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#i also still need to get back to dragon quest 11 sometime and finish that up
eri-blogs-life · 4 years
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Digimon Story Cyber Sleuth
This has definitely been one of the games that I played this year.
So I have... a lot of thoughts about Digimon Story Cyber Sleuth and I wanna talk about. These thoughts might not be super contiguous or all track logically, but honestly, that’s just kind of the same as the experience that I had playing Digimon Story Cyber Sleuth (I’ll just say CS for short going forward). CS is a good game, and I enjoyed my time with it a lot, but it also is a bit baffling at times and so it’s like... I like it, I had a good time with it mostly, but there are bits that made me just feel confusion as to whether I could actually call this a good game. 
So... I’m gonna try organizing my thoughts here based on the game’s title to start, cause that seems like a fun way to start out with this writeup of my thoughts.
The Digimon
So, I’ve attempted to play through this game 3 times now. The first time, I picked up the version on PS4 second-hand from gamestop and made it maybe 4 chapters into the 20-chapter story before a better big game captured my attention. The second time, I bought the Complete Edition when it came out on Switch and attempted another playthrough. I think that time I made it 6 chapters in, but issues with the game’s difficulty and my bigger interest in other games that were out at the same time made me fall off of it. Lately, I’ve been on a kick of playing through really big JRPGs on the Switch, and I figured this was the time to really push my way through. But to do that, I had to find the fun. Because my previous times, I didn’t find it to be a ton of fun - the story was meh, the experience was extremely linear, the difficulty had weird spikes and valleys all around, and it just didn’t seem that fun. But I was recently watching a retrospective on the digimon franchise (shout out to Billiam on youtube for that if you’re interested), and while watching I came to the realization that the fun of digimon has always been different than in pokemon (the comparison to pokemon is, unfortunately, always inevitable when talking about digimon - the two were so closely intertwined in popular culture in america in the late 90s / early 00′s that it’s hard to deny there’s something to connect them)
Pokemon’s about catching them all. Digimon’s about raising a partner. Digimon started as a tamogatchi brand marketed towards boys, with cool monsters you could fight with each other. The fun of digimon has always been seeing your partner(s) grow and become new forms. And that’s where I finally found the fun in Digimon Story: Cyber Sleuth.
The fun is in bonding. I found out in my second playthrough how to nickname digimon, and that became my go-to when I would get a new digimon on my team in this playthrough. Every digimon had a nickname. Early on I had a team consisting of Willis, Stinky, Specty, Babby, Evil Babby, Big Bird, Tomato, Axey, and Beedril. Over time, I got to watch these fools grow - Willis from a Terriermon into a Gallantmon CM, Stinky from a Guilmon into a Diaboromon, Specty got fused with someone called Shellby and went from Specty the Patamon to Shellspecty the Cherrymon, Babby fused with Big Bird and the two ended up as an Aeroveedramon, and so on. 
The fun of the game was in watching as these monsters I’d bonded with became stronger and changed into new and different forms. And that was the fun of the game for most of the early game for me, and continued throughout the game, mostly.
Ultimately, the game has some weird difficulty spikes at times, especially in some of the sidequests, which feel nearly impossible. I ended up focusing heavily on trying to find all my digimon final forms that had penetrating moves (moves which ignore the enemy’s defense or intelligence when calculating damage), because a lot of the game’s main story bosses are heavily focused on having high defense, and relatively low HP. So, that meant that I couldn’t just use all my favorite digimon. Some just didn’t have what it takes to hold up against certain fights, and I had to move them away from forms I really liked to try to find them stronger forms so I could complete the sidequests. It was still entertaining to play, and did have me continuing to see my digimon grow over time and we bonded, but it also felt a bit lackluster that some favorite mega-level forms just didn’t have what it took to deal with some of the late-game sidequests (at least in hard difficulty, which I played through on - thankfully you can change the difficulty during a playthrough, so I could have dropped it to try to do the sidequests, but I didn’t opt to do that. I just still haven’t beat all the sidequests, instead focusing on the main quest). 
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the game doesn’t have a lot of animated cutscenes but those it does have come out strong
The Story
CS’s story is... fine. I think it’s probably a decently good story that’s just told confusingly. And I think there’s a couple reasons for that, but one of the biggest is that the translation is not the best. It’s passable, but it doesn’t always feel like things were translated in a holistic way to the whole game, rather it feels like each line was translated on its own, which leads to things feeling like they don’t all track together naturally at times, and a bunch of mistakes like the Eaters being referred to as Bakemon (a digimon name), because in Japanese they’re referred to sometimes as bakemono, which is just the Japanese word for a monster.
The other big issue I feel I have with the story of CS is that it feels like it’s all over the place, at least early on. Early on in the game, the story starts to set up a lot of different characters and plot threads that don’t seem to really connect with each other until much later in the game. That kind of story can be told well, but in this case, I just feel like the execution left a lot to be desired. For a long time, it felt like I was just playing through a bunch of different unrelated stories rather than a singular story. I’m not sure exactly what would be the right way to implement the idea to help keep the early game’s story interesting, but as it is, it felt a little lackluster.
However, that really only applies to the early game. And the late game, though in a bit of a different way. Around chapter 8 out of 20, the story starts popping off, and the individual stories concerning all the side characters start coming together to reveal the bigger picture of what’s been happening in Tokyo and Eden lately, and what issues that’s leading to in both the real and digital worlds. And from about chapter 8 through 19 or so, it feels really good and strong and there’s a clear singular direction that the story is taking, and every new piece of information seems to feed into the major plot in some way. 
And then as you get into the last chapter, things start to feel a little less narratively tied together again. See, yes, the mysteries were building into a singular situation that was threatening both the real and digital worlds, but the game feels like it lacks a narrative throughline, or even multiple narrative throughlines for each major character. It feels like there’s no moral being focused on here, rather, it feels like there’s just a series of events that happen because it would be cool to have them happen. And they were cool. But... to really make a story feel good to me, I feel like there needs to be some sense of a complete narrative moral, and I just didn’t feel that way from this game. The closest I could tell was one line from the ending,
“You will now be the master of your own future.”
But... that feels weak. It didn’t feel like being able to control their own future was much of a theme for any of the main characters, except maybe Arata. And even then, it was a pretty weak theme. (I suppose an argument could be made that the game’s very linear story means your character doesn’t have a lot of freedom from a gameplay perspective, so the gameplay supports you not having control over your future, but... that’s a pretty weak argument.)
So, the story is interesting, but it’s also pretty weak. 
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fusion evolution is apparently gay as hell and i love it
The Cyber Sleuthing
There’s not really any actual sleuthing in this game. It’s really just a narrative device to give your character a reason to help out with a variety of random situations. You very rarely, if ever, have to actually solve mysteries/puzzles during your journey. So... not much actual sleuthing. But the greater mystery of the story does get really interesting in the mid game, so I’ll give it that. 
Other stuff
Here, I just wanna talk about some other miscellaneous thoughts I have about this game, and then kinda sum it all up. 
I loved Persona 5. It was a wonderful game, and such a powerful turn-based JRPG, that it’s influenced my perception of basically every JRPG I’ve played since. And it feels weird to do that. Like I feel like CS is a really decent game taken on its own, but when I’m comparing everything in some way to Persona 5, CS feels like it sucks. Like there are so many aspects where I can see ways to improve upon the game - the translation is lacking, there’s no english dub, combat is fairly smooth but Persona’s combat always feels like it’s a puzzle to be solved but CS’s combat feels like it’s just ‘have the right type digimon in play’, add more social elements to let me grow closer to Yuuko, Nokia, Arata, and other characters. 
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There’s this narration near the end of the game to explain how things change after the big final boss battle, and it’s narrated by one of the in-game characters, Nokia. And it’s amazing, because Nokia’s character can be kinda... ditzy, I guess is the right word? So there are parts in that bit of narration where she’s just like “and, you know... stuff changed” or whatever. It’s both funny, and leaves things fairly up to the player to have their own interpretations for what happens with everyone after things are over. There’s some small scenes after that narration that show some of what the main cast has been up to since the events of the final battle, but nothing that gives too much of a clue as to what happened.
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There is a running gag throughout the whole game about how your mentor character likes experimenting with coffee, making weird blends like adding red bean paste or seaweed to her coffee, and she loves pushing this on other people who often react in horror. But there’s also this really nice scene in the finale where it shows the main character, without Kyoko around, drinking mayo coffee, and I think it’s just cute as heck
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There’s a canon nonbinary character in the game, who complains about being forced to choose between either a male or female avatar when logging into the online system, and I absolutely love that kinda shit <3
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My favorite status effect is one called Dot, where it converts your digimon into a sprite form and prevents them from using special attacks. And I love when JRPGs add fun unique statuses like this, which make sense within the context of the world
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In Summary
So, to tie it all together, here’s my final thoughts:
I enjoyed my time with Digimon Story: Cyber Sleuth a ton. But I’m a fan of digimon and jrpgs. I think the game has its fair share of problems that mean I couldn’t really recommend it to just anyone, but if you like digimon and jrpgs, it’s worth picking up. And the complete edition comes with two games for the price of one, so all the better. 
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Hakkon Wintersbreath
(Previous quest - Ameridan’s End: Talk to Ameridan)
Main questline: Hakkon Wintersbreath
Characters involved: Lace Harding, Svarah Sun-Hair, Hakkon Wintersbreath, Bram Kenric
The Jaws of Hakkon have released a dragon said to carry the spirit of an Avvar god. The dragon flew into the Frostback Basin and will wreak havoc unless stopped.
(If you decide to speak with Svarah before dealing with Hakkon.)
Svarah: That was a good fight. The Jaws of Hakkon are broken and holdless. Their stragglers yet wander the woods, but their foolish plan died with Gurd Harofsen. All that remains is the dragon. It has not yet attacked the lowlands. Without the Hakkonites to pull it to purpose, it is confused. Still, I would strike soon.
(Go to the lakeshore and fight the dragon.)
Hakkon: Lowlanders, I am the breath of winter, the cold wind of war! Join me in battle and die!
Hakkon’s battle cries:
We will soak the ground with lowlander blood!
Prove yourself in battle!
Fight me!
You gain glory in death!
I am cold! I am war!
(The dragon is at low health.)
Hakkon: You fight well! A worthy battle!
(The dragon dies.)
Hakkon: I am slain. Well fought, lowlanders. It was a good battle. I die... content.
(Harding arrives.)
Harding: I've never gotten to see you take down a dragon in person.
(If the main game has been completed.)
PC: Corypheus had a dragon. You were there when I killed him.
Harding: No, I was below when you killed him. Hard to get a good view with a floating mountain in my way. I must say… It's fun to see it up close.
(If the main game has not been completed.)
Harding: I must say… It's fun to see it up close.
Dialogue options:
General: Thanks for the help. [1]
General: I hope it worked. [2]
General: You're a dragon slayer! [3]
[1] General: Thanks for the help.
PC: I appreciate the assistance.
Harding: My pleasure. [4]
[2] General: I hope it worked.
PC: With any luck, this puts an end to Hakkon permanently.
Harding: Or as permanently as it gets for an Avvar god. [4]
[3] General: You're a dragon slayer!
PC: Perhaps this calls for a new title. Dragonslayer Harding, perhaps?
Harding: A fancy title goes against the point of being a scout. Nobody should see me coming. [4]
[4] Harding: Inquisitor Ameridan would have been proud that you finished what he started. It's strange. History forgot so much of who he was. They never knew he died saving everyone. Do you ever feel that way? [5]
[5] Dialogue options:
Investigate: How do you know about him? [6]
General: I feel that way sometimes. [7]
General: I don't feel forgotten. [8]
General: It doesn’t matter. [9]
[6] Investigate: How do you know about him?
PC: You weren't in the fortress. How'd you hear about Ameridan?
Harding: I'm a scout, remember? Who do you think writes the messages Leliana reads? [Back to 5]
[7] General: I feel that way sometimes.
PC: There are things they don't understand, things no one outside the Inquisition will ever know.
Harding: Some of the secrets are necessary, don't get me wrong. It's just… [10]
[8] General: I don't feel forgotten.
PC: Right now, half of Thedas would recognize me on sight.
Harding: Right. But they see the Inquisitor, this larger-than-life figure. [10]
[9] General: It doesn’t matter.
PC: It's not about what we feel. It's about doing what needs to be done.
Harding: I suppose you’re right. [Go straight to 15]
[10] Harding: Every time you're "more than just a person" to someone, you're also less than a person to them. They don't see that a real normal woman/man fought the Avvar and killed that dragon. And they certainly don't know about your strange fixation with elfroot. [11]
[11] Dialogue options:
General: Thanks. [12]
General: Easy on the elfroot! [13]
General: Being like that is necessary. [14]
[12] General: Thanks.
PC: It's nice to hear that someone remembers I'm just a person... elfroot notwithstanding.
Harding: Don't worry. Your secret is safe with me. Scout's honor. [15]
[13] General: Easy on the elfroot!
PC: My feelings for elfroot are classified, Scout Harding.
Harding: (Laughs.) I'll carry your secret to my pyre. [15]
[14] General: Being like that is necessary.
PC: That's the way it has to be. People would be terrified if they realized their leaders were just people.
Harding: I suppose you're right. [15]
[15] Harding: For what it's worth... nice work, Trevelyan/Lavellan/Adaar/Cadash. Anyway, I'll be at camp if there's anything here you want to finish up. Otherwise, see you at Skyhold! [Exits the conversation]
(The spirit of Hakkon is released from the dragon. He soars into the sky and vanishes.)
(Go back to Stone-Bear Hold and speak with the Thane.)
Svarah: My augur tells me you have slain the dragon. Hakkon has left this world. You have our thanks. Now we can sing him back to life where he belongs, in the land of dreams.
(Go back to the camp and speak with Kenric.)
Kenric: Inquisitor, I understand you located the final resting place of Inquisitor Ameridan!
Dialogue options:
General: We found more than that. [20]
General: Close, but not quite. [21]
General: He wasn't dead. [22]
[20] General: We found more than that.
PC: I was able to speak with the Inquisitor briefly before he died. [23]
[21] General: Close, but not quite.
PC: He wasn't resting when we found him. Waiting, maybe. [23]
[22] General: He wasn't dead.
PC: Ameridan was still alive. [23]
[23] Kenric: I'm sorry?
PC: A ritual kept Inquisitor Ameridan alive all these centuries, binding him and the dragon.
Kenric: Oh, did his... Telana cast some sort of spell before retreating? Or... you... you're not implying that Ameridan was a mage? I'm committed to the truth, but if such an important figure in Chantry history were revealed to have been a mage… [24]
[24] Subsequent dialogue options:
General: Ameridan was an elf. [25]
General: Ameridan was a noble. [26]
[25] General: Ameridan was an elf.
PC: Not just a mage, Kenric. An elven mage.
Kenric: An... oh. Oh, Andraste's dimples. This will be... I'll either be famous or beheaded. This upends centuries of history, not to mention families claiming descent from him. There may be... consternation. Nevertheless, what matters is the truth. If he was elven, then the Dalish... well, it will be... just brilliant. [27]
[26] General: Ameridan was a noble.
PC: Ameridan was a human warrior, of course. We believe Telana cast the spell that bound them.
Kenric: Excellent. I look forward to examining any relics that might be recovered. As I said, many noble families in Orlais claim some relation to the Inquisitor. They will be quite pleased. [27]
[27] Kenric: I will spread the word appropriately. Thank you again for this marvelous opportunity. [Exits the conversation]
The main questline ends.
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stillebesat · 5 years
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Stille’s Sanders Sides Master Post (Updated September 9th, 2022)
Here’s my official Master Post of my Sanders Sides Fics! 
All of them can also be found on my Ao3 account NikaylaSarae. ^^;;
For Tumblr, the links to all my stories are below the cut. <3
Enjoy!
The Brilliant 3 A.M. Idea  -Roman gets an Idea at 3am and must tell Thomas. -Inspired from Image posted by: organisoitukaaosteoria, Fic request: darude-sanderstorm
The Nest -Patton misplaces his cardigan and finds it in an unexpected spot. Inspired from series of text posts by: the-zebra-dragon and arc852, Fic request: sidewritings
That’s How You Know -Roman is feeling low after not getting a part he auditioned for and desperately wanted. The others step in to cheer him up. Song!Fic -That’s How You Know from Enchanted
Out There: Part 1 Part 2 Part 3 -Logan finds himself alone in the apartment. So he does something he usually doesn’t do. Sing. Song!Fic -Out There from Hunchback of Notre Dame
Deep Heart: Part 1 Part 2 Part 3 Part 4 Part 5 -When Logan leaves the others in Patton’s room, Virgil takes matters into his own hands and ends up revealing a secret Patton wanted to keep hidden. (takes place at the end of Moving On ½) Inspiration from This Post Courage, Braveheart: Part 1 Part 2 Part 3 Part 4 Part 5 -Virgil had known since he was young that his chances for living long were slim. Still, he had hoped to have lived a little bit longer.
A Sweet Discovery -It’s 2 a.m. and Tiny!Logan is on the prowl for sweets. Tiny!Sides
It Takes Two -When Logan can’t convince Thomas to not give into peer pressure in a potentially dangerous situation, he turns to the Side he thought he’d never go to for help. Virgil.
Found in the Glitter -Working backstage is not always the easiest, especially when Virgil manages to get on the new guy’s nerves. Theatre AU
A Rainbow Connection -Roman’s on the run, desperate to escape the man who’s been able to control his entire life just by looking into his eyes. Hopping from airport to airport, Roman unexpectedly runs into the person who gave him the key to slipping from the Cobra’s mental control; Thomas Sanders.   Song!Fic
Shades of Truth: Part 1 Part 2 Part 3 Part 4 - -Everyone has secrets, Roman knows this. But after dealing with Deceit in the most recent video and discovering that Virgil doesn’t like liars…he decides to come clean with a secret he’s been hiding from the other Sides.
Meeting Einstein -It’d been a horrible no good very bad and awful day, and all Patton wanted was to play with the puppies in the local pet store to cheer himself up. Instead he finds something completely different.
True Colors  -There’s a place in the mindscape that Roman only goes to as a last resort when the criticism from the others becomes too much. Unfortunately, it’s becoming an all too frequent occurrence.
A Work of Art -After a rough night of public humiliation at the hands of his old rival, Roman just wants to take a shower and get some sleep. His roommate has something else in mind though.
Contained-Part 1 Part 2 Part 3 Part 4 Part 5 -You know what they say about Creativity. It’s best if it’s locked away.
FreeFalling- Part 1 Part 2 Part 3 -Sometimes you just need to take a leap of faith. Winged!AU
The Butterfly Effect- Chapter 1  Chapter 2  Chapter 3  Chapter 4  Chapter 5  Chapter 6  Chapter 7  Chapter 8  Chapter 9  Chapter 10  Chapter 11  Chapter 12  Chapter 13  Chapter 14  Chapter 15  Chapter 16  Chapter 17  Chapter 18  Chapter 19  Chapter 20  Chapter 21  Chapter 22  Chapter 23  Chapter 24  Chapter 25  Chapter 26  -Roman has three chances to change his life for the better. Three chances to fix past mistakes. Three chances to totally screw it all up. But who said life is worth living unless one takes a little risk?
The Training Program-It’s five a.m.. Virgil hasn’t yet slept and Thomas is summoning him. That couldn’t be good.
A Hero’s Rescue Part 1  Part 2 -After being defeated in battle, the last thing Roman expects is to have a soaking wet hero show up at his doorstep.
The Beginning -Creativity has an idea. A wonderful, awesome idea. Now…if only Creativity could focus enough to make the idea a reality.
Little Lies - Part 1  Part 2  Part 3  Part 4  -All he’d been looking for when he’d revealed himself to Thomas was a little less work. One less secret to hide. One less thing to keep Thomas from knowing because his host didn’t want to know. To say it had backfired for Deceit was a bit of an understatement.
White Lies - Part 1  Part 2  Part 3 Part 4 Part 5 -Sequel to Little Lies -Deceit has been stuck in his ‘role’ as Dilyn for almost a year now. It’s about time he changed that.
CatScratch - Virgil’s learned to expect a lot of things helping the police solve murders, but he never thought that they’d actually find something that could crack his own unsolved case.
The Finish Line - After years of training, Logan Star is finally going to accomplish the one goal he’s had since his first High School track meet. Beat Roman Prince.
Growing Pains -Part 1  Part 2  Part 3 -For the past year Logan has been fighting to keep a part of himself hidden. Only now, thanks to Roman, he’s been compromised.
The Grade -Patton: I’m sorry I graded your tests in magic marker, but I just felt like it.
Seeking Warmth -If he’d known he’d be spending the rest of eternity freezing to death on Earth, Deceit would never have left Hell in the first place.
Spilled Milk -Logan never expected to get in the middle of a fight while at the self-checkout of a grocery store.
Egg-stenuating Circumstances -Why is it that the simplest of quests for Roman always end up more complicated than they should be?
The Rise of Deceit -With the Dragonwitch destroying the kingdom, the Crown Prince has a difficult choice to make.
Tattered -Part 1  Part 2 -Left to fend for himself, Roman can’t trust anyone…right?
Raindrops and Cookies -Most people would only be focused on getting themselves out of the rain. Patton isn’t most people.
A Special Delivery -Part 1  Part 2  Part 3  - “The stork brings the baby to deserving parents.” He whispered, quoting the words from memory. “All the lost, forgotten, and alone.”
In These Tangled Webs: Part 1  Part 2  Part 3  Part 4  Part 5  Part 6  Part 7  Part 8  Part 9  Part 10  Part 11 -It should be easy admitting to your roommates that you’re not entirely human. Only in Logan’s case it’s not. Not when he discovers that Patton is afraid of Spiders.
The Old Hoodie - 2 sentence prompt –Thomas glared at Virgil, eyes filled with hate, and held out Virgil’s old hoodie, obviously expecting him to take it and go back to who he used to be. “I don’t trust Dark Sides.“
I Miss The King: Part 1  Part 2 -2 sentence prompt -“I miss you… I miss the King” a sigh “Apparently, it’s the same for me.”
Infinitesimal -Logan isn’t quite sure why Roman thinks he needs his help at three in the morning.
To Break A Curse: 2 sentence prompt -Logan looked at Roman, eyes dark. “I need you to really think about what you’re saying, because you’re going to hurt Virgil even more if you do not.“  
Shutting Down -Having your phone die shouldn’t be that big of a deal…right?
Anxious to Touch - Virgil ca’t be around the others without hurting them, so he has to stay away. Only Deceit won’t let him do that.
The Path: A Tale of Trick or Treating - Remus(1) Patton(2) Emile(3) Remy(4) ???(5) Logan(6) Roman(7) Virgil(8) Diva(9) Duke(10) Prince(11) Picani(12) Logic(13)  Deceit(14) ???(15)  -2nd person pov. -You’ve been trick or treating at the Sanders Side’s homes for as long as you can remember, but this year things get a bit more…complicated.
The Interview: Part 1  Part 2  Part 3  Part 4 Part 5 -A normal day at StoryTime! Inc. takes an unexpected turn when Logan goes to investigate why his coworkers have made a bet using Crofters as the prize.
Virgil’s Interview: -It’d been his dream to work for StoryTime! since he was a kid, and now finally, Virgil may be able to make it come true. Note: Virgil’s pov of Chapter 3 in The Interview.
The Olive Branch -They used to celebrate Christmas Eve without Anxiety there to ruin things. But this year Roman plans to change that.
These Black Wings -An hour ago Patton had been loved, wanted, celebrated. Now? He’s on the run for his life thanks to the large black wings that sprouted from his back.
Chimney Sweep -Sure. It’s great to be able to see visions of missing children…but being able to find them still alive is another thing entirely.
Meeting Romeo -A Prequel to A Work of Art. -It was unfortunate really, but someone had to tell the Romeo standing on the street that his Juliet he’d come to listen to day after day no longer lived in the apartment complex. It might as well be Virgil.
Dance with Me -Patton’s never had a father figure to bring to his ballet class for Valentine’s Day like all the other kids before. But this year…he might.
A Midnight Conversation -All Virgil expected when he stepped out onto the balcony was to have a quiet moment to himself. Note: Virgil’s pov of ch 2 of White Lies.
Warm Fuzzies -Two Sentence Prompt: Remy thought that he didn’t deserve love, not after everything he’s done. But, when Emile walked through the door to room 127, Remy’s heart skipped an unexpected beat.
A Shadowling’s Happiness  -Two Sentence Prompt: “Where the hell are you going!?” “To the subconscious,  and you can’t stop me.”
Scales- Prologue  Chapter 1   Chapter 2   Chapter 3  Chapter 4  Chapter 5  Epilogue -Deceit hadn’t expected his absence from the Mindscape to be noticed by the others…until Logic knocked on his door.
Mother’s Day -Janus has never liked Mother’s Day.
Wanted -Remus knew one thing for sure. No one would ever want to Want him.
To The Moon - A Vague AU Prompt. -This wasn’t at all how Patton expected their wedding night to go.
The New Hire- Roman has never known his brother, Logan, to break a promise. Until now. Note: Roman’s pov of Chapter 4 in The Interview. 
Be My Dad- A Vague AU Prompt -Janus has no interest in being a parental figure to a kid, but trying to convince the universe of that is another thing entirely.
Moonshot-  Was it too much for Logan to ask to have just one date not revolve around sports talk?
The Sweater- Emile had said he was making a sweater for a friend. Only he neglected to tell Remy that this friend wasn’t exactly…well…human.
October ThirST -After seventy years of searching for his Soulblood, Virgil is highly doubtful he’ll find them tonight.
Lemon Drops -Patton just wanted to go somewhere where he wouldn’t be judged, wouldn’t disappoint…wouldn’t…screw up another relationship. (Takes place after SvS Redux)
The Path: A Promise Kept -sequel to The Path: A Tale of Trick or Treating -Trick or Treating may be cancelled this year, but that won’t stop you from keeping a Promise.
The Chaos Twins -prequel moment to The Sweater -Everyone has their hobbies, though Emile wishes his roommates’ hobbies were a little less…explosive.
On the Run -prequel moment to the Sweater -When life gives you an escape attempt, you run as fast and as far as you can to get away.
Nitemear -It’s not considered running away if you’re merely trying to find a more defensible position.
The Key is Confidence -Confidence. That was the key, his father had told him, to getting away with anything.
Among the Branches -Getting woken up at the crack of dawn by your landlord can’t be a good thing. Fractured Trust- Trust is a tender thing, easily made…and just as easily broken. Written for the Two sentence prompt -"Why don't you trust me Roman?" Patton asked tightening his grip on Roman's shirt. "P-Patton I-" Roman stuttered out fearfully.
A Mini’s Pep Talk -It shouldn’t surprise Roman, at this point, that on top of an already no good really really bad day he ends up getting attacked by another Side’s Mini-Me while looking for his own. (Takes place after SVS Redux)
The (K)nightmare -They say that the brain uses Dreams to help understand and solve problems one faces in the waking world.
Demon Comfort -Part 1  Part 2  Part 3 -Lurking under a Human’s bed should be downright dull for a Demon of Logan’s rank. And yet…he can’t help but be intrigued by his human charge.
First Contact - Things would be so much easier if only their human, Virgil, would talk to them.
Meeting Virgil (5x1) - Part 1  Part 2  Part 3 -Five times Remy tried to give Virgil a child and the one time he succeeded. A Special Delivery Prequel. 
Catch Me (If You Can) - Part 1 Part 2 Part 3 -Remy would not allow himself to be seen as needy and helpless in front of the general masses. He had an image to uphold. One of perfect health, snarky comebacks, and general sassiness. He didn’t get sick.
Beneath the Moon - Part 1  Part 2 Part 3 -After all the research he’d done, after all the signs he’d been experiencing. Logan needed someone to tell him he wasn’t crazy. And Roman…Roman had always been the one most likely to believe in the fantastical, the impossible, the…supernatural.
Hello Darkness (My Old ... Friend?) - Part 1  -Is it possible to search for something…for someone…when you don’t even remember that they’re missing?
Dance Break! -Roman suddenly jumped up, a sparkle in his eyes, as he turned, seeking out the first person he can find and holding out his hand. “Dance with me!” (Written with @kieraelieson)​
Christmas Eve -Part 1  Part 2  Part 3  Part 4  Part 5 -Of all the barriers that Janus expected to have to overcome in order to get his son a pet for Christmas, encountering his Ex, Roman, working in the pet store had never once crossed his mind.
Code: Blanket -Part 1  Part 2 -A friendship doesn’t stop just because one person decides to act like a dick. Especially when said dick is obviously in trouble.
An Unconventional Defeat -Patton knew that heroes started out young, far younger than villains ever did. But this young?
Into the Fray -It wasn’t like he shouldn’t have expected this. It seemed like any plan involving him and Virgil had a tendency to well…go astray.
No Longer Alone -Growing up in isolation away from people has been all that Virgil’s ever known. That changes today.
A Restless Christmas Eve -Even if it had been five years since he’d appeared in the real world, this still felt like it should have been a Virgil problem and not a Deceit one. He’d never had issues staying asleep before. Let alone ending up wide awake, feeling like he needed to–to–just move. Get out. Because of a stupid storm.
Out Camping - Part 1  Part 2 -A Father and Son Camping Trip.
Sanders Sides Art Portals AU-  Deceit  Roman  Patton Logan  Virgil
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masterfuldoodler · 4 years
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Tag Game
Rules: Name your top 10 favorite characters from 10 different fandoms and tag 10 people.
Was tagged by: @redfirefox-55 so guess here we go! this gonna be so hard to choose but I'll try. might just settle for not TOP top because too much brain power. :( Also tagged by @festivepeppermint so I really need to finish this lol
Sora from Kingdom Hearts. I really like Sora's story, his personality, the role he fills in the story, and how he grows through the story. He's our main character and hero, but not really for any of the classic reasons. He wasn't "the chosen one" (he did become it, but that's too much detail for this) he isn't a super smart guy, he's not all that tough, even in the world he's in and the strength that's most important he lacks in. His heart is weak, but it's not his strength that makes him great. It's his will, determination, and compassion. He can see where the Light is and the path you need to walk to get there. And he is gonna walk it, and he'll drag everyone he can with him. And if they can't jump the cliff well then he'll give you a boost, even if that means he'll fall. He's a hero and he never wavers.
Samwise Gamgee from The Lord of the Rings. Sam is just a simple gardener, he works for the family his family has always been employed to, a happy man with his flowers and trees. When he gets swept up on this adventure that he had no idea would be anything like it was. Through that whole life-threatening adventure he was by Frodo's side as much as he could. Through the whole year they traveled together he only wavered twice in leaving him, once because he thought he was dead. The part he plays is so simple, but so important. Without him, Frodo would not have succeeded, there would have been no happy ending. Sam had one simple role "Don't you ever loose him, Samwise Gamgee." It may seem small, but he was faithful and loyal to the end, he followed him to the crack of Mount Doom and back. He followed him to the end of all things.
Alistair from Tales of the Goldstone Wood: Dragonwitch & Shadowhand. I really like the story for him, how he grows and what he does. Not only is he just one of those lovely types of characters, but he's a kind I really like. In a fantasy setting where there's faerie and humans it's important to show us why the human character is "human" but just as able as our magical character, and he's one of those characters very well done. He's very human, and maybe the best example of one. He has almost all of the best qualities (he's not a genius or anything, but he has his brains where they're needed) and plenty of their faults as well. And what I like about him is how he starts his story as an "okay" human. He's fine, there's many men better than him. But through his story he's pushed to be better and grows. You can see at the beginning he had those marks in his character but they're not present and there. But by the end you can really see why a faerie would tell him he's the only human he likes. He's that type of "stupid" character that really isn't dump, he just doesn't think too much before moving. Meaning he stumbles a lot, through sentences and hallways. But it's a loveable clumsy, and you like him better for it. And at the end of the day even though he's not thinking too well he's better at acting in the moment and doing the right thing, because he doesn't get hung up on how "the right thing" hurts him, it's the right thing.
Picket Longtreader from The Green Ember. Picket, he is my bunny son. Kind of like a different branch of Alistair's character growth we watch him grow as well. But he starts off at square one. We're introduced to a fussy boy and later we get boy who's become a man (or buck, since he's a rabbit) Through his story he's had a lot of rough things happen, many tough choices, sometimes he chose the right then, and maybe not. And because of that he grew and learned. He started out wishing he could be this great hero and by the end we see that great hero he's become, not because he strove for glory but because of the selfless acts he did, the fights he fought, and the lives he saved. I'm just so proud of this boy ;-;
Huon from The Great and Terrible Quest. Now, how does one describe this man? I can't really do that without spoilers so this is hard. Through the whole book, the whole time you're read it you're always surprised by him. At every turn he shows a different dimension to himself, and just when you thought you knew everything he pulls something else out. And the end of the book you go online and look up to see if there's a sequel because, you want to read more about this man! Huon is a real gentleman, and how every knight should be. He's a happy man, amuses many and laughs loud. He brings joy to those around him. But he cries as well. He allows himself and those around him to feel the emotions presented to them. He mourns for the pains of others and seeks to help them. And if he had a mind to do it, he will. Nothing you throw at him will hinder this man. Even death.
Zuko from Avatar the Last Airbender. Do I even need to explain myself? Zuko, is a really good character. The story he has and the growth he goes through is very well executed. He was masterfully crafted, and you don't see many characters like him. What I love the most about him it that yeah he's a grouch, has a temper, and can just be unpleasant sometimes, but his good qualities and the side of him that we love wasn't something that he gained when he became good, he always had that. Zuko has always cared for other people, he's naturally kind. That trait just wasn't allowed to blossom and so it's a weaker trait. But the thing is it's always been there. And when he isn't spending all his energy and everything he has just to be loved he will do things for other people just, to be nice. This boy is determined and when he sets out to do something he gives it his all, risking his neck to accomplish his tasks. He's loyal and once he's decided he's for you he'll throw all that determination into helping you. All he needs is just some help setting him on the right path.
Patzu from Castle in the Sky. This lil son is just a big ball of fierce loyalty to the end. He'll do anything and risk everything for those he cares about. This young boy is trying to be a man and I think he's doing a fair job! He's just a loveable little passionate guy and deserves so much. He's kinda a simple character, but I love what they simply portray with him.
Howl from Howl's Moving Castle(movie). Howl is one of those loveable jerk characters. Yeah he's selfish, a coward and liar. But you just can't help but like him. He's a very dramatic and talented man, but under all his flamboyant clothes and mannerisms he's still a 11 yr old kid at heart. He never really grew up, and he gets just as excited as a kid would, and just as jerkish as a kid. He's just a little boy who needs a mom to love and take care of him.
Spike from My Little Pony: Friendship is Magic. I stopped watching the show a few years ago, mostly because I didn't like the direction it was taking and I was busy. But! What Spike was like when I was watching it I really liked! He's a very underappreciated character, even in the show. And I feel like nobody really realizes just how much he helps and supports the other characters. He's very loyal and a great righthanded dragon. He just needs some more affirmation and love.
Artham from The Wingfeather Saga. I was really close to choosing Janner, but, I think I like Artham better. But once again I can't talk a lot about why I like him because spoilers. I love his attitude through the whole series, he's very protective and caring, and takes his duty very seriously. He's a terribly interesting character and you really want to learn more about him as we see him show up more. All around he's a great guy, and I really enjoyed his character. I wish I could say more but :/
You can probably tell now my favorite tropes in characters lol. All these stories are really good and I highly suggest you read/watch/play them! Except for My Little Pony, that wasn't that great.
Man I'm sorry that this took so long, I think I way over did it but, I felt I needed to explain why I chose them? Hopefully you'll at least enjoy reading my weird ramblings about why I like them, maybe make up for taking MONTHS.
Tagging: @echoheart0324 @honrupi @daylilydoodles @granny-griffin @squishidoodles @starsora @finchcritter @a-w-tuscany-archive @hero-of-dork @conquering-the-carnival @thetwilightroadtonightfall I'm not gonna force you to do this, it was hard enough for me, so only if you feel like it! And yeah, you don't have to do a blurb explaining why, you're good if all you wanna do is list em. I'm just stubborn and take every opportunity to ramble lol.
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somniumoflight · 4 years
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Crossover Idea #11 – My Hero Academia/Minecraft
Izuku has a Quirk that lets him transport himself back and forth between the real world and the world of Minecraft.
So, I’ve been on a Minecraft binge for a week or so at this point. I was bored and I was suddenly struck with the urge to re-watch an MC role-play series I haven’t watched in literal years, and then I started watching Game Theory’s newest Minecraft theories, and later, somewhere in the middle of building something in Creative, my brain suddenly spat out the idea of hey what if Izuku had a quirk that let him enter the MC world?  Like, you don’t need powers to be a hero there, you just need to know how to learn/craft.  This was the result of that thought spinning wildly out of control.
So, here’s the idea I’ve got in my head so far.  Somewhere around, oh, the ten-to-twelve-year range, Izuku’s getting really depressed.  The bullying he’s dealing with is worse than it was ever shown to be in canon, the teachers are even worse, and he’s just having a generally hard time.  After a particularly bad day, Izuku doesn’t feel like watching any hero vids for once, and instead looks around for some other vids to watch for something to do, and finds a Minecraft YouTuber in the process and falls in love with the game.  It basically becomes his second major obsession, and his mom gets him a copy of the game for his birthday (secretly glad that Izuku is interested in things other than Heroes now.)
When Izuku installs the game, though, and goes to make his first single-player survival world, the Quirk he never knew he had activates, and he’s dragged into the computer screen and dumped straight into the MC world – or, rather, a real world similar to the game, complete with the same game mechanics but a lot more meat to its lore and history and the creatures living in it.  This is no longer just a game, it’s a real world he can explore in all its blocky glory.  Izuku ends up surviving on his own for several Minecraft days, slightly terrified but able to hide from the mobs well enough, and when his Mom comes in to tell him dinner’s ready and finds the game apparently running on its own, she pauses it and the screen spits a shocked Izuku right back out at her.  
So yeah, Izuku’s quirk is Minecraft-based.  He, personally, thinks this is really cool, but since all he can do is jump back and forth between IRL and the world behind the screen, not even take anything with him as he comes and goes, it’s pretty useless for Hero work, and the people in his school still treat him the same because they’re stupid and prejudiced.  He retreats into MC more and more as time goes on, because after the initial scare it became hella fun to live out a life there, and its a good way to escape his normal life’s torment.  He meets Villagers, who are actual people capable of speaking and being friendly to newcomers and stuff, and makes a few friends in the first village he finds.  He explores a LOT, and encounters Illagers as well as normal unfriendly mobs.  He starts learning how to sword-fight, because clearly he needs to lessons after that encounter with Illagers.  He starts getting more and more invested in the MC world, but is conflicted about it, because he still has dreams of being a Pro-Hero.
Then Izuku meets All Might, and has his dreams crushed.  He doesn’t get a chance to impress All Might by saving Bakugou, because instead of sticking around he just goes straight home immediately to dip back into the MC world, as its his go-to-comfort at this point.  At that point, his Villager friends help him finally figure out that his world really isn’t a good place for him – and so he talks to his mom, and they make a deal.  If Izuku can’t find something he feels is worth sticking around in their world for (other than his mom, of course) by the time he finishes high school, Inko’s okay with him basically moving into the Minecraft world full-time if it will make him happy.
So, while Class 1-A at Yuuei gets into villain-related disasters and misadventures, Izuku’s having his own misadventures, both in the MC world and his non-Yuuei high school.  In the high school, he’s mostly trying to find something he wants to do with his life that isn’t Hero-related, and trying to make new friends.  In the MC world, though, he’s helping his Villager friends and getting into misadventures that would probably make class 1-A balk, even while slowly building up that world into something magnificent without realizing that he’s sorta become a hero in his own right.
Details for this Crossover include:
Izuku’s quirk basically works by taking him through the screen into whatever Minecraft world he previously logged into.  This does work on servers, btw, though Izuku avoids almost everything to do with PVP once he figures out that shit hurts for real and leaves him with injuries irl.
He mostly prefers to stick to his first survival world as a result, or to do stuff in creative in a different world.  He may or may not sometimes dive into multiplayer servers, though, mostly minigame servers, and in the process accidentally make friends with some of the regulars there.  (He also may or may not sometimes encounter the Minecraft-playing Class 1-A members and the occasional villain from the League that way, not that he realizes it until Bakugou of all people turns up and one of the villains, Toga, tells him cheerfully who she is.)
Izuku gets turned into a blocky version of himself while in MC, mostly because Izuku’s freak-out about turning into an MC player character would be fun to write, but also because there’s no way that the Illagers wouldn’t do something to him if he was walking around as a normal human AND as a Player.  See MatPat’s vids about them, and assume the Illagers are up to that kind of shady shit.
At first Izuku just explores the world and wanders between villages once he finds them, helping people out (he’s useful!  He’s not useless here!)  Up until All Might crushes his dreams, though, that’s p much all he’s doing.  He’ll, like, fight off mobs and save villagers, and make friends in the process, but his mind’s still set on being a hero while MC is… possibly a way to go about being one?
He makes friends with several Villager children/teenager equivalents in the process, and this friendship with them makes it clear to him that his “friendship” with Bakugou is pretty fucked up.  It takes a while, but he gets there eventually!
When his dreams of being a hero are crushed and he doesn’t get One for All, Izuku ends up spending more and more time in MC when not in school or working on school stuff, because the “real” world just doesn’t seem like a good place for him.  He starts helping the villagers fortify their villages against mobs and Illagers, helps traveling merchants, and starts learning more about the history of this world in the process.
After an incident in his new school leads to him begging his mom to let him be homeschooled or do stuff online, he starts getting more ambitious.  He starts building cities for the slowly growing Villager population of the world, fighting off hordes of mobs, exploring ancient ruins Indiana-Jones-style, and starts helping the Villagers deal with the Illager threat for good.
He goes on that whole “defeat the enderdragon” quest and may or may not end up hatching a baby ender dragon as a pet by complete accident.  (I like the dragon rider mod in MC ok, and come on, Izuku’s slowly turning into an MC badass, he NEEDS a pet dragon like I need to breathe.)
… He also may or may not encounter a very unusual stranger in the wilderness, one that almost looks like another human, who helps him out during this time.  (He SAYS he’s Steve, but there’s something a little off about him, and he’s not too keen on interacting with other people for some reason?  And doesn’t seem to understand them all that well?  And seems to like acting like a bad guy, to an extent?  Izuku clues onto the fact there’s something p weird about him soon after meeting him.  But hey, he’s not going to judge, and isolation can really mess with your head, right?  He read that somewhere.)
… Steve may or may not be possessed.  By someone who is supposed to look very similar to him. (Wink wink.)  Who may or may not be intrigued by Izuku when he first meets the kid, because this kid is clearly incredibly smart, and he’s bored and kinda wants to see what this kid will grow into before he tries messing with him.
Izuku catches onto these shenanigans eventually, but the person that Steve may or may not be possessed by is trying to be subtle, and Izuku can be kinda oblivious sometimes (not to mention he’s always been interested in playing Minecraft and has read about Herobrine’s lore like, once, and since “Steve” never has white eyes he never really figures it out.)  He DOES catch onto his pseudo-villainous attitude and general dislike of “Players” though, and is suitably wary of him as a result.
… Izuku may or may not also figure out that at least part of the villainous attitude is because H just doesn’t understand people in general.  The dude’s a former computer virus who got into Minecraft and accidentally became a part of it.  There’s no way he knows about emotions in the same way that humans/villagers do.
Years pass in the game very quickly (I mean, dude, one Minecraft month is like, 10 hours.  The days are 20 minutes long, he’s in there for a VERY LONG TIME) and Izuku’s basically considered a hero by the villagers, something which makes him very happy because hey, it’s almost like he’s fulfilled his original dream, even if it’s not in a way he would have expected.  He’s also got some p good friends in other servers he dives into sometimes after visiting his mom, and of course, the H-possessed Steve who pops up sometimes. (His relationship with HIM is complicated.  Like, almost as complicated as his relationship with Bakugou was before he graduated into full-on bullyhood.  He considers the guy a tentative friend, though.)
Then a new patch comes out, complete with a “Removed Herobrine” line in the text, and things go to shit, because the MC game can affect the real MC world to an extent, but H is kinda there for good.  And he’s sick and tired of having his code/existence torn apart with every update, and oh would you look at that, there’s a player he can take the blame out on right there, along with entire cities of his villager friends.  
Cue a sudden war as the mobs in the world go crazy under his influence, and Izuku and his villager friends are suddenly in for a fight for their lives.  It’s practically a full-blown war, and it may or may not follow him to a server he retreats to to try to get some advice from his online friends (friendly reminder that at least a couple of them are Heroes or Hero students, and at least one of them is probably a villain.  He’s got a wide range of advice.)
Izuku does eventually figure out that at least part of the problem is that Herobrine is sick of being removed, and makes a deal with the guy – if he leaves people alone, then Izuku will find a way to contact the game developers and force them to stop removing him from the game.  H doesn’t accept this at first – but then Izuku leaves the game long enough to talk to his mom, and send the MC game developers an email explaining his quirk, and what’s going on, and can they please stop removing Herobrine from the game, even as a joke?  It’s hurting him every time they do this and he’s trying to take it out on Izuku and his friends.
… This actually works, to Izuku’s shock.  The game developers contact him about this whole thing for more details a couple IRL days later, and though they’re extremely uncomfortable with the fact that Herobrine exists, they’re also decent enough people that they don’t actually want to hurt someone, even if that someone is digital and only able to be talked to through Izuku’s quirk.
(Izuku tells H this the next time he sees the dude, and what the fuck, Herobrine wasn’t expecting the kid to be SERIOUS about this. He may or may not calm down a bit after that, and stop warring against Izuku and Co. though his relationship with the kid stays very firmly in the “complicated” category.)
This event, however, leads Izuku to realize that hey, the “real world” can still affect MC even if he lives there full-time, so he should probably stay in the real world so he can keep an eye out on the developers.  After all, he can still visit his friends in MC.
… may or may not include bonus content after the main story where Izuku starts recording what he does in MC for other people to see. Not sure.  But I kinda like the idea, so it might be a thing, just a post-canon thing.  It would also probably be excessively shenanigan-y, by complete accident, because it would be funny (and I DID say Izuku’s relationship w/ Herobrine would be complicated, right.  Yup, I did.  Couple of times.  Well, that’s VERY IMPORTANT okay.)
#crossover ideas#my hero academia#boku no hero academia#minecraft#my hero academia/minecraft#boku no hero academia/minecraft#MHA/Minecraft#BNHA/Minecraft#izuku has a quirk that lets him jump into the MC world like its a real place#which it is#he makes lots of friends in the MC world and in MC servers#most of his friends are villagers#plus one Steve who's around#who's not actually Steve#sort of#he may or may not also be Herobrine#it's complicated#anyway Izuku slowly saves the whole MC world one bit at a time and may or may not accidentally create a peaceful kingdom of villagers#and becomes a REAL hero in the process#cue tears of joy from Izuku because he's still a crybaby even if the tears are weirdly blocky in MC#also at first he wants to move to MC full-time because the MHA world is kinda shitty to him when he's living in it ya know#but a minor war that may or may not have been caused by Herobrine being pissed about being removed again#makes him realize he can't really leave his birth world behind if he wants to protect the MC one he calls a second home at this point#also remember the it's complicated thing#that also applies to Izuku's relationship with Herobrine#because while I like stories where Herobrine is actually just misunderstood I also like stories with him as a genuine villain#so I decided to compromise#also there may or may not be post-story shenanigans because Izuku has to make a living somehow so might as well do it by recording MC vids#and his MC world is VERY different from most people's
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korora12 · 5 years
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Tagged by @corisanna
1. What is your favorite relationship type to write/read? Romantic, platonic, familial, and any subtypes.
I like romantic relationships that don’t rely solely or primarily on physical attraction, but instead on a deep similarity between the two characters. I like when two people meet eyes and realize that “You understand me. You get me better than anyone else I’ve ever met, and I feel less lonely knowing that someone else sees the world the same way I do.”
2. How much or what kind of research do you do for your fiction? If you don’t write, has a fic ever made you curious enough to research something?
Only as much as is necessary. I usually use research as a springboard for inspiration when I hit a block, letting myself wander the fields of Wikipedia until I stumble upon something that knocks the block loose.
Of course, sometimes I research stuff just for fun, with no relation to my writing whatsoever, until some random point down the line where it suddenly does and I’m super happy I already know [Random Fact #237].
3. What was the first work of fiction you remember becoming completely engrossed in?
Hmm. Probably Animorphs. I remember doing everything I could to hunt down the numerous books in the series (back in the ancient, pre-Amazon Prime days). I’d prowl the various school and public libraries near me, ask for specific books in the series for Christmas and birthdays, and even buy the occasional book at the yearly Scholastic Book Fairs, using what little money I got for an allowance.
I made it most of the way through the series, but then there was one book, near the end, that I couldn’t find, no matter how hard I looked. And it was an important, plot-changing, book that I had to read before continuing. Which meant I never actually finished the series.
Of course, nowadays you can find them all online as pdfs. Maybe I should revisit the series sometime and finally finish it. I already know how it ends, but I still feel like those last few books deserve to be read.
4. What work(s) had a lasting influence on you or your writing style?
Going back to Animorphs again. There is a straight-line connection between me reading that series as a child, through my elementary school friends Brooke, who was obsessed with dogs, and Caitlin, who was even more obsessed with dolphins (I used to find pictures of dolphins in magazines and cut them out just to give to her), through my Grandma’s love of science, all the way to my decision to study Zoology in college. If I had never read those books, I wouldn’t have developed the passion for animals and animal behavior that has shaped my life for over two decades.
Also, stylistically speaking, I really respect that series for how it treated its readers. Its target audience was grade schoolers, and yet it never shied away from showing the realities of violence and war. I don’t know that I’ll ever write children’s literature, but I’ll always have this series to remind me of what kids are capable of understanding and handling.
5. What kind of sound environment do you prefer for writing/reading? Silent, white noise, music with/without words, sitting in a public place with the ambient noise of humanity, etc.
Depends on how well my brain is cooperating. Pure silence is ideal, but more often than not there’s some manner of song stuck on repeat in the background of my mind, and the only way to drown it out is with non-lyrical music of some sort. Usually I try to pick songs that match the mood of whatever scene I’m trying to write.
6. Are you or do you like authors who are teases, in story or out?
¯\_(ツ)_/¯ I’m a big fan of the Death of the Author trope, so I tend not to get too worked up by whatever the author may be saying and just let the story speak for itself.
My first instinct is to say that an author shouldn’t worry too much about what their fans think and should write the story they want to write, and it will find readers that appreciate it. However, I recognize that the nature of serial online writing, such as fanfiction, changes the game a bit. Such authors have a much more immediate, direct connection with their readers than authors who release one or two physical books every year or so. Some authors take that to an extreme, turning stories almost into a dialogue with their readers, each new chapter in some way defined by how people reacted to the previous one. And that doesn’t even touch on Quests, a type of story on forums sites such as Spacebattles and Sufficient Velocity that require player input on a regular basis to continue. In these types of situations, I can hardly blame an author for playing with their readers heads a bit. The reactions they have can be a form of entertainment all their own.
7. Have you ever experienced a “the characters write themselves” or “character rebellion” mental state?
Not yet. For the time being, I remain in complete control of my universes, but I recognize the hubris of assuming this to be a permanent state.
8. Do you have a favorite franchise crossover? Like Bleach/Harry Potter, Madoka Magica/Card Captor Sakura, etc.
I don’t know if I have a particular favorite. I was really fond of Secret Trio for a while, which is Danny Phantom, American Dragon Jake Long, and Randy Cunningham 9th Grade Ninja. I’m still very fond of the Disney/Square Enix megacrossover that is Kingdom Hearts, despite being very disappointed in the most recent game in the series. Then there’s Kino’s Journey/Anything, mostly because I love Kino’s Journey, and I love seeing her response/reaction to various other worlds.
Also, Stargate/Anything. The only reason I ever started watching the show was because I’d read several different fics, all in different fandoms (Avatar, Yu-Gi-Oh, Star Wars, Naruto), and all of which crossed over with Stargate. Despite the similarities, both being sci-fi stories set around the turn of the millennium involving mind-controlling aliens, I’ve yet to see a good Stargate/Animorphs crossover. It’d be pretty easy to do, too. There’s a point in the Animorphs series where they decide to bring knowledge of their guerrilla war to the attention of the US government. If they’re already in the Stargate universe, I’m sure the president will quickly pass the problem along to the experts, and suddenly you’ve got the perfect setup of adults who think they know how to handle the problem, are mostly right, and don’t want kids fighting in a war, vs child soldiers who have no intention of giving up the fight so near its end, even if the adults are more competent than they expected.
I’m gonna have to write it myself, one of these days, if no one else gets around to doing it.
9. Do you remember anything about the first fanfic you ever read?
Two Halves by DameWren. My first fandom was Naruto, and my first fanfic was a NaruHina fic that both introduced me to the concept of fandom, and also sold the ship for me in a way that I’ve never shaken. I remember very little beyond that, except that it managed to correctly predict that Naruto would go on a training trip, despite being written before such an event happened in canon.
10. Is there a work of fiction that you are annoyed doesn’t have much if any fic? Like Bizenghast.
Kino’s Journey, Cowboy Bebop, Double Arts (just never got enough attention in general)
11. What fictional character do you strongly identify with?
Weiss Schnee, from RWBY. While I’ve never been accused of being rich, I am a middle child with a much older sister that cut ties with the family when I was young and a younger brother that I never got along with while growing up. My parents were also abusive, my father physically and both of them emotionally, and they taught me a number of unhealthy ideas about race, amongst other things, that I’ve had to put serious effort into unlearning. And I have, since becoming an adult, traveled long distances across the world, partially for my own benefit, and partially to distance myself physically from a family I’ve never felt particularly close to, resulting in a drastic personality shift that took a couple years to complete, but ultimately left me a very different, and much better, person.
So, yeah, Weiss is basically my favorite RWBY character, and one I really need to write more often, all things considered.
That was fun! I’ve never been tagged in anything like this before. My turn for questions!
1. What is your the most recent fandom you’ve gotten involved in? Have you made any content for it?
2. Do you have a favorite AU/plotline that you love regardless of fandom (ie. Peggy Sue, Coffee Shop AU, Space AU, Self-Insert)? What about it do you like?
3. If you write, how do you go about deciding a character’s sexuality? If not, do you ever have any sexuality headcanons for characters?
4. What’s the longest fanfic that you’ve ever read, beginning to end?
5. How often do you make something you’re proud of? Doesn’t have to be writing, just has to be something that wouldn’t exist if you hadn’t made it yourself.
6. What are your opinions on OCs in fanfiction?
7. What is your favorite storytelling medium (ie. television, written word, spoken word, video games, song, etc.)?
8. What was the last song you had stuck in your head, and what was it about?
9. Do you prefer reading/writing stories set in fictional worlds, or stories set in the real world/real world analogous (ie. Supernatural or Marvel Comics)?
10. If you could bring one fictional character into the real world, who would it be and why?
11. Pick your favorite of the questions I was asked to answer for yourself.
I just realized that I don’t know how many of my followers are writers. I guess @hunkygoddess @tmifangirl21 @queendarktigress @ladyvallhalla @i-mushi @xekstrin @shinobicyrus and anyone else who sees this and might be interested. No pressure, it’s just for fun!
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ghostwise · 6 years
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Dragon Age Questions
@dirthara-mama tagged me for this! Thank you!! <3 I’ll tag @mabarihounds @antivan-surana and @vlwv 
01) Favourite game of the series?
Origins! It’s the first one I played, and each time I pick it up I find something entirely new in the experience. The characters feel like old friends, and the dialogue is really charming. It also has a ridiculous high-fantasy vibe that I love, which seems to be lacking in later games. I know it’s silly, I know it’s absurd and dated... but you just can’t beat that possessed rhyming oak tree npc…
02) How did you discover Dragon Age?
When Inquisition was announced, I started seeing a lot of it on my dash, so a friend and I started playing the series! I was hooked pretty much right away.
03) How many times you’ve played the games?
I’ve finished Origins three times, DA2 twice, and I’m currently playing Inquisition for the first time!!  Exciting!
I also have a handful of unfinished playthroughs on Origins, which were attempts to create new Warden characters, but none of them got past the first quest. I just love my Mahariel too much… 
04) Favourite race to play as?
Elves! I love the worldbuilding behind them, the city elves, the Dalish, and the ancient elves. I hate pretty much everything about how these issues are handled in game, though.
05) Favourite class?
Mage!
06) Do you play through the games differently or do you make the same decisions each time?
Pretty much. I have tried to play as different characters so as to explore different outcomes and decisions, but again… I love my OCs too damn much.
07) Go-to adventuring group?
Origins: Hamal, Zevran, Morrigan, Sten. DA2: Renata, Varric, Anders, Isabela. Inquisition: Neluayo, Varric, Blackwall, Sera—so far!
08) Which of your characters did you put the most thought into?
Listen, I love creating OCs and putting ridiculous amounts of thought into them. It went from being a coping mechanism as a newly immigrated depressed and anxious child, to something I still love as an adult. I have a hard time picking one OC I put the most thought into…
But because I’ve played Origins the most, and played it first, Hamal has a lot more content in his tag than my other Dragon Age OCs. He’s my baby and I adore him.
09) Favourite romance?
Zevran’s, no question. I think he may be one of my favorite characters in the series, romance or no! I love his background and his personality and his character arc. My boy...
10) Have you read any of the comics/books?
Nope!
11) If you read them, which was your favourite book?
Didn’t read any of them but I do own World of Thedas v1 and v2, and it seems each time I open it I find something new and surprising about the world. I love it!
12) Favourite DLCs?
I really enjoyed Return to Ostagar for Origins, and Legacy for Dragon Age 2. I know Inquisition has some amazing DLC content so I’m looking forward to that!
13) Things that annoy you.
The constant retconning, and rewriting of issues to suit a certain agenda in game. Especially regarding treatment of the mages or the elves. Like, I know this is a fictional narrative, okay? But it’s annoying to watch the story go from ‘Templars are unequivocally abusing their power and oppressing this group of people’ to ‘well they have good reason for it, sometimes you have to massacre an entire population because of one incident, it’s Gray Morality™ sweetie!’
Nah, it’s just bad writing! And it’s okay to admit that lol
14) Orlais or Ferelden?
I have no strong feelings on the matter. Would love to hear more about Antiva or Seheron!
15) Templars or mages?
Mages!
16) If you have multiple characters, are they in different/parallel universes or in the same one?
Same universe. I don’t have an interest in having multiple Wardens or Hawkes tbh, I... I get too attached lol
17) What did you name your pets? (mabari, summoned animals, mounts, etc)
Hamal calls his mabari D’alen. He is the most spoiled mabari in all of Thedas, typically guarding the camp, never fighting or being placed in danger. Renata calls her mabari Nicolo, and she loves putting warpaint on him. The dog accompanied Carver at Ostagar and takes care of the family over their years in Kirkwall. I still need to name Neluayo’s hart!
18) Have you installed any mods?
A few for Origins (different robes for Morrigan and the realistic appearance mods for companions), and several for DA2 (dialogue tweaks and new hair/appearance options). But Inquisition seems kinda complicated to mod, and I don’t want to break the game hhhh
19) Did your Warden want to become a Grey Warden?
No, he wanted to find Tamlen and go back to his clan. He actually did take off after Ostagar, driven by anger and fear and homesickness. Alistair was devastated. Morrigan had to go and fetch him, convincing him to return.
20) Hawke’s personality?
A good mix of purple and blue, but let’s be real, Renata is pink. Whimsy, whimsy, whimsy.
21) Did you make matching armor for your companions in Inquisition?
I haven’t played around with armor creation yet… sounds fun though!
22) If your character(s) could go back in time to change one thing, what would they change?
Hamal would have gone after Tamlen. It’s his greatest regret. Even before encountering him as a ghoul, Hamal was never able to shake the feeling that Tamlen had survived. But Duncan shot down every hope, and there was so much going on after Ostagar… there came a point where Hamal accepted that Tamlen was gone. 
When he shows up again, too far beyond any help but a blade between his ribs? It’s not something he ever gets over.
23) Do you have any headcanons about your character(s) that go against canon?
Oh I love breaking canon.
Hamal never becomes Warden Commander. His political influence by the time of the Landsmeet is as perilous as you might expect of an angry and traumatized Dalish elf whose interest was more on surviving and defeating the Blight, than, say, being on any noble’s good side. The only reason he isn’t immediately executed is because he and his allies called in many favors and made many concessions. One being that he would leave the Wardens and not remain politically involved. Frankly, the crown and nobility hoped he would perish against the Archdemon. But here we are! 
Alistair becomes Warden Commander instead. Receiving the boon comes with challenges of its own. The Dalish receive all the land that was most tainted by the Blight. Reconstruction takes years and is still an issue during Inquisition era.
To that end, the political influence of the Dalish during Inquisition leads to a lot of changes for Neluayo’s canon too. Because the elves have a hold over much of the south, the Inquisition needs to ally with them to even gain access to those regions. Neluayo being Dalish herself smooths things over some, but she is really in a complex position, with the Dalish, with the Chantry, with the monarchy… being stationed in the Free Marches, Clan Lavellan is one of the clans that has yet to join the southern Dalish. It’s a huge stressor for her.
As for Hawke, I keep both her siblings alive. Renata needs her little sister ;; <3 They do all go their separate ways after events in Kirkwall though. Orsino is also alive. Varric was clearly covering for him!
And I know Hawke already has a VA buuuut I headcanon Renata’s voice to sound more like Brittany Howard’s! Because it’s adorable.
24) Are any of your character(s) based on someone?
Not really. I never create them with any one source of inspiration or influence in mind.
25) Who did you leave in the Fade?
I’m gonna leave Stroud in the Fade! Makes my life a lot easier lol
26) Favourite mount?
I’ll agree that the harts are amazing! And they’re just so TALL. Love those majestic Thedosian megafauna. The bog unicorns are cute too, they’ve grown on me, surprisingly. Ha!
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adhdvane · 4 years
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i have so much angel halo fodder to farm but its magna fes so now is the best time to do it anyways i’m gunna try and 5* eahta today/tomorrow/at least before 25th is a reasonable goal. i need to max 11 more silver relics so 11 lazuline vessels for that + it takes 745990 exp (approximately ~25 lazuline vessels) to go from lv 1 to 150 (but I might be able to do it in less with journey drop boosts when using them since it seems to say that journey drop boosts and such only have no effect on the exp gain when putting weapons into the reserve and not the act of using the vessel on a item and vessels are also special considering unlike other exp upgrader items they can have a chance of grand success and its double jour drops right now so might as well) then other than that all i need are 6 more silver centrums, 4 of which i can get from just hosting the raid twice today (if i somehow get blessed i can get all six if i can get them to drop from the share chest both times) (otherwise getting 8 more heavenly horns from just joining raids to get 10 to trade for the other 2 centrums will be easy) (i have the two peacemaker stars for the two hosts) (i then proceeded to ramble too long so the rest is under the cut. ii keep writing shit out tat’s too long and then just deleting everything and never posing my rambling anymore but like fuck it at this point im keeping this)
and that’s it, i already did the awakening step on all 10 katanas yesterday which was the most painful step bc need 500 white dragon scales will always be the worst step in my opinions, which is why i spent yesterday getting to like 438 yesterday using the campaign exclusive quest (bc the drop rate for scales on that quest is surprisingly amazing considering the low ap cost even after you’ve done it 30 times) (but i ended up quitting 438 and then proceeded to buy the remaining 62 with cerulean stone bc i have a bunch still and tbh the only thing worth spending cerulean stones on are white dragon scales or shit like translucent silk, broken teacup, coverging rays, etc bc the drop rate for those is stupid, and i guess technically i’m going to need those 50 jumbo best bones when i get to the 5* part of death, but i still have more than enough stones if i wanted to buy all 50 of those drops and i’ll defiantly be getting even more after the roulette starts so i’m not even concerned, bc yeah i got the sunlight stone now for death but i’m still pretty damn far from deal w/death, though maybe not as far as i think if i just remember to host my go and primarch raids for a couple days, wow yeah actually im stupidly closer than i thought bc im only 12 celus fragments from all 30 i need, the only annoying issue in the last step is going to be taking the time to farm the 10 primeval horns bc sometimes they don’t drop when you join proto hl, i know its guaranteed from share i’m just always weary about hosting that raid since it is 18-man elixir limited and i can’t solo it, and have had a time in the past were i was only joined by people leaching and it sucks when only you and like 1 other person contribute. so i always feel better join one bc i can make a decent contribution (and even like sort of mvp race or usually more vice mvp race for like 2nd or 3rd) (okay one time i joined a proto baha hl raid that was between like 70~60% bc it was on earth and 8 ppl already, and upon joining discovered like most of them had jumped ship, and the log was dead and was like well fuck, but started raiding anyways, and trying to send back up requests anyways, ended up getting some momentum, painfully got it always through to 50% dark by my self (kind of annoyed i took my light grid with my spheric harp bc i thought it was going to be an instance were it would get to 50% super fast so the off element wouldn’t matter and not that everyone but host had retreated) and then like around ~45% another person finally joined and me and this one other person destroyed the rest of the boss in like a minute, that was one of like 4 or 5 times i’ve mvp’d proto baha hl upon joining. tbh i kinda wish i knew what the host was doing, like if they were sitting there watching, was afk, or had like left the raid page to do other things. like if they were just hoping someone would come in and beat it for them, or had sorta given up but didnt want to fully end the raid just incase, look okay i just felt fucking good thinking i helped out a lower rank player get through a hl raid that they were abandoned on by several other players who appeared to have either not being strong enough, or joined saw the damage and jumped ship bc it looked like it was going to fail. though if i remember correctly the time limit was pretty far gone so that’s probably also why no one was joining, i was just a dumb fuck who didn’t look at the time before i joined, then realized, and then just fucking felt bad and was like well fuck it lets see how far i can go by myself bc clearly everyone else is dead and i don’t have anything to lose and im not stoping anyone else from potentially saving this bc there’s still like 7 slots open that anyone can join at any time...) anyways the last thing i wanted to say was i remember i was like a little peeved when they announced everyone who finished chapter 4.5 in the demon slayer collab would get kengo for free bc FARMING FOR KENGO AROUND THE TIME IT CAME OUT HURT BC I HADN’T BEEN HL FOR VERY LONG SO IT TOOK A LOT OF EFFORT, esp like bc extra II class suck worse than row iv bc you have to make the ccw element change for every goddamn class. but i was glad they compensated us with materials and i was mostly just glad for the extra silver centrums and steel brick (even tho i just realized i have fucking 50 steel bricks where the fuck did those come from like i don’t remember having so many), but i remember thinking to myself like oh wow thank 40 samurai distinctions, thats so useful, wow, what am i going to do make another murakumo and unsigned kaneshige?? i think im good. guess those will sit there forever... and then a couple days ago when i started thinking about finishing eahta up since i literally finished farming the demon slayer event the day after the second half was unlocked (when u can just auto extreme+ with ur fire team u don’t have to do shit, i got all the items i wanted and after than even played to get the 200 battle trophy for the heck of it. i only wanted the tickets, ring, dama crystals, steel, summon unlock mats just ‘cause those spellbooks, skill jewels, the fire urns bc i know they’re farmable but they’re annoying and i am low on fire urns, and then i was like i guess the summon since it’s a 1 copy only thing and can’t be reduced even though i’ll literally never use it bc i have gabriel and gabriel has a sub aura, i guess maybe it could be potentially useful for prometheus solo’ing because of the 1 turn debuff resistance, but the times i did solo prometheus i never had problems running out of veils or clears and tbh garnet carbuncle has a shorter cooldown and again i’ve got lily and gabriel already (and 5* lucifer now) so like i’d much rather have my four summon slots for that be gabe, moon ssr, luci, garnet carbuncle. (heck i don’t even take extra damage cuts for the wilnas trial vane, lily, gabriel, and 5* feower’s gravity and delaying the everloving shit out of wilnas is enough for me, though i’ve never done the raid so maybe it would be helpful there.) anyways then i just spend the rest of the event drops on half elixers, and back to what i was saying i was thinking about finishing eahta and looking at all the mats i need and then remember oh yeah i need 30 class distinctions don’t i? which ones do i need for eahta??? oH THAT’S RIGHT. SAMURAI DISTINCTIONS. so that fuckin worked out perfect (not that i don’t have the pendents to just buy them anyways). anyways im going to shut up now and probably never re-read any of this ramble i wrote ever again bc adhd brain be like no read only write
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memorylang · 4 years
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23rd Birthday~ Roses and Rosaries | #39 | July 2020
I’ve focused on being present for others while even taking to new projects, as I continue to wrestle with the time COVID-19 in America has given me. 
With July 6, 2020, I’ve turned 23, hooray! Hard to say whether I feel young or old. 
Just after my birthday, my half-brother, his wife and my baby nephew visited for the first time since Christmas, too! Now their adorably big 15-month-old baby babbles and crawls. He’s so squishy. Just before I returned to Reno and they returned to Ohio, we also saw “Hamilton” (2020), which felt grand as well. 
Also included, tales from the 4th of July, American Independence Day. But before I go any further, though, I need to share news that’s been hanging on me all month, no matter my activity. 
Sensing the Soul’s Hourglass
A dear friend said he’s been diagnosed with brain cancer. He said he’s heard he won’t have long to live. 
About a month ago on June 10, I learned this. Just two weeks earlier, my friend and I were chatting, and he shared how excited he felt to have finished undergrad at the top of his class like me. He’d asked for leadership advice, too, on a new role he was taking on. Unfortunately, he’s since had to step down. 
My friend and I have kept in close communication ever since his news I received on my stateside Week 14. Our first couple weeks, we mostly talked through the shock. As topics started to thin, we’d begun talking about movies. This led me to take up his offer to see the films he’d recommended most. More on this later. 
Memento mori
The Knights of Columbus, like many Christian organizations, invites its members to reflect on the Latin phrase, “Memento mori,” which people often translate to, “Remember you must die.” To have a fellow brother knight undergoing the challenge he faces now, this phrase matters especially. 
Our Knights of Columbus College Council, of which he is a part, began praying weekly rosaries for him and his family. We asked others to pray for him as well. Meanwhile, he appeared on a podcast hosted by a fellow knight, the same one I appeared on a couple weeks later. 
Terror Road
The day after I learned my dear friend’s news, June 11 at 1:34 a.m., Dad and I had what Dad calls a “Thank you, Jesus” moment. 
Dad was driving. It was pitch-black off the highway, judging from how well I could see the stars. We rode a two-lane road, heading back to Reno from Vegas. I was talking to Dad a bit, and he mentioned planning to stop in Beatty, Nev. 
In the oncoming traffic, I saw what seemed the semi-driver ahead had his or her brights still on. Then it looked like another car was passing. Dad slid our car right, into the shoulder, as not one but two vehicles zoomed by. 
Three cars just passed each other on a two-lane road. 
Not long after, we drove over a large animal's carcass, which didn’t quell my morbid thoughts much. 
Sure 2 a.m. neared, but I felt way too rattled to rest. Every passing headlight for a while made me flinch. But then we reached Beatty, got our rest and continued, ending Week 14 (June 5–11). 
Ancient Skies
June 22, a separate drive up to Reno, Week 16 (June 19–25), around the same dark hour, a more peaceful moment happened. While Dad napped at the rest stop in Luning, Nev. from 1:47 a.m., I went forth and stargazed. 
I felt enamored to see the Milky Way. This was the rest stop where Boys’ State often stopped, on my trips with them years ago. I searched for the Big Dipper and Cassiopeia, my usuals. I tried to find Orion, too, but had trouble. There was one area I thought might have been it, though. So, I Googled star charts. I felt that childhood song, “Twinkle, Twinkle, Little Star” made far more sense while stargazing. 
First I found Vega and Hercules from Big Dipper, then Deneb and Cygnus, followed by Delphinus. What I thought might have been the Little Dipper was part of Sagittarius. Turns out what I thought was Orion was part of it, too. Then I went back and found Altair and Aquila, after zooming out my perspective. Pegasus looked so big! What I thought may have been Cassiopeia, I doubted. Then I found Polaris, solving that mystery. 
I paused and saw a couple shooting stars. I reflected on the seeming perfection of ancient star charts, ancients’ stories they wove with the patterns in the sky and the dome creation mythos in the Hebrew Bible that piercing lights there. Some even liken stars to souls of those passed. 
Lastly, I found Draco, Lacerta, Cepheus and Ursa Major, followed by Perseus and what looked like Camelopardalis. What I thought might have been Cassiopeia I realized was Ursa Minor. 
My Milky Way quest this night reminded me of my Memorial Day Great Basin quest, Week 12 (May 22–28), but better. I felt awed how a quest to find Orion instead opened me to the rest of the summer sky. If I ever visit the Southern Hemisphere I better stargaze. 
After I returned to the car at 3 a.m., Dad said he’d seen the stars when he was little. What a memorable night. 
Science in a Lifetime
Curiously, ‘Philosophy of Science’ has been among the most impactful courses I took for compulsory credits in late undergrad. I met a friend who’s eagerly engaged in space politics, especially with how that historic Dragon launch (my family watched) changes opportunities. Likewise, that class exposed me in greater depth to gene-editing, beyond the CRISPR-Cas9 I first learned about on a trip with Boys’ State staff. 
On one of these Nevada rides with Dad, I asked about his med school experiences. He shared how some professors and students lost their lives to cancers. Leukemia had even taken the life of my father’s brother when the brother was in the 1st grade. 
I felt awed then to realize in our world, science has given us potential to reverse cancers that once so mercilessly claimed lives within still living people’s lifetimes. My dear friend and I had hope, and that’s all we needed beyond prayer. 
Birdwatching
One day in the backyard during a return to Vegas, I decided my new favorite animal has changed from mantis shrimp to the elusive, hoving hummingbird. 
Furthermore, I just thought about how awesome birds are in general. 
I met an Irish priest in Taiwan who even watched birds for fun. He had such excitement in his eyes. I vaguely recalled a poem I encountered, sometime after I came back from Mongolia. The poet compared herself to the birds. In fact, Mongolian hunters use eagles, falcons and other birds of prey. But I felt even the normal birds sounded different in Mongolia. Birds can be so colorful.
God bless the hummingbirds. 
July 4, 2020, and an Eclipse
This was my first time back in America for July 4 since 2016. 
Down in Vegas on American Independence Day, my youngest brother and I drove to our stepmother's, where two of her daughters and Dad were. My older brother would come later. I helped a little in the kitchen. Mostly, I worked on my writing while chatting with my youngest stepsister before she left for work. 
I had no idea I missed the taste of an American-style burger on the 4th of July. It's truly been four years since my last. 
Dad had felt glad I saw “What’s Up, Doc?” recently, so he had his wife, my youngest brother, and my older (not oldest) stepsister see it. My stepsister and my brother left, though. I enjoyed seeing it again. 
Then I went out on the back porch, as fireworks began downtown and around the neighborhood. Being there, feeling the warm breeze, reminded of Panamá, seeing on my host family’s front porch the lunar eclipse during January 2019. 
Here in the States for the 4th felt good—a taste of home again. The United States is a young nation, one I hope that continues to revel in its history, remembering its roots. Its roots run all throughout the earth. Unless we are indigenous peoples, we and our ancestors came from elsewhere. And as citizens of the States now, let us continue to honor those who gave of themselves to make possible the democratic experiment on which the United States was founded. 
God bless!
23rd Birthday—Online, Anywhere
“It's a funny thing about coming home. [...] You realize what's changed is you.” —The Curious Case of Benjamin Button (2008)
When I was a schoolkid, I used to enjoy sleepovers for my birthdays. I'd at least have get-togethers at my house so friends and I could see each other halfway through summer. 
In recent past summers, though, studying abroad in China then serving with Peace Corps Mongolia, I hadn't been stateside for my birthdays! This changed due to the COVID-19 pandemic, making this my first summer home a birthday since 2016. Even online, I could read what people wrote me! 
About a week before my birthday, I had the pleasure of visiting to pray a rosary with Evan, an older fellow Knight of Columbus who has been homebound due to limited mobility among other conditions. He felt thrilled by my commitment to see him and keep the faith, and he asked me to join him daily in rosaries over the phone. We began at once. We even started praying two a day, at his request. He deeply believed in continued prayer and suggested what many need is a night entirely in prayer. Unfortunately, he lacked the health to do this. 
Understanding a physically distant birthday would be best amid this pandemic, I'd already planned to restrict my birthday functions to online only. I realized my day would mark a perfect occasion for the vigil! Reaching out to fellow knights, I received rapid support for the vigil idea. I and those who join me would pray for peace, preservation and intercession amid the pandemic for all who suffer illness, especially our dear friend. 
Realizing, too, late nights in the States could be more pleasant times for Catholics elsewhere in the world, I reached out to pilgrim friends I met during World Youth Day 2019 pilgrimage in Panamá. Since rosaries contain a sequence of repeated call-and-response prayers, I felt we could share our native languages and still understand the meaning, just as we’d done at World Youth Day. Salvadoran, Mongolian and Malaysian friends helped me translate my invitation to Spanish, Mongolian and Mandarin Chinese. I hoped by having fellow Americans alongside pilgrim friends pray together with me, we could share in the universality of the faith in peace and solidarity during this pandemic. 
Birthday Vigil Begins
We began 23:00 Pacific time on Sunday, July 5, praying until we completed all 23 rosaries. We finished at noon on my birthday July 6. When some friends had to retire for the night or to leave for work in their timezones, I'd pray alone until a new friend appeared. At most, only an hour would pass between others' arrival to join me in prayer, which felt great. 
At kick-off, I was joined by fellow two fellow knights—Javier, who had begun our council’s weekly rosaries, and my dear friend. I felt so elated on video to see him again for the first time in ages! Additionally, two pilgrim friends join us—Andrea in El Salvador joined us and Marie in the Czech Republic. 
We began with Latin, the Church’s universal language, which might have been a laughable start. We followed it with an easier rosary, Spanish, which was Andrea’s native language. We tried another hard one for us, next. Javi taught us responses for Tagalog, then we gave it a shot. I really enjoyed praying in Tagalog, as many of my middle and high school friends know the language. 
For our fourth rosary, we tried to do French since our dear friend knows it, but because the language’s pronunciation rules aren’t straightforward, we bailed after the “Our Father” and switched to English. I felt impressed we prayed the first three in non-English languages, though! 
Most had to go around 1–2 a.m. Around that time, Marie, who had been without a camera and microphone, realized she could try using her sister’s laptop. Thus, right after everyone else left, she was able to speak! She taught me enough Czech that I could read the responses. I found it a beautiful language. Then I taught her enough Mandarin Chinese so she could read the responses in Mandarin. Marie might have set the record for being online longest with me—about four hours! 
Birthday Vigil and Daybreak
My most difficult hour was between about 3–4 a.m. Alone, I completed three rosaries but felt increasingly lethargic. 
Thankfully, when I felt totally drained, my fellow knight Marco bailed me out! For the next hour or so, we said one in English then another in Latin, which helped me find my groove. 
After Marco left for work, two unexpected guests popped in. My Mongolian friend Angelica, whom I met during Peace Corps, visited briefly as well as my Panamanian host mother, who housed me for World Youth Day. Although neither could stay long, I appreciated their presence. They wished such kind blessings! Meanwhile, I said rosaries in Latin and Mongolian. 
My fellow knight Evan joined our rosaries for an hour and a half around 6:30 a.m., our usual time we prayed together. Our Grand Knight Thomas joined that morning, as well. Evan enjoyed hearing us in Latin. 
My Mexican pilgrim friend Ricardo came in about when Tom left, so after Latin with Evan, I prayed in Spanish with Ricardo. He said great blessings, too! Then I said a quick rosary alone in English. 
Then came more Salvadoran pilgrim friends! Josselyn dropped by around 9 a.m. Just after she left came Rosibel around 10. I enjoyed how they added litanies, which I hadn’t done on previous rosaries. With them, I spoke and prayed in Spanish, which gave me lots of practice. They felt relieved they didn’t need to speak English to join me, and they thought I spoke well, too! 
Just after Rosibel left and shortly after 11, my Salvadoran friend Andrea, who joined me at the vigil’s very beginning, returned! I practiced a lot of Spanish that morning. Thankfully, Andrea knew English and indulged me to pray the final, 23rd rosary in my native tongue. 
Vigil’s Aftermath
In total, I with friends prayed six Joyful, five Luminous, six Sorrowful and six Glorious Mysteries. Of these, we prayed most in non-English languages, primarily Spanish and Latin, but also Tagalog, Czech, Mandarin Chinese and Mongolian. I really enjoyed honoring prayer in others' native languages. Beyond the States, we were joined by friends in Latin America, Europe and Asia, including El Salvador, Panamá, México, the Czech Republic and Mongolia. 
I'm touched and honored by those who came to support our efforts. Got to finally put to the test my months of restarting Spanish! Those who participated shared their joy and commendations, too. My homebound knight even requested I do another in August. (My late mother’s birthday is in early August, so we’ll see.)
Mere days after the vigil, my dear friend shared doctors said he’s in recovery! That raised our spirits. 
Mere days after, my dear friend received opposite news that the cancer spread. Days later, he reported rough days and said he could practically sense his hourglass of life. Doctors said in three months, he would lose function in his legs. Still, our correspondences continue. 
On the bright side, “glioblastoma” makes a great Scrabble word, he added.
Rose Thorns of Life
Felt a little choked up clipping the dead rose blooms yesterday morning. I thought they were still alive, but they weren't. So I needed to prune them. For, the whole life of the bush looks better when it's free of its once alive-and-beautiful, now finished-and-dead parts. Its life thrives by focusing on the living pieces when they live and removing the dead when they’re dead. Such are our lives. 
My stepmom likes roses. 
When I was little, I disliked roses because of their thorns. I bled whenever I grabbed them. I realize now that if I don't get close, I don't get hurt. But to care for them better, I must get closer. Such is life. 
I was praying over the phone my daily rosaries with fellow knight Evan while pruning the rose bushes yesterday. It was Thursday, so we prayed the Luminous and Sorrowful Mysteries—fitting. They meditate on acceptance, suffering and letting go. 
I don’t find rosaries all that fun, to be honest. But people say they’re important. And they feel like a nice way to get in the right spirit, even outside places of worship. In the clipping of roses, they remind me of the beauty and tragedies natural to our lives on Earth. 
More to Come
When it comes to my Latin and Spanish studies, I took a pause to refocus on my writing. Though, I still do a Duolingo Latin lesson a day to keep up that 75-day streak. I’ve plenty to share on languages next month. 
For my four months of labor, I wanted my own camera for my birthday. But ultimately, I found those a bit too large for my needs. Dad purchased me a new mid-range smartphone with a great camera instead. It felt odd compensation for 20 weeks’ work, but, still, I don’t have to cover rent, food nor transportation while home... Plus, the device still beats the older used phone I’d been on through the back half of my undergrad, especially on Google suite and apps. Feels Sci-Fi! 
By the way, do you play Pokémon GO? If so, you can add me at 2070 8544 5874. I recently rejoined after having stopped four years ago. Just one more way to get me and my face mask out and about while physically distancing! 
My younger sister also spoofed an old story I wrote when I was little and gave that as a birthday gift. I found it hilarious. My day marked the third of my siblings’ quarantine birthdays! 
Up next, I’m working on blog stories from last July in Mongolia. So, in a sequel to my previous throwback, get ready for adventures back to that Mongolian summer with me! We’re going rural, too, so the countryside is coming back. 
I’ll update you in August on exciting projects I’ve taken on, too. Please keep my dear friend in your thoughts and prayers, also. 
Till then, take great care, my friend. 
You can read more from me here at DanielLang.me :)
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i-love-jade-harley · 7 years
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alright heres some of my homestuck/warcraft headcanon shit
basically just like
what race they’d be/play, what class, what spec, how theyd play, how often they play, etc, etc...
idk how many characters im doing so more below the read more bullshit
mostly a ramble tbh lmao
(beta + alpha kids, beta trolls, calliope + caliborn. sorta a everyone lives/nobody dies au)
if u need to know what smth means just hmu
OKAY so lets start off with the kids
ok personally i think john would play either a monk or a paladin?? like i think he’d prefer the playstyle of a paladin but his monk would be for heals in case a raid group or smth needs it. he’d honestly probably do LFR and just casually play in general, but sometimes he’d play for like 11 days straight then not get back on for 2 months. but when he’s playing casually he just does LFR and world questing, maybe sometimes doing dungeon groups with dave or something. he’d probably be a DPS paladin because tanking is bullshit and so is healing. (believe me i know) he’d also use the heckin goofiest mounts there are. like you know the chicken? he’d spend the money to get it. like actual cash. he wants the chicken. let him have the chicken. but back on the topic of race he’d probably play a dwarf or a gnome. he’d probably have a level 2 gnome hunter. he also runs a prank guild that all the kids are in! a few trolls are in it, too. vriska, kanaya, terezi, and karkat are in it. 
rose??? would probably play a shadow priest. probably nothing else, really. she may go heals every once in a while but dont expect her to want to. she plays a human. she only plays human and worgen. belf if she has to go horde. i dont really know if she’d just play casually because dave roped her in, or if she got really into it so now she has 12 max level characters. even if she doesnt like the game itself, she’d probably really like the lore!!! she’d probably also love the idea of xmog and what you can make your characters look like, bc some of the xmog is really badass. she’d probably use the emo purple bird thing as a mount (i forgot the name) or maybe she’d use the wotlk undead dragons. maybe the bc netherwing dragons?? im not sure!!! for pets she’d def have the feline familiar with her at all times (roxy would too) because who doesnt want a little witch kitty flying on a broom with you???
dave would honestly play a survival hunter. except he’d just punch shit to death. just autoattack. though when he’s ACTUALLY playing like a normal person he’d probably play a dps warrior. i could also see him tanking sometimes if he needs to. he probably only has one or two max level characters, but they have decent gear. he probably sometimes actually plays his hunter in a decent way but he probably just goes to low level neutral areas. he probably plays on a pvp server for that exact reason. he has one level 10 belf. he uses it to dance on mailboxes and get gold. he really just trolls people on it. he also roleplays, but makes sure to do it in the shittiest way possible. he only uses walk. no running. he uses the biggest mounts he has and walks on roleplayers when hes playing on an rp server. he probably raids on his warrior and is probably in a raiding guild. he purposefully mic spams the raid so he just gets muted, though. for mounts he’d obviously use the love rocket that he worked oh so hard for. for pets i dont really know what hed use?? probably brightpaw or whatever the purple cat thing is. he makes rose disappointed because he pays for mounts and pets with real money. tsk tsk. he has no professions except fishing, which he has maxed out. he may also have a DK that he has just to piss people off. hes the second highest tier in the prank guild. whenever they do raids (they occasionally do) he rp walks across the map to get to the raid. kanaya screams at him to accept the summon but he insists that he’s almost there. 
jade would def have herbalism as her main profession!! she may also have mining to sell on the auction house. she would DEFINITELY play a bm hunter!! its a worgen all the way. she prefers to have it in worgen form too. since she doesnt really like horde and cant use many wolf mounts, shed def go with the mechanostriders! for flying i think she’d use the serpents!! i could also see her using the pandaren turtle moutns. her fave xpac is def either mop or wod. she actually liked garrisons. she’s really slow w leveling so she isn’t max level for legion, but her friends still play with her!! (me too buddy) she likes doing mount/pet/reagent farming and regularly gives her friends herbs and other mats to level their professions! she also sometimes roleplays with dave in goldshire to mess with people. she loves using emotes like /lol and /joke! she also uses toys VERY often. her hunter pet is a white wolf named bec, and she has a team of battle pets consisting of fel pup, frostwolf ghostpup, and cinder pup! sometimes she’ll use lil bad wolf, though. she’s actually super good at pet battling, but she only battles friends. she doesnt play to be the “best”, she just plays because its a fun game! she also loves playing hearthstone.
jane doesnt play much, and has a level 60 dwarf resto shaman. the only reason she has looms is because roxy gave her the gold to get them. she only has level 20 riding, and only has a single horse. she still plays with friends, but the game just really isnt her cup of tea. she has a few cool pets she found while playing in low level areas, and she likes playing the auction house when she does play! she’s in a prank guild that john owns (all the kids are in it, they prank the trolls and roleplayers) and that’s honestly the thing she enjoys the most. 
roxy loves doing pvp with dirk. some of her friends call them the sneakies. she plays a rogue, and switches around her spec depending on what kind of pvp she’s doing. (as in she switches specs for open world, battlegrounds or arenas) she’s decked out in full pvp gear and always gets the newest tiers when theyre released. though she loves pvp she really does love raiding but she prefers playing with her friends! she helps everyone exploit game bugs for the prank guild, and will help cover peoples tracks when gold buying and such. she has all of her fun mounts set as favorites and just randomizes which one she rides. she uses the feline familiar pet EVERYWHERE. she wont use any other pet. at all. roxy also datamines ptr and spoils new lore for rose occasionally.
hoo boy. dirk is a top tier pvper. he mostly mains a ww monk and a rogue for pvp. he has 12 max level characters and 12 horde ones that are also max. he chooses class/race combos based on which one is the most reasonable for lore. he has an orc hunter named getshrekt. hes gold capped on all of his alliance characters. hes basically sleeve (if you play on bonechewer i hope you know who im talking about) he multiboxes 25 accounts to shit on leveling players. roxy helped him set this all up. all of his bots and multiboxes are hal. hal plays with him. he buys gold from a third party source and overthrows the wow economy. he causes the great depression in wow. he buys out every mat and then puts them back on the auction house for a few silver. since hes gold capped this has 0 affect. his character for the prank guild is maxed out and in pretty decent pvp gear. its also gold capped. he buys level boosts and uses actual money to buy tokens to increase his gold numbers. hes everyones worst nightmare. hes the reason no one plays horde on dirks server. dirk plays with roxy a LOT. they do arenas and basically just crush anyone who dares standing up to him. he exploits game bugs and has items people didnt know exist. he uses his special snowflake mounts that people thought were unattainable. he has bots farming spawn points for herbs and mining nodes. he plans on ruling the economy of his server. he ganks people that are his own level. he camps their corpses until they force quit the game. hes absolutely hated. he’ll be flying, and itll look like someone with a glitched name. then he’ll land in front of someone, and 20 multiboxes will spread out behind him. he ganks his victim. there is no escape. no mercy. 
jake plays a worgen mm hunter! he refuses to use bows and crossbows. it ALWAYS has to be xmogged to a gun. he mostly does world quests and only has horse mounts to keep it simple and traditional. he likes to collect pets and plays with jade a lot! he’s also in the prank guild and absolutely LOVES it. he loves the open world aspect of the game. he also collects random items in-game, like the scarabs from ahnqiraj (i personally collect those oops) he’s also a bit of an altoholic, and loves leveling, but never really finishes anything. he has all of the exploration achievements. ALL OF THEM. he love love LOVES exploring the maps in the game. he also actually LIKED the cata revamp because it gave him more to explore. he has a goblin thats also a hunter thats level capped just so he could explore horde areas without worrying about being ganked or attacked. he knows his way in all of the major cities. you know huntards? well jake is the complete opposite of that. hes an amazing hunter. it surprises his friends. 
bonus: hal helps dirk with being an asshole to everyone on the servers he plays on. he multiboxes with dirk and set up bots to watch the auction house for him. hes just as much as an asshole as dirk is.
NOW FINALLY ON TO THE TROLLS!!!! 
aradia plays a belf destruction warlock. she’s a casual player and plays with sollux a lot. she doesnt play very often, but when she does she gets really into the game, especially when playing with friends! she doesnt have many mounts, but she has the headless horseman mount and thats what she uses most of the time. she has maxed out archaeology and has all the items for it. though she has the pets from it, the only pets she uses are frogs.
tavros plays a gnome bm hunter unironically. hes not a very good hunter but not huntard level. he mostly plays with the other lowbloods, sometimes vriska. he only really got roped into wow because of its ties to hearthstone. he wanted to know more about the characters, but stayed because of the animals. it really isnt too much of his cup of tea, but still plays because his friends do. he doesnt have professions nor a maxed out character. he has the mechanostrider mounts and the default pets. he also has the heartstone mount.
sollux heckin loves wow. he plays a troll mage. he switches between fire and frost, but never arcane. he hates arcane. he mostly plays with aradia, but he likes the occasional raid. he has good dps with decent gear. hes mostly a casual, but he loves messing with the games files and datamining. 
karkat is a....special player. he has a blood dk that hes maxed out but hes in all green quest gear. he keeps trying to defeat dave in a dual but it doesnt work. dave got rose and john to help convince karkat that gnome is masterrace. he believed them. now hes a shitty little gnome aggroing everything and getting caught in the fire. he’s very upset because he cant beat dave. help this poor boy. his only pets are crabs. he has all of them. every single one. they’re all the poorest quality, but he loves them anyways. the only mounts he’ll use is mammoths to be an asshole to everyone. he plays a lot because he wants to crush dave’s pride. help this boy.
nepeta plays either a bm hunter or a feral druid! she roped equius in, and they tried to level together, but equius went too fast, so nepeta doesnt have a maxed out character. she enjoys playing with him nonetheless, even if its just running around stormwind! she plays on a roleplay server (NOT moodguard) and loves roleplaying and meeting new people. she rides the tiger/saber mounts and has all of the cat pets! she almost refuses to go out of cat form when on her druid. both of her toons are nelfs.
kanaya mains a human affli warlock and a nelf demon hunter. she likes the aesthetic of both locks and dhs, but prefers the play style of a warlock. she plays with rose most of the time, and they do world quests when they play. she has tailoring and enchanting as her professions, and both are maxed out. she prefers this because she can just make her own gear to sell and get gold. she has the jade panther that rose made her, and uses that mount most of the time. she doesnt really like collecting pets, but rose gave her a moth that she adores. 
terezi plays a resto druid on nepetas server, and mostly roleplays with vriska. she roleplays as a dragon most of the time. she has all of the dragon pets and mounts, and shes VERY proud of her collection and wont hesitate to rub it in vriskas face. she almost got banned multiple times trying to complete her collection. she prefers doing old world raids and farming to get xmog to improve her roleplay outfit, and so she can have different sets for different characters. she sometimes roleplays with nepeta, but most of the time she roleplays with vriska.
vriska plays a nelf demon hunter, and roleplays with terezi on her server. sadly theres no spider mounts but she has the recruit a friend rocket because she did raf with tavros. she does pvp when shes not roleplaying, and she’s trying to get on the highest level. she has all of the spider pets. every single one of them. she tries to overthrow the auction house, but cant. (shes not on dirks server, so hes not messing her up. its just that she doesnt have much gold because of xmog.) she likes to ruin some peoples rolaplays, but loves roleplaying with terezi and sometimes nepeta. 
equius only got into the game because of nepeta. he didnt think hed like it at first, but he really does. he prefers to tank. he has a maxed out dk, warrior, monk, and paladin. he and nepeta tried to level characters together, but he went too fast for her. he has all of the horse mounts and will only ride those. hes not very interested in pets except the engineering ones, and engineering is maxed out on his main toon. he enjoys raiding in his free time, but will also pvp for mounts. hes mostly casual.
oh man, gamzee should be interesting. he plays a troll shaman. no one really knows what he does, really. they just see that hes online and in a major city. is he playing the auction house? is he talking to people? no one knows. when the darkmoon faire comes around, he plays for all 7 days straight. he doesnt really ride mounts or have pets, but he collects them. no one knows why he plays or HOW hes maxed out in raiding gear. he just is.
eridan is a whiny bitch when it comes to wow. he wants to get on dirks level but doesnt know how to. even though hes sometimes a bitch about it, he does enjoy roleplaying and playing with karkat. he plays an arcane mage or a mm hunter. the only mount he rides is the sea turtle mount. you know the one? the one that makes you slow on land but fast in water? yea. he rides that. he HAS other mounts, but he wants the turtle.
feferi does NOT like wow. i mean, yea, she’ll heal for raids, but she doesnt like killing things. she plays a resto shaman and doesnt use a specific mount because she doesnt play that often.
calliope also doesnt like wow, but will play with roxy. she likes doing pet battles, and thats really all she does. she has a level 10 druid that doesnt have a spec. she has no mounts but has cool pets that roxy gave her. she camps in stormwind and refuses to go ANYWHERE else. 
caliborn LOVES world of warcraft. he roleplays with dirk on moonguard, but dirk says nothing. just to piss off caliborn. he tried to multibox to kill dirk, but he ended up freezing his game. he constantly pesters the alpha kids, and really doesnt talk to anyone else except to make fun of new players. he has 1 mount and its the goblin mount. he mains a goblin rogue thats level 40. 
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ella-mentree · 7 years
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Toukiden 2 and Monster Hunter 4 Ultimate: A light comparison
Preface: Why MH4U and not MHX or MHXX? Because I never finished Monster Hunter X and haven't even touched MHXX. Why not Toukiden: Kiwami as well? Because I never played it. And regarding online: I never played random games, I exclusively played with friends or arranged matches with people online before playing, so take that into account. So let's dive right in starting with the single player content: Monster Hunter + Not much is locked behind Single Player, so you can ignore it almost entirely if you want + Lots of minigames to keep you busy + Inventory and item management is crucial - None of the characters are memorable and you have no meaningful relationship with any of them - You don't get any partners other than your pet cats, which serve to be loud and annoying distractions more than anything else - There's really no story to speak of, there's no reason you're doing anything you're doing and you have no impact on the game world Toukiden 2 + A large free roam overworld with plenty to do in it + A lively hub town that, while large, keeps the majority of its important NPCs in one area + Unique quests for every named NPC, a small-but-meaningful Relationship Building system that lets you get bonuses from them and/or craft their unique weaponry + Tons of Single Player exclusive content that gives incentive to play it + NPC/AI slayers help make quick work of the campaign + You actively affect the game world with your endeavors and your role in the story feels significant - Unlocks as you go, so it's not open world - Some of the things in the game world are tedius rather than enjoyable - Significantly important content (like the ability to upgrade gear past a certain point) locked ENTIRELY behind Single Player - The NPC/AI slayers are seriously overgeared and can make you feel insignificant - Counter missions are almost completely meaningless and there's no reason to do them over the multiplayer missions - There is relatively no inventory management or item management Weapons and Combat: Monster Hunter + Most weapons feel potent even if you're underperforming + Monster arenas are well-designed and take advantage of the monster's properties such as flight or climbing + Battles are somewhat more tense because there are no visible health bars, only a handful of visual cues + Mounting monsters is exciting (at first) + As of Monster Hunter X there are several different unique weapon styles that can change how weapons work and give them slightly different playstyles. + As for the weapons themselves, there are many available to suit a fair amount of playstyles. + Cutting off a tail is pretty fun. - Without proper equipment and/or map knowledge, every hunt eventually turns into a game of hide-and-go-seek - Almost all of the weapons are incredibly slow and lock you into animations for an absurd amount of time in a way makes your fights feel incredibly sluggish and unresponsive. It becomes entirely too easy to miss a fast-moving enemy with even the quickest of weapons because of how easy it is to be locked into place. - You absolutely can NOT attakc while moving. - Verticality depends entirely upon the makeup of the arena, and is sometimes impossible (somewhat fixed in Monster Hunter X, but I still don't like it) - Mounting Monsters for that extra bit of stun and damage is nice, but becomes tedious quickly and doesn't add much to the game overall. - Boosts are locked to armor, and they are mostly passive boosts and don't augment your combat abilities or style very much except by way of adding some raw damage with Attack Up passives. - Weapons are, generally speaking, not dynamic. Even weapons with different stances and forms have a very formulaic way of using them. - Only a small handful of monsters actually lose a significant amount of their attack ability by removing parts from them, and typically the only thing you can actually REMOVE (not just damage/hurt) is the tail. Toukiden 2 + Weapons are responsive, quick, and all very unique and dynamic. Some weapons let you attack while moving, many let you perform unique aerial attack combos on enemies, and their abilities can be augmented or outright changed by Mitama. + Mitama, in the place of Armor Boosts that Monster Hunter has, lets you have 9 passive boosts (3 per Mitama) as well as 3 active skills from 11 different CATEGORIES of Mitama (attack, defense, speed, spirit, healing, support, deceit, plunder, luck). This allows for a very in-depth, meaningful customization of your playstyle and can fundamentally change how you use your weaponry. + There are several dynamic weapons that support all kinds of playstyles. + The Demon Hand lets you achieve verticality simply not possible in Monster Hunter games. You can grab any Oni and several scenery objects (trees, cliffs, etc.) to become airborn. + Entire body parts (arms, legs, horns, wings, tails) can be removed from Large Oni, sometimes PERMANENTLY. + There is, in fact, a special mechanic just FOR removing body parts. There are two meters you fill during battles that guarantee you a removal or permanent removal respectively. + Large Oni themselves are extremely dynamic, have several different forms and fundamentally change how you are meant to approach them based on these forms. - Weapons can feel quite impotent sometimes, and with the exception of the Club none of them have nearly the weight or power behind them of your typical MonHun weapon. - Mitama are dropped randomly and only a very small few are guaranteed in the single player story. Some are locked behind single player content as well. - Low Rank Oni are entirely too easy to topple over frequently, and become a non-challenge. - You won't see the additional forms of many Oni until you hit high rank because their health pool simply isn't large enough until then. - Many limbs DO grow back unless you use the special technique (which requires meter and stamina) to do a permanent removal. Enemies and Enemy Variety: Monster Hunter + There are a LOT of monsters, but that's to be expected after so many mainline games and a handful of spinoffs. + There is plenty of variety in how monsters move around in the world. Flying enemies, digging/swimming enemies, and enemies that climb on the walls/ceiling all exist. + Large Monsters are very aggressive and require preparation and thought. + Expeditions are a thing. They're okay. Only worth mentioning to compare them to the Ruins in Toukiden 2. - An excessively large percentage of the monsters are dragons and/or dinosaurs, so if that's not your thing you're kind of out of luck. - I would only dare to call a small handful of the available large monsters "inspired." - Insofar as small monsters go, there's only one or two of them and a handful of variations and they're largely meaningless aside from the shitbags that like to interrupt your dance with a large monster occasionally. Toukiden 2 + There is a incredible variety of Large Oni ranging from humanoid to outright inhuman, and there's only two dragons in the game. There are genuinely frightening Oni that are absolute nightmare fuel as well. + Medium Oni fill a unique role in the single player and provide an adequate challenge for what they are. + There are many types of Small Oni as well with many varieties that show up all over the game world, and some Large and Medium Oni can summon Small Oni to battle with them as well. + Ruins function as a sort of Boss Rush, letting you fight Large Oni continuously for as long as you can handle it. The rewards for this are also quite nice. - Small Oni quickly become a nuisance and their appeal wears off quickly. In groups larger than 3, they can stunlock you. There are also single player evens with 30+ Small Oni all in one area that can stunlock your entire party and ruin your fucking day. - Medium Oni are laughable in multiplayer. - Only a small handful of Large Oni pose a respectable challenge, and some of them seem to only ineffectually thrash about, sometimes not even in your general direction. Low Rank oni in particular seem to throw out attacks at the air with no real intention of actually hitting you. The Grind: Monster Hunter + If you need area-specific items, there's usually a mission exactly for that. + Your shitcunt cats, if nothing else, can help you get additional items from large monsters. - Even in low rank, you're going to have to fight the same shit several times with the same equipment to get new gear, and this really wears on you quickly. - By the time G Rank comes around, the grind is outright oppressive and only the most diehard of fans will struggle onward. - Desire Sensor. Look it up. Whether it's real or not, the fact that so many people believe it is significant. Toukiden 2 + The grind doesn't get especially painful until High Rank. + Upgrade materials can be synthesized with other materials. + While random chance is involved, there is usually a way to recoup what you already have to lesson the weight of the grinding burden. + Machina and Tenko can gather certain area items for you. - Some things require parts from Large Oni that can only appear completely by chance in the Ruins. - Machina and Tenko offer no help whatsoever with acquiring Large Oni items. - Gathering items in the field is an absolute pain, and there are no gathering missions to aleviate this. And that concludes my comparison. I'll include more shit later if people bug me enough.
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sporadicbeepboops · 8 years
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20 Games I Loved in 2016
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The Switch delay. Several big AAA duds. Another year without an official Mother 3 U.S. release. 2016 could have been a disappointing year. (Outside of video games, it certainly took its toll.) But at least from my perspective, the good far outweighed the bad. Virtual reality finally made it out of the gates, and despite some hiccups, it shows real promise. Long-delayed games like Final Fantasy XV and The Last Guardian somehow made it to store shelves AND surpassed expectations. And love it or hate it, Pokémon Go inspired a genuine pop culture craze the likes of which we’ve never seen before, at least as far as games go. I think all of that is worth celebrating.
Before we get to the list, some quick shout-outs and no-brainer caveats…
2016 was not kind to the Wii U, but the 3DS quietly had one of its best years ever. That’s partly reflected here, but I couldn’t make room for Dragon Quest VII, Fire Emblem Fates, BoxBoxBoy!, Metroid Prime: Federation Force and Gotta Protectors, to name a few. Sometimes it felt like Nintendo was just cleaning out its closet — how long ago was DQVII��released in Japan? — but we benefited either way.
Overall, I played fewer games this year, but the ones I did play held my interest longer. Thanks to various microtransactions and DLC, 2016 probably hit my wallet just as hard.
What didn’t I play? Stardew Valley, SUPERHOT, Final Fantasy XV (at least past chapter 2), Frog Fractions 2, Hitman — oh, and I didn’t get to stuff from last year like Yakuza 5 or The Witcher 3, either. Yakuza 4 was pretty solid though.
I left off any new ports of games that came out last year or prior, unless there were substantial additions that changed the experience in a meaningful way. That meant The Legend of Zelda: Twilight Princess HD and Mini Metro weren’t in the running, while Rez Infinite technically was.
Love making lists, hate ranking items in said lists, just because I’m incredibly fickle. There’s a good chance that I’ll want to shuffle everything around the moment I publish this. But my podcasting buddies are counting on me here, so it’s time to be decisive.
Keeping all that in mind, here are the games I really loved in 2016…
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20. The Witness - I’m already cheating because if I’m being honest, I didn’t actually love this game. The Witness takes a couple dozen hours to finish, and I spent at least half of them staring at a notebook, drawing grids, connecting dots, and having no idea how to pave forward. But even if I didn’t love the game, I respect it immensely. I admire Jonathan Blow’s commitment to this singular idea, of taking the kind of puzzle you might see on a restaurant placemat and coming up with every possible permutation of it. And there is of course a “meta” layer on top of that, where solutions to each component change the environment around you — tree top bridges that unfold based on the paths your lines take, or colored glass panels that create new puzzles on top of old ones. It might be cold and off-putting at times, but The Witness is still commendable as the ultimate puzzle box.
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19. SuperHyperCube - I bought into PlayStation VR for games like Rez Infinite and RIGs — big, flashy, “immersive” experiences. And they delivered! I’m a very happy PS VR owner, and I hope Sony builds on its momentum this year. (I’m skeptical, but then being a virtual reality early adopter was always a leap of faith.) However, while I got exactly what I expected from most of the launch titles, it's the simple puzzle game seemingly modeled off of “Brain Wall” that I keep coming back to. I turn on the headset to play Job Simulator or Battlezone, but I always play a couple rounds of SuperHyperCube before I’m done. A solid case for virtual reality not as a thrilling roller coaster, but a hypnotic, relaxing voyage.
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18. Headlander - The best game Double Fine has put out since Iron Brigade. Free-roaming Metroid-style exploration, a perfect 70s-synth sci-fi score and a fun body swapping gimmick at the heart of it all. I wish there were more vessels for your noggin to control, but there’s a strong foundation here. 
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17. Kirby: Planet Robobot - It’s easy to take Kirby games for granted, and that’s especially true of Robobot, which uses the same engine and many of the same powers as the recent Triple Deluxe. What does the former bring to the table then? Smart level designs that take advantage of the new mechs without letting them dominate the action. A novel mechanical world that feels distinct from the typical pastel meadows. New amiibo support. OK, so maybe it doesn’t add that much to the series, but it’s right up there with Super Star anyway. 
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16. Pokkén Tournament - This game is a fresher, more enjoyable fighting game than Street Fighter V. It doesn’t even matter (too much) that the single player is pretty thin or that the roster is small. When’s the last time you played a one-on-one fighting game that felt truly new? Pokkén is a great 3D fighter and a great 2D fighter at the same time, which is no small feat. And it’s also a gorgeously animated recreation of those battles we all imagined happening in our Game Boys 20 years ago.
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15. Uncharted 4: A Thief's End - The popular sentiment seems to be that Madagascar is when this final Uncharted entry really takes off. Slow drama and frequent cut scenes give way to island exploration and memorable shootouts. My take? The back half is fun and the epilogue is lovely, but I could spend an entire game in Nathan and Elena’s living room, or hopping around the globe for the next story sequence. Wherever you stand, this is a fine way to close out a reliable series.
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14. Picross 3D: Round 2 - Seven Picross games — eight if you count the Twilight Princess freebie — on the eShop. That’s a lot of a perfectly fine thing. But none of them are Picross 3D. Thankfully, the real deal finally arrived this year, with hundreds of puzzles and a few extra gameplay wrinkles. Worth the premium price tag.
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13. Titanfall 2 - The campaign didn’t need to be good. Multiplayer FPS games live and die by their multiplayer, and many developers seemingly write off the single player experience as an afterthought. That’s why Titanfall 2 is such an unexpected treat. The factory, the time hopping, the airborne carrier — all cleverly designed, with platforming gimmicks that would feel just as suited for a Metroid Prime game. I think the reason the new Mirror’s Edge fell flat for me was that this game featured the same parkour moves in a much more exciting package.
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12. Tokyo Mirage Sessions #FE - This crossover game is Persona-lite, yes, but I think that sells the characters and world a bit short. While its inspiration focuses on the pressures of being a Japanese high schooler, #FE is all about the Tokyo show biz scene. Pop music, soap operas, microwave cooking shows — it’s all very goofy, but the game still takes its protagonists’ dreams and ambitions seriously. #FE also makes clever use of the Wii U GamePad, turning it into a tablet/social app that helps keeps the conversations going. Even if you’re not into this particular “scene,” #FE may still win you over.
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11. Rhythm Heaven Megamix - I can’t get enough Rhythm Heaven. They could put 20 new musical minigames on a cart annually and it’d make my list every year. Sumo wrestlers, lumberjack bears, monkey slumber parties — all magic.
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10. Severed - A Vita game! It’s great to see DrinkBox Studios stretch beyond sidescrollers with this first person dungeon crawler full of grotesque monsters and creepy, colorful mazes. Swiping and poking on the Vita’s touchscreen feels great. The controls are key to Severed’s success; if battles were menu-driven, the entire game would fall apart. 
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9. Pocket Card Jockey - I hope Nintendo keeps letting Game Freak be this weird. It’s not just that it’s horse racing plus solitaire. It’s your jockey biting the dust and being brought back from the dead to repay his debt to the angels. It’s the brassy, big band score that accompanies every race. It’s horses with luchador masks and cats hanging from their backsides. Pocket Card Jockey is a miracle of localization.
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8. Pokémon Sun - Yes, another Pokémon game. The Alola region is the best thing to ever happen to this series. Previous games had regions based on cities like New York and Paris, but the results always felt half-hearted. In Sun (and Moon), the tropical island setting influences everything from the creatures you catch to the trials you complete. I’ve never demanded a believable world from this series, but that’s kind of what we get here, and it’s terrific.
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7. Inside - This is the type of game where the less you know going in, the better. It’s Limbo — a previous Justin GotY — filtered through a twisted dream logic that I still can’t get out of my head months later. 
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6. Paper Mario: Color Splash - I know you don’t like Sticker Star. Rest assured: that 3DS oddity feels like a rough draft for Color Splash, which improves upon its predecessor in every way. A textured, vibrant world that rivals Tearaway in its papercraft. Thrilling scenarios like a train heist, an underwater game show and the throwback above. Hilarious dialogue that mostly makes up for the many, many identical toads. I miss the liberties Intelligent Systems used to take with the Mushroom Kingdom, but everything else about Color Splash restores this spin-off series to its former glory.
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5. Overcooked - This year’s couch co-op champ. Cooking with a partner is all about communication, and that’s doubly true when the kitchen is split across two flatbed trucks or on an iceberg rocking back and forth. My friends and I love head-to-head games like Smash Bros. and Towerfall, but it’s nice to play a game that’s all about puzzle solving and careful planning together. And I love the wistful stage select music.
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4. Dragon Quest Builders - Minecraft has always fascinated me, but I don’t do well without direction. That’s why I’m so grateful for Dragon Quest Builders, which breaks down the open world construction into small, manageable tasks. I started off just sticking to blueprints and keeping decorations to a minimum; now, I’m spending hours building up towns the way I want them to look, for no other reason than my own personal satisfaction. Even taking the crafting element out of the equation, Builders does a great job of capturing the adventuring spirit of its parent series.
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3. Pokémon Go - I didn’t set out to put THREE Pokémon games on here, and in a vacuum, this is much less satisfying than Pokkén or Sun. But we don’t play video games in a vacuum, and certainly not this one. I played Pokémon Go in Central Park, talking to strangers to find out where the Ivysaur was hiding. Or I played on my lunch breaks, exploring parts of South Street Seaport with coworkers that I had ignored for years. Go’s peak came and went, but it remains one of my fondest experiences of the year.
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2. The Last Guardian - Another game that’s more than the sum of its parts. The Last Guardian is finicky and sometimes frustrating. Trico is hard to climb. The camera doesn’t know what to do when you’re up against the wall. So what? How many games feature a creature this lifelike? He may be an illusion made up of A.I. routines, scripted animations and fur shaders, but all of those elements come together in a uniquely convincing way. His evolution from reluctant ally to friend has a subtlety I’ve never seen before. I’m glad Ueda spends as much time focusing on the inner struggles as he does the external ones. Hope it doesn’t take another decade for his next game.
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1. Overwatch - I didn’t even know what Overwatch was until two weeks before its release, and even then, I didn’t expect much from it. I had played Team Fortress 2 and thought it was just fine. I knew what to expect. Medics, tanks, builders — that sounded familiar to me. But I was so wrong. Overwatch isn’t just a team-based shooter; it’s the superhero team-up game I’ve been longing for since “The Avengers” was in theaters.
All 23 (and counting!) heroes have their superpowers, and all of them have their jobs to do. What really sets Overwatch apart is when these heroes are bouncing off of each other. Any combination of six is going to have its own dynamics. Mei dropping ice walls to give Reinhardt time to recharge his shield. Junkrat dropping traps to help Bastion watch his back. Mercy gliding up to Pharah to give her rockets a little extra punch. Every battle brings new possibilities and strategies to the table. I’ve played over 100(!) hours and feel like there’s still so much to learn.
But it’s not all serious business either. The colorful personalities, animations, costume designs and more do so much to shape the world, even when I know next to nothing about the overall “lore.” Last year, Splatoon felt like the only shooter I’d ever need, but Overwatch has actually managed to supplant it in my heart. That’s something this Nintendo fanboy never thought he’d say. Can’t wait to see how Blizzard builds on their masterpiece in year two.
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ciathyzareposts · 5 years
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My 10 Most Controversial Opinions
            Counting down to my ten-year anniversary in February 2020, I offer this quick retrospective on my 10 most controversial opinions. I base this on the number of comments I’ve received arguing back at me when I’ve made certain statements, as well as what people have said about me on other web sites.
I was originally going to title this article “10 Reasons to Despise Me,” but I feel like we have enough invective slung back and forth about fairly trivial issues. Indeed, if you find yourself “despising” me for any of these opinions, I would suggest that you’re taking the entire subject too seriously.
          10. I think there’s a “right” way and a “wrong” way to play even single-player games.
         In my entry on “Cheats & Liars,” I used an analogy with crossword puzzles. The “point” of a crossword puzzle is not to fill in the blocks with letters; it’s to use your knowledge, intuition, and puzzle-solving skills to interpret the clues and derive the only possible answer. Thus, you are doing crossword puzzles wrong if you use a crossword puzzle dictionary or some other source to help you finish the puzzle. An unfinished puzzle is preferable to a puzzle that you finish by cheating, because at that point you’ve sacrificed the ability to ever finish it properly.            
No one disputes that people should follow the rules when it comes to competitive sports. I can’t ride a bicycle along the route of the Boston Marathon and expect the same recognition–or any recognition at all–when I have the fastest time. Nor is there any other aspect of life where we say that it’s okay to break the rules if no one else is watching. A practitioner of a religion, an alcoholic in recovery, or someone on a diet does not get to argue “but I was alone!” when he (respectively) neglected his morning prayers, drank himself under the table, or ate an entire cheesecake. 
         Playing single-player RPGs may be a solitary activity, but that doesn’t mean there are no rules. Sure, breaking them doesn’t harm anyone but you, but then neither does breaking your diet. That doesn’t mean it isn’t at least a little shameful when you do it.
         9. I wouldn’t mind if modern RPGs still made us take notes and make maps.
             The other night, I was playing GreedFall with Irene. Some NPC was giving instructions to a character about a potion, and she said something like “note the ingredients carefully.” Irene immediately reached for a piece of paper and a pen, and I laughed. I don’t care what the NPC said, I knew there was no way the game was going to make a player depend on an external note to properly finish the quest. I was right, of course.
But I wouldn’t have minded if the game had required us to write down the ingredients. I would have welcomed it. I miss the days of gaming with a notepad and graph paper by my side. Quest markers have ruined modern RPGs. Even “hardcore” modes generally don’t turn them off.           
Playing Might and Magic involved a lot of real work.
            8. I don’t like music playing during my games.
That’s not the same thing as saying “I don’t like game music.” I very often admire the compositions; I just don’t want them playing during the actual game. I think this is largely because I’m very music-oriented generally, and I see listening to music as an active experience. I only want it playing when my primary task is listening to music. To me, “background” music is like having someone constantly talking at you while you’re trying to focus on something else.
So I play my games with the music off. Sorry. I know–I miss so much.           7. I don’t like games about rape.
You wouldn’t think that one would be so controversial, but on at least one site it makes me a laughingstock.             6. I don’t like Japanese graphics.
I don’t know if it’s because I was born too early or because I never owned a Nintendo, but for whatever reason I missed out on the era where Japanese animation and tropes became normalized among American youth. I look at the result and I’m baffled. (There was a time when I would have said “disgusted,” so perhaps I’ve made a little progress.) Part of the issue is the artwork itself, perhaps more of it has to do with what the artist chooses to depict–and what players are apparently okay with. If I’m going to play a racing game, I want to race racecars, not goofy little go-karts piloted by mustachioed plumbers. If I’m going to pit monsters against each other in gladiatorial matches, I want them to look like monsters, not characters from the Island of Misfit Toys. And if I’m going to play an action-adventure, I want to play a classic hero, not an effete little elf with bare legs and a pointy hat.
I have a lot of readers that want me to play Chrono Trigger. I’ve watched videos of it. It looks like a bunch of children running around. If I was a fan of the game, I would not be clamoring for my review.
5. I think computer RPGs are superior to console RPGs.
The primary issue is the nature of the input. A controller naturally limits the possibilities of a game. You cannot offer the complexity of NetHack‘s or even Ultima‘s interface with a controller (at least, not without annoying nested menus), nor can you move, look, and click with the same precision as a keyboard and a mouse. Entire styles of gameplay, such as Ultima IV‘s keyword-based dialogue, or text-based inputs for adventure games, or even most point-and-click adventure games, become impossible on the console. Nowadays, because successful games must be offered on both computer and console platforms, these limitations functionally inhibit even computer RPGs.
Then again, I do occasionally like playing a game on the couch, with my wife, next to the fireplace. If a keyboard is better than a console controller, a console controller is better than any attempt I’ve ever seen to make a keyboard, mouse, and PC setup work from a comfortable position with a television. So there are situations in which the console is better than the computer. I just prefer action games in those situations.
              Even I admit: time for a console RPG.
           4. I don’t care about voiced dialogue–in fact, I wish it would go away.
I’m convinced that voiced dialogue, more than any other factor, is keeping modern games from greatness. The necessity of getting an actor into a studio to voice every possible line of dialogue is what prevents developers from creating more quest dependencies, creating alternate endings, fixing bugs, and including a lot more NPCs in games that feel very sparse without them. It also keeps the character’s chosen name from ever appearing meaningfully in the game.
The Infinity Engine games had the perfect balance. Key dialogues were recorded with voice actors, but most of the time the text was unvoiced. It shouldn’t have progressed beyond that.
3. I don’t mind about re-use of engines.
I mostly want new content, not an entirely new gameplay experience. I grant you that a few series have taken it too far–the Gold Box comes to mind–but in general I think developers should be getting a lot more use out of interfaces and mechanics already developed. It never bothered me for a second that Might and Magic VIII had basically the same interface as Might and Magic VI. I doubt any fan agrees that the “upgrade” in Might and Magic IX did the series any favors. I think it’s basically insane that developers only issue two or three expansions for titles like Fallout 4 or Dragon Age. I would pay as much as the original game for a new story set in the exact same world using the exact same locations. Surely, I can’t be the only one.
2. I don’t hate Bethesda–or, at least, I don’t hate them for the same reason you do.
I love nonlinear, open world games, and there’s no one that’s shown they can do them as well as Bethesda. I don’t mind if some of their other features are a little rough around the edges. Many, many years ago, in the midst of the most addictive period I spent with the game, I opined that Skyrim was “perhaps the best CRPG I have ever played.” That got quite a reaction from my own commenters and commenters on other sites.               
I later had reason to regret the statement; I was basically high when I wrote it. It was the equivalent of telling some guy you practically just met, “you’re my best friend, and I love you, man” when it’s 3:00 AM in a bar and you’ve both been drinking gimlets all night. But having qualified the original statement somewhat, I have to admit that it’s still one of the best CRPGs I’ve ever played. If that upsets you, I’m sorry. It gives me what I’m looking for.
That said, I do hate Bethesda a little. Not because of what they produce, but because of what they don’t. Skyrim sold over 3 million copies in its first two days. It won “game of the year” from practically every magazine and site that offers that award. It ultimately made over a billion dollars. What the hell kind of management decision delays the next game in the series for over ten years?! I’ve rarely seen a company that financially irresponsible with its intellectual property. George Lucas before he sold Star Wars to Disney comes to mind, but even he allowed a generous Expanded Universe.
Sometimes I wish I didn’t have my chibi hangup and I could be a fan of Pokémon or Zelda instead. Lovers of those franchises must lose track of all the main series games, expansions, off-shoots, and remakes. You know who knows how to run a brand? Marvel Studios. In a decade, they issued 23 films and 11 television shows, plus associated web series, comic books, and novels, and still none of its fans are complaining of “oversaturation.” Bethesda needs to sell to Disney, hire Brandon Sanderson, or otherwise do what it takes to get their heads out of their asses and start producing.
1. I not only think Fallout 4 is better than Fallout: New Vegas, I think it’s much better.
I say this believing that New Vegas is already an excellent game. But I listen to its fans describe how much better it is than Fallout 4 and I don’t know what they’re talking about. How can they argue that it has more factions, when 4 has essentially the same number? How can the argue about role-playing choices when all your choices in New Vegas collapse into the same battle at the same location? Do they honestly think that Boone and Cass and Gannon are more memorable than Nick and Cait and Deacon?
         One of the 10 best NPCs ever.
          Every time I get into an argument about this issue with someone, I offer basically the same list of why I think 4 is a better game:
             No ridiculously low level cap–no level cap at all, in fact
The ability to keep playing after the end of the main quest, with bonus content depending on what factions you went with 
A much larger, more open world with more locations to find; the game really rewards unfettered exploration
Boston is a huge, dense city rather than Vegas’s three buildings
The Settlement/building/settlement defense system
A perks system that actually encourages different character builds
Better item crafting
Much cooler power armor (with jetpacks!)
No invisible walls
An excellent “survival” mode; I can’t imagine playing without it
Flying around in vertibirds
Along with the jetpacks and vertibirds, just a more “vertical” game in general; there’s a lot to find on building tops and elevated highways
Behemoths and mirelurk queens
A gun that shoots actual cannonballs
The ability to call artillery salvos on enemy fortifications
Can blow off enemies’ individual body parts, allowing for more interesting combat tactics overall
               Against this, I accept the arguments that the dialogue system isn’t very good and that whoever nerfed the deathclaws ought to be fired. Beyond that, Fallout 4‘s superiority is so obvious to me that I feel like I must be living in another universe when I get into a discussion with most fans of the series.
So there we are: my 10 most controversial opinions. Everyone will probably be enraged at something. Even if you don’t agree with me, I hope you admire my honesty and the risk I’m taking with my Patreon account. 
Coming up: Ten years of upsetting people with more controversial opinions, starting with fans of the Arkania series.
source http://reposts.ciathyza.com/my-10-most-controversial-opinions/
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athena1138 · 6 years
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DA Question Meme
Literally nobody asked for this but I don’t wanna do my homework so HERRRRRE WE GO! edit: doing this made me realize just how attached I am to the same 4 names lmfao. #creativity i guess. 
01) Favorite game of the series?
I like a lot of things about all of them. I like the companion interactions from Origins, the story from DA2, and the character creation and map of Inquisition. But they all have things I don’t like, too, so I’m not really sure I have a favorite. I think DA2 and Inquisition are tied, tbh.
02) How did you discover Dragon Age?
My roommate had been (trying) to play Origins for a while so my interest was piqued. Then, I was sitting in my Spanish class and realized PSN was having a hella sale so I went looking for some games. Inquisition GOTYE was on sale for like $70 with all the DLCs so I was like, “Hm. Yeah. Aight.” I then proceeded to get 89 hours banked in the course of like...5 days. It was insane. There was much coffee and little sleep. (I said trying because her Xbox 360, both of them, absolutely refuse to let her finish it before the console corrupts something in the data.)
03) How many times you’ve played the games?
Origins 1 1/2 times. I got all the way to the end with my elf before Alistair broke up with me to be king so I said, “AW HELL NAH” and literally started over just so my Warden could be queen. 
DA2, 2 full times and I’m on my 3rd for “fanfiction research” purposes. 
Inquisition, once all the way through the main storyline, started again, then started again. 
04) Favorite race to play as?
Ya girl loves her some elves. I was a Dwarf as my first ever character, but the lack of romance options in Inquisition turned me off to them. I do like them a lot, though. 
05) Favorite class?
Rogue. Seriously, lockpicking should be a universal thing. Otherwise, mage. 
06) Do you play through the games differently or do you make the same decisions each time?
I try. Most of the more personal decisions I have a hard time changing. Like, should Cole be human or more spirit-y? I can’t. I always make him human. But I intentionally try to change major story arcs. Both my Hawke mages and my mage Inquisitor have supported the Templars where I supported mages 100% before. 
07) Go-to adventuring group?
Origins:  Alistair is almost always a must. My first playthrough, he literally went on 100% of my quests with me. Then usually Wynne and Zevran, but I try to switch it up where I think I can spare having a healing mage. Shale and Oghren are my buds. 
DA2:  Vikara Hawke--Fenris, Anders (li,) then either Varric or Isabela. Belladonna Hawke--Fenris, Carver then Avaline, Varric (hc li.) Titania Hawke--Fenris, Bethany then Merrill, Isabela (li.)
Inquisition: Oh boy. I just. I just love them all. Just so fucking much. Picking my group is painstaking, man. Gemma Cadash--Iron Bull (li,) Dorian, Cole. Vikara Lavellan is tricky because she’s a mage, but Dorian is my literal best friend and she romanced Solas so?--Solas (li,) Dorian, Iron Bull or Blackwall. If it’s a tricky area or I need a lock picked, I’ll usually switch Dorian with Cole. Vanaya Adaar--Blackwall, Dorian, Vivienne or Sera. (Josephine LI)
08) Which of your characters did you put the most thought into?
So, I had no fucking idea what Inquisition was about. You can go find my “first playthrough” posts for proof, so I was just going with the flow. But starting completely from the start, I think I put a bit more effort into my Wardens, and most definitely my Hawkes and now my new Inquisitors. 
09) Favorite romance?
Cullen. #1, always. Honestly. I know, basic, but you know what? He’s a goddamn tormented cinnamon roll. I also really love his v.a.. Like I’ll listen to the romance while doing homework to keep me focused. Is that creepy? Shit. That’s creepy. But in Origins, idk. Alistair is adorable, but Zevran is just...damn. I want to try Leliana’s romance sometime. Da2: Fenris, but I’m just so goddamn in love with Varric, man. I know it’s not a romance but IT FUCKING SHOULD BE. 
10) Have you read any of the comics/books?
Bruh I don’t even read my homework.
11) If you read them, which was your favorite book?
12) Favorite DLCs?
For, like, functionality? The Black Emporium lmao. I like to change my appearance as the game progresses. But for fun? I like the Deep Roads DLC for Inquisition, the Legacy DLC for DA2, and tbh I haven’t played many DLCs for Origins yet, just the one for Shale and the one for Morigann. I think I’ll like Leliana’s, though, and Awakening. 
13) Things that annoy you.
Can’t change companion armor in DA2
No voice for Origins. (I understand it, but starting from Inquisition, it’s frustrating. Plus, I’m blind, and the biggest subtitles are still hella small.)
You can’t just go strike up a conversation with companions in the field aside from Origins. 
Dwarves can’t be mages
THERE ARE NO DWARF ROMANCES
The Qunari just felt really..underwhelming til Inquisition? Like. Sten is just a large, stoic human essentially. All the Qunari in DA2 have the exact same face, and nothing about their titles or names are explained. They’re a giantass plot point and you’re telling me not even the Arishok could get some different horns or maybe a face lift or something? 
When your companions break up with you. Like goddamn. Rude. 
The Dark Ritual. 
Forcing Alistair to be King so I don’t have to choose between him or my Hawke. He’s so unhappy as a ruler, but it’s better for his safety. Such a dick move, guys, really. 
Leandra just straight up forgives Gamlen for blowing the entire fortune? Nah, Ma. He’s dead to us now. 
Carver’s such a dick, man. 
Caves,caves,caves,caves,caves in DA2. Like goddamn. 
I have soooo many more but I have to get up in 4 hours lmao
The dog in Origins counts as a companion
Even if Hawke is a mage, Fenris doesn’t cool it with his anti-mage shit. Ever. 
Anders is a dick, man. A beautiful one, but a dick. 
14) Orlais or Ferelden?
Kirkwall.
15) Templars or mages?
Mages, always. Supporting the Templars makes me so frustrated with myself. 
16) If you have multiple characters, are they in different/parallel universes or in the same one?
So, cross-games, they’re in the same universe. But as for, like, all my Inquisitors? Idk. I’ve never really thought about it. I don’t HC that I have like...6 Inquisitors or even sibling Inky’s running around, but I don’t see a reason why they wouldn’t keep existing just because one of them got the Mark. I do try super hard to connect all my main characters as closely as I can, just for funsies. 
Like, my new Lavellan was from the same alienage as my Warden except she got swept up in that slave-trade business at the age of like 10. Then she lived as a slave in Kirkwall til she ran away at 15 and was taken in by Merrill’s clan. She and an older hunter were out hunting when the massacre happened, so he ends up taking her up north to meet up with another clan he knows is fartin’ around there. (Lavellan.) So, she remembers Varric and Hawke from their few trips to visit Merrill’s clan on Sundermount. 
Shit like that, y’know? 
17) What did you name your pets? (mabari, summoned animals, mounts, etc)
Random things, usually. My current Hawke’s mabari is called Wrex, last one was Oberyn. I don’t remember any of my Wardens’ mabari names.
18) Have you installed any mods?
I fucking wish I could. Console only over here my dude. 
19) Did your Warden want to become a Grey Warden?
Vikara Tabris--No, absolutely not. She just wanted to stay in her alienage and take care of her family. She didn’t want to get married, and when the noble dude kidnapped them all she just straight up wrecked them, so she didn’t have a choice. She’s pretty bitter about it all, but Alistair makes it better. 
Titania Cousland--Hells. Yes. From the moment she heard Duncan was coming, she was like a fucking dog with a bone begging that her dad let her join. 
20) Hawke’s personality?
Vikara Hawke:  Kind, peaceful. Blue? I think? The colors represent the dialogue wheel, right? Idk, man, the nice shit. 
Belladonna Hawke:  Sarcastic af. 
Titania Hawke: Agro to others but not her friends. 
21) Did you make matching armor for your companions in Inquisition?
Look, fam, there are only SO MANY GODDAMN PIECES OF LIGHT ARMOR AVAILABLE. AT SOME POINT, WE ALL FINNA LOOK ALIKE IT’S NOT MY FAULT so like yeah
22) If your character(s) could go back in time to change one thing, what would they change?
oh jesus
ORIGINS-        Vikara Tabris--so much, man. The most important thing? I think she would’ve put Anora on the throne instead.         Titania Cousland--She would’ve tried to use her connection to the king to make him see reason, make him see that the war was suicide. 
DA2        Vikara Hawke--She would’ve tried to sway Anders away from the terrorist side of things more, had she not been too blinded by love to see what he was doing.          Belladonna Hawke--Would’ve rather taken Bethany’s place with the ogre because she can’t live with the guilt.           Titania Hawke--Corypheus. If she’d have just paid fucking attention, she might’ve noticed how weird Larius was acting, she might’ve been able to do something before the literal sky opened up. 
Inquisition          Gemma Cadash--She straight up wishes she was never at the fucking Conclave. If she’d have just stayed in the Carta, doing what she’s good at, this all would’ve been someone else’s problem. She has a hard time dealing with all the pressure and the stress and constantly fears she’s doing the wrong thing. The only thing that gets her through it is Bull.           Vikara Lavellan--Loving Solas. She wishes she’d seen the signs more clearly, seen where they were going with it. But, loving Solas lead her to Cullen, so in the end? She guesses it was worth it.            Vanaya Adaar--She would’ve tried harder at Haven, to save more lives than she did. If she’d have just been a little faster... 
23) Do you have any headcanons about your character(s) that go against canon?
For my Inquisitors, usually something will be anti-canon, but my Hawkes are usually pretty satisfying to me, and the Warden has enough options I think it’s alright. But like...Vikara Lavellan has almost no faith to the Dalish despite being one. She got her vallaslin because she had to to stay in clan Lavellan. I also sometimes HC that she spent time in the Circle so when Vivienne gets all snotty about it not being so bad, she can be like “uhm, scuse you.” Same with Hawke and Anders, but Idk how it would work. Maybe she was there during his solitary confinement but broke out with her phylactery and that’s when her family moved to Lothering? Oh. Shit. Yeah. That works. Hey, new headcanon! 
24) Who did you leave in the Fade?
First, Hawke, because I hadn’t played DA2 yet, but then I saw how hurt Varric was and I died inside. So, Stroud usually. 
25) Favorite mount?
Cadash--the Avaar War Nug Lavellan--Tirashan Swiftwind Adaar--Hunter Shade Dracolisk
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ciathyzareposts · 5 years
Text
Game 336: The Dragon & Princess (1982)
Many thanks to Laszlo and NLeseul for making this possible!
             The Dragon & Princess
Japan
Koei (developer and publisher)
Released in 1982 for PC-88, 1983 for FM-7
Date Started: 10 July 2019
Date Finished: 11 July 2019
Total Hours: 8 Difficulty: Easy-Moderate (2.5/5) Final Rating: (to come later) Ranking at time of posting: (to come later)
The Dragon & Princess is often given as the first JRPG. There are other contenders from the same year, including Spy Daisakusen, Underground Exploration, Seduction of the Condominium Wives, and the recently-rediscovered Dragon Lair from Crystalware, but I haven’t personally vetted those, and most of their descriptions suggest to me that they lack at least one of the core RPG elements that I (at least) require. The Dragon & Princess, on the other hand, has them all–if just barely.
I’ve wanted to play it for years. A long time ago, I downloaded a PC-88 emulator and found a copy of the game, but I couldn’t get past the Japanese text.  Earlier this year, reader Laszlo Benyi tried to assist me by creating a chart that I could use to translate the Katakana characters into Latin syllables and then plug them into Google Translate. I did my best, but it was very slow going, particularly in this game, which has a hundred different ways just to tell you that you’ve wandered off the main path. I was feeding in dozens of phrases only to get back “it’s too dark!,” “a branch blocks your way,” “you are lost,” and “too dangerous!” 
Finally, Laszlo and reader NLeseul did what I needed them to do but didn’t dare ask: they translated the text and created a patch. It worked beautifully. I should mention that much of the game is in English anyway, including the title screen, the commands, and the character status screens. This means that the game’s official name is The Dragon & Princess, not the Japanese equivalent.            
The game commands. Most of this was in English in the first place.
          The game begins by having you name the five characters of your party. “You” are considered the first character, and you travel with four companions. (If the lead character dies, the game ends.) Each character has statistics for power, speed, and hit point attributes that fixed at the start of the game. Characters 1-3 are relatively balanced; Character 4 is very weak but fast; and Character 5 is strong but slow. A “hits” statistic, represented as a percentage, seems to be a type of THAC0–the chance of hitting a certain base enemy.            
Character creation is just about assigning names to existing character slots. If you just hit ENTER here, the game assigns its own names.
         If there was any backstory presented in accompanying documentation, it appears to have been lost. The game begins with the party in a king’s throne room. “Bandits have appeared recently,” the king explains, “and have stolen much of our treasure. Recover treasure worth 3 million gold and exterminate the bandits! Return here when you have done so.” Unless you want a hopeless battle against the king’s guards, you have no choice but to leave and start finding your way through the world.         
The initial quest.
         Said world encompasses about 70 text screens, with enough one-way and twisty passages to confound the most dedicated mapper. Only a few squares–mostly in the city–are kind enough to tell you which directions you can go to leave them, meaning you have to test all directions. About one-third of the time, when you test an invalid direction, you simply get a message indicating (vaguely) that you can’t go that way. Sometimes, these messages are a bit opaque; if the game says “dark . . . so dark . . .” it means the way is dark and thus you didn’t move.
The other two-thirds of the time, when you move an invalid direction, you get “lost.” Being lost means that any move is futile until the game tells you that you’ve returned to a known square.
Various enemies will come along and attack at random intervals as you explore, including giant bugs, snakes, and bandits. Combat transitions from the text screens to a graphical interface–a tiled map of 10 x 20, with both man-made and natural obstacles depending on the terrain in which you were attacked. The party always goes first, and always in order of the characters’ numbers; “Speed” seems to have more to do with natural armor class than any kind of initiative. Each turn, each character can attack once, move up to three rounds, search, check the party’s condition, or skip his turn. You can only attack from directly adjacent to an enemy–no diagonals.
Combat with a random bear (from the original, not the translated version).
             Combat takes a lot longer than it needs to. Both characters and enemies almost always miss their attacks. Despite whatever high percentage is found in the character’s “hits” score, you only actually hit about once every 8 or 10 attempts. Enemies are even more unlucky. The result is that a combat that should take 3 minutes takes 15. Since you have no magic, no objects, and no choice of attacks, there aren’t many “tactics” except to try to achieve favorable terrain when fighting multiple foes or when ganging up on a single enemy.
Characters get experience for both hitting and getting hit in combat, one for one with damage inflicted or taken. As your experience goes up, so does your speed, hit percentage, and maximum hit points. (Strength increases only from the type of weapon you wield.) Developing the characters against random battles is important for success in the fixed battles, particularly the last one. There are only three fixed battles in the game, unless you’re dumb enough to hit A)ttack while in the presence of the king or the monk. I’m not sure either combat is winnable, but I’d be interesting in hearing from anyone who could prove me wrong, and what the consequences were.           
Character stats after a few battles.
                I’ve seen the game described as having “adventure game elements,” which must refer to the text part of the game, but the nature of exploration is the only thing that feels vaguely like an adventure game. You don’t find any puzzles or objects in any of the areas, and commands are very limited. Only a few squares offer anything useful in response to L)ook, S)earch, G)et, or R)ead, and I never found any use at all for the enigmatic H)urry. The only reason to explore and map the various game locations is to find your way to a couple of key places. Once you know how to get there, a winning game takes less than an hour, and most of that is spent in combat.             
Arriving at the Tea House–one of two places in the game where you can R)ead something to get directions.
       The northwest part of the game map has a town called “Ross-Blue” in both the English and Japanese versions. Among its streets, you can find a weapon store to upgrade your initial short swords to long swords. With one exception, such swords are the only equipment in the game. You also have to visit this location to purchase swords if a pickpocket relieves you of one; they appear on the streets of Ross-Blue about once every 20 moves.               
The twisty streets of Ross-Blue.
           The city also has a food store. The party starts with 20 food units and eats one every few moves. Purchasing another 10 is enough to get you through a full game. The game’s economy seems rather inflated, as two long swords and 10 food units burns through your starting 300,000 gold pieces.             
The only “equipment” in the game.
Essentially the same screen as above, in the original Katakana.
              In the southeast, a relatively linear map has you pass something called the Lake of Joker (this location is rendered in English in the original) to enter a variety of forest squares (Oak Forest, Beech Forest, Apple Forest, etc.) Characters can get mysteriously “trapped” in these areas to the loss of dozens of hit points. Occasionally, a girl with medicine comes along and the party can G)et half a dozen doses from her. Eventually, the forest leads west to the desert and a plateau, where moving north wraps the party back around to the Castle and Ross-Blue.               
The overall game world.
            Continuing to move west from the plateau puts the party at a mountain, and in particular a hut occupied by a monk who gives some small advice as to the next step of the quest. Near the monk’s hut, the party finds its way to the bandits’ hideout, where the first fixed combat takes place against a party of 10 bandits.             
The attack fails . . . like it almost always does.
        One wrinkle in this combat is that riches are to be found in the houses and wells, and from the moment combat begins, the bandits start burning them. Thus, you generally want to fan your characters around the map, searching the various locations for treasure, before you start fighting in earnest.        
Grabbing treasure before the bandits can burn it.
        After you defeat the bandit lair, the king still tells you to get lost, and the monk says there are more bandits hidden in the city. Finding them means tripping a series of unintuitive encounters. First, you have to make your way to the pub. Entering the pub causes you to fall into a trap, where someone extorts $300,000 in treasure for you to get out. (If you don’t have enough, the game is over.) You can avoid this by hitting S)earch before you enter the pub.           
Inflation in this country has run rampant.
           Once there, you have to take note of a shady character leaving and then lurking behind a door outside. Hitting A)ttack causes the man to surrender and mumble “Eastside-Shape,” the street corner on which the bandit hideout sits.          
Shaking down essentially the only NPC. (No you cannot get drunk in the game. I tried.)
        In that square, another A)ttack causes you to batter down the hideout door, at which point you can E)nter and mop the floor with the bandits, including their leader. This time, there’s no treasure to find during combat. Instead, you have to search all four cardinal directions of the hideout (the only time in the game that this is necessary) after combat; the treasure hoard is to the south. The game lets you keep all this treasure even though there’s nothing to do with it.            
Four of my characters surrounded and killed the bandit leader.
            Searching the hideout post-combat.
        Returning to the king has him say: “Well done! I want you to marry my daughter.” Here, you have to unintuitively hit G)et to take him up on his offer and become a prince. “You were happy,” the game says, “but then . . . a dragon kidnapped the princess! Please kill the dragon and save the princess.”             
Until I figured out that the game wanted me to use “G)et,” I thought it was over and there was no dragon.
          At this point, the game drops characters 2-4 and leaves you just with the character occupying the #1 spot. The dragon is found on Mount Lu-Fey in the map’s southwestern terminus, and if you stop by the monk along the way, he’ll give you a magic sword that increases power to 60 (from the short sword’s 15 and the long sword’s 30). From there, S)earching for the dragon on the mountain square causes it to appear and combat to commence.             
I tried killing the monk with his magic sword to get more experience, but he slaughtered me in two rounds.
           (There’s an amusing encounter along the way in which a young woman tries to entice you into her house. If you accept, the game chides you for dallying with another woman while your wife is in danger, and you lose two hit points.)   The first time I faced the dragon, I couldn’t even hit him let alone kill him. I reloaded a dozen times, and not one of over 50 strikes, with my hit percentage at 65%, landed on the target. The dragon, meanwhile, hit me about half the time and soon killed me.           
Ouch.
        The issue was that my lead character hadn’t fought enough battles or done enough damage, in comparison to the other characters. I had to fight random combats to build him to a level where he could take on the dragon effectively. In my case, that meant reloading a save from before the end of the bandit quest because a single character doesn’t survive well in the wild; I needed the other four as meat shields while trying to get the main character to strike most of hte killing blows.
Grinding is hard in this game because there’s no reliable way to heal. You mostly have to hope that the girl with the medicine bottle wanders along as a random encounter, then give as many doses as she’ll allow to the weakest party members. She wanders away after half a dozen.
Anyway, through grinding I eventually got my lead character’s attack percentage into the 90s, wihch was enough to hit the dragon. I still had to reload a couple of times, but I ultimately defeated him.             
Nah, I’m good.
           The winning screen came up at this point and enticed me to try again for a higher score.            In a GIMLET, the game earns:          
1 point for the game world, not described in any backstory, but evoked slightly through exploration.
2 points for fairly limited character creation and development.
1 point for minimal NPC interaction. 
2 points for encounters and foes, the foes nothing special, the encounters a bit unintuitive and weird.
2 points for a limited (if original) combat system with no magic.
1 point for an equally limited equipment system.
            Checking inventory mid-game. A couple of my characters have broken their weapons or had them stolen.
       1 point for having an economy that doesn’t matter beyond your initial purchases.
2 points for a main quest line.
             The “game over” screen. I don’t know what “entranced by a witch” means. I was killed by the dragon!
          1 point for minimal graphics and sound and an interface that uses commands in an unintuitive way.
3 points for gameplay that offers a reasonable challenge and at least doesn’t linger.
          With no category getting 0, and the sum of the bunch receiving 16 points, I am at least satisfied that The Dragon & Princess is an RPG. If it isn’t literally the first (which it very well might be), it is perhaps the first that owes no allegiance to anything coming out of the west. It seems highly unlikely that the developers could have been exposed to Tunnels of Doom for the TI-99, released the same year, which means that they independently developed the type of turn-based graphical combat that Ultima and SSI would soon make famous. While several western RPG and adventure games had a similar approach to text exploration, none of them are quite like this one.          
Attacking the bandit safehouse.
        The title was one of the first issued by Koei, then calling itself “KOEI MICOM.” The company would soon be famed for its strategy games, many of which have some RPG qualities, including Romance of the Three Kingdoms (1985), Nobunaga’s Ambition (1986), and Bandit Kings of Ancient China (1989). Role-playing became a bigger part of the developer’s portfolio in the 1990s, and it seems impossible that I won’t encounter them again, although most of their games are either Japanese-only or for consoles.
The game is credited to “Y. Hayase” and “Locke,” owners (respectively) of the in-game weapon shop and food shop. I haven’t been able to turn up any information as to the full identities of these developers. MobyGames doesn’t have them credited on any other titles, but then the database is missing credits for a lot of Japanese titles of this period. Several other releases from Koei in the coming years, including Dungeon (1983), Ken to Mahō (1983), and Khufu-Ō no Himitsu (1983), have similar enough elements that these two developers could easily have been involved. I’m particularly curious about “Locke,” particularly whether it’s a pseudonym or whether it’s evidence of another westerner responsible for an early JRPG, as with Henk Rogers and Black Onyx and John and Patty Bell and Dragon Lair.
The edition of The Dragon & Princess that I played was packed on a disk with several other games. In a 2013 article on Hardcore Gaming 101, the author turned up some screen shots of a more primitive version of the game, which suggests that the graphics may have been upgraded at some point. Later that year, Sam Derboo wrote a longer article on the game on the site, managing to finish it in the original Japanese, although he had no more luck than I did on the identities of Hayase or Locke.
Given Sam’s existing coverage, it wasn’t imperative that I write about this one, and yet some part of me didn’t feel comfortable continuing our exploration of JRPGs without playing the first one. That’s one dragon I’m glad to have slain.
****
On the upcoming list, I rejected Paladin 2 as a non-RPG. The first one really wasn’t, either. The only character development that comes in either game is in the form of a single statistic being possibly increased a minor amount upon completion of a mission. And while there’s an “inventory” of sorts, it’s not really a classic RPG inventory.
I’m toying with rejecting Spellcraft: Aspects of Valor. It’s a tough call. I can’t quite tell from the documentation whether I should expect any character development, and aside from what you need for spells, there doesn’t seem to be much of an inventory. On the other hand, it does have a certain RPG-like je ne sai quoi that goes beyond my definitions. I guess I’ll see how I feel after a couple of hours. But I really need to start being more relentless in applying my definitions if I’m ever going to make serious progress.
source http://reposts.ciathyza.com/game-336-the-dragon-princess-1982/
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