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#i mean. MY revan not like. public access revan
renesassing · 7 months
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small sketch break as proof of life
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inqorporeal · 6 years
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That’s Not How Hyperspace Works
I’m gonna rant for a bit. Can I rant? Nevermind, gonna rant anyway.
I hate How current Star Wars creators have handled hyperspace.
Well, I hate how it’s handled in general, because in the years since the Prequel Trilogy (PT) came out, they’ve been breaking their own rules.
Let’s take a step back.
I’m not ranting about infeasibility and unrealistic science. Fictional worlds are 100% allowed to make up their own physics rules. The trick is that those rules need to remain consistent. If there is one thing George Lucas did right, it was expressing how hyperspace worked in the media he had a direct hand in creating: the Original Trilogy (OT) and the PT are absolutely consistent about it. All films and shows produced since the PT have repeatedly fucked things up. (Yes, Rogue One, I love you but you’re massively guilty of this.)
This is kinda long, so hit the cut for more.
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Here are the established rules of hyperspace travel, as understood from the OT and PT material:
Standard Real World laws of physics apply -- light-speed travel is not possible by conventional means. E=mC² and you’re a pancake in space.
Hyperspace travel bypasses the limitations of conventional physics
Hyperspace is affected by gravitational fields
Hyperspace travel happens in Real Time (meaning the time a traveler perceives as passing whilst in Hyperspace is identical to the time someone in Realspace perceives the traveler spending in transit)
It still takes time to travel from Point A to Point B
Hyperspace travel rarely happens in a straight line from Point A to Point B due to the presence of subspace anomalies and gravity wells.
The presence of hyperspace obstructions is more concentrated the closer one gets to the Core, and less concentrated towards the Rim, meaning hyperspace travel between outlying systems can theoretically be somewhat faster due to more direct hyperspace routes
In the OT, there’s no indication of how much time is spent traveling in hyperspace. However, the time spent IN hyperspace is not crucial to the plot, and as such, there’s little point in actively showing life onboard the starships whilst in transit.
In A New Hope, we don’t know how much time passes between the Millennium Falcon departing Tatooine on the Outer Rim and reaching Alderaan in the Core, but it’s intimated that there’s at least a couple days of travel: long enough that Ben doesn’t have to talk Luke through the few simple training exercises and Han doesn’t express outright shock at walking into the lounge to see a lit lightsaber. In the system I use for gauging travel time in FtRP -- which I will happily acknowledge is not canon* -- the fastest they could get there is roughly two and a half days, making use of the known hyperlane routes and some fancy flying by Han and Chewbacca to evade Imperial patrols at the points where they would have to drop out and course-correct. We know that Alderaan is destroyed during the last few hours of their journey, because that’s when Ben feels it. Later, the Death Star arrives in the Yavin system a comparable time after the Millennium Falcon does, and a bit further toward the system’s outer reaches (for a number of reasons up to and including the mass of the Death Star making it more subject to stellar gravity wells and thus requiring greater caution). Again, there’s no indication of how long the trip takes (my calculations say a bit shy of two days, but again, it’s not important to the plot).
A notable point where distance between worlds is actually rather important is in Attack of the Clones where Obi-Wan tries to send a message back to the Temple from Geonosis -- but without access to a signal-booster, his message doesn’t get much further than Tatooine (this is discussed in greater detail in The Droids Have Ears). If you look up any Star Wars galaxy map, the two systems are practically on top of each other -- still light years apart, but space is 3-dimensional in a manner the 2-D maps can’t properly express. It still takes a rescue team almost three days to get to Geonosis from Coruscant, and that’s with Yoda already having a head start on his way to Kamino after Obi-Wan’s previous communication. It might seem a long time to wait to hold a public execution, but if one wants to make a political statement of it -- as the Separatists under Dooku intended to -- there are certain preparations to be made, and a three-day delay isn't unfeasible.
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And then the Clone Wars series and later films just throw all concept of how hyperspace works out the window. The Clone Wars makes a big deal over the hyperlanes and access to them; the later films either ignore travel time (Rogue One, ignoring a full day of travel between Yavin and Scarif), express a complete ignorance of physics by the creators (The Force Awakens), or just make a complete hash out of everything (The Last Jedi). Additionally, I was playing through the Shadow of Revan story in SWTOR and nearly tore my mohawk out over the assertion that hyperlane routes were being “changed” by heavy amounts of starship traffic.
Let’s start with the hyperlanes. What is a hyperlane, exactly? If you look up the resources online, most of which come from the old tabletop RPG, hyperlanes snake across the galaxy map seemingly at random, like highways on a map. They look pretty immutable, right?
A hyperlane is not a highway.
A hyperlane is not a fixed tunnel in hyperspace.
It is not possible to blockade a hyperlane.
It is not possible to change the path of a hyperlane via artificially inflating the traffic concentration
What a hyperlane is, is a well-mapped, established route that takes the shortest path between one point and another while avoiding obstructions.
A hyperlane is space!parkour. And just like regular parkour, a skilled navigator can plan their own routes, which might actually be faster, if a bit more risky. See, things in space aren't static: every object in space is continuously in motion, and thanks to gravity and inertia, everything is largely moving at the same rate in the same direction. But there are shifts, and by necessity there would be survey teams constantly updating the safest paths around objects in space, uploading the data to the HoloNet so that ships don't accidentally hit something unpleasant. If you're making up entirely new routes, you're playing with chance, but a good navigator takes those survey teams’ results into account.
When a ship enters hyperspace, it slides from the realspace dimension into a coterminate alternate dimension where matter reacts differently, enabling transit at speeds far outstripping that of light. Anything that falls off or is ejected from a ship in hyperspace falls back into realspace immediately. A ship may leave hyperspace at any time, although to do so without having reached a pre-set coordinate is risky. A ship my enter hyperspace from any point which is not being affected by a localised gravity well. A surprise localised gravity well such as that produced by an interdiction field or unanticipated stellar event will interrupt a ship’s transit in hyperspace, and prevent the ship from re-entering hyperspace until the ship has moved beyond the gravity well’s affect zone.
Communication is slightly different: the hyperspace beacons that enable HoloNet and other communications are set in a hyper-spatial state but in a fixed location. As has been established, ships in hyperspace cannot send or receive communications, but the beacons function by opening a tunnel -- effectively a tiny wormhole -- between two beacons and sending the information as a string of pulses between the fixed points. Because this method of transfer differs from physical hyperspace transit, it is possible to experience only the shortest of delays in communication with even the furthest-flung locations, while one still requires several days to cross the same distance physically.
Now that that’s established, let’s discuss the feasibility of a blockade.
Space
Is
Vast
You have no idea how vast it is.
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To get a sense of perspective, let’s look at a smaller blockade first: the invasion of Naboo. Naboo’s diameter is 12,120 km. For reference, Earth’s diameter is 12,756km. So it’s about Earth-sized, a bit smaller. If you want to prevent a ship from getting onto a planet and you don’t have the benefit of a planetary defense shield, you need ships. Lots of ships. More than that. A bit more.
See, Star Wars weapons have a range limit. In theory, a weapon's discharge in null-gravity vacuum will continue off into nothingness at exactly the same power as it had when it left the weapon, but sci-fi!physics doesn’t address this because then you’d have to take into account what the advanced effects of where, like, several zillion free-flying blaster bolts fired over the course of millennia eventually hit, and that just gets a bit silly. So we fudge it and assume things are designed to dissipate. So you want to position your largest ships in such a way that their firing range overlaps. Then you fill the space between with smaller ships to intercept anyone trying to get through. You want to do this within range of the planet’s gravity well, so that anyone trying to get through the net can’t simply jump to hyperspace and escape. The whole point is to prevent people from getting in or out, so you want more ships -- faster ships -- on patrol beyond the gravity well’s influence to shoot down anyone who gets out past the blockade net.
Now, Naboo’s surface area is 461,482,000km². Turbolasers are often used in planetary bombardment, so we’ll estimate that their outside range before they start losing energy is 300km. Maybe 500km at most. You want these ships to have a good overlap, so say you park them 500km apart from each other, evenly spaced. In order to park enough Lucrehulk-class battleships over Naboo to make an effective blockade, you need 922,964 ships. That’s just the battleships, not including the smaller ships needed to complete the net.
That’s ludicrous.
In the film, they only show a few ships in one location, as if all incoming vessels will only approach from one place. This is also ludicrous, for the reasons stated earlier. Space is a 3-D environment and you have to account for this.
That being established, let’s talk about hyperlane access.
Hyperlanes are subject to gravity wells, and using gravity wells to slingshot past or around a star or anomaly will reduce some of the fuel demand. It is often completely unnecessary to drop out of hyperspace at every system a route passes. The only times it would truly matter are if the route changes direction from one established hyperlane to another or if the system one needs to reach is nowhere near an established route. Again, space is three-dimensional, and such a shift might require some travel via subspace to another point in the system before the ship can enter hyperspace in the new direction.
For safety’s sake, most systems would have predesignated coordinates for ships dropping out of hyperspace on approach; these coordinates will be rather far from the populated planets, likely above or below the orbital plane so as to avoid the orbital paths of other planets, and in such places where space debris and asteroid belts do not pose a hazard. The further out from the high-traffic areas you enter, the less chance there is of accidentally colliding with another inbound ship. Again: Space is Vast. These are merely advised coordinates, of course: a ship can drop out of hyperspace anywhere. Ships departing a planet will often enter hyperspace shortly after escaping the planet’s gravity well, and this is actually a good thing: it clears the local subspace area quickly. Systems with exceptionally high traffic will have a traffic-control system to prevent collisions.
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Without the aid of an interdiction device -- creating an artificial gravity well at the place where ships are most likely to pass through on their approach or journey past -- there is no way to actually stop ships entering a system or traveling past in hyperspace. A blockade might lurk in the predesignated entry coordinates and hope they can tractor a ship in, or they might lie in wait along the subspace approach route to the inner system, but their efficacy fails if the target ships’ pilots know what they’re doing and use custom coordinates.
During the Clone Wars, nobody is using interdiction devices. They did exist, but the energy demands were prohibitive. The Republic started funding research into making them more feasible, but only the Empire benefited, and they still couldn’t devise them such that an entire system might become impassible.
The stress during the Clone Wars about not being able to move ships and supplies along the trade lanes/hyperlanes is genuinely pointless, because there is literally nothing that can stop them from using the established routes or calculating new ones.
What they should have been concerned about regarding the trade lanes, were planets that had provided staple goods to much of the galaxy either seceding or being invaded, thus harming more vulnerable worlds which relied on those goods and cutting off the entire army off from essentials needed to extend the war.
But nobody likes discussing politics in Star Wars, right?
And then the new films have come out and just… made an absolute shitfest of the established world physics. Throwing the old EU/Legends/canon out seems to also extend to how the hyperphysics function.
The explanation given by Pablo Hidalgo for the way Starkiller Base’s weapons discharge is shown -- “What they're seeing is some weird hand-wavy hyperspace rip. Side-effect of the Starkiller." -- is utter bullshit. Light still travels the same way in Star Wars as it does in the Real World; given the locations of Takodana (J-16), the SKB (G-7), and the Hosnian system (M-12), nobody on Takodana would see anything for thousands of years. A “hyperspace rip” cannot account for realspace physics. Never mind that the SKB superlaser would have to contend with the massive cluster of black holes in the galactic center on its way to Hosnian, which would play merry hell with their targeting.
Also, you cannot convince me that Starkiller Base is not actually Ilum. (Edit: It’s since been confirmed in Jedi: Fallen Order that the SKB is Ilum. I feel vindicated.)
Crait and Cantonica are on opposite ends of the galaxy from each other. Even supposing Finn and Rose found a straight-shot route between them, it would take days to travel one-way. The least the creators could have done is hand-wavied some highly experimental ship for it, but all they proved is that they have no fucking idea how Star Wars’ physics work. There's a massive difference between fictional science technobabble and effectively saying, “we just didn't want to admit that the established setup was inconvenient, so just assume it works.”
Hand-waves only work if you have actual intent behind them.
Han and Chewbacca couldn't have simply shown up as soon as the Falcon left Jakku; not unless they were already in that part of space (I dunno, could have been the Force, because that really is how it works). But that, coupled with the pirate gangs also appearing right then, is completely improbable. If a ship can be tracked and jumped to as easily as Han’s ship was tracked by some asshole pirates, then the entire pursuit plot of The Last Jedi is completely pointless. Regardless of how Kylo feels about Han, he wouldn’t have given the First Order’s secret weapon away.
Likewise, there's no way reinforcements from Yavin could have reached Scarif in time. The main story of R1 should have taken at least a month, considering Jedha is way the fuck out in the middle of nowhere without a mapped hyperlane at all.
It's exciting science fiction, but the way the recent media have depicted hyperspace is just bad writing, which is shocking and disappointing coming from creators who have an established background in sci-fi.
The only reason hyperspace travel in the games is instantaneous is because players would get bored waiting.
*When I gauge hyperspace travel in FtRP, I make heavy use of the SWCombine nav map (which is intended for use with the SW tabletop RPG) in conjunction with the Star Wars Galaxy Map. It’s not perfect by any means, but it keeps things consistent.
Star Wars images courtesy of https://starwars.fandom.com/ Andromeda image courtesy of https://www.sciencenews.org/
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tk-duveraun · 7 years
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The Taun Fawn and the Orobird Extra Scene
For @apparentlyaveline​ and @awaari​
Read the original story here! I might do another one. This wasn’t my first idea, this is just the one that yelled the loudest.
Notes: Kriff and kark are SW swear words. Revan is the PC from KOTOR who canonically slaughtered a ton of Mandalorians during his time as a Jedi. He is the deified figure of a massive cult present in SWTOR. Demagol is the most evil person in Mandalorian history. There are no coincidences in the Force.
The second time Galathan woke up, it was to the sound of quietly whirring medical equipment. He reached out in the Force to feel Dorian and relaxed when he did. The Force suppression cuffs were gone, he was getting medical treatment and Dorian was nearby; he must have simply slept through getting turned over to Dorian’s family.
But when he opened his eyes, it was to a ship’s medbay and a Mandalorian standing over him. She was human, probably, with black hair, green eyes and a stare as piercing as any master’s. She leaned over him and methodically moved her hand in front of his eyes - first one, then the other. Apparently satisfied with whatever she saw, she pulled back. “You in your right head, kid? Or did the Sith mindkriff you?” Galathan hesitated. Mandalorians were allied with the Empire and loathed the Jedi above all else. She couldn’t be trying to help him, so did she know that Dorian was planning to use her to smuggle a Jedi into the Empire? “I’m in my right mind,” he began, carefully. “And alive and prisoner is better than being dead.” “Not with Sith,” she replied. She reached down and touched the stump of his left arm. The cauterized flesh had been covered with a metal cap designed to connect to a cybernetic limb. “The wound was fairly clean, considering, but infection can strike anyone. Mustache is too dumb to suspect I’d lie to him, but even if he figures out I helped you, he won’t have any proof.” “You… You want to help me get back to the Republic?” The Mandalorian snorted and rolled her eyes. “Absolutely not. Being better than the Sith doesn’t make them good. I’m taking you somewhere you’ll be safe. If you wanna go back so bad, you can try to convince them.” Well I’m much more worried now. She’s attached to some kind of crazy, Force cult, I guess? A Revanite? Wait, I thought Mandalorians hated Revan… “Uh… I appreciate your offer, but I think I’ll try my luck with Do- With the Sith.” But the Mandalorian caught his slip, if her narrowed eyes and calculating expression is anything to go by. She replaced her helmet and left him alone in the medbay with the machines. A med droid clonked around where Galathan couldn’t see, each clanging step ratcheting his stress up an additional notch. After several, impossibly long, minutes, Dorian appeared in the medbay. His mustache was frazzled and showed clear signs of being pulled on. “Gal! There you are! Thank the Force. Are you okay? Why are you in here?” Galathan took hold of one of Dorian’s hands and pulled it against his chest. He lowered his own voice to a whisper, even though that wouldn’t help if the Mandalorian had listening devices in the room. “I think the Mandalorian’s a Revanite. She offered to take me to some… unaffiliated Forcer place and tell you I died of infection.” He nodded to the metal cap on his left arm. Dorian traced his fingers over the durasteel. “I’m sorry I had to-” “There wasn’t time and you’re more than forgiven, besides. We have a bigger problem. I told her I’d rather take my chances with you and she suspects something about us. What if she went to call her Imperial contact?” A loud electronic whirr kept Dorian from responding as the Mandalorian’s stealth generator deactivated. “You kids aren’t very good at this cloak and dagger kark, are you?” Dorian looked like a nerf caught in the speeder lights, so Galathan answered. “Er, no, ma’am.” “I’m no Revanite. I hope he’s enjoying the Void with Demagol. What I want to know is what you two kiwis plan to do with Pavus Senior. He’s been cozying up with the Ministry of Defense ever since you disappeared.” Dorian frowned at her. “You’re remarkably well-informed on Imperial politics.” “You realize Mandalorians have holonet access, right? Your father is a publicity akk if I’ve ever seen one.” “...Oh. Right, of course.” “Well?” Galathan and Dorian shared a glance before blinking at her. “Well what?” “What do you plan to do about Lord Pavus?” The Mandalorian clapped her gauntlet over her T-visor in a loud, emphatic facepalm. “Father has flaws, more lately than before, but he would never…” Dorian’s words trailed off. “Oh, when you say he’s close to the Ministry, you mean he’s probably being watched.” “That’s correct.” Dorian met Galathan’s eyes, looking for some kind of solution, but the Jedi could only shrug at him. With a sigh, Dorian twirled his mess of a mustache. “I suppose we’d like the details about this unaffiliated Forcer place, then.”
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