Creators I love you but it's time to wake up
Among rumors about our tumblr user data being sold off to Midjourney/Generative AI, recent Extremely transphobic events (that have been ongoing) coming to a head, another extremely concerning internet censorship bill being pushed in upper levels of government, and a general air of frustration over how the site belongs to and is operated by perhaps the second stupidest CEO (second only to twitters own) of our age, I'm very done with the last few vestiges of what the old internet held for artists.
And if you're reading this, you probably are too.
I know we're tired. We are all tired. It is not always viable to pack up shop and move, again and again and again.
From tumblr to twitter to anywhere else we've ever grown up posting, things no longer work. Our audiences are kneecapped by aggressive and hostile algorithms, our reach is abysmal - if we aren't shadow-banned or silenced for one (transphobic) reason or another, we're thrust into an ever growing pit of hostility where the only thing that drives clicks is fighting and contention.
We're tired. We're so fucking tired. We aren't businesses, we aren't content mills, we cannot keep this pace that modern social media has set for us, to wring every ounce of creativity out of us to profit from and leave us rotting.
The key to staying afloat here, and I cannot stress this enough, is to stay connected to your peers.
Pack up and move as units if you must. Exodus from the sites that are killing us. Push your entire friend group of artists to move from one site to the next that promises you a kinder experience.
Art drives movements, it drives change, it is all that encompasses being human. If you take that away from the shitty places, they will be left with nothing but a cesspit of inhumanity and the people who follow you will be more incentivized than ever to move with you.
Yes, this is terrifying. There are no guarantees. There never was, and never are, and never will be.
But stay connected. Stay human.
Support each other and be willing to hold hands and jump when we all - as a group - need to jump from the flames we're all trying to convince ourselves wont kill us before rescue comes.
Rescue isn't coming, rescue will be found hand in hand with each other. I'm offering you my hand, please take it. There's always a new start, there are always helping hands reaching for you. You have to look up from the doom-scroll long enough to see and take them.
60 notes
·
View notes
geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
20 notes
·
View notes
Supernatural but it's widely recognized that the bad luck Sam and Dean have is mostly sourced from the Bloody Mary episode and how many mirrors they smashed so now in their free time they glue back together and fix old broken mirrors and clean up old dirty ones in the hopes of fixing their luck
Cas sees this and gets heavily confused because they should have fixed enough mirrors by now but the problem is both Sam and Dean think that they /haven't/ fixed enough and they still deserve/still have bad luck and by the laws of the universe that means they still keep getting fucked over
25 notes
·
View notes
I’ve really noticed a direct correlation to men in their late twenties, thirties literally going on forties with little to no distinguishable differences between a preteen/teen male nuisance in tastes, media intake, personality, attraction to women (literally no matter how much they age being attracted to women and girls they were attracted to when they were literally teens 🤢) and even jargon and consumption of alpha male content/a sexual kink to dominate women. It’s all kind of embarrassingly blatant that I don’t know how they don’t get soft partaking in it anyway, it’s clearly to consempate for what they know they lack in society and how they know they are seen by women their age. Yet instead they continue to beg the world why their perspectives and entire manhood aren’t taken seriously. Bro legitimately read a book, put the porn down, focus on your career, go outside and see a therapist. But don’t start a family, because I’m not convinced even therapy can fix a person at that age and they shouldn’t be allowed to be around kids
7 notes
·
View notes
I can't figure out a way to articulate this that's getting me answers, probably because I did not get enough sleep last night but like. I wonder about this all the time. do they understand why they're spinning webs or are they just compelled and then food happens? and like I fell down a wikipedia rabbit hole and there's this one species that practices apparently voluntary matriphagy where a female spider will actively encourage her young to eat her after they reach a certain stage of growth and it's like. does she have some comprehension of the fact that she's going to be eaten? obviously it's advantageous from an evolutionary standpoint but on a personal level what's motivating her to do that? is it total autopilot? is it calculated? somewhere in between? why do male black widows seek out mates that will attempt to eat them? like idk humans have been known to risk their lives to fuck but spiders don't even fuck the male just kinda shoves sperm at her with its arms and books it so like do they get happy chemicals from that interaction or do they just have some kinda brain program running that tells them to do that? I just have a lot of questions about the motivations of spiders.
66 notes
·
View notes