So Venus is my favorite planet in the solar system - everything about it is just so weird.
It has this extraordinarily dense atmosphere that by all accounts shouldn't exist - Venus is close enough to the sun (and therefore hot enough) that the atmosphere should have literally evaporated away, just like Mercury's. We think Earth manages to keep its atmosphere by virtue of our magnetic field, but Venus doesn't even have that going for it. While Venus is probably volcanically active, it definitely doesn't have an internal magnetic dynamo, so whatever form of volcanism it has going on is very different from ours. And, it spins backwards! For some reason!!
But, for as many mysteries as Venus has, the United States really hasn't spent much time investigating it. The Soviet Union, on the other hand, sent no less than 16 probes to Venus between 1961 and 1984 as part of the Venera program - most of them looked like this!
The Soviet Union had a very different approach to space than the United States. NASA missions are typically extremely risk averse, and the spacecraft we launch are generally very expensive one-offs that have only one chance to succeed or fail.
It's lead to some really amazing science, but to put it into perspective, the Mars Opportunity rover only had to survive on Mars for 90 days for the mission to be declared a complete success. That thing lasted 15 years. I love the Opportunity rover as much as any self-respecting NASA engineer, but how much extra time and money did we spend that we didn't technically "need" to for it to last 60x longer than required?
Anyway, all to say, the Soviet Union took a more incremental approach, where failures were far less devastating. The Venera 9 through 14 probes were designed to land on the surface of Venus, and survive long enough to take a picture with two cameras - not an easy task, but a fairly straightforward goal compared to NASA standards. They had…mixed results.
Venera 9 managed to take a picture with one camera, but the other one's lens cap didn't deploy.
Venera 10 also managed to take a picture with one camera, but again the other lens cap didn't deploy.
Venera 11 took no pictures - neither lens cap deployed this time.
Venera 12 also took no pictures - because again, neither lens cap deployed.
Lotta problems with lens caps.
For Venera 13 and 14, in addition to the cameras they sent a device to sample the Venusian "soil". Upon landing, the arm was supposed to swing down and analyze the surface it touched - it was a simple mechanism that couldn't be re-deployed or adjusted after the first go.
This time, both lens caps FINALLY ejected perfectly, and we were treated to these marvelous, eerie pictures of the Venus landscape:
However, when the Venera 14 soil sampler arm deployed, instead of sampling the Venus surface, it managed to swing down and land perfectly on….an ejected lens cap.
28K notes
·
View notes
Gotham has so many rogues and most of them don’t actually cause that much trouble in the grand scheme of things, so other than the really big ones, like joker, news about Gotham rogues can get pretty muddled outside the city which leads the JL to believing that Batman and Manbat are the same person and that their colleague sometimes turns into a giant bat monster but they don’t bring it up bc they think it’s a sensitive topic
Which eventually leads to a scenario like this mid combat when they’re getting pretty desperate:
Green Lantern: I know we’re not supposed to talk about it or whatever, but it would be really helpful if you could turn into a giant bat right now, spooky
Batman, having zero context for this comment, pausing mid fight to look at Hal like he just grew a second head: What the fuck are you talking about, Jordan?
Green Lantern, suddenly much less confident: Um…you know how you…turn into a giant bat?
Batman, utterly bewildered, turning to the other members but finding that he is clearly the only one out of the loop: what is happening right now
5K notes
·
View notes
"I'm gonna fuck your mom" "I'm going to get my adoptive billionaire dad to sleep with both of your parents and they're both going to fall in love with him and write you out of their will, fuckhead."
(Schoolyard threat from an unknown Wayne child, provided to the Gazette in March 2013. Bruce Wayne, responding via email, denied all allegations of an improper relationship and declared it "entirely spontaneous and consensual."
Mr. and Mrs. [redacted] could not be reached for comment, but court records indicate that Mr. [redacted] began divorce proceedings in April of 2013.)
15K notes
·
View notes
another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
4K notes
·
View notes