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#if capcom ever remakes 5
hostiae · 1 year
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resident evil 5 headcanons.
(note: this is all my interpretation. re is such an old franchise with so much retconning, inconsistencies, etc, that i think there's room for everyone's interpretations to be valid. )
i'm going to start by diving into how i feel about uroboros, in general. my wesker's portrayal is heavily based on the earlier games and the archives ( i use a lot of the wesker report for my headcanons).
he is self-serving, narcissistic, and interested in his own success, but not really a master villain. he's not interested in world domination, global destruction total global saturation.
uroboros causes delirium. these viruses want to infect. it's in the virus's best interest to infect the world. so, wesker's interest in erasing humanity in exchange for the select few who are "compatible," has more to do with the virus than him turning into a super villain bent on world destruction and eugenics. wesker loathes oswell spencer, he's partially responsible for umbrella's downfall, this isn't a man who wants to follow in his footsteps. he spent years trying to figure out what spencer's ultimate plan was, but he was also more than willing to get the fuck out as quickly as possible.
there's a major difference between a character willing to create, sell, and deal in bioweapons without any regard for others and wanting to kill billions of people.
i don't think wesker is compatible. the fact that he needed the injections tells me he probably wasn't and the only reason the virus didn't rip him apart was because of progenitor. i don't think he has much in the way of control. but he thinks he does. which is dangerous in and of itself.
as far as my portrayal is concerned, uroboros gave him a god-complex that helped him ignore common sense ( and any greater intelligence ). i'm pretty sure that his plan wouldn't have worked. it's more likely to be killed in the atmosphere than to infect the world.
onto chris. chris doesn't require nearly as much changing as far as headcanons are concerned. his desire for vengeance would be just the same as it always is. his anger and hatred towards wesker would be as strong as ever.
my biggest qualm comes with the volcano. it's great for a video game, okay. great for the memes. but the odds of him surviving in the crater of an active volcano?? no. the fight probably took place on the mountain and most likely utilized rocket launchers in the end, to finally destroy wesker, but no one was in a volcano.
i do have headcanons for wesker's survival, but this is just going to go with the canon ending for the sake of being able to split up headcanons.
when it comes to 5, i'm always a little vague bc there's a lot that i can't change, and that's really hard for me to justify comfortably.
also, as for all my headcanons, i can always alter things for threading and plotting purposes.
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xxether-nanoemikoxx · 5 months
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How disappointing is RE5 as a horror game chat? It’s a really fun action game. I love it but I mean, only part that had me really shitting my pants was the bit with the bugs maybe.
Especially the Wesker parts (ignoring how bad he was incorporated into the story, sorry i love you RE5) his sections could have been so scary.
Imagine walking down a dark corridor with a flashlight and you just see glowing red eyes go by but nothing happens. Meanwhile you’re listening to Wesker taunt Chris while he is obviously hunting Chris down. (like the Ruins in RE4make but uh, not as short)
And it isn’t a game of avoid Wesker so he doesn’t kill you, it’s find Wesker to kill him. Because finding the thing that can kill you is way more scary than knowing where it is.
I just think that RE5 could have been such a good horror game and it WASNT and that makes me sad.
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albert-tsum · 6 months
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I just want to give my thoughts on the whole "Wesker preys on Rebecca due to the photo in RE2" rumors since it still seems to be relevant and discussed about? (atleast there are posts, asks and comments on Tumblr, Instagram and Pinterest and probably Tiktok and Twitter about that from this or last year)
Tl:dr I don't think he ever felt something for her* and if I'd be sure he preys on her I wouldn't have this tsum and account
Soo just a few reasons why I think so and information I came across when I was researching this, this post will be way too long but here we go
*if you have official canon information saying he is into her pls write me but I didn't come across smth like that (yet) and also feel free to inform me if my information are false
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1) it's an *easter egg* most likely put in by the devs for the player to see and not meant to be canon information (you have to search the desk multiple times, I think that indicates it's an easter egg and not any canon information they want the player necessarily to know)
2) the RE devs love *fanservice*, just look at e.g. some outfits of their female characters, putting the device control on Jills chest etc so it's not unrealistic that they do that shit to Rebecca too even tho she's only 18
3) the picture was *undeveloped* so Wesker couldn't even know what the photo looked like, also there is no evidence or indication that he took the photo like some people assume, they simply could have placed a camera on or in his desk to but there isn't
4) it has smth like "new member/recruit" written on its back (and yeah it was kinda weirdly translated as "rising rookie" in RE2 but I think that meant the same as the japanese text) so it seems to be a official photo given to the STARS captains and showing her in (an official RPD) Basketball uniform would show that she's athletic, smth important for her job und the uniform is designed by Capcom bc as I said they love skimpy outfit fanservice stuff (also she is knowingly posing for the photo so it's not a creepy stalker pic made without her permission)
5) the desk is *most likely shared with Enrico Marini* who is the actual captain of BRAVO team, the team Rebecca is a member of and not ALPHA team which was lead by Wesker
6) also some canon stuff about the interactions of Wesker and Rebecca:
Well, the only canon interaction between them has Wesker shooting her without hesitation, if they wanted him to be into her they could simply having him try to abduct her and showing her the tyrant in RE1 remake to impress her but no he doesn't care about her and is focused on Chris
(Also I saw some fanart, posts etc where they depict Rebecca being the fav of STARS Wesker while hating Chris which is bs bc he rarely knew Rebecca since she just joined a short time before the mansion incident and Wesker compliments Chris, saying he is his best man and is proud of him)
7) also in RE0 when he and Birkin are watching Rebecca and Billy they could simply put a creepy line from Wesker about her but he is just neutral about her
Also there is no notion that he tried to come after her post RE1 or to observe or abduct her
Sooo, sorry for bringing that topic back, maybe I'll delete this later because it's unnecessary but I just felt like writing that
PS: I am fully aware that Wesker is a horrible human being and it's understandable to hate him but that doesn't automatically mean he's a sexual predator
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ovaryacted · 5 months
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I’m about to say something crazy (it’s not LMAO) but I’m really hoping that if Capcom ever remakes RE6 and uses the same RE engine for the characters, I’m praying to GOD that they don’t give Leon a stubble. Like sure, in ID! and Damnation which happens before RE6, he has a stubble and has facial hair, but in RE6 he’s kinda rocking less facial hair that’s more on his chin and upper lip than fully across his jaw and cheek. (It may also just be that he does have a stubble but the hair is lighter so it looks like he doesn’t have anything, or I’m blind).
In Death Island he has more of a 5 o’clock shadow, but I’m gonna be lowkey mad if they give RE6 Leon a full blown dark stubble when he doesn’t really have one in the original game lmao. Idk, I think he looks good without it tbh, but I think it’s cause of the harsh contrast with him being a blonde + dark facial hair it throws me off a little sometimes. 😭
Still, smash anyway HAHA!
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cobwebcorner · 1 year
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Hey there, are you new to the Resident Evil fandom and want to know more about this weird blond guy with the sunglasses? Maybe you only play Dead by Daylight and want to know what his deal is without having to comb through a 20+ game series for his appearances? Are you trying to write a fanfic and can't think of anything for him to say, outside of constantly proclaiming his right to godhood?
Then have I got the resources for you!
(don't trust the fan wikis. They do things like claim that a man with one of the most Irish surnames in the world is Italian, just because his parents have some implied organized crime connections)
Ok now that you're in here I will reveal that the real purpose of this post is to spread the good word of original flavor Wesker, who I think is a really interesting villain with more complexity than people might expect. It doesn't look like Capcom is ever going to remake code veronica, which has a significant portion of his story, and there's a ton of his lore locked in a rail shooter most people never played, so I'm here to help fill in some knowledge gaps.
To start off, here is Wesker's Report 1. This is Wesker himself summing up the first 3 games for you, with glorious footage of the original playstation graphics:
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Don't panic it's actually only 22 minutes long, the rest is an untranslated interview with the game directors.
Bam boom, you know what Wesker was doing from 1998 through 2000. Now let's step back in time a little and talk RE 0, the prequel game that explains how the outbreak that started it all happened in the first place. This is the story of Wesker and his buddy Birkin's past mistakes coming back to haunt them with a zombie-leech army (the past mistake in this case is disposing of your mentor's body improperly):
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Stepping even further back in time we have Wesker's Report 2, which talks about his early years at Umbrella. This was only ever released in Japan, but fans have done a translation and gotten it voice-acted. This video has both the report and a compilation of all Wesker's scenarios in Umbrella Chronicles (the rail shooter this-is-the-story-so-far game):
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It's long because it includes the gameplay footage. If you just want to read the report instead, google project umbrella Wesker's Report 2. You can also find UC's cutscenes separately on youtube. Wesker's scenarios are Beginnings, Rebirth, and Dark Legacy. UC condensed a lot of stuff and made some…odd story changes (especially to RE 3. Poor, poor RE 3), but it also added fun new stuff for Wesker to do, like beating up his creepy masochistic ex-boss. Godspeed, Wesker.
Now rumor has it that we are going to get Ada's campaign added to RE 4 remake eventually, but we don't have it yet, so until then here's their interactions from the original (lovingly updated to HD by fans):
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RE 5 was Wesker's last (chronologically) and probably most significant appearance in the series, not to mention the version of him that's been everywhere since, but I'm not actually going to talk about him. To my eyes, RE 5 Wesker is a fun villain in his own right, he just isn't Wesker. He feels like a completely different character to me. If you've watched these videos you might have noticed this already.
RE 5, if you wish to give the writers the benefit of the doubt, is a story of Wesker having a complete mental breakdown after finding out certain retcons truths about his past. He's not usually like that. For one thing, count how many times he mentions being a god in any of this footage. Go on. I'll wait.
Classic flavor Wesker is calm, cold, and calculating. He loves pitting enemies against each other and then running off with the spoils. He does very little grandstanding and he's not all that hammy (campy? definitely, but not hammy. there's a difference). He's pragmatic to a fault, and a master at shifting his plans around to work on the fly. He also doesn't give a flying fuck about eugenics, or "saving the world", he's in it for power and money and building better monsters just because he can. There. I said it. I feel better for it.
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sapphire-weapon · 4 months
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I said a few days ago I wanted to talk about this, and I still do.
With all of the rumors and speculation about RE9, there's a sentiment throughout the fandom of "x character needs to come back" or "it better not be Leon or Chris" -- and I've got some bad news, guys.
Until the legacy cast gets retired, it will always be either Leon or Chris. One of them will be there in some capacity. Chris has been designated as RE's primary protagonist, and Leon is its secondary protagonist (deuteragonist). It's that simple.
Part of it is brand recognition. Chris and Leon were the faces of the two most successful RE titles ever released (RE5 and RE4).
But what it really comes down to is that video games are a uniquely terrible medium for ensemble casts -- and that's only become more and more true as time has gone on.
When RE first started, games had an approximate development cycle of a year to a year and a half. RE1 was 1996, RE2 was 1998, RE3 was 1999, and CVX was 2000. Four mainline titles in four years. And other spinoff titles were getting released in between them, too. There was a stretch of time when we'd get 2-3 RE releases a year.
RE9 will come out in 2025 -- 5 years after RE8. It was 3 years between 7 and 8. And another 5 between 6 and 7.
And RE8 and RE9 were in development concurrently.
There's no yearly turnaround for game development anymore. Game development these days is 4-6 years. It requires teams in the hundreds. We only get one RE title a year if we're lucky, and it's going to be a mainline OR a remake OR a spinoff. Only one. There's no more simultaneous releases, because game dev can't support that anymore.
So in order to keep any semblance of a story straight at all, the focus has to be kept on either one or two characters, and that's it. Consider that it's already been 12 years between Leon's last game appearance and his next one. If Capcom was to give the spotlight equally to all of its characters, there might be 20-25 years between their titles -- and that's not an exaggeration.
So the complaint would still be the same. It would still be "where's x character???" But now with a completely disjointed story that jumps all over the place and has no central focus point for the audience to orient themselves on. RE would basically become Final Fantasy -- the games would be connected by name only but really have nothing to do with one another. And I don't think that's what RE fans want, either.
But it's not even just dev times between games, either. It's also the demand of the development process itself. You can't just put more of the characters into each game. RE is survival horror; it has to have a small cast by default. But even if that wasn't the case, it's actually really fucking hard to include more characters into a game's story due to the progression of gameplay.
An ensemble cast in films or books is intricately woven into the story in a way where everyone is relevant and their contributions matter for a big payoff at the end. Even in the 90s, that was pretty much unheard of; any RPG you play will have at least one or two "useless" party members -- characters that exist strictly for gameplay purposes because there wasn't enough room in the story for them to play a meaningful role.
It's impossible to keep everyone relevant in RE in a way that gives a satisfying payoff. It's just not possible. The cast has to be reduced for the story and the gameplay to stay tight.
Keeping the focus on Leon and Chris keeps things connected and keeps the audience engaged. Capcom is following the principle of "If you try to please everybody, you'll end up pleasing nobody." At least this way, the core audience of fans from the most successful games stay catered to.
This is part of the reason why I don't want Ada to be in RE9. There's so little room left for a large cast. Jill and Claire need to become the guys' main supports, because they're objectively more important. Cuts need to keep happening. The cast still needs to be pruned.
Because there's just not enough room for everyone. Dev takes too long. And for RE to keep its identity, the focus has to be kept on just a few core characters, or else literally everyone is going to get left in the dust.
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datcloudboi · 2 years
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List of video games turning 20 years old in 2023:
Advance Wars 2: Black Hole Rising
Alien Versus Predator: Extinction
Amplitude (an early rhythm game from Harmonix, the creators of Rock Band)
Ape Escape 2
Aquaman: Battle for Atlantis (the Superman 64 for Aquaman)
Arc the Lad: Twilight of the Spirits
Banjo-Kazooie: Grunty's Revenge
Batman: Dark Tomorrow (the Superman 64 for Batman)
Beyond Good and Evil
Bloody Roar 4 (the last game in the series to release)
Boktai: The Sun is in Your Hand (a very unique action RPG from Metal Gear creator Hideo Kojima)
Brute Force
Call of Duty (the very first one)
Castlevania: Aria of Sorrow
Crimson Skies: High Road to Revenge
Dark Cloud 2
Deus Ex: Invisible War
Devil May Cry 2
Dino Crisis 3 (C'mon, Capcom, do another one)
Disaster Report
Disgaea: Hour of Darkness
Dragon Ball Z: The Legacy of Goku II
Drake of the 99 Dragons
Dynasty Warriors 4
Enter the Matrix
Eve Online
Fatal Frame II: Crimson Butterfly
Final Fantasy Tactics Advance (my personal favorite TRPG)
Final Fantasy X-2
Final Fantasy XI Online (in the States. Also the first MMO in the series)
Fire Emblem: The Blazing Blade (the first Fire Emblem game to release in the States)
Freedom Fighters
Freelancer
F-Zero GX
The Getaway
Golden Sun: The Lost Age
Grabbed by the Ghoulies (the first game developed by Rare after being acquired by Xbox)
.hack//Infection
.hack//Mutation
.hack//Outbreak (yep, three .hack games were released in a single year)
Homeworld 2
Ikaruga (the most video game-ass video game that ever video game'd)
Jak II
Jurassic Park: Operation Genesis
Kirby: Air Ride
Legacy of Kain: Defiance (the last game in the series to release)
The Legend of Zelda: The Wind Waker
Lost Kingdoms II
Manhunt
Mario & Luigi: Superstar Saga
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 5
Max Payne 2: The Fall of Max Payne
Medal of Honor: Rising Sun
Mega Man & Bass (was originally a Sega Saturn exclusive that only released in Japan. It released over in the States on the GBA.)
Mega Man Battle Network 3
Mega Man X7
Mega Man Zero 2
Metal Arms: Glitch in the System
Midnight Club II
Need for Speed: Underground
Otogi: Myth of Demons (an early SoulsBorne-like game from From Software)
Panzer Dragoon Orta
P.N.03
Pokémon Ruby/Sapphire (in the States)
Postal 2
Prince of Persia: The Sands of Time
Ratchet & Clank: Going Commando
Rayman 3: Hoodlum Havoc
Rise of Nations
Robocop (the Superman 64 for Robocop)
Silent Hill 3
The Simpsons: Hit & Run
Sonic Advance 2
SoulCalibur II (the console versions)
Sphinx and the Cursed Mummy
Spongebob Squarepants: Battle for Bikini Bottom
Star Wars: Galaxies
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Knights of the Old Republic
Super Mario Advance 4: Super Mario Bros. 3 (a remake of Super Mario Bros. 3 for the GBA)
Tak and the Power of Juju
1080° Avalanche
Tenchu: Wrath of Heaven
Tomb Raider: The Angel of Darkness
Tony Hawk’s Underground
Toontown Online
True Crime: Streets of LA (Activision's attempt at a GTA clone)
Unlimited SaGa
Unreal II: The Awakening
Viewtiful Joe
Virtua Fighter 4: Evolution
Warcraft III: The Frozen Throne (the last Warcraft game before WoW)
Wario World
WarioWare, Inc.: Mega MicroGame$!
Xenosaga Episode I: Der Wille zur Macht (The Will to Power)
XIII
Zone of the Enders: The 2nd Runner
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Holy Hell Capcom, You Did It.
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I didn't go into the Resident Evil 4 Remake with pessimism. If anything, my hype for the game had been pre-validated by Capcom's near absurd run on the franchise since it's soft relaunch with Resident Evil 7 in 2017. Coming into this remake we'd already been shown a mastery at both creating new experiences in this classic franchise, and reimaginations of two of it's older games (Say what you like, I think Resident Evil 3 Remake is a hell of a good time.), so why should we be surprised that Resident Evil 4 Remake is perfect? And it is perfect, a word that I often use to describe some of my favorite video games, but still a word I don't use lightly. It is a word, however, I would use to describe Resident Evil 4 Remake, and I'd use it in a multitude of different contexts. The games new tone is a perfect blend of the 2005 cornball adventure we all love, and the slow simmering horror that it was always obvious that cornball adventure was trying to create as best it could. Leon and Ashley's far more balanced dynamic is perfect, with Ashley now feeling like an actual character, rather than a slate to be looked after, which she sadly rarely rose above being in the original version. Luis is just perfect, and still a huge cornball, albeit, a cornball with some real pathos somewhere among the kernels. Every single one of Leon's goofy roundhouse kicks, and German Suplex moves, leaps off the screen with a perfect screwball energy that never stops being simultaneously hilarious and electrifying. Capcom took a masterful knife to the original Resident Evil 4 experience in ways that often seem to defy logic. As someone who has played through Resident Evil 4 an absurd amount of times, I never stopped marveling at every correct decision Capcom made in cutting out, or around, the different parts of that game to create this new experience. For every classic section that's in here fully remade with modern graphics and design sensibilities, there's an entirely new section or level that fits in so well with the game, you'd think it had been there all along. I don't know how they did it, or what amount of intensive playtesting it took, but Capcom seemed to inherently understand every fond memory I had of Resident Evil 4, and crafted this remake to those specifications. Every section, encounter, or weapon I liked, was here and ready for me to re-experience in stunning new fidelity and enhanced game feel. Every mildly annoying part I could take or leave, was left, leaving me with a veritable greatest hits collection of one of the greatest video games ever made. The pacing is immaculate, I never once got bored, and during every section I assumed I knew front to back, Capcom surprised me again and again. Even the games semi-infamous final third, The Island, that often gets cited as the only time RE4 went wrong, is edited down so incredibly, I was left stunned by the result. It's almost absurd to think that just a little over ten years ago now Resident Evil was in such a dire place, many of us were wondering if it'd ever be good again. We're now five games deep into an incredible renaissance for the series, and only just now have we hit new heights that I wouldn't have even thought possible only a few years ago. Honestly, if we can see something even half of this games quality, bring on Resident Evil 5 and 6 Remakes next. I have nothing but faith in Capcom's ability to knock these things out of the park. After Resident Evil 4 Remake, I have nothing but faith in Capcom, period.
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sejmisland · 1 year
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i didnt realize there were teasers of excella and the flowers in the resident evil 4 remake wesker scene until literally like now and the possibility of a resident evil 5 remake is so exciting to me. it was the first resident evil game i ever played as i’ve had issues with the whole zombie games in the past (i couldnt watch anything with zombies because i was squeamish and my mind would fuck up my senses) but finally played re with my best friend. we replayed it so many times and i got to play the other games, 
im hoping we get to see more of sheva. i really do. i wish they expanded more on her backstory. i always thought of how chris had that flashback of lost in nightmares and maybe they did something with that too for sheva (that may be too much considering her backstory but maybe a tamer aspect can be implemented)
i wish they went with the original concept art for excella but i love her final look too. i wonder what they’re going to do with her in the remake
i hope they dont fuck up wesker’s character. from all the games i played, mutuals/writers, and my best friend they all hope they accurately depict him instead of straight up character assassination (cocky and angry the entire time) which i agree. i hope they add more dynamic to him.
hopefully capcom takes the things they learnt and did well with the remake of re4 and adapt it to re5′s remake :)
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It will be interesting to see how an RE6 remake where Leon is more suspicious of/aware that Carla might not be Ada plays out. Especially in regards to how this will affect his arguments with Chris about trusting her.
I'd also hope such a remake delves more into how Ada feels about having her likeness and identity used and abused in such a manner.
On a side note, I never understood why fans kept saying Claire was supposed to have Helena's role but was swapped out for the last minute given how different Helena is from Claire.
yes i agree, i feel like the disparity between ada and carla needs to be more uncanny valley and feed into the narrative that there's something horribly wrong with "ada"
i can get down with the idea of leon not realizing it's not ada at first. but i always wished that it was clearer that it turns at some point and leon vehemently knows and recognizes that she's not ada.
i love the idea of carla trying to fake ada's voice, or just being too outwardly grandiose with her actions so that she's so noticeable, (so it's easier to say she's wanting to frame ada) and so it would be odd if "ada" were doing that
i know people are worried about the chris leon fight scene being cut in a potential remake, but considering it was the most highlighted and used scene in promotional work, i kind of doubt it. there has to be a big conflict and the leon chris conflict imo worked well in re6.
it would be stupid on capcom's part to remove it
re6 IS ada's game. her campaign is the most difficult to complete and her's is necessary for understanding the narrative. it's a shame that people don't finish her campaign- guess those aren't "real resident evil fans" huh ;)
that being said, i agree that her story is the most sad and really highlights how much abuse she receives in the story and narrative and just in general as a whole if we're talking about the fandom. she's at the butt end of sexualized jokes because she's leon's love interest. she has at various points, overt sexual appeal so she's degraded and vilified. she's not white so add racism to that too.
i find people who want helena to be removed and replaced with claire just really disingenuous and or wanting to just stir shit up. in absolutely no circumstances would it be permissible to remove claire and replace her with another character, DESPITE the fact that claire is easily the most replaceable of the core 5 (leon, chris, jill, claire (i guess) and now rebecca ig)
people would be PISSED if claire was removed suddenly from ANY of her games, so why THE FUCK, is it okay to just remove HELENA, FROM HER GAME AND HER STORY also. (it's still also about ada, but helena's story is also so important)
it's assinine to me that people think that they (capcom) would ever rewrite the entirety of re6 and rev2 so that for some reason claire would be in re6. narratively there's no reason for claire to be in re6.
anyways i don't get the arguments of claire vs helena. both of them are white ladies. and like? helena has ALWAYS been more interesting to me from the two if we're gonna compare women. (also don't do that- don't compare women like that, that's so just anti woman what the fuck)
i've yet to see an argument for replacing helena with claire that didn't go further than "but we want more claire stuff!!! there's no claire stuff!!!"
OKAY???? SHUT THE FUCK UP FIRST OF ALL. THERE'S SO MUCH CLAIRE CONTENT WHAT DO YOU MEAN.
AND SECONDLY. WHY WOULD YOU GET RID OF HELENA'S ONLY APPEARANCE IN THE ENTIRE FRANCHISE. DO YOU HATE OTHER FEMALE CHARACTERS SO MUCH AND THINK SO HIGHLY OF CLAIRE THAT YOU THINK SHE SHOULD TAKE PRECEDENT ON THE ENTIRE FRANCHISE??
honestly shame on the fans would think that "claire has nothing," while in the same breath think that it's okay to remove helena's ONLY APPEARANCE.
it's SO FUCKING RUDE, to want to REPLACE characters with your faves. take your entitled ass elsewhere.
okay ty sorry for ranting
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juicybiohazard · 1 year
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Can you tell I enjoyed the game? 😂
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19:55:55
Interesting run time, OK here's the thing, I always enjoyed the og RE4 but never for a second considered the top RE game, it was never even in my top 5 and it will never be there but I loved playing through it and had a lot of fun, this remake was just as fun for me, and I can say its easily the best remake they have done so far. The way they expanded on everything even the treasure system was brilliant. The knife is my favorite weapon, Krauser is my favorite boss fight, and Ashley is my favorite mouse
But this is what really excites me about the next potential remake, I started to notice some interesting hints at RE5 since the lake, those who played know, it is heavily inspired by the lake in the marshland down to a secret weapon being somewhere in there to the little chicken paradise that grants endless eggs, all of that is from 5, and then there are other minor things... like the handcannon being the S&W 500 which is the strongest magnum in 5, and a certain blonde sporting the same sunglasses he had in 5... come on, if this is not a hint I don't know what it is, they are doing it 100%
Which makes me think of how much they can improve upon the original formula of the game, think of how you could set Sheva to be aggressive or be up your ass constantly, these two states could be expanded to 7 different things, or more, if they allow us to costumize our experience to the extent they have with 4 believe it or not their next game could be even better. I have tons of ideas of what they could do and this would become an even larger wall of text but I'll stop now. I think of 5 because that game is important to me but this is about RE4 its still new and there it still so much more to come, Mercenaries as a free update on the 7th and Separate Ways building up to be the biggest DLC they have ever done (wondering what happened to the other Verdugo? just wait)
Thank you Capcom, good job everyone 🎊
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hopeymchope · 1 year
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Surprises and takeaways from Capcom's "Platinum Titles" list
I never knew that Capcom maintains a list of every title they've ever produced that sold over a million units -- complete with how many units that game sold. But they do, and they just updated it! And it's fascinating!
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There are currently 113 games on the list, although the way they arrange some of this stuff is INCREDIBLY specious. Like: Resident Evil 4 for GameCube and PS2, Resident Evil 4 for Wii, and Resident Evil 4 for download on PS3, PS4, Xbox 360, Xbox One, Xbox Series AND Switch? Those are three separate entries despite being ports of the exact same goddamn game! Like, if you're gonna do THAT, why is the PS2 version listed alongside the GC version?!
Whatever, peeps. Here are some highlights of the list:
The top two items on the list are Monster Hunter games: World and Rise. Of course. But Monster Hunter World: Iceborne is listed as its own separate game at #5. Kinda odd.
Resident Evil fans regularly decry Resident Evil 6 as one of the worst in the series. Despite this, it's also in Capcom's top 10 best-selling games EVER. (For some reason, the list piles every single version of RE6 into one entry, unlike so many other games here). It's #7. And it's the third-best-selling Resident Evil game to date, too!
Best-selling RE game? Resident Evil 7. It's #3 on Capcom's list. But Resident Evil 2 remake is RIGHT behind it, and it might surpass it soon. Overall, when you look at the entire list, it's hard to deny that Resident Evil is the most popular franchise that Capcom's got. Damn near every spinoff series is represented herein — as well as some one-off side games.
Only ONE game makes the Top 10 that isn't either a "Monster Hunter" or a "Resident Evil." That would be Street Fighter V, sitting pretty at #9.
In fact, there's ALSO only ONE game in the entire Top 25 that isn't a "Monster Hunter," "Resident Evil," OR a "Street Fighter." It's the one and only Devil May Cry 5 at #11!
Now it's time for "Games that are often called failures that still are on the Platinum Titles list celebrating their sales." We already mentioned Resident Evil 6 above, but how about Remember Me at #85? 1.3 million units sold for a brand-new IP from a largely unknown developer is FUCKING GREAT. And do you remember how negatively Marvel vs. Capcom: Infinite was received? EVO barely even had a tournament for it. But it's the second-highest seller in its series, with its #52 placement putting it only five spaces behind MvC3. (Ultimate MvC3 is, of course, its own entry on the list. Sigh.) Guess it did QUITE all right for Capcom. Also: Bionic Commando reboot isn't far behind Remember Me at #87 with its own 1.3 million cited sales. But I understand that they probably spent more on that and expected even more because of the name recognition. It wasn't a new IP, sure. Maybe you expected more from the name brand. But what about that widely maligned DmC: Devil May Cry reboot? Well, with 2.9 million sales in its initial release and another 1.3 million for its Definitive Edition, it's the second-highest-selling Devil May Cry game EVER. Only DMC5 topped it. But I guess those sales don't put it very high above DMC4's, which was probably disappointing given that a reboot was meant to reinvigorate the series. Even so, kinda seems REALLY silly to call that number a failure, huh? "Biggest seller in the franchise" is a success by ANYONE's measurements. Maybe Capcom just had stupidly unrealistic expectations, Square Enix-style. :P
We already covered the top-selling games from Street Fighter, Resident Evil, Monster Hunter, and Devil May Cry. So let's cover some other big Capcom franchises to see how their best-selling entries performed... under the below cut, that is.
I guess being a launch title for the XB1 helped Dead Rising 3 be the biggest in the series despite being absent from PlayStation systems, because it's at #27. And if they included "Apocalypse Edition" in that same entry, it'd have another million under its belt!
The original Dino Crisis made #42 counting ONLY its PS1 version, so it would logically be even higher if they counted the Dreamcast release. And Dino Crisis 2 ALSO made the Platinum list at #97! With all that in mind: Where's my fucking remake/new sequel?!?!
Onimusha 2: Samurai's Destiny is at #49 with 2.1 million sold, and the first one not isn't far behind it at #54 — ONLY counting the PS2 release, notably. Would it beat Onimusha 2 if they included the Xbox port "Genma Onimusha" in those sales?
I have a bizarre amount of affection for the Lost Planet series. Alas, my it's my least-favorite entry — Lost Planet 2 — that barely squeezes into the top 50 at #50 with 2.1 million sold. And my fav entry, LP3, isn't even on the list! At least part 1 made it to #67... but that only counts the 360 and PC release. For some reason, PS3 isn't counted in that total.
Okami HD first released on PS3. But in a blatant instance of Bullshit Accounting, its entry on the Platinum Titles list only includes the PS4, Xbox One, and Switch ports. And that's not even getting into the fact that it's just an uprezzed port of the PS2 game that already had a Wii port. Neither of those versions are counted here either, but this shitty accounting made #51 anyway. By the way, if you're wondering about that original SD version? Or even its oft-forgotten squel, Okamiden? They're nowhere to be found here.
Ace Attorney finally hits Platinum with #53 — the Phoenix Wright: Ace Attorney Trilogy for PS4, Switch, and PC. Yup, for some reason they didn't include the 3DS, Xbox One, or mobile releases of the trilogy in that total, which... is fucking stupid as shit. God, I'm quickly getting SO sick of the idiotic accounting on this list.
It's questionable whether Dragon's Dogma: Dark Arisen should really be a separate entry from vanilla Dragon's Dogma, but Dark Arisen is the champ of the two at #55 with 2 million sold. Wait... Dragon's Dogma gets a sequel with those sales, but y'all have abandoned Dino Crisis, Onimusha, and Lost Planet?! What the hell, Capcom?
My personal favorite Capcom series, Mega Man, hit a series high in sales with Mega Man 11, which is (sadly) only at #65. Given that Mega Man is such a goddamn icon, that scarcely seems possible. And yet? Here we are. Somehow.
The original NES port of Ghosts 'n Goblins marks the highest showing for the Ghousts/Goblins/Ghouls franchise at #68, boasting 1.64 million in sales. It's surprising to see it's the top-seller from Capcom's NES glory days! The only other entry from this franchise to make the list is the SNES classic Super Ghouls 'n Ghosts, which is down at #107.
Capcom has a great history of excellent games based on Disney properties. The top-tier DuckTales Remastered is the biggest hit of the lot, though, and it wasn't even developed in-house by Capcom. Regardless, it sold 1.5 million units and rests at #73. Makes you wonder why the NES sequel never got its own "Remastered" incarnation...
The SNES port of Final Fight was famously compromised, but it still sold more than any other part of the series with 1.48 million units getting it to #74. It's a shame they don't include all the OTHER many ports of the arcade original in here... not even "Final Fight Guy." :P But at least Final Fight 2 managed to squeeze onto the list to give FF a second piece of representation. You'll find it at #109.
Whether people count Bionic Commando and Commando as part of the same series tends to vary by region AND by the continuity you're talking about. But the "Bionic" reboot from 2009 reaches #87 here, and the NES port of Commando cracks the list at #104.
The badass Strider Hiryu manages to make the list at #90 courtesy of the 2014 reboot simply titled Strider.
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girlaux · 1 year
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the RE engine is one of the worst things to happen to DMC, honestly. I wish Capcom and the team that produced the game didn't leave behind the franchise's stylized roots. there was definitely some realism there, but at the same time, every game until 5 kind of had its own "art style" if that makes sense. and like, come on, of all games, I'm definitely not playing DMC for "ultra-realistic graphics".
if a DMC remake (of any of the games) is ever made in the near future, I'm praying to every god out there that RE engine isn't used. puh-lease!
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chewbop · 9 months
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My 10 Favorite Games of 2023 (Part 2/#5-1)
5.Final Fantasy XVI [PS5]
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A bold and necessarily divisive take on Final Fantasy. Turn based? No. Bayonetta action set in a bleaker Fullmetal Alchemist-like world? Yes. This game is about spectacle, and more than any other game in 2023, it's spectacle is unprecedented in its jaw-droppingness. It's ridiculously large scale and produces moments that justify all the hardware needed to run it.
4.Resident Evil 4 Remake [Xbox Series S/X, PS5, PS4, PC]
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Capcom set out to recontextualize one of the best games ever made; job done. RE4 remake is the best version of a cultural landmark. It’s everything that makes the series special and then some. Like RE4 OG, RE4R again provides the best entry point to the series. Supreme execution.
3.Alan Wake 2 [PC, PS5, Xbox Series S/X]
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Alan Wake 2 is the boldest big budget game of this generation. Its horror, both in the manifestation of actual monsters and the monsters we create when we create, is so unbelievably layered. AW2 is mad genius design. It's a game that requires your curiosity, pushes you into an ocean of strangeness and is constantly providing you delicious fragments that cohere from all angles. In short, a new horror classic is born.
2.Spiderman 2 [PS5]
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Spiderman 2 is the most fun you can have simply controlling and moving a character; it's pure joy. That joy is also married to a world that recognizes Spider-Man’s true calling as a community worker. Insomniac realizes a new power fantasy in Spiderman 2, the studio's best game in their history. Insomniac realizes the fantasy of swinging, flying and soaring through New York as the webbed icon. What elevates it all to another level, is how SM2 recognizes the creation of a better world begins by helping people in your community. SM2 features more humanity than any superhero game ever has and likely ever will.
1.Baldur’s Gate 3 [PC, PS5, Xbox Series S/X]
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Baldur's Gate 3 set a new standard for the genre. The interactivity, level of choice and space for possibility is unprecedented. This is a game that lets you authorize so much of your story, dares you to manipulate systems and actually role play. You'll find yourself reaching for the walls of possibility to see just how far it all goes. As you continue to create your story, you'll be consumed by characters, locations, politics, puzzles, conflicts and evolving options that collectively characterizes a generational piece of gaming design. There is no game that better synthesizes what it means to be a Role Playing Game, and for that it stands as possibly the best RPG ever made.
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agentnico · 1 year
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Resident Evil: Death Island (2023) Review
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Two Resident Evil projects in one year?? Well then, Capcom really is tickling my guilty pleasures recently. The Resident Evil 4 game remake was nothing short of stupendous and proved how game remakes/remasters should be handled (looking at you Rockstar Games). Now we have a new RE 3D anime release that follows the Infinite Darkness Netflix mini-series from a few years back. Hopefully a 2 for 2 for Capcom this year?...
Plot: D.S.O. agent Leon S. Kennedy is on a mission to rescue Dr. Antonio Taylor from kidnappers, when a mysterious woman thwarts his pursuit. Meanwhile, B.S.A.A. agent Chris Redfield is investigating a zombie outbreak in San Francisco, where the cause of the infection cannot be identified. The only thing the victims have in common is that they visited Alcatraz Island recently. Following that clue, Chris and his team head to the island, where a new horror awaits them.
So evidently the most significant selling point of Death Island is that it is the first proper time it teams up the five main recurring characters of the RE franchise - Chris, Jill, Claire, Rebecca, and everyone's favourite rookie cop Leon S. Kennedy (one must mention the S.). Yes, some of these characters paired up during the infamous Resident Evil 6 - though the less said about that game the better. Regardless, Death Island finally gives us the whole team united! See this as an Avengers-level team-up movie for the Resident Evil universe. In a nutshell, this is a big moment for RE fans around the world. So Capcom better not do a Marvel Phase 4 & 5 and betray their fans' trust, right??
Resident Evil: Death Island seems like a missed opportunity. It had all the pieces that could have come together to create something truly special, however, instead the final result is a bit lazy. Don't get me wrong, if you're a fan of Resident Evil, and to be fair if you are not a fan of RE then neither this movie nor review should be interesting to you as this really is a feature-length piece of fan service. As I was saying though, as an RE fan, there is plenty to enjoy. The zombies are gory and vile; the lickers are back being as horrible as ever - I am so glad I was not holding the controller this time. Seeing our heroes together was of course entertaining, with stand-outs being Jill and Leon. I don't believe we have ever seen Jill in this badass form. She kicks ass more so than she's ever done in the games, and then Leon as per usual throws around some absolutely hilarious quips and one-liners, reminding us all why he is one of the franchise's favourites. Also must give props to the animation. We've come such a far way since the first time around when we saw our pixelated heroes enter that forsaken mansion. The computer graphics are honestly really sharp and impressive, with the creature designs, and especially during the action sequences with the use of slow motion there is some serious ass-kicking on display.
That being said, Death Island is missing something very key - emotion. I say this fully aware that we love RE for the horror and the cheesiness of it all but with all our main heroes in one movie I sort of expected to care more than I did. The thing is, the animation style of Death Island is not really capable of accurately conveying real human emotion, so wherever we have the quiet moments when we are having a break from the action, the dialogue between the characters and a scene involving the main villain exposing his convoluted plan of destruction in a slow and tedious manner comes off as really dull. Also, the premise is ridiculously simple. Our heroes go to Alcatraz (some old-school Call of Duty: Black Ops - Zombies vibes going on there). They fight some monsters, kill the main monster in the end and Bob's your uncle. There's hardly anything else to it. Speaking of the final creature they battle - the heroes look cool fighting it and apparently pulling our rocket launchers (obviously) and weapons of mass destruction out of butt-fudge nowhere, but alright, I'll just assume the Merchant from Resident Evil 4 was hiding behind one of the crates selling them some rare things for a high price. However, the creature itself, though it looked cool, did not do anything? It hardly fought back, just spent most of the time moving around slowly and staring our heroes down. Why? Like this is Resident Evil for crying out loud, we want to see our heroes kick butt of course but we also want to see the monsters fight back and be massive and intimidating. But nope, this dude just slithers around a little and takes it like a pu**y.
So the verdict. Resident Evil: Death Island certainly has its moments of entertainment, and of course seeing these legacy characters team up is wonderful, however, the movie lacks energy. When the action is there is bloody good fun, but there are too many breaks in between where characters talk and it's no fun. And yes, the endlessly monologuing baddie is a bore and his motivations? My gosh, what a wuss.
Overall score: 5/10
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lunar405 · 1 year
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i've been obsessed with re4 remake's post credits scene . . like holy fuck capcom literally just simultanously confirmed & deconfirmed re5 remake [spoilers below]
ok for one thing this is easily the best ada moment in the entire game. one of my fav things abt re2 remake is that it gave ada some actual personality and made her a real character with actual depth
buuut in re4r, she's just as flat as she ever was, and her voice acting really doesn't help
don't get me wrong, i think it's fucking stupid that ppl are harassing lily gao; no matter how good or bad a performer does, they do not deserve to be harassed for their performance
buuut at the same time, i rlly don't care for lily's performance . it's very bland and it lacks the emotion of jolene andersen's performance in re2r, which gave ada a HUGE amount of real depth as a character in that game
most of lily's lines kind of fall flat for me, they're all delivered so awkwardly & almost robotically
BUT. in the post-credits scene, lily's performance was actually pretty damn great - partially because of how uncharacteristically for this game well-written ada is here
for once, ada feels like a real character, not to mention an actual person, whereas in the rest of the game, she really feels more like a walking plot device than anything
but, let's not forget the other character in this scene - albert fucking wesker finally shows his face in the remakes. ohhhhh my god. i was genuinely squirming in my chair when he came on screen and doing my best to hold in squeaks of joy
it's WESKER!! the highlight of resident evil 5!! the best villain in the entire series!! he's HERE!!!!!!!
when i first saw the scene i was like . "holy shit. they're DEFINITELY remaking re5." because how could they give us just a taste of wesker's sweet sweet villainy without planning on giving us more?
well, then it hit me. if ada doesn't bring wesker the plaga sample, doesn't that mean re5 literally can't happen? was this capcom's way of saying they're not remaking re5? and i mean, it would make sense for them not to, since re5 is one of the most universally disliked games across the series... so is resident evil 4 truly the last remake?
on the other hand, re5 could actually benefit from a remake. the original re4 is a great game that has aged exceptionally well, and really, despite how well its remake turned out, it didn't need a remake. but, re5 is a game with pleeeenty of flaws, and honestly, a ground-up reimagining is just the thing re5 needs to be potentially an actually good game. capcom knows that re5 & 6 have issues, which is why they immediately shifted back to survival horror after the (deserved) terrible reception of resident evil 6. so, they might also realise the potential value in a remake of re5, and recognise that they could potentially do the game justice with one.
personally, i think an re5 remake is extremely unlikely. i sure as shit wouldn't hold my breath for it. but, at the same time, i think it could certainly be done, and that it'd be worth both capcom & the fandom's time. re5 has the heart of a good game, but it's dragged down by its tone, writing, lack of horror, and its age. a remake could be worth it, i feel!
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