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#i'll probably do a few posts like these just to get to use all of them
angstigone · 1 month
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ngl I think I give up on tumblr.
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chloecherrysip · 1 year
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"This guy's a lunatic. A psycho! He will eat you for breakfast. He won't even notice it, probably, because you're very, VERY small."
"Y'know what? Make fun of me all you want, but you are gonna help me find my brother."
(The Super Mario Bros. Movie, 2023)
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every-sanji · 6 months
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doedipus · 5 months
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a large amount of time I've been spending on -untitled undefined scope original fiction project- since the last time I posted about it has been trying to develop the protagonist concept I came up with last summer or whatever into like, a character that would feel real and era appropriate.
it's fun research to do. naturally a lot of the details I assigned to her are things that I already think are cool, so it's been a lot of fun trying to trace her traits back through the relatively recent past, getting reminded of how much things have changed, or where the gaps in my intuition are, and then doing a flurry of reading to get a sense for exactly how someone like her and the people around her could have happened and what her life was probably like leading up to her present day. hopefully this results in some good good verisimilitude.
#I wrote a short story from her perspective over the holidays and then didn't know how to continue it#and then I got distracted by real life stuff for a few months#I forget if I posted about that#and then I've been picking through archive dot org for the last few weeks looking at this stuff#the last big rabbit hole was trying to get a better feel for era appropriate ts/tv subculture#the current one I'm looking at is how she would've gotten into language learning and how that would've worked#nettle has been prodding me about the setting thing lately so I've been thinking about that more too#probably the biggest hurdle by far is figuring out how I want to play that#and how I want the thing to be divided up#since the original coc scenario I'm developing this out of is centered on a flight from LA to honolulu#and the airport dungeon was definitely meant to be a hook for a larger campaign#some amount of it is going to cover protag lady's failed life in LA and some of it is going to be worse things happening in hawaii#but it's like. how much do I want to balance it one way or the other#and realistically how much does the aesthetics of 20th century air travel add to the story#besides me personally thinking it's compelling ofc#a lot of what I find compelling about hawaii is that it's an east/west cultural crossroads and realistically that's also true of socal#and I can wax poetic about socal as much as I want without worrying all that much about mishandling something#and there's also a lot of socal specific history along similar parallels to pull from that I'm more familiar with#I guess it comes down to whether curiosity re: 'doing it right' is enough of a motivator to do the increased amount of research#which I guess it has so far with the above character details. so hopefully that will continue#but it also feels like using machine translation a bit yknow. it's hard to know how effectively I'll be able to sanity check#although depending on where this goes I might be able to get other people involved to sensitivity read down the line#with most of the creative things I do I just have a tendency to always rely really heavily on figuring things out myself#I also want protag lady to have a Cool Car and idk how to get that from point a to point b narratively#this is like an entire second or third post's worth of tags but I don't feel like unfucking this so whatever. suffer. I guess.
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recent things
#With the heatwave combined with being ill for like an entire week it seems I've lost like 16 days this month#where I basically did barely anything... grrr.... The passage of time... My Enemy...#Now that I can finally hold down food and stuff I'm feeling a little better mostly and my sickness has probably passed. But I still#feel weird a little bit like.. some lingering weakness or something. I think I'm just already having so many Problems at all times even in#my 'Normal' state that whenever I get sick or something my whole system is thrown off for a while lol#I'm supposed to be writing like 2000 words a day still ghbjhb... I've had multiple days of maybe 1000 - 1500. And a lot of days#where I write maybe 20 - 300. I've still been chipping away at the same single quest dialogue for all 20 something#days this month so.. AUGH.. Though that also counts the 16 days I did nearly nothing but be sick and overheated#I finally edited that whole big sims video I wanted to post!!! but now there's an issue with it ... T o T#My fault for still almost exclusively using windows movie maker in 2024 lol.. but HHHHhh.. It's like every once in a while randomly#a fully edited video will not be able to be exported. so evil for this to happen to my first sims build tour in a while. but alas..#ANYWAY... I have been slowly working on little things here and there.. in my little scraps of time.. Wishing to be fully productive at#some point. Maybe I can finally finish and post some things soon. like costume photos or sims videos and etc.#BUT HEY.. that solitaire thing is crazy to me.. I don't think I've ever finished a challenge in under 20 seconds#before. huzzah.. tripeaks squad.. OH.. and an image of#curly tail boye.............. he..... I took him to the vet for a check up and he seems surprisingly okay for a 16 year old. except he has#a mild thyroid issue or something so I'll have to give him medicine. But every time he goes in I'm always expecting them to be like#Sorry. Your Son Is Truly Doomed. or etc. so I'm always shocked when he's fine... a strange boy with many strange behaviors#so I can never tell if he's just Being Weird or if he's sick or soemthing ghjbjh#Also the bad thing about never ending summer heat is that when it IS finally cool for a few days. I don't want to do ANYTHING. It's like wh#n it's hot I feel too sick to do anything. And then when it's cooler I'm like 'OUU the first cool day in WEEKS.. i want to just relax and#fully ENJOY the coolness..'' So it's always constant warfare with my body like.. NO ..we cannot SLEEP. We must utilize this small patch#of Non Heatwave to finally be productive and finish things while we don't feel sick. But then it's like ''ohoho...to lay in the cold air of#the morning restfully.. i shall have a little nap with a blanket on for once.. perhaps.. tee hee'' Always at war with the Tired Sleepy#it seems. AAAANyway...... grr............ slowly finishing things. still usually missing my target writing goals..#Hopefully will have some actual art or costumes or something to post soon. Fumbling through the summer weather as usual lol
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supersymmetries · 6 months
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i've finally reached the part in the semester where we're covering the second law of thermodynamics. matt bellamy we're in it together now
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danielnelsen · 1 month
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well i guess i can play bg3 now, assuming it finishes downloading sometime in the next 2 months
#personal#despite following many people who are very into it i still know absolutely nothing about what it's about#like i know the premise of the brain tadpoles but that's it#i definitely need to do something fun after the last few days of supervising peach#(update: after not eating or sleeping for 3 days she is now doing both! she's very hungry and very tired and im very relieved)#but also after the last 6 hrs of just non-stop downloading and installing things. windows is sooo bad for upgrading#all the dai dlc probably has another 20-30 mins left and then ive finished all the da games and also all my modding tools#i think im actually not bothered even transferring my old saves for the da games. i never go back once ive finished a playthrough#i guess the only thing is if i wanna play da2 before next playing dao and have to use a custom worldstate hm#the only other thing is that dao doesnt connect online anymore so i have no achievements or rewards for completing dlc#it wouldnt be too hard to find my user profile file on my old hard drive but i almost wanna start from scratch and see how long it takes#the thing with that tho is that it's probably the worst (or maybe best lmao) game to have my achievements reset#because it takes a minimum of 6 playthroughs to get all achievements (assuming you finish every game you start)#for da2 it's 3 (reach kirkwall with each class) and for dai it's 1#but dao has an achievement for each origin and even other than that there are achievements for filling each ability tree#(min 5 playthroughs of the base game or 3 with awakening) and all romances (4) and all endings (3 i think)#anyway. whatever i'll decide later. the only utility of achievements are the dlc ones that unlock items#huh this is a post about bg3 and i spend most of the time talking about da#anyway bg3 currently says 2 hrs remaining but that'll probably speed up once the dai dlc finishes. only have trespasser left#and whatever tf 'english voice over pack' is??
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lieutenantselnia · 2 months
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Internet archive I love you❤️❤️❤️
#my 14 year old self is crying tears of joy rn#I was able to recover videos of a yt channel that I used to follow as a teen but was closed by the owner from one day to the other#for *years* I thought I'd never see them again (aside very few scattered reuploads)#granted my interests changed and I was occupied with other things#but every once in a while I was wishing I could just watch at least my nr 1 favourite video of them just one more time#but NOW I found out that someone salvaged basically the entire channel and just - put the videos up for downloading?!#it feels so unreal because after all this time I can just watch them again? as often as I want?! and they're mine to keep forever?!! ahhhh#I'm getting unreasonably emotional over this but that channel genuinely meant a lot to me at the time#I still remember that I was on the school bus home when I discovered it was gone#and I swear if I hadn't been in a public setting I'd legit have cried over it. it certainly ruined an otherwise really nice day for me#granted my 14y/o self probably had a bit of a dumb sense of humour (harmless. but dumb. what do you expect from a 14y/o?)#(hence I'm also hesitant to mention the channel name bc I'm not sure if I'm ready to potentially embarrass myself)#but I still feel an odd fondness looking back because I know how much those videos meant to her <3#especially my one favourite video which 1. was the sole reason I discovered one of my favourite tv shows ever#and 2. was probably the spark that really ignited my initial interest in animation and digital arts#bc for the first time I consciously realised that you can actually do cool and fun stuff even as just one single person#and that you don't need an entire animation team to just - express yourself creatively and bring your ideas to life#like I'm not even joking when I say if it wasn't for that channel I might have ended up in an entirely different education/career path#anyway I'm happy. but I'll stop now. oh gods I'm abusing the tags again instead of just writing all that *into* the actual post#internet archive#personal#selnia talks
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lesbianfrottage · 2 months
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Okay but I need to be someone's beloved wifepet and belong to them completely and be able to pour my whole energy into just loving them. When will it be my turn!
#it won't be honestly#I do not think I will ever actually get to have that#I'm not pretty and I'm disabled in ways that both physically and mentally make me unappealing#so no one really wants anything real with me#especially JUST with me#and I'm *scared* of hurting someone with my craziness tbh#and I only trust like. 3 people at all rn and for various reasons none of those people and I are going to date#and in most of those cases I'm very relieved and in the other there's mixed feelings but mostly positive bc again. i don't want to hurt any1#but i still yearn for it#it's still an emotional need#and I hate that it just isn't ever going to be met#it actually hurts so so badly knowing it won't be met#but i also understand that some people just dont get that kind of happiness#some of us just don't get to be loved#some of us are too ugly and crippled and insane for people to *want* us#i just don't really... want to keep going knowing thay#I'll post it here in the tags bc no one i know reads this blog#(a few know about it but it's not like anyone ever checks it)#but I'm definitely ideating and at risk rn#and i feel pathetic that this is what's doing it#but im an emotionally gooey person and a physical touch person and I'd already been thinking relationships probably werent something i can#like. even do#but then there was a blowup with my ex and like. it was made clear that i can not safely engage with anyone#like emotionally or romantically or sexually#because I'll just hurt them.#like there are parts of me i would like to change but are such a core part of me that they will never change#and they will always hurt someone if we're together ling enough#so im just going to idk.#isolate now tbh#im just gonna cry so much and know i will NEVER have what i emotionally need out of life
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kumakuma-circus · 2 months
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just randomly remembered that during my like 10+ attempts at the shadow yukiko fight i more or less consistently ran out of revival beads so yosuke was just dead (well unconscious but whatever) on the ground for like half the fight gfhfjvhfhfhd-
#puppy rambles#persona 4#p4#as much as i love him he's not always the most useful. that fight is one of those times-#still always keep him in the party though. perfect p4 team to me is yosuke teddie and naoto#i haven't gotten to naoto joining the party yet but i love her. trans icon. vibing naoto is the best thing to happen to the persona 4 fandom#and yosuke and teddie are my favorites of the investigation team thus far. the others are all very close but they're above the others#dunno why i like yosuke so much. souyo is def part of it#and teddie is very very silly. idk why people hate him so much like yea he can be kinda annoying but he's only existed for a few months#he doesn't understand social cues yet. he's just autistic leave him alone vhgbhmfhdf- /hj#i feel like a lot of persona characters have autism vibes but that's probably at least partially just me projecting#at the very least i'm sure we can all agree that aigis and marie do. autism arcana#that's. probably why they're my favorite girls ggyfubhngd-#aigis is easily my favorite persona character. she's cute and also silly :3 and bisexual i love the bisexual toaster and her doors <3#(aikoto + hamugis polycule for the win. makoto and kotone aren't dating obv. ryoji's also dating both of them separately#)#and marie is cute and also silly i'm totally dating her. love how persona technically lets you polyamory so long as you don't date everyone#i have to max her social link for the golden-exclusive content anyway so might as well#‚‚‚ this post got derailed. i like the part where i talked about my beloved persona 3 bisexual polycule#p4's def the best persona game i think but i love p3 very much too. makoto kotone aigis and ryoji are unsurprisingly my faves#really love yukari too. i spent several hours trying to figure out how to add mods to p3p so i could date her as kotone#it was not successful. i'll probably get it on steam when i inevitably play it gghdhchvhv-#and i'll get reload at somepoint too. probably on steam at least first so i can use the kotone mod i need my girlie#makoto is also great i love him. emo non-binary icon. but also silly girlboss. they're both so mentally unwell#that reminds me of a drawing i have in my drafts i should post that#oh also it's aikoto week apparently??? which is very poggers. idk the prompts but i need to draw my sillies regardless#i do slightly prefer hamugis but they're both very very cute to me. the toaster has two hands she can kiss both the doors-#idk why that joke's so funny to me. i should stop now-
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kakusu-shipping · 2 years
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I am once again making a long annoying post but after posting my Overwatch S/I references I kept rattling the timeline of events for them around until I finally sat down and made it
This is the most bare bones way I could write out the current string of events I have, To Be Continued due to current lack of actual in-game story events
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mementoasts · 1 year
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in my fic writing era i love writing it's my new passion friendship ended with drawing i'm never drawing ever again
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nereidprinc3ss · 6 months
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make me late
in which spencer finds a few minutes to spare with fem!reader in the morning
18+ (smut) warnings/tags: softdom!spence, sub reader, fingering (here we go again), 'slutty' is used to describe an action but not by spencer, spencer slaps r's ass one (1) time, (hot), mild overstimulation a/n: apparently need to post at least one fingering fic per week or i'll fucking die. very short and sweet but as always let me know if you like it, i have a crush on all of you!
You’re used to Spencer’s alarm going off early in the morning—typically you tune it out or sleep right through it. Today, however, it rouses you more than usual. You roll over, blinking your eyes open. 
“Sorry,” Spencer mutters, finally turning it off and leaning over to kiss your head. “Go back to sleep, angel.”
You wrap your arms around his torso, pulling him down again when he tries to get out of bed.
“Don’t go,” you beg into his shirt, slinging a leg over him. His hand slips under your (also his) shirt, rubbing the bare skin of your back.
“I have to. You know that.” 
“I just want you to stay for a little bit,” you insist. 
“No you don’t,” he drawls, voice still gravelly with sleep, “You want to make me late.”
“I don’t know what you’re talking about,” you say innocently, burying your face further into his shirt as if you could extinguish the heat in your cheeks. 
His hand drops from your back to reach under your thigh, pushing your underwear to the side. You gasp when his fingers make contact with your soaked core, involuntarily pressing your hips closer. 
“You’re a terrible liar.”
“Stop it! That’s not fair!” You squeal, attempting to wriggle away once you regain your senses. But the bastard wraps his arm around your waist like a vice, forcing you to stay in place as he sinks a finger into you with no preamble. Instead of satisfying him with a vocal response, you keep your face hidden in the crook of his shoulder and remain obstinately silent. When he begins to slowly pump his finger, you’re forced to bite the fabric of his shirt to shut yourself up. 
“If you’re not enjoying yourself, I’ll stop,” he says plainly, but obviously he knows that’s the last thing you want. His ring finger joins the other and your mouth falls open, a tiny, choked breath against his skin. “Do you want me to stop?”
Don’t give in, you say to yourself. Wait. What are you not giving in to? Fuck, that feels good. You hum quietly—an excellent display of self-control considering the noises you’re actively holding back. 
“Are we already getting whiny?”
“‘m not whining,” you bite. 
“You’re always whining.” There’s nothing to do but prove him right when he begins massaging that spot inside you with a practiced stroke of his fingers—the one that makes you arch your back further and spread your legs a little wider—makes you oh-so compliant and all together, a bit slutty. But Spencer has told you that by definition, you’re not a slut if it’s just him who you lose all self-respect around. “My pretty girl feels so good, huh?”
You agree with a mindless mumble, forgetting that you were ever going to try and fight the pleasure. 
“It feels so good.”
“I can tell, baby. Listen to the mess you're making.”
Soft, wet sounds emanate from where you’re probably dripping around his fingers. A moan is muffled by his shoulder as your own fingers twist in the fabric of his shirt and sink into the flesh of his waist—though you doubt he minds. 
“Please don’t stop, please please please—" It’s quiet, almost demure as you plead. 
“You’re so sweet when you get like this,” Spencer coos. “I wish you were always so well-behaved.”
No, he doesn’t. Both of you know he loves fucking the attitude out of you, and at times, back into you. But you’re not in any place to correct him right now, as his fingers slip in and out of you so quickly, exactly where you want to be touched. 
“Oh, right—right there, that’s—oh, god,” you squeak. 
Your face is still nuzzled in his shirt, your voice is still so delicate and weak with sleep, rising in pitch with your pleasure until it breaks. 
“Right here? This is where you need it?”
“Yes,” you practically cry, “I’m gonna come, Spence—” your hips rock back and forth to meet each stroke of his fingers inside you, vision going white with with pleasure. 
“Yeah? My pretty girl is gonna come all over my fingers?”
“Mhm!” You speed up the motion of your hips. He chuckles, which might offend you if you were in your right mind, but it’s early, and you’re tired, and your soul is trying to untether itself from your body. 
“Let me feel it, baby. I wanna feel you coming, can you do that for me?”
A breathy keen rushes from your throat as your orgasm begins to suck you out to sea like a riptide, flooding your lungs and blood and everything with so much easy pleasure you’re barely awake and you don’t care one bit. 
“Uh-huh, good girl,” Spencer murmurs, not letting up with his fingers as you fall through your orgasm. Another choked moan takes you by surprise when his free hand falls with a heavy clap to your ass, before rubbing the stinging flesh. “Let go a little bit longer, baby, I’m right here.”
You’re barely breathing, still seeing stars as he continues to fuck you leisurely with his fingers, more out of pure affection than anything else. Eventually he slips them out, teasing gently over your clit as your stomach tenses. But you let him keep going. You’ll do anything to keep him in bed for a few minutes longer. To that end, you gather enough breath to speak. 
“Can you please fuck me?” 
He hums pityingly, moving his hand from between your legs to lovingly soothe the tender skin he’d slapped just a moment ago. 
“You know I can’t, baby. I shouldn’t have even done this. I really have to get a move on.”
“But you did do this,” you say, eager to point out the fallacies in his argument, “which means you could also have sex with me and we could be really fast and you could just take less time getting ready for work.”
Your chin is now resting on his shoulder as you look up at him with wide, imploring eyes, and he leans down to kiss your nose. 
“The answer is going to stay no, sweet thing. I don’t care how much you beg.”
He’s already gently sliding you off of him and getting out of bed as you pout. A few moments pass, and you can’t think of a good retort as he moves about the room, gathering a towel for his shower and digging through the dresser. 
“You’re mean.”
“Aw, poor baby. You only got to come once. Nobody has ever had a harder life than you.” Spencer dodges the pillow you throw and laughs, coming back to lean over the bed as you glower at him. “I’m sorry I woke you up. If you can’t fall back asleep in the time it takes me to shower, I’ll make you fancy coffee.”
“Fine.”
“And I’ll be extra nice to you when I get home.” He kisses your head and then your lips, and then disappears into the bathroom. 
In a completely predictable turn of events, you’re dead to the world by the time he gets out of the shower. He makes you the fancy coffee anyway, leaving it in a thermos on your nightstand. 
He’s late to work. He can't pretend to be sorry.
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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leeechin · 20 days
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☆ he got that in him
shy bf jungwon ! (18+) 🪽 🦢 ☀️ 🫧
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a/n: i feel like this isn't rlly jungwon :( !! but it's all just fiction 🙄 and i just love this man sooo much. please do let me know if there are typos! i do go over before i publish but i sometimes miss it 😢 reqs are open !! don't be afraid to ask :)
✧ pairing: idol!jungwon x influencer!reader + warnings: smut with plot YAYYY. dom!jungwon x subfem!reader, unprotected sex (don't do that), jungwon hits it from the back lol, riding, ass slapping, degradation (use of the words whore, slut, etc), pet names (baby, won, wonnie, etc), size kink, orgasm denial (so mean jungwon), rough sex, jungwon is such a shy guy wrapped around your finger in public, but is such a freak in bed it’s insane.
word count: [2.8K]
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you quite literally needed jungwon every second in your life. your attachment to him was so strong it was sometimes concerning.
"are you sure you don't want to just go with me in my car?" your boyfriend asks, walking out of your bathroom with a towel wrapped around his lower waist.
you didn't respond but instead stared at the muscles on his stomach, watching how his lower abdomen sucked in a little bit and you were so entranced by the sight infront of you, mouth watering slightly. your whole world stopped for a bit to just simply admire yang jungwon.
you're finishing up some assignments for class. you decided that you're joining jungwon at his group's house gathering an hour or two later than the time he's arriving. you didn't have to worry about missing out too much, the gathering will be going on for a while.
it was jake who decided to throw a mini gathering, including all of the members, and a few other people including you. the gathering including your favorite, an outdoor barbecue and bonfire.
"yeah won." you frown, "have to finish this thesis or else professor jeong will not give me the end of it." scoffing at the mention of your professor. you turn around and your eyes nearly pop out of your socket at what you see. "actually.. are you sure we even have to go..?" you tease, now standing infront of your boyfriend and teasing the sides of the towel that could be down with one small tug, wanting to pull it off your boyfriend.
"quit it perv!" jungwon jokes, "you'll get what's under this towel later tonight." he winks, wrapping a hand around your waist to give you a kiss, you whined when he pulled his soft lips away. "now be a good girl and finish your assignments, i'll see you there in couple hours." patting the back off your ass playfully. going to the closet and picking out an outfit.
you curiously watch your boyfriend style his hair, focus completely shifted from the work you had left with school. "don't you have some assignments to finish?" eyebrows raising at your eyes not blinking once.
"yeahyeah your right." you respond a little flustered, a slight tint flowing on your cheeks. jungwon walks over to your desk, placing a kiss on the top of your head. "see you later baby." then he walked out of your room.
you sigh, already missing the presence of your jungwon. it takes another hour and a half before you're finished with all of your assignments for the week. closing your laptop aggressively, victory filling in your head as you don't have to worry about completing your work this weekend.
you're quick to change out of jungwon's t-shirt, putting on a pair of dark green cargo shorts that hugged your thighs perfectly, and a simple white baby tee with the brands cute logo on the back. grabbing your keys on the counter by the door, dashing out the door, to your car. you had a feeling that you wouldn't be returning home tonight, instead staying over at enhypen's house.
"what's that look on your face jungwon? missing y/n huh?" jake teases him. "she's got him wrapped around her finger! see how she always initiates everything!" jay adds on. "she probably controls ALL the shit that goes on in bed!" someone else says.
"i am NOT talking to you guys about my bed activities." the members laughing at jungwon's quick defense. knowing they're right, atleast they think so.
arriving at the house, you might've underestimated the weather, feeling a little bit cold as you welcomed yourself in, kicking your shoes off at the entrance, carrying them with you to the backyard to put them on again.
"look who's here! we were just talking about you!" ni-ki greets you. "nothing bad i hope." you respond, "don't worry it wasn't anything bad! just talked about how you've practically got jungwon wrapped around your finger." sunoo says, maybe he ran his mouth a little too much, sunghoon glaring at him as sunoo placed both of his hands over his mouth.
you laugh in response to that, "jungwon's just such a loving boyfriend. i really hit the jackpot with this one." beaming at jungwon, you were being held with one arm around your waist. jay started the barbecue and the rest of the members went to help with setting up everything.
jungwon noticed your body slightly shivering. "are you cold sweetheart?" "mm, just a little bit" murmuring that as a reply. your boyfriend taking off his sweatshirt that he was wearing and putting it on you. "i'm not that cold anyways. gotta go help set up stuff, karina's by the pool chairs." he gives you a kiss on your cheek.
"nice arms" you tease, moving one of your hands to squeeze his now bare biceps. you were definitely going to thank heesung later for urging jungwon to frequent the gym more. that white t-shirt was hugging all the right parts of jungwon's upper half.
"not right now baby." he speaks in a low voice to you, "can't help it you look so hot right now." whining and looking up to your boyfriend. jungwon leans down to give you a quick kiss on your lips. karina's waving over to you as you walk towards the poolside, giving a quick turn to see your boyfriend immediately jump in to help with setting up the table.
"girl you have been oogling and staring at your boyfriend for the past five minutes now, without saying anything!" karina says, waving her hand in front of you, making you finally blink again for the first time in a few minutes. "seriously thank your brother for me. he's been taking jungwon to the gym more often." your best friend just scoffs at you in amusement.
"dude, y/n has not looked one second away from you." sunghoon points out, nudging jungwon with his elbow. the members snicker at jungwon's flustered reaction, going back to setting up the table.
"jungwon!" you call out, jungwon jumps at the sudden sound of your voice. "yeah babe what's up!" he exclaims, nearly stuttering at every word. "were you guys bullying my boyfriend." you frown at his fellow members, "because he only gets like this when someone's been teasing him."
"no definitely did NOT!"
"sure, sure." you roll your eyes jokingly, turning to jungwon with a mischievous glint. now he knew that you were up to something.
"won, i think i left something in your room when i was staying with you a few days ago, can i go look for it?" "yeah i'll help you find it pretty." the other members not noticing you and jungwon disappearing, too focused on the food grilling on the barbecue and setting up the table.
walking into the house, your eyes are set on the entrance of jungwon's room, looking behind you and throwing a smirk at jungwon, quickening your pace to his room door. but you felt yourself being tugged into the bathroom.
"do you enjoy teasing me infront of everybody?" he growls, using a hand to hold both your cheeks and turn you to face the bathroom mirror infront of the counter, his other hand gripping your asscheek. you don't respond, eager for jungwon to bend you over the counter and just fuck the shit out of you.
"i asked you a question baby." jungwon says, staring directly at you on the mirror. hand gripping your asscheek a little tighter. you whine and push your hips back, feeling his bulge rub against your clothed ass, shorts rising up and you continued your movements. "need you so bad wonnie please." your boyfriend laughs at your neediness. using both of his hands to grip your waist and hold you in place.
"i don't know sweetheart. you've been teasing the fuck out of me since you've got here." jungwon murmurs, unbuttoning your cargos shorts, sliding your panties down to your knees and moving two of his digits to collect your wetness. "please jungwon! i can't help it that you feel so good everytime!" you babble attempting to wiggle your hips side to side. jungwon finds you so desperate for him to be so amusing.
"you enjoy being a needy whore for me don't you? the way you're dripping around my fingers show me that you do." humiliation tints on your face as you look at yourself on the mirror. it's thrown away when you feel two of jungwon's digits enter you all of a sudden.
you let out a gasp at the intrusion, the stretch of his two fingers hitting you so deep as jungwon already sets a relentless pace, his other hand moving up to push your hair to the side, trailing soft kisses on your exposed collarbone.
"oh shit wonnie, feels so good!" you moan, shutting your eyes as you revel in the feeling of jungwon's fingers working wonders deep inside your cunt. your small noises spurring jungwon to add a third finger.
the feeling of him scissoring and hitting your g spot repeatedly made the pleasure feel so overwhelming. "you gonna close baby?" jungwon noticing the way your pussy tighten and swirled around his fingers. in response, you nodded.
feeling jungwon's pace fasten, your pussy clenches around his digits so tightly, you felt that knot in your stomach about to be undone, but wait… that feeling fades when jungwon pulls his fingers out abruptly, laughing at your pathetic attempt to grind back against him.
"two more hours until i fuck the absolute shit out of you." your eyes widen as you whine at your boyfriend's words. jungwon helped you pull your panties back up, along with your cargo shorts. he gives your ass a playful smack, making you turn around and throw a pout at him.
"you're so mean." your lips curl into a frown looking at the way jungwon has no remorse.
. ✦ · .
⠀⠀ ⠀⠀˚ ⊹ ˚
⠀⠀ ⊹
the sounds of your and jungwon's lips smacking against each other filled the room. everyone else being long asleep, as it was pretty late in the night and the gathering ending a couple hours ago.
all that was left on your was your bra, thin material barely holding together your tits that jungwon adored and worshipped so much. the straps slid off your shoulders, being pulled down and showing your lucious tits. with your bra not even being properly off, jungwon's hands grabbing at your boobs, nipples in between his fingers as he twisted and fondled at them.
you let out low sighs of pleasure, feeling like jelly from your standing position, you would've fell down if it wasn't for jungwon's tight hold. "fuck baby, i would have you blow me right now but i need to fuck that sweet pussy of yours." your boyfriend manhandles you onto your front, onto the bed.
"arch that back for me pretty." jungwon says cursing at the slight of your slick dripping out of your spent pussy, down your legs. if only his fellow members knew he had you wrapped around his finger like this. the way you begged for him to fill you up with his thick cock that sent you into an overdrive of pleasure, fat tears streaming down your face as you go thru an intense orgasm.
and you didn't care to conceal or cover your sounds. jungwon completely forgot about that.. only focused on ruining you tonight.
but before all of this, he gave you a prior orgasm by eating you out. the sight of your needy hole throbbing, practically looking like it was ready to pull his cock in made jungwon let out a long groan.
loosing all of his patience to tease you any further. jungwon's hands are on the side of your hips guiding you to the position. you turn your head, tears slightly fogging your vision, seeing how jungwon slid off his boxers and gave his cock a few harsh strokes, you admired the veins that were decorated along his length, his pre-cum oozing out of his mushroom tip. you were entranced by the sight, mouth watering as you watch jungwon align his tip with your entrance.
circling his tip around your wetness, collecting it on his tip to use as lube. he pushes into you, one hand on your hip, and the other pushing your face into the pillow to try to suppress your loud shrieks and moans of his name. it didn't really help much because the walls were quite thin.. and the sounds of his hips smacking against the the soft plush skin of your ass echoing around the room.
you really tried to contain your sounds, hips pushing back to feel more of jungwon's cock stuffed deep into you. a hard smack lands on your left ass cheek. "naughty girl, is this not enough for you?" you mouth shapes into an 'o' as you felt jungwon increase his pace, relentless strokes hitting all parts of your body so so good.
"oh shit." you groan, eyes rolling head spinning at the sensation. it was nearly impossible with the speed jungwon's cock kept sliding in and out of you. "such a fucking pretty cockslut for me." jungwon groans, the feeling of your walls tightening around him from his words. he moves his hands to spread your asscheeks to see the way your tight walls you envelop his dick over and over again.
you let out a particularly loud moan when you feel your orgasm approaching, jungwon stopping his movements briefly to pull your head up, "shush baby, you don't want everyone hearing you like the cockwhore you are do you?"
"ngh no! too good wonnie i'm close pleaseplease?" you beg, attempting to move your hips back, jungwon's grip was too tight, just simply laughing at your state. he goes back to his moment, one hand pushing your face into the pillows, but the sounds were still quite loud, your muffled moans only spurred jungwon on more.
you lift your face up from the pillow telling jungwon that you're close, he knows by the way your body is tensing up, cunt clenching around his length so impossibly tight.
his fingers moving to your clit and rubbing your pearl as your release approaches, the coil in your stomach finally snapping around jungwon as you drop your body back onto the mattress, arms giving out and just leaving your whole upper body to rest on the sheets.
a laugh falls out of jungwon's mouth as he look at the state of you, slowing down his pace as he finishes inside of you, pulling out and seeing his cum dripping down the insides of your thighs. patting your ass softly, jungwon leans over you mumbling against your ear, "just one more pretty. i want you to ride me."
⠀⠀ ⠀⠀˚ ⊹ ˚
"oh shit" you moan as jungwon finally bottoms out in you, your walls flutter around his walls causing him to throw his head back and groan at the feeling of you. hands placed on both of your hips in a tight grip, moving you up and down on his cock. another moan escapes your lips when one of his hands move to slap one of your ass cheeks, his hand easing the sight pain afterwards. "ride me like you mean it pretty."
jungwon's hands leaving your hips and rests behind his head, enjoying the sight in front of you, your eyebrows furrowed as you try to find a good pace, soft moans of his name repeating like a prayer over and over, it was all just too good.
finally finding a good pace, you feel tired as your pace slows, jungwon groans at the feeling of his cock practically splitting you open. finally giving you some help and moving his hands back to your hips as he moves you up and down.
"mmph jungwon! m' close!" your hands find placement on both sides of his shoulders, velvety walls tightening around his length again.
"come for me y/n." was all it took for you as your eyes rolled back, nails digging into his shoulder as jungwon finishes at the same time as you, stilling his movements and painting your walls white.
⠀⠀ ⊹
your body is sprawled on the sheets, eyes half lidded as your boyfriend brings you up to help you redress yourself in a new set of clothes.
"you're insane." you sigh, knowing the next morning that your legs will be limp. jungwon laughs at you, giving you a small kiss and lays himself beside you.
as the morning comes, jungwon greets the other members a good morning, but an awkward silence is met. jungwon raises and eyebrow at the silence and the way his fellow members looked at him.
"holy shit jungwon! we didn't know you got that in you!"
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sonicenvy · 1 year
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there is a new scourge on AO3 that I discovered recently...
that scourge is "Placeholder fics". This is thing, where someone posts a "fic" on AO3 with a summary and tags (and sometimes even a complete tag), but when you click on the "fic" the content of the "fic" is something like:
"coming soon" or "in progress" or "an idea I'll write someday"
This is a scourge on AO3 tags that directly violates TOS Section IV, as it is spam (sect B) and inappropriate content (sect H) (not, strictly speaking a fanwork).
If you see these "placeholder fics" on AO3 REPORT THEM. It is easy to do.
Link the fic in report and in the description, you can write something like this:
The linked "fic" is a so-called "placeholder fic" where the author posts a work to a tag and the only content is the words "In progress". The "fic" appears in tags, yet contains no content, so I would consider it to be spam. Thank you!
(This, btw is the actual thing that I wrote to report one of these a few weeks ago)
If you want to get jazzy you can even mention that you believe the "fic" violates TOS IV.H (which is what the AO3 mod told me in the email response to my report) or TOS IV.B.
You can report anonymously if you want afaik. Once you submit a report the AO3 moderators will get back to you at some point to update you on that report and action taken.
This is a simple way that YOU can make AO3 better today. If you see a "fic" that violates TOS in any way, REPORT IT. There are literally millions of fics on AO3 and the moderators can't possibly go through all of them without YOUR help.
I suspect that the people who are posting these "placeholder fics" are probably very young people who are very new to fandom and fanfiction and do not know better. If you are reading this post, and you are one of these people, know that I don't hate you, I just want you to know that what you are doing is a violation of the AO3 TOS and that it fills AO3 tags with spam, preventing readers from finding actual fic to read. There can be (and certainly are) MANY fics on AO3 with the SAME names, if that's what is motivating this.
AO3 isn't a social media site, it's an ARCHIVE for fanfiction. If you want to communicate with your following that you are planning on writing a new fic, use your tumblr, your reddit, your dreamwidth, your substack, your pillowfort, your livejournal, your bird site or whatever the fuck you have to do this. Link your socials in your bio on AO3 if you must. Mention it in the author's notes on your latest work. IDK, just don't post empty "fics" on the ARCHIVE.
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