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#i know the twitter link doesn't work anymore
oksfranta · 1 year
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Antwerp 🐠 | Seoul 🐸
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forestwhisper3 · 9 months
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pearwaldorf · 5 months
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I hate that you can't see a tweet thread anymore if you're not logged into Twitter (as a gesture of disrespect I refuse to call it by its rebranded name). Here is a copypasta of a thread from Dan Olson, a Canadian documentary filmmaker, expanding upon camera quality, the guilt trips Somerton used to goose his Patreon subscriptions, and how the best tools will never make up for lack of dedication or patience. I have added clarifications in [[double brackets]] where I feel it is necessary.
START OF THREAD
Okay, so, back in April I snapped at James in reply to a tweet that was linking to this video (which James has since delisted but not deleted) and I want to talk about the full context of that but I don't want to make a video, put your beatdown memes away. [[The video has since been deleted. I can see the title of the video is "Maybe the end (not an April Fool's Day thing".]]
The first bit of context is that I initially got keyed into James to fact-check his claims about indie filmmaking in Canada. As a filmmaker the entire Telos venture was immediately obvious as a juvenile fantasy dreamed up by someone with no idea how to make a movie.
Just wild claims about their plans that weren't worth debunking because they bordered Not Even Wrong. But in watching one of these pitch videos I noticed that he had a $4000 current-gen camera in the background as a prop, and that seemed both pretentious and weird.
You don't use your best camera as a prop, you use your second best camera as a prop. So being an obsessive weirdo I needed to know, and I watched his BTS stuff until I spotted his main rig, a $6000 camera with about $1000 in accessories.
Now, these in isolation are unremarkable because his Patreon at the time was bringing in ~$8000 per month, his channel was a full on Business business, and so investing in some professional equipment of that level is maybe a bit indulgent but justifiable.
What was weird is that he doesn't shoot multi-cam, doesn't shoot outdoors, doesn't shoot on location, and in a studio the two cameras kinda really step on each others' toes. Basically if you already have one and don't need a B cam there's no reason to get the other.
Again, on its own, this says nothing, it's just indicative of poor financial decisions, maybe impulsive purchasing, Gear Acquisition Syndrome. Biblical sins, but not crimes.
Paired with the constantly inflating fantasy scope of the Telos films it was clearly an expression of a very, very common bad filmmaker habit of "if I just get the right gear then my movie will basically make itself" Buying stuff because it feels like progress.
At the end of February he tweets "I want to start shooting anamorphic" and then three weeks later in March he posts the worst, out of focus, under-exposed "I just got a new lens!" video I've ever seen, showing off his trash-covered bedroom.
Based on what's available for his cameras and the lead time, that's enough time to get a Laowa Nanomorph or Sirui Saturn from B&H but not enough time to get a Great Joy from the UK or a Vazen from China. And with the flaring blah blah blah, $1300 lens.
Again, [gear acquisition syndrome] is not a crime and these lenses are budget options. Bit of a pointless impulse purchase since he only used it for the Showgirls video. But this is what he was doing just a few weeks before that above video came out: effortlessly impulse purchasing lenses.
James has (had?) a habit of regularly, aggressively driving viewers to Patreon by claiming that videos were getting demonetized. While tacky, it is something a lot of queer YouTubers have dealt with, so there's precedent there. But people were noticing he did it a lot.
Mid-March he humble brags about needing to work so hard to make 6 videos in April because he has over-booked sponsorships.
Then March 29th James posts this whole incel screed on Twitter about how sex work should be "subsidized as a mental health service."
[two image descriptions.
1. "For the majority of people sex (and human contact) can be imperative to a healthy state of mind. A kind and talented sex worker can make someone feel wanted for the first time in their life. I know sex workers who have pulled people back from suicide just by being there for them." 2. "Not only should (sex work) be legal, but it should be subsidized as a mental health service."]
He spends several days getting absolutely *roasted* for this, just dragged across the pavement and read for filth, and doubles down in the replies the whole way.
So this is the context immediately surrounding James waking up on Friday, and posts the above video and the below tweet.
[image description: "We just got the lowest Patreon payout we've gotten in well over a year. Like, a "maybe we need to rethink things" kind of amount... NOT an April Fools Day thing btw. But I don't know if we'll be making videos much longer."]
Now, this unfolds in kinda two directions. The first is that I'm convinced he was just lying about this income shock in the first place.
There's a million theoretical edge cases about what maybe happened and if maybe he just misunderstood the data or saw a glitch and panicked, maybe one of those happened, I don't believe it, I think he just lied because he was salty about getting dragged and felt owed a win.
A big tell to me is that he doesn't blame Patreon. He says he doesn't know what happened, but let's be real, Patreon screws up all the time, they're the first people anyone blames if anything confusing happens, just as a reflex action, even if it's completely not their fault.
The only reason to not blame Patreon is if you already know that it's not their fault and that any investigation on their part might reveal embarrassing details.
Instead he indirectly blames his viewers for not watching enough, not sharing enough, and not turning on auto-renew.
So regardless of the unknowable truth, this segues into the second, far more offensive direction of the messaging itself. "I don't know if we'll be making videos much longer." "Maybe the end" He explicitly framed this as an immediate existential threat to his channel.
In the video he is vague about everything, leaves a ton of hazy room for plausible deniability on how long the channel can keep going, but the messaging is "I need more patrons right this minute or my YouTube channel is over."
He repeatedly evokes all the "fun stuff" they had planned that would never see the light of day if this didn't turn around right away.
And his audience received this message loud and clear. Tons of people making far, far, far less than him left very heartfelt messages about digging a little deeper to subscribe or up their pledge or unsubscribe from other channels to move their pledge to his.
1200 new patrons in one day.
Since I simply don't believe the income shock was real in the first place that would put his post-"Maybe the end" Patreon income at around $10,000 per month. US. Add YouTube income, he's spent the last seven months making around $18,000 per month.
I have seen creators scale back their capabilities to the bone purely to keep making videos for the love of just, like, making stuff even as their funding evaporated and they needed to go back to a desk job to cover their bills.
You'd have to be so outstandingly reckless with your finances as a channel that a one month spook leads immediately to "channel over, sorry about all the fun stuff we won't get to do with you, our patrons, specifically because you, our patrons, aren't giving us enough money"
And not a spook where you then spend a couple weeks crunching numbers. Oh no. A shock so violent where less than two hours later you're weeping on camera about the channel being over.
Three weeks later he brought a brand new Sony FX6v for $8000 CAD to add to his pile of cinema cameras despite the fact that he was, but scant moments earlier, in such a precarious position that a single bad month would kill his channel.
He stole your money, and for that I'm profoundly sad and angry. That's why I snapped at him in April. I'm sorry I couldn't give you the full context then, and I'm sorry if that anger upset you.
END OF THREAD
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butdaddyilovehim-hs · 7 months
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✨My Masterlist ✨
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This is my official masterlist!! Thank you so much for reading my stories and I hope you enjoy them! Just a few things:
Requests are always open, send me any prompts you would like! I only write for Harry at the moment so if you are sending requests it's a good thing to note :)
I take requests for basically any trope or au so send them through!
Feel free to dm me if you would like to join my main tag list or if you would like to join a tag ist for a specific fic
All smut will be updated with a mature label as per tumblr's requirements. Update your settings so you don't miss out! Here is a link to @ gurugirl's lovely post with instructions on how to update them!
Everything is ordered from oldest and this masterlist will have warnings as well as a summary for each work
Reblogs, likes and comments are always appreciated!! I always love to hear what you think of my writing!
Happy Reading! x
Series:
The Years Between US (incomplete)
age gap, smut, angst, fluff
Synopsis and Character List
Part I
Mini Series:
The Divorce (incomplete)
the one where Y/N takes on her first high profile case as an assistant at a law firm. Her first client? Harry Styles.
smut, angst, fluff and a Harry who is delightfully insufferable :)
Part I
Part II
Part III
Tolerate It (complete)
the one where Harry is a workaholic and Y/N doesn't know how long she can take it anymore.
angst, taylor swift inspired and a Harry who needs to get his head on straight
Part I
Part II
Part III
Obsession (incomplete)
the one where Y/N meets her brother's girlfriends family for the first time and takes a specific interest in a certain older Mr Styles
Part I
Stars Around My Scars (incomplete)
the one where Y/N is throwing Niall a surprise birthday party and she bumps into Harry Styles on the street while buying candles
Part I
Mr and Mrs Styles (upcoming)
the one where Y/N and Harry are assassins for rival companies and they're trying to take each other down. oh and they're married.
Mr and Mrs Smith AU
A Delicate Point of View (upcoming)
the one where recently widowed Mr Styles is looking for a nanny and Y/N just recently happens to be jobless
Sound of Music AU
One Shots:
The Wedding
the one where Y/N is stressed planning for their wedding and Harry can't seem to do anything right
Rainbows and Hospital Rooms
the one where Harry is a grumpy doctor, Y/N is his intern and she's late on her first day
Kissy?
the one where Harry simply cannot keep his lips off Y/N
Enough For You
the one where Harry kisses EmRata in Tokyo and Y/N finds out on Twitter
Spells of Fate
the one where Y/N keeps feeling dizzy and Harry is ever the protective boyfriend
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dnalt-d2 · 29 days
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Christ alive can anyone get a break right now??
(Ahem)
Update time, once again!
Also once again, it is a mixed bag
So to start off with, as most everyone knows, Pomme and Dapper's admins have resigned from their positions. This is incredibly unfortunate, and I honestly don't know what it's gonna mean for the French Creators who said they wouldn't stay on QSMP if Pomme's Admin was fired. Since she technically left of her own volition, I really don't know what they're gonna do
(Edit: I talk about Quackity's stream here but I don't speak Spanish so I can't personally say what was said exactly. Thankfully, it looks like someone JUST POSTED an English Translation so I'm just gonna drop the link here for anyone who wants to read it)
On another note: Quackity has finally given a slight update. For obvious reasons, he can't say anything specific, and I wouldn't have expected him to. But according to the translations I've seen so far, basically said that he can't update because the leaks that happened are creating added complications in the restructuring process. I'm assuming his reason for that is that he simply doesn't want anymore information to be leaked out, but unfortunately, that's just counterproductive to the miscommunication problem
AND SPEAKING OF MISCOMMUNICATION???
So as you all know, I've been in support of the French Union getting involved with this. As I've stated a dozen times now, Unions are meant to be resources, people who inform employees of their rights and do what they can to help them get those rights. As far as I know, one of the main things they do is mediate between the employees and the employers. But APPARENTLY the Union has not attempted to reach out to Quackity outside of Twitter. Which REALLY isn't all that professional. Twitter is a NETWORKING site. Meant to START building connections. Afterwards, people typically move onto email or even discord, which are way better equipped for the long-form communication that's about to have to happen
So even if Quackity WAS active on Twitter, which he isn't. And even if the Union DIDN'T know that, which they do. This isn't the right route to communicate. They have stated that he "has their email" and has to "reach out to them." They are apparently working on the logic that SOMEONE would have had to pass on the information to him by this point, which isn't a fair assumption at all, considering that we know there were Admins ALREADY hiding information from him before all this
They're acting like Quackity is the CEO of a major corporation, with COUNTLESS RESOURCES on-hand. Yeah he's the CEO of this business, but he's also a 23-year-old Twitch Streamer who in all likelihood is learning a LOT about running a business for the first time AS WE SPEAK. I'll tell you right now, when I was 23, I didn't know jack-shit, and I'd still say I don't most of the time. And the only reason I LEARNED jack-shit was because someone would actually TELL me about it. When someone makes mistakes, it REALLY helps them learn when someone is able to not just point out the mistake, but also HOW to fix it. I don't know how they're expecting him to grow from his miscommunication mistakes when they aren't willing to give him the chance to
And yes, there are MANY problems that need to be fixed, as I've said before. But Quackity did outright confirm some of the other things I've said too. That things ARE happening, and we aren't hearing about it. That we aren't GOING to hear about it. Which is fine. It makes sense. We aren't the people who need to know every step of the process. But he is going to have to figure out a better system for talking to the Admins. It's a real problem when he's communicating with people like Aypierre that Pomme's Admin has her job still, but didn't tell the Admin herself
There's still lots of problems, and I know it sounds like I'm just repeating myself, saying to wait and see, but in reality, there isn't much else we CAN do besides that and voice our support
This might be the last time I make a post on this for a bit, because this has been a little draining on me. Which I would normally be able to handle SUPER easy, I'm pretty good at handling stuff like this well enough. But now I've also got real-life stuff reminding me that no matter how much better things SEEM to be getting for me, something's gonna come smack me in the back of the head to remind me that actually things suck, and I just should've known better! And unfortunately that stuff requires my focus more than this. I'll still be here, watching everything, maybe commenting on stuff, but I might not be quite as vocal as I have been
Once again, I remind you all, take care of yourselves first and foremost. Whether it's physical, emotional, or mental, or whatever else. You matter more than the events taking place here right now. My support goes out to all of you, as well as the Admins who VERY WELL COULD BE SEEING THIS APPARENTLY. So I guess this message goes out to them as well lol. You guys rock and I've enjoyed all the contributions you've made
Anyways, see you all later
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johaerys-writes · 29 days
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Would you be interested in sharing some of your fav books/scholars/academics/papers on The Iliad?
Hello! And thank you for this ask!! Basically, my research on Homer focuses a lot on Achilles and his relationship with Patroclus; I sometimes read works that are about the Iliad in general, but most of it is with Patroclus and Achilles in mind. But I do often come across interesting works on the Iliad as a whole, so I'll list some of them here. I have a lot of stuff to share, I'll keep it as brief as I can because I don't want to overwhelm anyone lol.
Books
As far as books go, I have several different translations of the Iliad, and most of the time each translation has its own introduction, sometimes by another classicist. Those are a great place to start. My favourites are Caroline Alexander's Iliad translation, and the introduction she wrote herself. I like Caroline Alexander's work in general, including her book on the Iliad The War That Killed Achilles (which my pal Baejax sent me bc I couldn't find it anywhere here <3 <3), because her writing is clear, straightforward and informative. Her translation is my go to translation at the moment because I like how faithful it is to the original Greek, it's the one I keep next to my bedside and which is full of bookmarks and notes LOL.
Another favourite is Robert Fagles' translation, with an introduction by Bernard Knox (who also wrote an excellent introduction to Robert Fagles' translation of the Aeneid). Even though Robert Fagles' translation isn't as close to the original as others, I love it because it is just so beautiful. It is definitely the one with the most staying power if you ask me, some passages are just chef's kiss. Bernard Knox's intro is also super informative (although he doesn't really go into Patroclus' and Achilles' relationship), and when he supplements his analysis with Fagles' gorgeous text it's just a wonderful experience.
Another translation that I recommend to anyone who can read modern Greek is the one by N. Kazantzakis & G. Kakridis, I think it's THE iconic Greek translation if you ask me. It has a lot of idiomatic language and expressions and it might not be as easy to get into as other Greek translations are, but it's truly beautiful and lyrical and it is entirely written in 17-syllable lines in iambic metre, adapting Homer's dactylic hexameter to modern Greek. Verse translations aren't really a thing for most English translations, which is a shame if you ask me. I think it's pretty much the only translation I've read so far that really invites you to read it out loud, as the original work was intended.
I do have Emily Wilson's translation as well but I haven't read it yet (I KNOW, SHAME ON ME), I really want to give it my full attention and I just haven't had the time yet. But I've read bits of the introduction and also parts of the translation and so far I love them. I hope to be back with a more informed opinion once I've actually read it LOL
Scholars
I have to admit that I don't follow any specific scholar religiously. I tend to read whatever catches my interest. That being said, I do love Emily Wilson's work and I've read several of her articles and papers, I think they're really informative and well-written. When she was doing the promotion for her Iliad translation on Twitter I read a lot of the stuff she posted and they were all great. My favourite was her interview with Madeline Miller which you can read here. I also liked this review of her Iliad translation that I read recently, written by Stephanie Mc Carter. Basically, I follow her on Twitter and read the articles she posts, and some are very interesting. I also went to see her in person when she gave a lecture in Athens in October, it was really good but unfortunately it isn't online anymore so I can't link it :(
I also really like watching Madeline Miller interviews on Youtube, I think I've watched every single one that's out there and even though some of them are brief or repetitive because interviewers usually ask her the same questions, I do think she always has something interesting to says both related to her books/writing but also the Iliad and the Odyssey that have inspired her. There are two interviews in particular that I like, this one which is more about TSOA and the Iliad, and this one which is more about Circe and the Odyssey. I genuinely enjoy listening to her a lot, I find it very calming.
My friend @darlingpoppet recently introduced me to the work of Celsiana Warwick, and I've really enjoyed reading her stuff!! Particularly this one which is about conjugal bonds and the homoerotic subtext of the Iliad, and this one which is about gender and kleos in the Iliad. Good stuff, and I look forward to reading more!
Papers
There are a few papers about Achilles and Patroclus that I really like and that I go back to from time to time. I have far too many in my jstor account and can't go through all of them right now, but these spring to mind:
Achilles and Patroclus in Love by W.M. Clarke, it's a very informative analysis of the homoerotic subtext of the Iliad and tries to "prove" in a way that Achilles and Patroclus are in a romantic/erotic relationship. Super interesting!
The Relationship between Achilles and Patroclus according to Chariton of Aphrodisias and Was the Relationship between Achilles and Patroclus Homoerotic? The View of Apollonius Rhodius by Gabriel Laguna-Mariscal and Manuel Sanz-Morales are two very interesting analyses of Achilles and Patroclus' relationship in relation to other ancient works, they're not too long and I found them very fun to read.
Euphorbus and the Death of Achilles by Roberto Nickel is super interesting and has some really cool takes on the deaths of Hector, Achilles and Patroclus and how they are all related.
Some more stuff
Some more videos I've watched and find rather interesting are The Contemporary Relevance of the Iliad by Erwin Cook, Why Homer Matters which is a talk between Adam Nicholson and Paul Cartledge (whose work and lectures on ancient greek history are always super informative!! I love watching his stuff even if they're not directly Iliad-related) I don't vibe with everything that's said in this video honestly nor do I agree with a lot of Nicholson's takes but they did make some interesting points about Homer's relevance and the emphasis on honour/glory in a world without justice and in a war without good leadership, so it might be worth a watch. Lastly, another series of video lectures that I really like is Homer's The Iliad and The Odyssey, it's five lectures in total and a great introduction to the Homeric works which also goes into the historical context a little bit, very informative even for someone who is well versed in Homer.
I hope this helped! I can't think of any more off the top of my head now, and I really should get ready to leave for work lmao, but if I do think of anything else, I'll add it here :D Also, if you're reading this and have something to add feel free to do so!
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mrs-monaghan · 11 months
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I just watch Bon Voyage 1. And it gave me clarity on something. Jikook started being sexually active around 2016. Or maybe even before that. Why would you give someone a footsie under the table if you’re not sexually active with each other?
Damn anon. You're just gonna bring this up, no heads up? Okay then.
How do I answer this without getting crucified for delving into their sex lives? 🤔
Whatever. I'm already cancelled.
Disclaimer: this is just what I deduced. Only Jikook know what really transpired.
So due to certain behaviour I am inclined to believe that yes, by 2016 they had gone all the way. Maybe late 2015 (thus my theory for why 8/11/15 is important) or early 2016. Because 2015 we have the 2 things that I linked above, then 2016 we have; like you just pointed out, the crotch footsie and also Osaka Vlive. Oh! And let's not forget Jimin eating a sausage, saying he's a big eater, laughing at reasons only known to him, while looking at the person who was behind the camera. Possibly the owner of the sausage Jimin likes to eat. Idk 🤷🏽‍♀️
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2016 was full of sexual tension and innuendos and just... things. I think we can all safely agree by 2016 the going was going. 👉🏽👌🏽
That being said, I think before the going started going, other things were being done way before that. I don't need to clarify obvs. Kissing, heavy petting.... c'mon I'm already saying too much don’t make me say it. O__L. Okay, there i said it.
But the thing is, there are Jikookers who have this thing where they say Jimin waited till 2017 in Tokyo or some shit or they didn't do anything at all before they went all the way. Again, because Jimin was trying to be respectful. Or because being gay is illegal in SK. Or a bunch of other stuff that I'm honestly not sure why they would apply.
Jimin is absolutely the type to feel guilty if he thought he made JK do something he didn't want to do. That much i agree on. But, that would come after the fact. Alright? Teenage boys are the same everywhere. Everywhere. The wind blows in their face too hard they get hard at that age. And now you want me to put my faith in two horny teenage boys, living under the same roof and are attracted to eo??? Nah fam.
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I'm not doing that. Regret usually comes later, after the deed has already been done 😂😂
And if the accident was too good it happens again and again and again until you start planning for it and looking forward to it. Maybe by saying you'll be staying late practising the new choreo at the studio? 😌 who knows?
Moving on, we know for sure they had already shagged in 2016 because that is when the push and pull started to happen. This is the example I like to give. When you sleep with your teacher, or with your boss. Right? (By teacher I mean college, please and thank you) Do you know what happens when you fuck your superior? A little respect kind of goes out the window. Suddenly you don't care if you're late for work. You decide not to do your homework just because. Your behaviour changes because you know you can get away with shit now.
And this is exactly what happened with Jikook. Jinmin were reacting to that show JK went on and Jimin was lamenting how JK doesn't listen to him. He complained during the live... and he complained on twitter
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He complained some more
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And complained again
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He was a dog with a bone, couldn't stop complaining
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And that wasn't the only time. Eat Jin. That one live where Jikook were misbehaving with those lollypops. Jimin again complains that JK has changed. He doesn't listen to him anymore.
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He was smiling... but mans was finding JK's behaviour baffling. He couldn't understand why JK had changed.
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Jimin, you let that boy wreck you, he has seen how you look like pliant and at his mercy, begging for the Jungkonda. You did this to yourself. Like a friend said to me, Jimin had made his bed, and he now needed to learn how to lay in it and be comfortable. You chose to give that boy the jibooty, he ain't listening to u 😂
(Sidebar: JK replied "I take it from you" given the topic at hand you can't blame my mind for where it went 😂😂😂😂)
Anyway, it's okay, they worked it out and are now living happily ever after. 😁😁💛💜
So yes anon. By 2016 Jikook were Jikooking. Hard. Pun intended 😏
Bonus.
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JK had no emotions....In anything.... Hmm 🤔
Does that sound to anyone else like JK was hitting and quitting or is it just me? Just me? Okay, I'll show myself out. My apologies.
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captainai-47 · 11 months
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I GOT UR NOTIF FOR THE POST BUT I CAN'T FIND IT ANYMORE SBJENFNR DID I MISS OUT 😭😭💔💔💔💔
Regarding the NSFW post issue, I know some of yall also recieved the notification and probably confused
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That's right, ya girl got flagged.
But when there's a will, there's a way 😈
For extra NSFW content, I made a twitter acc‼‼
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With the amount of votes yall did in the Poll, there's no way in hell I could turn back. UNCUT VERSION IS ON TWITTER
If link doesn't work, just search my account on Twitter!
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felassan · 7 months
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Last week Mark Darrah did a Q&A video on his YouTube channel Mark Darrah on Games, called "15K Subs - Q&A". In case it's useful to anyone e.g. for accessibility reasons, here are some notes. The full video can be watched here [<- source link].
(Some of the questions answered were leftover from his previous Q&A video in this series from some time ago, during which time he had left BioWare and had not yet started his consultant work with BioWare.)
---
Dragon Age: Dreadwolf, the DA:D development era at BioWare & related topics
"I'm still consulting with BioWare."
Q. Were there any plans to make Dragon Age games in other genres, like an MMO? A. "Not really. What actually happened was during Joplin development, as we were being squeezed and people were being stolen onto other projects like Mass Effect: Andromeda and Anthem, I actually put a Twitter poll up at one point, just sort've gauging the interest. There was never any people against it, it was really nothing more than that, just to see what the appetite was for something like that. But no development was ever done." Q. Are you looking forward to playing Dragon Age: Dreadwolf? A. "I mean, I'm not really completely on the outside anymore. I'm working with BioWare as a consultant. So when this question was originally asked I was on the outside. Yeah, I mean, that was a pretty interesting thing to look forward to, I know a lot more now than I did then. So my answer I guess is not really relevant anymore, but at the time, yeah, I would say so."
Q. At this point would it be better for the Dragon Age IP to be sold off and taken by another studio such as Larian? A. "I don't think, first of all that's never gonna happen. EA doesn't really sell off IPs. I think that it's in a good place, it's got support from EA and it's moving towards its end." [meaning Dragon Age: Dreadwolf is nearing the end of its development cycle and moving towards ship]
Q. What happened internally at BioWare, [someone whose name was redacted by Mark for the video] started becoming more and more bigoted, and why does he have a beef with Mark? A. "So I'm not gonna talk about who this was, but I'll just answer the question. The reason why there's a specific beef with me is because I was the one tasked with responding to some of the drama that was spinning up, once it crossed the line where EA felt something needed to be done. I did a video about why it's sometimes the right answer to be quiet and not to respond to something, in this particular case EA decided that things had gotten sufficiently out of hand and something needed to be done. I was the one who had the very legally-approved language and was the one that was, as a result, responding to that."
Q. [a question regarding Dragon Age extended universe/secondary material, like the comics and novels] A. "At BioWare, there is a business development group who is responsible for looking for this kind of thing. Usually, well I guess always, there is a requirement of feedback, some sort of feedback loop. Depending on the exact property that might be everything from 'you will do exactly what we say and you're just work for hire' up to 'you have a lot of creative control and BioWare maintains some degree of veto power'. Typically, with BioWare, they're looking for deals where the cost is being carried by the people making the product, as opposed to by BioWare. This is not the case with all companies. The advantage of the studio paying for it is that you make more money, but you carry more risk, so BioWare goes with the more conservative way, where they're not spending as much, or anything usually, but they give away more profit on the back end."
Q. How has it been working on Dragon Age again? Did you miss it? A. "I don't know that I missed it when I wasn't working on it. It was interesting to be on the outside. It's very strange being back in the, on the inside again, because my role is very different. I'm not the Executive Producer, I don't have that direct managerial role, I don't have direct, I don't really have any hard power whatsoever on the project anymore, so that's definitely different."
Q. What's the best piece of advice you would give the Dragon Age/Dragon Age: Dreadwolf team if asked? A. "I guess this question, which was from before, isn't as relevant, I've given them all that advice at this point."
"Dragon Age: Dreadwolf will be only on next gen consoles and PC, as far as I'm aware." [i.e., PS5 not PS4, Xbox Series X not XBone etc].
Q. Is this [referring to Dragon Age: Dreadwolf] a new beginning for Dragon Age? A. "Dragon Age is a weird franchise. It has had to reinvent itself every single time because of internal corporate pressures. This, like Dragon Age: Inquisition, like Dragon Age II, will be different from the games that came before it. I think that's fine. It's kind of become part of the DNA of the franchise at this point."
Q. What made you want to reach out to BioWare to consult on Dragon Age: Dreadwolf? A. "So I feel like that's been somewhat over-reported. So I have been doing consulting work since, in 2022, was when I started doing it. I was reaching out to different people. I knew where BioWare was when I first reached out to them. At the time they said 'no', and then I was like 'alright, fine' and I started working with some other people, and then things changed at BioWare and then they came and reached out to me when their situation was a bit different. So, I guess the short answer is money. The long answer was, I mean I have contacts there, I knew I could help them out, and I'm certainly interested in Dragon Age being the best game that it can be."
Q. How long is alpha to beta to release in general terms? A. "Almost unanswerable. It is incredibly dependent upon - the time from alpha to beta, well first of all there's lots of different definitions of these different phases, but the time from alpha to beta is the time of getting the content finished, and then from beta to release is more about getting your bugs fixed. Some games have thousands of bugs, some games have tens of thousands or hundreds of thousands of bugs, so these times can be highly dependent upon the game and the genre. If you're making something that's a competitive game that really needs a lot of tuning, then you want a lot of time in that beta period, ideally to get the game in front of people who're gonna play it, to really dial those knobs in as best you can."
Q. Why does Frostbite struggle with animation? A. "I actually feel like it's actually doing fine with animation. I think it's a content problem, not an engine problem, when it comes to animation in Frostbite. I think what you're seeing is what is being built. Now, that being said, Frostbite now uses ANT, which is the animation system built for sports, so it is different."
"I did watch Dragon Age: Absolution. I actually really liked Absolution. I'm not sure how enjoyable it would be for a non-Dragon Age person, because I'm not a non-Dragon Age person, but as a Dragon Age person I really liked it, I thought it was well-made, I thought it did something interesting with the IP."
Q. Have you added any new gameplay mechanics that you can talk about? [unclear if question was regarding DA:D or the DA games in general] A. "Not anything that I really remember, exactly, because, you know, it's a collaborative, for a AAA game it's a collaborative exercise, at least the way that I ran the project, so I wouldn't consider that anything that was in the games that I led was introduced by me, they would have been introduced by the team, or pushed for, or advocated for by people other than me, for the most part."
"In one of my videos, I said that Dragon Age: Origins went through lots of shifts in development. Yeah, Dragon Age: Origins was multiplayer two different times before it actually ended up shipping. Also, it was originally being built on the Neverwinter Engine, it shifted engines in the middle, so it had some big shifts. The difference being that, you know, back in the early 2000s, there wasn't as much scrutiny on development, there wasn't as wide of a pipeline for rumors as there is now."
Q. Is there going to be any new external/secondary media about Dragon Age? A. "I actually don't know the answer to that, that's not a room that I am in anymore, so that would be a question to ask BioWare."
Q. Where was this filmed? [The next DRAGON AGE: Behind the scenes at BioWare] How does it hold up comparing to what was announced at The Game Awards? A. "I think this is the video, the Dragon Age video that was filmed at a park in Edmonton. I think it was Whitemud Park, if it's the video I am thinking of. How does it hold up? I mean, it doesn't show as much, it's showing a little bit of content, it holds up fine."
Q. How difficult or realistic is it to have previous protagonists in a sequel game? Like Hawke in Dragon Age: Inquisition or letters from the Warden?  A. "It can, for Dragon Age, or any game that has a, or any game that has character creation, it is extra work, because you have kinda two choices. You either have to move to sort've default marketing protagonist. Well I guess you have three choices. Default marketing protagonist, or you have to put character creation right in the middle of the game flow, to allow people to create their character, or you have to have some way to move your protagonist appearance from game to game to game. Which, it would be the ideal solution, but that requires that your character creation remains relatively constantly from game to game. Which typically isn't actually the case."
Q. Why did EA cut BioWare's budget? A. "I assume that's to do with the layoffs. I do not have an answer to that question, but I put it in here anyway, so, there you go."
Q. Have you acquired new knowledge you can use for yourself consulting at BioWare? A. "It's actually been really useful, for me, so as a story-shaper, someone who develops my storytelling through the interaction with people, it's been useful for a lot of my concepts and philosophy, to bounce it off of people, and to be able to come back to things that I've thought about and even written about, even made videos about, and re-examine some of that. So absolutely, working with people has, for my kind of storytelling, has been helpful for me understanding the things I already believe."
Q. Any idea what the Dragon Age: Dreadwolf Collector's Edition will entail, or how do you decide what goes in them? A. "I have no idea, I guess they'll announce it probably when they put pre-orders up. When you're doing a Collector's Edition, when you're doing a Digital Deluxe, any of those things, it's all about perceived value. So it's all about, how much more do we want to charge for this thing? How do we get that much stuff in the box so that it's worth it? Not worth it for everyone, because otherwise, that would just be the game, but worth it for some degree of people. Typically, for physical Collector's Editions, that comes with a bunch of little things and one big thing. Dragon Age: Inquisition went a different way and it gets its value through a ton of little things like a map, little things you put on the map, and a lockpicking set, and a whole bunch of little things, but it's all about getting over that threshold of this being worth it to some percentage of your audience."
Q. Do you have hope that Dragon Age: Dreadwolf will be good? A. "Absolutely, that's why I'm working with them."
Q. Do you think it's possible for EA to recover in the eyes of BioWare fans? A. "I'm not sure that it's possible for any multi-billion dollar publicly traded company to ever have a really great public perception. I think it's something that they should care about, but I think they would be better served by focusing on strengthening the perception of the individual studios. Let EA be the evil corporate overlord and then make the perception of the studios that they own as strong as possible. That would be the way that I would go."
Q. If you could go back and change Dragon Age lore, what would you change? A. "There was some stuff in the early Dragon Age: Origins [days] which was very much trying to address some of the tropey, problematic bits of magic from D&D, so teleportation, things that. I think we went a little too hard there, and I think leaving that door a little bit more open would be better. The other thing that I think that Dragon Age has been dealing with, but is sort've a problem is, the source of magic. So in typical vanilla D&D magic kind've comes from a million different places, so it kinda doesn't matter. In some other settings, magic comes from a single place, it comes from the astral plane or it comes from this crystal that people dig up and grind up and use to do magic. In Dragon Age you kind've have it coming from a couple of different places, but too few to be everywhere, and therefore it doesn't matter, but too many for it to be one. So you end up with this weird thing of like, are undead caused by the Blight, is lyrium a source of magic? Like, there's just a few too many. And so Dragon Age has been kind've collapsing that probability space down. If I had a time machine, I'd probably just collapse that probability space down in the first place, not necessarily put it in the games, but at least know where that space collapsed." Q. Aren't the only sources of magic Blight, blood or Fade? A. "It isn't, because you've got Blight, blood, Fade - well, okay, yes - lyrium is [Titan] blood now because that was Dragon Age collapsing the probability space. That's what I mean by Dragon Age is collapsing the probability space. It didn't used to be. I don't know if that was always the plan for lyrium or not. I don't think so, I think that was - yeah, no, I think there are Titans, Titans have always been in the plan, but I don't know that lyrium was always - I could be wrong, I could be misremembering."
Q. Are games taking longer to come out now, or is it just Dragon Age and Mass Effect that this has happened to? Why? A. "No, games are taking longer. The short answer actually has a lot to do with graphical fidelity, it's just the assets take longer to make. There are more things, like you didn't have as many steps in creating a piece of art in 1998 as you do now, you didn't have even the concept of materials or shaders or any of these things, so now you have all of these additional steps along the way. It will be interesting to see if, as, some of these techniques, you know, PBM and photogrammetry and these other things become more commonplace, if some of those costs come down. It hasn't happened yet, it actually just kept going up and up and up, you just changed the work that's being done, but that might be the end-state, where maybe costs actually start to go down again. I haven't seen it yet though."
Q. Can you tell us more about Sandal or do we have to wait until Dragon Age: Dreadwolf? A. "No, Sandal is a character whose future will be decided by BioWare." Q. Can I assume that Sandal will be in Dragon Age: Dreadwolf? A. "I wouldn't make that assumption."
Q. What did you miss most about working in AAA and how does it feel being back in a different position? A. "Like I said before, it's weird, because I am, my desk, the desk, if I go into the office the desk I actually sit at is the same desk I had before, but my position is very different. I'm not doing salaries, I'm not doing people management, I'm not doing reviews, but also I don't have final say on anything, I have no hard power in my position, it's just a consulting position, so it's pretty different. I don't know that I miss anything in particular about AAA, I mean there's a power in the giant team that you just don't see in the indie space, but there's an agility that you just don't see in AAA in the indie space, so I think there's pros and cons for both sides."
Q. Any thoughts on the idea that Mass Effect and Dragon Age have become too similar? A. "I would, so I did a very sarcastic presentation back in, probably 2017. They've always been really similar. They are BioWare games with a party, they've always been incredibly similar, so I don't think it's a problem, I think that they have their own distinct characters, they stand apart from each other. In the same way that I wouldn't say that Fallout and Elder Scrolls are too similar, but they sure are both Bethesda games, so I don't think there's a problem there at all."
Q. ​Do you have an opinion to share on why there's been no marketing yet for Dreadwolf? A. "I assume that means 'why hasn't there been marketing yet for Dragon Age: Dreadwolf. I mean, there has, but nothing recently. The policy for much of AAA has become very much shorter, louder marketing campaigns. I think that there is a lot of power in that. I think that can be a very powerful way to go. Dragon Age obviously carries the fact that we did an announcement trailer back in 2018, but I think that's what's happening."
Q. Do you think it's possible for BioWare to split from EA? A. "No. EA doesn't let things go, so no. Could everyone leave and start their own studio? Sure, but BioWare will remain part of EA as far as I can tell. That's not how EA thinks."
Q. Should Dragon Age have more or fewer jump-scares in it? A. "I mean it doesn't have that many jump-scares, so... more!"
Q. Why did you decide to rejoin BioWare? A. "Like I said, I was consulting. I reached out to them, to look at the possibility of helping them out with some things. They said no, then some time went by and then they contacted me and said 'oh, actually yes', so, short answer is because it was what I was doing at the time. Longer answer is, I mean, definitely I am interested in Dragon Age being the best game it's capable of being."
Q. Do you feel BioWare could have done more to nurture the fanbase between releases, other than comics and novels? A. "Yeah, I do actually wish that there was an ecosystem to make little games, so, you know, you make the little, you make Final Fantasy Tactics, you make Dragon Age Tactics. You make mobile title - I mean there was the mobile game, the Dragon Age mobile game [Heroes of Dragon Age], that did really well, but yeah, I think there is an opportunity there. That is not the way that development works really at EA. It would've had to have been done by a different part of EA, and, so, yep. [shrug]"
Q. What do you feel about the comments that BioWare is becoming less writer-oriented? A. "I don't know that that is true. Definitely it went through a period of trying to focus more on different kinds of gameplay, like Anthem is definitely a game driven by its gameplay as opposed to by its story. I guess we'll see with Bowie what the actual truth is going to be, but I don't think that's what's happening."
Q. Is the next Mass Effect still in development? A. "Yep."
Q. Will Dragon Age go open-world again? A. "I don't know, I mean I guess that's always a possibility."
"I'm not going to comment on any things that have changed in BioWare's staffing, because, one, I found out at the same time as everybody else did, so I have no information, and two, I'm working with them, so I'm not going to give my opinion on that, so." "I'm not gonna comment on any layoff stuff."
Q. Would it be possible to give us the option to turn off the 'screen shake' effects after a critical or melee hit in Dragon Age games? A. "Yeah, I mean you do see that as an accessibility option in a lot of games now, so, hopefully."
Q. ​Mass Effect and Dragon Age have thousands of years in each of their respective lore/worlds, do you think there's a space for smaller and/or externally produced experiences that explore it more? A. "I do think there is an opportunity for that, I mean that's kind've where the comics and Dragon Age: Absolution and things like that have lived. You do have to figure out to control the IP somehow. Now you could go, like with KOTOR, where you just throw something back into the past far enough. Like go wayyy back and talk about 'where the Qunari came from' or something, but, I do think there's an opportunity there with some thinking. Now, will that happen? I don't expect so because that would require dev resources that don't really exist, or going to an external studio, which I don't think EA is gonna be particularly interested in doing."
"Yeah, I know. [the title] 'Dreadwolf' did ruin the whole vowel thing. Like, I'm also mad about that."
Q. Has there ever been discussion about adding more 'drama' to BioWare romances? I loved the conflict with Liara in Mass Effect 2 if you had romanced another character. A. "I'm sure that's a conversation that's happened somewhere. Often the characters are, each character is written by a different writer, so when they interact that can become a little bit more complicated, but yeah, there's certainly interesting things to be potentially done there."
Q. How involved are you as a Creative Lead on marketing titles? Do you have input into the creation of trailers? A. "Yes, usually there's some degree of input in trailers, but at EA they're usually done by a central group, so it's influence more than necessarily even veto. Probably the Executive Producer has veto power if necessary, but not direct creative control, they're done by a different group."
"I won't be working on [his game, High Tea on the High Seas] until my contract with BioWare is over, I expect."
"I love the modding community. We don't really support them very much, but I think there's a lot of power there for sure."
Q. Do you think BioWare should make non-linear games like Baldur's Gate 3 or stick with what they have always done before? A. "I think that there is, BioWare used to do more 'campfires in the dark', so more, like, 'I know you got here, but I don't know how', and I think that we should return to that more, at least for the side content. I think that the follower content is where BioWare's strength remains and will remain, and I think that deserves to be done in whatever way fits the storytelling that we're trying to do."
Q. Do you think the Dragon Age series should have more musical numbers in the game? A. "Yes I do."
Q. Is there any animosity between BioWare teams? A. "There has been, in the past. I don't think there is now, but there has been in the past, for sure."
Q. Do you regret allowing the player to kill certain characters? How much does that complicate future titles? A. "It makes future titles really complicated. In Dragon Age: Inquisition trying to find a Warden was like, basically they all could be dead, that's why you end up with mustache, Stroud, because literally everyone else could be dead. I don't regret it though, I think it's good to do that kind of thing when you can, it adds extra impact. You just have to live with the consequences of it."
Q. ​Is there room when AAA games are being developed for smaller projects to get made in the same studio? A. "It depends on the studio. Within BioWare, basically no, because the big AAA things just suck all the life out of it, but I've seen it work at some places where they have protection to keep the little things working and alive. So it's possible, but I don't think it could work at BioWare because I think they would just end up getting starved out by the bigger titles."
Q. ​Do you think BioWare is going to innovate, or are they trying to make something standard? A. "I mean all games contain innovation, so I'm not sure what your question is there, so yes."
Q. Was there any general reaction that BioWare had to Cyberpunk: Edgerunners?  A. "Nothing that I'm aware of. I'm sure that people watched it and had thoughts, but nothing that I've heard."
Q. Do you believe marketing campaigns that are started too early, with features that don't make it into the final product are deceptive and counter-productive because they create false expectations? A. "So I do believe in shorter, louder marketing campaigns in general. There are cases where ya gotta go out and ya gotta start building expectations for your title, but when you're out there for a long time, and you're showing gameplay, you're going to show things that end up getting cut. And I don't think, so, are they counterproductive? No, I don't think they are, because most people don't remember, they just remember they were excited, the thing they saw two years ago. They don't remember that it showed something that ended up getting cut. Do they cause a little bit of internet drama? Sure. But I don't think that they're counterproductive. I think in the cases where you have to do them, where you're repairing a relationship or you need to build up a new IP or whatever, they can be useful. Are you gonna get yourself into trouble? For sure, but, still worth doing."
"Shorter marketing campaigns are super effective, but there are cases where you need a longer conversation with your potential fans."
Q. Do you see Dragon Age as a franchises headed towards a linear end, or more of a world for stories that expand in different directions? A. "I don't know that we'll ever see Dragon Age kind've branch into a bunch of different things. So, like, will there be a main title that continues to basically be the line of canon, that's, probably, yes. That's probably what will happen. It is a franchise that is much more about its world than Mass Effect, and much less about its characters, so I get your point, but I don't think we'll ever see, like, several different parallel storylines going at once."
Q. Without a remake or remaster [of previous Dragon Age games] what would you pitch to onboard people in the Dragon Age franchise? A. "I mean hopefully Dragon Age: Dreadwolf is a perfectly reasonable on-boarding point. The games are designed to be able to be consumed starting with any of them, so hopefully that remains the case."
Q. Why did you not teach anyone at BioWare the true art of Twitter teasing and trolling before you left, because your skills was legendary, and it has not been the same since? A. "So I think, I only got to be on Twitter the way I was on Twitter because I was the Executive Producer, because I was basically the one who decided what information was public. Which is why you haven't seen me do that again."
Q. Does BioWare face any recruitment problems due to its primary location in Canada? A. "Primarily in Canada isn't a huge problem, primarily in Edmonton definitely is. We still live in this weird world of hybrid development so people are getting hired from all over the place right now, but yeah, Edmonton was always a problem for recruiting."
Q. When are you planning to talk about Anthem? [in YouTube videos] A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. There was talk about a "five game plan" for Dragon Age at some point. Was that ever a thing? If so, is it still a thing? A. "There have been lots of plans, so, sure."
Q. Will you continue your career in development after Dragon Age: Dreadwolf, or was it just a one-time return? A. "Yeah, I'm working with another studio right now as well, this is not my only contract, for sure."
Q. Will you be involved with the next Mass Effect as a consultant? A. "That's not my decision to make."
Q. What is the main thing you would change about how management works in AAA studios? A. "I think that question is unanswerable because management at AAA studios is different everywhere. BioWare uses a matrix structure, so they have departments, but they also have individual leaders. I would like to see more project-driven, like, I've talked about [his] 'hourglass' [concept] in a video before, where driven more through the product, but that being said, I'm not sure long-term how that would be for the people, so I guess, short answer is depends on the studio."
"Dragon Age has had the misfortune of always being seen as being inaccessible to the average gamer, so there's been a lot of corporate pressure for it to become more mainstream. And so it's been kinda questing for a fantasy RPG that is very accessible. Hence why, and then, you know, hence that's Dragon Age II, and then you know Dragon Age II's reception pushed Dragon Age: Inquisition to change some more. Dragon Age has never really been allowed to be constant. And I think it would actually be very good for the franchise to be allowed to be constant for a while, get some 'true sequels' [true sequels here refers to a specific thing Mark has previously discussed on his channel] under the belt. So, yes, true sequels are awesome, I wish that there were more of them and I wish that Dragon Age was one of them."
Q. Are Dragon Age and Mass Effect regarded as big IPs by EA? A. "Sometimes. Sometimes yes, sometimes no. There was a time when EA had the, I think it was called like, 'The Big 12', Mass Effect was on that list, Dragon Age was not, so, sometimes."
Q. Do you feel EA has historically had unrealistic profit expectations for the Dragon Age series? A. "I can't really get into the way that EA does its financials. I think that there are, sometimes, EA wishes everything was FIFA and obviously that's unrealistic."
Q. Will the critical success of Baldur's Gate 3 influence Dragon Age: Dreadwolf and other future projects? A. "It's a bit late to influence Dragon Age: Dreadwolf. Will it affect other future projects? I suspect so. I think it's gonna have a big impact on the RPG space, in some ways, for sure."
Q. Oh, is 'Bowie' the actual codename? Neat! A. "Yeah, Bowie is the actual codename. Did I just leak that? Well it is."
"The hardest part of a project for most people, myself included, is when you can't see the start anymore, and you can't yet see the finish, so with games with really long [development] cycles they can have a lot of trouble in the middle because you don't have the excitement of the beginning anymore and you can't see that it's finishing. So that can be hard. I think that is honestly one of the reasons why I think completion urgency has been on my mind so much, because this has always been kind of the case with BioWare with games, where you do a middle march in the dark, and so hopefully we find some solutions to that."
Q. When are you planning to talk about Anthem? A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. ​Is it more accurate to think of the development cycle of Dragon Age: Dreadwolf as one game, or several? A. "Kind've something in-between. Definitely there have been moments where the game has pivoted to a large degree that it effectively has started over, but it hasn't always actually started over, and maybe that would've been better, so it's a little bit of both."
Q. BioWare office tour when? A. "I don't think that I can do that, but maybe BioWare will, you should ask them."
Q. Do you think the 'Frostbite is bad' narrative has been blown out of proportion? A. "Yes I do. I mean, yes it is not a perfect engine, no engine is. It definitely doesn't have the support levels that Unreal has, but it is a capable engine if you treat it with respect. The problem is, is that I think a lot of developers have not treated it with respect."
Q. Has BioWare ever thought about character DLC, for example the story DLC in Dragon Age: Inquisition was wonderful but much of what people enjoyed about the story DLC like Trespasser was reuniting with the companions. A. "Yeah, there actually, a bunch of stuff got discussed in earlier incarnations of Joplin and Morrison about doing, like, date packs, or very, very focused bits of DLC. I don't think that's still in the plan, but that was the plan at one point."
Q. What would you say to fans of Dragon Age that are worried about Dreadwolf right now? A. "I'd say keep paying attention, and hopefully BioWare give you confidence."
Q. ​Do Dragon Age: Dreadwolf leaks hurt any team morale? A. "It can, depends on the leak, it can, for sure."
[source and full video link]
Other notes from the video are collected under the cut due to length:
Q. What's something from Baldur's Gate 3 that may not be obvious to players that you've seen and said 'wow, Larian really figured something out that I wish we, BioWare, had been able to do'? A. "The big thing that Larian is doing that is missing from most other modern games is they are, Failbetter Games calls it 'campfires in the dark', which is, a lot of their plot scripting is based upon reacting to where you are in the moment as opposed to the path you use to get there. What that means is you can do almost anything, because the game doesn't really care how you did it. If you're Matt Mercer and you pile up a bunch of boxes and then teleport into a keep, and bypass the entire plot of getting in there, once you're in the keep, the keep is like, 'okay, you're here, I don't know how you did it, but whatever, we'll just go from here'. And, two things. One, it makes for incredibly robust scripting. The game is able to not fall apart as you do things that it wasn't expecting, because to some degree it's not really expecting things as much. Two, it's just letting you do much more as a result. Now you are giving up a certain degree of reactivity for that, but it's a very powerful tool that I think has been largely set aside by most other developers."
"I think there's definitely some interesting avenues to be taken with your party members having relationships with each other and interacting with each other. It gives them more life. It makes them more believable, that they're not just there waiting for you to come and talk to them and otherwise they're completely static. I think having them interact with each other definitely helps make them more believable."
"One of the, I would say, biggest mistakes of Dragon Age II is the fact that you always have to fight both final antagonists, regardless of which path you decided to do, and that's a decision coming from 'we don't want to waste our content. We want people to see this stuff we spent all this time on'. So some of it is about just being willing to commit to the concept of, there is content that people won't see. It helps, at least it helps me a little bit to remember that most people aren't gonna even finish your game, so arguably the end is a branch that most people won't see." "Honestly, to a large degree, let the creatives guide the way. If they're excited about writing it, if they're excited about scripting it, let them do it. Maybe you do a much simpler version [of the hypothetical cutscene being discussed, re: branching content and zots/resources], but you can still do it."
"I've never played a game of the Dragon Age TTRPG. How much was the Dragon Age team involved in the creation of the rules? Not at all. That was created entirely by Green Ronin. That was their system entirely and I think they've used it for other things since then. I like that it exists. I like that there is a, something that signals that Dragon Age is an RPG. Now I think I would be pushing to make a 5th edition supplement for Dragon Age, rather than a standalone RPG, but at the time, it was the right call, I'd say."
Q. As a producer, how have you mitigated decision fatigue for you or your team throughout closing a project? A. "So one of the reasons why I actually advocate so strongly for triage is that triage is a forum through which you can answer a lot of questions, especially at the end of a project, the closing parts of a project. You're not going to avoid making decisions. Finaling a project is making thousands of decisions in rapid succession, but you can take a little bit of the burden off individual team members by helping them with that decision-making, or when necessary making decisions yourself. Triage also lets you get a group of people together. Making decisions as a group, if you've worked together for a while, can be faster, can be less draining as well."
"I really believe in some degree of developing out loud. I don't know how practical Larian's style of, 'go into Early Access for three years and develop it with the community' is, for most studios, especially the publicly traded ones, but I do think some form of discourse with the community is incredibly valuable. Are we gonna see it? I hope so, but I do think that a lot of studios have developed a very secretive, private kind of stance. For good reason. It's a lot of work to keep this discourse running, to keep it from turning toxic, to keep the conversation going. I think it's worth it, but there's work there, for sure." [I think BioWare are a publicly traded company]
"I could be wrong, but I feel like we're starting to see DLC in singleplayer games be a thing of the past. It seems like it's fading away. I think we may not see very much [of this] three years from now. Will it then circle back around, come back around? I suspect it will, but that's what I'm noticing."
[on the game industry in general] "We've had a lot of layoffs this year, so definitely there's been volatility this year, but we have, as the industry has grown up, it has become more risk-averse, at least in the AAA space, it's become more expensive, things have taken longer, but you do see less, sort've pulsing - you see less AAA games shipping and then the entire studio being shut down. It does still happen, but I do think you are seeing less of it. I think it's partly just, becoming more and more a business."
"I do not think Mass Effect 3 will ever be open-sourced."
"If I was given a large budget and asked to create a 'Dragon Age Legendary Edition', I think if I was given that task, the big thing would be, I think for Dragon Age: Origins, you have only two choices. Once you start going in there, you gotta go so deep, that I would go remaster, and just pretty it up, and let all its warts be its warts. Maybe take another crack at the console controls, and like getting tactical camera on the consoles, if I could, but largely just prettying it up. Dragon Age II, I'd be really tempted to see if you could make Orsino an optional fight, otherwise, probably it's fine. Dragon Age: Inquisition, Hinterlands, actively pushing you out of the Hinterlands much more quickly, not cutting anything from it, but definitely making it more clear that there is a critical path, because the pacing is kind've off there. Reducing the amount of Influence you need to unlock things so you can get through it a little more quickly."
"Dragon Age: Origins was originally planned as one game with no sequels. That was the original plan, which is why the end of Dragon Age: Origins has weird branching epilogue structure, is because it was never intended to be a game with sequels. You're always going to, that's a lesson for the world, always assume that you're going to potentially have sequels. So, it's not that you should leave a bunch of threads, but don't make sequels incredibly difficult to have."
"Dragon Age: Inquisition basically only had eight spells because of console convenience, yeah, basically, it's designed around its console controls for sure."
Q. Was there ever a significance to the Amell [blood]line? Like the Warden and Champion being related? A. "I don't know the answer to that question. I mean, there are often things that are planned and then executed, but also things where convenient plot hooks are picked up and taken in different ways. So sometimes things are planned years in advance and sometimes they just look that way."
"As far as I can remember, Leliana's lyrium ghost was just a quantum thing. It's just because we wanted Leliana in Dragon Age: Inquisition and Leliana could be dead. I mean it kinda makes sense, because the only place that Leliana could die in Dragon Age: Origins was at the Urn, so, sure, the Urn did it."
Q. If Dragon Age: Origins ever gets a remake, would a lot more of the problematic elements be removed? A. "So that's, ultimately what it comes down to, I think if you did a Dragon Age: Origins remaster, you wouldn't, you would just put a fresh coat of paint on it and that would be what you would do. But if you start to do a remake, I think it becomes necessary to start to open up some of those conversations, and that could be a lot, which is honestly one of the things that probably is causing hesitation on doing a remaster, or a remake in that case."
Q. If a fan writes an incredibly good idea on a forum or social media, is BioWare banned from implementing their idea? A. "It depends. If it's just like, 'I put an idea out on a Twitter post', no, you're basically releasing that idea to the public by that kind of post, but we don't, but BioWare doesn't, so I guess no, I guess, short answer no, because in that case it's like, well you just gave that to everybody. If it's a bit of fan literature, nobody's reading it, it's just going in the garbage, so no, so in that case nobody knows what's in that piece of literature, so, no."
"Will Dragon Age: II and Dragon Age: Origins ever come to PS5? I don't know. I mean that would basically require a remaster of some sort."
Q. If you had free reign what's the coolest, most ridiculous thing you would put into a physical Collector's Edition of the game? A. "So, I did, on Anthem, I did push for this, and I wish we'd done it, I did push for doing, because we had the studio that made the physical versions of the Javelin suits for that one EA Play. I did push for a $55,000 Collector's Edition, where you got one of those suits. Obviously we didn't do that."
Q. Would you say it’s harder to import decisions in a series like Dragon Age or Mass Effect? I bet it’s harder when each game has a different protagonist. A. "Actually, so, Dragon Age is a little bit more self-healing because when you are playing a Mass Effect, so Mass Effect 1, 2, 3, a lot of what you care about is the interpersonal stuff. When you're moving from Dragon Age: Origins to Dragon Age II, you don't really care about any of that interpersonal stuff, because it's a different character. I mean, you care, but it doesn't, the game doesn't need to reflect it. So Mass Effect has to deal with a lot more minutiae than Dragon Age does. Dragon Age just needs to deal with the big stuff."
Q. Would the Eclipse Engine have been better for Dragon Age: Inquisition even if it had meant the scope of the game would have to be smaller? A. "No, the Eclipse Engine was about ready to die of old age."
Q. ​Do you remember what the major aesthetic influences on Anthem were? A. "So, this is what I remember. Cigarette butts and coffee cups, so like, the abyss. No wheels. I actually think Anthem has a pretty strong identity. It looks like something."
Q. Who's decision was it to start using Frostbite? A. "I mean, the short answer is, it was the only politically-viable answer for Dragon Age: Inquisition, so, so I guess EA."
Q. Did you feel there was a large culture change when Greg Zeschuk and Ray Muzyka left BioWare? A. "Not really, like a lot of it was basically already happening, as part, as EA basically started to impose its culture on, and also just the culture infiltrated over time. I would say that the cultural shift at BioWare happened slowly, not all at once when they left."
Q. I was really hoping for that Dragon Age tactical game. Any chance of seeing something like that in the future? A. "Probably not, I mean, it was a tweet, there wasn't anything behind that."
Q. ​If only there was a Mass Effect toolset. A. "Yeah, so I don't think you're gonna get, so a toolset with a game that is using Unreal like Mass Effect, that's much less likely, because you're gonna have to get a deal with Epic to do that. They might go for it, but yeah, that would be harder."
Q. I recently found out that The Last Court was made by an outside studio, and BioWare has brought in outside writers to work on Dragon Age before. Is that a common occurrence? A. "Yeah, it happens, for sure."
"Dragon Age II is pushing the Eclipse engine to the limit, it's basically the upper limits."
Q. Was there ever any discussion on showing Hawke and their companions visibly age over Dragon Age II? A. "There was, there was absolutely, that conversation did happen. We didn't really have any way to do it easily, but it was talked about."
Q. Dragon Age seems to have a much larger female fanbase than most gaming franchises, is this something EA has been cognizant of/interested in? A. "Cognizant of, yes, interested in, yes as well, though The Sims is actually even better. Understanding what to do about? No."
Q. What were your lessons learned from Mass Effect: Andromeda and why it went that bad? A. "I don't actually think it went that bad. It had a rough launch, so it kind've escaped a little early. That's probably its biggest problem. If it had released in the state that it was at within a month, it would've been a lot better received. Now it did also launch up against Zelda and Horizon, so, the number one lesson there is - when Dragon Age: Inquisition shipped and the Inquisition team was talking to the other team, one of the biggest things we said was 'don't use Inquisition as your baseline, it should be your worst-case', and a lot of the planning on Mass Effect: Andromeda was done using Dragon Age: Inquisition as the best case, so, what happened, basically its end got squeezed out of existence."
Q. What do you think about a Mass Effect: Andromeda remake? A. "Seems early, but maybe, some day. I mean it's kind've healed its perception to a large degree, kind've like Dragon Age II but for different reasons, it's not seen as as bad as it was seen at launch, so, I think there's a market there."
Q. Have there ever been discussions within BioWare of visual novels as a possible format for their franchises? A. "Yeah, it's come up, it's even been pitched. Hard for EA to do little things."
[source and full video link]
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kidlawevents · 10 months
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🌷Bottom Eustass Kid Week Masterlist🌷
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Please check out our masterlist for the bottom Eustass Kid event and give the writers and artists some love. ♡
We were positively surprised by so many awesome people taking part and want to thank everyone! If we've missed anyone's work or any of the links doesn't work, don't hesitate to message us.
Art
Kid
Bondage by Alana
Bondage by Yami
Kid/Katakuri
Day 1 by @fantasmafuera
Day 3 / pining by @fantasmafuera
Day 4 by @fantasmafuera
Day 5 / aftercare by @fantasmafuera
Day 2 & 6 by @fantasmafuera
Day 7 / breeding by @fantasmafuera
Day 8 / cow Kid by @fantasmafuera
Kid/Killer
Praise kink by Yami
Sharing a bath by Yami
Kid/Law
Gay panic by @attyattlaw
Bondage by @glooumnastas (full pic on Twitter)
Praise kink by @glooumnastas (full pic on Twitter)
Sharing a bath by @glooumnastas
Aftercare by Yami
Overstimulation by @glooumnastas (full pic on Twitter)
Overstimulation by Yami
Breeding kink by @glooumnastas (full pic on Twitter)
Kid/Shanks
Breeding by Yami
3some
Kid/Heat/Wire by @glooumnastas (full pic on Twitter)
Kid/Law/Robin by @sorellaerba
Kid/Law/Luffy by Yami
Fanfic
Kid/Reader
Merinthophilia by @quinloki
cw: bondage, oral sex, gn-reader (no details other than they’re smaller than Eustass), swearing 18+ only.
Ap-Praising-ly by @quinloki
cw: praise, jerking-off, kind of maybe foot fetish but you might have to squint, gn reader 18+ only.
Bottom!Kid - Day 4 by @quinloki
cw: omegaverse / a/b/o, alpha Eustass, omega reader, bottom!Eustass but I lost control of him at the end. Gender neutral reader (no genitalia descriptions, no pronouns), strap-on. 18+ only.
Bottom!Kid - Day 5 by @quinloki
cw: camboy, masturbation, reader not visible (user name UnderstatedGrin), lingerie, penis piercings referenced. 18+ only.
Benched by @quinloki
cw: breeding, group sex, afab reader, oral sex, anal sex, spanking, voyeurism, explicit, 18+ only.
Kid/Killer
Bondage & 'S&M' by Rhianna by @thegrandlinesimp (2,845 words)
Warnings: Bondage (shibari), collaring, flail usage, nipple clamps, cock cage, orgasm denial, Kid struggling to submit but really wanting to so it seems dubious but really isn't, Killer being posessive (if I missed anything let me know)
Aftercare by @thegrandlinesimp (2,508 words)
Warnings: Shibari, painplay, blindfold, deep subspace, nipple clamps, shower sex, abundance of fluff
Praise Kink & Overstimulation by @thegrandlinesimp (3,374 words)
Warnings: Bondage, past slavery, overstimulation, Kid getting fucked silly for the first time and loving it
Coming Undone by Fen (10,718 words)
Kid is stressed and his usual way of destressing isn't cutting it anymore. His best friend (with benefits) suggests switching it up by having Kid give up control for once. After some deliberation and some negotiation, Kid reluctantly agrees—promptly finding that he gets more than he bargained for.
Kid/Law
Praise kink by @sneakend (2,122 words)
Tags: Established Relationship, Dom/sub, Blow Jobs, Deepthroating, Praise Kink
Get some by @sneakend (2,115 words)
When Kid gets temporarily turned into a woman, Law's more interested in testing out his new body than fixing the situation.
Behind the night by @sneakend (5,860 words)
It's been a long time since Kid was in heat and Law can't wait to take full advantage of the situation.
Kid/Robin + Kid/Law
Rhapsody by @sneakend (3,538 words)
Penguin and Shachi introduce Law to the wonderful world of live streaming.
Kid/Shanks
Prisoner by Lentils (4,695 words)
After the attack on the ship, Kid was fished out of the water is chained in a room on The Red Force. His captor, Shanks has asked Kid to join his fleet to which he flatly refuses. Shanks return everyday to talk to Kid, have a place to drink, or just enjoy 'the view.' Each time he comes by he seems to get creepier.
3some
Triage by @sneakend (3,766 words) Kid/Law/Penguin
When Shachi finds a one-night stand at the bar, Penguin's expecting his night to be ruined. Luckily, Kid's pretty good at cheering people up.
Try-to-affect-ya by @quinloki Kid/Law/Reader
cw: spicy threesome, afab reader, trafalgar law, oral sex, anal sex, swearing, bratty behavior 18+ only.
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myangelhaven · 6 months
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This is my recommendations of BANGCHAN fics! It will be updated once in a while for new stories I have read. Hopefully the links work (lemme know if it doesnt)
Credits to the authors!! All informations written are taken from the authors' post and has not been modified. Reminder that some fics are NOT for minors, so please read the key and avoid 18+ contents.
HAPPY READING!!
KEY
[❀]: fluff [𖤓]: angst [☄]: sad [☾]:smut [⟡]:smau [✮]: my favs
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˖⁺‧₊˚ ˚₊‧⁺˖✮----------BANGCHAN-----------✮˖⁺‧₊˚ ˚₊‧⁺˖
SERIES
Behind the lense @jonespicy [❀][☾][⟡][onlyfansau] 21 parts
Life doesn't come easy by any means. Ups and downs around every corner. But you can relieve the wait of it bit by bit. Though some secrets are best kept as such, until they come crashing down.
All about you by @zoe8stay [❀][𖤓][⟡][soulmateau] 22 parts NEW
you've always wanted to meet your soulmate but after finding the person who you thought was the love of your life it didn't matter who your soulmate really was anymore...or did it?
Not a romcom by @il-i-sam [❀][𖤓][⟡][online bff2e][e2l] 24 parts NEW
Bang Chan is the leader of the local group skz. He has a lot of things on his plate but there's a thing that always seems to calm him down: his online friend. Chan doesn't know if y/n is her real name or not, he hasn't seen her face, and doesn't even know where she's from, but he doesn't care. Deep down, he loves her. And he's sure about it. But... what happens when y/n and Bang Chan find out that the person they have been texting for months... it's the person they hate the most in the whole campus?
Face the music by @0x1lovebot [❀][𖤓][⟡] 37 parts
y/n runs an anonymous twitter fan account for the famous rap trio that goes to her school, 3racha and one day she professes her love and appreciation for bang chan on said account. now chan is on a mission to find out who it is.
Technical Difficulties by @ahgastae [⟡][e2l] 44 parts
When Y/N finds a lost phone during her shift at a local cafe, she only intends to keep it safe until its owner comes back to claim it. Unfortunately, the phone’s owner doesn’t know about her good intentions. And when he starts texting his own phone, insulting both her and the cafe she’s come to hold so dear, she decides being a good samaritan is a lot less fun than teaching this prick a lesson.
Lover of mine by @sulfurcosmos [❀][𖤓][⟡][slowburn] 48 parts
she doesn’t hate him, she just... doesn’t want anything to do with him anymore. “it’s bad for my heart”, she claims. and she succeeds for a whole year until her clown of a friend felix, decides to take up music production as a summer extra credit unit knowing absolutely nothing about writing lyrics or composing. now who else to ask for help other than a creative writing major who specialises in poetry, and the best music production student on campus?
⠄・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄more to come!⠄・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄
☆--------Chan's masterlist || skz masterlist---------☆
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lynxgirlpaws · 5 months
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♥ lynxgirlpaws tubmlr ♥
Hey y'all ! Welcome to my silly little tumblr. I uh. I do stuff sometimes, uhm. Feel free to hang around !! . T. There's some info u. under the cut i. if you ca re. Oh ueah if you follow me a. and You're under 18 or don't have an age in your bio,. I'm gonna block you immediately. Like, instantly. Okay thankgs.
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Hey!! uh,. so. I'm a Girl [recent update] who . does YouTube . and the doodles. uh. S. So here's that stuff about me I promised!! ♥ I !!! Use She/Her !! I won't die if you use they but y'know. girl. ♥ I am . 18. My birht day is on the 20th of June !! ♥ I live in. Connecticut. ♥ I used to be RamenBoy21 before the whole Girl thing so. If you were wondering where my old blog came from , hi ! I'm here now !! sorry for leaving ! ♥ I am ! African American ! (My Dad's Black and Mom was White [As German as an American can claim to be] for anyone curious. Nein, meine deutsch ist nicht sehr gut. Es tut mir leid) ♥ Oh yeah I'm bisexual! Like. I like people. All the people. Have you ever seen them? People. Prredty /w\ ♥ I am absolputely a girlfailure . Just. Trust me on this. I'm like if they made a girl that really sucks lol Okay. With that out of the way... now for . Uh. Links !!! If you wanna find/support me off of Tumblr! YouTube - I make silly little videos. Currently working on a Friendlocke I did a few months back with some pals, and singleplayer Vic2 stuff but. There'll be more in the future - and there's a lot of old stuff on there so. Feel free to check that out ! SFTV Lounge [Discord] - The silly little discord me and my pals own !! feel free to join . always good to have more cool people in there, y'know? BlueSky - I have not used this in literal months but. I deleted Twitter so like. It's the alternative lol If I make any other social medias I!! will update this!! And... now here's stuff for if you wanna find me here on Tumblr !! Accounts- Firstly,,, my NSFT Alt! - Sorry chat, I'm not gonna be horny on main. But, if you click that link, you can't be mad if I talk about dick or nuts or pussy or boobs. You just cannot be upset. them's the rules Tags- #AskAvie - I couldn't think of a better asks tag. It's alliteration. I'm sorry. You're always welcome to send me asks btw !! #AvieDoodles - Well I can't use RamenDoodles anymore. For reasons obvious in the rant. So... AvieDoodles? It doesn't work as well. But it has to work. I'm never gonna call it drawing properly, that makes it seem way higher quality than it is lmfao #AvieRants - I used to call when I'd ventpost Ramen Rants... so. AvieRants will be an ACTUAL tag you can block. I should come up with better names eventually. So yeah!! That's ! My silly little tumblr page! I. I still don't know how to properly make pinned posts but. This one seems good enough so uh, .yeah!! Hope you enjoy my dumb little corner of the internet! Have a lovely day! ^^
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nayialovecat · 7 months
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The Ink Demonth 2023 - Day 26. Demon
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Day 26. Demon Crossover: The Owl House You're wrong, Luz. This is Earth. Just a very, very strange and specific piece of Earth. Yes, this is the exit door from BATIM. Now you know why there was such a strange light coming from them X"D
It was even fun to draw, although I was very hesitant to do it, which became even more intense just before colouring (which I will tell you about in a moment). The premise was that Luz opened a portal to the Workshop during her attempts to recreate the Portal Doors - this is the period in which King was searching for his father (and didn't know who he was). By the way, this also explains how Bendy managed to get out of the Studio, breaking the curse, and went on his tour around the multiverse :D
And now it will be less fun. I've had a really bad panic attack and anxiety in the last twenty-four hours - and for a while I didn't want to post anything else. Never. And it all started with a short exchange of comments under picture Day 23. Contraband on dA (screenshot here). It doesn't seem like anything (I tried to make it a joke, but then they blocked me), but I checked this person's account and discovered that they were publishing other people's works there (mainly from Twitter and Pinteres). I don't know if it was with their consent, but it seems to me that if they have consent to it, they should still include information about the original author of the work in the description of the image (I'm not even saying that it would be perfect to provide a link to the original work), and this is not the case does. If it weren't for the fact that some of the works have watermarks or signatures of the original authors, you might think that the guy draws themself - nowhere does they state that this is the case, but they comments on the pictures as if they were their author. Plus as I said earlier, they blocked me before i could ask about these (probably stolen) arts. Why did it make me anxious and paranoid? Well, 'cause I am very, very afraid of my works being stolen. I'm not very popular, so there's little chance of this happening - and I usually don't remember such things happening. Sometimes I feel anxiety when I find my arts on Pinterest or strange websites with pictures - I didn't give permission for that. This person, however, reminded me of it with their indignation that how do I have the right not to have a picture of Owl House when the search engine returned it as Owl House. As I say, I was ready to give up further work not only on Ink Demonth (especially since, as you can see, this entry is about Owl House, on which that person clearly has an unhealthy fixation), but also any work that I had post on dA or tumblr. I blocked them on dA, but cannot block myself for them in the whole internet, right? First of all, my paranoia resulted in me blocking the visibility of my tumblr for people who are not logged in, I'm also trying to do something like that for dA, but I don't think it's possible. I don't know where I'll end up with my paranoia - but my friends have made a lot of effort to convince me that everything is ok. Finally, I decided to post this picture and I'll probably upload other Ink Demonth entries at last. I hope I won't regret it :c But I'm afraid and I don't know if after finishing the Ink Demonth challenge I won't give up (for some time or forever) publishing my drawings on the Internet. I wanted you to know. It's bad. My anxiety doesn't necessarily make sense - but it has huge consequences.
My paranoia brought another bad thing. Although I really liked the show The Owl House and was looking forward to the translation and dubbing of the next season in my country (the one that takes place on Earth) - I'm not waiting for it anymore. To be honest, I'm sick of it and feel anxious just looking at the characters of the show. Here look, how can a bad fandom ruin even the coolest thing :/ Someone will say that I am exaggerating. YES I KNOW. But that's how my fucked up, full of illnes mind works and I have no influence on it.
I didn't want such a monologue under this art. I wanted to write here which characters I like and who I'm shipping with whom - but right now... well. No. Sorry.
I just want to have the joy of creating again…
Bendy and the Ink Machine (c) Joey Drew Studios Inc. The Owl House (c) Dana Terrace Sammy and the Ink Machine (c) Nayia Lovecat
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🤦‍♂️🤦‍♂️
Oh for the love of... 🤢
I couldn't find the tweet on their account anymore (but I don't know if that's because I don't have Twitter and it's hidden or something), but this would be absolutely miserable especially considering we haven't seen Sam since TFATWS.
For reference, Steve showed up in pretty much every movie in some capacity (cameo, post-credit, etc) until his last appearance in EG. But we haven't seen Sam at all the last two years, not even a damn mention.
But this nazi sympathizer gets What If for herself and every Bucky/Steve scene is given to her, she gets the musical in Hawkeye where Steve says the "end of the line" phrase to her instead of Bucky, she has a cameo in MoM and she's given Steve's catchphrase, she's sold as the "female Steve" despite the fact that she's the exact opposite of him...
The worst part is if they wanted to give her another series (one isn't enough?) I'd be sure they'd still frame her as this perfect woman who can do no wrong and is always so much better than everyone around her. It's not only that they keep insisting on shoving her down our throats, it's the framing and the story they try to tell that doesn't work.
She's the perfect example of a character who is put in this "hero" box and no matter what she does she's always going to be protected by the narrative. And I'm just going to link to this or I'll keep writing a novel about how much I hate her character.
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amazingdeadfish · 2 months
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do you know other shadowpuppet artists or writers? who's your favorite? I know only othersin, green064bear and you
Sighs.
The knowledge I have on other shadowpuppeters is quite... small. This section of the fandom isn't the biggest, as you probably know. But... Well...
That doesn't mean my knowledge is non-existent.
I love othesin on Ao3! Their stories are so diverse for Shadowpuppet and honestly I think they are CARRYING shadowpuppet right now in terms of fanfiction. I can't thank them enough. But if you don't know already, their Tumblr account seems to be @otherxagnela.
I've heard of @green064bear too! But I actually found them on twitter first, haha. They have good art, yes, but their Shadowpuppet content always makes me happy.
In terms of the Shadowpuppet writers, well, all you have to do is check the Mayor/Macaque tag on AO3 (I am too scared of wattpad and fanfiction.net) right? Haha. There are tons of cool fics and writers behind them, but two of my favourite fics are 'Cotton Hearts' by Mizu_Rice, and 'Hey Ex-Mayor, you want a Mango?' by Makisnasdefrist. These are a little 'old' but I just really like the concepts of these fics :))).
Here are the links for your convenience:
Cotton Hearts: https://archiveofourown.org/works/40159902
Hey Ex-Mayor, you want a Mango? https://archiveofourown.org/works/39917097
In terms of artists?
First one I would like to mention is No_06_KiKi on twitter! Most of their art is surrounding just the Mayor in general (istg they are one of the main pillars who are carrying the Mayor fandom, and their art is so good), but they have made Shadowpuppet art before! You just have to find it. Another one I want to mention is NeonRoss on twitter (they have a Tumblr too: @neonross)! As far as I am aware, they are not in the LMK fandom anymore (good for them honestly, being able to leave this place XDDDDD), or aren't nearly as active as they used to be. But they used to do so much Mayor art and they made shadowpuppet fanart too! It was, um, actually them who made me get into the ship! Even to this day I go onto twitter and look through all of the art they did tagged with Shadowpuppet (hahahahaha- melts into the ground).
So please check out both of these creators! But um, don't expect NeonRoss any new Shadowpuppet content (I mean like they MIGHT buuuuuut don't get hopeful, (⁠ ⁠;⁠∀⁠;).) It's a bit of a dead end, but still worth checking out! Check out the rest of the content from these creators too!
I would also like to mention a mutual of mine on Tumblr, @bobus! They like shadowpuppet too and are really cool! They have posted some Shadowpuppet fanart so you could check that out too :DDD
Anyways, that's it. I wish there was more and there IS more but I can't think of anybody else who might have posted Shadowpuppet content consistently (which is really sad but hey it's okay 🫠). Thank you for giving me an excuse to promote other artists and writers!!!
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thefirsthogokage · 10 months
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Oh fuck. And ONCE YET AGAIN, FUCK RYAN MURPHY
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(link to article)
A WGA leadership memo notes the threatened litigation prompted showrunner Warren Leight to step back from captaining duties and also implored members: "Our foe in this fight is not other members, it is the AMPTP. If we turn on each other, the AMPTP wins."
I do remember John Rogers tweet that as a WGA board member, it wouldn't be right to comment on certain things at this time, so he hoped other members would do it. I can't remember the specifics, but I know Google doesn't pick up Twitter anymore, so, 🙃. I should have saved it. But I don't 100% remember the timing of it and it was vague enough it could have applied to a few things.
Anywho, it's perfectly fair - in my opinion - to turn on scabs like Ryan Murphy who feel they're above everything because they know that networks will keep hiring him.
The article has a lot of stuff in it about the lawsuit. But I just want to say, I remember seeing Warren's work on Twitter...
Leight, an outspoken New York-based WGA member, had been dubbed as the East Coast’s “Air Traffic Controller” for his efforts leading the so-called Rapid Response Team that directs striking writers to filming locations. Leight declined to comment for this story.
...he did a HELL of a job. It sucks that this is happening because he's work was definitely needed. Like, I might not like the guy, and he got himself into this position by tweeting what he did even though he was the co-chair of the Strike Rules Compliance Committee, there must have been some rules about this.
So one of the things that pisses me off here is that he should have known better, had to bench himself, and the strike may suffer because he's not doing what he was, and it's on him not keeping his fingers from typing things he knew shouldn't have. Things other people were already saying.
According to the memo, Leight has stepped back from his duties as co-chair of the Strike Rules Compliance Committee and as a captain.
Sources say the WGA’s letter followed a regularly scheduled strategy meeting with WGA East leadership, including Michael Winship, Lisa Takeuchi Cullen and Chris Kyle, and strike captains that turned contentious. “We were talking about themed pickets. Nobody discussed Warren and everyone was like, ‘When is someone going to talk about Ryan Murphy?’” says one East Coast strike captain. “People were pissed. We wanted an explanation and answer about why Warren lost his captain’s hat and what happened. He was our leader.”
🙃🙃🙃 He was doing SUCH AN amazing job. It really, really sucks that he stepped down. And he's partially to blame. I mean, who the fuck would have thought being a guy in his position as a Captain that it would be a good idea to go after giant bastard Ryan Murphy?
Again, this is just frustrating from both angles: Warren Leight pulling a dumb as a Captain, and the loss of Warren Leight as a strike captain.
Multiple sources tell THR that only four scripted TV series remain in production on the East Coast — with three of them produced by Murphy: American Horror Story, American Sports Story and the episodic anthology American Horror Stories (the fourth is Lionsgate/Starz’s Power Book 2: Ghost). In addition to being a member of the WGA West, Murphy is a producer and director and is permitted to continue working provided he is not rendering services performed by writers. Multiple sources say Murphy was spotted twice last week in New York crossing WGA picket lines. Sources close to Murphy say he has not been in New York for the past month.
Those last two statements contradict each other, but I would take anything from Murphy's circle with a huge, huge, grain of salt. Still wish people took pictures. Writers crossing the picket lines need to be named and shamed.
“He is following the letter of the law and going to set as a producer/showrunner/director and says he’s not doing writing — and no guild can convict somebody of conjecture,” says another East Coast captain. “A million of us would love to see it, but there’s no proof that he’s scabbing; he’s doing scripts that were done before strike started.”
Bullshit. No way even "The Great Ryan Murphy" can predict all the problems that would come up beforehand and have everything written out. No fucking way.
The WGA, meanwhile, said in its memo that we will “continue to picket [Murphy’s] shows,” and that the Strike Rules Compliance Committee will investigate all leads concerning potential violations. (If Murphy is found in violation of the strike rules, he can be suspended or expelled from membership, hit with monetary fines or censured. After the 2007-08 writers strike, the WGA brought members alleged to have violated strike rules before a trial committee, as in the case of Jay Leno, who was cleared of wrongdoing).
HE BETTER BE FUCKING EXPELLED!
The internal squabbling comes as news leaked June 20 that Murphy, one of the industry’s most powerful showrunners, has been negotiating with Disney to return to the studio with a rich overall deal after his $300 million Netflix pact expired. In the memo to captains, the WGA officers implored them to stay focused on the fight at hand, noting, “Our foe in this fight is not other members, it is the AMPTP. If we turn on each other, the AMPTP wins.”
How is this not expulsion worthy? HOW?! Your foe is ALSO PEOPLE WILLINGLY PULLING THIS BULLSHIT!
From the letter:
Losing Warren as a strike captain is the last thing any of us wanted, but he understood that his actions on this particular issue exposed the Guild to potential liability, especially as co-chair of the very committee investigating Murphy. His tweet was also in direct contradiction with instructions he had received multiple times from WGAE and WGAW leadership and staff about his use of social media.
LIKE I SAID, WARREN WAS A GODDAMN DUMBASS!
• We will not quit on Ryan Murphy. We continue to picket his shows, and the Strike Rules Compliance Committee continues to investigate all leads. Send. Us. Leads.
This kind of sounds like they're looking for any and all reason to give that son of a bitch Murphy the boot. I hope they find it.
Fuck Ryan Murphy!
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No way someone hasn't had to make at least one edit this far into strike with THREE shows in production. No way. Someone has to have proof.
Fuck Ryan Murphy, his ass needs to kicked from the Guild.
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