has a conflicting account of the fact that he wants to kill her (not… oh, never mind) and her death affects him on both emotional fronts: he loves her and wants to get vengeance for her, he hates her and wanted to get vengeance against her, and he’s deprived of both, and he has nothing left to fight for. His madness is sparked by a storm of conflicting needs that are all mutually exclusive, and also all unattainable. It all comes together into a black hole of nihilistic madness, most apparent during Ending C, when he starts demanding from A2 to explain what the point of anything is.
In short, he suffers a massive existential crisis compounded several times upon itself, made worse by his own internal conflicts – conscious feelings, subconscious memories – being unable to find a resolution, or even an outlet.
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sinful-liesel · 7 years
Text
Princess of the Moon: Prince Rudy Walkthrough
Invitation Code: LiuuFe Nickname: Liesl PotM Walkthroughs | Walkthrough Masterpost
Read before you start:
You can check how much Passion Points you have by exchanging 10 fragments for a [Rudy] Passion Confirmation Ticket.
When you clear the ending, you will reach the Ed After Scenario. Keep in mind that it’s optional, but if you want to go ahead then you will need 140 Rudy Passion Points and a specific item that will only be available from the ED After Gacha. (The Gacha will only be available for 7 days only.) Just by choosing +5 answers won’t be enough to meet the requirements. You will need to make up for 10 Rudy Passion Points. (You get to turn the Garden Gacha once for free every day, so take advantage of it.)
As always, if you find something different, feel free to let me know.
-Episode 1-
1.2 Look at Alph Call out to Rudy (+5) 1.7 Push him off. (+5) Call for help.
-Episode 2-
2.4 Grab onto Rudy’s arm (+5) Hide behind Rudy’s back 2.5 (Need +15) **Special Scenario** Sweet: (requirements met) Normal: (requirements met) 2.6 **Avatar Mission** Premium: Green Japanese-patterned Tiered Dress (300 Platinum) Normal: Ankle Strap High Heels (100 Platinum/3000 Gold) 2.9 Sit next to him. (+5) Sit across from him. -Episode 3-
3.4 Scream (+5) Freeze up in fear
3.8 **Optional Special Scenario** Rudy Ex Scenario Ticket 1 (150 Platinum)
3.9 Crumple down (+5) Run out of the alley -Episode 4- 4.2 Hesitate Take his hand (+5)
4.7 Take a look. Try to listen for him. (+5)
4.10 **Princess Mission** Required: 3500 pt -Episode 5-
5.2 Lean back against his chest. (+5) Relax.
5.3 **Optional Special Scenario** Rudy Ex Scenario Ticket 2 (150 Platinum) 
5.5 (Need +45) **Special Scenario** Sweet: (requirements met) Normal: (requirements met)    
5.7 Avert my gaze. (+5) Shake my head.
-Episode 6-
6.1 **Avatar Mission** Premium: Yellow Long Dress (400 Platinum) Normal: Yellow Ribbon Head Dress ( 150 Platinum/5000 Gold) 
6.3 Ask what’s wrong (+5) Stare at him in silence  
6.8 Run away (+5) Call out his name -Episode 7-
7.3 Feed him the grape. Feed him the strawberry. (+5)
7.5 **Optional Special Scenario** Rudy Ex Scenario Ticket 3 (150 Platinum) 
7.9 Think it’s nice. (+5) Think it’s surprising.
-Episode 8-
8.1 **Avatar Mission** Premium: Fluffy Sidetail (500 Platinum) Normal: Green Japanese-pattern Handbag (200 Platinum/8000 Gold)  
8.5 Leave him. Cal Rudy’s name (+5) 8.7 Will never hate you Want to be by your side (+5)
-Episode 9-
9.1 Thank you. (+5) Sorry.
9.5 **Optional Special Scenario** Rudy Ex Scenario Ticket 3 (150 Platinum)
9.8 Imagining the future. (+5) Thinking about the past.
9.10 (Need +90) **Special Scenario** Sweet: (requirements met) Normal: (requirements met)   
-Episode 10-
10.2 Return the hug Pat his head (+5)
10.6 **Princess Mission** Required: 8000 pt
10.10 Take the Lily of the Valley Touch Rudy’s hand (+5)
Beast ED (requirements met)
-Episode 11-
11.5 Dive into his chest (+5) Wrap my hands around his neck
11.6 **Avatar Mission** Premium: Houndstooth-patterned Balloon dress (600 Platinum) Normal: Cool Make-up (Pink) (250 Platinum/12000 Gold)
11.9 Don’t give up! I believe in you! (+5)
11.10 **Optional Special Scenario** Rudy Beast ED Extra Scenario Ticket 3 (200 Platinum) -Episode 12-
12.4 Back Rudy up (+5) Press Rudy for an answer
12.6 **Princess Mission** Required: 12000 pt 
12.9 Rudy sure has changed Stay by my side (+5)  
12.10 (Need +125) **Special Scenario** Sweet: (requirements met) Normal: (requirements met)   -Episode 13-
13.2 I’m looking forward to it. (+5) I’m okay. 13.6 **Avatar Mission** Premium: Heart-shaped Brooch (900 Platinum) Normal: Pink Diamond Necklace (500 Platinum/20000 Gold) 
13.10 Enjoying life with Rudy. Happy with Rudy.(+5)    -Episode 14- 14.1 **Optional Special Scenario: Beast ED After** Requirements: 140 Rudy Passion Points + Gothic frill Dress**
**You can only obtain this item from the Rudy Beast Ed After Gacha that unlocks after 13.10 (It will only be available for 7 days only.) Also,  answering +5 answers won’t be enough to meet the requirements. You will need to make up for 10 Rudy Passion Points.
Pure ED (requirements met)
-Episode 11- -Episode 12- -Episode 13- -Episode 14- 14.1 **Optional Special Scenario: Pure ED After**
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heartfragment · 3 years
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Heart Fragment Walkthrough: Kay
When you discover the secrets of your family's past, Kay is the first ally to appear. Kay does not define himself by the fact that he is blind; rather, he is dependable, energetic, and cheerful - like sunshine. But sometimes his happiness somehow feels like a mask that he puts on...
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Note: Most endings have multiple ways of getting to them. This is a guide to guarantee you get them all, but feel free to mix and match or experiment with your own ideas!
Endings Overview
(for those who don't want a full guide, just the general idea of how to get the endings; if you want a step-by-step guide instead, keep reading!)
Kay branch 1 criteria: Certain traits will add points towards this branch. Branch 1 can be unlocked by focusing on the following traits: cautious, paranoid, nosey OR by having a heart that is orange or lower.
Kay branch 1, good end, romantic: end the route with a pink heart or higher
Kay branch 1, good end, platonic: end the route with an orange heart or lower
Kay branch 2 criteria: Branch 2 can be unlocked by focusing on the following traits: extremely high trust (bar to full is dark colored or almost fully dark colored), extremely low ego/selflessness (bar is pastel colored or almost fully pastel colored) OR by avoiding the traits paranoid, cautious, and nosey OR by heart that is pink or higher OR by selecting dialogue options that reinforce Kay's dependence on you.
Kay branch 2, good, romantic: end the route without any bad endings and you are guaranteed this, as there is no platonic end in branch 2
Kay bad ending 1: two potential moments can bring on this ending. 1st option is to keep your points with Kay low (a green heart or less is recommended) OR have the paranoid trait unlocked during Friday of Act 2. 2nd option is to have the paranoid trait unlocked during Sunday of Act 3
Kay bad ending 2: on branch 2 of Kay's route, have the nosey trait OR select to "search a bit more" when prompted
Kay bad ending 3: on branch 2 of Kay's route, have a dagger heart next to Kay's name
Kay bad ending 4: on branch 2 of Kay's route, choose "leave now" when prompted
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Full Walkthrough - Common Route
Speak your mind
Steam achievement granted when meeting Shannon: "Best Friends Forever"
Talk to her anyway
Ignore him and say nothing
Sit across the room
Search your father's name
Read the obituary as well
Steam achievement granted when finishing on your laptop: "Finding Answers"
I guess that wouldn't be so bad
Don't ask her
Nice to meet you
Steam achievement granted when meeting Kay: "Mr. Sunshine Smile"
This is a bit too much to take in
No
3 updates will show up on your phone in the bottom right corner, check all of them
Knock first
Say you don't care
ask all the questions available
Pull away
Have a quick nap first
Steam achievement granted shortly after choice: "Nightmare or Daymare"
Tell Kay about it
You can
1 update will show up on your phone in the bottom right corner, check it
Wait for him to speak
Admit that's the reason
Sure
CREATE SAVE POINT 1
Go back home
Steam achievement granted shortly after choice: "Can you hear me!?"
RELOAD SAVE POINT 1 after getting the achievement
Go look at clothes
I'll try some things on too
CREATE SAVE POINT 2
The black and white one
You look great
RELOAD SAVE POINT 2
The pink and blue star print one
You look great
RELOAD SAVE POINT 2
The aqua blue one
You look great
No
Ask if you can draw Kay
Talk about something else
It would have been bad either way
Don't disturb them
1 new update will appear in the bottom right corner phone at night time after a scene transition, click it for a bonus CG
Search anyway
Try turning it back on
1 update will show up on your phone in the bottom right corner, check it
Steam achievement granted shortly after viewing phone update: "Project NMCI"
Yes
Yes
Kay
The panacea
No
Superpowers
...a good power to have
I won't do it again
I hope you open up to me more
Your father
Where have you been?
Your father
Not really
Jasper
Sure, let's go
Sit down beside him
Nice outfit
Steam achievement granted when meeting Natalia: "Fancy Outfit, Odd Demeanor"
The smoothie bar is nearby
Something simple/classic
You can come tonight if you want
Suggest joining StarxSocial
Yes
Kay
Scream
Who are you chatting with?
Talk about Kay
Yes
What was that post all about?
1 update will show up on your phone in the bottom right corner, check it
Tell me more about his powers
Am I going to survive this...?
Shannon will worry if I'm late...
Tell Shannon about Kay going missing
Why would I tell you that?
Steam achievement granted when meeting Clive: "Suspicious Werirdo"
1 update will show up on your phone in the bottom right corner at night in your bedroom, check it
Steam achievement granted when meeting Jasper: "Knife-Wielding Antagonist"
type in the name "Ceaton"
Steam achievement granted when you type in the name Ceaton: "That's Your Name, Right?"
Reach out to the hand
Steam achievement granted when you grab the hand on the first choice: "Trust in the Hand"
I don't trust him enough to tell him
You can come again
Select the orange/red fragments
Steam achievement granted when you select the fragments: "Fantasy Select"
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Fantasy Intro / Act Zero
CREATE SAVE POINT 3
I don't think so
Tell him about the dream with Kay
Don't text her
I'm going to stay inside
I am scared, to be honest
Ask her about it some more
an eye symbol will appear at the bottom right of your screen, click it to read Lana's heart
I'm sorry for my outburst last time...
Touch his arm
I promise
Well...
Mention Kay going missing
Refuse to be friends with him
I don't trust him
Pancakes are great!
I don't want to talk about it
Walk in silence with him
an eye symbol will appear at the bottom right of your screen, click it to read Clive's heart
I need to keep an eye on him
when the beach search screen appears, find the orange feather in the water towards the center left of the screen
I'm happy
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Kay Act One
So... what shells did you find?
Fine, I admit defeat
I should plan my next move
I need to look eventually!
Don't set it up for him
Cream and sugar
I'm not sure
I really miss him
Make something up
I prefer you don't pry anymore
I need to save Kay!
an eye symbol will appear at the bottom right of your screen, click it to read Jasper's heart
Investigate
Find the letter on top of the cliffs, close to the center of the screen
Climb anyway
I dunno...
Don't give up
I still want him back!
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Kay Act Two
We are friends
Maybe a little... (for romantic ending) OR Quit teasing me (for platonic)
We'll just say we're friends
I'll get a sleeping bag for you
Whisper that he'll be okay
Ask Kay if it's okay
I'll help him interact with others
Go somewhere with Kay
1 update will show up on your phone in the bottom right corner in the kitchen during breakfast, check it
CREATE SAVE POINT 4
Jam
RELOAD SAVE POINT 4 AFTER GETTING THE BONUS CG WITH JAM IN IT
Syrup
Don't offer
I liked your smile
Yours makes me feel different
Tuck him into bed
Wake him
I promise
I do
Hold onto his hands (boosts romance) OR emphasize that he's safe (for platonic ending)
1 update will show up on your phone in the bottom right corner while in the living room prior to texting Shannon and/or calling your father, check it
Don't text her
...
It's rough
No
CREATE SAVE POINT 5
The Pirathon nature trail
I'm trying my best
Romance (boosts romance) OR happiness (for platonic ending)
Their music helped me through a lot
I wish I could show it to Kay
Cheer
That is a reason
I don't think of it that way
Grab his hand (romantic) OR reassure him (platonic)
They're not you
Run away
Steam achievement granted when you choose 'go back to him' or if you have high enough romantic points: "I Believe In Him"
Leave
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Kay Act Three
Jasper is your past
...raised to hate me
No
...he's kind of cute (romantic) OR he's a good person (platonic)
1 update will show up on your phone in the bottom right corner when you get the Kay chibi CG, check it
You were pretty close
Say you aren't sure
I like short people (note: option boosts romance. If you want the achievement but want to ensure you get a platonic ending, create a save point here and then reload to choose the other option)
Steam achievement granted when you choose 'I like short people': "Short = Cute"
Go check on him
Stay back
Don't beat yourself up about it
I am afraid
Hand them to Kay
Ask Kay if he wants to tell her
You ARE Kay
Steam achievement granted if you selected all the choices above so far: "Come To Terms With It"
Why would you want me to do that?
I don't mind
Tell him what he wants to know
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Kay End Branch 1
Hold him close (romantic) OR continue holding his hand (platonic)
I don't mind (romantic) OR either other option (platonic) (note: choice only occurs if you have at least a yellow heart with Kay at this point)
Ask him again if he has a preference
I want to see you (romantic) OR Yes, definitely (platonic)
I feel that way too (romantic) OR I care about you, as a friend (platonic)
Steam achievement granted for reaching Branch 1 ending: "The Sun Will Rise"
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RELOAD SAVE POINT 3
Fantasy Intro - Guide to Branch 2
Maybe we can hang out
Tell him about the dream with Kay
Text her
let's meet up soon
I guess I'll go sit outside for a bit
I am scared, to be honest
Leave the subject alone
I'm sorry for my outburst last time...
Touch his arm
I promise
I definitely don't regret it!
Mention Kay going missing
Give him the benefit of the doubt
I do prefer waffles, actually
Yes... I want to talk about it
Ask about his interests
Maybe I should give it a try someday
find the feather in the water near the center left of the screen
I'm happy
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Kay Act One
So... what shells did you find?
Fine, I admit defeat
I should get some rest
I need to look eventually
Don't set it up
Tea
I'm not sure
I really miss him
Make something up
It's alright
I need to save Kay!
Rest for a while
Sure
I still want him back!
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Kay Act Two
We are friends
Maybe a little...
We'll pretend to be dating
Steam achievement granted when you choose 'pretend to be dating': "Fake Date"
You can sleep in the bed
CREATE SAVE POINT 6
Whisper that he'll be okay
Ask Kay if it's okay
I'll help him interact with others
Spend the day together at home
1 update will show up on your phone in the bottom right corner in the kitchen during breakfast, check it
CREATE SAVE POINT 7
Jam
RELOAD SAVE POINT 7 AFTER GETTING THE BONUS CG WITH JAM IN IT
Syrup
Of course you can
I liked your goofiness
You will
Because I trust in you
I like having you around
Let him sleep on your shoulder
Wake him
I do
Hold onto his hands
Send a message to Shannon
I'm safe
It's rough
Yes
The Pirathon nature trail
I'm trying my best
Romance
Their music helped me through a lot
Maybe I'll redraw it someday
Cheer
You're right, it is
1 update will show up on your phone in the bottom right corner soon after the concert, check it
I don't think of it that way
Grab his hand
They're not you
You don't mean that
Tell the truth
Stay
Lay beside him
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Kay Act Three
Jasper is your past
...raised to hate me
Yes
...he's kind of cute
1 update will show up on your phone in the bottom right corner while you speak with Gray in the kitchen, check it
It's okay
Agree with Lana
Approach him
Hold onto his arm
I felt afraid
Hand them to Kay
Ask Kay if he wants to tell her
That's for you to decide
You'd be happy I'm having nightmares?
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Kay End Branch 2
You don't need to prove it
I don't see it that way
CREATE SAVE POINT 8
Go back upstairs
CREATE SAVE POINT 9
Search for Kay
I will be
Hand him the phone
Steam achievement granted if you have been consistently checking the phone for updates: "Kay Fan"
I'll go with you
1 update will show up on your phone in the bottom right corner while at Shannon's party, check it
Steam achievement granted for reaching Branch 2 ending: "Brighter Days"
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Bad Ending #1
RELOAD SAVE POINT 5
The Pirathon Beach
Steam achievement granted for reaching bad ending: "Goodbye, my friend"
Bad Ending #2
RELOAD SAVE POINT 8
Search a bit more
Steam achievement granted for reaching bad ending: "The demon's lover"
Bad Ending #3
RELOAD SAVE POINT 9
Leave now
Steam achievement granted for reaching bad ending: "Death By Blonde"
Bad Ending #4
Note: There is an achievement in this ending that can only be achieved by having a low relationship with your father. If you've followed this guide so far, you should have the right stats to get this achievement.
RELOAD SAVE POINT 6
Let him sleep
Tell Lana
I want to keep him close
Spend the day at home together
Syrup
Of course you can
I liked your smile
You two aren't anything alike
I want to look out for you
Let him sleep on your shoulder
Let him rest a bit more
I do
Hold onto his hands
Send a message to Shannon
I'm safe
It's not that I need a break
Yes
The Pirathon nature trail
You're right
Romance
I had a crush on the lead singer
Maybe I'll redraw it someday
Stay quiet
It's not because of him
You aren't difficult
Say nothing
They are you
Run away
Lie to him
Stay
Lay beside him
Jasper doesn't exist anymore
... a hateful person
Steam achievement granted for having a low bond with your father: "He's Not Important :)"
Yes
... he's kind of cute
It's okay
Say you aren't sure
I have a preference for tall people
Approach him
Stop in front of him
I'll stay
Don't
You're not Kay
You'd be happy I'm having nightmares?
Just stay by my side
Any reason to get better counts
Go back upstairs
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gaminghardware0 · 5 years
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Mortal Kombat 11 Krypt walkthrough: key items, chests, and secret rooms
Looking for a Mortal Kombat 11 Krypt walkthrough to help you traverse NetherRealm’s gory labyrinth? Each room features puzzles that require you to fetch items from other areas to solve and there are plenty of hidden paths to uncover. Also littered throughout Mortal Kombat 11’s Krypt are a slew of chests that each require different approaches to unlock. You'll need to douse Special Flaming Chests, and Shao Kahn’s Chests will require anything from 100 to 250 hearts, for example.
Another way to open chests is by using Koins, and you can expect to spend between 1,000 to 15,000 of the fictional currency on them - or should that be Kurrency? Soul Vaults require 100 Soul Fragments to unlock and are distinguished by their green appearance.
Much like Mortal Kombat 10, the Krypt is also stuffed with unlockable Konsumables, Brutalities, gear, Kosmetics, and even fatalities. It’s worth noting, however, that the contents and locations of a locked chest is random. As NetherRealm explains, any two players who unlock all the chests will walk away with the same rewards but will have obtained those rewards from different locations. So, while we can’t tell you how to get to each chest and what it may contain, we can still explain how you can progress to new areas and rooms.
View the full site
RELATED LINKS: Mortal Kombat 11: how to unlock Frost, Mortal Kombat 11 endings, Mortal Kombat 11 fatalities from https://www.pcgamesn.com/mortal-kombat-11/krypt-walkthrough
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thomasroach · 6 years
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10 Things You Should Know Before You Play Devil May Cry 5
The post 10 Things You Should Know Before You Play Devil May Cry 5 appeared first on Fextralife.
In this DMC5 Beginner’s Guide, I’ll be sharing 10 tips that will make your first steps in Devil May Cry 5 a lot easier. These tips are not intended as endgame advice, but rather a collection of “Wish I knew!” for when I started playing, so it might be useful to some series veterans as well.
10 Things You Should Know Before You Play Devil May Cry 5
Devil May Cry 5 is a game best enjoyed with repetition, as mastering one’s skills in the pursuit of Ssstylishness is a fun journey (to say the least). That said, new players may struggle with some sections and find themselves stuck. These tips will help you avoid such scenarios, and even give you a little advantage!
Play Online & Get Gold Orbs
Online play with others will give you a chance to earn Gold Orbs from others rating your gameplay. These items are quite valuable as they allow you to continue with a full health bar and re-stocked supplies even if you fall during a boss battle. You will also receive a daily login bonus, so make sure to get these in order to stock up for later playthroughs on harder difficulties! Do not waste your Gold Orbs on anything below Son of Sparda – just restart the checkpoint unless you’re struggling on a powerful boss. You will not gain more Gold Orbs in your second playthrough, unless you missed them in your first.
You will get a daily login bonus, and daily rewards for your rankings from “Link” missions.
First Playthrough is for exploring
Your first playthrough should be about discovery: make sure you thoroughly explore areas and hit every red orb crystal you find, and find all the Blue Orb Fragments, Purple Orb Fragments, and Gold Orb spots available in each mission. You will also want to be in the lookout for all Secret Missions, as some of these can be hard to find. We have guides for each aspect or you can simply use our Walkthrough. An important part of exploration is knowing that summoning Nightmare can break walls near V and reveal secret areas, so experiment with using him in suspicious locations.
Finding all the Secret Missions is quite the challenge! Stay alert for glowing red demon blood when you approach it.
Don’t Fret About Your Rank On Your First Playthrough
On your first playthrough you are likely to have a much lower Ranking on each mission because there are less enemies per encounter, and you have less abilities. It’s a good time to practice, but don’t stress too much if you aren’t consistently hitting S Rank in each encounter. As you progress through the game’s difficulties more enemies are added, and you will get to much higher Ranks more easily.
You’ll get to pull of better combos as you unlock more abilities, face tougher enemies, and get used to the flow of combat
Learn to use Nero’s Devil Breakers
As a series veteran, this one was surprisingly difficult for me. Nero felt so familiar that I kept falling back to DMC 4 combos, and it made learning his new techniques an afterthought. This was a mistake you should not make: the arms are very powerful and incredibly useful for both ranking up your Ssstyle, and performing acrobatics to reach far-off platforms on the map and unlocking secrets. Gerbera is particularly useful in reaching places otherwise hard to get, so make sure you have at least one in your loadout.
  Make Sure to Buy Blue and Purple Orbs
You can beef up your health and Devil Trigger performance by buying Nico’s Blue and Purple Orbs. She has 6 of each, and they increase in price the more you buy. Make sure to get them all, and early on if you’re struggling. This can really help to give you a cushion in more difficult fights, and can prevent you from using those “oh so valuable” Gold Orbs.
Buying these early on can really help if you’re struggling!
Unlock these skills first
The following is a list of the must-have skills that you’ll want to unlock early for best results. You can peruse our list of All Skills and Their Prices here for your theory crafting, but these really help combat from the get go.
Nero
Air Hike
Wire Snatch Upgrades
Red Queen Combos
Enemy Step
V
Shadow Combos
Shadow Vigor
Trigger Heart
Griffon Vim
Shadow Vim
Griffon Vigor
Dante
Air Hike
Stinger
Devil Sword Combos
Multiplayer Affects Your Stage
At several points during gameplay, you’ll be matched with other players (if you’re online), and your actions affect their world! For example in mission 03, V can destroy a vine that drops a giant tower near Nero, collapsing a wall that gives Nero access to a Gold Orb. Be on the lookout for these events (listed in our Walkthrough) so you can benefit from them and also help other players get more loot.
This Gold Orb in Mission 03 can only be obtained if your multiplayer partner destroys a specific vine in their stage.
If You Miss Something in a Mission You Can Replay It
If you happen to miss something during your playthrough of a Mission, you can play through it again to find it. Just finish the Mission first so that your progress is saved. Then play it again, grabbing what you missed, and then you can quit out and go to the next Mission.
This weapon can be missed if you don’t explore thoroughly. Check out walkthrough to ensure you don’t miss anything!
Prioritize Not Getting Hit
During combat it’s easy to get caught up in the flow of things and forget to look out for attacks, but the best way to increase your Rank is by not getting hit. It’s better to let your Ranking fall slightly than get hit, so try not too feel the pressure to keep swinging when you should be dodging instead. Should you decide to play harder difficulties, this will only become more true, as you will die much more quickly from the increased damage each hit deals. Remember that most enemies will not hit from off-screen, so use the camera angle to your advantage to divide and conquer.
Pressing dodge at the right time will give you style points, so invest in Tabble Hopper and use Trickster with Dante
Read the Reports
Nico’s reports and associated enemy list are not just fun reading, but can give you context to what is going on and make your overall understanding of the game’s world a lot better. A lot of effort has gone into enemy design, and it’s worth taking a break from the action to look at the artwork and read the lore. You will not regret it!
Reading Nico’s notes can be both funny and informative
If you’re enjoying DMC5, make sure to check out our Devil May Cry 5 Review, the DMC5 Walkthrough, and our other DMC5 Guides: 10 Things you Should know,  Skills List, All DMC5 Weapons Guide, All Secret Mission Guide, All Blue Orb Locations, All Gold Orb Locations, All Purple Orb Locations and All DMC5 Enemies, All DMC5 Bosses.
The post 10 Things You Should Know Before You Play Devil May Cry 5 appeared first on Fextralife.
10 Things You Should Know Before You Play Devil May Cry 5 published first on https://juanaframi.tumblr.com/
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kh3reconnect-blog1 · 6 years
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New Kingdom hearts 3 reconnect walkthrough featuring Onion Knight, Cloud of Darkness, and a familiar face. 
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